GLTFPrimitive
class GLTFPrimitive(val indices: GLTFAccessor?, val positions: GLTFAccessor, val normals: GLTFAccessor?, val texcoords: List<GLTFAccessor>, val material: GLTFMaterial, val topology: GLTFRenderMode)
Constructors
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constructor(indices: GLTFAccessor?, positions: GLTFAccessor, normals: GLTFAccessor?, texcoords: List<GLTFAccessor>, material: GLTFMaterial, topology: GLTFRenderMode)
Properties
Functions
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fun buildRenderBundle(device: Device, shaderCache: ShaderCache, bindGroupLayouts: Array<BindGroupLayout>, bundleEncoder: RenderBundleEncoder, swapChainFormat: TextureFormat, depthFormat: TextureFormat)