| Package | Description |
|---|---|
| com.jme3.bullet.animation |
A dynamic animation control and some associated classes.
|
| Class and Description |
|---|
| BoneLink
Link an animated bone in a skeleton to a jointed rigid body in a ragdoll.
|
| DacConfiguration
Configure a DynamicAnimControl and access its configuration.
|
| DacLinks
Access a DynamicAnimControl at the PhysicsLink level once it's been added to
a Spatial.
|
| DynamicAnimControl
Before adding this control to a spatial, configure it by invoking
DacConfiguration.link(java.lang.String, float, com.jme3.bullet.animation.RangeOfMotion)
for each bone that should have its own rigid body. |
| KinematicSubmode
Enumerate submodes for a link in kinematic mode.
|
| PhysicsLink
The abstract base class used by DynamicAnimControl to link pieces of a JME
model to their corresponding collision objects in a ragdoll.
|
| RagdollCollisionListener
Interface to receive notifications whenever a linked rigid body in a
DynamicAnimControl collides with another physics object.
|
| RangeOfMotion
Range of motion for a ragdoll joint.
|
| TorsoLink
Link the torso of an animated model to a rigid body in a ragdoll.
|