接口分层结构
- me.magicall.game.event.EventTarget
- me.magicall.game.FightingElement (并 extends me.magicall.game.event.EventTrigger)
- me.magicall.game.unit.Unit (并 extends me.magicall.game.event.EventTarget, me.magicall.game.event.EventTrigger, me.magicall.biz.ui.HasProfile, me.magicall.relation.Owned<T>, me.magicall.game.skill.SkillsHolder)
- me.magicall.game.unit.Unit (并 extends me.magicall.game.event.EventTrigger, me.magicall.game.FightingElement, me.magicall.biz.ui.HasProfile, me.magicall.relation.Owned<T>, me.magicall.game.skill.SkillsHolder)
- me.magicall.game.FightingElement (并 extends me.magicall.game.event.EventTrigger)
- me.magicall.game.event.EventTrigger
- me.magicall.game.FightingElement (并 extends me.magicall.game.event.EventTarget)
- me.magicall.game.unit.Unit (并 extends me.magicall.game.event.EventTarget, me.magicall.game.event.EventTrigger, me.magicall.biz.ui.HasProfile, me.magicall.relation.Owned<T>, me.magicall.game.skill.SkillsHolder)
- me.magicall.game.unit.Unit (并 extends me.magicall.game.event.EventTarget, me.magicall.game.FightingElement, me.magicall.biz.ui.HasProfile, me.magicall.relation.Owned<T>, me.magicall.game.skill.SkillsHolder)
- me.magicall.game.FightingElement (并 extends me.magicall.game.event.EventTarget)
- me.magicall.dear_sun.Named
- me.magicall.biz.ui.HasProfile
- me.magicall.game.unit.Unit (并 extends me.magicall.game.event.EventTarget, me.magicall.game.event.EventTrigger, me.magicall.game.FightingElement, me.magicall.relation.Owned<T>, me.magicall.game.skill.SkillsHolder)
- me.magicall.biz.ui.HasProfile
- me.magicall.relation.Owned<T>
- me.magicall.game.unit.Unit (并 extends me.magicall.game.event.EventTarget, me.magicall.game.event.EventTrigger, me.magicall.game.FightingElement, me.magicall.biz.ui.HasProfile, me.magicall.game.skill.SkillsHolder)
- me.magicall.game.skill.SkillsHolder
- me.magicall.game.unit.Unit (并 extends me.magicall.game.event.EventTarget, me.magicall.game.event.EventTrigger, me.magicall.game.FightingElement, me.magicall.biz.ui.HasProfile, me.magicall.relation.Owned<T>)
- me.magicall.game.unit.UnitsHolder<C,
U> - me.magicall.game.unit.UnitsHolderWrapper<C,
U> (并 extends me.magicall.relation.Wrapper<T>)
- me.magicall.game.unit.UnitsHolderWrapper<C,
- me.magicall.relation.Wrapper<T>
- me.magicall.game.unit.UnitsHolderWrapper<C,
U> (并 extends me.magicall.game.unit.UnitsHolder<C, U>)
- me.magicall.game.unit.UnitsHolderWrapper<C,