PBRMetallic Roughness
A set of parameter values that are used to define the metallic-roughness material model from Physically-Based Rendering (PBR) methodology.
Constructors
Properties
The factors for the base color of the material. This value defines linear multipliers for the sampled texels of the base color texture.
The base color texture. The first three components (RGB) MUST be encoded with the sRGB transfer function. They specify the base color of the material. If the fourth component (A) is present, it represents the linear alpha coverage of the material. Otherwise, the alpha coverage is equal to 1.0. The material.alphaMode property specifies how alpha is interpreted. The stored texels MUST NOT be premultiplied. When undefined, the texture MUST be sampled as having 1.0 in all components.
JSON object with extension-specific objects.
The factor for the metalness of the material. This value defines a linear multiplier for the sampled metalness values of the metallic-roughness texture.
The metallic-roughness texture. The metalness values are sampled from the B channel. The roughness values are sampled from the G channel. These values MUST be encoded with a linear transfer function. If other channels are present (R or A), they MUST be ignored for metallic-roughness calculations. When undefined, the texture MUST be sampled as having 1.0 in G and B components.
The factor for the roughness of the material. This value defines a linear multiplier for the sampled roughness values of the metallic-roughness texture.