接口的使用
me.magicall.game.Fighting
使用Fighting的程序包
程序包
说明
回合制游戏。
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me.magicall.game中Fighting的使用
类型参数类型为Fighting的me.magicall.game中的方法 -
me.magicall.game.event中Fighting的使用
参数类型为Fighting的me.magicall.game.event中的构造器 -
me.magicall.game.player中Fighting的使用
参数类型为Fighting的me.magicall.game.player中的构造器 -
me.magicall.game.plugin中Fighting的使用
参数类型为Fighting的me.magicall.game.plugin中的方法修饰符和类型方法说明voidvoidGameLauncherPlugin.beforeGameStart(Fighting fighting) void游戏结束后的操作。voidGamePlugin.gameEnding(Fighting fighting) 游戏即将结束时的操作。voidGamePlugin.gameStarting(Fighting fighting) 游戏即将开始时执行的操作。 -
me.magicall.game.skill中Fighting的使用
参数类型为Fighting的me.magicall.game.skill中的方法修饰符和类型方法说明protected final voidSelectingTargetsSkillTemplate.action(Fighting fighting, Player player, Collection<?> targets) protected abstract voidvoidvoidprotected abstract voidSkillTemplate.action(Fighting fighting, Player player, Collection<?> targets) protected Collection<?>protected abstract Collection<?>Collection<?>protected StringSelectingTargetsSkillTemplate.selectingTargetTip(Fighting fighting, Player player) -
me.magicall.game.sub.chess中Fighting的使用
参数类型为Fighting的me.magicall.game.sub.chess中的方法 -
me.magicall.game.sub.round中Fighting的使用
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me.magicall.game.sub.round.abs中Fighting的使用
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me.magicall.game.sub.round.plugin中Fighting的使用
类型参数类型为Fighting的me.magicall.game.sub.round.plugin中的类修饰符和类型类说明classAbsRedoPlugin<G extends Fighting,R extends Round> classAbsUndoPlugin<G extends Fighting,R extends Round> classRoundPluginTemplate<G extends Fighting,R extends Round> 修饰符和类型方法说明protected voidAbsUndoPlugin.Undo.action(Fighting fighting, Player player, Collection<?> targets) voidRoundPlugin.addingRound(Fighting fighting, Round round) final voidRoundPluginTemplate.addingRound(Fighting fighting, Round round) protected voidprotected voidvoidvoidAbsUndoPlugin.beforeGameStart(Fighting fighting) voidRoundPlugin.endedRound(Fighting fighting, Round round) final voidRoundPluginTemplate.endedRound(Fighting fighting, Round round) voidRoundPlugin.endingRound(Fighting fighting, Round round) final voidRoundPluginTemplate.endingRound(Fighting fighting, Round round) protected Collection<?>voidRoundPlugin.startingRound(Fighting fighting, Round round) final voidRoundPluginTemplate.startingRound(Fighting fighting, Round round)