类的使用
me.magicall.game.map.NoSuchUnitException
使用NoSuchUnitException的程序包
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me.magicall.game.data中NoSuchUnitException的使用
修饰符和类型方法说明voidCommonUnitsHolder.addUnits(C coordinate, Collection<? extends U> units) voidSingleUnitMapManager.addUnits(C coordinate, Collection<? extends U> units) final voidvoidCommonUnitsHolder.removeUnits(C coordinate, Collection<? extends U> units) voidSingleUnitMapManager.removeUnits(C coordinate, Collection<? extends U> units) -
me.magicall.game.unit中NoSuchUnitException的使用
修饰符和类型方法说明voidUnitsHolder.addUnits(C coordinate, Collection<? extends U> units) default voiddefault voidUnitsHolderWrapper.addUnits(C coordinate, Collection<? extends U> units) default voidvoidUnitsHolder.removeUnits(C coordinate, Collection<? extends U> units) default voidUnitsHolder.removeUnits(C coordinate, U... units) default voidUnitsHolderWrapper.removeUnits(C coordinate, Collection<? extends U> units) default voidUnitsHolderWrapper.removeUnits(C coordinate, U... units)