类分层结构
- java.lang.Object
- me.magicall.game.player.CommonPlayer (implements me.magicall.game.player.Player)
- me.magicall.game.player.CommonTeam (implements me.magicall.game.player.Team)
接口分层结构
- me.magicall.game.event.EventTarget
- me.magicall.game.FightingElement (并 extends me.magicall.game.event.EventTrigger)
- me.magicall.game.player.Fighter (并 extends me.magicall.dear_sun.Named, me.magicall.game.io.OutputTarget)
- me.magicall.game.player.Team (并 extends me.magicall.biz.ui.HasProfile)
- me.magicall.game.FightingElement (并 extends me.magicall.game.event.EventTrigger)
- me.magicall.game.event.EventTrigger
- me.magicall.game.FightingElement (并 extends me.magicall.game.event.EventTarget)
- me.magicall.game.player.Fighter (并 extends me.magicall.dear_sun.Named, me.magicall.game.io.OutputTarget)
- me.magicall.game.player.Team (并 extends me.magicall.biz.ui.HasProfile)
- me.magicall.game.player.Player (并 extends me.magicall.dear_sun.Named)
- me.magicall.game.player.AI
- me.magicall.game.FightingElement (并 extends me.magicall.game.event.EventTarget)
- me.magicall.dear_sun.Named
- me.magicall.game.player.Fighter (并 extends me.magicall.game.FightingElement, me.magicall.game.io.OutputTarget)
- me.magicall.biz.ui.HasProfile
- me.magicall.game.player.Team (并 extends me.magicall.game.FightingElement)
- me.magicall.game.io.OutputTarget
- me.magicall.game.player.Fighter (并 extends me.magicall.game.FightingElement, me.magicall.dear_sun.Named)
- me.magicall.game.player.Player (并 extends me.magicall.game.event.EventTrigger)
- me.magicall.game.player.AI