GLTFNode

class GLTFNode(val name: String, val mesh: GLTFMesh, val transform: FloatArray)

Constructors

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constructor(name: String, mesh: GLTFMesh, transform: FloatArray)

Properties

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lateinit var bindGroup: BindGroup
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lateinit var gpuUniforms: Buffer
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Functions

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fun buildRenderBundle(device: Device, shaderCache: ShaderCache, viewParamsLayout: BindGroupLayout, viewParamsBindGroup: BindGroup, swapChainFormat: TextureFormat, depthFormat: TextureFormat): RenderBundle
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fun upload(device: Device)