StateInterpretation

Companion
class
class Object
trait Matchable
class Any

Value members

Inherited methods

def evalState[R, U, S, A](initial: S)(w: Eff[R, A])(implicit m: Aux[[_] =>> State[S, _$20], R, U]): Eff[U, A]

run a state effect, with an initial value, return only the value

run a state effect, with an initial value, return only the value

Inherited from
StateInterpretation
def evalStateZero[R, U, S, A](w: Eff[R, A])(implicit evidence$1: Monoid[S], m: Aux[[_] =>> State[S, _$19], R, U]): Eff[U, A]

run a state effect, with a Monoidal state

run a state effect, with a Monoidal state

Inherited from
StateInterpretation
def execState[R, U, S, A](initial: S)(w: Eff[R, A])(implicit m: Aux[[_] =>> State[S, _$23], R, U]): Eff[U, S]

run a state effect, with an initial value, return only the state

run a state effect, with an initial value, return only the state

Inherited from
StateInterpretation
def execStateZero[R, U, S, A](w: Eff[R, A])(implicit evidence$2: Monoid[S], m: Aux[[_] =>> State[S, _$22], R, U]): Eff[U, S]

run a state effect, with a monoidal state, return only the state

run a state effect, with a monoidal state, return only the state

Inherited from
StateInterpretation
def intoState[TS, SS, U1, U2, T, S, A](state: Eff[TS, A], getter: S => T, setter: (S, T) => S)(implicit ts: Aux[[_] =>> State[T, _$32], TS, U1], ss: Aux[[_] =>> State[S, _$33], SS, U2], into: IntoPoly[U1, U2]): Eff[SS, A]

General lifting of a state effect into another from one stack to another. This will require a type annotation

General lifting of a state effect into another from one stack to another. This will require a type annotation

Inherited from
StateInterpretation
def lensState[TS, SS, U, T, S, A](state: Eff[TS, A], getter: S => T, setter: (S, T) => S)(implicit ts: Aux[[_] =>> State[T, _$30], TS, U], ss: Aux[[_] =>> State[S, _$31], SS, U]): Eff[SS, A]

Lift a computation over a "small" state (for a subsystem) into a computation over a "bigger" state (for the full application state)

Lift a computation over a "small" state (for a subsystem) into a computation over a "bigger" state (for the full application state)

Inherited from
StateInterpretation
def localState[R, S, A](e: Eff[R, A])(modify: S => S)(implicit s: MemberInOut[[_] =>> State[S, _$38], R]): Eff[R, A]

Update the state value, the stack of the Eff computation stays the same

Update the state value, the stack of the Eff computation stays the same

Inherited from
StateInterpretation
def runState[R, U, S1, A](initial: S1)(w: Eff[R, A])(implicit m: Aux[[_] =>> State[S1, _$26], R, U]): Eff[U, (A, S1)]

run a state effect, with an initial value

run a state effect, with an initial value

Inherited from
StateInterpretation
def runStateZero[R, U, S, A](w: Eff[R, A])(implicit evidence$3: Monoid[S], m: Aux[[_] =>> State[S, _$25], R, U]): Eff[U, (A, S)]

run a state effect, with an initial value

run a state effect, with an initial value

Inherited from
StateInterpretation