类 CreateIngameScreenScreen

java.lang.Object
net.minecraft.client.gui.components.events.AbstractContainerEventHandler
net.minecraft.client.gui.screens.Screen
org.hiedacamellia.immersiveui.client.gui.component.screen.CreateIngameScreenScreen
所有已实现的接口:
net.minecraft.client.gui.components.events.ContainerEventHandler, net.minecraft.client.gui.components.events.GuiEventListener, net.minecraft.client.gui.components.Renderable, net.minecraft.client.gui.components.TabOrderedElement

public class CreateIngameScreenScreen extends net.minecraft.client.gui.screens.Screen
CreateIngameScreenScreen 是一个用于在游戏内创建屏幕的类。 它继承自 Screen 类,并负责将屏幕转换为世界坐标组件。
  • 嵌套类概要

    从类继承的嵌套类/接口 net.minecraft.client.gui.screens.Screen

    net.minecraft.client.gui.screens.Screen.NarratableSearchResult
  • 字段概要

    从类继承的字段 net.minecraft.client.gui.screens.Screen

    CUBE_MAP, font, FOOTER_SEPARATOR, HEADER_SEPARATOR, height, INWORLD_FOOTER_SEPARATOR, INWORLD_HEADER_SEPARATOR, MENU_BACKGROUND, minecraft, narratorButton, PANORAMA, renderables, screenExecutor, title, width

    从接口继承的字段 net.minecraft.client.gui.components.events.GuiEventListener

    DOUBLE_CLICK_THRESHOLD_MS
  • 构造器概要

    构造器
    构造器
    说明
    CreateIngameScreenScreen(net.minecraft.client.gui.screens.Screen screen)
    构造函数,初始化 CreateIngameScreenScreen 实例。
  • 方法概要

    修饰符和类型
    方法
    说明
    void
    初始化方法。

    从类继承的方法 net.minecraft.client.gui.screens.Screen

    added, addRenderableOnly, addRenderableWidget, addWidget, afterKeyboardAction, afterMouseAction, afterMouseMove, changeFocus, children, clearFocus, clearTooltipForNextRenderPass, clearWidgets, findNarratableWidget, getBackgroundMusic, getMinecraft, getNarrationMessage, getRectangle, getTitle, getTooltipFromItem, getUsageNarration, handleComponentClicked, handleDelayedNarration, hasAltDown, hasControlDown, hasShiftDown, init, insertText, isCopy, isCut, isMouseOver, isPaste, isPauseScreen, isSelectAll, isValidCharacterForName, keyPressed, onClose, onFilesDrop, rebuildWidgets, removed, removeWidget, render, renderBackground, renderBlurredBackground, renderMenuBackground, renderMenuBackground, renderMenuBackgroundTexture, renderPanorama, renderTransparentBackground, renderWithTooltip, repositionElements, resize, setInitialFocus, setInitialFocus, setTooltipForNextRenderPass, setTooltipForNextRenderPass, setTooltipForNextRenderPass, setTooltipForNextRenderPass, shouldCloseOnEsc, shouldNarrateNavigation, tick, triggerImmediateNarration, updateNarratedWidget, updateNarrationState, updateNarratorStatus, wrapScreenError

    从类继承的方法 net.minecraft.client.gui.components.events.AbstractContainerEventHandler

    getFocused, isDragging, setDragging, setFocused

    从类继承的方法 java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait

    从接口继承的方法 net.minecraft.client.gui.components.events.ContainerEventHandler

    charTyped, getChildAt, getCurrentFocusPath, isFocused, keyReleased, mouseClicked, mouseDragged, mouseReleased, mouseScrolled, nextFocusPath, setFocused

    从接口继承的方法 net.minecraft.client.gui.components.events.GuiEventListener

    mouseMoved

    从接口继承的方法 net.minecraft.client.gui.components.TabOrderedElement

    getTabOrderGroup
  • 构造器详细资料

    • CreateIngameScreenScreen

      public CreateIngameScreenScreen(net.minecraft.client.gui.screens.Screen screen)
      构造函数,初始化 CreateIngameScreenScreen 实例。
      参数:
      screen - 要显示的屏幕对象
  • 方法详细资料

    • init

      public void init()
      初始化方法。 如果当前没有加载世界,则关闭屏幕。 否则,将屏幕转换为 World2ScreenScreen 并添加到 World2ScreenWidgetLayer 中。
      覆盖:
      init 在类中 net.minecraft.client.gui.screens.Screen