SkinnedMeshScene

class SkinnedMeshScene(wgpuContext: WGPUContext, assetManager: AssetManager) : Scene, AssetManager

Constructors

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constructor(wgpuContext: WGPUContext, assetManager: AssetManager)

Properties

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open override val boxMesh: GLTF2
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open override val cubemapNegx: ImageBitmapHolder
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open override val cubemapNegy: ImageBitmapHolder
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open override val cubemapNegz: ImageBitmapHolder
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open override val cubemapPosx: ImageBitmapHolder
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open override val cubemapPosy: ImageBitmapHolder
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open override val cubemapPosz: ImageBitmapHolder
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open override val Di3d: ImageBitmapHolder
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val dummyTexture: Texture
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var frame: Int
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open override val webgpu4kotlin: ImageBitmapHolder

Functions

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open override fun close()
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fun getProjectionMatrix(width: UInt, height: UInt): Matrix4
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fun getTransformationMatrix(angle: Double, projectionMatrix: Matrix4): FloatArray
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open suspend override fun initialize()
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open suspend override fun AutoClosableContext.render()