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The base class for aspects that provide a vertical slice of behavior
A skeleton contains the joints for a skinned mesh
Responsible for handling all the QAbstractAspect subclasses that have been registered with the scene
Java wrapper for Qt enum Qt3DCore::QAspectEngine::RunMode
Base class for jobs executed in an aspect
Defines an attribute and how data should be read from a QBuffer
Base class for all Qt3D backend nodes
Creates and maps backend nodes to their respective frontend nodes
Provides a data store for raw data to later be used as vertices or uniforms
Base class of scene nodes that can be aggregated by Qt3DCore::QEntity instances as a component
Qt3DCore::QEntity is a Qt3DCore::QNode subclass that can aggregate several Qt3DCore::QComponent instances that will specify its behavior
Encapsulates geometry details
Used to transforms parts of skinned meshes
The base class of all Qt3D node classes used to build a Qt3D scene
Uniquely identifies a QNode
Java wrapper for Qt class Qt3DCore::QNodeIdTypePair