接口 BoardBattle
- 所有超级接口:
Battle<Position,,Chessman> EventTarget,EventTrigger,FightingElement,UnitsHolder<Position,Chessman>
- 所有已知实现类:
AbsBoardBattle
- 作者:
- Liang Wenjian.
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方法概要
修饰符和类型方法说明findUnitInColumn(int columnIndex, String unitName) booleanisInColumnBound(int column) booleanisInRowBound(int row) 从接口继承的方法 me.magicall.game.FightingElement
getFighting从接口继承的方法 me.magicall.game.unit.UnitsHolder
addUnits, addUnits, getCoordinate, getFirstUnit, getUnits, getUnits, hasUnit, moveUnit, removeAllUnits, removeUnits, removeUnits
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方法详细资料
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findUnitInColumn
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isInRowBound
boolean isInRowBound(int row) -
isInColumnBound
boolean isInColumnBound(int column)
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