类分层结构
- java.lang.Object
- me.magicall.game.sub.round.CommonCurRound (implements me.magicall.game.sub.round.Round.CurRound<R>)
- me.magicall.game.sub.round.CommonRoundManager
- me.magicall.game.sub.round.Round.CommonFinishedRound (implements me.magicall.game.sub.round.Round.FinishedRound)
- me.magicall.game.sub.round.RoundScoreboard.CommonRoundScoreboard (implements me.magicall.game.sub.round.RoundScoreboard)
接口分层结构
- me.magicall.game.event.EventPublisher
- me.magicall.game.Fighting<_Coordinate,
_Unit> (并 extends me.magicall.game.event.EventTrigger, me.magicall.game.event.TriggerRegistryWrapper) - me.magicall.game.sub.round.RoundFighting<_Coordinate,
_Unit>
- me.magicall.game.sub.round.RoundFighting<_Coordinate,
- me.magicall.game.Fighting<_Coordinate,
- me.magicall.game.event.EventTarget
- me.magicall.game.FightingElement (并 extends me.magicall.game.event.EventTrigger)
- me.magicall.game.player.Fighter (并 extends me.magicall.dear_sun.Named, me.magicall.game.io.OutputTarget)
- me.magicall.game.sub.round.RoundGameFighter
- me.magicall.game.player.Fighter (并 extends me.magicall.dear_sun.Named, me.magicall.game.io.OutputTarget)
- me.magicall.game.FightingElement (并 extends me.magicall.game.event.EventTrigger)
- me.magicall.game.event.EventTrigger
- me.magicall.game.Fighting<_Coordinate,
_Unit> (并 extends me.magicall.game.event.EventPublisher, me.magicall.game.event.TriggerRegistryWrapper) - me.magicall.game.sub.round.RoundFighting<_Coordinate,
_Unit>
- me.magicall.game.sub.round.RoundFighting<_Coordinate,
- me.magicall.game.FightingElement (并 extends me.magicall.game.event.EventTarget)
- me.magicall.game.player.Fighter (并 extends me.magicall.dear_sun.Named, me.magicall.game.io.OutputTarget)
- me.magicall.game.sub.round.RoundGameFighter
- me.magicall.game.player.Fighter (并 extends me.magicall.dear_sun.Named, me.magicall.game.io.OutputTarget)
- me.magicall.game.Fighting<_Coordinate,
- me.magicall.game.config.GameConfig<_Player,
_Map> - me.magicall.game.sub.round.RoundGameConfig<_Player,
_Map>
- me.magicall.game.sub.round.RoundGameConfig<_Player,
- me.magicall.dear_sun.Identified<I>
- me.magicall.game.sub.round.Round
- me.magicall.game.sub.round.Round.CurRound<R>
- me.magicall.game.sub.round.Round.FinishedRound
- me.magicall.game.sub.round.Round
- me.magicall.dear_sun.Named
- me.magicall.game.player.Fighter (并 extends me.magicall.game.FightingElement, me.magicall.game.io.OutputTarget)
- me.magicall.game.sub.round.RoundGameFighter
- me.magicall.game.io.OutputTarget
- me.magicall.game.player.Fighter (并 extends me.magicall.game.FightingElement, me.magicall.dear_sun.Named)
- me.magicall.game.sub.round.RoundGameFighter
- me.magicall.game.player.Fighter (并 extends me.magicall.game.FightingElement, me.magicall.dear_sun.Named)
- me.magicall.game.player.Fighter (并 extends me.magicall.game.FightingElement, me.magicall.game.io.OutputTarget)
- me.magicall.game.Scoreboard
- me.magicall.game.sub.round.RoundScoreboard
- me.magicall.game.event.TriggerRegistry
- me.magicall.game.event.TriggerRegistryWrapper
- me.magicall.game.Fighting<_Coordinate,
_Unit> (并 extends me.magicall.game.event.EventPublisher, me.magicall.game.event.EventTrigger) - me.magicall.game.sub.round.RoundFighting<_Coordinate,
_Unit>
- me.magicall.game.sub.round.RoundFighting<_Coordinate,
- me.magicall.game.Fighting<_Coordinate,
- me.magicall.game.event.TriggerRegistryWrapper