类分层结构
- java.lang.Object
- java.lang.Throwable (implements java.io.Serializable)
- java.lang.Exception
- java.lang.RuntimeException
- me.magicall.game.GameException
- me.magicall.game.map.NoSuchUnitException
- me.magicall.game.GameException
- java.lang.RuntimeException
- java.lang.Exception
- java.lang.Throwable (implements java.io.Serializable)
接口分层结构
- me.magicall.game.map.Coordinate
- me.magicall.game.event.EventTarget
- me.magicall.game.FightingElement (并 extends me.magicall.game.event.EventTrigger)
- me.magicall.game.map.Battle<C,
U> (并 extends me.magicall.game.unit.UnitsHolder<C, U>)
- me.magicall.game.map.Battle<C,
- me.magicall.game.FightingElement (并 extends me.magicall.game.event.EventTrigger)
- me.magicall.game.event.EventTrigger
- me.magicall.game.FightingElement (并 extends me.magicall.game.event.EventTarget)
- me.magicall.game.map.Battle<C,
U> (并 extends me.magicall.game.unit.UnitsHolder<C, U>)
- me.magicall.game.map.Battle<C,
- me.magicall.game.FightingElement (并 extends me.magicall.game.event.EventTarget)
- me.magicall.dear_sun.Named
- me.magicall.game.map.GameMap
- me.magicall.game.unit.UnitsHolder<C,
U> - me.magicall.game.map.Battle<C,
U> (并 extends me.magicall.game.FightingElement)
- me.magicall.game.map.Battle<C,