接口 RoundFighting<_Coordinate extends Coordinate,_Unit extends Unit>
- 所有超级接口:
EventPublisher,EventTrigger,Fighting<_Coordinate,,_Unit> TriggerRegistry,TriggerRegistryWrapper
- 所有已知子接口:
ChessFighting
- 所有已知实现类:
AbsRoundFighting
public interface RoundFighting<_Coordinate extends Coordinate,_Unit extends Unit>
extends Fighting<_Coordinate,_Unit>
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方法概要
修饰符和类型方法说明<F extends Round.FinishedRound,C extends Round.CurRound<F>>
C当前回合<F extends Round.FinishedRound>
List<F>default int从接口继承的方法 me.magicall.game.event.EventPublisher
publishEvent从接口继承的方法 me.magicall.game.Fighting
getCoordinate, getFighters, getScoreboard, getTeams, hasUnit, isFinished, moveUnit, start从接口继承的方法 me.magicall.game.event.TriggerRegistryWrapper
rawTriggerRegistry, reg, reg, remove, setListeners
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方法详细资料
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getRoundsCount
default int getRoundsCount() -
getRounds
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getCurRound
当前回合- 返回:
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