public class PhysicallyWigglingHumanoid extends HumanoidFigure
SKEL_DEBUG_NAME| Constructor and Description |
|---|
PhysicallyWigglingHumanoid(HumanoidFigureConfig hfc) |
| Modifier and Type | Method and Description |
|---|---|
void |
wiggleUsingPhysics(float tpf) |
void |
wiggleUsingPhysicsMotors(FigureBoneConfig hbc,
float tpf) |
applyFigureState_onSceneThread, attachRagdollBone, attachRagdollBones, becomeFloppyRagdoll, becomeKinematicPuppet, collide, detachFromVirtualWorld, getBoneAttachmentsNode, getCharIdent, getFigureAnimChannel, getFigureBone, getFigureConfig, getFigureNode, getFigureRootBone, getFigureState, getHBConfig, getModule, getNickname, getNode, getRagdollControl, initDebugSkeleton, loadMeshAndSkeletonIntoVWorld, movePosition_onSceneThread, moveToPosition_onSceneThread, onAnimChange, onAnimCycleDone, setFigureState, setModule, toggleDebugSkeleton_onSceneThreadcheckDebugImportance, forceLog4jConfig, getLogger, getLoggerForClass, isLoggerUsable, logDebug, logError, logError, logInfo, logInfo, logInfoEvent, logWarning, logWarning, logWithException, setDebugImportanceThreshold, setLogger, useLoggerForClasspublic PhysicallyWigglingHumanoid(HumanoidFigureConfig hfc)
public void wiggleUsingPhysics(float tpf)
public void wiggleUsingPhysicsMotors(FigureBoneConfig hbc, float tpf)
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