Uses of Class
io.qt.quick.QSGTexture
Packages that use QSGTexture
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Uses of QSGTexture in io.qt.quick
Subclasses of QSGTexture in io.qt.quickModifier and TypeClassDescriptionclassServes as a baseclass for dynamically changing textures, such as content that is rendered to FBO'sMethods in io.qt.quick that return QSGTextureModifier and TypeMethodDescriptionabstract QSGTextureQQuickTextureFactory.createTexture(QQuickWindow window) final QSGTextureQQuickWindow.createTextureFromId(int id, QSize size) Overloaded function forQQuickWindow.createTextureFromId(int, io.qt.core.QSize, io.qt.quick.QQuickWindow.CreateTextureOptions)withoptions = new io.qt.quick.QQuickWindow.CreateTextureOptions(0).final QSGTextureQQuickWindow.createTextureFromId(int id, QSize size, QQuickWindow.CreateTextureOption ... options) final QSGTextureQQuickWindow.createTextureFromId(int id, QSize size, QQuickWindow.CreateTextureOptions options) final QSGTextureQSGEngine.createTextureFromId(int id, QSize size) Overloaded function forQSGEngine.createTextureFromId(int, io.qt.core.QSize, io.qt.quick.QSGEngine.CreateTextureOptions)withoptions = new io.qt.quick.QSGEngine.CreateTextureOptions(0).final QSGTextureQSGEngine.createTextureFromId(int id, QSize size, QSGEngine.CreateTextureOption ... options) Overloaded function forQSGEngine.createTextureFromId(int, io.qt.core.QSize, io.qt.quick.QSGEngine.CreateTextureOptions).final QSGTextureQSGEngine.createTextureFromId(int id, QSize size, QSGEngine.CreateTextureOptions options) final QSGTextureQQuickWindow.createTextureFromImage(QImage image) final QSGTextureQQuickWindow.createTextureFromImage(QImage image, QQuickWindow.CreateTextureOption ... options) Overloaded function forQQuickWindow.createTextureFromImage(io.qt.gui.QImage, io.qt.quick.QQuickWindow.CreateTextureOptions).final QSGTextureQQuickWindow.createTextureFromImage(QImage image, QQuickWindow.CreateTextureOptions options) final QSGTextureQSGEngine.createTextureFromImage(QImage image) Overloaded function forQSGEngine.createTextureFromImage(io.qt.gui.QImage, io.qt.quick.QSGEngine.CreateTextureOptions)withoptions = new io.qt.quick.QSGEngine.CreateTextureOptions(0).final QSGTextureQSGEngine.createTextureFromImage(QImage image, QSGEngine.CreateTextureOption ... options) Overloaded function forQSGEngine.createTextureFromImage(io.qt.gui.QImage, io.qt.quick.QSGEngine.CreateTextureOptions).final QSGTextureQSGEngine.createTextureFromImage(QImage image, QSGEngine.CreateTextureOptions options) abstract QSGTextureQSGImageNode.texture()final QSGTextureQSGOpaqueTextureMaterial.texture()final QSGTextureQSGSimpleTextureNode.texture()abstract QSGTextureQSGTextureProvider.texture()Methods in io.qt.quick with parameters of type QSGTextureModifier and TypeMethodDescriptionstatic voidQSGImageNode.rebuildGeometry(QSGGeometry g, QSGTexture texture, QRectF rect, QRectF sourceRect, QSGImageNode.TextureCoordinatesTransformFlag ... texCoordMode) static voidQSGImageNode.rebuildGeometry(QSGGeometry g, QSGTexture texture, QRectF rect, QRectF sourceRect, QSGImageNode.TextureCoordinatesTransformMode texCoordMode) static voidQSGImageNode.rebuildGeometry(QSGGeometry g, QSGTexture texture, QRectF rect, QRect sourceRect, QSGImageNode.TextureCoordinatesTransformFlag ... texCoordMode) static voidQSGImageNode.rebuildGeometry(QSGGeometry g, QSGTexture texture, QRectF rect, QRect sourceRect, QSGImageNode.TextureCoordinatesTransformMode texCoordMode) static voidQSGImageNode.rebuildGeometry(QSGGeometry g, QSGTexture texture, QRect rect, QRectF sourceRect, QSGImageNode.TextureCoordinatesTransformFlag ... texCoordMode) static voidQSGImageNode.rebuildGeometry(QSGGeometry g, QSGTexture texture, QRect rect, QRectF sourceRect, QSGImageNode.TextureCoordinatesTransformMode texCoordMode) static voidQSGImageNode.rebuildGeometry(QSGGeometry g, QSGTexture texture, QRect rect, QRect sourceRect, QSGImageNode.TextureCoordinatesTransformFlag ... texCoordMode) static voidQSGImageNode.rebuildGeometry(QSGGeometry g, QSGTexture texture, QRect rect, QRect sourceRect, QSGImageNode.TextureCoordinatesTransformMode texCoordMode) static voidQSGNinePatchNode.rebuildGeometry(QSGTexture texture, QSGGeometry geometry, QVector4D padding, QRectF bounds, double dpr) SeeQSGNinePatchNode::rebuildGeometry(QSGTexture*, QSGGeometry*, QVector4D, QRectF, qreal) static voidQSGNinePatchNode.rebuildGeometry(QSGTexture texture, QSGGeometry geometry, QVector4D padding, QRect bounds, double dpr) abstract voidQSGImageNode.setTexture(QSGTexture texture) abstract voidQSGNinePatchNode.setTexture(QSGTexture texture) SeeQSGNinePatchNode::setTexture(QSGTexture*) final voidQSGOpaqueTextureMaterial.setTexture(QSGTexture texture) final voidQSGSimpleTextureNode.setTexture(QSGTexture texture) voidQSGMaterialRhiShader.updateSampledImage(QSGMaterialRhiShader.RenderState state, int binding, QSGTexture [] texture, QSGMaterial newMaterial, QSGMaterial oldMaterial)