类分层结构
- java.lang.Object
- java.lang.Throwable (implements java.io.Serializable)
- java.lang.Exception
- java.lang.RuntimeException
- me.magicall.game.GameException
- me.magicall.game.GameOverException
- me.magicall.game.GameException
- java.lang.RuntimeException
- java.lang.Exception
- java.lang.Throwable (implements java.io.Serializable)
接口分层结构
- me.magicall.game.event.EventPublisher
- me.magicall.game.Fighting<_Coordinate,
_Unit> (并 extends me.magicall.game.event.EventTrigger, me.magicall.game.event.TriggerRegistryWrapper)
- me.magicall.game.Fighting<_Coordinate,
- me.magicall.game.event.EventTarget
- me.magicall.game.FightingElement (并 extends me.magicall.game.event.EventTrigger)
- me.magicall.game.event.EventTrigger
- me.magicall.game.Fighting<_Coordinate,
_Unit> (并 extends me.magicall.game.event.EventPublisher, me.magicall.game.event.TriggerRegistryWrapper) - me.magicall.game.FightingElement (并 extends me.magicall.game.event.EventTarget)
- me.magicall.game.Fighting<_Coordinate,
- me.magicall.game.GameLauncher
- me.magicall.game.HasLevel
- me.magicall.game.Level
- me.magicall.dear_sun.Named
- me.magicall.game.Direction
- me.magicall.game.Scoreboard
- me.magicall.game.Status
- me.magicall.game.Targetedable
- me.magicall.game.Timing
- me.magicall.game.event.TriggerRegistry
- me.magicall.game.event.TriggerRegistryWrapper
- me.magicall.game.Fighting<_Coordinate,
_Unit> (并 extends me.magicall.game.event.EventPublisher, me.magicall.game.event.EventTrigger)
- me.magicall.game.Fighting<_Coordinate,
- me.magicall.game.event.TriggerRegistryWrapper