A B C D F G H I L M O P R S T U V W 

A

addHumanoidGoodies(VWorldEntityActionConsumer, HumanoidRenderContext) - Method in class org.cogchar.render.app.humanoid.HumanoidRenderWorldMapper
 
ANIM_DANCE - Static variable in class org.cogchar.render.model.humanoid.HumanoidFigure_SinbadTest
 
ANIM_IDLE_TOP - Static variable in class org.cogchar.render.model.humanoid.HumanoidFigure_SinbadTest
 
ANIM_STAND_BACK - Static variable in class org.cogchar.render.model.humanoid.HumanoidFigure_SinbadTest
 
ANIM_STAND_FRONT - Static variable in class org.cogchar.render.model.humanoid.HumanoidFigure_SinbadTest
 
App - Class in org.cogchar.lib.render.hominoid
Hello world!
App() - Constructor for class org.cogchar.lib.render.hominoid.App
 
applyAction(GoodyActionExtractor, Queuer.QueueingStyle) - Method in class org.cogchar.render.model.humanoid.VWorldHumanoidFigureEntity
 
applyFigureState_onSceneThread(FigureState) - Method in class org.cogchar.render.model.humanoid.HumanoidFigure
 
attachRagdollBone(FigureBoneDesc) - Method in class org.cogchar.render.model.humanoid.HumanoidFigure
 
attachRagdollBones() - Method in class org.cogchar.render.model.humanoid.HumanoidFigure
 
attachToVirtualWorldNode(Node, Queuer.QueueingStyle) - Method in class org.cogchar.render.model.humanoid.VWorldHumanoidFigureEntity
 

B

becomeFloppyRagdoll() - Method in class org.cogchar.render.model.humanoid.HumanoidFigure
 
becomeKinematicPuppet() - Method in class org.cogchar.render.model.humanoid.HumanoidFigure
 
blendToKinematicMode(float) - Method in class org.cogchar.render.model.humanoid.HumanoidRagdollControl
 

C

clearCinematics(HumanoidRenderContext) - Method in class org.cogchar.render.app.humanoid.HumanoidRenderWorldMapper
 
clearLights(HumanoidRenderContext) - Method in class org.cogchar.render.app.humanoid.HumanoidRenderWorldMapper
 
clearViewPorts(HumanoidRenderContext) - Method in class org.cogchar.render.app.humanoid.HumanoidRenderWorldMapper
 
collide(Bone, PhysicsCollisionObject, PhysicsCollisionEvent) - Method in class org.cogchar.render.model.humanoid.HumanoidFigure
 
collision(PhysicsCollisionEvent) - Method in class org.cogchar.render.model.humanoid.HumanoidRagdollControl
 

D

detachFromVirtualWorld(Node, PhysicsSpace) - Method in class org.cogchar.render.model.humanoid.HumanoidFigure
 
detachFromVirtualWorldNode(Queuer.QueueingStyle) - Method in class org.cogchar.render.model.humanoid.VWorldHumanoidFigureEntity
 
detachHumanoidFigures(BonyRenderContext) - Method in class org.cogchar.render.model.humanoid.HumanoidFigureManager
 
doRenderCycle(long, float) - Method in class org.cogchar.render.model.humanoid.HumanoidFigureModule
 

F

findFigureBoneNode(FigureBoneReferenceConfig) - Method in class org.cogchar.render.model.humanoid.HumanoidFigureManager
 
findHumanoidBoneAttachNode(Ident, String) - Method in class org.cogchar.render.model.humanoid.HumanoidFigureManager
 

G

getBoneAttachmentsNode(String) - Method in class org.cogchar.render.model.humanoid.HumanoidFigure
 
getCharIdent() - Method in class org.cogchar.render.model.humanoid.HumanoidFigure
 
getFigureAnimChannel() - Method in class org.cogchar.render.model.humanoid.HumanoidFigure
 
getFigureBone(String) - Method in class org.cogchar.render.model.humanoid.HumanoidFigure
 
getFigureConfig() - Method in class org.cogchar.render.model.humanoid.HumanoidFigure
 
getFigureNode() - Method in class org.cogchar.render.model.humanoid.HumanoidFigure
 
getFigureRootBone() - Method in class org.cogchar.render.model.humanoid.HumanoidFigure
 
getFigureState() - Method in class org.cogchar.render.model.humanoid.HumanoidFigure
 
getHBConfig() - Method in class org.cogchar.render.model.humanoid.HumanoidFigure
 
getHumanoidFigure(Ident) - Method in class org.cogchar.render.model.humanoid.HumanoidFigureManager
 
getHumanoidFigureManager() - Method in class org.cogchar.render.app.humanoid.HumanoidRenderContext
 
getHumanoidFigures() - Method in class org.cogchar.render.model.humanoid.HumanoidFigureManager
 
getMode() - Method in class org.cogchar.render.model.humanoid.HumanoidRagdollControl
 
getModule() - Method in class org.cogchar.render.model.humanoid.HumanoidFigure
 
getNickname() - Method in class org.cogchar.render.model.humanoid.HumanoidFigure
 
getNode() - Method in class org.cogchar.render.model.humanoid.HumanoidFigure
 
getOrMakeHumanoidFigure(RepoClient, Ident, FigureConfig, Ident, RenderConfigEmitter) - Method in class org.cogchar.render.model.humanoid.HumanoidFigureManager
 
getRagdollControl() - Method in class org.cogchar.render.model.humanoid.HumanoidFigure
 

H

HumanoidFeatureAdapter - Class in org.cogchar.render.app.humanoid
 
HumanoidFeatureAdapter() - Constructor for class org.cogchar.render.app.humanoid.HumanoidFeatureAdapter
 
HumanoidFigure - Class in org.cogchar.render.model.humanoid
Primary state object for organizing the depiction of a mesh+skeleton in JME3.
HumanoidFigure(HumanoidFigureConfig) - Constructor for class org.cogchar.render.model.humanoid.HumanoidFigure
 
HumanoidFigure_SinbadTest - Class in org.cogchar.render.model.humanoid
 
HumanoidFigure_SinbadTest(HumanoidFigureConfig) - Constructor for class org.cogchar.render.model.humanoid.HumanoidFigure_SinbadTest
 
HumanoidFigureManager - Class in org.cogchar.render.model.humanoid
 
HumanoidFigureManager() - Constructor for class org.cogchar.render.model.humanoid.HumanoidFigureManager
 
HumanoidFigureModule - Class in org.cogchar.render.model.humanoid
Coroutine module to apply updates in an abstract FigureState (typically received from an animation system, on some other thread) to a HumanoidFigure object.
HumanoidFigureModule(HumanoidFigure, BonyRenderContext) - Constructor for class org.cogchar.render.model.humanoid.HumanoidFigureModule
 
HumanoidOgreAnimFuncs - Class in org.cogchar.render.model.humanoid
 
HumanoidOgreAnimFuncs() - Constructor for class org.cogchar.render.model.humanoid.HumanoidOgreAnimFuncs
 
HumanoidPuppetApp - Class in org.cogchar.render.app.humanoid
 
HumanoidPuppetApp(RenderConfigEmitter) - Constructor for class org.cogchar.render.app.humanoid.HumanoidPuppetApp
 
HumanoidPuppetTestMain - Class in org.cogchar.render.app.humanoid
Example of a Java program that is able to display a bony-humanoid in OpenGL, without using OSGi, or any MechIO robotics interfaces.
HumanoidPuppetTestMain() - Constructor for class org.cogchar.render.app.humanoid.HumanoidPuppetTestMain
 
HumanoidRagdollControl - Class in org.cogchar.render.model.humanoid
 
HumanoidRagdollControl(float) - Constructor for class org.cogchar.render.model.humanoid.HumanoidRagdollControl
 
HumanoidRenderContext - Class in org.cogchar.render.app.humanoid
 
HumanoidRenderContext(GoodyRenderRegistryClient, RenderConfigEmitter) - Constructor for class org.cogchar.render.app.humanoid.HumanoidRenderContext
 
HumanoidRenderWorldMapper - Class in org.cogchar.render.app.humanoid
 
HumanoidRenderWorldMapper() - Constructor for class org.cogchar.render.app.humanoid.HumanoidRenderWorldMapper
 

I

initCinematicParameters() - Method in class org.cogchar.render.app.humanoid.HumanoidRenderContext
 
initDebugSkeleton(AssetManager) - Method in class org.cogchar.render.model.humanoid.HumanoidFigure
 
initLightsAndCamera(RepoClient, HumanoidRenderContext, Ident) - Method in class org.cogchar.render.app.humanoid.HumanoidRenderWorldMapper
 
initPaths(RepoClient, HumanoidRenderContext, Ident) - Method in class org.cogchar.render.app.humanoid.HumanoidRenderWorldMapper
 
initThingAnims(RepoClient, HumanoidRenderContext, Ident) - Method in class org.cogchar.render.app.humanoid.HumanoidRenderWorldMapper
 
initWaypoints(RepoClient, Ident) - Method in class org.cogchar.render.app.humanoid.HumanoidRenderWorldMapper
 

L

loadMeshAndSkeletonIntoVWorld(AssetManager, Node, PhysicsSpace) - Method in class org.cogchar.render.model.humanoid.HumanoidFigure
 

M

main(String[]) - Static method in class org.cogchar.lib.render.hominoid.App
 
main(String[]) - Static method in class org.cogchar.render.app.humanoid.HumanoidPuppetApp
 
main(String[]) - Static method in class org.cogchar.render.app.humanoid.HumanoidPuppetTestMain
 
makeBonyRenderContextWithApp(RenderConfigEmitter) - Static method in class org.cogchar.render.app.humanoid.HumanoidPuppetTestMain
 
makeCogcharRenderContext() - Method in class org.cogchar.render.app.humanoid.HumanoidPuppetApp
 
makeSinbadStandUp() - Method in class org.cogchar.render.model.humanoid.HumanoidFigure_SinbadTest
 
movePosition_onSceneThread(float, float, float) - Method in class org.cogchar.render.model.humanoid.HumanoidFigure
 
moveToPosition_onSceneThread(Vector3f) - Method in class org.cogchar.render.model.humanoid.HumanoidFigure
 
moveViaAnimation(Vector3f, Quaternion, float) - Method in class org.cogchar.render.model.humanoid.VWorldHumanoidFigureEntity
 

O

onAnimChange(AnimControl, AnimChannel, String) - Method in class org.cogchar.render.model.humanoid.HumanoidFigure
 
onAnimCycleDone(AnimControl, AnimChannel, String) - Method in class org.cogchar.render.model.humanoid.HumanoidFigure
 
onAnimCycleDone(AnimControl, AnimChannel, String) - Method in class org.cogchar.render.model.humanoid.HumanoidFigure_SinbadTest
 
org.cogchar.lib.render.hominoid - package org.cogchar.lib.render.hominoid
 
org.cogchar.render.app.humanoid - package org.cogchar.render.app.humanoid
 
org.cogchar.render.model.humanoid - package org.cogchar.render.model.humanoid
 

P

PhysicallyWigglingHumanoid - Class in org.cogchar.render.model.humanoid
 
PhysicallyWigglingHumanoid(HumanoidFigureConfig) - Constructor for class org.cogchar.render.model.humanoid.PhysicallyWigglingHumanoid
 
postInitLaunch() - Method in class org.cogchar.render.app.humanoid.HumanoidRenderContext
 

R

refreshInputBindingsAndHelpScreen(KeyBindingConfig, CommandSpace) - Method in class org.cogchar.render.app.humanoid.HumanoidRenderContext
 
runSinbadBoogieAnim() - Method in class org.cogchar.render.model.humanoid.HumanoidFigure_SinbadTest
 

S

setDefaultCameraLocation() - Method in class org.cogchar.render.app.humanoid.HumanoidRenderContext
 
setFigureState(FigureState) - Method in class org.cogchar.render.model.humanoid.HumanoidFigure
 
setKinematicMode() - Method in class org.cogchar.render.model.humanoid.HumanoidRagdollControl
 
setMode(KinematicRagdollControl.Mode) - Method in class org.cogchar.render.model.humanoid.HumanoidRagdollControl
 
setModule(HumanoidFigureModule) - Method in class org.cogchar.render.model.humanoid.HumanoidFigure
 
setNewPositionAndRotationIfNonNull(Vector3f, Quaternion, Queuer.QueueingStyle) - Method in class org.cogchar.render.model.humanoid.VWorldHumanoidFigureEntity
 
setPosition(Vector3f, Queuer.QueueingStyle) - Method in class org.cogchar.render.model.humanoid.VWorldHumanoidFigureEntity
 
setRagdollMode() - Method in class org.cogchar.render.model.humanoid.HumanoidRagdollControl
 
setRotation(Quaternion, Queuer.QueueingStyle) - Method in class org.cogchar.render.model.humanoid.VWorldHumanoidFigureEntity
 
setUniformScaleFactor(Float, Queuer.QueueingStyle) - Method in class org.cogchar.render.model.humanoid.VWorldHumanoidFigureEntity
 
setupHominoidCameraManager() - Method in class org.cogchar.render.app.humanoid.HumanoidRenderContext
 
setupHumanoidFigure(BonyRenderContext, RepoClient, Ident, Ident, FigureConfig) - Method in class org.cogchar.render.model.humanoid.HumanoidFigureManager
 
SKEL_DEBUG_NAME - Static variable in class org.cogchar.render.model.humanoid.HumanoidFigure
 
startOpenGLCanvas(boolean, WindowListener) - Method in class org.cogchar.render.app.humanoid.HumanoidRenderContext
Second (and most crucial) stage of OpenGL init.
startTest() - Static method in class org.cogchar.render.app.humanoid.HumanoidPuppetTestMain
 

T

toggleDebugSkeleton_onSceneThread() - Method in class org.cogchar.render.model.humanoid.HumanoidFigure
 
toggleDebugSkeletons() - Method in class org.cogchar.render.model.humanoid.HumanoidFigureManager
 

U

update(float) - Method in class org.cogchar.render.model.humanoid.HumanoidRagdollControl
 

V

VWorldHumanoidFigureEntity - Class in org.cogchar.render.model.humanoid
A wrapper to turn HumanoidFigures into Goodies that can be acted on in the GoodySpace Almost certainly a temporary kludge to implement move-the-robot-via-Robosteps functionality until we generalize our Robosteps API capabilities via an EntitySpace or etc.
VWorldHumanoidFigureEntity(GoodyRenderRegistryClient, Ident, HumanoidFigure) - Constructor for class org.cogchar.render.model.humanoid.VWorldHumanoidFigureEntity
 

W

wiggleUsingPhysics(float) - Method in class org.cogchar.render.model.humanoid.PhysicallyWigglingHumanoid
 
wiggleUsingPhysicsMotors(FigureBoneConfig, float) - Method in class org.cogchar.render.model.humanoid.PhysicallyWigglingHumanoid
 
A B C D F G H I L M O P R S T U V W 

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