GLBModel

class GLBModel(val nodes: List<GLTFNode>)

Constructors

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constructor(nodes: List<GLTFNode>)

Properties

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Functions

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fun buildRenderBundles(device: Device, shaderCache: ShaderCache, viewParamsLayout: BindGroupLayout, viewParamsBindGroup: BindGroup, swapChainFormat: TextureFormat): List<RenderBundle>