wgpu4k-scenes
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wgpu4k-scenes
wgpu4k-scenes
/
io.ygdrasil.webgpu.examples.scenes.graphics.techniques
/
SkinnedMeshScene
Skinned
Mesh
Scene
class
SkinnedMeshScene
(
wgpuContext
:
WGPUContext
,
assetManager
:
AssetManager
)
:
Scene
,
AssetManager
Members
Constructors
Skinned
Mesh
Scene
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constructor
(
wgpuContext
:
WGPUContext
,
assetManager
:
AssetManager
)
Properties
box
Mesh
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open
override
val
boxMesh
:
GLTF2
cubemap
Negx
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open
override
val
cubemapNegx
:
ImageBitmapHolder
cubemap
Negy
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open
override
val
cubemapNegy
:
ImageBitmapHolder
cubemap
Negz
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open
override
val
cubemapNegz
:
ImageBitmapHolder
cubemap
Posx
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open
override
val
cubemapPosx
:
ImageBitmapHolder
cubemap
Posy
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open
override
val
cubemapPosy
:
ImageBitmapHolder
cubemap
Posz
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open
override
val
cubemapPosz
:
ImageBitmapHolder
Di3d
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open
override
val
Di3d
:
ImageBitmapHolder
dummy
Texture
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val
dummyTexture
:
Texture
frame
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var
frame
:
Int
webgpu4kotlin
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open
override
val
webgpu4kotlin
:
ImageBitmapHolder
Functions
close
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open
override
fun
close
(
)
get
Projection
Matrix
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fun
getProjectionMatrix
(
width
:
UInt
,
height
:
UInt
)
:
Matrix4
get
Transformation
Matrix
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fun
getTransformationMatrix
(
angle
:
Double
,
projectionMatrix
:
Matrix4
)
:
FloatArray
initialize
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open
suspend override
fun
initialize
(
)
render
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open
suspend override
fun
AutoClosableContext
.
render
(
)