类分层结构
- java.lang.Object
- me.magicall.game.battle.AbsBoardBattle (implements me.magicall.game.battle.BoardBattle, me.magicall.game.unit.UnitsHolderWrapper<C,
U>)
- me.magicall.game.battle.AbsBoardBattle (implements me.magicall.game.battle.BoardBattle, me.magicall.game.unit.UnitsHolderWrapper<C,
接口分层结构
- me.magicall.game.event.EventTarget
- me.magicall.game.FightingElement (并 extends me.magicall.game.event.EventTrigger)
- me.magicall.game.map.Battle<C,
U> (并 extends me.magicall.game.unit.UnitsHolder<C, U>) - me.magicall.game.battle.BoardBattle
- me.magicall.game.map.Battle<C,
- me.magicall.game.FightingElement (并 extends me.magicall.game.event.EventTrigger)
- me.magicall.game.event.EventTrigger
- me.magicall.game.FightingElement (并 extends me.magicall.game.event.EventTarget)
- me.magicall.game.map.Battle<C,
U> (并 extends me.magicall.game.unit.UnitsHolder<C, U>) - me.magicall.game.battle.BoardBattle
- me.magicall.game.map.Battle<C,
- me.magicall.game.FightingElement (并 extends me.magicall.game.event.EventTarget)
- me.magicall.game.unit.UnitsHolder<C,
U> - me.magicall.game.map.Battle<C,
U> (并 extends me.magicall.game.FightingElement) - me.magicall.game.battle.BoardBattle
- me.magicall.game.map.Battle<C,