类 DelayBarWidget
java.lang.Object
net.minecraft.client.gui.components.AbstractWidget
org.hiedacamellia.immersiveui.client.gui.component.widget.bar.AbstractBarWidget
org.hiedacamellia.immersiveui.client.gui.component.widget.bar.base.BaseBarWidget
org.hiedacamellia.immersiveui.client.gui.component.widget.bar.delay.DelayBarWidget
- 所有已实现的接口:
net.minecraft.client.gui.components.events.GuiEventListener,net.minecraft.client.gui.components.Renderable,net.minecraft.client.gui.components.TabOrderedElement,net.minecraft.client.gui.layouts.LayoutElement,net.minecraft.client.gui.narration.NarratableEntry,net.minecraft.client.gui.narration.NarrationSupplier,net.neoforged.neoforge.client.extensions.IAbstractWidgetExtension,IAnimatable,IBarWidget
DelayBarWidget 是一个带有延迟效果的进度条组件,继承自 BaseBarWidget。
它支持在进度变化时添加延迟动画,并根据进度增加或减少显示不同的颜色。
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嵌套类概要
从接口继承的嵌套类/接口 net.minecraft.client.gui.narration.NarratableEntry
net.minecraft.client.gui.narration.NarratableEntry.NarrationPriority -
字段概要
字段修饰符和类型字段说明protected longprotected intprotected intprotected longprotected floatprotected float从类继承的字段 org.hiedacamellia.immersiveui.client.gui.component.widget.bar.base.BaseBarWidget
backColor, barColor, border, borderColor, borderX, borderY, isReverse, isVertical从类继承的字段 org.hiedacamellia.immersiveui.client.gui.component.widget.bar.AbstractBarWidget
progress从类继承的字段 net.minecraft.client.gui.components.AbstractWidget
active, alpha, height, isHovered, packedFGColor, UNSET_FG_COLOR, visible, width从接口继承的字段 net.minecraft.client.gui.components.events.GuiEventListener
DOUBLE_CLICK_THRESHOLD_MS -
构造器概要
构造器构造器说明DelayBarWidget(int x, int y, int width, int height, net.minecraft.network.chat.Component message) 构造一个 DelayBarWidget 实例。 -
方法概要
修饰符和类型方法说明longlongprotected boolean检查当前进度是否为减少状态。protected boolean检查当前进度是否为增加状态。voidrenderAfterBar(net.minecraft.client.gui.GuiGraphics guiGraphics, int mouseX, int mouseY, float v) 在进度条之后渲染进度减少的颜色效果。voidrenderBeforeBar(net.minecraft.client.gui.GuiGraphics guiGraphics, int mouseX, int mouseY, float v) 在进度条之前渲染进度增加的颜色效果。protected voidrenderWidget(net.minecraft.client.gui.GuiGraphics guiGraphics, int i, int i1, float v) 渲染组件,包括延迟动画的逻辑。voidvoidsetAnimationDuration(long duration) voidsetAnimationStartTime(long time) voidsetDelay(long delay) 设置进度变化的延迟时间。voidsetDelayDecreaseColor(int color) 设置进度减少时的颜色。voidsetDelayIncreaseColor(int color) 设置进度增加时的颜色。voidsetProgress(float progress) 设置目标进度值,并初始化延迟动画的相关参数。从类继承的方法 org.hiedacamellia.immersiveui.client.gui.component.widget.bar.base.BaseBarWidget
noBorder, renderBack, renderBar, renderBorder, reverse, setBackColor, setBarColor, setBorderColor, setBorderWidth, updateWidgetNarration, vertical从类继承的方法 org.hiedacamellia.immersiveui.client.gui.component.widget.bar.AbstractBarWidget
getProgress从类继承的方法 net.minecraft.client.gui.components.AbstractWidget
clearFGColor, clicked, createNarrationMessage, defaultButtonNarrationText, getBottom, getFGColor, getHeight, getMessage, getRectangle, getRight, getTabOrderGroup, getTooltip, getWidth, getX, getY, isActive, isFocused, isHovered, isHoveredOrFocused, isMouseOver, isValidClickButton, mouseClicked, mouseDragged, mouseReleased, narrationPriority, nextFocusPath, onClick, onDrag, onRelease, playDownSound, render, renderScrollingString, renderScrollingString, renderScrollingString, setAlpha, setFGColor, setFocused, setHeight, setMessage, setRectangle, setSize, setTabOrderGroup, setTooltip, setTooltipDelay, setWidth, setX, setY, updateNarration, visitWidgets, wrapDefaultNarrationMessage从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait从接口继承的方法 net.minecraft.client.gui.components.events.GuiEventListener
charTyped, getCurrentFocusPath, keyPressed, keyReleased, mouseMoved, mouseScrolled从接口继承的方法 net.neoforged.neoforge.client.extensions.IAbstractWidgetExtension
onClick从接口继承的方法 org.hiedacamellia.immersiveui.client.animate.IAnimatable
getCurrentTimeMillis, getElapsedRatio, getElapsedTime, getEndTimeMillis, getRemainingRatio, getRemainingTime, isAnimating, isAnimationEnd, startAnimation, startAnimationAfter, startAnimationDuring从接口继承的方法 net.minecraft.client.gui.layouts.LayoutElement
getHeight, getRectangle, getWidth, getX, getY, setPosition, setX, setY, visitWidgets从接口继承的方法 net.minecraft.client.gui.components.Renderable
render
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字段详细资料
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delayIncreaseColor
protected int delayIncreaseColor -
delayDecreaseColor
protected int delayDecreaseColor -
delay
protected long delay -
startProgress
protected float startProgress -
targetProgress
protected float targetProgress -
delayStartTime
protected long delayStartTime
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构造器详细资料
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DelayBarWidget
public DelayBarWidget(int x, int y, int width, int height, net.minecraft.network.chat.Component message) 构造一个 DelayBarWidget 实例。- 参数:
x- 组件的 X 坐标y- 组件的 Y 坐标width- 组件的宽度height- 组件的高度message- 组件的文本信息
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方法详细资料
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setDelay
public void setDelay(long delay) 设置进度变化的延迟时间。- 参数:
delay- 延迟时间(毫秒)
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setDelayIncreaseColor
public void setDelayIncreaseColor(int color) 设置进度增加时的颜色。- 参数:
color- 颜色值(ARGB 格式)
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setDelayDecreaseColor
public void setDelayDecreaseColor(int color) 设置进度减少时的颜色。- 参数:
color- 颜色值(ARGB 格式)
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isIncrease
protected boolean isIncrease()检查当前进度是否为增加状态。- 返回:
- 如果目标进度大于当前进度,则返回 true
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isDecrease
protected boolean isDecrease()检查当前进度是否为减少状态。- 返回:
- 如果目标进度小于当前进度,则返回 true
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setProgress
public void setProgress(float progress) 设置目标进度值,并初始化延迟动画的相关参数。- 指定者:
setProgress在接口中IBarWidget- 覆盖:
setProgress在类中AbstractBarWidget- 参数:
progress- 目标进度值(范围 0 到 1)
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renderWidget
protected void renderWidget(net.minecraft.client.gui.GuiGraphics guiGraphics, int i, int i1, float v) 渲染组件,包括延迟动画的逻辑。- 覆盖:
renderWidget在类中AbstractBarWidget- 参数:
guiGraphics- 渲染上下文i- 鼠标的 X 坐标i1- 鼠标的 Y 坐标v- 渲染的部分时间
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renderBeforeBar
public void renderBeforeBar(net.minecraft.client.gui.GuiGraphics guiGraphics, int mouseX, int mouseY, float v) 在进度条之前渲染进度增加的颜色效果。- 指定者:
renderBeforeBar在接口中IBarWidget- 参数:
guiGraphics- 渲染上下文mouseX- 鼠标的 X 坐标mouseY- 鼠标的 Y 坐标v- 渲染的部分时间
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renderAfterBar
public void renderAfterBar(net.minecraft.client.gui.GuiGraphics guiGraphics, int mouseX, int mouseY, float v) 在进度条之后渲染进度减少的颜色效果。- 指定者:
renderAfterBar在接口中IBarWidget- 参数:
guiGraphics- 渲染上下文mouseX- 鼠标的 X 坐标mouseY- 鼠标的 Y 坐标v- 渲染的部分时间
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getAnimationStartTime
public long getAnimationStartTime()- 指定者:
getAnimationStartTime在接口中IAnimatable
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setAnimationStartTime
public void setAnimationStartTime(long time) - 指定者:
setAnimationStartTime在接口中IAnimatable
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getAnimationDuration
public long getAnimationDuration()- 指定者:
getAnimationDuration在接口中IAnimatable
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setAnimationDuration
public void setAnimationDuration(long duration) - 指定者:
setAnimationDuration在接口中IAnimatable
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runningTime
public void runningTime()- 指定者:
runningTime在接口中IAnimatable
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