类 ScreenTempTarget
java.lang.Object
com.mojang.blaze3d.pipeline.RenderTarget
org.hiedacamellia.immersiveui.client.graphic.target.ScreenTempTarget
public class ScreenTempTarget
extends com.mojang.blaze3d.pipeline.RenderTarget
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字段概要
字段从类继承的字段 com.mojang.blaze3d.pipeline.RenderTarget
colorTextureId, depthBufferId, filterMode, frameBufferId, useDepth, viewHeight, viewWidth -
构造器概要
构造器 -
方法概要
从类继承的方法 com.mojang.blaze3d.pipeline.RenderTarget
bindRead, bindWrite, blitToScreen, blitToScreen, checkStatus, clear, copyDepthFrom, createBuffers, destroyBuffers, enableStencil, getColorTextureId, getDepthTextureId, isStencilEnabled, resize, setClearColor, setFilterMode, unbindRead, unbindWrite
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字段详细资料
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width
protected int width -
height
protected int height -
use
public boolean use -
SCREEN_INSTANCE
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BLUR_INSTANCE
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构造器详细资料
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ScreenTempTarget
public ScreenTempTarget(int width, int height)
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方法详细资料
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getBlurEffect
public static net.minecraft.client.renderer.PostChain getBlurEffect()
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