GLTF2
@Serializable
Constructors
Link copied to clipboard
constructor(name: String? = null, asset: GLTF2.Asset = Asset(), extensionsUsed: List<String> = emptyList(), extensionsRequired: List<String> = emptyList(), scene: Int = -1, images: List<GLTF2.Image> = emptyList(), textures: List<GLTF2.Texture> = emptyList(), scenes: List<GLTF2.Scene> = emptyList(), nodes: List<GLTF2.Node> = emptyList(), meshes: List<GLTF2.Mesh> = emptyList(), skins: List<GLTF2.Skin> = emptyList(), animations: List<GLTF2.Animation> = emptyList(), buffers: List<GLTF2.Buffer> = emptyList(), bufferViews: List<GLTF2.BufferView> = emptyList(), accessors: List<GLTF2.Accessor> = emptyList(), materials: List<GLTF2.Material> = emptyList(), samplers: List<GLTF2.Sampler> = emptyList(), cameras: List<GLTF2.Camera> = emptyList(), extensions: JsonElement? = null, extras: JsonElement? = null)
Types
Link copied to clipboard
@Serializable
Link copied to clipboard
Link copied to clipboard
@Serializable
Link copied to clipboard
@Serializable
A view into a buffer generally representing a subset of the buffer.
Link copied to clipboard
@Serializable
Link copied to clipboard
@Serializable
The material appearance of a primitive.
Link copied to clipboard
@Serializable
Link copied to clipboard
@Serializable
Link copied to clipboard
@Serializable
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
@Serializable
Properties
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
JSON object with extension-specific objects.
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard