类 Label

java.lang.Object
org.babyfish.jimmer.impl.asm.Label

public class Label extends Object
A position in the bytecode of a method. Labels are used for jump, goto, and switch instructions, and for try catch blocks. A label designates the instruction that is just after. Note however that there can be other elements between a label and the instruction it designates (such as other labels, stack map frames, line numbers, etc.).
  • 字段概要

    字段
    修饰符和类型
    字段
    说明
    A user managed state associated with this label.
  • 构造器概要

    构造器
    构造器
    说明
    Constructs a new label.
  • 方法概要

    修饰符和类型
    方法
    说明
    int
    Returns the bytecode offset corresponding to this label.
    Returns a string representation of this label.

    从类继承的方法 java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
  • 字段详细资料

    • info

      public Object info
      A user managed state associated with this label. Warning: this field is used by the ASM tree package. In order to use it with the ASM tree package you must override the getLabelNode method in MethodNode.
  • 构造器详细资料

    • Label

      public Label()
      Constructs a new label.
  • 方法详细资料

    • getOffset

      public int getOffset()
      Returns the bytecode offset corresponding to this label. This offset is computed from the start of the method's bytecode. This method is intended for Attribute sub classes, and is normally not needed by class generators or adapters.
      返回:
      the bytecode offset corresponding to this label.
      抛出:
      IllegalStateException - if this label is not resolved yet.
    • toString

      public String toString()
      Returns a string representation of this label.
      覆盖:
      toString 在类中 Object
      返回:
      a string representation of this label.