类分层结构
- java.lang.Object
- me.magicall.game.sub.chess.AbsChessman (implements me.magicall.game.sub.chess.Chessman, me.magicall.game.skill.SkillsHolder.SkillsHolderWrapper)
- me.magicall.game.sub.chess.CommonChessBoard (implements me.magicall.game.sub.chess.ChessBoard)
- me.magicall.game.sub.chess.Position (implements java.lang.Comparable<T>, me.magicall.game.map.Coordinate, me.magicall.game.event.EventTarget)
- me.magicall.game.sub.chess.PositionGroup
- me.magicall.game.sub.chess.PositionSelector (implements me.magicall.game.skill.TargetSelector)
接口分层结构
- me.magicall.game.event.EventPublisher
- me.magicall.game.Fighting<_Coordinate,
_Unit> (并 extends me.magicall.game.event.EventTrigger, me.magicall.game.event.TriggerRegistryWrapper) - me.magicall.game.sub.round.RoundFighting<_Coordinate,
_Unit> - me.magicall.game.sub.chess.ChessFighting
- me.magicall.game.sub.round.RoundFighting<_Coordinate,
- me.magicall.game.Fighting<_Coordinate,
- me.magicall.game.event.EventTarget
- me.magicall.game.sub.chess.ConceptChessman (并 extends me.magicall.game.event.EventTrigger, me.magicall.biz.ui.HasProfile)
- me.magicall.game.FightingElement (并 extends me.magicall.game.event.EventTrigger)
- me.magicall.game.unit.Unit (并 extends me.magicall.game.event.EventTarget, me.magicall.game.event.EventTrigger, me.magicall.biz.ui.HasProfile, me.magicall.relation.Owned<T>, me.magicall.game.skill.SkillsHolder)
- me.magicall.game.sub.chess.Chessman
- me.magicall.game.unit.Unit (并 extends me.magicall.game.event.EventTarget, me.magicall.game.event.EventTrigger, me.magicall.biz.ui.HasProfile, me.magicall.relation.Owned<T>, me.magicall.game.skill.SkillsHolder)
- me.magicall.game.unit.Unit (并 extends me.magicall.game.event.EventTrigger, me.magicall.game.FightingElement, me.magicall.biz.ui.HasProfile, me.magicall.relation.Owned<T>, me.magicall.game.skill.SkillsHolder)
- me.magicall.game.sub.chess.Chessman
- me.magicall.game.event.EventTrigger
- me.magicall.game.sub.chess.ConceptChessman (并 extends me.magicall.game.event.EventTarget, me.magicall.biz.ui.HasProfile)
- me.magicall.game.Fighting<_Coordinate,
_Unit> (并 extends me.magicall.game.event.EventPublisher, me.magicall.game.event.TriggerRegistryWrapper) - me.magicall.game.sub.round.RoundFighting<_Coordinate,
_Unit> - me.magicall.game.sub.chess.ChessFighting
- me.magicall.game.sub.round.RoundFighting<_Coordinate,
- me.magicall.game.FightingElement (并 extends me.magicall.game.event.EventTarget)
- me.magicall.game.unit.Unit (并 extends me.magicall.game.event.EventTarget, me.magicall.game.event.EventTrigger, me.magicall.biz.ui.HasProfile, me.magicall.relation.Owned<T>, me.magicall.game.skill.SkillsHolder)
- me.magicall.game.sub.chess.Chessman
- me.magicall.game.unit.Unit (并 extends me.magicall.game.event.EventTarget, me.magicall.game.event.EventTrigger, me.magicall.biz.ui.HasProfile, me.magicall.relation.Owned<T>, me.magicall.game.skill.SkillsHolder)
- me.magicall.game.unit.Unit (并 extends me.magicall.game.event.EventTarget, me.magicall.game.FightingElement, me.magicall.biz.ui.HasProfile, me.magicall.relation.Owned<T>, me.magicall.game.skill.SkillsHolder)
- me.magicall.game.sub.chess.Chessman
- me.magicall.dear_sun.Named
- me.magicall.game.map.GameMap
- me.magicall.game.sub.chess.ChessBoard
- me.magicall.biz.ui.HasProfile
- me.magicall.game.sub.chess.ConceptChessman (并 extends me.magicall.game.event.EventTarget, me.magicall.game.event.EventTrigger)
- me.magicall.game.unit.Unit (并 extends me.magicall.game.event.EventTarget, me.magicall.game.event.EventTrigger, me.magicall.game.FightingElement, me.magicall.relation.Owned<T>, me.magicall.game.skill.SkillsHolder)
- me.magicall.game.sub.chess.Chessman
- me.magicall.game.map.GameMap
- me.magicall.relation.Owned<T>
- me.magicall.game.unit.Unit (并 extends me.magicall.game.event.EventTarget, me.magicall.game.event.EventTrigger, me.magicall.game.FightingElement, me.magicall.biz.ui.HasProfile, me.magicall.game.skill.SkillsHolder)
- me.magicall.game.sub.chess.Chessman
- me.magicall.game.unit.Unit (并 extends me.magicall.game.event.EventTarget, me.magicall.game.event.EventTrigger, me.magicall.game.FightingElement, me.magicall.biz.ui.HasProfile, me.magicall.game.skill.SkillsHolder)
- me.magicall.game.skill.SkillsHolder
- me.magicall.game.unit.Unit (并 extends me.magicall.game.event.EventTarget, me.magicall.game.event.EventTrigger, me.magicall.game.FightingElement, me.magicall.biz.ui.HasProfile, me.magicall.relation.Owned<T>)
- me.magicall.game.sub.chess.Chessman
- me.magicall.game.unit.Unit (并 extends me.magicall.game.event.EventTarget, me.magicall.game.event.EventTrigger, me.magicall.game.FightingElement, me.magicall.biz.ui.HasProfile, me.magicall.relation.Owned<T>)
- me.magicall.game.event.TriggerRegistry
- me.magicall.game.event.TriggerRegistryWrapper
- me.magicall.game.Fighting<_Coordinate,
_Unit> (并 extends me.magicall.game.event.EventPublisher, me.magicall.game.event.EventTrigger) - me.magicall.game.sub.round.RoundFighting<_Coordinate,
_Unit> - me.magicall.game.sub.chess.ChessFighting
- me.magicall.game.sub.round.RoundFighting<_Coordinate,
- me.magicall.game.Fighting<_Coordinate,
- me.magicall.game.event.TriggerRegistryWrapper