类 CreateScreenLayerScreenScreen
java.lang.Object
net.minecraft.client.gui.components.events.AbstractContainerEventHandler
net.minecraft.client.gui.screens.Screen
org.hiedacamellia.immersiveui.client.gui.component.fakescreen.CreateScreenLayerScreenScreen
- 所有已实现的接口:
net.minecraft.client.gui.components.events.ContainerEventHandler,net.minecraft.client.gui.components.events.GuiEventListener,net.minecraft.client.gui.components.Renderable,net.minecraft.client.gui.components.TabOrderedElement
public class CreateScreenLayerScreenScreen
extends net.minecraft.client.gui.screens.Screen
CreateScreenLayerScreenScreen 是一个用于在游戏内创建屏幕图层的类。
它继承自 Screen 类,并负责将指定的屏幕设置为 ScreenWidgetLayer 的当前屏幕。
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.client.gui.screens.Screen
net.minecraft.client.gui.screens.Screen.NarratableSearchResult -
字段概要
从类继承的字段 net.minecraft.client.gui.screens.Screen
CUBE_MAP, font, FOOTER_SEPARATOR, HEADER_SEPARATOR, height, INWORLD_FOOTER_SEPARATOR, INWORLD_HEADER_SEPARATOR, MENU_BACKGROUND, minecraft, narratorButton, PANORAMA, renderables, screenExecutor, title, width从接口继承的字段 net.minecraft.client.gui.components.events.GuiEventListener
DOUBLE_CLICK_THRESHOLD_MS -
构造器概要
构造器构造器说明CreateScreenLayerScreenScreen(net.minecraft.client.gui.screens.Screen screen) 构造函数,初始化 CreateScreenLayerScreenScreen 实例。 -
方法概要
从类继承的方法 net.minecraft.client.gui.screens.Screen
added, addRenderableOnly, addRenderableWidget, addWidget, afterKeyboardAction, afterMouseAction, afterMouseMove, changeFocus, children, clearFocus, clearTooltipForNextRenderPass, clearWidgets, findNarratableWidget, getBackgroundMusic, getMinecraft, getNarrationMessage, getRectangle, getTitle, getTooltipFromItem, getUsageNarration, handleComponentClicked, handleDelayedNarration, hasAltDown, hasControlDown, hasShiftDown, init, insertText, isCopy, isCut, isMouseOver, isPaste, isPauseScreen, isSelectAll, isValidCharacterForName, keyPressed, onClose, onFilesDrop, rebuildWidgets, removed, removeWidget, render, renderBackground, renderBlurredBackground, renderMenuBackground, renderMenuBackground, renderMenuBackgroundTexture, renderPanorama, renderTransparentBackground, renderWithTooltip, repositionElements, resize, setInitialFocus, setInitialFocus, setTooltipForNextRenderPass, setTooltipForNextRenderPass, setTooltipForNextRenderPass, setTooltipForNextRenderPass, shouldCloseOnEsc, shouldNarrateNavigation, tick, triggerImmediateNarration, updateNarratedWidget, updateNarrationState, updateNarratorStatus, wrapScreenError从类继承的方法 net.minecraft.client.gui.components.events.AbstractContainerEventHandler
getFocused, isDragging, setDragging, setFocused从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait从接口继承的方法 net.minecraft.client.gui.components.events.ContainerEventHandler
charTyped, getChildAt, getCurrentFocusPath, isFocused, keyReleased, mouseClicked, mouseDragged, mouseReleased, mouseScrolled, nextFocusPath, setFocused从接口继承的方法 net.minecraft.client.gui.components.events.GuiEventListener
mouseMoved从接口继承的方法 net.minecraft.client.gui.components.TabOrderedElement
getTabOrderGroup
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构造器详细资料
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CreateScreenLayerScreenScreen
public CreateScreenLayerScreenScreen(net.minecraft.client.gui.screens.Screen screen) 构造函数,初始化 CreateScreenLayerScreenScreen 实例。- 参数:
screen- 要显示的屏幕对象
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方法详细资料
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init
public void init()初始化方法。 如果当前没有加载世界,则关闭屏幕。 否则,将指定的屏幕设置为 ScreenWidgetLayer 的当前屏幕。- 覆盖:
init在类中net.minecraft.client.gui.screens.Screen
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