org.cogchar.render.model.humanoid
Class HumanoidFigure
java.lang.Object
org.appdapter.core.log.BasicDebugger
org.cogchar.render.model.humanoid.HumanoidFigure
- All Implemented Interfaces:
- com.jme3.animation.AnimEventListener, com.jme3.bullet.collision.RagdollCollisionListener, org.appdapter.core.log.Loggable
- Direct Known Subclasses:
- HumanoidFigure_SinbadTest, PhysicallyWigglingHumanoid
public class HumanoidFigure
- extends org.appdapter.core.log.BasicDebugger
- implements com.jme3.bullet.collision.RagdollCollisionListener, com.jme3.animation.AnimEventListener
Primary state object for organizing the depiction of a mesh+skeleton in JME3.
The "Humanoid" part is not essential to the current implementation.
- Author:
- Stu B.
| Fields inherited from class org.appdapter.core.log.BasicDebugger |
myLogger |
| Fields inherited from interface org.appdapter.core.log.Loggable |
IMPO_HI, IMPO_HIHI, IMPO_LO, IMPO_LOLO, IMPO_MAX, IMPO_MIN, IMPO_NORM |
|
Method Summary |
void |
applyFigureState_onSceneThread(FigureState fs)
|
protected void |
attachRagdollBone(FigureBoneDesc hbd)
|
void |
attachRagdollBones()
|
protected void |
becomeFloppyRagdoll()
|
protected void |
becomeKinematicPuppet()
|
void |
collide(com.jme3.animation.Bone bone,
com.jme3.bullet.collision.PhysicsCollisionObject pco,
com.jme3.bullet.collision.PhysicsCollisionEvent pce)
|
void |
detachFromVirtualWorld(com.jme3.scene.Node parentNode,
com.jme3.bullet.PhysicsSpace ps)
|
com.jme3.scene.Node |
getBoneAttachmentsNode(String boneName)
|
protected org.appdapter.core.name.Ident |
getCharIdent()
|
protected com.jme3.animation.AnimChannel |
getFigureAnimChannel()
|
protected com.jme3.animation.Bone |
getFigureBone(String boneName)
|
protected HumanoidFigureConfig |
getFigureConfig()
|
protected com.jme3.scene.Node |
getFigureNode()
|
protected com.jme3.animation.Bone |
getFigureRootBone()
|
FigureState |
getFigureState()
|
protected FigureBoneConfig |
getHBConfig()
|
HumanoidFigureModule |
getModule()
|
protected String |
getNickname()
|
com.jme3.scene.Node |
getNode()
|
protected HumanoidRagdollControl |
getRagdollControl()
|
void |
initDebugSkeleton(com.jme3.asset.AssetManager assetMgr)
|
boolean |
loadMeshAndSkeletonIntoVWorld(com.jme3.asset.AssetManager assetMgr,
com.jme3.scene.Node parentNode,
com.jme3.bullet.PhysicsSpace ps)
|
protected void |
movePosition_onSceneThread(float deltaX,
float deltaY,
float deltaZ)
|
protected void |
moveToPosition_onSceneThread(com.jme3.math.Vector3f pos)
|
void |
onAnimChange(com.jme3.animation.AnimControl control,
com.jme3.animation.AnimChannel channel,
String animName)
|
void |
onAnimCycleDone(com.jme3.animation.AnimControl control,
com.jme3.animation.AnimChannel channel,
String animName)
|
void |
setFigureState(FigureState fs)
|
void |
setModule(HumanoidFigureModule module)
|
void |
toggleDebugSkeleton_onSceneThread()
|
| Methods inherited from class org.appdapter.core.log.BasicDebugger |
checkDebugImportance, forceLog4jConfig, getLogger, getLoggerForClass, isLoggerUsable, logDebug, logError, logError, logInfo, logInfo, logInfoEvent, logWarning, logWarning, logWithException, setDebugImportanceThreshold, setLogger, useLoggerForClass |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
SKEL_DEBUG_NAME
public static String SKEL_DEBUG_NAME
HumanoidFigure
public HumanoidFigure(HumanoidFigureConfig hfc)
getFigureNode
protected com.jme3.scene.Node getFigureNode()
getFigureConfig
protected HumanoidFigureConfig getFigureConfig()
getFigureAnimChannel
protected com.jme3.animation.AnimChannel getFigureAnimChannel()
getRagdollControl
protected HumanoidRagdollControl getRagdollControl()
getCharIdent
protected org.appdapter.core.name.Ident getCharIdent()
getNickname
protected String getNickname()
getHBConfig
protected FigureBoneConfig getHBConfig()
getFigureBone
protected com.jme3.animation.Bone getFigureBone(String boneName)
getFigureRootBone
protected com.jme3.animation.Bone getFigureRootBone()
getModule
public HumanoidFigureModule getModule()
setModule
public void setModule(HumanoidFigureModule module)
loadMeshAndSkeletonIntoVWorld
public boolean loadMeshAndSkeletonIntoVWorld(com.jme3.asset.AssetManager assetMgr,
com.jme3.scene.Node parentNode,
com.jme3.bullet.PhysicsSpace ps)
detachFromVirtualWorld
public void detachFromVirtualWorld(com.jme3.scene.Node parentNode,
com.jme3.bullet.PhysicsSpace ps)
becomeKinematicPuppet
protected void becomeKinematicPuppet()
becomeFloppyRagdoll
protected void becomeFloppyRagdoll()
moveToPosition_onSceneThread
protected void moveToPosition_onSceneThread(com.jme3.math.Vector3f pos)
movePosition_onSceneThread
protected void movePosition_onSceneThread(float deltaX,
float deltaY,
float deltaZ)
getNode
public com.jme3.scene.Node getNode()
collide
public void collide(com.jme3.animation.Bone bone,
com.jme3.bullet.collision.PhysicsCollisionObject pco,
com.jme3.bullet.collision.PhysicsCollisionEvent pce)
- Specified by:
collide in interface com.jme3.bullet.collision.RagdollCollisionListener
onAnimCycleDone
public void onAnimCycleDone(com.jme3.animation.AnimControl control,
com.jme3.animation.AnimChannel channel,
String animName)
- Specified by:
onAnimCycleDone in interface com.jme3.animation.AnimEventListener
onAnimChange
public void onAnimChange(com.jme3.animation.AnimControl control,
com.jme3.animation.AnimChannel channel,
String animName)
- Specified by:
onAnimChange in interface com.jme3.animation.AnimEventListener
initDebugSkeleton
public void initDebugSkeleton(com.jme3.asset.AssetManager assetMgr)
toggleDebugSkeleton_onSceneThread
public void toggleDebugSkeleton_onSceneThread()
attachRagdollBone
protected void attachRagdollBone(FigureBoneDesc hbd)
getFigureState
public FigureState getFigureState()
setFigureState
public void setFigureState(FigureState fs)
applyFigureState_onSceneThread
public void applyFigureState_onSceneThread(FigureState fs)
attachRagdollBones
public void attachRagdollBones()
getBoneAttachmentsNode
public com.jme3.scene.Node getBoneAttachmentsNode(String boneName)
Copyright © 2010-2014. All Rights Reserved.