public class HumanoidRagdollControl
extends com.jme3.bullet.control.KinematicRagdollControl
baseRigidBody, blendedControl, blendStart, blendTime, boneLinks, boneList, debug, eventDispatchImpulseThreshold, initScale, listeners, logger, mode, modelPosition, modelRotation, preset, rootMass, skeleton, targetModel, totalMass, weightThreshold| Constructor and Description |
|---|
HumanoidRagdollControl(float weightThreshold) |
| Modifier and Type | Method and Description |
|---|---|
void |
blendToKinematicMode(float blendTime) |
void |
collision(com.jme3.bullet.collision.PhysicsCollisionEvent event) |
com.jme3.bullet.control.KinematicRagdollControl.Mode |
getMode() |
void |
setKinematicMode() |
protected void |
setMode(com.jme3.bullet.control.KinematicRagdollControl.Mode mode) |
void |
setRagdollMode() |
void |
update(float tpf) |
addBoneName, addCollisionListener, addPhysics, boneRecursion, cloneForSpatial, createSpatialData, getBoneRigidBody, getEventDispatchImpulseThreshold, getJoint, getTotalMass, getWeightThreshold, kinematicUpdate, matchPhysicObjectToBone, ragDollUpdate, read, reBuild, removePhysics, removeSpatialData, render, scanSpatial, setCcdMotionThreshold, setCcdSweptSphereRadius, setEventDispatchImpulseThreshold, setJointLimit, setPhysicsLocation, setPhysicsRotation, setRootMass, setWeightThreshold, writepublic com.jme3.bullet.control.KinematicRagdollControl.Mode getMode()
getMode in class com.jme3.bullet.control.KinematicRagdollControlpublic void setKinematicMode()
setKinematicMode in class com.jme3.bullet.control.KinematicRagdollControlprotected void setMode(com.jme3.bullet.control.KinematicRagdollControl.Mode mode)
setMode in class com.jme3.bullet.control.KinematicRagdollControlpublic void setRagdollMode()
setRagdollMode in class com.jme3.bullet.control.KinematicRagdollControlpublic void update(float tpf)
update in interface com.jme3.scene.control.Controlupdate in class com.jme3.bullet.control.KinematicRagdollControlpublic void blendToKinematicMode(float blendTime)
blendToKinematicMode in class com.jme3.bullet.control.KinematicRagdollControlpublic void collision(com.jme3.bullet.collision.PhysicsCollisionEvent event)
collision in interface com.jme3.bullet.collision.PhysicsCollisionListenercollision in class com.jme3.bullet.control.KinematicRagdollControlCopyright © 2010-2015. All Rights Reserved.