TextureRenderingContext

class TextureRenderingContext(val width: UInt, val height: UInt, val textureFormat: TextureFormat, device: Device) : RenderingContext

Constructors

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constructor(width: UInt, height: UInt, textureFormat: TextureFormat, device: Device)

Properties

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open override val height: UInt
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open override val textureFormat: TextureFormat
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open override val width: UInt

Functions

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open override fun close()
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open override fun getCurrentTexture(): Texture