GLTFMaterial

class GLTFMaterial(material: GLTF2.Material? = null, textures: List<GLTFTexture> = listOf())

Constructors

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constructor(material: GLTF2.Material? = null, textures: List<GLTFTexture> = listOf())

Properties

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lateinit var bindGroup: BindGroup
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lateinit var bindGroupLayout: BindGroupLayout

Functions

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fun upload(device: Device)