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class
A skeleton contains the joints for a skinned mesh
class
Used to calculate skinning transform matrices and set them on shaders
class
Base class of scene nodes that can be aggregated by Qt3DCore::QEntity instances as a component
class
Qt3DCore::QEntity is a Qt3DCore::QNode subclass that can aggregate several Qt3DCore::QComponent instances that will specify its behavior
class
Used to transforms parts of skinned meshes
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Holds the data for a skeleton to be used with skinned meshes
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Used to load a skeleton of joints from file
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Used to perform transforms on meshes