public class VWorldHumanoidFigureEntity extends VWorldEntity
Queuer.QueueingStyle| Constructor and Description |
|---|
VWorldHumanoidFigureEntity(GoodyRenderRegistryClient aRenderRegCli,
org.appdapter.core.name.Ident figureUri,
HumanoidFigure hf) |
| Modifier and Type | Method and Description |
|---|---|
void |
applyAction(GoodyActionExtractor ga,
Queuer.QueueingStyle qStyle) |
void |
attachToVirtualWorldNode(com.jme3.scene.Node attachmentNode,
Queuer.QueueingStyle qStyle) |
void |
detachFromVirtualWorldNode(Queuer.QueueingStyle qStyle) |
protected void |
moveViaAnimation(com.jme3.math.Vector3f newPosition,
com.jme3.math.Quaternion newOrientation,
float duration) |
protected void |
setNewPositionAndRotationIfNonNull(com.jme3.math.Vector3f newPosition,
com.jme3.math.Quaternion newRotation,
Queuer.QueueingStyle qStyle) |
void |
setPosition(com.jme3.math.Vector3f position,
Queuer.QueueingStyle qStyle) |
void |
setRotation(com.jme3.math.Quaternion rotation,
Queuer.QueueingStyle qStyle) |
void |
setUniformScaleFactor(Float scale,
Queuer.QueueingStyle qStyle) |
applyScreenDimension, getRenderRegCli, getUri, setVectorScaleenqueueForJmecheckDebugImportance, forceLog4jConfig, getLogger, getLoggerForClass, isLoggerUsable, logDebug, logError, logError, logInfo, logInfo, logInfoEvent, logWarning, logWarning, logWithException, setDebugImportanceThreshold, setLogger, useLoggerForClasspublic VWorldHumanoidFigureEntity(GoodyRenderRegistryClient aRenderRegCli, org.appdapter.core.name.Ident figureUri, HumanoidFigure hf)
public void setPosition(com.jme3.math.Vector3f position,
Queuer.QueueingStyle qStyle)
setPosition in class VWorldEntitypublic void setRotation(com.jme3.math.Quaternion rotation,
Queuer.QueueingStyle qStyle)
setRotation in class VWorldEntityprotected void setNewPositionAndRotationIfNonNull(com.jme3.math.Vector3f newPosition,
com.jme3.math.Quaternion newRotation,
Queuer.QueueingStyle qStyle)
protected void moveViaAnimation(com.jme3.math.Vector3f newPosition,
com.jme3.math.Quaternion newOrientation,
float duration)
public void setUniformScaleFactor(Float scale, Queuer.QueueingStyle qStyle)
setUniformScaleFactor in class VWorldEntitypublic void attachToVirtualWorldNode(com.jme3.scene.Node attachmentNode,
Queuer.QueueingStyle qStyle)
attachToVirtualWorldNode in class VWorldEntitypublic void detachFromVirtualWorldNode(Queuer.QueueingStyle qStyle)
detachFromVirtualWorldNode in class VWorldEntitypublic void applyAction(GoodyActionExtractor ga, Queuer.QueueingStyle qStyle)
applyAction in class VWorldEntityCopyright © 2010-2015. All Rights Reserved.