- All Implemented Interfaces:
io.qt.QtObjectInterface
All functions for OpenGL 4.3 compatibility profile
Java wrapper for Qt class QOpenGLFunctions_4_3_Compatibility
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Nested Class Summary
Nested classes/interfaces inherited from class io.qt.QtObject
io.qt.QtObject.QPrivateConstructor -
Constructor Summary
ConstructorsConstructorDescriptionSeeQOpenGLFunctions_4_3_Compatibility::QOpenGLFunctions_4_3_Compatibility() -
Method Summary
Modifier and TypeMethodDescriptionfinal voidglAccum(int op, float value) SeeQOpenGLFunctions_4_3_Compatibility::glAccum(GLenum, GLfloat) final voidglActiveShaderProgram(int pipeline, int program) SeeQOpenGLFunctions_4_3_Compatibility::glActiveShaderProgram(GLuint, GLuint) final voidglActiveTexture(int texture) SeeQOpenGLFunctions_4_3_Compatibility::glActiveTexture(GLenum) final voidglAlphaFunc(int func, float ref) SeeQOpenGLFunctions_4_3_Compatibility::glAlphaFunc(GLenum, GLfloat) final booleanglAreTexturesResident(IntBuffer textures, boolean[] residences) SeeQOpenGLFunctions_4_3_Compatibility::glAreTexturesResident(GLsizei, const GLuint*, GLboolean*) final voidglArrayElement(int i) SeeQOpenGLFunctions_4_3_Compatibility::glArrayElement(GLint) final voidglAttachShader(int program, int shader) SeeQOpenGLFunctions_4_3_Compatibility::glAttachShader(GLuint, GLuint) final voidglBegin(int mode) SeeQOpenGLFunctions_4_3_Compatibility::glBegin(GLenum) final voidglBeginConditionalRender(int id, int mode) SeeQOpenGLFunctions_4_3_Compatibility::glBeginConditionalRender(GLuint, GLenum) final voidglBeginQuery(int target, int id) SeeQOpenGLFunctions_4_3_Compatibility::glBeginQuery(GLenum, GLuint) final voidglBeginQueryIndexed(int target, int index, int id) SeeQOpenGLFunctions_4_3_Compatibility::glBeginQueryIndexed(GLenum, GLuint, GLuint) final voidglBeginTransformFeedback(int primitiveMode) SeeQOpenGLFunctions_4_3_Compatibility::glBeginTransformFeedback(GLenum) final voidglBindAttribLocation(int program, int index, CharBuffer name) SeeQOpenGLFunctions_4_3_Compatibility::glBindAttribLocation(GLuint, GLuint, const GLchar*) final voidglBindBuffer(int target, int buffer) SeeQOpenGLFunctions_4_3_Compatibility::glBindBuffer(GLenum, GLuint) final voidglBindBufferBase(int target, int index, int buffer) SeeQOpenGLFunctions_4_3_Compatibility::glBindBufferBase(GLenum, GLuint, GLuint) final voidglBindBufferRange(int target, int index, int buffer, long offset, long size) SeeQOpenGLFunctions_4_3_Compatibility::glBindBufferRange(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) final voidglBindFragDataLocation(int program, int color, CharBuffer name) SeeQOpenGLFunctions_4_3_Compatibility::glBindFragDataLocation(GLuint, GLuint, const GLchar*) final voidglBindFragDataLocationIndexed(int program, int colorNumber, int index, CharBuffer name) SeeQOpenGLFunctions_4_3_Compatibility::glBindFragDataLocationIndexed(GLuint, GLuint, GLuint, const GLchar*) final voidglBindFramebuffer(int target, int framebuffer) SeeQOpenGLFunctions_4_3_Compatibility::glBindFramebuffer(GLenum, GLuint) final voidglBindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format) SeeQOpenGLFunctions_4_3_Compatibility::glBindImageTexture(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum) final voidglBindProgramPipeline(int pipeline) SeeQOpenGLFunctions_4_3_Compatibility::glBindProgramPipeline(GLuint) final voidglBindRenderbuffer(int target, int renderbuffer) SeeQOpenGLFunctions_4_3_Compatibility::glBindRenderbuffer(GLenum, GLuint) final voidglBindSampler(int unit, int sampler) SeeQOpenGLFunctions_4_3_Compatibility::glBindSampler(GLuint, GLuint) final voidglBindTexture(int target, int texture) SeeQOpenGLFunctions_4_3_Compatibility::glBindTexture(GLenum, GLuint) final voidglBindTransformFeedback(int target, int id) SeeQOpenGLFunctions_4_3_Compatibility::glBindTransformFeedback(GLenum, GLuint) final voidglBindVertexArray(int array) SeeQOpenGLFunctions_4_3_Compatibility::glBindVertexArray(GLuint) final voidglBindVertexBuffer(int bindingindex, int buffer, long offset, int stride) SeeQOpenGLFunctions_4_3_Compatibility::glBindVertexBuffer(GLuint, GLuint, GLintptr, GLsizei) final voidglBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap) SeeQOpenGLFunctions_4_3_Compatibility::glBitmap(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte*) final voidglBlendColor(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_4_3_Compatibility::glBlendColor(GLfloat, GLfloat, GLfloat, GLfloat) final voidglBlendEquation(int mode) SeeQOpenGLFunctions_4_3_Compatibility::glBlendEquation(GLenum) final voidglBlendEquationi(int buf, int mode) SeeQOpenGLFunctions_4_3_Compatibility::glBlendEquationi(GLuint, GLenum) final voidglBlendEquationSeparate(int modeRGB, int modeAlpha) SeeQOpenGLFunctions_4_3_Compatibility::glBlendEquationSeparate(GLenum, GLenum) final voidglBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha) SeeQOpenGLFunctions_4_3_Compatibility::glBlendEquationSeparatei(GLuint, GLenum, GLenum) final voidglBlendFunc(int sfactor, int dfactor) SeeQOpenGLFunctions_4_3_Compatibility::glBlendFunc(GLenum, GLenum) final voidglBlendFunci(int buf, int src, int dst) SeeQOpenGLFunctions_4_3_Compatibility::glBlendFunci(GLuint, GLenum, GLenum) final voidglBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) SeeQOpenGLFunctions_4_3_Compatibility::glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum) final voidglBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) SeeQOpenGLFunctions_4_3_Compatibility::glBlendFuncSeparatei(GLuint, GLenum, GLenum, GLenum, GLenum) final voidglBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) SeeQOpenGLFunctions_4_3_Compatibility::glBlitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) final voidglBufferData(int target, long size, Buffer data, int usage) SeeQOpenGLFunctions_4_3_Compatibility::glBufferData(GLenum, GLsizeiptr, const GLvoid*, GLenum) final voidglBufferSubData(int target, long offset, long size, Buffer data) SeeQOpenGLFunctions_4_3_Compatibility::glBufferSubData(GLenum, GLintptr, GLsizeiptr, const GLvoid*) final voidglCallList(int list) SeeQOpenGLFunctions_4_3_Compatibility::glCallList(GLuint) final voidglCallLists(int n, int type, Buffer lists) SeeQOpenGLFunctions_4_3_Compatibility::glCallLists(GLsizei, GLenum, const GLvoid*) final intglCheckFramebufferStatus(int target) SeeQOpenGLFunctions_4_3_Compatibility::glCheckFramebufferStatus(GLenum) final voidglClampColor(int target, int clamp) SeeQOpenGLFunctions_4_3_Compatibility::glClampColor(GLenum, GLenum) final voidglClear(int mask) SeeQOpenGLFunctions_4_3_Compatibility::glClear(GLbitfield) final voidglClearAccum(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_4_3_Compatibility::glClearAccum(GLfloat, GLfloat, GLfloat, GLfloat) final voidglClearBufferData(int target, int internalformat, int format, int type, Buffer data) SeeQOpenGLFunctions_4_3_Compatibility::glClearBufferData(GLenum, GLenum, GLenum, GLenum, const void*) final voidglClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) SeeQOpenGLFunctions_4_3_Compatibility::glClearBufferfi(GLenum, GLint, GLfloat, GLint) final voidglClearBufferfv(int buffer, int drawbuffer, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glClearBufferfv(GLenum, GLint, const GLfloat*) final voidglClearBufferiv(int buffer, int drawbuffer, IntBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glClearBufferiv(GLenum, GLint, const GLint*) final voidglClearBufferSubData(int target, int internalformat, long offset, long size, int format, int type, Buffer data) SeeQOpenGLFunctions_4_3_Compatibility::glClearBufferSubData(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void*) final voidglClearBufferuiv(int buffer, int drawbuffer, IntBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glClearBufferuiv(GLenum, GLint, const GLuint*) final voidglClearColor(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_4_3_Compatibility::glClearColor(GLfloat, GLfloat, GLfloat, GLfloat) final voidglClearDepth(double depth) SeeQOpenGLFunctions_4_3_Compatibility::glClearDepth(GLdouble) final voidglClearDepthf(float dd) SeeQOpenGLFunctions_4_3_Compatibility::glClearDepthf(GLfloat) final voidglClearIndex(float c) SeeQOpenGLFunctions_4_3_Compatibility::glClearIndex(GLfloat) final voidglClearStencil(int s) SeeQOpenGLFunctions_4_3_Compatibility::glClearStencil(GLint) final voidglClientActiveTexture(int texture) SeeQOpenGLFunctions_4_3_Compatibility::glClientActiveTexture(GLenum) final intglClientWaitSync(io.qt.gui.gl.GLsync sync, int flags, long timeout) SeeQOpenGLFunctions_4_3_Compatibility::glClientWaitSync(GLsync, GLbitfield, GLuint64) final voidglClipPlane(int plane, double[] equation) SeeQOpenGLFunctions_4_3_Compatibility::glClipPlane(GLenum, const GLdouble*) final voidglColor3b(byte red, byte green, byte blue) SeeQOpenGLFunctions_4_3_Compatibility::glColor3b(GLbyte, GLbyte, GLbyte) final voidglColor3bv(byte[] v) SeeQOpenGLFunctions_4_3_Compatibility::glColor3bv(const GLbyte*) final voidglColor3d(double red, double green, double blue) SeeQOpenGLFunctions_4_3_Compatibility::glColor3d(GLdouble, GLdouble, GLdouble) final voidglColor3dv(double[] v) SeeQOpenGLFunctions_4_3_Compatibility::glColor3dv(const GLdouble*) final voidglColor3f(float red, float green, float blue) SeeQOpenGLFunctions_4_3_Compatibility::glColor3f(GLfloat, GLfloat, GLfloat) final voidglColor3fv(float[] v) SeeQOpenGLFunctions_4_3_Compatibility::glColor3fv(const GLfloat*) final voidglColor3i(int red, int green, int blue) SeeQOpenGLFunctions_4_3_Compatibility::glColor3i(GLint, GLint, GLint) final voidglColor3iv(int[] v) SeeQOpenGLFunctions_4_3_Compatibility::glColor3iv(const GLint*) final voidglColor3s(short red, short green, short blue) SeeQOpenGLFunctions_4_3_Compatibility::glColor3s(GLshort, GLshort, GLshort) final voidglColor3sv(short[] v) SeeQOpenGLFunctions_4_3_Compatibility::glColor3sv(const GLshort*) final voidglColor4b(byte red, byte green, byte blue, byte alpha) SeeQOpenGLFunctions_4_3_Compatibility::glColor4b(GLbyte, GLbyte, GLbyte, GLbyte) final voidglColor4bv(byte[] v) SeeQOpenGLFunctions_4_3_Compatibility::glColor4bv(const GLbyte*) final voidglColor4d(double red, double green, double blue, double alpha) SeeQOpenGLFunctions_4_3_Compatibility::glColor4d(GLdouble, GLdouble, GLdouble, GLdouble) final voidglColor4dv(double[] v) SeeQOpenGLFunctions_4_3_Compatibility::glColor4dv(const GLdouble*) final voidglColor4f(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_4_3_Compatibility::glColor4f(GLfloat, GLfloat, GLfloat, GLfloat) final voidglColor4fv(float[] v) SeeQOpenGLFunctions_4_3_Compatibility::glColor4fv(const GLfloat*) final voidglColor4i(int red, int green, int blue, int alpha) SeeQOpenGLFunctions_4_3_Compatibility::glColor4i(GLint, GLint, GLint, GLint) final voidglColor4iv(int[] v) SeeQOpenGLFunctions_4_3_Compatibility::glColor4iv(const GLint*) final voidglColor4s(short red, short green, short blue, short alpha) SeeQOpenGLFunctions_4_3_Compatibility::glColor4s(GLshort, GLshort, GLshort, GLshort) final voidglColor4sv(short[] v) SeeQOpenGLFunctions_4_3_Compatibility::glColor4sv(const GLshort*) final voidglColorMask(boolean red, boolean green, boolean blue, boolean alpha) SeeQOpenGLFunctions_4_3_Compatibility::glColorMask(GLboolean, GLboolean, GLboolean, GLboolean) final voidglColorMaski(int index, boolean r, boolean g, boolean b, boolean a) SeeQOpenGLFunctions_4_3_Compatibility::glColorMaski(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) final voidglColorMaterial(int face, int mode) SeeQOpenGLFunctions_4_3_Compatibility::glColorMaterial(GLenum, GLenum) final voidglColorP3ui(int type, int color) SeeQOpenGLFunctions_4_3_Compatibility::glColorP3ui(GLenum, GLuint) final voidglColorP3uiv(int type, IntBuffer color) SeeQOpenGLFunctions_4_3_Compatibility::glColorP3uiv(GLenum, const GLuint*) final voidglColorP4ui(int type, int color) SeeQOpenGLFunctions_4_3_Compatibility::glColorP4ui(GLenum, GLuint) final voidglColorP4uiv(int type, IntBuffer color) SeeQOpenGLFunctions_4_3_Compatibility::glColorP4uiv(GLenum, const GLuint*) final voidglColorPointer(int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_4_3_Compatibility::glColorPointer(GLint, GLenum, GLsizei, const GLvoid*) final voidglColorSubTable(int target, int start, int count, int format, int type, Buffer data) SeeQOpenGLFunctions_4_3_Compatibility::glColorSubTable(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final voidglColorTable(int target, int internalformat, int width, int format, int type, Buffer table) SeeQOpenGLFunctions_4_3_Compatibility::glColorTable(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*) final voidglColorTableParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glColorTableParameterfv(GLenum, GLenum, const GLfloat*) final voidglColorTableParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glColorTableParameteriv(GLenum, GLenum, const GLint*) final voidglCompileShader(int shader) SeeQOpenGLFunctions_4_3_Compatibility::glCompileShader(GLuint) final voidglCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_4_3_Compatibility::glCompressedTexImage1D(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid*) final voidglCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_4_3_Compatibility::glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) final voidglCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_4_3_Compatibility::glCompressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) final voidglCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_4_3_Compatibility::glCompressedTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid*) final voidglCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_4_3_Compatibility::glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) final voidglCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_4_3_Compatibility::glCompressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) final voidglConvolutionFilter1D(int target, int internalformat, int width, int format, int type, Buffer image) SeeQOpenGLFunctions_4_3_Compatibility::glConvolutionFilter1D(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*) final voidglConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer image) SeeQOpenGLFunctions_4_3_Compatibility::glConvolutionFilter2D(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final voidglConvolutionParameterf(int target, int pname, float params) SeeQOpenGLFunctions_4_3_Compatibility::glConvolutionParameterf(GLenum, GLenum, GLfloat) final voidglConvolutionParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glConvolutionParameterfv(GLenum, GLenum, const GLfloat*) final voidglConvolutionParameteri(int target, int pname, int params) SeeQOpenGLFunctions_4_3_Compatibility::glConvolutionParameteri(GLenum, GLenum, GLint) final voidglConvolutionParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glConvolutionParameteriv(GLenum, GLenum, const GLint*) final voidglCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) SeeQOpenGLFunctions_4_3_Compatibility::glCopyBufferSubData(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr) final voidglCopyColorSubTable(int target, int start, int x, int y, int width) SeeQOpenGLFunctions_4_3_Compatibility::glCopyColorSubTable(GLenum, GLsizei, GLint, GLint, GLsizei) final voidglCopyColorTable(int target, int internalformat, int x, int y, int width) SeeQOpenGLFunctions_4_3_Compatibility::glCopyColorTable(GLenum, GLenum, GLint, GLint, GLsizei) final voidglCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width) SeeQOpenGLFunctions_4_3_Compatibility::glCopyConvolutionFilter1D(GLenum, GLenum, GLint, GLint, GLsizei) final voidglCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height) SeeQOpenGLFunctions_4_3_Compatibility::glCopyConvolutionFilter2D(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei) final voidglCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) SeeQOpenGLFunctions_4_3_Compatibility::glCopyImageSubData(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) final voidglCopyPixels(int x, int y, int width, int height, int type) SeeQOpenGLFunctions_4_3_Compatibility::glCopyPixels(GLint, GLint, GLsizei, GLsizei, GLenum) final voidglCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) SeeQOpenGLFunctions_4_3_Compatibility::glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) final voidglCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) SeeQOpenGLFunctions_4_3_Compatibility::glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) final voidglCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) SeeQOpenGLFunctions_4_3_Compatibility::glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei) final voidglCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) SeeQOpenGLFunctions_4_3_Compatibility::glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) final voidglCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) SeeQOpenGLFunctions_4_3_Compatibility::glCopyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) final intSeeQOpenGLFunctions_4_3_Compatibility::glCreateProgram() final intglCreateShader(int type) SeeQOpenGLFunctions_4_3_Compatibility::glCreateShader(GLenum) final intglCreateShaderProgramv(int type, String[] strings) SeeQOpenGLFunctions_4_3_Compatibility::glCreateShaderProgramv(GLenum, GLsizei, const GLchar*const*) final voidglCullFace(int mode) SeeQOpenGLFunctions_4_3_Compatibility::glCullFace(GLenum) final voidglDeleteBuffers(int n, IntBuffer buffers) SeeQOpenGLFunctions_4_3_Compatibility::glDeleteBuffers(GLsizei, const GLuint*) final voidglDeleteFramebuffers(int n, IntBuffer framebuffers) SeeQOpenGLFunctions_4_3_Compatibility::glDeleteFramebuffers(GLsizei, const GLuint*) final voidglDeleteLists(int list, int range) SeeQOpenGLFunctions_4_3_Compatibility::glDeleteLists(GLuint, GLsizei) final voidglDeleteProgram(int program) SeeQOpenGLFunctions_4_3_Compatibility::glDeleteProgram(GLuint) final voidglDeleteProgramPipelines(int n, IntBuffer pipelines) SeeQOpenGLFunctions_4_3_Compatibility::glDeleteProgramPipelines(GLsizei, const GLuint*) final voidglDeleteQueries(int n, IntBuffer ids) SeeQOpenGLFunctions_4_3_Compatibility::glDeleteQueries(GLsizei, const GLuint*) final voidglDeleteRenderbuffers(int n, IntBuffer renderbuffers) SeeQOpenGLFunctions_4_3_Compatibility::glDeleteRenderbuffers(GLsizei, const GLuint*) final voidglDeleteSamplers(int count, IntBuffer samplers) SeeQOpenGLFunctions_4_3_Compatibility::glDeleteSamplers(GLsizei, const GLuint*) final voidglDeleteShader(int shader) SeeQOpenGLFunctions_4_3_Compatibility::glDeleteShader(GLuint) final voidglDeleteSync(io.qt.gui.gl.GLsync sync) SeeQOpenGLFunctions_4_3_Compatibility::glDeleteSync(GLsync) final voidglDeleteTextures(int n, IntBuffer textures) SeeQOpenGLFunctions_4_3_Compatibility::glDeleteTextures(GLsizei, const GLuint*) final voidglDeleteTransformFeedbacks(int n, IntBuffer ids) SeeQOpenGLFunctions_4_3_Compatibility::glDeleteTransformFeedbacks(GLsizei, const GLuint*) final voidglDeleteVertexArrays(int n, IntBuffer arrays) SeeQOpenGLFunctions_4_3_Compatibility::glDeleteVertexArrays(GLsizei, const GLuint*) final voidglDepthFunc(int func) SeeQOpenGLFunctions_4_3_Compatibility::glDepthFunc(GLenum) final voidglDepthMask(boolean flag) SeeQOpenGLFunctions_4_3_Compatibility::glDepthMask(GLboolean) final voidglDepthRange(double nearVal, double farVal) SeeQOpenGLFunctions_4_3_Compatibility::glDepthRange(GLdouble, GLdouble) final voidglDepthRangeArrayv(int first, int count, DoubleBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glDepthRangeArrayv(GLuint, GLsizei, const GLdouble*) final voidglDepthRangef(float n, float f) SeeQOpenGLFunctions_4_3_Compatibility::glDepthRangef(GLfloat, GLfloat) final voidglDepthRangeIndexed(int index, double n, double f) SeeQOpenGLFunctions_4_3_Compatibility::glDepthRangeIndexed(GLuint, GLdouble, GLdouble) final voidglDetachShader(int program, int shader) SeeQOpenGLFunctions_4_3_Compatibility::glDetachShader(GLuint, GLuint) final voidglDisable(int cap) SeeQOpenGLFunctions_4_3_Compatibility::glDisable(GLenum) final voidglDisableClientState(int array) SeeQOpenGLFunctions_4_3_Compatibility::glDisableClientState(GLenum) final voidglDisablei(int target, int index) SeeQOpenGLFunctions_4_3_Compatibility::glDisablei(GLenum, GLuint) final voidglDisableVertexAttribArray(int index) SeeQOpenGLFunctions_4_3_Compatibility::glDisableVertexAttribArray(GLuint) final voidglDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z) SeeQOpenGLFunctions_4_3_Compatibility::glDispatchCompute(GLuint, GLuint, GLuint) final voidglDispatchComputeIndirect(long indirect) SeeQOpenGLFunctions_4_3_Compatibility::glDispatchComputeIndirect(GLintptr) final voidglDrawArrays(int mode, int first, int count) SeeQOpenGLFunctions_4_3_Compatibility::glDrawArrays(GLenum, GLint, GLsizei) final voidglDrawArraysIndirect(int mode, Buffer indirect) SeeQOpenGLFunctions_4_3_Compatibility::glDrawArraysIndirect(GLenum, const GLvoid*) final voidglDrawArraysInstanced(int mode, int first, int count, int instancecount) SeeQOpenGLFunctions_4_3_Compatibility::glDrawArraysInstanced(GLenum, GLint, GLsizei, GLsizei) final voidglDrawArraysInstancedBaseInstance(int mode, int first, int count, int instancecount, int baseinstance) SeeQOpenGLFunctions_4_3_Compatibility::glDrawArraysInstancedBaseInstance(GLenum, GLint, GLsizei, GLsizei, GLuint) final voidglDrawBuffer(int mode) SeeQOpenGLFunctions_4_3_Compatibility::glDrawBuffer(GLenum) final voidglDrawBuffers(int n, IntBuffer bufs) SeeQOpenGLFunctions_4_3_Compatibility::glDrawBuffers(GLsizei, const GLenum*) final voidglDrawElements(int mode, int count, int type, Buffer indices) SeeQOpenGLFunctions_4_3_Compatibility::glDrawElements(GLenum, GLsizei, GLenum, const GLvoid*) final voidglDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex) SeeQOpenGLFunctions_4_3_Compatibility::glDrawElementsBaseVertex(GLenum, GLsizei, GLenum, const GLvoid*, GLint) final voidglDrawElementsIndirect(int mode, int type, Buffer indirect) SeeQOpenGLFunctions_4_3_Compatibility::glDrawElementsIndirect(GLenum, GLenum, const GLvoid*) final voidglDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount) SeeQOpenGLFunctions_4_3_Compatibility::glDrawElementsInstanced(GLenum, GLsizei, GLenum, const GLvoid*, GLsizei) final voidglDrawElementsInstancedBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int baseinstance) SeeQOpenGLFunctions_4_3_Compatibility::glDrawElementsInstancedBaseInstance(GLenum, GLsizei, GLenum, const void*, GLsizei, GLuint) final voidglDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex) SeeQOpenGLFunctions_4_3_Compatibility::glDrawElementsInstancedBaseVertex(GLenum, GLsizei, GLenum, const GLvoid*, GLsizei, GLint) final voidglDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int basevertex, int baseinstance) SeeQOpenGLFunctions_4_3_Compatibility::glDrawElementsInstancedBaseVertexBaseInstance(GLenum, GLsizei, GLenum, const void*, GLsizei, GLint, GLuint) final voidglDrawPixels(int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_3_Compatibility::glDrawPixels(GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final voidglDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices) SeeQOpenGLFunctions_4_3_Compatibility::glDrawRangeElements(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*) final voidglDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex) SeeQOpenGLFunctions_4_3_Compatibility::glDrawRangeElementsBaseVertex(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*, GLint) final voidglDrawTransformFeedback(int mode, int id) SeeQOpenGLFunctions_4_3_Compatibility::glDrawTransformFeedback(GLenum, GLuint) final voidglDrawTransformFeedbackInstanced(int mode, int id, int instancecount) SeeQOpenGLFunctions_4_3_Compatibility::glDrawTransformFeedbackInstanced(GLenum, GLuint, GLsizei) final voidglDrawTransformFeedbackStream(int mode, int id, int stream) SeeQOpenGLFunctions_4_3_Compatibility::glDrawTransformFeedbackStream(GLenum, GLuint, GLuint) final voidglDrawTransformFeedbackStreamInstanced(int mode, int id, int stream, int instancecount) SeeQOpenGLFunctions_4_3_Compatibility::glDrawTransformFeedbackStreamInstanced(GLenum, GLuint, GLuint, GLsizei) final voidglEdgeFlag(boolean flag) SeeQOpenGLFunctions_4_3_Compatibility::glEdgeFlag(GLboolean) final voidglEdgeFlagPointer(int stride, Buffer pointer) SeeQOpenGLFunctions_4_3_Compatibility::glEdgeFlagPointer(GLsizei, const GLvoid*) final voidglEnable(int cap) SeeQOpenGLFunctions_4_3_Compatibility::glEnable(GLenum) final voidglEnableClientState(int array) SeeQOpenGLFunctions_4_3_Compatibility::glEnableClientState(GLenum) final voidglEnablei(int target, int index) SeeQOpenGLFunctions_4_3_Compatibility::glEnablei(GLenum, GLuint) final voidglEnableVertexAttribArray(int index) SeeQOpenGLFunctions_4_3_Compatibility::glEnableVertexAttribArray(GLuint) final voidglEnd()SeeQOpenGLFunctions_4_3_Compatibility::glEnd() final voidSeeQOpenGLFunctions_4_3_Compatibility::glEndConditionalRender() final voidSeeQOpenGLFunctions_4_3_Compatibility::glEndList() final voidglEndQuery(int target) SeeQOpenGLFunctions_4_3_Compatibility::glEndQuery(GLenum) final voidglEndQueryIndexed(int target, int index) SeeQOpenGLFunctions_4_3_Compatibility::glEndQueryIndexed(GLenum, GLuint) final voidSeeQOpenGLFunctions_4_3_Compatibility::glEndTransformFeedback() final voidglEvalCoord1d(double u) SeeQOpenGLFunctions_4_3_Compatibility::glEvalCoord1d(GLdouble) final voidglEvalCoord1dv(double[] u) SeeQOpenGLFunctions_4_3_Compatibility::glEvalCoord1dv(const GLdouble*) final voidglEvalCoord1f(float u) SeeQOpenGLFunctions_4_3_Compatibility::glEvalCoord1f(GLfloat) final voidglEvalCoord1fv(float[] u) SeeQOpenGLFunctions_4_3_Compatibility::glEvalCoord1fv(const GLfloat*) final voidglEvalCoord2d(double u, double v) SeeQOpenGLFunctions_4_3_Compatibility::glEvalCoord2d(GLdouble, GLdouble) final voidglEvalCoord2dv(double[] u) SeeQOpenGLFunctions_4_3_Compatibility::glEvalCoord2dv(const GLdouble*) final voidglEvalCoord2f(float u, float v) SeeQOpenGLFunctions_4_3_Compatibility::glEvalCoord2f(GLfloat, GLfloat) final voidglEvalCoord2fv(float[] u) SeeQOpenGLFunctions_4_3_Compatibility::glEvalCoord2fv(const GLfloat*) final voidglEvalMesh1(int mode, int i1, int i2) SeeQOpenGLFunctions_4_3_Compatibility::glEvalMesh1(GLenum, GLint, GLint) final voidglEvalMesh2(int mode, int i1, int i2, int j1, int j2) SeeQOpenGLFunctions_4_3_Compatibility::glEvalMesh2(GLenum, GLint, GLint, GLint, GLint) final voidglEvalPoint1(int i) SeeQOpenGLFunctions_4_3_Compatibility::glEvalPoint1(GLint) final voidglEvalPoint2(int i, int j) SeeQOpenGLFunctions_4_3_Compatibility::glEvalPoint2(GLint, GLint) final voidglFeedbackBuffer(int type, FloatBuffer buffer) SeeQOpenGLFunctions_4_3_Compatibility::glFeedbackBuffer(GLsizei, GLenum, GLfloat*) final io.qt.gui.gl.GLsyncglFenceSync(int condition, int flags) SeeQOpenGLFunctions_4_3_Compatibility::glFenceSync(GLenum, GLbitfield) final voidglFinish()SeeQOpenGLFunctions_4_3_Compatibility::glFinish() final voidglFlush()SeeQOpenGLFunctions_4_3_Compatibility::glFlush() final voidglFlushMappedBufferRange(int target, long offset, long length) SeeQOpenGLFunctions_4_3_Compatibility::glFlushMappedBufferRange(GLenum, GLintptr, GLsizeiptr) final voidglFogCoordd(double coord) SeeQOpenGLFunctions_4_3_Compatibility::glFogCoordd(GLdouble) final voidglFogCoorddv(DoubleBuffer coord) SeeQOpenGLFunctions_4_3_Compatibility::glFogCoorddv(const GLdouble*) final voidglFogCoordf(float coord) SeeQOpenGLFunctions_4_3_Compatibility::glFogCoordf(GLfloat) final voidglFogCoordfv(FloatBuffer coord) SeeQOpenGLFunctions_4_3_Compatibility::glFogCoordfv(const GLfloat*) final voidglFogCoordPointer(int type, int stride, Buffer pointer) SeeQOpenGLFunctions_4_3_Compatibility::glFogCoordPointer(GLenum, GLsizei, const GLvoid*) final voidglFogf(int pname, float param) SeeQOpenGLFunctions_4_3_Compatibility::glFogf(GLenum, GLfloat) final voidglFogfv(int pname, float[] params) SeeQOpenGLFunctions_4_3_Compatibility::glFogfv(GLenum, const GLfloat*) final voidglFogi(int pname, int param) SeeQOpenGLFunctions_4_3_Compatibility::glFogi(GLenum, GLint) final voidglFogiv(int pname, int[] params) SeeQOpenGLFunctions_4_3_Compatibility::glFogiv(GLenum, const GLint*) final voidglFramebufferParameteri(int target, int pname, int param) SeeQOpenGLFunctions_4_3_Compatibility::glFramebufferParameteri(GLenum, GLenum, GLint) final voidglFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) SeeQOpenGLFunctions_4_3_Compatibility::glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint) final voidglFramebufferTexture(int target, int attachment, int texture, int level) SeeQOpenGLFunctions_4_3_Compatibility::glFramebufferTexture(GLenum, GLenum, GLuint, GLint) final voidglFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level) SeeQOpenGLFunctions_4_3_Compatibility::glFramebufferTexture1D(GLenum, GLenum, GLenum, GLuint, GLint) final voidglFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) SeeQOpenGLFunctions_4_3_Compatibility::glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint) final voidglFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) SeeQOpenGLFunctions_4_3_Compatibility::glFramebufferTexture3D(GLenum, GLenum, GLenum, GLuint, GLint, GLint) final voidglFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) SeeQOpenGLFunctions_4_3_Compatibility::glFramebufferTextureLayer(GLenum, GLenum, GLuint, GLint, GLint) final voidglFrontFace(int mode) SeeQOpenGLFunctions_4_3_Compatibility::glFrontFace(GLenum) final voidglFrustum(double left, double right, double bottom, double top, double zNear, double zFar) SeeQOpenGLFunctions_4_3_Compatibility::glFrustum(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) final voidglGenBuffers(int n, IntBuffer buffers) SeeQOpenGLFunctions_4_3_Compatibility::glGenBuffers(GLsizei, GLuint*) final voidglGenerateMipmap(int target) SeeQOpenGLFunctions_4_3_Compatibility::glGenerateMipmap(GLenum) final voidglGenFramebuffers(int n, IntBuffer framebuffers) SeeQOpenGLFunctions_4_3_Compatibility::glGenFramebuffers(GLsizei, GLuint*) final intglGenLists(int range) SeeQOpenGLFunctions_4_3_Compatibility::glGenLists(GLsizei) final voidglGenProgramPipelines(int n, IntBuffer pipelines) SeeQOpenGLFunctions_4_3_Compatibility::glGenProgramPipelines(GLsizei, GLuint*) final voidglGenQueries(int n, IntBuffer ids) SeeQOpenGLFunctions_4_3_Compatibility::glGenQueries(GLsizei, GLuint*) final voidglGenRenderbuffers(int n, IntBuffer renderbuffers) SeeQOpenGLFunctions_4_3_Compatibility::glGenRenderbuffers(GLsizei, GLuint*) final voidglGenSamplers(int count, IntBuffer samplers) SeeQOpenGLFunctions_4_3_Compatibility::glGenSamplers(GLsizei, GLuint*) final voidglGenTextures(int n, IntBuffer textures) SeeQOpenGLFunctions_4_3_Compatibility::glGenTextures(GLsizei, GLuint*) final voidglGenTransformFeedbacks(int n, IntBuffer ids) SeeQOpenGLFunctions_4_3_Compatibility::glGenTransformFeedbacks(GLsizei, GLuint*) final voidglGenVertexArrays(int n, IntBuffer arrays) SeeQOpenGLFunctions_4_3_Compatibility::glGenVertexArrays(GLsizei, GLuint*) final voidglGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetActiveAtomicCounterBufferiv(GLuint, GLuint, GLenum, GLint*) final voidglGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) SeeQOpenGLFunctions_4_3_Compatibility::glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) final voidglGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) SeeQOpenGLFunctions_4_3_Compatibility::glGetActiveSubroutineName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values) SeeQOpenGLFunctions_4_3_Compatibility::glGetActiveSubroutineUniformiv(GLuint, GLenum, GLuint, GLenum, GLint*) final voidglGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) SeeQOpenGLFunctions_4_3_Compatibility::glGetActiveSubroutineUniformName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) SeeQOpenGLFunctions_4_3_Compatibility::glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) final voidglGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetActiveUniformBlockiv(GLuint, GLuint, GLenum, GLint*) final voidglGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName) SeeQOpenGLFunctions_4_3_Compatibility::glGetActiveUniformBlockName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName) SeeQOpenGLFunctions_4_3_Compatibility::glGetActiveUniformName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetActiveUniformsiv(GLuint, GLsizei, const GLuint*, GLenum, GLint*) final voidglGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj) SeeQOpenGLFunctions_4_3_Compatibility::glGetAttachedShaders(GLuint, GLsizei, GLsizei*, GLuint*) final intglGetAttribLocation(int program, CharBuffer name) SeeQOpenGLFunctions_4_3_Compatibility::glGetAttribLocation(GLuint, const GLchar*) final voidglGetBooleani_v(int target, int index, IntBuffer data) SeeQOpenGLFunctions_4_3_Compatibility::glGetBooleani_v(GLenum, GLuint, GLboolean*) final voidglGetBooleanv(int pname, boolean[] params) SeeQOpenGLFunctions_4_3_Compatibility::glGetBooleanv(GLenum, GLboolean*) final voidglGetBufferParameteri64v(int target, int pname, LongBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetBufferParameteri64v(GLenum, GLenum, GLint64*) final voidglGetBufferParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetBufferParameteriv(GLenum, GLenum, GLint*) final voidglGetBufferPointerv(int target, int pname, Buffer[] params) SeeQOpenGLFunctions_4_3_Compatibility::glGetBufferPointerv(GLenum, GLenum, GLvoid**) final voidglGetBufferSubData(int target, long offset, long size, Buffer data) SeeQOpenGLFunctions_4_3_Compatibility::glGetBufferSubData(GLenum, GLintptr, GLsizeiptr, GLvoid*) final voidglGetClipPlane(int plane, double[] equation) SeeQOpenGLFunctions_4_3_Compatibility::glGetClipPlane(GLenum, GLdouble*) final voidglGetColorTable(int target, int format, int type, Buffer table) SeeQOpenGLFunctions_4_3_Compatibility::glGetColorTable(GLenum, GLenum, GLenum, GLvoid*) final voidglGetColorTableParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetColorTableParameterfv(GLenum, GLenum, GLfloat*) final voidglGetColorTableParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetColorTableParameteriv(GLenum, GLenum, GLint*) final voidglGetCompressedTexImage(int target, int level, Buffer img) SeeQOpenGLFunctions_4_3_Compatibility::glGetCompressedTexImage(GLenum, GLint, GLvoid*) final voidglGetConvolutionFilter(int target, int format, int type, Buffer image) SeeQOpenGLFunctions_4_3_Compatibility::glGetConvolutionFilter(GLenum, GLenum, GLenum, GLvoid*) final voidglGetConvolutionParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetConvolutionParameterfv(GLenum, GLenum, GLfloat*) final voidglGetConvolutionParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetConvolutionParameteriv(GLenum, GLenum, GLint*) final voidglGetDoublei_v(int target, int index, DoubleBuffer data) SeeQOpenGLFunctions_4_3_Compatibility::glGetDoublei_v(GLenum, GLuint, GLdouble*) final voidglGetDoublev(int pname, double[] params) SeeQOpenGLFunctions_4_3_Compatibility::glGetDoublev(GLenum, GLdouble*) final intSeeQOpenGLFunctions_4_3_Compatibility::glGetError() final voidglGetFloati_v(int target, int index, FloatBuffer data) SeeQOpenGLFunctions_4_3_Compatibility::glGetFloati_v(GLenum, GLuint, GLfloat*) final voidglGetFloatv(int pname, float[] params) SeeQOpenGLFunctions_4_3_Compatibility::glGetFloatv(GLenum, GLfloat*) final intglGetFragDataIndex(int program, CharBuffer name) SeeQOpenGLFunctions_4_3_Compatibility::glGetFragDataIndex(GLuint, const GLchar*) final intglGetFragDataLocation(int program, CharBuffer name) SeeQOpenGLFunctions_4_3_Compatibility::glGetFragDataLocation(GLuint, const GLchar*) final voidglGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint*) final voidglGetFramebufferParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetFramebufferParameteriv(GLenum, GLenum, GLint*) final voidglGetHistogram(int target, boolean reset, int format, int type, Buffer values) SeeQOpenGLFunctions_4_3_Compatibility::glGetHistogram(GLenum, GLboolean, GLenum, GLenum, GLvoid*) final voidglGetHistogramParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetHistogramParameterfv(GLenum, GLenum, GLfloat*) final voidglGetHistogramParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetHistogramParameteriv(GLenum, GLenum, GLint*) final voidglGetInteger64i_v(int target, int index, LongBuffer data) SeeQOpenGLFunctions_4_3_Compatibility::glGetInteger64i_v(GLenum, GLuint, GLint64*) final voidglGetInteger64v(int pname, LongBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetInteger64v(GLenum, GLint64*) final voidglGetIntegeri_v(int target, int index, IntBuffer data) SeeQOpenGLFunctions_4_3_Compatibility::glGetIntegeri_v(GLenum, GLuint, GLint*) final voidglGetIntegerv(int pname, int[] params) SeeQOpenGLFunctions_4_3_Compatibility::glGetIntegerv(GLenum, GLint*) final voidglGetInternalformati64v(int target, int internalformat, int pname, int bufSize, LongBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetInternalformati64v(GLenum, GLenum, GLenum, GLsizei, GLint64*) final voidglGetInternalformativ(int target, int internalformat, int pname, int bufSize, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetInternalformativ(GLenum, GLenum, GLenum, GLsizei, GLint*) final voidglGetLightfv(int light, int pname, float[] params) SeeQOpenGLFunctions_4_3_Compatibility::glGetLightfv(GLenum, GLenum, GLfloat*) final voidglGetLightiv(int light, int pname, int[] params) SeeQOpenGLFunctions_4_3_Compatibility::glGetLightiv(GLenum, GLenum, GLint*) final voidglGetMapdv(int target, int query, double[] v) SeeQOpenGLFunctions_4_3_Compatibility::glGetMapdv(GLenum, GLenum, GLdouble*) final voidglGetMapfv(int target, int query, float[] v) SeeQOpenGLFunctions_4_3_Compatibility::glGetMapfv(GLenum, GLenum, GLfloat*) final voidglGetMapiv(int target, int query, int[] v) SeeQOpenGLFunctions_4_3_Compatibility::glGetMapiv(GLenum, GLenum, GLint*) final voidglGetMaterialfv(int face, int pname, float[] params) SeeQOpenGLFunctions_4_3_Compatibility::glGetMaterialfv(GLenum, GLenum, GLfloat*) final voidglGetMaterialiv(int face, int pname, int[] params) SeeQOpenGLFunctions_4_3_Compatibility::glGetMaterialiv(GLenum, GLenum, GLint*) final voidglGetMinmax(int target, boolean reset, int format, int type, Buffer values) SeeQOpenGLFunctions_4_3_Compatibility::glGetMinmax(GLenum, GLboolean, GLenum, GLenum, GLvoid*) final voidglGetMinmaxParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetMinmaxParameterfv(GLenum, GLenum, GLfloat*) final voidglGetMinmaxParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetMinmaxParameteriv(GLenum, GLenum, GLint*) final voidglGetMultisamplefv(int pname, int index, FloatBuffer val) SeeQOpenGLFunctions_4_3_Compatibility::glGetMultisamplefv(GLenum, GLuint, GLfloat*) final voidglGetPixelMapfv(int map, FloatBuffer values) SeeQOpenGLFunctions_4_3_Compatibility::glGetPixelMapfv(GLenum, GLfloat*) final voidglGetPixelMapuiv(int map, IntBuffer values) SeeQOpenGLFunctions_4_3_Compatibility::glGetPixelMapuiv(GLenum, GLuint*) final voidglGetPixelMapusv(int map, ShortBuffer values) SeeQOpenGLFunctions_4_3_Compatibility::glGetPixelMapusv(GLenum, GLushort*) final voidglGetPointerv(int pname, Buffer [] params) SeeQOpenGLFunctions_4_3_Compatibility::glGetPointerv(GLenum, GLvoid**) final voidSeeQOpenGLFunctions_4_3_Compatibility::glGetPolygonStipple(GLubyte*) final voidglGetProgramBinary(int program, int bufSize, IntBuffer length, IntBuffer binaryFormat, Buffer binary) SeeQOpenGLFunctions_4_3_Compatibility::glGetProgramBinary(GLuint, GLsizei, GLsizei*, GLenum*, GLvoid*) final voidglGetProgramInfoLog(int program, int bufSize, IntBuffer length, CharBuffer infoLog) SeeQOpenGLFunctions_4_3_Compatibility::glGetProgramInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetProgramInterfaceiv(int program, int programInterface, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetProgramInterfaceiv(GLuint, GLenum, GLenum, GLint*) final voidglGetProgramiv(int program, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetProgramiv(GLuint, GLenum, GLint*) final voidglGetProgramPipelineInfoLog(int pipeline, String[] infoLog) SeeQOpenGLFunctions_4_3_Compatibility::glGetProgramPipelineInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetProgramPipelineiv(int pipeline, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetProgramPipelineiv(GLuint, GLenum, GLint*) final intglGetProgramResourceIndex(int program, int programInterface, CharBuffer name) SeeQOpenGLFunctions_4_3_Compatibility::glGetProgramResourceIndex(GLuint, GLenum, const GLchar*) final voidglGetProgramResourceiv(int program, int programInterface, int index, int propCount, IntBuffer props, int bufSize, IntBuffer length, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetProgramResourceiv(GLuint, GLenum, GLuint, GLsizei, const GLenum*, GLsizei, GLsizei*, GLint*) final intglGetProgramResourceLocation(int program, int programInterface, CharBuffer name) SeeQOpenGLFunctions_4_3_Compatibility::glGetProgramResourceLocation(GLuint, GLenum, const GLchar*) final intglGetProgramResourceLocationIndex(int program, int programInterface, CharBuffer name) SeeQOpenGLFunctions_4_3_Compatibility::glGetProgramResourceLocationIndex(GLuint, GLenum, const GLchar*) final voidglGetProgramResourceName(int program, int programInterface, int index, String[] name) SeeQOpenGLFunctions_4_3_Compatibility::glGetProgramResourceName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values) SeeQOpenGLFunctions_4_3_Compatibility::glGetProgramStageiv(GLuint, GLenum, GLenum, GLint*) final voidglGetQueryIndexediv(int target, int index, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetQueryIndexediv(GLenum, GLuint, GLenum, GLint*) final voidglGetQueryiv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetQueryiv(GLenum, GLenum, GLint*) final voidglGetQueryObjecti64v(int id, int pname, LongBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetQueryObjecti64v(GLuint, GLenum, GLint64*) final voidglGetQueryObjectiv(int id, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetQueryObjectiv(GLuint, GLenum, GLint*) final voidglGetQueryObjectui64v(int id, int pname, LongBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetQueryObjectui64v(GLuint, GLenum, GLuint64*) final voidglGetQueryObjectuiv(int id, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetQueryObjectuiv(GLuint, GLenum, GLuint*) final voidglGetRenderbufferParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetRenderbufferParameteriv(GLenum, GLenum, GLint*) final voidglGetSamplerParameterfv(int sampler, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetSamplerParameterfv(GLuint, GLenum, GLfloat*) final voidglGetSamplerParameterIiv(int sampler, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetSamplerParameterIiv(GLuint, GLenum, GLint*) final voidglGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetSamplerParameterIuiv(GLuint, GLenum, GLuint*) final voidglGetSamplerParameteriv(int sampler, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetSamplerParameteriv(GLuint, GLenum, GLint*) final voidglGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, Buffer span) SeeQOpenGLFunctions_4_3_Compatibility::glGetSeparableFilter(GLenum, GLenum, GLenum, GLvoid*, GLvoid*, GLvoid*) final voidglGetShaderInfoLog(int shader, int bufSize, IntBuffer length, CharBuffer infoLog) SeeQOpenGLFunctions_4_3_Compatibility::glGetShaderInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetShaderiv(int shader, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetShaderiv(GLuint, GLenum, GLint*) final voidglGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) SeeQOpenGLFunctions_4_3_Compatibility::glGetShaderPrecisionFormat(GLenum, GLenum, GLint*, GLint*) final voidglGetShaderSource(int shader, int bufSize, IntBuffer length, CharBuffer source) SeeQOpenGLFunctions_4_3_Compatibility::glGetShaderSource(GLuint, GLsizei, GLsizei*, GLchar*) final StringglGetString(int name) SeeQOpenGLFunctions_4_3_Compatibility::glGetString(GLenum) final StringglGetStringi(int name, int index) SeeQOpenGLFunctions_4_3_Compatibility::glGetStringi(GLenum, GLuint) final intglGetSubroutineIndex(int program, int shadertype, CharBuffer name) SeeQOpenGLFunctions_4_3_Compatibility::glGetSubroutineIndex(GLuint, GLenum, const GLchar*) final intglGetSubroutineUniformLocation(int program, int shadertype, CharBuffer name) SeeQOpenGLFunctions_4_3_Compatibility::glGetSubroutineUniformLocation(GLuint, GLenum, const GLchar*) final voidglGetSynciv(io.qt.gui.gl.GLsync sync, int pname, int[] length, IntBuffer values) SeeQOpenGLFunctions_4_3_Compatibility::glGetSynciv(GLsync, GLenum, GLsizei, GLsizei*, GLint*) final voidglGetTexEnvfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetTexEnvfv(GLenum, GLenum, GLfloat*) final voidglGetTexEnviv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetTexEnviv(GLenum, GLenum, GLint*) final voidglGetTexGendv(int coord, int pname, DoubleBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetTexGendv(GLenum, GLenum, GLdouble*) final voidglGetTexGenfv(int coord, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetTexGenfv(GLenum, GLenum, GLfloat*) final voidglGetTexGeniv(int coord, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetTexGeniv(GLenum, GLenum, GLint*) final voidglGetTexImage(int target, int level, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_3_Compatibility::glGetTexImage(GLenum, GLint, GLenum, GLenum, GLvoid*) final voidglGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat*) final voidglGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint*) final voidglGetTexParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetTexParameterfv(GLenum, GLenum, GLfloat*) final voidglGetTexParameterIiv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetTexParameterIiv(GLenum, GLenum, GLint*) final voidglGetTexParameterIuiv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetTexParameterIuiv(GLenum, GLenum, GLuint*) final voidglGetTexParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetTexParameteriv(GLenum, GLenum, GLint*) final voidglGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, String[] name) SeeQOpenGLFunctions_4_3_Compatibility::glGetTransformFeedbackVarying(GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, GLchar*) final intglGetUniformBlockIndex(int program, CharBuffer uniformBlockName) SeeQOpenGLFunctions_4_3_Compatibility::glGetUniformBlockIndex(GLuint, const GLchar*) final voidglGetUniformdv(int program, int location, DoubleBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetUniformdv(GLuint, GLint, GLdouble*) final voidglGetUniformfv(int program, int location, FloatBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetUniformfv(GLuint, GLint, GLfloat*) final voidglGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices) SeeQOpenGLFunctions_4_3_Compatibility::glGetUniformIndices(GLuint, GLsizei, const GLchar*const*, GLuint*) final voidglGetUniformiv(int program, int location, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetUniformiv(GLuint, GLint, GLint*) final intglGetUniformLocation(int program, CharBuffer name) SeeQOpenGLFunctions_4_3_Compatibility::glGetUniformLocation(GLuint, const GLchar*) final voidglGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetUniformSubroutineuiv(GLenum, GLint, GLuint*) final voidglGetUniformuiv(int program, int location, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetUniformuiv(GLuint, GLint, GLuint*) final voidglGetVertexAttribdv(int index, int pname, DoubleBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetVertexAttribdv(GLuint, GLenum, GLdouble*) final voidglGetVertexAttribfv(int index, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetVertexAttribfv(GLuint, GLenum, GLfloat*) final voidglGetVertexAttribIiv(int index, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetVertexAttribIiv(GLuint, GLenum, GLint*) final voidglGetVertexAttribIuiv(int index, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetVertexAttribIuiv(GLuint, GLenum, GLuint*) final voidglGetVertexAttribiv(int index, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetVertexAttribiv(GLuint, GLenum, GLint*) final voidglGetVertexAttribLdv(int index, int pname, DoubleBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glGetVertexAttribLdv(GLuint, GLenum, GLdouble*) final voidglGetVertexAttribPointerv(int index, int pname, Buffer[] pointer) SeeQOpenGLFunctions_4_3_Compatibility::glGetVertexAttribPointerv(GLuint, GLenum, GLvoid**) final voidglHint(int target, int mode) SeeQOpenGLFunctions_4_3_Compatibility::glHint(GLenum, GLenum) final voidglHistogram(int target, int width, int internalformat, boolean sink) SeeQOpenGLFunctions_4_3_Compatibility::glHistogram(GLenum, GLsizei, GLenum, GLboolean) final voidglIndexd(double c) SeeQOpenGLFunctions_4_3_Compatibility::glIndexd(GLdouble) final voidglIndexdv(double[] c) SeeQOpenGLFunctions_4_3_Compatibility::glIndexdv(const GLdouble*) final voidglIndexf(float c) SeeQOpenGLFunctions_4_3_Compatibility::glIndexf(GLfloat) final voidglIndexfv(float[] c) SeeQOpenGLFunctions_4_3_Compatibility::glIndexfv(const GLfloat*) final voidglIndexi(int c) SeeQOpenGLFunctions_4_3_Compatibility::glIndexi(GLint) final voidglIndexiv(int[] c) SeeQOpenGLFunctions_4_3_Compatibility::glIndexiv(const GLint*) final voidglIndexMask(int mask) SeeQOpenGLFunctions_4_3_Compatibility::glIndexMask(GLuint) final voidglIndexPointer(int type, int stride, Buffer pointer) SeeQOpenGLFunctions_4_3_Compatibility::glIndexPointer(GLenum, GLsizei, const GLvoid*) final voidglIndexs(short c) SeeQOpenGLFunctions_4_3_Compatibility::glIndexs(GLshort) final voidglIndexsv(short[] c) SeeQOpenGLFunctions_4_3_Compatibility::glIndexsv(const GLshort*) final voidglIndexub(byte c) SeeQOpenGLFunctions_4_3_Compatibility::glIndexub(GLubyte) final voidglIndexubv(byte[] c) SeeQOpenGLFunctions_4_3_Compatibility::glIndexubv(const GLubyte*) final voidSeeQOpenGLFunctions_4_3_Compatibility::glInitNames() final voidglInterleavedArrays(int format, int stride, Buffer pointer) SeeQOpenGLFunctions_4_3_Compatibility::glInterleavedArrays(GLenum, GLsizei, const GLvoid*) final voidglInvalidateBufferData(int buffer) SeeQOpenGLFunctions_4_3_Compatibility::glInvalidateBufferData(GLuint) final voidglInvalidateBufferSubData(int buffer, long offset, long length) SeeQOpenGLFunctions_4_3_Compatibility::glInvalidateBufferSubData(GLuint, GLintptr, GLsizeiptr) final voidglInvalidateFramebuffer(int target, int numAttachments, IntBuffer attachments) SeeQOpenGLFunctions_4_3_Compatibility::glInvalidateFramebuffer(GLenum, GLsizei, const GLenum*) final voidglInvalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height) SeeQOpenGLFunctions_4_3_Compatibility::glInvalidateSubFramebuffer(GLenum, GLsizei, const GLenum*, GLint, GLint, GLsizei, GLsizei) final voidglInvalidateTexImage(int texture, int level) SeeQOpenGLFunctions_4_3_Compatibility::glInvalidateTexImage(GLuint, GLint) final voidglInvalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth) SeeQOpenGLFunctions_4_3_Compatibility::glInvalidateTexSubImage(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) final booleanglIsBuffer(int buffer) SeeQOpenGLFunctions_4_3_Compatibility::glIsBuffer(GLuint) final booleanglIsEnabled(int cap) SeeQOpenGLFunctions_4_3_Compatibility::glIsEnabled(GLenum) final booleanglIsEnabledi(int target, int index) SeeQOpenGLFunctions_4_3_Compatibility::glIsEnabledi(GLenum, GLuint) final booleanglIsFramebuffer(int framebuffer) SeeQOpenGLFunctions_4_3_Compatibility::glIsFramebuffer(GLuint) final booleanglIsList(int list) SeeQOpenGLFunctions_4_3_Compatibility::glIsList(GLuint) final booleanglIsProgram(int program) SeeQOpenGLFunctions_4_3_Compatibility::glIsProgram(GLuint) final booleanglIsProgramPipeline(int pipeline) SeeQOpenGLFunctions_4_3_Compatibility::glIsProgramPipeline(GLuint) final booleanglIsQuery(int id) SeeQOpenGLFunctions_4_3_Compatibility::glIsQuery(GLuint) final booleanglIsRenderbuffer(int renderbuffer) SeeQOpenGLFunctions_4_3_Compatibility::glIsRenderbuffer(GLuint) final booleanglIsSampler(int sampler) SeeQOpenGLFunctions_4_3_Compatibility::glIsSampler(GLuint) final booleanglIsShader(int shader) SeeQOpenGLFunctions_4_3_Compatibility::glIsShader(GLuint) final booleanglIsSync(io.qt.gui.gl.GLsync sync) SeeQOpenGLFunctions_4_3_Compatibility::glIsSync(GLsync) final booleanglIsTexture(int texture) SeeQOpenGLFunctions_4_3_Compatibility::glIsTexture(GLuint) final booleanglIsTransformFeedback(int id) SeeQOpenGLFunctions_4_3_Compatibility::glIsTransformFeedback(GLuint) final booleanglIsVertexArray(int array) SeeQOpenGLFunctions_4_3_Compatibility::glIsVertexArray(GLuint) final voidglLightf(int light, int pname, float param) SeeQOpenGLFunctions_4_3_Compatibility::glLightf(GLenum, GLenum, GLfloat) final voidglLightfv(int light, int pname, float[] params) SeeQOpenGLFunctions_4_3_Compatibility::glLightfv(GLenum, GLenum, const GLfloat*) final voidglLighti(int light, int pname, int param) SeeQOpenGLFunctions_4_3_Compatibility::glLighti(GLenum, GLenum, GLint) final voidglLightiv(int light, int pname, int[] params) SeeQOpenGLFunctions_4_3_Compatibility::glLightiv(GLenum, GLenum, const GLint*) final voidglLightModelf(int pname, float param) SeeQOpenGLFunctions_4_3_Compatibility::glLightModelf(GLenum, GLfloat) final voidglLightModelfv(int pname, float[] params) SeeQOpenGLFunctions_4_3_Compatibility::glLightModelfv(GLenum, const GLfloat*) final voidglLightModeli(int pname, int param) SeeQOpenGLFunctions_4_3_Compatibility::glLightModeli(GLenum, GLint) final voidglLightModeliv(int pname, int[] params) SeeQOpenGLFunctions_4_3_Compatibility::glLightModeliv(GLenum, const GLint*) final voidglLineStipple(int factor, short pattern) SeeQOpenGLFunctions_4_3_Compatibility::glLineStipple(GLint, GLushort) final voidglLineWidth(float width) SeeQOpenGLFunctions_4_3_Compatibility::glLineWidth(GLfloat) final voidglLinkProgram(int program) SeeQOpenGLFunctions_4_3_Compatibility::glLinkProgram(GLuint) final voidglListBase(int base) SeeQOpenGLFunctions_4_3_Compatibility::glListBase(GLuint) final voidSeeQOpenGLFunctions_4_3_Compatibility::glLoadIdentity() final voidglLoadMatrixd(double[] m) SeeQOpenGLFunctions_4_3_Compatibility::glLoadMatrixd(const GLdouble*) final voidglLoadMatrixf(float[] m) SeeQOpenGLFunctions_4_3_Compatibility::glLoadMatrixf(const GLfloat*) final voidglLoadName(int name) SeeQOpenGLFunctions_4_3_Compatibility::glLoadName(GLuint) final voidSeeQOpenGLFunctions_4_3_Compatibility::glLoadTransposeMatrixd(const GLdouble*) final voidSeeQOpenGLFunctions_4_3_Compatibility::glLoadTransposeMatrixf(const GLfloat*) final voidglLogicOp(int opcode) SeeQOpenGLFunctions_4_3_Compatibility::glLogicOp(GLenum) final voidglMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points) SeeQOpenGLFunctions_4_3_Compatibility::glMap1d(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble*) final voidglMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points) SeeQOpenGLFunctions_4_3_Compatibility::glMap1f(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat*) final voidglMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) SeeQOpenGLFunctions_4_3_Compatibility::glMap2d(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble*) final voidglMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) SeeQOpenGLFunctions_4_3_Compatibility::glMap2f(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat*) final BufferglMapBuffer(int target, int access) SeeQOpenGLFunctions_4_3_Compatibility::glMapBuffer(GLenum, GLenum) final BufferglMapBufferRange(int target, long offset, int access) SeeQOpenGLFunctions_4_3_Compatibility::glMapBufferRange(GLenum, GLintptr, GLsizeiptr, GLbitfield) final voidglMapGrid1d(int un, double u1, double u2) SeeQOpenGLFunctions_4_3_Compatibility::glMapGrid1d(GLint, GLdouble, GLdouble) final voidglMapGrid1f(int un, float u1, float u2) SeeQOpenGLFunctions_4_3_Compatibility::glMapGrid1f(GLint, GLfloat, GLfloat) final voidglMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) SeeQOpenGLFunctions_4_3_Compatibility::glMapGrid2d(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble) final voidglMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) SeeQOpenGLFunctions_4_3_Compatibility::glMapGrid2f(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat) final voidglMaterialf(int face, int pname, float param) SeeQOpenGLFunctions_4_3_Compatibility::glMaterialf(GLenum, GLenum, GLfloat) final voidglMaterialfv(int face, int pname, float[] params) SeeQOpenGLFunctions_4_3_Compatibility::glMaterialfv(GLenum, GLenum, const GLfloat*) final voidglMateriali(int face, int pname, int param) SeeQOpenGLFunctions_4_3_Compatibility::glMateriali(GLenum, GLenum, GLint) final voidglMaterialiv(int face, int pname, int[] params) SeeQOpenGLFunctions_4_3_Compatibility::glMaterialiv(GLenum, GLenum, const GLint*) final voidglMatrixMode(int mode) SeeQOpenGLFunctions_4_3_Compatibility::glMatrixMode(GLenum) final voidglMemoryBarrier(int barriers) SeeQOpenGLFunctions_4_3_Compatibility::glMemoryBarrier(GLbitfield) final voidglMinmax(int target, int internalformat, boolean sink) SeeQOpenGLFunctions_4_3_Compatibility::glMinmax(GLenum, GLenum, GLboolean) final voidglMinSampleShading(float value) SeeQOpenGLFunctions_4_3_Compatibility::glMinSampleShading(GLfloat) final voidglMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount) SeeQOpenGLFunctions_4_3_Compatibility::glMultiDrawArrays(GLenum, const GLint*, const GLsizei*, GLsizei) final voidglMultiDrawArraysIndirect(int mode, Buffer indirect, int drawcount, int stride) SeeQOpenGLFunctions_4_3_Compatibility::glMultiDrawArraysIndirect(GLenum, const void*, GLsizei, GLsizei) final voidglMultiDrawElements(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount) SeeQOpenGLFunctions_4_3_Compatibility::glMultiDrawElements(GLenum, const GLsizei*, GLenum, const GLvoid*const*, GLsizei) final voidglMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount, IntBuffer basevertex) SeeQOpenGLFunctions_4_3_Compatibility::glMultiDrawElementsBaseVertex(GLenum, const GLsizei*, GLenum, const GLvoid*const*, GLsizei, const GLint*) final voidglMultiDrawElementsIndirect(int mode, int type, Buffer indirect, int drawcount, int stride) SeeQOpenGLFunctions_4_3_Compatibility::glMultiDrawElementsIndirect(GLenum, GLenum, const void*, GLsizei, GLsizei) final voidglMultiTexCoord1d(int target, double s) SeeQOpenGLFunctions_4_3_Compatibility::glMultiTexCoord1d(GLenum, GLdouble) final voidglMultiTexCoord1dv(int target, DoubleBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glMultiTexCoord1dv(GLenum, const GLdouble*) final voidglMultiTexCoord1f(int target, float s) SeeQOpenGLFunctions_4_3_Compatibility::glMultiTexCoord1f(GLenum, GLfloat) final voidglMultiTexCoord1fv(int target, FloatBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glMultiTexCoord1fv(GLenum, const GLfloat*) final voidglMultiTexCoord1i(int target, int s) SeeQOpenGLFunctions_4_3_Compatibility::glMultiTexCoord1i(GLenum, GLint) final voidglMultiTexCoord1iv(int target, IntBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glMultiTexCoord1iv(GLenum, const GLint*) final voidglMultiTexCoord1s(int target, short s) SeeQOpenGLFunctions_4_3_Compatibility::glMultiTexCoord1s(GLenum, GLshort) final voidglMultiTexCoord1sv(int target, ShortBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glMultiTexCoord1sv(GLenum, const GLshort*) final voidglMultiTexCoord2d(int target, double s, double t) SeeQOpenGLFunctions_4_3_Compatibility::glMultiTexCoord2d(GLenum, GLdouble, GLdouble) final voidglMultiTexCoord2dv(int target, DoubleBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glMultiTexCoord2dv(GLenum, const GLdouble*) final voidglMultiTexCoord2f(int target, float s, float t) SeeQOpenGLFunctions_4_3_Compatibility::glMultiTexCoord2f(GLenum, GLfloat, GLfloat) final voidglMultiTexCoord2fv(int target, FloatBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glMultiTexCoord2fv(GLenum, const GLfloat*) final voidglMultiTexCoord2i(int target, int s, int t) SeeQOpenGLFunctions_4_3_Compatibility::glMultiTexCoord2i(GLenum, GLint, GLint) final voidglMultiTexCoord2iv(int target, IntBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glMultiTexCoord2iv(GLenum, const GLint*) final voidglMultiTexCoord2s(int target, short s, short t) SeeQOpenGLFunctions_4_3_Compatibility::glMultiTexCoord2s(GLenum, GLshort, GLshort) final voidglMultiTexCoord2sv(int target, ShortBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glMultiTexCoord2sv(GLenum, const GLshort*) final voidglMultiTexCoord3d(int target, double s, double t, double r) SeeQOpenGLFunctions_4_3_Compatibility::glMultiTexCoord3d(GLenum, GLdouble, GLdouble, GLdouble) final voidglMultiTexCoord3dv(int target, DoubleBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glMultiTexCoord3dv(GLenum, const GLdouble*) final voidglMultiTexCoord3f(int target, float s, float t, float r) SeeQOpenGLFunctions_4_3_Compatibility::glMultiTexCoord3f(GLenum, GLfloat, GLfloat, GLfloat) final voidglMultiTexCoord3fv(int target, FloatBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glMultiTexCoord3fv(GLenum, const GLfloat*) final voidglMultiTexCoord3i(int target, int s, int t, int r) SeeQOpenGLFunctions_4_3_Compatibility::glMultiTexCoord3i(GLenum, GLint, GLint, GLint) final voidglMultiTexCoord3iv(int target, IntBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glMultiTexCoord3iv(GLenum, const GLint*) final voidglMultiTexCoord3s(int target, short s, short t, short r) SeeQOpenGLFunctions_4_3_Compatibility::glMultiTexCoord3s(GLenum, GLshort, GLshort, GLshort) final voidglMultiTexCoord3sv(int target, ShortBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glMultiTexCoord3sv(GLenum, const GLshort*) final voidglMultiTexCoord4d(int target, double s, double t, double r, double q) SeeQOpenGLFunctions_4_3_Compatibility::glMultiTexCoord4d(GLenum, GLdouble, GLdouble, GLdouble, GLdouble) final voidglMultiTexCoord4dv(int target, DoubleBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glMultiTexCoord4dv(GLenum, const GLdouble*) final voidglMultiTexCoord4f(int target, float s, float t, float r, float q) SeeQOpenGLFunctions_4_3_Compatibility::glMultiTexCoord4f(GLenum, GLfloat, GLfloat, GLfloat, GLfloat) final voidglMultiTexCoord4fv(int target, FloatBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glMultiTexCoord4fv(GLenum, const GLfloat*) final voidglMultiTexCoord4i(int target, int s, int t, int r, int q) SeeQOpenGLFunctions_4_3_Compatibility::glMultiTexCoord4i(GLenum, GLint, GLint, GLint, GLint) final voidglMultiTexCoord4iv(int target, IntBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glMultiTexCoord4iv(GLenum, const GLint*) final voidglMultiTexCoord4s(int target, short s, short t, short r, short q) SeeQOpenGLFunctions_4_3_Compatibility::glMultiTexCoord4s(GLenum, GLshort, GLshort, GLshort, GLshort) final voidglMultiTexCoord4sv(int target, ShortBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glMultiTexCoord4sv(GLenum, const GLshort*) final voidglMultiTexCoordP1ui(int texture, int type, int coords) SeeQOpenGLFunctions_4_3_Compatibility::glMultiTexCoordP1ui(GLenum, GLenum, GLuint) final voidglMultiTexCoordP1uiv(int texture, int type, IntBuffer coords) SeeQOpenGLFunctions_4_3_Compatibility::glMultiTexCoordP1uiv(GLenum, GLenum, const GLuint*) final voidglMultiTexCoordP2ui(int texture, int type, int coords) SeeQOpenGLFunctions_4_3_Compatibility::glMultiTexCoordP2ui(GLenum, GLenum, GLuint) final voidglMultiTexCoordP2uiv(int texture, int type, IntBuffer coords) SeeQOpenGLFunctions_4_3_Compatibility::glMultiTexCoordP2uiv(GLenum, GLenum, const GLuint*) final voidglMultiTexCoordP3ui(int texture, int type, int coords) SeeQOpenGLFunctions_4_3_Compatibility::glMultiTexCoordP3ui(GLenum, GLenum, GLuint) final voidglMultiTexCoordP3uiv(int texture, int type, IntBuffer coords) SeeQOpenGLFunctions_4_3_Compatibility::glMultiTexCoordP3uiv(GLenum, GLenum, const GLuint*) final voidglMultiTexCoordP4ui(int texture, int type, int coords) SeeQOpenGLFunctions_4_3_Compatibility::glMultiTexCoordP4ui(GLenum, GLenum, GLuint) final voidglMultiTexCoordP4uiv(int texture, int type, IntBuffer coords) SeeQOpenGLFunctions_4_3_Compatibility::glMultiTexCoordP4uiv(GLenum, GLenum, const GLuint*) final voidglMultMatrixd(double[] m) SeeQOpenGLFunctions_4_3_Compatibility::glMultMatrixd(const GLdouble*) final voidglMultMatrixf(float[] m) SeeQOpenGLFunctions_4_3_Compatibility::glMultMatrixf(const GLfloat*) final voidSeeQOpenGLFunctions_4_3_Compatibility::glMultTransposeMatrixd(const GLdouble*) final voidSeeQOpenGLFunctions_4_3_Compatibility::glMultTransposeMatrixf(const GLfloat*) final voidglNewList(int list, int mode) SeeQOpenGLFunctions_4_3_Compatibility::glNewList(GLuint, GLenum) final voidglNormal3b(byte nx, byte ny, byte nz) SeeQOpenGLFunctions_4_3_Compatibility::glNormal3b(GLbyte, GLbyte, GLbyte) final voidglNormal3bv(byte[] v) SeeQOpenGLFunctions_4_3_Compatibility::glNormal3bv(const GLbyte*) final voidglNormal3d(double nx, double ny, double nz) SeeQOpenGLFunctions_4_3_Compatibility::glNormal3d(GLdouble, GLdouble, GLdouble) final voidglNormal3dv(double[] v) SeeQOpenGLFunctions_4_3_Compatibility::glNormal3dv(const GLdouble*) final voidglNormal3f(float nx, float ny, float nz) SeeQOpenGLFunctions_4_3_Compatibility::glNormal3f(GLfloat, GLfloat, GLfloat) final voidglNormal3fv(float[] v) SeeQOpenGLFunctions_4_3_Compatibility::glNormal3fv(const GLfloat*) final voidglNormal3i(int nx, int ny, int nz) SeeQOpenGLFunctions_4_3_Compatibility::glNormal3i(GLint, GLint, GLint) final voidglNormal3iv(int[] v) SeeQOpenGLFunctions_4_3_Compatibility::glNormal3iv(const GLint*) final voidglNormal3s(short nx, short ny, short nz) SeeQOpenGLFunctions_4_3_Compatibility::glNormal3s(GLshort, GLshort, GLshort) final voidglNormal3sv(short[] v) SeeQOpenGLFunctions_4_3_Compatibility::glNormal3sv(const GLshort*) final voidglNormalP3ui(int type, int coords) SeeQOpenGLFunctions_4_3_Compatibility::glNormalP3ui(GLenum, GLuint) final voidglNormalP3uiv(int type, IntBuffer coords) SeeQOpenGLFunctions_4_3_Compatibility::glNormalP3uiv(GLenum, const GLuint*) final voidglNormalPointer(int type, int stride, Buffer pointer) SeeQOpenGLFunctions_4_3_Compatibility::glNormalPointer(GLenum, GLsizei, const GLvoid*) final voidglOrtho(double left, double right, double bottom, double top, double zNear, double zFar) SeeQOpenGLFunctions_4_3_Compatibility::glOrtho(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) final voidglPassThrough(float token) SeeQOpenGLFunctions_4_3_Compatibility::glPassThrough(GLfloat) final voidglPatchParameterfv(int pname, FloatBuffer values) SeeQOpenGLFunctions_4_3_Compatibility::glPatchParameterfv(GLenum, const GLfloat*) final voidglPatchParameteri(int pname, int value) SeeQOpenGLFunctions_4_3_Compatibility::glPatchParameteri(GLenum, GLint) final voidSeeQOpenGLFunctions_4_3_Compatibility::glPauseTransformFeedback() final voidglPixelMapfv(int map, int mapsize, FloatBuffer values) SeeQOpenGLFunctions_4_3_Compatibility::glPixelMapfv(GLenum, GLint, const GLfloat*) final voidglPixelMapuiv(int map, int mapsize, IntBuffer values) SeeQOpenGLFunctions_4_3_Compatibility::glPixelMapuiv(GLenum, GLint, const GLuint*) final voidglPixelMapusv(int map, int mapsize, ShortBuffer values) SeeQOpenGLFunctions_4_3_Compatibility::glPixelMapusv(GLenum, GLint, const GLushort*) final voidglPixelStoref(int pname, float param) SeeQOpenGLFunctions_4_3_Compatibility::glPixelStoref(GLenum, GLfloat) final voidglPixelStorei(int pname, int param) SeeQOpenGLFunctions_4_3_Compatibility::glPixelStorei(GLenum, GLint) final voidglPixelTransferf(int pname, float param) SeeQOpenGLFunctions_4_3_Compatibility::glPixelTransferf(GLenum, GLfloat) final voidglPixelTransferi(int pname, int param) SeeQOpenGLFunctions_4_3_Compatibility::glPixelTransferi(GLenum, GLint) final voidglPixelZoom(float xfactor, float yfactor) SeeQOpenGLFunctions_4_3_Compatibility::glPixelZoom(GLfloat, GLfloat) final voidglPointParameterf(int pname, float param) SeeQOpenGLFunctions_4_3_Compatibility::glPointParameterf(GLenum, GLfloat) final voidglPointParameterfv(int pname, FloatBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glPointParameterfv(GLenum, const GLfloat*) final voidglPointParameteri(int pname, int param) SeeQOpenGLFunctions_4_3_Compatibility::glPointParameteri(GLenum, GLint) final voidglPointParameteriv(int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glPointParameteriv(GLenum, const GLint*) final voidglPointSize(float size) SeeQOpenGLFunctions_4_3_Compatibility::glPointSize(GLfloat) final voidglPolygonMode(int face, int mode) SeeQOpenGLFunctions_4_3_Compatibility::glPolygonMode(GLenum, GLenum) final voidglPolygonOffset(float factor, float units) SeeQOpenGLFunctions_4_3_Compatibility::glPolygonOffset(GLfloat, GLfloat) final voidglPolygonStipple(ByteBuffer mask) SeeQOpenGLFunctions_4_3_Compatibility::glPolygonStipple(const GLubyte*) final voidSeeQOpenGLFunctions_4_3_Compatibility::glPopAttrib() final voidSeeQOpenGLFunctions_4_3_Compatibility::glPopClientAttrib() final voidSeeQOpenGLFunctions_4_3_Compatibility::glPopMatrix() final voidSeeQOpenGLFunctions_4_3_Compatibility::glPopName() final voidglPrimitiveRestartIndex(int index) SeeQOpenGLFunctions_4_3_Compatibility::glPrimitiveRestartIndex(GLuint) final voidglPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities) SeeQOpenGLFunctions_4_3_Compatibility::glPrioritizeTextures(GLsizei, const GLuint*, const GLfloat*) final voidglProgramBinary(int program, int binaryFormat, Buffer binary, int length) SeeQOpenGLFunctions_4_3_Compatibility::glProgramBinary(GLuint, GLenum, const GLvoid*, GLsizei) final voidglProgramParameteri(int program, int pname, int value) SeeQOpenGLFunctions_4_3_Compatibility::glProgramParameteri(GLuint, GLenum, GLint) final voidglProgramUniform1d(int program, int location, double v0) SeeQOpenGLFunctions_4_3_Compatibility::glProgramUniform1d(GLuint, GLint, GLdouble) final voidglProgramUniform1dv(int program, int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glProgramUniform1dv(GLuint, GLint, GLsizei, const GLdouble*) final voidglProgramUniform1f(int program, int location, float v0) SeeQOpenGLFunctions_4_3_Compatibility::glProgramUniform1f(GLuint, GLint, GLfloat) final voidglProgramUniform1fv(int program, int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glProgramUniform1fv(GLuint, GLint, GLsizei, const GLfloat*) final voidglProgramUniform1i(int program, int location, int v0) SeeQOpenGLFunctions_4_3_Compatibility::glProgramUniform1i(GLuint, GLint, GLint) final voidglProgramUniform1iv(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glProgramUniform1iv(GLuint, GLint, GLsizei, const GLint*) final voidglProgramUniform1ui(int program, int location, int v0) SeeQOpenGLFunctions_4_3_Compatibility::glProgramUniform1ui(GLuint, GLint, GLuint) final voidglProgramUniform1uiv(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glProgramUniform1uiv(GLuint, GLint, GLsizei, const GLuint*) final voidglProgramUniform2d(int program, int location, double v0, double v1) SeeQOpenGLFunctions_4_3_Compatibility::glProgramUniform2d(GLuint, GLint, GLdouble, GLdouble) final voidglProgramUniform2dv(int program, int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glProgramUniform2dv(GLuint, GLint, GLsizei, const GLdouble*) final voidglProgramUniform2f(int program, int location, float v0, float v1) SeeQOpenGLFunctions_4_3_Compatibility::glProgramUniform2f(GLuint, GLint, GLfloat, GLfloat) final voidglProgramUniform2fv(int program, int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glProgramUniform2fv(GLuint, GLint, GLsizei, const GLfloat*) final voidglProgramUniform2i(int program, int location, int v0, int v1) SeeQOpenGLFunctions_4_3_Compatibility::glProgramUniform2i(GLuint, GLint, GLint, GLint) final voidglProgramUniform2iv(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glProgramUniform2iv(GLuint, GLint, GLsizei, const GLint*) final voidglProgramUniform2ui(int program, int location, int v0, int v1) SeeQOpenGLFunctions_4_3_Compatibility::glProgramUniform2ui(GLuint, GLint, GLuint, GLuint) final voidglProgramUniform2uiv(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glProgramUniform2uiv(GLuint, GLint, GLsizei, const GLuint*) final voidglProgramUniform3d(int program, int location, double v0, double v1, double v2) SeeQOpenGLFunctions_4_3_Compatibility::glProgramUniform3d(GLuint, GLint, GLdouble, GLdouble, GLdouble) final voidglProgramUniform3dv(int program, int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glProgramUniform3dv(GLuint, GLint, GLsizei, const GLdouble*) final voidglProgramUniform3f(int program, int location, float v0, float v1, float v2) SeeQOpenGLFunctions_4_3_Compatibility::glProgramUniform3f(GLuint, GLint, GLfloat, GLfloat, GLfloat) final voidglProgramUniform3fv(int program, int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glProgramUniform3fv(GLuint, GLint, GLsizei, const GLfloat*) final voidglProgramUniform3i(int program, int location, int v0, int v1, int v2) SeeQOpenGLFunctions_4_3_Compatibility::glProgramUniform3i(GLuint, GLint, GLint, GLint, GLint) final voidglProgramUniform3iv(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glProgramUniform3iv(GLuint, GLint, GLsizei, const GLint*) final voidglProgramUniform3ui(int program, int location, int v0, int v1, int v2) SeeQOpenGLFunctions_4_3_Compatibility::glProgramUniform3ui(GLuint, GLint, GLuint, GLuint, GLuint) final voidglProgramUniform3uiv(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glProgramUniform3uiv(GLuint, GLint, GLsizei, const GLuint*) final voidglProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3) SeeQOpenGLFunctions_4_3_Compatibility::glProgramUniform4d(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble) final voidglProgramUniform4dv(int program, int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glProgramUniform4dv(GLuint, GLint, GLsizei, const GLdouble*) final voidglProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3) SeeQOpenGLFunctions_4_3_Compatibility::glProgramUniform4f(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) final voidglProgramUniform4fv(int program, int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glProgramUniform4fv(GLuint, GLint, GLsizei, const GLfloat*) final voidglProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3) SeeQOpenGLFunctions_4_3_Compatibility::glProgramUniform4i(GLuint, GLint, GLint, GLint, GLint, GLint) final voidglProgramUniform4iv(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glProgramUniform4iv(GLuint, GLint, GLsizei, const GLint*) final voidglProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3) SeeQOpenGLFunctions_4_3_Compatibility::glProgramUniform4ui(GLuint, GLint, GLuint, GLuint, GLuint, GLuint) final voidglProgramUniform4uiv(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glProgramUniform4uiv(GLuint, GLint, GLsizei, const GLuint*) final voidglProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final voidglProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final voidglProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix2x3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final voidglProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix2x3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final voidglProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix2x4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final voidglProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix2x4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final voidglProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final voidglProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final voidglProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix3x2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final voidglProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix3x2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final voidglProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix3x4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final voidglProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix3x4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final voidglProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final voidglProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final voidglProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix4x2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final voidglProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix4x2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final voidglProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix4x3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final voidglProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix4x3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final voidglProvokingVertex(int mode) SeeQOpenGLFunctions_4_3_Compatibility::glProvokingVertex(GLenum) final voidglPushAttrib(int mask) SeeQOpenGLFunctions_4_3_Compatibility::glPushAttrib(GLbitfield) final voidglPushClientAttrib(int mask) SeeQOpenGLFunctions_4_3_Compatibility::glPushClientAttrib(GLbitfield) final voidSeeQOpenGLFunctions_4_3_Compatibility::glPushMatrix() final voidglPushName(int name) SeeQOpenGLFunctions_4_3_Compatibility::glPushName(GLuint) final voidglQueryCounter(int id, int target) SeeQOpenGLFunctions_4_3_Compatibility::glQueryCounter(GLuint, GLenum) final voidglRasterPos2d(double x, double y) SeeQOpenGLFunctions_4_3_Compatibility::glRasterPos2d(GLdouble, GLdouble) final voidglRasterPos2dv(double[] v) SeeQOpenGLFunctions_4_3_Compatibility::glRasterPos2dv(const GLdouble*) final voidglRasterPos2f(float x, float y) SeeQOpenGLFunctions_4_3_Compatibility::glRasterPos2f(GLfloat, GLfloat) final voidglRasterPos2fv(float[] v) SeeQOpenGLFunctions_4_3_Compatibility::glRasterPos2fv(const GLfloat*) final voidglRasterPos2i(int x, int y) SeeQOpenGLFunctions_4_3_Compatibility::glRasterPos2i(GLint, GLint) final voidglRasterPos2iv(int[] v) SeeQOpenGLFunctions_4_3_Compatibility::glRasterPos2iv(const GLint*) final voidglRasterPos2s(short x, short y) SeeQOpenGLFunctions_4_3_Compatibility::glRasterPos2s(GLshort, GLshort) final voidglRasterPos2sv(short[] v) SeeQOpenGLFunctions_4_3_Compatibility::glRasterPos2sv(const GLshort*) final voidglRasterPos3d(double x, double y, double z) SeeQOpenGLFunctions_4_3_Compatibility::glRasterPos3d(GLdouble, GLdouble, GLdouble) final voidglRasterPos3dv(double[] v) SeeQOpenGLFunctions_4_3_Compatibility::glRasterPos3dv(const GLdouble*) final voidglRasterPos3f(float x, float y, float z) SeeQOpenGLFunctions_4_3_Compatibility::glRasterPos3f(GLfloat, GLfloat, GLfloat) final voidglRasterPos3fv(float[] v) SeeQOpenGLFunctions_4_3_Compatibility::glRasterPos3fv(const GLfloat*) final voidglRasterPos3i(int x, int y, int z) SeeQOpenGLFunctions_4_3_Compatibility::glRasterPos3i(GLint, GLint, GLint) final voidglRasterPos3iv(int[] v) SeeQOpenGLFunctions_4_3_Compatibility::glRasterPos3iv(const GLint*) final voidglRasterPos3s(short x, short y, short z) SeeQOpenGLFunctions_4_3_Compatibility::glRasterPos3s(GLshort, GLshort, GLshort) final voidglRasterPos3sv(short[] v) SeeQOpenGLFunctions_4_3_Compatibility::glRasterPos3sv(const GLshort*) final voidglRasterPos4d(double x, double y, double z, double w) SeeQOpenGLFunctions_4_3_Compatibility::glRasterPos4d(GLdouble, GLdouble, GLdouble, GLdouble) final voidglRasterPos4dv(double[] v) SeeQOpenGLFunctions_4_3_Compatibility::glRasterPos4dv(const GLdouble*) final voidglRasterPos4f(float x, float y, float z, float w) SeeQOpenGLFunctions_4_3_Compatibility::glRasterPos4f(GLfloat, GLfloat, GLfloat, GLfloat) final voidglRasterPos4fv(float[] v) SeeQOpenGLFunctions_4_3_Compatibility::glRasterPos4fv(const GLfloat*) final voidglRasterPos4i(int x, int y, int z, int w) SeeQOpenGLFunctions_4_3_Compatibility::glRasterPos4i(GLint, GLint, GLint, GLint) final voidglRasterPos4iv(int[] v) SeeQOpenGLFunctions_4_3_Compatibility::glRasterPos4iv(const GLint*) final voidglRasterPos4s(short x, short y, short z, short w) SeeQOpenGLFunctions_4_3_Compatibility::glRasterPos4s(GLshort, GLshort, GLshort, GLshort) final voidglRasterPos4sv(short[] v) SeeQOpenGLFunctions_4_3_Compatibility::glRasterPos4sv(const GLshort*) final voidglReadBuffer(int mode) SeeQOpenGLFunctions_4_3_Compatibility::glReadBuffer(GLenum) final voidglReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_3_Compatibility::glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*) final voidglRectd(double x1, double y1, double x2, double y2) SeeQOpenGLFunctions_4_3_Compatibility::glRectd(GLdouble, GLdouble, GLdouble, GLdouble) final voidglRectdv(double[] v1, double[] v2) SeeQOpenGLFunctions_4_3_Compatibility::glRectdv(const GLdouble*, const GLdouble*) final voidglRectf(float x1, float y1, float x2, float y2) SeeQOpenGLFunctions_4_3_Compatibility::glRectf(GLfloat, GLfloat, GLfloat, GLfloat) final voidglRectfv(float[] v1, float[] v2) SeeQOpenGLFunctions_4_3_Compatibility::glRectfv(const GLfloat*, const GLfloat*) final voidglRecti(int x1, int y1, int x2, int y2) SeeQOpenGLFunctions_4_3_Compatibility::glRecti(GLint, GLint, GLint, GLint) final voidglRectiv(int[] v1, int[] v2) SeeQOpenGLFunctions_4_3_Compatibility::glRectiv(const GLint*, const GLint*) final voidglRects(short x1, short y1, short x2, short y2) SeeQOpenGLFunctions_4_3_Compatibility::glRects(GLshort, GLshort, GLshort, GLshort) final voidglRectsv(short[] v1, short[] v2) SeeQOpenGLFunctions_4_3_Compatibility::glRectsv(const GLshort*, const GLshort*) final voidSeeQOpenGLFunctions_4_3_Compatibility::glReleaseShaderCompiler() final voidglRenderbufferStorage(int target, int internalformat, int width, int height) SeeQOpenGLFunctions_4_3_Compatibility::glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei) final voidglRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) SeeQOpenGLFunctions_4_3_Compatibility::glRenderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei) final intglRenderMode(int mode) SeeQOpenGLFunctions_4_3_Compatibility::glRenderMode(GLenum) final voidglResetHistogram(int target) SeeQOpenGLFunctions_4_3_Compatibility::glResetHistogram(GLenum) final voidglResetMinmax(int target) SeeQOpenGLFunctions_4_3_Compatibility::glResetMinmax(GLenum) final voidSeeQOpenGLFunctions_4_3_Compatibility::glResumeTransformFeedback() final voidglRotated(double angle, double x, double y, double z) SeeQOpenGLFunctions_4_3_Compatibility::glRotated(GLdouble, GLdouble, GLdouble, GLdouble) final voidglRotatef(float angle, float x, float y, float z) SeeQOpenGLFunctions_4_3_Compatibility::glRotatef(GLfloat, GLfloat, GLfloat, GLfloat) final voidglSampleCoverage(float value, boolean invert) SeeQOpenGLFunctions_4_3_Compatibility::glSampleCoverage(GLfloat, GLboolean) final voidglSampleMaski(int index, int mask) SeeQOpenGLFunctions_4_3_Compatibility::glSampleMaski(GLuint, GLbitfield) final voidglSamplerParameterf(int sampler, int pname, float param) SeeQOpenGLFunctions_4_3_Compatibility::glSamplerParameterf(GLuint, GLenum, GLfloat) final voidglSamplerParameterfv(int sampler, int pname, FloatBuffer param) SeeQOpenGLFunctions_4_3_Compatibility::glSamplerParameterfv(GLuint, GLenum, const GLfloat*) final voidglSamplerParameteri(int sampler, int pname, int param) SeeQOpenGLFunctions_4_3_Compatibility::glSamplerParameteri(GLuint, GLenum, GLint) final voidglSamplerParameterIiv(int sampler, int pname, IntBuffer param) SeeQOpenGLFunctions_4_3_Compatibility::glSamplerParameterIiv(GLuint, GLenum, const GLint*) final voidglSamplerParameterIuiv(int sampler, int pname, IntBuffer param) SeeQOpenGLFunctions_4_3_Compatibility::glSamplerParameterIuiv(GLuint, GLenum, const GLuint*) final voidglSamplerParameteriv(int sampler, int pname, IntBuffer param) SeeQOpenGLFunctions_4_3_Compatibility::glSamplerParameteriv(GLuint, GLenum, const GLint*) final voidglScaled(double x, double y, double z) SeeQOpenGLFunctions_4_3_Compatibility::glScaled(GLdouble, GLdouble, GLdouble) final voidglScalef(float x, float y, float z) SeeQOpenGLFunctions_4_3_Compatibility::glScalef(GLfloat, GLfloat, GLfloat) final voidglScissor(int x, int y, int width, int height) SeeQOpenGLFunctions_4_3_Compatibility::glScissor(GLint, GLint, GLsizei, GLsizei) final voidglScissorArrayv(int first, int count, IntBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glScissorArrayv(GLuint, GLsizei, const GLint*) final voidglScissorIndexed(int index, int left, int bottom, int width, int height) SeeQOpenGLFunctions_4_3_Compatibility::glScissorIndexed(GLuint, GLint, GLint, GLsizei, GLsizei) final voidglScissorIndexedv(int index, IntBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glScissorIndexedv(GLuint, const GLint*) final voidglSecondaryColor3b(byte red, byte green, byte blue) SeeQOpenGLFunctions_4_3_Compatibility::glSecondaryColor3b(GLbyte, GLbyte, GLbyte) final voidSeeQOpenGLFunctions_4_3_Compatibility::glSecondaryColor3bv(const GLbyte*) final voidglSecondaryColor3d(double red, double green, double blue) SeeQOpenGLFunctions_4_3_Compatibility::glSecondaryColor3d(GLdouble, GLdouble, GLdouble) final voidSeeQOpenGLFunctions_4_3_Compatibility::glSecondaryColor3dv(const GLdouble*) final voidglSecondaryColor3f(float red, float green, float blue) SeeQOpenGLFunctions_4_3_Compatibility::glSecondaryColor3f(GLfloat, GLfloat, GLfloat) final voidSeeQOpenGLFunctions_4_3_Compatibility::glSecondaryColor3fv(const GLfloat*) final voidglSecondaryColor3i(int red, int green, int blue) SeeQOpenGLFunctions_4_3_Compatibility::glSecondaryColor3i(GLint, GLint, GLint) final voidSeeQOpenGLFunctions_4_3_Compatibility::glSecondaryColor3iv(const GLint*) final voidglSecondaryColor3s(short red, short green, short blue) SeeQOpenGLFunctions_4_3_Compatibility::glSecondaryColor3s(GLshort, GLshort, GLshort) final voidSeeQOpenGLFunctions_4_3_Compatibility::glSecondaryColor3sv(const GLshort*) final voidglSecondaryColor3ub(byte red, byte green, byte blue) SeeQOpenGLFunctions_4_3_Compatibility::glSecondaryColor3ub(GLubyte, GLubyte, GLubyte) final voidSeeQOpenGLFunctions_4_3_Compatibility::glSecondaryColor3ubv(const GLubyte*) final voidglSecondaryColor3ui(int red, int green, int blue) SeeQOpenGLFunctions_4_3_Compatibility::glSecondaryColor3ui(GLuint, GLuint, GLuint) final voidSeeQOpenGLFunctions_4_3_Compatibility::glSecondaryColor3uiv(const GLuint*) final voidglSecondaryColor3us(short red, short green, short blue) SeeQOpenGLFunctions_4_3_Compatibility::glSecondaryColor3us(GLushort, GLushort, GLushort) final voidSeeQOpenGLFunctions_4_3_Compatibility::glSecondaryColor3usv(const GLushort*) final voidglSecondaryColorP3ui(int type, int color) SeeQOpenGLFunctions_4_3_Compatibility::glSecondaryColorP3ui(GLenum, GLuint) final voidglSecondaryColorP3uiv(int type, IntBuffer color) SeeQOpenGLFunctions_4_3_Compatibility::glSecondaryColorP3uiv(GLenum, const GLuint*) final voidglSecondaryColorPointer(int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_4_3_Compatibility::glSecondaryColorPointer(GLint, GLenum, GLsizei, const GLvoid*) final voidglSelectBuffer(IntBuffer buffer) SeeQOpenGLFunctions_4_3_Compatibility::glSelectBuffer(GLsizei, GLuint*) final voidglSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column) SeeQOpenGLFunctions_4_3_Compatibility::glSeparableFilter2D(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*, const GLvoid*) final voidglShadeModel(int mode) SeeQOpenGLFunctions_4_3_Compatibility::glShadeModel(GLenum) final voidglShaderBinary(int count, IntBuffer shaders, int binaryformat, Buffer binary, int length) SeeQOpenGLFunctions_4_3_Compatibility::glShaderBinary(GLsizei, const GLuint*, GLenum, const GLvoid*, GLsizei) final voidglShaderSource(int shader, String[] string, IntBuffer length) SeeQOpenGLFunctions_4_3_Compatibility::glShaderSource(GLuint, GLsizei, const GLchar*const*, const GLint*) final voidglShaderStorageBlockBinding(int program, int storageBlockIndex, int storageBlockBinding) SeeQOpenGLFunctions_4_3_Compatibility::glShaderStorageBlockBinding(GLuint, GLuint, GLuint) final voidglStencilFunc(int func, int ref, int mask) SeeQOpenGLFunctions_4_3_Compatibility::glStencilFunc(GLenum, GLint, GLuint) final voidglStencilFuncSeparate(int face, int func, int ref, int mask) SeeQOpenGLFunctions_4_3_Compatibility::glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint) final voidglStencilMask(int mask) SeeQOpenGLFunctions_4_3_Compatibility::glStencilMask(GLuint) final voidglStencilMaskSeparate(int face, int mask) SeeQOpenGLFunctions_4_3_Compatibility::glStencilMaskSeparate(GLenum, GLuint) final voidglStencilOp(int fail, int zfail, int zpass) SeeQOpenGLFunctions_4_3_Compatibility::glStencilOp(GLenum, GLenum, GLenum) final voidglStencilOpSeparate(int face, int sfail, int dpfail, int dppass) SeeQOpenGLFunctions_4_3_Compatibility::glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum) final voidglTexBuffer(int target, int internalformat, int buffer) SeeQOpenGLFunctions_4_3_Compatibility::glTexBuffer(GLenum, GLenum, GLuint) final voidglTexBufferRange(int target, int internalformat, int buffer, long offset, long size) SeeQOpenGLFunctions_4_3_Compatibility::glTexBufferRange(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr) final voidglTexCoord1d(double s) SeeQOpenGLFunctions_4_3_Compatibility::glTexCoord1d(GLdouble) final voidglTexCoord1dv(double[] v) SeeQOpenGLFunctions_4_3_Compatibility::glTexCoord1dv(const GLdouble*) final voidglTexCoord1f(float s) SeeQOpenGLFunctions_4_3_Compatibility::glTexCoord1f(GLfloat) final voidglTexCoord1fv(float[] v) SeeQOpenGLFunctions_4_3_Compatibility::glTexCoord1fv(const GLfloat*) final voidglTexCoord1i(int s) SeeQOpenGLFunctions_4_3_Compatibility::glTexCoord1i(GLint) final voidglTexCoord1iv(int[] v) SeeQOpenGLFunctions_4_3_Compatibility::glTexCoord1iv(const GLint*) final voidglTexCoord1s(short s) SeeQOpenGLFunctions_4_3_Compatibility::glTexCoord1s(GLshort) final voidglTexCoord1sv(short[] v) SeeQOpenGLFunctions_4_3_Compatibility::glTexCoord1sv(const GLshort*) final voidglTexCoord2d(double s, double t) SeeQOpenGLFunctions_4_3_Compatibility::glTexCoord2d(GLdouble, GLdouble) final voidglTexCoord2dv(double[] v) SeeQOpenGLFunctions_4_3_Compatibility::glTexCoord2dv(const GLdouble*) final voidglTexCoord2f(float s, float t) SeeQOpenGLFunctions_4_3_Compatibility::glTexCoord2f(GLfloat, GLfloat) final voidglTexCoord2fv(float[] v) SeeQOpenGLFunctions_4_3_Compatibility::glTexCoord2fv(const GLfloat*) final voidglTexCoord2i(int s, int t) SeeQOpenGLFunctions_4_3_Compatibility::glTexCoord2i(GLint, GLint) final voidglTexCoord2iv(int[] v) SeeQOpenGLFunctions_4_3_Compatibility::glTexCoord2iv(const GLint*) final voidglTexCoord2s(short s, short t) SeeQOpenGLFunctions_4_3_Compatibility::glTexCoord2s(GLshort, GLshort) final voidglTexCoord2sv(short[] v) SeeQOpenGLFunctions_4_3_Compatibility::glTexCoord2sv(const GLshort*) final voidglTexCoord3d(double s, double t, double r) SeeQOpenGLFunctions_4_3_Compatibility::glTexCoord3d(GLdouble, GLdouble, GLdouble) final voidglTexCoord3dv(double[] v) SeeQOpenGLFunctions_4_3_Compatibility::glTexCoord3dv(const GLdouble*) final voidglTexCoord3f(float s, float t, float r) SeeQOpenGLFunctions_4_3_Compatibility::glTexCoord3f(GLfloat, GLfloat, GLfloat) final voidglTexCoord3fv(float[] v) SeeQOpenGLFunctions_4_3_Compatibility::glTexCoord3fv(const GLfloat*) final voidglTexCoord3i(int s, int t, int r) SeeQOpenGLFunctions_4_3_Compatibility::glTexCoord3i(GLint, GLint, GLint) final voidglTexCoord3iv(int[] v) SeeQOpenGLFunctions_4_3_Compatibility::glTexCoord3iv(const GLint*) final voidglTexCoord3s(short s, short t, short r) SeeQOpenGLFunctions_4_3_Compatibility::glTexCoord3s(GLshort, GLshort, GLshort) final voidglTexCoord3sv(short[] v) SeeQOpenGLFunctions_4_3_Compatibility::glTexCoord3sv(const GLshort*) final voidglTexCoord4d(double s, double t, double r, double q) SeeQOpenGLFunctions_4_3_Compatibility::glTexCoord4d(GLdouble, GLdouble, GLdouble, GLdouble) final voidglTexCoord4dv(double[] v) SeeQOpenGLFunctions_4_3_Compatibility::glTexCoord4dv(const GLdouble*) final voidglTexCoord4f(float s, float t, float r, float q) SeeQOpenGLFunctions_4_3_Compatibility::glTexCoord4f(GLfloat, GLfloat, GLfloat, GLfloat) final voidglTexCoord4fv(float[] v) SeeQOpenGLFunctions_4_3_Compatibility::glTexCoord4fv(const GLfloat*) final voidglTexCoord4i(int s, int t, int r, int q) SeeQOpenGLFunctions_4_3_Compatibility::glTexCoord4i(GLint, GLint, GLint, GLint) final voidglTexCoord4iv(int[] v) SeeQOpenGLFunctions_4_3_Compatibility::glTexCoord4iv(const GLint*) final voidglTexCoord4s(short s, short t, short r, short q) SeeQOpenGLFunctions_4_3_Compatibility::glTexCoord4s(GLshort, GLshort, GLshort, GLshort) final voidglTexCoord4sv(short[] v) SeeQOpenGLFunctions_4_3_Compatibility::glTexCoord4sv(const GLshort*) final voidglTexCoordP1ui(int type, int coords) SeeQOpenGLFunctions_4_3_Compatibility::glTexCoordP1ui(GLenum, GLuint) final voidglTexCoordP1uiv(int type, IntBuffer coords) SeeQOpenGLFunctions_4_3_Compatibility::glTexCoordP1uiv(GLenum, const GLuint*) final voidglTexCoordP2ui(int type, int coords) SeeQOpenGLFunctions_4_3_Compatibility::glTexCoordP2ui(GLenum, GLuint) final voidglTexCoordP2uiv(int type, IntBuffer coords) SeeQOpenGLFunctions_4_3_Compatibility::glTexCoordP2uiv(GLenum, const GLuint*) final voidglTexCoordP3ui(int type, int coords) SeeQOpenGLFunctions_4_3_Compatibility::glTexCoordP3ui(GLenum, GLuint) final voidglTexCoordP3uiv(int type, IntBuffer coords) SeeQOpenGLFunctions_4_3_Compatibility::glTexCoordP3uiv(GLenum, const GLuint*) final voidglTexCoordP4ui(int type, int coords) SeeQOpenGLFunctions_4_3_Compatibility::glTexCoordP4ui(GLenum, GLuint) final voidglTexCoordP4uiv(int type, IntBuffer coords) SeeQOpenGLFunctions_4_3_Compatibility::glTexCoordP4uiv(GLenum, const GLuint*) final voidglTexCoordPointer(int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_4_3_Compatibility::glTexCoordPointer(GLint, GLenum, GLsizei, const GLvoid*) final voidglTexEnvf(int target, int pname, float param) SeeQOpenGLFunctions_4_3_Compatibility::glTexEnvf(GLenum, GLenum, GLfloat) final voidglTexEnvfv(int target, int pname, float[] params) SeeQOpenGLFunctions_4_3_Compatibility::glTexEnvfv(GLenum, GLenum, const GLfloat*) final voidglTexEnvi(int target, int pname, int param) SeeQOpenGLFunctions_4_3_Compatibility::glTexEnvi(GLenum, GLenum, GLint) final voidglTexEnviv(int target, int pname, int[] params) SeeQOpenGLFunctions_4_3_Compatibility::glTexEnviv(GLenum, GLenum, const GLint*) final voidglTexGend(int coord, int pname, double param) SeeQOpenGLFunctions_4_3_Compatibility::glTexGend(GLenum, GLenum, GLdouble) final voidglTexGendv(int coord, int pname, double[] params) SeeQOpenGLFunctions_4_3_Compatibility::glTexGendv(GLenum, GLenum, const GLdouble*) final voidglTexGenf(int coord, int pname, float param) SeeQOpenGLFunctions_4_3_Compatibility::glTexGenf(GLenum, GLenum, GLfloat) final voidglTexGenfv(int coord, int pname, float[] params) SeeQOpenGLFunctions_4_3_Compatibility::glTexGenfv(GLenum, GLenum, const GLfloat*) final voidglTexGeni(int coord, int pname, int param) SeeQOpenGLFunctions_4_3_Compatibility::glTexGeni(GLenum, GLenum, GLint) final voidglTexGeniv(int coord, int pname, int[] params) SeeQOpenGLFunctions_4_3_Compatibility::glTexGeniv(GLenum, GLenum, const GLint*) final voidglTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_3_Compatibility::glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final voidglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_3_Compatibility::glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final voidglTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) SeeQOpenGLFunctions_4_3_Compatibility::glTexImage2DMultisample(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean) final voidglTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_3_Compatibility::glTexImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final voidglTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) SeeQOpenGLFunctions_4_3_Compatibility::glTexImage3DMultisample(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) final voidglTexParameterf(int target, int pname, float param) SeeQOpenGLFunctions_4_3_Compatibility::glTexParameterf(GLenum, GLenum, GLfloat) final voidglTexParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glTexParameterfv(GLenum, GLenum, const GLfloat*) final voidglTexParameteri(int target, int pname, int param) SeeQOpenGLFunctions_4_3_Compatibility::glTexParameteri(GLenum, GLenum, GLint) final voidglTexParameterIiv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glTexParameterIiv(GLenum, GLenum, const GLint*) final voidglTexParameterIuiv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glTexParameterIuiv(GLenum, GLenum, const GLuint*) final voidglTexParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Compatibility::glTexParameteriv(GLenum, GLenum, const GLint*) final voidglTexStorage1D(int target, int levels, int internalformat, int width) SeeQOpenGLFunctions_4_3_Compatibility::glTexStorage1D(GLenum, GLsizei, GLenum, GLsizei) final voidglTexStorage2D(int target, int levels, int internalformat, int width, int height) SeeQOpenGLFunctions_4_3_Compatibility::glTexStorage2D(GLenum, GLsizei, GLenum, GLsizei, GLsizei) final voidglTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) SeeQOpenGLFunctions_4_3_Compatibility::glTexStorage2DMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) final voidglTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth) SeeQOpenGLFunctions_4_3_Compatibility::glTexStorage3D(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) final voidglTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) SeeQOpenGLFunctions_4_3_Compatibility::glTexStorage3DMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) final voidglTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_3_Compatibility::glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid*) final voidglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_3_Compatibility::glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final voidglTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_3_Compatibility::glTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final voidglTextureView(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers) SeeQOpenGLFunctions_4_3_Compatibility::glTextureView(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint) final voidglTransformFeedbackVaryings(int program, String[] varyings, int bufferMode) SeeQOpenGLFunctions_4_3_Compatibility::glTransformFeedbackVaryings(GLuint, GLsizei, const GLchar*const*, GLenum) final voidglTranslated(double x, double y, double z) SeeQOpenGLFunctions_4_3_Compatibility::glTranslated(GLdouble, GLdouble, GLdouble) final voidglTranslatef(float x, float y, float z) SeeQOpenGLFunctions_4_3_Compatibility::glTranslatef(GLfloat, GLfloat, GLfloat) final voidglUniform1d(int location, double x) SeeQOpenGLFunctions_4_3_Compatibility::glUniform1d(GLint, GLdouble) final voidglUniform1dv(int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glUniform1dv(GLint, GLsizei, const GLdouble*) final voidglUniform1f(int location, float v0) SeeQOpenGLFunctions_4_3_Compatibility::glUniform1f(GLint, GLfloat) final voidglUniform1fv(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glUniform1fv(GLint, GLsizei, const GLfloat*) final voidglUniform1i(int location, int v0) SeeQOpenGLFunctions_4_3_Compatibility::glUniform1i(GLint, GLint) final voidglUniform1iv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glUniform1iv(GLint, GLsizei, const GLint*) final voidglUniform1ui(int location, int v0) SeeQOpenGLFunctions_4_3_Compatibility::glUniform1ui(GLint, GLuint) final voidglUniform1uiv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glUniform1uiv(GLint, GLsizei, const GLuint*) final voidglUniform2d(int location, double x, double y) SeeQOpenGLFunctions_4_3_Compatibility::glUniform2d(GLint, GLdouble, GLdouble) final voidglUniform2dv(int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glUniform2dv(GLint, GLsizei, const GLdouble*) final voidglUniform2f(int location, float v0, float v1) SeeQOpenGLFunctions_4_3_Compatibility::glUniform2f(GLint, GLfloat, GLfloat) final voidglUniform2fv(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glUniform2fv(GLint, GLsizei, const GLfloat*) final voidglUniform2i(int location, int v0, int v1) SeeQOpenGLFunctions_4_3_Compatibility::glUniform2i(GLint, GLint, GLint) final voidglUniform2iv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glUniform2iv(GLint, GLsizei, const GLint*) final voidglUniform2ui(int location, int v0, int v1) SeeQOpenGLFunctions_4_3_Compatibility::glUniform2ui(GLint, GLuint, GLuint) final voidglUniform2uiv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glUniform2uiv(GLint, GLsizei, const GLuint*) final voidglUniform3d(int location, double x, double y, double z) SeeQOpenGLFunctions_4_3_Compatibility::glUniform3d(GLint, GLdouble, GLdouble, GLdouble) final voidglUniform3dv(int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glUniform3dv(GLint, GLsizei, const GLdouble*) final voidglUniform3f(int location, float v0, float v1, float v2) SeeQOpenGLFunctions_4_3_Compatibility::glUniform3f(GLint, GLfloat, GLfloat, GLfloat) final voidglUniform3fv(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glUniform3fv(GLint, GLsizei, const GLfloat*) final voidglUniform3i(int location, int v0, int v1, int v2) SeeQOpenGLFunctions_4_3_Compatibility::glUniform3i(GLint, GLint, GLint, GLint) final voidglUniform3iv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glUniform3iv(GLint, GLsizei, const GLint*) final voidglUniform3ui(int location, int v0, int v1, int v2) SeeQOpenGLFunctions_4_3_Compatibility::glUniform3ui(GLint, GLuint, GLuint, GLuint) final voidglUniform3uiv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glUniform3uiv(GLint, GLsizei, const GLuint*) final voidglUniform4d(int location, double x, double y, double z, double w) SeeQOpenGLFunctions_4_3_Compatibility::glUniform4d(GLint, GLdouble, GLdouble, GLdouble, GLdouble) final voidglUniform4dv(int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glUniform4dv(GLint, GLsizei, const GLdouble*) final voidglUniform4f(int location, float v0, float v1, float v2, float v3) SeeQOpenGLFunctions_4_3_Compatibility::glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat) final voidglUniform4fv(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glUniform4fv(GLint, GLsizei, const GLfloat*) final voidglUniform4i(int location, int v0, int v1, int v2, int v3) SeeQOpenGLFunctions_4_3_Compatibility::glUniform4i(GLint, GLint, GLint, GLint, GLint) final voidglUniform4iv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glUniform4iv(GLint, GLsizei, const GLint*) final voidglUniform4ui(int location, int v0, int v1, int v2, int v3) SeeQOpenGLFunctions_4_3_Compatibility::glUniform4ui(GLint, GLuint, GLuint, GLuint, GLuint) final voidglUniform4uiv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glUniform4uiv(GLint, GLsizei, const GLuint*) final voidglUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) SeeQOpenGLFunctions_4_3_Compatibility::glUniformBlockBinding(GLuint, GLuint, GLuint) final voidglUniformMatrix2dv(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glUniformMatrix2dv(GLint, GLsizei, GLboolean, const GLdouble*) final voidglUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix2x3dv(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glUniformMatrix2x3dv(GLint, GLsizei, GLboolean, const GLdouble*) final voidglUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glUniformMatrix2x3fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix2x4dv(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glUniformMatrix2x4dv(GLint, GLsizei, GLboolean, const GLdouble*) final voidglUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glUniformMatrix2x4fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix3dv(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glUniformMatrix3dv(GLint, GLsizei, GLboolean, const GLdouble*) final voidglUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix3x2dv(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glUniformMatrix3x2dv(GLint, GLsizei, GLboolean, const GLdouble*) final voidglUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glUniformMatrix3x2fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix3x4dv(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glUniformMatrix3x4dv(GLint, GLsizei, GLboolean, const GLdouble*) final voidglUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glUniformMatrix3x4fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix4dv(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glUniformMatrix4dv(GLint, GLsizei, GLboolean, const GLdouble*) final voidglUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix4x2dv(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glUniformMatrix4x2dv(GLint, GLsizei, GLboolean, const GLdouble*) final voidglUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glUniformMatrix4x2fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix4x3dv(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glUniformMatrix4x3dv(GLint, GLsizei, GLboolean, const GLdouble*) final voidglUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glUniformMatrix4x3fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices) SeeQOpenGLFunctions_4_3_Compatibility::glUniformSubroutinesuiv(GLenum, GLsizei, const GLuint*) final booleanglUnmapBuffer(int target) SeeQOpenGLFunctions_4_3_Compatibility::glUnmapBuffer(GLenum) final voidglUseProgram(int program) SeeQOpenGLFunctions_4_3_Compatibility::glUseProgram(GLuint) final voidglUseProgramStages(int pipeline, int stages, int program) SeeQOpenGLFunctions_4_3_Compatibility::glUseProgramStages(GLuint, GLbitfield, GLuint) final voidglValidateProgram(int program) SeeQOpenGLFunctions_4_3_Compatibility::glValidateProgram(GLuint) final voidglValidateProgramPipeline(int pipeline) SeeQOpenGLFunctions_4_3_Compatibility::glValidateProgramPipeline(GLuint) final voidglVertex2d(double x, double y) SeeQOpenGLFunctions_4_3_Compatibility::glVertex2d(GLdouble, GLdouble) final voidglVertex2dv(double[] v) SeeQOpenGLFunctions_4_3_Compatibility::glVertex2dv(const GLdouble*) final voidglVertex2f(float x, float y) SeeQOpenGLFunctions_4_3_Compatibility::glVertex2f(GLfloat, GLfloat) final voidglVertex2fv(float[] v) SeeQOpenGLFunctions_4_3_Compatibility::glVertex2fv(const GLfloat*) final voidglVertex2i(int x, int y) SeeQOpenGLFunctions_4_3_Compatibility::glVertex2i(GLint, GLint) final voidglVertex2iv(int[] v) SeeQOpenGLFunctions_4_3_Compatibility::glVertex2iv(const GLint*) final voidglVertex2s(short x, short y) SeeQOpenGLFunctions_4_3_Compatibility::glVertex2s(GLshort, GLshort) final voidglVertex2sv(short[] v) SeeQOpenGLFunctions_4_3_Compatibility::glVertex2sv(const GLshort*) final voidglVertex3d(double x, double y, double z) SeeQOpenGLFunctions_4_3_Compatibility::glVertex3d(GLdouble, GLdouble, GLdouble) final voidglVertex3dv(double[] v) SeeQOpenGLFunctions_4_3_Compatibility::glVertex3dv(const GLdouble*) final voidglVertex3f(float x, float y, float z) SeeQOpenGLFunctions_4_3_Compatibility::glVertex3f(GLfloat, GLfloat, GLfloat) final voidglVertex3fv(float[] v) SeeQOpenGLFunctions_4_3_Compatibility::glVertex3fv(const GLfloat*) final voidglVertex3i(int x, int y, int z) SeeQOpenGLFunctions_4_3_Compatibility::glVertex3i(GLint, GLint, GLint) final voidglVertex3iv(int[] v) SeeQOpenGLFunctions_4_3_Compatibility::glVertex3iv(const GLint*) final voidglVertex3s(short x, short y, short z) SeeQOpenGLFunctions_4_3_Compatibility::glVertex3s(GLshort, GLshort, GLshort) final voidglVertex3sv(short[] v) SeeQOpenGLFunctions_4_3_Compatibility::glVertex3sv(const GLshort*) final voidglVertex4d(double x, double y, double z, double w) SeeQOpenGLFunctions_4_3_Compatibility::glVertex4d(GLdouble, GLdouble, GLdouble, GLdouble) final voidglVertex4dv(double[] v) SeeQOpenGLFunctions_4_3_Compatibility::glVertex4dv(const GLdouble*) final voidglVertex4f(float x, float y, float z, float w) SeeQOpenGLFunctions_4_3_Compatibility::glVertex4f(GLfloat, GLfloat, GLfloat, GLfloat) final voidglVertex4fv(float[] v) SeeQOpenGLFunctions_4_3_Compatibility::glVertex4fv(const GLfloat*) final voidglVertex4i(int x, int y, int z, int w) SeeQOpenGLFunctions_4_3_Compatibility::glVertex4i(GLint, GLint, GLint, GLint) final voidglVertex4iv(int[] v) SeeQOpenGLFunctions_4_3_Compatibility::glVertex4iv(const GLint*) final voidglVertex4s(short x, short y, short z, short w) SeeQOpenGLFunctions_4_3_Compatibility::glVertex4s(GLshort, GLshort, GLshort, GLshort) final voidglVertex4sv(short[] v) SeeQOpenGLFunctions_4_3_Compatibility::glVertex4sv(const GLshort*) final voidglVertexAttrib1d(int index, double x) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttrib1d(GLuint, GLdouble) final voidglVertexAttrib1dv(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttrib1dv(GLuint, const GLdouble*) final voidglVertexAttrib1f(int index, float x) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttrib1f(GLuint, GLfloat) final voidglVertexAttrib1fv(int index, FloatBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttrib1fv(GLuint, const GLfloat*) final voidglVertexAttrib1s(int index, short x) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttrib1s(GLuint, GLshort) final voidglVertexAttrib1sv(int index, ShortBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttrib1sv(GLuint, const GLshort*) final voidglVertexAttrib2d(int index, double x, double y) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttrib2d(GLuint, GLdouble, GLdouble) final voidglVertexAttrib2dv(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttrib2dv(GLuint, const GLdouble*) final voidglVertexAttrib2f(int index, float x, float y) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttrib2f(GLuint, GLfloat, GLfloat) final voidglVertexAttrib2fv(int index, FloatBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttrib2fv(GLuint, const GLfloat*) final voidglVertexAttrib2s(int index, short x, short y) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttrib2s(GLuint, GLshort, GLshort) final voidglVertexAttrib2sv(int index, ShortBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttrib2sv(GLuint, const GLshort*) final voidglVertexAttrib3d(int index, double x, double y, double z) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttrib3d(GLuint, GLdouble, GLdouble, GLdouble) final voidglVertexAttrib3dv(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttrib3dv(GLuint, const GLdouble*) final voidglVertexAttrib3f(int index, float x, float y, float z) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttrib3f(GLuint, GLfloat, GLfloat, GLfloat) final voidglVertexAttrib3fv(int index, FloatBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttrib3fv(GLuint, const GLfloat*) final voidglVertexAttrib3s(int index, short x, short y, short z) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttrib3s(GLuint, GLshort, GLshort, GLshort) final voidglVertexAttrib3sv(int index, ShortBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttrib3sv(GLuint, const GLshort*) final voidglVertexAttrib4bv(int index, ByteBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttrib4bv(GLuint, const GLbyte*) final voidglVertexAttrib4d(int index, double x, double y, double z, double w) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttrib4d(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) final voidglVertexAttrib4dv(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttrib4dv(GLuint, const GLdouble*) final voidglVertexAttrib4f(int index, float x, float y, float z, float w) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttrib4f(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) final voidglVertexAttrib4fv(int index, FloatBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttrib4fv(GLuint, const GLfloat*) final voidglVertexAttrib4iv(int index, IntBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttrib4iv(GLuint, const GLint*) final voidglVertexAttrib4Nbv(int index, ByteBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttrib4Nbv(GLuint, const GLbyte*) final voidglVertexAttrib4Niv(int index, IntBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttrib4Niv(GLuint, const GLint*) final voidglVertexAttrib4Nsv(int index, ShortBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttrib4Nsv(GLuint, const GLshort*) final voidglVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttrib4Nub(GLuint, GLubyte, GLubyte, GLubyte, GLubyte) final voidglVertexAttrib4Nubv(int index, ByteBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttrib4Nubv(GLuint, const GLubyte*) final voidglVertexAttrib4Nuiv(int index, IntBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttrib4Nuiv(GLuint, const GLuint*) final voidglVertexAttrib4Nusv(int index, ShortBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttrib4Nusv(GLuint, const GLushort*) final voidglVertexAttrib4s(int index, short x, short y, short z, short w) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttrib4s(GLuint, GLshort, GLshort, GLshort, GLshort) final voidglVertexAttrib4sv(int index, ShortBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttrib4sv(GLuint, const GLshort*) final voidglVertexAttrib4ubv(int index, ByteBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttrib4ubv(GLuint, const GLubyte*) final voidglVertexAttrib4uiv(int index, IntBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttrib4uiv(GLuint, const GLuint*) final voidglVertexAttrib4usv(int index, ShortBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttrib4usv(GLuint, const GLushort*) final voidglVertexAttribBinding(int attribindex, int bindingindex) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttribBinding(GLuint, GLuint) final voidglVertexAttribDivisor(int index, int divisor) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttribDivisor(GLuint, GLuint) final voidglVertexAttribFormat(int attribindex, int size, int type, boolean normalized, int relativeoffset) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttribFormat(GLuint, GLint, GLenum, GLboolean, GLuint) final voidglVertexAttribI1i(int index, int x) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttribI1i(GLuint, GLint) final voidglVertexAttribI1iv(int index, IntBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttribI1iv(GLuint, const GLint*) final voidglVertexAttribI1ui(int index, int x) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttribI1ui(GLuint, GLuint) final voidglVertexAttribI1uiv(int index, IntBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttribI1uiv(GLuint, const GLuint*) final voidglVertexAttribI2i(int index, int x, int y) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttribI2i(GLuint, GLint, GLint) final voidglVertexAttribI2iv(int index, IntBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttribI2iv(GLuint, const GLint*) final voidglVertexAttribI2ui(int index, int x, int y) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttribI2ui(GLuint, GLuint, GLuint) final voidglVertexAttribI2uiv(int index, IntBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttribI2uiv(GLuint, const GLuint*) final voidglVertexAttribI3i(int index, int x, int y, int z) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttribI3i(GLuint, GLint, GLint, GLint) final voidglVertexAttribI3iv(int index, IntBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttribI3iv(GLuint, const GLint*) final voidglVertexAttribI3ui(int index, int x, int y, int z) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttribI3ui(GLuint, GLuint, GLuint, GLuint) final voidglVertexAttribI3uiv(int index, IntBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttribI3uiv(GLuint, const GLuint*) final voidglVertexAttribI4bv(int index, ByteBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttribI4bv(GLuint, const GLbyte*) final voidglVertexAttribI4i(int index, int x, int y, int z, int w) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttribI4i(GLuint, GLint, GLint, GLint, GLint) final voidglVertexAttribI4iv(int index, IntBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttribI4iv(GLuint, const GLint*) final voidglVertexAttribI4sv(int index, ShortBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttribI4sv(GLuint, const GLshort*) final voidglVertexAttribI4ubv(int index, ByteBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttribI4ubv(GLuint, const GLubyte*) final voidglVertexAttribI4ui(int index, int x, int y, int z, int w) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttribI4ui(GLuint, GLuint, GLuint, GLuint, GLuint) final voidglVertexAttribI4uiv(int index, IntBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttribI4uiv(GLuint, const GLuint*) final voidglVertexAttribI4usv(int index, ShortBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttribI4usv(GLuint, const GLushort*) final voidglVertexAttribIFormat(int attribindex, int size, int type, int relativeoffset) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttribIFormat(GLuint, GLint, GLenum, GLuint) final voidglVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttribIPointer(GLuint, GLint, GLenum, GLsizei, const GLvoid*) final voidglVertexAttribL1d(int index, double x) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttribL1d(GLuint, GLdouble) final voidglVertexAttribL1dv(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttribL1dv(GLuint, const GLdouble*) final voidglVertexAttribL2d(int index, double x, double y) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttribL2d(GLuint, GLdouble, GLdouble) final voidglVertexAttribL2dv(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttribL2dv(GLuint, const GLdouble*) final voidglVertexAttribL3d(int index, double x, double y, double z) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttribL3d(GLuint, GLdouble, GLdouble, GLdouble) final voidglVertexAttribL3dv(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttribL3dv(GLuint, const GLdouble*) final voidglVertexAttribL4d(int index, double x, double y, double z, double w) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttribL4d(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) final voidglVertexAttribL4dv(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttribL4dv(GLuint, const GLdouble*) final voidglVertexAttribLFormat(int attribindex, int size, int type, int relativeoffset) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttribLFormat(GLuint, GLint, GLenum, GLuint) final voidglVertexAttribLPointer(int index, int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttribLPointer(GLuint, GLint, GLenum, GLsizei, const GLvoid*) final voidglVertexAttribP1ui(int index, int type, boolean normalized, int value) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttribP1ui(GLuint, GLenum, GLboolean, GLuint) final voidglVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttribP1uiv(GLuint, GLenum, GLboolean, const GLuint*) final voidglVertexAttribP2ui(int index, int type, boolean normalized, int value) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttribP2ui(GLuint, GLenum, GLboolean, GLuint) final voidglVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttribP2uiv(GLuint, GLenum, GLboolean, const GLuint*) final voidglVertexAttribP3ui(int index, int type, boolean normalized, int value) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttribP3ui(GLuint, GLenum, GLboolean, GLuint) final voidglVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttribP3uiv(GLuint, GLenum, GLboolean, const GLuint*) final voidglVertexAttribP4ui(int index, int type, boolean normalized, int value) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttribP4ui(GLuint, GLenum, GLboolean, GLuint) final voidglVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttribP4uiv(GLuint, GLenum, GLboolean, const GLuint*) final voidglVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer) SeeQOpenGLFunctions_4_3_Compatibility::glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*) final voidglVertexBindingDivisor(int bindingindex, int divisor) SeeQOpenGLFunctions_4_3_Compatibility::glVertexBindingDivisor(GLuint, GLuint) final voidglVertexP2ui(int type, int value) SeeQOpenGLFunctions_4_3_Compatibility::glVertexP2ui(GLenum, GLuint) final voidglVertexP2uiv(int type, IntBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glVertexP2uiv(GLenum, const GLuint*) final voidglVertexP3ui(int type, int value) SeeQOpenGLFunctions_4_3_Compatibility::glVertexP3ui(GLenum, GLuint) final voidglVertexP3uiv(int type, IntBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glVertexP3uiv(GLenum, const GLuint*) final voidglVertexP4ui(int type, int value) SeeQOpenGLFunctions_4_3_Compatibility::glVertexP4ui(GLenum, GLuint) final voidglVertexP4uiv(int type, IntBuffer value) SeeQOpenGLFunctions_4_3_Compatibility::glVertexP4uiv(GLenum, const GLuint*) final voidglVertexPointer(int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_4_3_Compatibility::glVertexPointer(GLint, GLenum, GLsizei, const GLvoid*) final voidglViewport(int x, int y, int width, int height) SeeQOpenGLFunctions_4_3_Compatibility::glViewport(GLint, GLint, GLsizei, GLsizei) final voidglViewportArrayv(int first, int count, FloatBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glViewportArrayv(GLuint, GLsizei, const GLfloat*) final voidglViewportIndexedf(int index, float x, float y, float w, float h) SeeQOpenGLFunctions_4_3_Compatibility::glViewportIndexedf(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) final voidglViewportIndexedfv(int index, FloatBuffer v) SeeQOpenGLFunctions_4_3_Compatibility::glViewportIndexedfv(GLuint, const GLfloat*) final voidglWaitSync(io.qt.gui.gl.GLsync sync, int flags, long timeout) SeeQOpenGLFunctions_4_3_Compatibility::glWaitSync(GLsync, GLbitfield, GLuint64) final voidglWindowPos2d(double x, double y) SeeQOpenGLFunctions_4_3_Compatibility::glWindowPos2d(GLdouble, GLdouble) final voidSeeQOpenGLFunctions_4_3_Compatibility::glWindowPos2dv(const GLdouble*) final voidglWindowPos2f(float x, float y) SeeQOpenGLFunctions_4_3_Compatibility::glWindowPos2f(GLfloat, GLfloat) final voidSeeQOpenGLFunctions_4_3_Compatibility::glWindowPos2fv(const GLfloat*) final voidglWindowPos2i(int x, int y) SeeQOpenGLFunctions_4_3_Compatibility::glWindowPos2i(GLint, GLint) final voidSeeQOpenGLFunctions_4_3_Compatibility::glWindowPos2iv(const GLint*) final voidglWindowPos2s(short x, short y) SeeQOpenGLFunctions_4_3_Compatibility::glWindowPos2s(GLshort, GLshort) final voidSeeQOpenGLFunctions_4_3_Compatibility::glWindowPos2sv(const GLshort*) final voidglWindowPos3d(double x, double y, double z) SeeQOpenGLFunctions_4_3_Compatibility::glWindowPos3d(GLdouble, GLdouble, GLdouble) final voidSeeQOpenGLFunctions_4_3_Compatibility::glWindowPos3dv(const GLdouble*) final voidglWindowPos3f(float x, float y, float z) SeeQOpenGLFunctions_4_3_Compatibility::glWindowPos3f(GLfloat, GLfloat, GLfloat) final voidSeeQOpenGLFunctions_4_3_Compatibility::glWindowPos3fv(const GLfloat*) final voidglWindowPos3i(int x, int y, int z) SeeQOpenGLFunctions_4_3_Compatibility::glWindowPos3i(GLint, GLint, GLint) final voidSeeQOpenGLFunctions_4_3_Compatibility::glWindowPos3iv(const GLint*) final voidglWindowPos3s(short x, short y, short z) SeeQOpenGLFunctions_4_3_Compatibility::glWindowPos3s(GLshort, GLshort, GLshort) final voidSeeQOpenGLFunctions_4_3_Compatibility::glWindowPos3sv(const GLshort*) booleanSeeQAbstractOpenGLFunctions::initializeOpenGLFunctions() Methods inherited from class io.qt.opengl.QAbstractOpenGLFunctions
isInitialized, owningContext, setOwningContextMethods inherited from class io.qt.QtObject
dispose, equals, isDisposed
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Constructor Details
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QOpenGLFunctions_4_3_Compatibility
public QOpenGLFunctions_4_3_Compatibility()See
QOpenGLFunctions_4_3_Compatibility::QOpenGLFunctions_4_3_Compatibility()
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Method Details
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glAccum
@QtUninvokable public final void glAccum(int op, float value) See
QOpenGLFunctions_4_3_Compatibility::glAccum(GLenum, GLfloat) -
glActiveShaderProgram
@QtUninvokable public final void glActiveShaderProgram(int pipeline, int program) See
QOpenGLFunctions_4_3_Compatibility::glActiveShaderProgram(GLuint, GLuint) -
glActiveTexture
@QtUninvokable public final void glActiveTexture(int texture) See
QOpenGLFunctions_4_3_Compatibility::glActiveTexture(GLenum) -
glAlphaFunc
@QtUninvokable public final void glAlphaFunc(int func, float ref) See
QOpenGLFunctions_4_3_Compatibility::glAlphaFunc(GLenum, GLfloat) -
glAreTexturesResident
See
QOpenGLFunctions_4_3_Compatibility::glAreTexturesResident(GLsizei, const GLuint*, GLboolean*) -
glArrayElement
@QtUninvokable public final void glArrayElement(int i) See
QOpenGLFunctions_4_3_Compatibility::glArrayElement(GLint) -
glAttachShader
@QtUninvokable public final void glAttachShader(int program, int shader) See
QOpenGLFunctions_4_3_Compatibility::glAttachShader(GLuint, GLuint) -
glBegin
@QtUninvokable public final void glBegin(int mode) See
QOpenGLFunctions_4_3_Compatibility::glBegin(GLenum) -
glBeginConditionalRender
@QtUninvokable public final void glBeginConditionalRender(int id, int mode) See
QOpenGLFunctions_4_3_Compatibility::glBeginConditionalRender(GLuint, GLenum) -
glBeginQuery
@QtUninvokable public final void glBeginQuery(int target, int id) See
QOpenGLFunctions_4_3_Compatibility::glBeginQuery(GLenum, GLuint) -
glBeginQueryIndexed
@QtUninvokable public final void glBeginQueryIndexed(int target, int index, int id) See
QOpenGLFunctions_4_3_Compatibility::glBeginQueryIndexed(GLenum, GLuint, GLuint) -
glBeginTransformFeedback
@QtUninvokable public final void glBeginTransformFeedback(int primitiveMode) See
QOpenGLFunctions_4_3_Compatibility::glBeginTransformFeedback(GLenum) -
glBindAttribLocation
See
QOpenGLFunctions_4_3_Compatibility::glBindAttribLocation(GLuint, GLuint, const GLchar*) -
glBindBuffer
@QtUninvokable public final void glBindBuffer(int target, int buffer) See
QOpenGLFunctions_4_3_Compatibility::glBindBuffer(GLenum, GLuint) -
glBindBufferBase
@QtUninvokable public final void glBindBufferBase(int target, int index, int buffer) See
QOpenGLFunctions_4_3_Compatibility::glBindBufferBase(GLenum, GLuint, GLuint) -
glBindBufferRange
@QtUninvokable public final void glBindBufferRange(int target, int index, int buffer, long offset, long size) See
QOpenGLFunctions_4_3_Compatibility::glBindBufferRange(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) -
glBindFragDataLocation
See
QOpenGLFunctions_4_3_Compatibility::glBindFragDataLocation(GLuint, GLuint, const GLchar*) -
glBindFragDataLocationIndexed
@QtUninvokable public final void glBindFragDataLocationIndexed(int program, int colorNumber, int index, CharBuffer name) See
QOpenGLFunctions_4_3_Compatibility::glBindFragDataLocationIndexed(GLuint, GLuint, GLuint, const GLchar*) -
glBindFramebuffer
@QtUninvokable public final void glBindFramebuffer(int target, int framebuffer) See
QOpenGLFunctions_4_3_Compatibility::glBindFramebuffer(GLenum, GLuint) -
glBindImageTexture
@QtUninvokable public final void glBindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format) See
QOpenGLFunctions_4_3_Compatibility::glBindImageTexture(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum) -
glBindProgramPipeline
@QtUninvokable public final void glBindProgramPipeline(int pipeline) See
QOpenGLFunctions_4_3_Compatibility::glBindProgramPipeline(GLuint) -
glBindRenderbuffer
@QtUninvokable public final void glBindRenderbuffer(int target, int renderbuffer) See
QOpenGLFunctions_4_3_Compatibility::glBindRenderbuffer(GLenum, GLuint) -
glBindSampler
@QtUninvokable public final void glBindSampler(int unit, int sampler) See
QOpenGLFunctions_4_3_Compatibility::glBindSampler(GLuint, GLuint) -
glBindTexture
@QtUninvokable public final void glBindTexture(int target, int texture) See
QOpenGLFunctions_4_3_Compatibility::glBindTexture(GLenum, GLuint) -
glBindTransformFeedback
@QtUninvokable public final void glBindTransformFeedback(int target, int id) See
QOpenGLFunctions_4_3_Compatibility::glBindTransformFeedback(GLenum, GLuint) -
glBindVertexArray
@QtUninvokable public final void glBindVertexArray(int array) See
QOpenGLFunctions_4_3_Compatibility::glBindVertexArray(GLuint) -
glBindVertexBuffer
@QtUninvokable public final void glBindVertexBuffer(int bindingindex, int buffer, long offset, int stride) See
QOpenGLFunctions_4_3_Compatibility::glBindVertexBuffer(GLuint, GLuint, GLintptr, GLsizei) -
glBitmap
@QtUninvokable public final void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap) See
QOpenGLFunctions_4_3_Compatibility::glBitmap(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte*) -
glBlendColor
@QtUninvokable public final void glBlendColor(float red, float green, float blue, float alpha) See
QOpenGLFunctions_4_3_Compatibility::glBlendColor(GLfloat, GLfloat, GLfloat, GLfloat) -
glBlendEquation
@QtUninvokable public final void glBlendEquation(int mode) See
QOpenGLFunctions_4_3_Compatibility::glBlendEquation(GLenum) -
glBlendEquationSeparate
@QtUninvokable public final void glBlendEquationSeparate(int modeRGB, int modeAlpha) See
QOpenGLFunctions_4_3_Compatibility::glBlendEquationSeparate(GLenum, GLenum) -
glBlendEquationSeparatei
@QtUninvokable public final void glBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha) See
QOpenGLFunctions_4_3_Compatibility::glBlendEquationSeparatei(GLuint, GLenum, GLenum) -
glBlendEquationi
@QtUninvokable public final void glBlendEquationi(int buf, int mode) See
QOpenGLFunctions_4_3_Compatibility::glBlendEquationi(GLuint, GLenum) -
glBlendFunc
@QtUninvokable public final void glBlendFunc(int sfactor, int dfactor) See
QOpenGLFunctions_4_3_Compatibility::glBlendFunc(GLenum, GLenum) -
glBlendFuncSeparate
@QtUninvokable public final void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) See
QOpenGLFunctions_4_3_Compatibility::glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum) -
glBlendFuncSeparatei
@QtUninvokable public final void glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) See
QOpenGLFunctions_4_3_Compatibility::glBlendFuncSeparatei(GLuint, GLenum, GLenum, GLenum, GLenum) -
glBlendFunci
@QtUninvokable public final void glBlendFunci(int buf, int src, int dst) See
QOpenGLFunctions_4_3_Compatibility::glBlendFunci(GLuint, GLenum, GLenum) -
glBlitFramebuffer
@QtUninvokable public final void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) See
QOpenGLFunctions_4_3_Compatibility::glBlitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) -
glBufferData
See
QOpenGLFunctions_4_3_Compatibility::glBufferData(GLenum, GLsizeiptr, const GLvoid*, GLenum) -
glBufferSubData
See
QOpenGLFunctions_4_3_Compatibility::glBufferSubData(GLenum, GLintptr, GLsizeiptr, const GLvoid*) -
glCallList
@QtUninvokable public final void glCallList(int list) See
QOpenGLFunctions_4_3_Compatibility::glCallList(GLuint) -
glCallLists
See
QOpenGLFunctions_4_3_Compatibility::glCallLists(GLsizei, GLenum, const GLvoid*) -
glCheckFramebufferStatus
@QtUninvokable public final int glCheckFramebufferStatus(int target) See
QOpenGLFunctions_4_3_Compatibility::glCheckFramebufferStatus(GLenum) -
glClampColor
@QtUninvokable public final void glClampColor(int target, int clamp) See
QOpenGLFunctions_4_3_Compatibility::glClampColor(GLenum, GLenum) -
glClear
@QtUninvokable public final void glClear(int mask) See
QOpenGLFunctions_4_3_Compatibility::glClear(GLbitfield) -
glClearAccum
@QtUninvokable public final void glClearAccum(float red, float green, float blue, float alpha) See
QOpenGLFunctions_4_3_Compatibility::glClearAccum(GLfloat, GLfloat, GLfloat, GLfloat) -
glClearBufferData
@QtUninvokable public final void glClearBufferData(int target, int internalformat, int format, int type, Buffer data) See
QOpenGLFunctions_4_3_Compatibility::glClearBufferData(GLenum, GLenum, GLenum, GLenum, const void*) -
glClearBufferSubData
@QtUninvokable public final void glClearBufferSubData(int target, int internalformat, long offset, long size, int format, int type, Buffer data) See
QOpenGLFunctions_4_3_Compatibility::glClearBufferSubData(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void*) -
glClearBufferfi
@QtUninvokable public final void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) See
QOpenGLFunctions_4_3_Compatibility::glClearBufferfi(GLenum, GLint, GLfloat, GLint) -
glClearBufferfv
See
QOpenGLFunctions_4_3_Compatibility::glClearBufferfv(GLenum, GLint, const GLfloat*) -
glClearBufferiv
See
QOpenGLFunctions_4_3_Compatibility::glClearBufferiv(GLenum, GLint, const GLint*) -
glClearBufferuiv
See
QOpenGLFunctions_4_3_Compatibility::glClearBufferuiv(GLenum, GLint, const GLuint*) -
glClearColor
@QtUninvokable public final void glClearColor(float red, float green, float blue, float alpha) See
QOpenGLFunctions_4_3_Compatibility::glClearColor(GLfloat, GLfloat, GLfloat, GLfloat) -
glClearDepth
@QtUninvokable public final void glClearDepth(double depth) See
QOpenGLFunctions_4_3_Compatibility::glClearDepth(GLdouble) -
glClearDepthf
@QtUninvokable public final void glClearDepthf(float dd) See
QOpenGLFunctions_4_3_Compatibility::glClearDepthf(GLfloat) -
glClearIndex
@QtUninvokable public final void glClearIndex(float c) See
QOpenGLFunctions_4_3_Compatibility::glClearIndex(GLfloat) -
glClearStencil
@QtUninvokable public final void glClearStencil(int s) See
QOpenGLFunctions_4_3_Compatibility::glClearStencil(GLint) -
glClientActiveTexture
@QtUninvokable public final void glClientActiveTexture(int texture) See
QOpenGLFunctions_4_3_Compatibility::glClientActiveTexture(GLenum) -
glClientWaitSync
@QtUninvokable public final int glClientWaitSync(io.qt.gui.gl.GLsync sync, int flags, long timeout) See
QOpenGLFunctions_4_3_Compatibility::glClientWaitSync(GLsync, GLbitfield, GLuint64) -
glClipPlane
@QtUninvokable public final void glClipPlane(int plane, double[] equation) See
QOpenGLFunctions_4_3_Compatibility::glClipPlane(GLenum, const GLdouble*) -
glColor3b
@QtUninvokable public final void glColor3b(byte red, byte green, byte blue) See
QOpenGLFunctions_4_3_Compatibility::glColor3b(GLbyte, GLbyte, GLbyte) -
glColor3bv
@QtUninvokable public final void glColor3bv(byte[] v) See
QOpenGLFunctions_4_3_Compatibility::glColor3bv(const GLbyte*) -
glColor3d
@QtUninvokable public final void glColor3d(double red, double green, double blue) See
QOpenGLFunctions_4_3_Compatibility::glColor3d(GLdouble, GLdouble, GLdouble) -
glColor3dv
@QtUninvokable public final void glColor3dv(double[] v) See
QOpenGLFunctions_4_3_Compatibility::glColor3dv(const GLdouble*) -
glColor3f
@QtUninvokable public final void glColor3f(float red, float green, float blue) See
QOpenGLFunctions_4_3_Compatibility::glColor3f(GLfloat, GLfloat, GLfloat) -
glColor3fv
@QtUninvokable public final void glColor3fv(float[] v) See
QOpenGLFunctions_4_3_Compatibility::glColor3fv(const GLfloat*) -
glColor3i
@QtUninvokable public final void glColor3i(int red, int green, int blue) See
QOpenGLFunctions_4_3_Compatibility::glColor3i(GLint, GLint, GLint) -
glColor3iv
@QtUninvokable public final void glColor3iv(int[] v) See
QOpenGLFunctions_4_3_Compatibility::glColor3iv(const GLint*) -
glColor3s
@QtUninvokable public final void glColor3s(short red, short green, short blue) See
QOpenGLFunctions_4_3_Compatibility::glColor3s(GLshort, GLshort, GLshort) -
glColor3sv
@QtUninvokable public final void glColor3sv(short[] v) See
QOpenGLFunctions_4_3_Compatibility::glColor3sv(const GLshort*) -
glColor4b
@QtUninvokable public final void glColor4b(byte red, byte green, byte blue, byte alpha) See
QOpenGLFunctions_4_3_Compatibility::glColor4b(GLbyte, GLbyte, GLbyte, GLbyte) -
glColor4bv
@QtUninvokable public final void glColor4bv(byte[] v) See
QOpenGLFunctions_4_3_Compatibility::glColor4bv(const GLbyte*) -
glColor4d
@QtUninvokable public final void glColor4d(double red, double green, double blue, double alpha) See
QOpenGLFunctions_4_3_Compatibility::glColor4d(GLdouble, GLdouble, GLdouble, GLdouble) -
glColor4dv
@QtUninvokable public final void glColor4dv(double[] v) See
QOpenGLFunctions_4_3_Compatibility::glColor4dv(const GLdouble*) -
glColor4f
@QtUninvokable public final void glColor4f(float red, float green, float blue, float alpha) See
QOpenGLFunctions_4_3_Compatibility::glColor4f(GLfloat, GLfloat, GLfloat, GLfloat) -
glColor4fv
@QtUninvokable public final void glColor4fv(float[] v) See
QOpenGLFunctions_4_3_Compatibility::glColor4fv(const GLfloat*) -
glColor4i
@QtUninvokable public final void glColor4i(int red, int green, int blue, int alpha) See
QOpenGLFunctions_4_3_Compatibility::glColor4i(GLint, GLint, GLint, GLint) -
glColor4iv
@QtUninvokable public final void glColor4iv(int[] v) See
QOpenGLFunctions_4_3_Compatibility::glColor4iv(const GLint*) -
glColor4s
@QtUninvokable public final void glColor4s(short red, short green, short blue, short alpha) See
QOpenGLFunctions_4_3_Compatibility::glColor4s(GLshort, GLshort, GLshort, GLshort) -
glColor4sv
@QtUninvokable public final void glColor4sv(short[] v) See
QOpenGLFunctions_4_3_Compatibility::glColor4sv(const GLshort*) -
glColorMask
@QtUninvokable public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) See
QOpenGLFunctions_4_3_Compatibility::glColorMask(GLboolean, GLboolean, GLboolean, GLboolean) -
glColorMaski
@QtUninvokable public final void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a) See
QOpenGLFunctions_4_3_Compatibility::glColorMaski(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) -
glColorMaterial
@QtUninvokable public final void glColorMaterial(int face, int mode) See
QOpenGLFunctions_4_3_Compatibility::glColorMaterial(GLenum, GLenum) -
glColorP3ui
@QtUninvokable public final void glColorP3ui(int type, int color) See
QOpenGLFunctions_4_3_Compatibility::glColorP3ui(GLenum, GLuint) -
glColorP3uiv
See
QOpenGLFunctions_4_3_Compatibility::glColorP3uiv(GLenum, const GLuint*) -
glColorP4ui
@QtUninvokable public final void glColorP4ui(int type, int color) See
QOpenGLFunctions_4_3_Compatibility::glColorP4ui(GLenum, GLuint) -
glColorP4uiv
See
QOpenGLFunctions_4_3_Compatibility::glColorP4uiv(GLenum, const GLuint*) -
glColorPointer
See
QOpenGLFunctions_4_3_Compatibility::glColorPointer(GLint, GLenum, GLsizei, const GLvoid*) -
glColorSubTable
@QtUninvokable public final void glColorSubTable(int target, int start, int count, int format, int type, Buffer data) See
QOpenGLFunctions_4_3_Compatibility::glColorSubTable(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) -
glColorTable
@QtUninvokable public final void glColorTable(int target, int internalformat, int width, int format, int type, Buffer table) See
QOpenGLFunctions_4_3_Compatibility::glColorTable(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*) -
glColorTableParameterfv
See
QOpenGLFunctions_4_3_Compatibility::glColorTableParameterfv(GLenum, GLenum, const GLfloat*) -
glColorTableParameteriv
See
QOpenGLFunctions_4_3_Compatibility::glColorTableParameteriv(GLenum, GLenum, const GLint*) -
glCompileShader
@QtUninvokable public final void glCompileShader(int shader) See
QOpenGLFunctions_4_3_Compatibility::glCompileShader(GLuint) -
glCompressedTexImage1D
@QtUninvokable public final void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) See
QOpenGLFunctions_4_3_Compatibility::glCompressedTexImage1D(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid*) -
glCompressedTexImage2D
@QtUninvokable public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) See
QOpenGLFunctions_4_3_Compatibility::glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) -
glCompressedTexImage3D
@QtUninvokable public final void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) See
QOpenGLFunctions_4_3_Compatibility::glCompressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) -
glCompressedTexSubImage1D
@QtUninvokable public final void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) See
QOpenGLFunctions_4_3_Compatibility::glCompressedTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid*) -
glCompressedTexSubImage2D
@QtUninvokable public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) See
QOpenGLFunctions_4_3_Compatibility::glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) -
glCompressedTexSubImage3D
@QtUninvokable public final void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) See
QOpenGLFunctions_4_3_Compatibility::glCompressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) -
glConvolutionFilter1D
@QtUninvokable public final void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, Buffer image) See
QOpenGLFunctions_4_3_Compatibility::glConvolutionFilter1D(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*) -
glConvolutionFilter2D
@QtUninvokable public final void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer image) See
QOpenGLFunctions_4_3_Compatibility::glConvolutionFilter2D(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) -
glConvolutionParameterf
@QtUninvokable public final void glConvolutionParameterf(int target, int pname, float params) See
QOpenGLFunctions_4_3_Compatibility::glConvolutionParameterf(GLenum, GLenum, GLfloat) -
glConvolutionParameterfv
@QtUninvokable public final void glConvolutionParameterfv(int target, int pname, FloatBuffer params) See
QOpenGLFunctions_4_3_Compatibility::glConvolutionParameterfv(GLenum, GLenum, const GLfloat*) -
glConvolutionParameteri
@QtUninvokable public final void glConvolutionParameteri(int target, int pname, int params) See
QOpenGLFunctions_4_3_Compatibility::glConvolutionParameteri(GLenum, GLenum, GLint) -
glConvolutionParameteriv
See
QOpenGLFunctions_4_3_Compatibility::glConvolutionParameteriv(GLenum, GLenum, const GLint*) -
glCopyBufferSubData
@QtUninvokable public final void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) See
QOpenGLFunctions_4_3_Compatibility::glCopyBufferSubData(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr) -
glCopyColorSubTable
@QtUninvokable public final void glCopyColorSubTable(int target, int start, int x, int y, int width) See
QOpenGLFunctions_4_3_Compatibility::glCopyColorSubTable(GLenum, GLsizei, GLint, GLint, GLsizei) -
glCopyColorTable
@QtUninvokable public final void glCopyColorTable(int target, int internalformat, int x, int y, int width) See
QOpenGLFunctions_4_3_Compatibility::glCopyColorTable(GLenum, GLenum, GLint, GLint, GLsizei) -
glCopyConvolutionFilter1D
@QtUninvokable public final void glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width) See
QOpenGLFunctions_4_3_Compatibility::glCopyConvolutionFilter1D(GLenum, GLenum, GLint, GLint, GLsizei) -
glCopyConvolutionFilter2D
@QtUninvokable public final void glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height) See
QOpenGLFunctions_4_3_Compatibility::glCopyConvolutionFilter2D(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei) -
glCopyImageSubData
@QtUninvokable public final void glCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) See
QOpenGLFunctions_4_3_Compatibility::glCopyImageSubData(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) -
glCopyPixels
@QtUninvokable public final void glCopyPixels(int x, int y, int width, int height, int type) See
QOpenGLFunctions_4_3_Compatibility::glCopyPixels(GLint, GLint, GLsizei, GLsizei, GLenum) -
glCopyTexImage1D
@QtUninvokable public final void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) See
QOpenGLFunctions_4_3_Compatibility::glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) -
glCopyTexImage2D
@QtUninvokable public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) See
QOpenGLFunctions_4_3_Compatibility::glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) -
glCopyTexSubImage1D
@QtUninvokable public final void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) See
QOpenGLFunctions_4_3_Compatibility::glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei) -
glCopyTexSubImage2D
@QtUninvokable public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) See
QOpenGLFunctions_4_3_Compatibility::glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) -
glCopyTexSubImage3D
@QtUninvokable public final void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) See
QOpenGLFunctions_4_3_Compatibility::glCopyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) -
glCreateProgram
@QtUninvokable public final int glCreateProgram()See
QOpenGLFunctions_4_3_Compatibility::glCreateProgram() -
glCreateShader
@QtUninvokable public final int glCreateShader(int type) See
QOpenGLFunctions_4_3_Compatibility::glCreateShader(GLenum) -
glCreateShaderProgramv
See
QOpenGLFunctions_4_3_Compatibility::glCreateShaderProgramv(GLenum, GLsizei, const GLchar*const*) -
glCullFace
@QtUninvokable public final void glCullFace(int mode) See
QOpenGLFunctions_4_3_Compatibility::glCullFace(GLenum) -
glDeleteBuffers
See
QOpenGLFunctions_4_3_Compatibility::glDeleteBuffers(GLsizei, const GLuint*) -
glDeleteFramebuffers
See
QOpenGLFunctions_4_3_Compatibility::glDeleteFramebuffers(GLsizei, const GLuint*) -
glDeleteLists
@QtUninvokable public final void glDeleteLists(int list, int range) See
QOpenGLFunctions_4_3_Compatibility::glDeleteLists(GLuint, GLsizei) -
glDeleteProgram
@QtUninvokable public final void glDeleteProgram(int program) See
QOpenGLFunctions_4_3_Compatibility::glDeleteProgram(GLuint) -
glDeleteProgramPipelines
See
QOpenGLFunctions_4_3_Compatibility::glDeleteProgramPipelines(GLsizei, const GLuint*) -
glDeleteQueries
See
QOpenGLFunctions_4_3_Compatibility::glDeleteQueries(GLsizei, const GLuint*) -
glDeleteRenderbuffers
See
QOpenGLFunctions_4_3_Compatibility::glDeleteRenderbuffers(GLsizei, const GLuint*) -
glDeleteSamplers
See
QOpenGLFunctions_4_3_Compatibility::glDeleteSamplers(GLsizei, const GLuint*) -
glDeleteShader
@QtUninvokable public final void glDeleteShader(int shader) See
QOpenGLFunctions_4_3_Compatibility::glDeleteShader(GLuint) -
glDeleteSync
@QtUninvokable public final void glDeleteSync(io.qt.gui.gl.GLsync sync) See
QOpenGLFunctions_4_3_Compatibility::glDeleteSync(GLsync) -
glDeleteTextures
See
QOpenGLFunctions_4_3_Compatibility::glDeleteTextures(GLsizei, const GLuint*) -
glDeleteTransformFeedbacks
See
QOpenGLFunctions_4_3_Compatibility::glDeleteTransformFeedbacks(GLsizei, const GLuint*) -
glDeleteVertexArrays
See
QOpenGLFunctions_4_3_Compatibility::glDeleteVertexArrays(GLsizei, const GLuint*) -
glDepthFunc
@QtUninvokable public final void glDepthFunc(int func) See
QOpenGLFunctions_4_3_Compatibility::glDepthFunc(GLenum) -
glDepthMask
@QtUninvokable public final void glDepthMask(boolean flag) See
QOpenGLFunctions_4_3_Compatibility::glDepthMask(GLboolean) -
glDepthRange
@QtUninvokable public final void glDepthRange(double nearVal, double farVal) See
QOpenGLFunctions_4_3_Compatibility::glDepthRange(GLdouble, GLdouble) -
glDepthRangeArrayv
See
QOpenGLFunctions_4_3_Compatibility::glDepthRangeArrayv(GLuint, GLsizei, const GLdouble*) -
glDepthRangeIndexed
@QtUninvokable public final void glDepthRangeIndexed(int index, double n, double f) See
QOpenGLFunctions_4_3_Compatibility::glDepthRangeIndexed(GLuint, GLdouble, GLdouble) -
glDepthRangef
@QtUninvokable public final void glDepthRangef(float n, float f) See
QOpenGLFunctions_4_3_Compatibility::glDepthRangef(GLfloat, GLfloat) -
glDetachShader
@QtUninvokable public final void glDetachShader(int program, int shader) See
QOpenGLFunctions_4_3_Compatibility::glDetachShader(GLuint, GLuint) -
glDisable
@QtUninvokable public final void glDisable(int cap) See
QOpenGLFunctions_4_3_Compatibility::glDisable(GLenum) -
glDisableClientState
@QtUninvokable public final void glDisableClientState(int array) See
QOpenGLFunctions_4_3_Compatibility::glDisableClientState(GLenum) -
glDisableVertexAttribArray
@QtUninvokable public final void glDisableVertexAttribArray(int index) See
QOpenGLFunctions_4_3_Compatibility::glDisableVertexAttribArray(GLuint) -
glDisablei
@QtUninvokable public final void glDisablei(int target, int index) See
QOpenGLFunctions_4_3_Compatibility::glDisablei(GLenum, GLuint) -
glDispatchCompute
@QtUninvokable public final void glDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z) See
QOpenGLFunctions_4_3_Compatibility::glDispatchCompute(GLuint, GLuint, GLuint) -
glDispatchComputeIndirect
@QtUninvokable public final void glDispatchComputeIndirect(long indirect) See
QOpenGLFunctions_4_3_Compatibility::glDispatchComputeIndirect(GLintptr) -
glDrawArrays
@QtUninvokable public final void glDrawArrays(int mode, int first, int count) See
QOpenGLFunctions_4_3_Compatibility::glDrawArrays(GLenum, GLint, GLsizei) -
glDrawArraysIndirect
See
QOpenGLFunctions_4_3_Compatibility::glDrawArraysIndirect(GLenum, const GLvoid*) -
glDrawArraysInstanced
@QtUninvokable public final void glDrawArraysInstanced(int mode, int first, int count, int instancecount) See
QOpenGLFunctions_4_3_Compatibility::glDrawArraysInstanced(GLenum, GLint, GLsizei, GLsizei) -
glDrawArraysInstancedBaseInstance
@QtUninvokable public final void glDrawArraysInstancedBaseInstance(int mode, int first, int count, int instancecount, int baseinstance) See
QOpenGLFunctions_4_3_Compatibility::glDrawArraysInstancedBaseInstance(GLenum, GLint, GLsizei, GLsizei, GLuint) -
glDrawBuffer
@QtUninvokable public final void glDrawBuffer(int mode) See
QOpenGLFunctions_4_3_Compatibility::glDrawBuffer(GLenum) -
glDrawBuffers
See
QOpenGLFunctions_4_3_Compatibility::glDrawBuffers(GLsizei, const GLenum*) -
glDrawElements
See
QOpenGLFunctions_4_3_Compatibility::glDrawElements(GLenum, GLsizei, GLenum, const GLvoid*) -
glDrawElementsBaseVertex
@QtUninvokable public final void glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex) See
QOpenGLFunctions_4_3_Compatibility::glDrawElementsBaseVertex(GLenum, GLsizei, GLenum, const GLvoid*, GLint) -
glDrawElementsIndirect
See
QOpenGLFunctions_4_3_Compatibility::glDrawElementsIndirect(GLenum, GLenum, const GLvoid*) -
glDrawElementsInstanced
@QtUninvokable public final void glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount) See
QOpenGLFunctions_4_3_Compatibility::glDrawElementsInstanced(GLenum, GLsizei, GLenum, const GLvoid*, GLsizei) -
glDrawElementsInstancedBaseInstance
@QtUninvokable public final void glDrawElementsInstancedBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int baseinstance) See
QOpenGLFunctions_4_3_Compatibility::glDrawElementsInstancedBaseInstance(GLenum, GLsizei, GLenum, const void*, GLsizei, GLuint) -
glDrawElementsInstancedBaseVertex
@QtUninvokable public final void glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex) See
QOpenGLFunctions_4_3_Compatibility::glDrawElementsInstancedBaseVertex(GLenum, GLsizei, GLenum, const GLvoid*, GLsizei, GLint) -
glDrawElementsInstancedBaseVertexBaseInstance
@QtUninvokable public final void glDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int basevertex, int baseinstance) See
QOpenGLFunctions_4_3_Compatibility::glDrawElementsInstancedBaseVertexBaseInstance(GLenum, GLsizei, GLenum, const void*, GLsizei, GLint, GLuint) -
glDrawPixels
@QtUninvokable public final void glDrawPixels(int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_3_Compatibility::glDrawPixels(GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) -
glDrawRangeElements
@QtUninvokable public final void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices) See
QOpenGLFunctions_4_3_Compatibility::glDrawRangeElements(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*) -
glDrawRangeElementsBaseVertex
@QtUninvokable public final void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex) See
QOpenGLFunctions_4_3_Compatibility::glDrawRangeElementsBaseVertex(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*, GLint) -
glDrawTransformFeedback
@QtUninvokable public final void glDrawTransformFeedback(int mode, int id) See
QOpenGLFunctions_4_3_Compatibility::glDrawTransformFeedback(GLenum, GLuint) -
glDrawTransformFeedbackInstanced
@QtUninvokable public final void glDrawTransformFeedbackInstanced(int mode, int id, int instancecount) See
QOpenGLFunctions_4_3_Compatibility::glDrawTransformFeedbackInstanced(GLenum, GLuint, GLsizei) -
glDrawTransformFeedbackStream
@QtUninvokable public final void glDrawTransformFeedbackStream(int mode, int id, int stream) See
QOpenGLFunctions_4_3_Compatibility::glDrawTransformFeedbackStream(GLenum, GLuint, GLuint) -
glDrawTransformFeedbackStreamInstanced
@QtUninvokable public final void glDrawTransformFeedbackStreamInstanced(int mode, int id, int stream, int instancecount) See
QOpenGLFunctions_4_3_Compatibility::glDrawTransformFeedbackStreamInstanced(GLenum, GLuint, GLuint, GLsizei) -
glEdgeFlag
@QtUninvokable public final void glEdgeFlag(boolean flag) See
QOpenGLFunctions_4_3_Compatibility::glEdgeFlag(GLboolean) -
glEdgeFlagPointer
See
QOpenGLFunctions_4_3_Compatibility::glEdgeFlagPointer(GLsizei, const GLvoid*) -
glEnable
@QtUninvokable public final void glEnable(int cap) See
QOpenGLFunctions_4_3_Compatibility::glEnable(GLenum) -
glEnableClientState
@QtUninvokable public final void glEnableClientState(int array) See
QOpenGLFunctions_4_3_Compatibility::glEnableClientState(GLenum) -
glEnableVertexAttribArray
@QtUninvokable public final void glEnableVertexAttribArray(int index) See
QOpenGLFunctions_4_3_Compatibility::glEnableVertexAttribArray(GLuint) -
glEnablei
@QtUninvokable public final void glEnablei(int target, int index) See
QOpenGLFunctions_4_3_Compatibility::glEnablei(GLenum, GLuint) -
glEnd
@QtUninvokable public final void glEnd()See
QOpenGLFunctions_4_3_Compatibility::glEnd() -
glEndConditionalRender
@QtUninvokable public final void glEndConditionalRender()See
QOpenGLFunctions_4_3_Compatibility::glEndConditionalRender() -
glEndList
@QtUninvokable public final void glEndList()See
QOpenGLFunctions_4_3_Compatibility::glEndList() -
glEndQuery
@QtUninvokable public final void glEndQuery(int target) See
QOpenGLFunctions_4_3_Compatibility::glEndQuery(GLenum) -
glEndQueryIndexed
@QtUninvokable public final void glEndQueryIndexed(int target, int index) See
QOpenGLFunctions_4_3_Compatibility::glEndQueryIndexed(GLenum, GLuint) -
glEndTransformFeedback
@QtUninvokable public final void glEndTransformFeedback()See
QOpenGLFunctions_4_3_Compatibility::glEndTransformFeedback() -
glEvalCoord1d
@QtUninvokable public final void glEvalCoord1d(double u) See
QOpenGLFunctions_4_3_Compatibility::glEvalCoord1d(GLdouble) -
glEvalCoord1dv
@QtUninvokable public final void glEvalCoord1dv(double[] u) See
QOpenGLFunctions_4_3_Compatibility::glEvalCoord1dv(const GLdouble*) -
glEvalCoord1f
@QtUninvokable public final void glEvalCoord1f(float u) See
QOpenGLFunctions_4_3_Compatibility::glEvalCoord1f(GLfloat) -
glEvalCoord1fv
@QtUninvokable public final void glEvalCoord1fv(float[] u) See
QOpenGLFunctions_4_3_Compatibility::glEvalCoord1fv(const GLfloat*) -
glEvalCoord2d
@QtUninvokable public final void glEvalCoord2d(double u, double v) See
QOpenGLFunctions_4_3_Compatibility::glEvalCoord2d(GLdouble, GLdouble) -
glEvalCoord2dv
@QtUninvokable public final void glEvalCoord2dv(double[] u) See
QOpenGLFunctions_4_3_Compatibility::glEvalCoord2dv(const GLdouble*) -
glEvalCoord2f
@QtUninvokable public final void glEvalCoord2f(float u, float v) See
QOpenGLFunctions_4_3_Compatibility::glEvalCoord2f(GLfloat, GLfloat) -
glEvalCoord2fv
@QtUninvokable public final void glEvalCoord2fv(float[] u) See
QOpenGLFunctions_4_3_Compatibility::glEvalCoord2fv(const GLfloat*) -
glEvalMesh1
@QtUninvokable public final void glEvalMesh1(int mode, int i1, int i2) See
QOpenGLFunctions_4_3_Compatibility::glEvalMesh1(GLenum, GLint, GLint) -
glEvalMesh2
@QtUninvokable public final void glEvalMesh2(int mode, int i1, int i2, int j1, int j2) See
QOpenGLFunctions_4_3_Compatibility::glEvalMesh2(GLenum, GLint, GLint, GLint, GLint) -
glEvalPoint1
@QtUninvokable public final void glEvalPoint1(int i) See
QOpenGLFunctions_4_3_Compatibility::glEvalPoint1(GLint) -
glEvalPoint2
@QtUninvokable public final void glEvalPoint2(int i, int j) See
QOpenGLFunctions_4_3_Compatibility::glEvalPoint2(GLint, GLint) -
glFeedbackBuffer
See
QOpenGLFunctions_4_3_Compatibility::glFeedbackBuffer(GLsizei, GLenum, GLfloat*) -
glFenceSync
@QtUninvokable public final io.qt.gui.gl.GLsync glFenceSync(int condition, int flags) See
QOpenGLFunctions_4_3_Compatibility::glFenceSync(GLenum, GLbitfield) -
glFinish
@QtUninvokable public final void glFinish()See
QOpenGLFunctions_4_3_Compatibility::glFinish() -
glFlush
@QtUninvokable public final void glFlush()See
QOpenGLFunctions_4_3_Compatibility::glFlush() -
glFlushMappedBufferRange
@QtUninvokable public final void glFlushMappedBufferRange(int target, long offset, long length) See
QOpenGLFunctions_4_3_Compatibility::glFlushMappedBufferRange(GLenum, GLintptr, GLsizeiptr) -
glFogCoordPointer
See
QOpenGLFunctions_4_3_Compatibility::glFogCoordPointer(GLenum, GLsizei, const GLvoid*) -
glFogCoordd
@QtUninvokable public final void glFogCoordd(double coord) See
QOpenGLFunctions_4_3_Compatibility::glFogCoordd(GLdouble) -
glFogCoorddv
See
QOpenGLFunctions_4_3_Compatibility::glFogCoorddv(const GLdouble*) -
glFogCoordf
@QtUninvokable public final void glFogCoordf(float coord) See
QOpenGLFunctions_4_3_Compatibility::glFogCoordf(GLfloat) -
glFogCoordfv
See
QOpenGLFunctions_4_3_Compatibility::glFogCoordfv(const GLfloat*) -
glFogf
@QtUninvokable public final void glFogf(int pname, float param) See
QOpenGLFunctions_4_3_Compatibility::glFogf(GLenum, GLfloat) -
glFogfv
@QtUninvokable public final void glFogfv(int pname, float[] params) See
QOpenGLFunctions_4_3_Compatibility::glFogfv(GLenum, const GLfloat*) -
glFogi
@QtUninvokable public final void glFogi(int pname, int param) See
QOpenGLFunctions_4_3_Compatibility::glFogi(GLenum, GLint) -
glFogiv
@QtUninvokable public final void glFogiv(int pname, int[] params) See
QOpenGLFunctions_4_3_Compatibility::glFogiv(GLenum, const GLint*) -
glFramebufferParameteri
@QtUninvokable public final void glFramebufferParameteri(int target, int pname, int param) See
QOpenGLFunctions_4_3_Compatibility::glFramebufferParameteri(GLenum, GLenum, GLint) -
glFramebufferRenderbuffer
@QtUninvokable public final void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) See
QOpenGLFunctions_4_3_Compatibility::glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint) -
glFramebufferTexture
@QtUninvokable public final void glFramebufferTexture(int target, int attachment, int texture, int level) See
QOpenGLFunctions_4_3_Compatibility::glFramebufferTexture(GLenum, GLenum, GLuint, GLint) -
glFramebufferTexture1D
@QtUninvokable public final void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level) See
QOpenGLFunctions_4_3_Compatibility::glFramebufferTexture1D(GLenum, GLenum, GLenum, GLuint, GLint) -
glFramebufferTexture2D
@QtUninvokable public final void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) See
QOpenGLFunctions_4_3_Compatibility::glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint) -
glFramebufferTexture3D
@QtUninvokable public final void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) See
QOpenGLFunctions_4_3_Compatibility::glFramebufferTexture3D(GLenum, GLenum, GLenum, GLuint, GLint, GLint) -
glFramebufferTextureLayer
@QtUninvokable public final void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) See
QOpenGLFunctions_4_3_Compatibility::glFramebufferTextureLayer(GLenum, GLenum, GLuint, GLint, GLint) -
glFrontFace
@QtUninvokable public final void glFrontFace(int mode) See
QOpenGLFunctions_4_3_Compatibility::glFrontFace(GLenum) -
glFrustum
@QtUninvokable public final void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) See
QOpenGLFunctions_4_3_Compatibility::glFrustum(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) -
glGenBuffers
See
QOpenGLFunctions_4_3_Compatibility::glGenBuffers(GLsizei, GLuint*) -
glGenFramebuffers
See
QOpenGLFunctions_4_3_Compatibility::glGenFramebuffers(GLsizei, GLuint*) -
glGenLists
@QtUninvokable public final int glGenLists(int range) See
QOpenGLFunctions_4_3_Compatibility::glGenLists(GLsizei) -
glGenProgramPipelines
See
QOpenGLFunctions_4_3_Compatibility::glGenProgramPipelines(GLsizei, GLuint*) -
glGenQueries
See
QOpenGLFunctions_4_3_Compatibility::glGenQueries(GLsizei, GLuint*) -
glGenRenderbuffers
See
QOpenGLFunctions_4_3_Compatibility::glGenRenderbuffers(GLsizei, GLuint*) -
glGenSamplers
See
QOpenGLFunctions_4_3_Compatibility::glGenSamplers(GLsizei, GLuint*) -
glGenTextures
See
QOpenGLFunctions_4_3_Compatibility::glGenTextures(GLsizei, GLuint*) -
glGenTransformFeedbacks
See
QOpenGLFunctions_4_3_Compatibility::glGenTransformFeedbacks(GLsizei, GLuint*) -
glGenVertexArrays
See
QOpenGLFunctions_4_3_Compatibility::glGenVertexArrays(GLsizei, GLuint*) -
glGenerateMipmap
@QtUninvokable public final void glGenerateMipmap(int target) See
QOpenGLFunctions_4_3_Compatibility::glGenerateMipmap(GLenum) -
glGetActiveAtomicCounterBufferiv
@QtUninvokable public final void glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, IntBuffer params) See
QOpenGLFunctions_4_3_Compatibility::glGetActiveAtomicCounterBufferiv(GLuint, GLuint, GLenum, GLint*) -
glGetActiveAttrib
@QtUninvokable public final void glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) See
QOpenGLFunctions_4_3_Compatibility::glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) -
glGetActiveSubroutineName
@QtUninvokable public final void glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) See
QOpenGLFunctions_4_3_Compatibility::glGetActiveSubroutineName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) -
glGetActiveSubroutineUniformName
@QtUninvokable public final void glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) See
QOpenGLFunctions_4_3_Compatibility::glGetActiveSubroutineUniformName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) -
glGetActiveSubroutineUniformiv
@QtUninvokable public final void glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values) See
QOpenGLFunctions_4_3_Compatibility::glGetActiveSubroutineUniformiv(GLuint, GLenum, GLuint, GLenum, GLint*) -
glGetActiveUniform
@QtUninvokable public final void glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) See
QOpenGLFunctions_4_3_Compatibility::glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) -
glGetActiveUniformBlockName
@QtUninvokable public final void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName) See
QOpenGLFunctions_4_3_Compatibility::glGetActiveUniformBlockName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) -
glGetActiveUniformBlockiv
@QtUninvokable public final void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params) See
QOpenGLFunctions_4_3_Compatibility::glGetActiveUniformBlockiv(GLuint, GLuint, GLenum, GLint*) -
glGetActiveUniformName
@QtUninvokable public final void glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName) See
QOpenGLFunctions_4_3_Compatibility::glGetActiveUniformName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) -
glGetActiveUniformsiv
@QtUninvokable public final void glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) See
QOpenGLFunctions_4_3_Compatibility::glGetActiveUniformsiv(GLuint, GLsizei, const GLuint*, GLenum, GLint*) -
glGetAttachedShaders
@QtUninvokable public final void glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj) See
QOpenGLFunctions_4_3_Compatibility::glGetAttachedShaders(GLuint, GLsizei, GLsizei*, GLuint*) -
glGetAttribLocation
See
QOpenGLFunctions_4_3_Compatibility::glGetAttribLocation(GLuint, const GLchar*) -
glGetBooleani_v
See
QOpenGLFunctions_4_3_Compatibility::glGetBooleani_v(GLenum, GLuint, GLboolean*) -
glGetBooleanv
@QtUninvokable public final void glGetBooleanv(int pname, boolean[] params) See
QOpenGLFunctions_4_3_Compatibility::glGetBooleanv(GLenum, GLboolean*) -
glGetBufferParameteri64v
See
QOpenGLFunctions_4_3_Compatibility::glGetBufferParameteri64v(GLenum, GLenum, GLint64*) -
glGetBufferParameteriv
See
QOpenGLFunctions_4_3_Compatibility::glGetBufferParameteriv(GLenum, GLenum, GLint*) -
glGetBufferPointerv
See
QOpenGLFunctions_4_3_Compatibility::glGetBufferPointerv(GLenum, GLenum, GLvoid**) -
glGetBufferSubData
@QtUninvokable public final void glGetBufferSubData(int target, long offset, long size, Buffer data) See
QOpenGLFunctions_4_3_Compatibility::glGetBufferSubData(GLenum, GLintptr, GLsizeiptr, GLvoid*) -
glGetClipPlane
@QtUninvokable public final void glGetClipPlane(int plane, double[] equation) See
QOpenGLFunctions_4_3_Compatibility::glGetClipPlane(GLenum, GLdouble*) -
glGetColorTable
See
QOpenGLFunctions_4_3_Compatibility::glGetColorTable(GLenum, GLenum, GLenum, GLvoid*) -
glGetColorTableParameterfv
@QtUninvokable public final void glGetColorTableParameterfv(int target, int pname, FloatBuffer params) See
QOpenGLFunctions_4_3_Compatibility::glGetColorTableParameterfv(GLenum, GLenum, GLfloat*) -
glGetColorTableParameteriv
@QtUninvokable public final void glGetColorTableParameteriv(int target, int pname, IntBuffer params) See
QOpenGLFunctions_4_3_Compatibility::glGetColorTableParameteriv(GLenum, GLenum, GLint*) -
glGetCompressedTexImage
See
QOpenGLFunctions_4_3_Compatibility::glGetCompressedTexImage(GLenum, GLint, GLvoid*) -
glGetConvolutionFilter
@QtUninvokable public final void glGetConvolutionFilter(int target, int format, int type, Buffer image) See
QOpenGLFunctions_4_3_Compatibility::glGetConvolutionFilter(GLenum, GLenum, GLenum, GLvoid*) -
glGetConvolutionParameterfv
@QtUninvokable public final void glGetConvolutionParameterfv(int target, int pname, FloatBuffer params) See
QOpenGLFunctions_4_3_Compatibility::glGetConvolutionParameterfv(GLenum, GLenum, GLfloat*) -
glGetConvolutionParameteriv
@QtUninvokable public final void glGetConvolutionParameteriv(int target, int pname, IntBuffer params) See
QOpenGLFunctions_4_3_Compatibility::glGetConvolutionParameteriv(GLenum, GLenum, GLint*) -
glGetDoublei_v
See
QOpenGLFunctions_4_3_Compatibility::glGetDoublei_v(GLenum, GLuint, GLdouble*) -
glGetDoublev
@QtUninvokable public final void glGetDoublev(int pname, double[] params) See
QOpenGLFunctions_4_3_Compatibility::glGetDoublev(GLenum, GLdouble*) -
glGetError
@QtUninvokable public final int glGetError()See
QOpenGLFunctions_4_3_Compatibility::glGetError() -
glGetFloati_v
See
QOpenGLFunctions_4_3_Compatibility::glGetFloati_v(GLenum, GLuint, GLfloat*) -
glGetFloatv
@QtUninvokable public final void glGetFloatv(int pname, float[] params) See
QOpenGLFunctions_4_3_Compatibility::glGetFloatv(GLenum, GLfloat*) -
glGetFragDataIndex
See
QOpenGLFunctions_4_3_Compatibility::glGetFragDataIndex(GLuint, const GLchar*) -
glGetFragDataLocation
See
QOpenGLFunctions_4_3_Compatibility::glGetFragDataLocation(GLuint, const GLchar*) -
glGetFramebufferAttachmentParameteriv
@QtUninvokable public final void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) See
QOpenGLFunctions_4_3_Compatibility::glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint*) -
glGetFramebufferParameteriv
@QtUninvokable public final void glGetFramebufferParameteriv(int target, int pname, IntBuffer params) See
QOpenGLFunctions_4_3_Compatibility::glGetFramebufferParameteriv(GLenum, GLenum, GLint*) -
glGetHistogram
@QtUninvokable public final void glGetHistogram(int target, boolean reset, int format, int type, Buffer values) See
QOpenGLFunctions_4_3_Compatibility::glGetHistogram(GLenum, GLboolean, GLenum, GLenum, GLvoid*) -
glGetHistogramParameterfv
@QtUninvokable public final void glGetHistogramParameterfv(int target, int pname, FloatBuffer params) See
QOpenGLFunctions_4_3_Compatibility::glGetHistogramParameterfv(GLenum, GLenum, GLfloat*) -
glGetHistogramParameteriv
See
QOpenGLFunctions_4_3_Compatibility::glGetHistogramParameteriv(GLenum, GLenum, GLint*) -
glGetInteger64i_v
See
QOpenGLFunctions_4_3_Compatibility::glGetInteger64i_v(GLenum, GLuint, GLint64*) -
glGetInteger64v
See
QOpenGLFunctions_4_3_Compatibility::glGetInteger64v(GLenum, GLint64*) -
glGetIntegeri_v
See
QOpenGLFunctions_4_3_Compatibility::glGetIntegeri_v(GLenum, GLuint, GLint*) -
glGetIntegerv
@QtUninvokable public final void glGetIntegerv(int pname, int[] params) See
QOpenGLFunctions_4_3_Compatibility::glGetIntegerv(GLenum, GLint*) -
glGetInternalformati64v
@QtUninvokable public final void glGetInternalformati64v(int target, int internalformat, int pname, int bufSize, LongBuffer params) See
QOpenGLFunctions_4_3_Compatibility::glGetInternalformati64v(GLenum, GLenum, GLenum, GLsizei, GLint64*) -
glGetInternalformativ
@QtUninvokable public final void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, IntBuffer params) See
QOpenGLFunctions_4_3_Compatibility::glGetInternalformativ(GLenum, GLenum, GLenum, GLsizei, GLint*) -
glGetLightfv
@QtUninvokable public final void glGetLightfv(int light, int pname, float[] params) See
QOpenGLFunctions_4_3_Compatibility::glGetLightfv(GLenum, GLenum, GLfloat*) -
glGetLightiv
@QtUninvokable public final void glGetLightiv(int light, int pname, int[] params) See
QOpenGLFunctions_4_3_Compatibility::glGetLightiv(GLenum, GLenum, GLint*) -
glGetMapdv
@QtUninvokable public final void glGetMapdv(int target, int query, double[] v) See
QOpenGLFunctions_4_3_Compatibility::glGetMapdv(GLenum, GLenum, GLdouble*) -
glGetMapfv
@QtUninvokable public final void glGetMapfv(int target, int query, float[] v) See
QOpenGLFunctions_4_3_Compatibility::glGetMapfv(GLenum, GLenum, GLfloat*) -
glGetMapiv
@QtUninvokable public final void glGetMapiv(int target, int query, int[] v) See
QOpenGLFunctions_4_3_Compatibility::glGetMapiv(GLenum, GLenum, GLint*) -
glGetMaterialfv
@QtUninvokable public final void glGetMaterialfv(int face, int pname, float[] params) See
QOpenGLFunctions_4_3_Compatibility::glGetMaterialfv(GLenum, GLenum, GLfloat*) -
glGetMaterialiv
@QtUninvokable public final void glGetMaterialiv(int face, int pname, int[] params) See
QOpenGLFunctions_4_3_Compatibility::glGetMaterialiv(GLenum, GLenum, GLint*) -
glGetMinmax
@QtUninvokable public final void glGetMinmax(int target, boolean reset, int format, int type, Buffer values) See
QOpenGLFunctions_4_3_Compatibility::glGetMinmax(GLenum, GLboolean, GLenum, GLenum, GLvoid*) -
glGetMinmaxParameterfv
See
QOpenGLFunctions_4_3_Compatibility::glGetMinmaxParameterfv(GLenum, GLenum, GLfloat*) -
glGetMinmaxParameteriv
See
QOpenGLFunctions_4_3_Compatibility::glGetMinmaxParameteriv(GLenum, GLenum, GLint*) -
glGetMultisamplefv
See
QOpenGLFunctions_4_3_Compatibility::glGetMultisamplefv(GLenum, GLuint, GLfloat*) -
glGetPixelMapfv
See
QOpenGLFunctions_4_3_Compatibility::glGetPixelMapfv(GLenum, GLfloat*) -
glGetPixelMapuiv
See
QOpenGLFunctions_4_3_Compatibility::glGetPixelMapuiv(GLenum, GLuint*) -
glGetPixelMapusv
See
QOpenGLFunctions_4_3_Compatibility::glGetPixelMapusv(GLenum, GLushort*) -
glGetPointerv
See
QOpenGLFunctions_4_3_Compatibility::glGetPointerv(GLenum, GLvoid**) -
glGetPolygonStipple
See
QOpenGLFunctions_4_3_Compatibility::glGetPolygonStipple(GLubyte*) -
glGetProgramBinary
@QtUninvokable public final void glGetProgramBinary(int program, int bufSize, IntBuffer length, IntBuffer binaryFormat, Buffer binary) See
QOpenGLFunctions_4_3_Compatibility::glGetProgramBinary(GLuint, GLsizei, GLsizei*, GLenum*, GLvoid*) -
glGetProgramInfoLog
@QtUninvokable public final void glGetProgramInfoLog(int program, int bufSize, IntBuffer length, CharBuffer infoLog) See
QOpenGLFunctions_4_3_Compatibility::glGetProgramInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) -
glGetProgramInterfaceiv
@QtUninvokable public final void glGetProgramInterfaceiv(int program, int programInterface, int pname, IntBuffer params) See
QOpenGLFunctions_4_3_Compatibility::glGetProgramInterfaceiv(GLuint, GLenum, GLenum, GLint*) -
glGetProgramPipelineInfoLog
See
QOpenGLFunctions_4_3_Compatibility::glGetProgramPipelineInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) -
glGetProgramPipelineiv
See
QOpenGLFunctions_4_3_Compatibility::glGetProgramPipelineiv(GLuint, GLenum, GLint*) -
glGetProgramResourceIndex
@QtUninvokable public final int glGetProgramResourceIndex(int program, int programInterface, CharBuffer name) See
QOpenGLFunctions_4_3_Compatibility::glGetProgramResourceIndex(GLuint, GLenum, const GLchar*) -
glGetProgramResourceLocation
@QtUninvokable public final int glGetProgramResourceLocation(int program, int programInterface, CharBuffer name) See
QOpenGLFunctions_4_3_Compatibility::glGetProgramResourceLocation(GLuint, GLenum, const GLchar*) -
glGetProgramResourceLocationIndex
@QtUninvokable public final int glGetProgramResourceLocationIndex(int program, int programInterface, CharBuffer name) See
QOpenGLFunctions_4_3_Compatibility::glGetProgramResourceLocationIndex(GLuint, GLenum, const GLchar*) -
glGetProgramResourceName
@QtUninvokable public final void glGetProgramResourceName(int program, int programInterface, int index, String[] name) See
QOpenGLFunctions_4_3_Compatibility::glGetProgramResourceName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) -
glGetProgramResourceiv
@QtUninvokable public final void glGetProgramResourceiv(int program, int programInterface, int index, int propCount, IntBuffer props, int bufSize, IntBuffer length, IntBuffer params) See
QOpenGLFunctions_4_3_Compatibility::glGetProgramResourceiv(GLuint, GLenum, GLuint, GLsizei, const GLenum*, GLsizei, GLsizei*, GLint*) -
glGetProgramStageiv
@QtUninvokable public final void glGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values) See
QOpenGLFunctions_4_3_Compatibility::glGetProgramStageiv(GLuint, GLenum, GLenum, GLint*) -
glGetProgramiv
See
QOpenGLFunctions_4_3_Compatibility::glGetProgramiv(GLuint, GLenum, GLint*) -
glGetQueryIndexediv
@QtUninvokable public final void glGetQueryIndexediv(int target, int index, int pname, IntBuffer params) See
QOpenGLFunctions_4_3_Compatibility::glGetQueryIndexediv(GLenum, GLuint, GLenum, GLint*) -
glGetQueryObjecti64v
See
QOpenGLFunctions_4_3_Compatibility::glGetQueryObjecti64v(GLuint, GLenum, GLint64*) -
glGetQueryObjectiv
See
QOpenGLFunctions_4_3_Compatibility::glGetQueryObjectiv(GLuint, GLenum, GLint*) -
glGetQueryObjectui64v
See
QOpenGLFunctions_4_3_Compatibility::glGetQueryObjectui64v(GLuint, GLenum, GLuint64*) -
glGetQueryObjectuiv
See
QOpenGLFunctions_4_3_Compatibility::glGetQueryObjectuiv(GLuint, GLenum, GLuint*) -
glGetQueryiv
See
QOpenGLFunctions_4_3_Compatibility::glGetQueryiv(GLenum, GLenum, GLint*) -
glGetRenderbufferParameteriv
@QtUninvokable public final void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params) See
QOpenGLFunctions_4_3_Compatibility::glGetRenderbufferParameteriv(GLenum, GLenum, GLint*) -
glGetSamplerParameterIiv
See
QOpenGLFunctions_4_3_Compatibility::glGetSamplerParameterIiv(GLuint, GLenum, GLint*) -
glGetSamplerParameterIuiv
@QtUninvokable public final void glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params) See
QOpenGLFunctions_4_3_Compatibility::glGetSamplerParameterIuiv(GLuint, GLenum, GLuint*) -
glGetSamplerParameterfv
@QtUninvokable public final void glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params) See
QOpenGLFunctions_4_3_Compatibility::glGetSamplerParameterfv(GLuint, GLenum, GLfloat*) -
glGetSamplerParameteriv
See
QOpenGLFunctions_4_3_Compatibility::glGetSamplerParameteriv(GLuint, GLenum, GLint*) -
glGetSeparableFilter
@QtUninvokable public final void glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, Buffer span) See
QOpenGLFunctions_4_3_Compatibility::glGetSeparableFilter(GLenum, GLenum, GLenum, GLvoid*, GLvoid*, GLvoid*) -
glGetShaderInfoLog
@QtUninvokable public final void glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, CharBuffer infoLog) See
QOpenGLFunctions_4_3_Compatibility::glGetShaderInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) -
glGetShaderPrecisionFormat
@QtUninvokable public final void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) See
QOpenGLFunctions_4_3_Compatibility::glGetShaderPrecisionFormat(GLenum, GLenum, GLint*, GLint*) -
glGetShaderSource
@QtUninvokable public final void glGetShaderSource(int shader, int bufSize, IntBuffer length, CharBuffer source) See
QOpenGLFunctions_4_3_Compatibility::glGetShaderSource(GLuint, GLsizei, GLsizei*, GLchar*) -
glGetShaderiv
See
QOpenGLFunctions_4_3_Compatibility::glGetShaderiv(GLuint, GLenum, GLint*) -
glGetString
See
QOpenGLFunctions_4_3_Compatibility::glGetString(GLenum) -
glGetStringi
See
QOpenGLFunctions_4_3_Compatibility::glGetStringi(GLenum, GLuint) -
glGetSubroutineIndex
See
QOpenGLFunctions_4_3_Compatibility::glGetSubroutineIndex(GLuint, GLenum, const GLchar*) -
glGetSubroutineUniformLocation
@QtUninvokable public final int glGetSubroutineUniformLocation(int program, int shadertype, CharBuffer name) See
QOpenGLFunctions_4_3_Compatibility::glGetSubroutineUniformLocation(GLuint, GLenum, const GLchar*) -
glGetSynciv
@QtUninvokable public final void glGetSynciv(io.qt.gui.gl.GLsync sync, int pname, int[] length, IntBuffer values) See
QOpenGLFunctions_4_3_Compatibility::glGetSynciv(GLsync, GLenum, GLsizei, GLsizei*, GLint*) -
glGetTexEnvfv
See
QOpenGLFunctions_4_3_Compatibility::glGetTexEnvfv(GLenum, GLenum, GLfloat*) -
glGetTexEnviv
See
QOpenGLFunctions_4_3_Compatibility::glGetTexEnviv(GLenum, GLenum, GLint*) -
glGetTexGendv
See
QOpenGLFunctions_4_3_Compatibility::glGetTexGendv(GLenum, GLenum, GLdouble*) -
glGetTexGenfv
See
QOpenGLFunctions_4_3_Compatibility::glGetTexGenfv(GLenum, GLenum, GLfloat*) -
glGetTexGeniv
See
QOpenGLFunctions_4_3_Compatibility::glGetTexGeniv(GLenum, GLenum, GLint*) -
glGetTexImage
@QtUninvokable public final void glGetTexImage(int target, int level, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_3_Compatibility::glGetTexImage(GLenum, GLint, GLenum, GLenum, GLvoid*) -
glGetTexLevelParameterfv
@QtUninvokable public final void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) See
QOpenGLFunctions_4_3_Compatibility::glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat*) -
glGetTexLevelParameteriv
@QtUninvokable public final void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) See
QOpenGLFunctions_4_3_Compatibility::glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint*) -
glGetTexParameterIiv
See
QOpenGLFunctions_4_3_Compatibility::glGetTexParameterIiv(GLenum, GLenum, GLint*) -
glGetTexParameterIuiv
See
QOpenGLFunctions_4_3_Compatibility::glGetTexParameterIuiv(GLenum, GLenum, GLuint*) -
glGetTexParameterfv
See
QOpenGLFunctions_4_3_Compatibility::glGetTexParameterfv(GLenum, GLenum, GLfloat*) -
glGetTexParameteriv
See
QOpenGLFunctions_4_3_Compatibility::glGetTexParameteriv(GLenum, GLenum, GLint*) -
glGetTransformFeedbackVarying
@QtUninvokable public final void glGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, String[] name) See
QOpenGLFunctions_4_3_Compatibility::glGetTransformFeedbackVarying(GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, GLchar*) -
glGetUniformBlockIndex
See
QOpenGLFunctions_4_3_Compatibility::glGetUniformBlockIndex(GLuint, const GLchar*) -
glGetUniformIndices
@QtUninvokable public final void glGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices) See
QOpenGLFunctions_4_3_Compatibility::glGetUniformIndices(GLuint, GLsizei, const GLchar*const*, GLuint*) -
glGetUniformLocation
See
QOpenGLFunctions_4_3_Compatibility::glGetUniformLocation(GLuint, const GLchar*) -
glGetUniformSubroutineuiv
@QtUninvokable public final void glGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params) See
QOpenGLFunctions_4_3_Compatibility::glGetUniformSubroutineuiv(GLenum, GLint, GLuint*) -
glGetUniformdv
See
QOpenGLFunctions_4_3_Compatibility::glGetUniformdv(GLuint, GLint, GLdouble*) -
glGetUniformfv
See
QOpenGLFunctions_4_3_Compatibility::glGetUniformfv(GLuint, GLint, GLfloat*) -
glGetUniformiv
See
QOpenGLFunctions_4_3_Compatibility::glGetUniformiv(GLuint, GLint, GLint*) -
glGetUniformuiv
See
QOpenGLFunctions_4_3_Compatibility::glGetUniformuiv(GLuint, GLint, GLuint*) -
glGetVertexAttribIiv
See
QOpenGLFunctions_4_3_Compatibility::glGetVertexAttribIiv(GLuint, GLenum, GLint*) -
glGetVertexAttribIuiv
See
QOpenGLFunctions_4_3_Compatibility::glGetVertexAttribIuiv(GLuint, GLenum, GLuint*) -
glGetVertexAttribLdv
See
QOpenGLFunctions_4_3_Compatibility::glGetVertexAttribLdv(GLuint, GLenum, GLdouble*) -
glGetVertexAttribPointerv
See
QOpenGLFunctions_4_3_Compatibility::glGetVertexAttribPointerv(GLuint, GLenum, GLvoid**) -
glGetVertexAttribdv
See
QOpenGLFunctions_4_3_Compatibility::glGetVertexAttribdv(GLuint, GLenum, GLdouble*) -
glGetVertexAttribfv
See
QOpenGLFunctions_4_3_Compatibility::glGetVertexAttribfv(GLuint, GLenum, GLfloat*) -
glGetVertexAttribiv
See
QOpenGLFunctions_4_3_Compatibility::glGetVertexAttribiv(GLuint, GLenum, GLint*) -
glHint
@QtUninvokable public final void glHint(int target, int mode) See
QOpenGLFunctions_4_3_Compatibility::glHint(GLenum, GLenum) -
glHistogram
@QtUninvokable public final void glHistogram(int target, int width, int internalformat, boolean sink) See
QOpenGLFunctions_4_3_Compatibility::glHistogram(GLenum, GLsizei, GLenum, GLboolean) -
glIndexMask
@QtUninvokable public final void glIndexMask(int mask) See
QOpenGLFunctions_4_3_Compatibility::glIndexMask(GLuint) -
glIndexPointer
See
QOpenGLFunctions_4_3_Compatibility::glIndexPointer(GLenum, GLsizei, const GLvoid*) -
glIndexd
@QtUninvokable public final void glIndexd(double c) See
QOpenGLFunctions_4_3_Compatibility::glIndexd(GLdouble) -
glIndexdv
@QtUninvokable public final void glIndexdv(double[] c) See
QOpenGLFunctions_4_3_Compatibility::glIndexdv(const GLdouble*) -
glIndexf
@QtUninvokable public final void glIndexf(float c) See
QOpenGLFunctions_4_3_Compatibility::glIndexf(GLfloat) -
glIndexfv
@QtUninvokable public final void glIndexfv(float[] c) See
QOpenGLFunctions_4_3_Compatibility::glIndexfv(const GLfloat*) -
glIndexi
@QtUninvokable public final void glIndexi(int c) See
QOpenGLFunctions_4_3_Compatibility::glIndexi(GLint) -
glIndexiv
@QtUninvokable public final void glIndexiv(int[] c) See
QOpenGLFunctions_4_3_Compatibility::glIndexiv(const GLint*) -
glIndexs
@QtUninvokable public final void glIndexs(short c) See
QOpenGLFunctions_4_3_Compatibility::glIndexs(GLshort) -
glIndexsv
@QtUninvokable public final void glIndexsv(short[] c) See
QOpenGLFunctions_4_3_Compatibility::glIndexsv(const GLshort*) -
glIndexub
@QtUninvokable public final void glIndexub(byte c) See
QOpenGLFunctions_4_3_Compatibility::glIndexub(GLubyte) -
glIndexubv
@QtUninvokable public final void glIndexubv(byte[] c) See
QOpenGLFunctions_4_3_Compatibility::glIndexubv(const GLubyte*) -
glInitNames
@QtUninvokable public final void glInitNames()See
QOpenGLFunctions_4_3_Compatibility::glInitNames() -
glInterleavedArrays
See
QOpenGLFunctions_4_3_Compatibility::glInterleavedArrays(GLenum, GLsizei, const GLvoid*) -
glInvalidateBufferData
@QtUninvokable public final void glInvalidateBufferData(int buffer) See
QOpenGLFunctions_4_3_Compatibility::glInvalidateBufferData(GLuint) -
glInvalidateBufferSubData
@QtUninvokable public final void glInvalidateBufferSubData(int buffer, long offset, long length) See
QOpenGLFunctions_4_3_Compatibility::glInvalidateBufferSubData(GLuint, GLintptr, GLsizeiptr) -
glInvalidateFramebuffer
@QtUninvokable public final void glInvalidateFramebuffer(int target, int numAttachments, IntBuffer attachments) See
QOpenGLFunctions_4_3_Compatibility::glInvalidateFramebuffer(GLenum, GLsizei, const GLenum*) -
glInvalidateSubFramebuffer
@QtUninvokable public final void glInvalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height) See
QOpenGLFunctions_4_3_Compatibility::glInvalidateSubFramebuffer(GLenum, GLsizei, const GLenum*, GLint, GLint, GLsizei, GLsizei) -
glInvalidateTexImage
@QtUninvokable public final void glInvalidateTexImage(int texture, int level) See
QOpenGLFunctions_4_3_Compatibility::glInvalidateTexImage(GLuint, GLint) -
glInvalidateTexSubImage
@QtUninvokable public final void glInvalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth) See
QOpenGLFunctions_4_3_Compatibility::glInvalidateTexSubImage(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) -
glIsBuffer
@QtUninvokable public final boolean glIsBuffer(int buffer) See
QOpenGLFunctions_4_3_Compatibility::glIsBuffer(GLuint) -
glIsEnabled
@QtUninvokable public final boolean glIsEnabled(int cap) See
QOpenGLFunctions_4_3_Compatibility::glIsEnabled(GLenum) -
glIsEnabledi
@QtUninvokable public final boolean glIsEnabledi(int target, int index) See
QOpenGLFunctions_4_3_Compatibility::glIsEnabledi(GLenum, GLuint) -
glIsFramebuffer
@QtUninvokable public final boolean glIsFramebuffer(int framebuffer) See
QOpenGLFunctions_4_3_Compatibility::glIsFramebuffer(GLuint) -
glIsList
@QtUninvokable public final boolean glIsList(int list) See
QOpenGLFunctions_4_3_Compatibility::glIsList(GLuint) -
glIsProgram
@QtUninvokable public final boolean glIsProgram(int program) See
QOpenGLFunctions_4_3_Compatibility::glIsProgram(GLuint) -
glIsProgramPipeline
@QtUninvokable public final boolean glIsProgramPipeline(int pipeline) See
QOpenGLFunctions_4_3_Compatibility::glIsProgramPipeline(GLuint) -
glIsQuery
@QtUninvokable public final boolean glIsQuery(int id) See
QOpenGLFunctions_4_3_Compatibility::glIsQuery(GLuint) -
glIsRenderbuffer
@QtUninvokable public final boolean glIsRenderbuffer(int renderbuffer) See
QOpenGLFunctions_4_3_Compatibility::glIsRenderbuffer(GLuint) -
glIsSampler
@QtUninvokable public final boolean glIsSampler(int sampler) See
QOpenGLFunctions_4_3_Compatibility::glIsSampler(GLuint) -
glIsShader
@QtUninvokable public final boolean glIsShader(int shader) See
QOpenGLFunctions_4_3_Compatibility::glIsShader(GLuint) -
glIsSync
@QtUninvokable public final boolean glIsSync(io.qt.gui.gl.GLsync sync) See
QOpenGLFunctions_4_3_Compatibility::glIsSync(GLsync) -
glIsTexture
@QtUninvokable public final boolean glIsTexture(int texture) See
QOpenGLFunctions_4_3_Compatibility::glIsTexture(GLuint) -
glIsTransformFeedback
@QtUninvokable public final boolean glIsTransformFeedback(int id) See
QOpenGLFunctions_4_3_Compatibility::glIsTransformFeedback(GLuint) -
glIsVertexArray
@QtUninvokable public final boolean glIsVertexArray(int array) See
QOpenGLFunctions_4_3_Compatibility::glIsVertexArray(GLuint) -
glLightModelf
@QtUninvokable public final void glLightModelf(int pname, float param) See
QOpenGLFunctions_4_3_Compatibility::glLightModelf(GLenum, GLfloat) -
glLightModelfv
@QtUninvokable public final void glLightModelfv(int pname, float[] params) See
QOpenGLFunctions_4_3_Compatibility::glLightModelfv(GLenum, const GLfloat*) -
glLightModeli
@QtUninvokable public final void glLightModeli(int pname, int param) See
QOpenGLFunctions_4_3_Compatibility::glLightModeli(GLenum, GLint) -
glLightModeliv
@QtUninvokable public final void glLightModeliv(int pname, int[] params) See
QOpenGLFunctions_4_3_Compatibility::glLightModeliv(GLenum, const GLint*) -
glLightf
@QtUninvokable public final void glLightf(int light, int pname, float param) See
QOpenGLFunctions_4_3_Compatibility::glLightf(GLenum, GLenum, GLfloat) -
glLightfv
@QtUninvokable public final void glLightfv(int light, int pname, float[] params) See
QOpenGLFunctions_4_3_Compatibility::glLightfv(GLenum, GLenum, const GLfloat*) -
glLighti
@QtUninvokable public final void glLighti(int light, int pname, int param) See
QOpenGLFunctions_4_3_Compatibility::glLighti(GLenum, GLenum, GLint) -
glLightiv
@QtUninvokable public final void glLightiv(int light, int pname, int[] params) See
QOpenGLFunctions_4_3_Compatibility::glLightiv(GLenum, GLenum, const GLint*) -
glLineStipple
@QtUninvokable public final void glLineStipple(int factor, short pattern) See
QOpenGLFunctions_4_3_Compatibility::glLineStipple(GLint, GLushort) -
glLineWidth
@QtUninvokable public final void glLineWidth(float width) See
QOpenGLFunctions_4_3_Compatibility::glLineWidth(GLfloat) -
glLinkProgram
@QtUninvokable public final void glLinkProgram(int program) See
QOpenGLFunctions_4_3_Compatibility::glLinkProgram(GLuint) -
glListBase
@QtUninvokable public final void glListBase(int base) See
QOpenGLFunctions_4_3_Compatibility::glListBase(GLuint) -
glLoadIdentity
@QtUninvokable public final void glLoadIdentity()See
QOpenGLFunctions_4_3_Compatibility::glLoadIdentity() -
glLoadMatrixd
@QtUninvokable public final void glLoadMatrixd(double[] m) See
QOpenGLFunctions_4_3_Compatibility::glLoadMatrixd(const GLdouble*) -
glLoadMatrixf
@QtUninvokable public final void glLoadMatrixf(float[] m) See
QOpenGLFunctions_4_3_Compatibility::glLoadMatrixf(const GLfloat*) -
glLoadName
@QtUninvokable public final void glLoadName(int name) See
QOpenGLFunctions_4_3_Compatibility::glLoadName(GLuint) -
glLoadTransposeMatrixd
See
QOpenGLFunctions_4_3_Compatibility::glLoadTransposeMatrixd(const GLdouble*) -
glLoadTransposeMatrixf
See
QOpenGLFunctions_4_3_Compatibility::glLoadTransposeMatrixf(const GLfloat*) -
glLogicOp
@QtUninvokable public final void glLogicOp(int opcode) See
QOpenGLFunctions_4_3_Compatibility::glLogicOp(GLenum) -
glMap1d
@QtUninvokable public final void glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points) See
QOpenGLFunctions_4_3_Compatibility::glMap1d(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble*) -
glMap1f
@QtUninvokable public final void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points) See
QOpenGLFunctions_4_3_Compatibility::glMap1f(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat*) -
glMap2d
@QtUninvokable public final void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) See
QOpenGLFunctions_4_3_Compatibility::glMap2d(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble*) -
glMap2f
@QtUninvokable public final void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) See
QOpenGLFunctions_4_3_Compatibility::glMap2f(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat*) -
glMapBuffer
See
QOpenGLFunctions_4_3_Compatibility::glMapBuffer(GLenum, GLenum) -
glMapBufferRange
See
QOpenGLFunctions_4_3_Compatibility::glMapBufferRange(GLenum, GLintptr, GLsizeiptr, GLbitfield) -
glMapGrid1d
@QtUninvokable public final void glMapGrid1d(int un, double u1, double u2) See
QOpenGLFunctions_4_3_Compatibility::glMapGrid1d(GLint, GLdouble, GLdouble) -
glMapGrid1f
@QtUninvokable public final void glMapGrid1f(int un, float u1, float u2) See
QOpenGLFunctions_4_3_Compatibility::glMapGrid1f(GLint, GLfloat, GLfloat) -
glMapGrid2d
@QtUninvokable public final void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) See
QOpenGLFunctions_4_3_Compatibility::glMapGrid2d(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble) -
glMapGrid2f
@QtUninvokable public final void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) See
QOpenGLFunctions_4_3_Compatibility::glMapGrid2f(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat) -
glMaterialf
@QtUninvokable public final void glMaterialf(int face, int pname, float param) See
QOpenGLFunctions_4_3_Compatibility::glMaterialf(GLenum, GLenum, GLfloat) -
glMaterialfv
@QtUninvokable public final void glMaterialfv(int face, int pname, float[] params) See
QOpenGLFunctions_4_3_Compatibility::glMaterialfv(GLenum, GLenum, const GLfloat*) -
glMateriali
@QtUninvokable public final void glMateriali(int face, int pname, int param) See
QOpenGLFunctions_4_3_Compatibility::glMateriali(GLenum, GLenum, GLint) -
glMaterialiv
@QtUninvokable public final void glMaterialiv(int face, int pname, int[] params) See
QOpenGLFunctions_4_3_Compatibility::glMaterialiv(GLenum, GLenum, const GLint*) -
glMatrixMode
@QtUninvokable public final void glMatrixMode(int mode) See
QOpenGLFunctions_4_3_Compatibility::glMatrixMode(GLenum) -
glMemoryBarrier
@QtUninvokable public final void glMemoryBarrier(int barriers) See
QOpenGLFunctions_4_3_Compatibility::glMemoryBarrier(GLbitfield) -
glMinSampleShading
@QtUninvokable public final void glMinSampleShading(float value) See
QOpenGLFunctions_4_3_Compatibility::glMinSampleShading(GLfloat) -
glMinmax
@QtUninvokable public final void glMinmax(int target, int internalformat, boolean sink) See
QOpenGLFunctions_4_3_Compatibility::glMinmax(GLenum, GLenum, GLboolean) -
glMultMatrixd
@QtUninvokable public final void glMultMatrixd(double[] m) See
QOpenGLFunctions_4_3_Compatibility::glMultMatrixd(const GLdouble*) -
glMultMatrixf
@QtUninvokable public final void glMultMatrixf(float[] m) See
QOpenGLFunctions_4_3_Compatibility::glMultMatrixf(const GLfloat*) -
glMultTransposeMatrixd
See
QOpenGLFunctions_4_3_Compatibility::glMultTransposeMatrixd(const GLdouble*) -
glMultTransposeMatrixf
See
QOpenGLFunctions_4_3_Compatibility::glMultTransposeMatrixf(const GLfloat*) -
glMultiDrawArrays
@QtUninvokable public final void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount) See
QOpenGLFunctions_4_3_Compatibility::glMultiDrawArrays(GLenum, const GLint*, const GLsizei*, GLsizei) -
glMultiDrawArraysIndirect
@QtUninvokable public final void glMultiDrawArraysIndirect(int mode, Buffer indirect, int drawcount, int stride) See
QOpenGLFunctions_4_3_Compatibility::glMultiDrawArraysIndirect(GLenum, const void*, GLsizei, GLsizei) -
glMultiDrawElements
@QtUninvokable public final void glMultiDrawElements(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount) See
QOpenGLFunctions_4_3_Compatibility::glMultiDrawElements(GLenum, const GLsizei*, GLenum, const GLvoid*const*, GLsizei) -
glMultiDrawElementsBaseVertex
@QtUninvokable public final void glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount, IntBuffer basevertex) See
QOpenGLFunctions_4_3_Compatibility::glMultiDrawElementsBaseVertex(GLenum, const GLsizei*, GLenum, const GLvoid*const*, GLsizei, const GLint*) -
glMultiDrawElementsIndirect
@QtUninvokable public final void glMultiDrawElementsIndirect(int mode, int type, Buffer indirect, int drawcount, int stride) See
QOpenGLFunctions_4_3_Compatibility::glMultiDrawElementsIndirect(GLenum, GLenum, const void*, GLsizei, GLsizei) -
glMultiTexCoord1d
@QtUninvokable public final void glMultiTexCoord1d(int target, double s) See
QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord1d(GLenum, GLdouble) -
glMultiTexCoord1dv
See
QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord1dv(GLenum, const GLdouble*) -
glMultiTexCoord1f
@QtUninvokable public final void glMultiTexCoord1f(int target, float s) See
QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord1f(GLenum, GLfloat) -
glMultiTexCoord1fv
See
QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord1fv(GLenum, const GLfloat*) -
glMultiTexCoord1i
@QtUninvokable public final void glMultiTexCoord1i(int target, int s) See
QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord1i(GLenum, GLint) -
glMultiTexCoord1iv
See
QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord1iv(GLenum, const GLint*) -
glMultiTexCoord1s
@QtUninvokable public final void glMultiTexCoord1s(int target, short s) See
QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord1s(GLenum, GLshort) -
glMultiTexCoord1sv
See
QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord1sv(GLenum, const GLshort*) -
glMultiTexCoord2d
@QtUninvokable public final void glMultiTexCoord2d(int target, double s, double t) See
QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord2d(GLenum, GLdouble, GLdouble) -
glMultiTexCoord2dv
See
QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord2dv(GLenum, const GLdouble*) -
glMultiTexCoord2f
@QtUninvokable public final void glMultiTexCoord2f(int target, float s, float t) See
QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord2f(GLenum, GLfloat, GLfloat) -
glMultiTexCoord2fv
See
QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord2fv(GLenum, const GLfloat*) -
glMultiTexCoord2i
@QtUninvokable public final void glMultiTexCoord2i(int target, int s, int t) See
QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord2i(GLenum, GLint, GLint) -
glMultiTexCoord2iv
See
QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord2iv(GLenum, const GLint*) -
glMultiTexCoord2s
@QtUninvokable public final void glMultiTexCoord2s(int target, short s, short t) See
QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord2s(GLenum, GLshort, GLshort) -
glMultiTexCoord2sv
See
QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord2sv(GLenum, const GLshort*) -
glMultiTexCoord3d
@QtUninvokable public final void glMultiTexCoord3d(int target, double s, double t, double r) See
QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord3d(GLenum, GLdouble, GLdouble, GLdouble) -
glMultiTexCoord3dv
See
QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord3dv(GLenum, const GLdouble*) -
glMultiTexCoord3f
@QtUninvokable public final void glMultiTexCoord3f(int target, float s, float t, float r) See
QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord3f(GLenum, GLfloat, GLfloat, GLfloat) -
glMultiTexCoord3fv
See
QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord3fv(GLenum, const GLfloat*) -
glMultiTexCoord3i
@QtUninvokable public final void glMultiTexCoord3i(int target, int s, int t, int r) See
QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord3i(GLenum, GLint, GLint, GLint) -
glMultiTexCoord3iv
See
QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord3iv(GLenum, const GLint*) -
glMultiTexCoord3s
@QtUninvokable public final void glMultiTexCoord3s(int target, short s, short t, short r) See
QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord3s(GLenum, GLshort, GLshort, GLshort) -
glMultiTexCoord3sv
See
QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord3sv(GLenum, const GLshort*) -
glMultiTexCoord4d
@QtUninvokable public final void glMultiTexCoord4d(int target, double s, double t, double r, double q) See
QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord4d(GLenum, GLdouble, GLdouble, GLdouble, GLdouble) -
glMultiTexCoord4dv
See
QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord4dv(GLenum, const GLdouble*) -
glMultiTexCoord4f
@QtUninvokable public final void glMultiTexCoord4f(int target, float s, float t, float r, float q) See
QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord4f(GLenum, GLfloat, GLfloat, GLfloat, GLfloat) -
glMultiTexCoord4fv
See
QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord4fv(GLenum, const GLfloat*) -
glMultiTexCoord4i
@QtUninvokable public final void glMultiTexCoord4i(int target, int s, int t, int r, int q) See
QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord4i(GLenum, GLint, GLint, GLint, GLint) -
glMultiTexCoord4iv
See
QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord4iv(GLenum, const GLint*) -
glMultiTexCoord4s
@QtUninvokable public final void glMultiTexCoord4s(int target, short s, short t, short r, short q) See
QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord4s(GLenum, GLshort, GLshort, GLshort, GLshort) -
glMultiTexCoord4sv
See
QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord4sv(GLenum, const GLshort*) -
glMultiTexCoordP1ui
@QtUninvokable public final void glMultiTexCoordP1ui(int texture, int type, int coords) See
QOpenGLFunctions_4_3_Compatibility::glMultiTexCoordP1ui(GLenum, GLenum, GLuint) -
glMultiTexCoordP1uiv
See
QOpenGLFunctions_4_3_Compatibility::glMultiTexCoordP1uiv(GLenum, GLenum, const GLuint*) -
glMultiTexCoordP2ui
@QtUninvokable public final void glMultiTexCoordP2ui(int texture, int type, int coords) See
QOpenGLFunctions_4_3_Compatibility::glMultiTexCoordP2ui(GLenum, GLenum, GLuint) -
glMultiTexCoordP2uiv
See
QOpenGLFunctions_4_3_Compatibility::glMultiTexCoordP2uiv(GLenum, GLenum, const GLuint*) -
glMultiTexCoordP3ui
@QtUninvokable public final void glMultiTexCoordP3ui(int texture, int type, int coords) See
QOpenGLFunctions_4_3_Compatibility::glMultiTexCoordP3ui(GLenum, GLenum, GLuint) -
glMultiTexCoordP3uiv
See
QOpenGLFunctions_4_3_Compatibility::glMultiTexCoordP3uiv(GLenum, GLenum, const GLuint*) -
glMultiTexCoordP4ui
@QtUninvokable public final void glMultiTexCoordP4ui(int texture, int type, int coords) See
QOpenGLFunctions_4_3_Compatibility::glMultiTexCoordP4ui(GLenum, GLenum, GLuint) -
glMultiTexCoordP4uiv
See
QOpenGLFunctions_4_3_Compatibility::glMultiTexCoordP4uiv(GLenum, GLenum, const GLuint*) -
glNewList
@QtUninvokable public final void glNewList(int list, int mode) See
QOpenGLFunctions_4_3_Compatibility::glNewList(GLuint, GLenum) -
glNormal3b
@QtUninvokable public final void glNormal3b(byte nx, byte ny, byte nz) See
QOpenGLFunctions_4_3_Compatibility::glNormal3b(GLbyte, GLbyte, GLbyte) -
glNormal3bv
@QtUninvokable public final void glNormal3bv(byte[] v) See
QOpenGLFunctions_4_3_Compatibility::glNormal3bv(const GLbyte*) -
glNormal3d
@QtUninvokable public final void glNormal3d(double nx, double ny, double nz) See
QOpenGLFunctions_4_3_Compatibility::glNormal3d(GLdouble, GLdouble, GLdouble) -
glNormal3dv
@QtUninvokable public final void glNormal3dv(double[] v) See
QOpenGLFunctions_4_3_Compatibility::glNormal3dv(const GLdouble*) -
glNormal3f
@QtUninvokable public final void glNormal3f(float nx, float ny, float nz) See
QOpenGLFunctions_4_3_Compatibility::glNormal3f(GLfloat, GLfloat, GLfloat) -
glNormal3fv
@QtUninvokable public final void glNormal3fv(float[] v) See
QOpenGLFunctions_4_3_Compatibility::glNormal3fv(const GLfloat*) -
glNormal3i
@QtUninvokable public final void glNormal3i(int nx, int ny, int nz) See
QOpenGLFunctions_4_3_Compatibility::glNormal3i(GLint, GLint, GLint) -
glNormal3iv
@QtUninvokable public final void glNormal3iv(int[] v) See
QOpenGLFunctions_4_3_Compatibility::glNormal3iv(const GLint*) -
glNormal3s
@QtUninvokable public final void glNormal3s(short nx, short ny, short nz) See
QOpenGLFunctions_4_3_Compatibility::glNormal3s(GLshort, GLshort, GLshort) -
glNormal3sv
@QtUninvokable public final void glNormal3sv(short[] v) See
QOpenGLFunctions_4_3_Compatibility::glNormal3sv(const GLshort*) -
glNormalP3ui
@QtUninvokable public final void glNormalP3ui(int type, int coords) See
QOpenGLFunctions_4_3_Compatibility::glNormalP3ui(GLenum, GLuint) -
glNormalP3uiv
See
QOpenGLFunctions_4_3_Compatibility::glNormalP3uiv(GLenum, const GLuint*) -
glNormalPointer
See
QOpenGLFunctions_4_3_Compatibility::glNormalPointer(GLenum, GLsizei, const GLvoid*) -
glOrtho
@QtUninvokable public final void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar) See
QOpenGLFunctions_4_3_Compatibility::glOrtho(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) -
glPassThrough
@QtUninvokable public final void glPassThrough(float token) See
QOpenGLFunctions_4_3_Compatibility::glPassThrough(GLfloat) -
glPatchParameterfv
See
QOpenGLFunctions_4_3_Compatibility::glPatchParameterfv(GLenum, const GLfloat*) -
glPatchParameteri
@QtUninvokable public final void glPatchParameteri(int pname, int value) See
QOpenGLFunctions_4_3_Compatibility::glPatchParameteri(GLenum, GLint) -
glPauseTransformFeedback
@QtUninvokable public final void glPauseTransformFeedback()See
QOpenGLFunctions_4_3_Compatibility::glPauseTransformFeedback() -
glPixelMapfv
See
QOpenGLFunctions_4_3_Compatibility::glPixelMapfv(GLenum, GLint, const GLfloat*) -
glPixelMapuiv
See
QOpenGLFunctions_4_3_Compatibility::glPixelMapuiv(GLenum, GLint, const GLuint*) -
glPixelMapusv
See
QOpenGLFunctions_4_3_Compatibility::glPixelMapusv(GLenum, GLint, const GLushort*) -
glPixelStoref
@QtUninvokable public final void glPixelStoref(int pname, float param) See
QOpenGLFunctions_4_3_Compatibility::glPixelStoref(GLenum, GLfloat) -
glPixelStorei
@QtUninvokable public final void glPixelStorei(int pname, int param) See
QOpenGLFunctions_4_3_Compatibility::glPixelStorei(GLenum, GLint) -
glPixelTransferf
@QtUninvokable public final void glPixelTransferf(int pname, float param) See
QOpenGLFunctions_4_3_Compatibility::glPixelTransferf(GLenum, GLfloat) -
glPixelTransferi
@QtUninvokable public final void glPixelTransferi(int pname, int param) See
QOpenGLFunctions_4_3_Compatibility::glPixelTransferi(GLenum, GLint) -
glPixelZoom
@QtUninvokable public final void glPixelZoom(float xfactor, float yfactor) See
QOpenGLFunctions_4_3_Compatibility::glPixelZoom(GLfloat, GLfloat) -
glPointParameterf
@QtUninvokable public final void glPointParameterf(int pname, float param) See
QOpenGLFunctions_4_3_Compatibility::glPointParameterf(GLenum, GLfloat) -
glPointParameterfv
See
QOpenGLFunctions_4_3_Compatibility::glPointParameterfv(GLenum, const GLfloat*) -
glPointParameteri
@QtUninvokable public final void glPointParameteri(int pname, int param) See
QOpenGLFunctions_4_3_Compatibility::glPointParameteri(GLenum, GLint) -
glPointParameteriv
See
QOpenGLFunctions_4_3_Compatibility::glPointParameteriv(GLenum, const GLint*) -
glPointSize
@QtUninvokable public final void glPointSize(float size) See
QOpenGLFunctions_4_3_Compatibility::glPointSize(GLfloat) -
glPolygonMode
@QtUninvokable public final void glPolygonMode(int face, int mode) See
QOpenGLFunctions_4_3_Compatibility::glPolygonMode(GLenum, GLenum) -
glPolygonOffset
@QtUninvokable public final void glPolygonOffset(float factor, float units) See
QOpenGLFunctions_4_3_Compatibility::glPolygonOffset(GLfloat, GLfloat) -
glPolygonStipple
See
QOpenGLFunctions_4_3_Compatibility::glPolygonStipple(const GLubyte*) -
glPopAttrib
@QtUninvokable public final void glPopAttrib()See
QOpenGLFunctions_4_3_Compatibility::glPopAttrib() -
glPopClientAttrib
@QtUninvokable public final void glPopClientAttrib()See
QOpenGLFunctions_4_3_Compatibility::glPopClientAttrib() -
glPopMatrix
@QtUninvokable public final void glPopMatrix()See
QOpenGLFunctions_4_3_Compatibility::glPopMatrix() -
glPopName
@QtUninvokable public final void glPopName()See
QOpenGLFunctions_4_3_Compatibility::glPopName() -
glPrimitiveRestartIndex
@QtUninvokable public final void glPrimitiveRestartIndex(int index) See
QOpenGLFunctions_4_3_Compatibility::glPrimitiveRestartIndex(GLuint) -
glPrioritizeTextures
@QtUninvokable public final void glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities) See
QOpenGLFunctions_4_3_Compatibility::glPrioritizeTextures(GLsizei, const GLuint*, const GLfloat*) -
glProgramBinary
@QtUninvokable public final void glProgramBinary(int program, int binaryFormat, Buffer binary, int length) See
QOpenGLFunctions_4_3_Compatibility::glProgramBinary(GLuint, GLenum, const GLvoid*, GLsizei) -
glProgramParameteri
@QtUninvokable public final void glProgramParameteri(int program, int pname, int value) See
QOpenGLFunctions_4_3_Compatibility::glProgramParameteri(GLuint, GLenum, GLint) -
glProgramUniform1d
@QtUninvokable public final void glProgramUniform1d(int program, int location, double v0) See
QOpenGLFunctions_4_3_Compatibility::glProgramUniform1d(GLuint, GLint, GLdouble) -
glProgramUniform1dv
@QtUninvokable public final void glProgramUniform1dv(int program, int location, int count, DoubleBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glProgramUniform1dv(GLuint, GLint, GLsizei, const GLdouble*) -
glProgramUniform1f
@QtUninvokable public final void glProgramUniform1f(int program, int location, float v0) See
QOpenGLFunctions_4_3_Compatibility::glProgramUniform1f(GLuint, GLint, GLfloat) -
glProgramUniform1fv
@QtUninvokable public final void glProgramUniform1fv(int program, int location, int count, FloatBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glProgramUniform1fv(GLuint, GLint, GLsizei, const GLfloat*) -
glProgramUniform1i
@QtUninvokable public final void glProgramUniform1i(int program, int location, int v0) See
QOpenGLFunctions_4_3_Compatibility::glProgramUniform1i(GLuint, GLint, GLint) -
glProgramUniform1iv
@QtUninvokable public final void glProgramUniform1iv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glProgramUniform1iv(GLuint, GLint, GLsizei, const GLint*) -
glProgramUniform1ui
@QtUninvokable public final void glProgramUniform1ui(int program, int location, int v0) See
QOpenGLFunctions_4_3_Compatibility::glProgramUniform1ui(GLuint, GLint, GLuint) -
glProgramUniform1uiv
@QtUninvokable public final void glProgramUniform1uiv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glProgramUniform1uiv(GLuint, GLint, GLsizei, const GLuint*) -
glProgramUniform2d
@QtUninvokable public final void glProgramUniform2d(int program, int location, double v0, double v1) See
QOpenGLFunctions_4_3_Compatibility::glProgramUniform2d(GLuint, GLint, GLdouble, GLdouble) -
glProgramUniform2dv
@QtUninvokable public final void glProgramUniform2dv(int program, int location, int count, DoubleBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glProgramUniform2dv(GLuint, GLint, GLsizei, const GLdouble*) -
glProgramUniform2f
@QtUninvokable public final void glProgramUniform2f(int program, int location, float v0, float v1) See
QOpenGLFunctions_4_3_Compatibility::glProgramUniform2f(GLuint, GLint, GLfloat, GLfloat) -
glProgramUniform2fv
@QtUninvokable public final void glProgramUniform2fv(int program, int location, int count, FloatBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glProgramUniform2fv(GLuint, GLint, GLsizei, const GLfloat*) -
glProgramUniform2i
@QtUninvokable public final void glProgramUniform2i(int program, int location, int v0, int v1) See
QOpenGLFunctions_4_3_Compatibility::glProgramUniform2i(GLuint, GLint, GLint, GLint) -
glProgramUniform2iv
@QtUninvokable public final void glProgramUniform2iv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glProgramUniform2iv(GLuint, GLint, GLsizei, const GLint*) -
glProgramUniform2ui
@QtUninvokable public final void glProgramUniform2ui(int program, int location, int v0, int v1) See
QOpenGLFunctions_4_3_Compatibility::glProgramUniform2ui(GLuint, GLint, GLuint, GLuint) -
glProgramUniform2uiv
@QtUninvokable public final void glProgramUniform2uiv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glProgramUniform2uiv(GLuint, GLint, GLsizei, const GLuint*) -
glProgramUniform3d
@QtUninvokable public final void glProgramUniform3d(int program, int location, double v0, double v1, double v2) See
QOpenGLFunctions_4_3_Compatibility::glProgramUniform3d(GLuint, GLint, GLdouble, GLdouble, GLdouble) -
glProgramUniform3dv
@QtUninvokable public final void glProgramUniform3dv(int program, int location, int count, DoubleBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glProgramUniform3dv(GLuint, GLint, GLsizei, const GLdouble*) -
glProgramUniform3f
@QtUninvokable public final void glProgramUniform3f(int program, int location, float v0, float v1, float v2) See
QOpenGLFunctions_4_3_Compatibility::glProgramUniform3f(GLuint, GLint, GLfloat, GLfloat, GLfloat) -
glProgramUniform3fv
@QtUninvokable public final void glProgramUniform3fv(int program, int location, int count, FloatBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glProgramUniform3fv(GLuint, GLint, GLsizei, const GLfloat*) -
glProgramUniform3i
@QtUninvokable public final void glProgramUniform3i(int program, int location, int v0, int v1, int v2) See
QOpenGLFunctions_4_3_Compatibility::glProgramUniform3i(GLuint, GLint, GLint, GLint, GLint) -
glProgramUniform3iv
@QtUninvokable public final void glProgramUniform3iv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glProgramUniform3iv(GLuint, GLint, GLsizei, const GLint*) -
glProgramUniform3ui
@QtUninvokable public final void glProgramUniform3ui(int program, int location, int v0, int v1, int v2) See
QOpenGLFunctions_4_3_Compatibility::glProgramUniform3ui(GLuint, GLint, GLuint, GLuint, GLuint) -
glProgramUniform3uiv
@QtUninvokable public final void glProgramUniform3uiv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glProgramUniform3uiv(GLuint, GLint, GLsizei, const GLuint*) -
glProgramUniform4d
@QtUninvokable public final void glProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3) See
QOpenGLFunctions_4_3_Compatibility::glProgramUniform4d(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble) -
glProgramUniform4dv
@QtUninvokable public final void glProgramUniform4dv(int program, int location, int count, DoubleBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glProgramUniform4dv(GLuint, GLint, GLsizei, const GLdouble*) -
glProgramUniform4f
@QtUninvokable public final void glProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3) See
QOpenGLFunctions_4_3_Compatibility::glProgramUniform4f(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) -
glProgramUniform4fv
@QtUninvokable public final void glProgramUniform4fv(int program, int location, int count, FloatBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glProgramUniform4fv(GLuint, GLint, GLsizei, const GLfloat*) -
glProgramUniform4i
@QtUninvokable public final void glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3) See
QOpenGLFunctions_4_3_Compatibility::glProgramUniform4i(GLuint, GLint, GLint, GLint, GLint, GLint) -
glProgramUniform4iv
@QtUninvokable public final void glProgramUniform4iv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glProgramUniform4iv(GLuint, GLint, GLsizei, const GLint*) -
glProgramUniform4ui
@QtUninvokable public final void glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3) See
QOpenGLFunctions_4_3_Compatibility::glProgramUniform4ui(GLuint, GLint, GLuint, GLuint, GLuint, GLuint) -
glProgramUniform4uiv
@QtUninvokable public final void glProgramUniform4uiv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glProgramUniform4uiv(GLuint, GLint, GLsizei, const GLuint*) -
glProgramUniformMatrix2dv
@QtUninvokable public final void glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix2fv
@QtUninvokable public final void glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix2x3dv
@QtUninvokable public final void glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix2x3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix2x3fv
@QtUninvokable public final void glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix2x3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix2x4dv
@QtUninvokable public final void glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix2x4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix2x4fv
@QtUninvokable public final void glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix2x4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix3dv
@QtUninvokable public final void glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix3fv
@QtUninvokable public final void glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix3x2dv
@QtUninvokable public final void glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix3x2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix3x2fv
@QtUninvokable public final void glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix3x2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix3x4dv
@QtUninvokable public final void glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix3x4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix3x4fv
@QtUninvokable public final void glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix3x4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix4dv
@QtUninvokable public final void glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix4fv
@QtUninvokable public final void glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix4x2dv
@QtUninvokable public final void glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix4x2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix4x2fv
@QtUninvokable public final void glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix4x2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix4x3dv
@QtUninvokable public final void glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix4x3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix4x3fv
@QtUninvokable public final void glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix4x3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProvokingVertex
@QtUninvokable public final void glProvokingVertex(int mode) See
QOpenGLFunctions_4_3_Compatibility::glProvokingVertex(GLenum) -
glPushAttrib
@QtUninvokable public final void glPushAttrib(int mask) See
QOpenGLFunctions_4_3_Compatibility::glPushAttrib(GLbitfield) -
glPushClientAttrib
@QtUninvokable public final void glPushClientAttrib(int mask) See
QOpenGLFunctions_4_3_Compatibility::glPushClientAttrib(GLbitfield) -
glPushMatrix
@QtUninvokable public final void glPushMatrix()See
QOpenGLFunctions_4_3_Compatibility::glPushMatrix() -
glPushName
@QtUninvokable public final void glPushName(int name) See
QOpenGLFunctions_4_3_Compatibility::glPushName(GLuint) -
glQueryCounter
@QtUninvokable public final void glQueryCounter(int id, int target) See
QOpenGLFunctions_4_3_Compatibility::glQueryCounter(GLuint, GLenum) -
glRasterPos2d
@QtUninvokable public final void glRasterPos2d(double x, double y) See
QOpenGLFunctions_4_3_Compatibility::glRasterPos2d(GLdouble, GLdouble) -
glRasterPos2dv
@QtUninvokable public final void glRasterPos2dv(double[] v) See
QOpenGLFunctions_4_3_Compatibility::glRasterPos2dv(const GLdouble*) -
glRasterPos2f
@QtUninvokable public final void glRasterPos2f(float x, float y) See
QOpenGLFunctions_4_3_Compatibility::glRasterPos2f(GLfloat, GLfloat) -
glRasterPos2fv
@QtUninvokable public final void glRasterPos2fv(float[] v) See
QOpenGLFunctions_4_3_Compatibility::glRasterPos2fv(const GLfloat*) -
glRasterPos2i
@QtUninvokable public final void glRasterPos2i(int x, int y) See
QOpenGLFunctions_4_3_Compatibility::glRasterPos2i(GLint, GLint) -
glRasterPos2iv
@QtUninvokable public final void glRasterPos2iv(int[] v) See
QOpenGLFunctions_4_3_Compatibility::glRasterPos2iv(const GLint*) -
glRasterPos2s
@QtUninvokable public final void glRasterPos2s(short x, short y) See
QOpenGLFunctions_4_3_Compatibility::glRasterPos2s(GLshort, GLshort) -
glRasterPos2sv
@QtUninvokable public final void glRasterPos2sv(short[] v) See
QOpenGLFunctions_4_3_Compatibility::glRasterPos2sv(const GLshort*) -
glRasterPos3d
@QtUninvokable public final void glRasterPos3d(double x, double y, double z) See
QOpenGLFunctions_4_3_Compatibility::glRasterPos3d(GLdouble, GLdouble, GLdouble) -
glRasterPos3dv
@QtUninvokable public final void glRasterPos3dv(double[] v) See
QOpenGLFunctions_4_3_Compatibility::glRasterPos3dv(const GLdouble*) -
glRasterPos3f
@QtUninvokable public final void glRasterPos3f(float x, float y, float z) See
QOpenGLFunctions_4_3_Compatibility::glRasterPos3f(GLfloat, GLfloat, GLfloat) -
glRasterPos3fv
@QtUninvokable public final void glRasterPos3fv(float[] v) See
QOpenGLFunctions_4_3_Compatibility::glRasterPos3fv(const GLfloat*) -
glRasterPos3i
@QtUninvokable public final void glRasterPos3i(int x, int y, int z) See
QOpenGLFunctions_4_3_Compatibility::glRasterPos3i(GLint, GLint, GLint) -
glRasterPos3iv
@QtUninvokable public final void glRasterPos3iv(int[] v) See
QOpenGLFunctions_4_3_Compatibility::glRasterPos3iv(const GLint*) -
glRasterPos3s
@QtUninvokable public final void glRasterPos3s(short x, short y, short z) See
QOpenGLFunctions_4_3_Compatibility::glRasterPos3s(GLshort, GLshort, GLshort) -
glRasterPos3sv
@QtUninvokable public final void glRasterPos3sv(short[] v) See
QOpenGLFunctions_4_3_Compatibility::glRasterPos3sv(const GLshort*) -
glRasterPos4d
@QtUninvokable public final void glRasterPos4d(double x, double y, double z, double w) See
QOpenGLFunctions_4_3_Compatibility::glRasterPos4d(GLdouble, GLdouble, GLdouble, GLdouble) -
glRasterPos4dv
@QtUninvokable public final void glRasterPos4dv(double[] v) See
QOpenGLFunctions_4_3_Compatibility::glRasterPos4dv(const GLdouble*) -
glRasterPos4f
@QtUninvokable public final void glRasterPos4f(float x, float y, float z, float w) See
QOpenGLFunctions_4_3_Compatibility::glRasterPos4f(GLfloat, GLfloat, GLfloat, GLfloat) -
glRasterPos4fv
@QtUninvokable public final void glRasterPos4fv(float[] v) See
QOpenGLFunctions_4_3_Compatibility::glRasterPos4fv(const GLfloat*) -
glRasterPos4i
@QtUninvokable public final void glRasterPos4i(int x, int y, int z, int w) See
QOpenGLFunctions_4_3_Compatibility::glRasterPos4i(GLint, GLint, GLint, GLint) -
glRasterPos4iv
@QtUninvokable public final void glRasterPos4iv(int[] v) See
QOpenGLFunctions_4_3_Compatibility::glRasterPos4iv(const GLint*) -
glRasterPos4s
@QtUninvokable public final void glRasterPos4s(short x, short y, short z, short w) See
QOpenGLFunctions_4_3_Compatibility::glRasterPos4s(GLshort, GLshort, GLshort, GLshort) -
glRasterPos4sv
@QtUninvokable public final void glRasterPos4sv(short[] v) See
QOpenGLFunctions_4_3_Compatibility::glRasterPos4sv(const GLshort*) -
glReadBuffer
@QtUninvokable public final void glReadBuffer(int mode) See
QOpenGLFunctions_4_3_Compatibility::glReadBuffer(GLenum) -
glReadPixels
@QtUninvokable public final void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_3_Compatibility::glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*) -
glRectd
@QtUninvokable public final void glRectd(double x1, double y1, double x2, double y2) See
QOpenGLFunctions_4_3_Compatibility::glRectd(GLdouble, GLdouble, GLdouble, GLdouble) -
glRectdv
@QtUninvokable public final void glRectdv(double[] v1, double[] v2) See
QOpenGLFunctions_4_3_Compatibility::glRectdv(const GLdouble*, const GLdouble*) -
glRectf
@QtUninvokable public final void glRectf(float x1, float y1, float x2, float y2) See
QOpenGLFunctions_4_3_Compatibility::glRectf(GLfloat, GLfloat, GLfloat, GLfloat) -
glRectfv
@QtUninvokable public final void glRectfv(float[] v1, float[] v2) See
QOpenGLFunctions_4_3_Compatibility::glRectfv(const GLfloat*, const GLfloat*) -
glRecti
@QtUninvokable public final void glRecti(int x1, int y1, int x2, int y2) See
QOpenGLFunctions_4_3_Compatibility::glRecti(GLint, GLint, GLint, GLint) -
glRectiv
@QtUninvokable public final void glRectiv(int[] v1, int[] v2) See
QOpenGLFunctions_4_3_Compatibility::glRectiv(const GLint*, const GLint*) -
glRects
@QtUninvokable public final void glRects(short x1, short y1, short x2, short y2) See
QOpenGLFunctions_4_3_Compatibility::glRects(GLshort, GLshort, GLshort, GLshort) -
glRectsv
@QtUninvokable public final void glRectsv(short[] v1, short[] v2) See
QOpenGLFunctions_4_3_Compatibility::glRectsv(const GLshort*, const GLshort*) -
glReleaseShaderCompiler
@QtUninvokable public final void glReleaseShaderCompiler()See
QOpenGLFunctions_4_3_Compatibility::glReleaseShaderCompiler() -
glRenderMode
@QtUninvokable public final int glRenderMode(int mode) See
QOpenGLFunctions_4_3_Compatibility::glRenderMode(GLenum) -
glRenderbufferStorage
@QtUninvokable public final void glRenderbufferStorage(int target, int internalformat, int width, int height) See
QOpenGLFunctions_4_3_Compatibility::glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei) -
glRenderbufferStorageMultisample
@QtUninvokable public final void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) See
QOpenGLFunctions_4_3_Compatibility::glRenderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei) -
glResetHistogram
@QtUninvokable public final void glResetHistogram(int target) See
QOpenGLFunctions_4_3_Compatibility::glResetHistogram(GLenum) -
glResetMinmax
@QtUninvokable public final void glResetMinmax(int target) See
QOpenGLFunctions_4_3_Compatibility::glResetMinmax(GLenum) -
glResumeTransformFeedback
@QtUninvokable public final void glResumeTransformFeedback()See
QOpenGLFunctions_4_3_Compatibility::glResumeTransformFeedback() -
glRotated
@QtUninvokable public final void glRotated(double angle, double x, double y, double z) See
QOpenGLFunctions_4_3_Compatibility::glRotated(GLdouble, GLdouble, GLdouble, GLdouble) -
glRotatef
@QtUninvokable public final void glRotatef(float angle, float x, float y, float z) See
QOpenGLFunctions_4_3_Compatibility::glRotatef(GLfloat, GLfloat, GLfloat, GLfloat) -
glSampleCoverage
@QtUninvokable public final void glSampleCoverage(float value, boolean invert) See
QOpenGLFunctions_4_3_Compatibility::glSampleCoverage(GLfloat, GLboolean) -
glSampleMaski
@QtUninvokable public final void glSampleMaski(int index, int mask) See
QOpenGLFunctions_4_3_Compatibility::glSampleMaski(GLuint, GLbitfield) -
glSamplerParameterIiv
See
QOpenGLFunctions_4_3_Compatibility::glSamplerParameterIiv(GLuint, GLenum, const GLint*) -
glSamplerParameterIuiv
See
QOpenGLFunctions_4_3_Compatibility::glSamplerParameterIuiv(GLuint, GLenum, const GLuint*) -
glSamplerParameterf
@QtUninvokable public final void glSamplerParameterf(int sampler, int pname, float param) See
QOpenGLFunctions_4_3_Compatibility::glSamplerParameterf(GLuint, GLenum, GLfloat) -
glSamplerParameterfv
See
QOpenGLFunctions_4_3_Compatibility::glSamplerParameterfv(GLuint, GLenum, const GLfloat*) -
glSamplerParameteri
@QtUninvokable public final void glSamplerParameteri(int sampler, int pname, int param) See
QOpenGLFunctions_4_3_Compatibility::glSamplerParameteri(GLuint, GLenum, GLint) -
glSamplerParameteriv
See
QOpenGLFunctions_4_3_Compatibility::glSamplerParameteriv(GLuint, GLenum, const GLint*) -
glScaled
@QtUninvokable public final void glScaled(double x, double y, double z) See
QOpenGLFunctions_4_3_Compatibility::glScaled(GLdouble, GLdouble, GLdouble) -
glScalef
@QtUninvokable public final void glScalef(float x, float y, float z) See
QOpenGLFunctions_4_3_Compatibility::glScalef(GLfloat, GLfloat, GLfloat) -
glScissor
@QtUninvokable public final void glScissor(int x, int y, int width, int height) See
QOpenGLFunctions_4_3_Compatibility::glScissor(GLint, GLint, GLsizei, GLsizei) -
glScissorArrayv
See
QOpenGLFunctions_4_3_Compatibility::glScissorArrayv(GLuint, GLsizei, const GLint*) -
glScissorIndexed
@QtUninvokable public final void glScissorIndexed(int index, int left, int bottom, int width, int height) See
QOpenGLFunctions_4_3_Compatibility::glScissorIndexed(GLuint, GLint, GLint, GLsizei, GLsizei) -
glScissorIndexedv
See
QOpenGLFunctions_4_3_Compatibility::glScissorIndexedv(GLuint, const GLint*) -
glSecondaryColor3b
@QtUninvokable public final void glSecondaryColor3b(byte red, byte green, byte blue) See
QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3b(GLbyte, GLbyte, GLbyte) -
glSecondaryColor3bv
See
QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3bv(const GLbyte*) -
glSecondaryColor3d
@QtUninvokable public final void glSecondaryColor3d(double red, double green, double blue) See
QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3d(GLdouble, GLdouble, GLdouble) -
glSecondaryColor3dv
See
QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3dv(const GLdouble*) -
glSecondaryColor3f
@QtUninvokable public final void glSecondaryColor3f(float red, float green, float blue) See
QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3f(GLfloat, GLfloat, GLfloat) -
glSecondaryColor3fv
See
QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3fv(const GLfloat*) -
glSecondaryColor3i
@QtUninvokable public final void glSecondaryColor3i(int red, int green, int blue) See
QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3i(GLint, GLint, GLint) -
glSecondaryColor3iv
See
QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3iv(const GLint*) -
glSecondaryColor3s
@QtUninvokable public final void glSecondaryColor3s(short red, short green, short blue) See
QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3s(GLshort, GLshort, GLshort) -
glSecondaryColor3sv
See
QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3sv(const GLshort*) -
glSecondaryColor3ub
@QtUninvokable public final void glSecondaryColor3ub(byte red, byte green, byte blue) See
QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3ub(GLubyte, GLubyte, GLubyte) -
glSecondaryColor3ubv
See
QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3ubv(const GLubyte*) -
glSecondaryColor3ui
@QtUninvokable public final void glSecondaryColor3ui(int red, int green, int blue) See
QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3ui(GLuint, GLuint, GLuint) -
glSecondaryColor3uiv
See
QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3uiv(const GLuint*) -
glSecondaryColor3us
@QtUninvokable public final void glSecondaryColor3us(short red, short green, short blue) See
QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3us(GLushort, GLushort, GLushort) -
glSecondaryColor3usv
See
QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3usv(const GLushort*) -
glSecondaryColorP3ui
@QtUninvokable public final void glSecondaryColorP3ui(int type, int color) See
QOpenGLFunctions_4_3_Compatibility::glSecondaryColorP3ui(GLenum, GLuint) -
glSecondaryColorP3uiv
See
QOpenGLFunctions_4_3_Compatibility::glSecondaryColorP3uiv(GLenum, const GLuint*) -
glSecondaryColorPointer
@QtUninvokable public final void glSecondaryColorPointer(int size, int type, int stride, Buffer pointer) See
QOpenGLFunctions_4_3_Compatibility::glSecondaryColorPointer(GLint, GLenum, GLsizei, const GLvoid*) -
glSelectBuffer
See
QOpenGLFunctions_4_3_Compatibility::glSelectBuffer(GLsizei, GLuint*) -
glSeparableFilter2D
@QtUninvokable public final void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column) See
QOpenGLFunctions_4_3_Compatibility::glSeparableFilter2D(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*, const GLvoid*) -
glShadeModel
@QtUninvokable public final void glShadeModel(int mode) See
QOpenGLFunctions_4_3_Compatibility::glShadeModel(GLenum) -
glShaderBinary
@QtUninvokable public final void glShaderBinary(int count, IntBuffer shaders, int binaryformat, Buffer binary, int length) See
QOpenGLFunctions_4_3_Compatibility::glShaderBinary(GLsizei, const GLuint*, GLenum, const GLvoid*, GLsizei) -
glShaderSource
See
QOpenGLFunctions_4_3_Compatibility::glShaderSource(GLuint, GLsizei, const GLchar*const*, const GLint*) -
glShaderStorageBlockBinding
@QtUninvokable public final void glShaderStorageBlockBinding(int program, int storageBlockIndex, int storageBlockBinding) See
QOpenGLFunctions_4_3_Compatibility::glShaderStorageBlockBinding(GLuint, GLuint, GLuint) -
glStencilFunc
@QtUninvokable public final void glStencilFunc(int func, int ref, int mask) See
QOpenGLFunctions_4_3_Compatibility::glStencilFunc(GLenum, GLint, GLuint) -
glStencilFuncSeparate
@QtUninvokable public final void glStencilFuncSeparate(int face, int func, int ref, int mask) See
QOpenGLFunctions_4_3_Compatibility::glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint) -
glStencilMask
@QtUninvokable public final void glStencilMask(int mask) See
QOpenGLFunctions_4_3_Compatibility::glStencilMask(GLuint) -
glStencilMaskSeparate
@QtUninvokable public final void glStencilMaskSeparate(int face, int mask) See
QOpenGLFunctions_4_3_Compatibility::glStencilMaskSeparate(GLenum, GLuint) -
glStencilOp
@QtUninvokable public final void glStencilOp(int fail, int zfail, int zpass) See
QOpenGLFunctions_4_3_Compatibility::glStencilOp(GLenum, GLenum, GLenum) -
glStencilOpSeparate
@QtUninvokable public final void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass) See
QOpenGLFunctions_4_3_Compatibility::glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum) -
glTexBuffer
@QtUninvokable public final void glTexBuffer(int target, int internalformat, int buffer) See
QOpenGLFunctions_4_3_Compatibility::glTexBuffer(GLenum, GLenum, GLuint) -
glTexBufferRange
@QtUninvokable public final void glTexBufferRange(int target, int internalformat, int buffer, long offset, long size) See
QOpenGLFunctions_4_3_Compatibility::glTexBufferRange(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr) -
glTexCoord1d
@QtUninvokable public final void glTexCoord1d(double s) See
QOpenGLFunctions_4_3_Compatibility::glTexCoord1d(GLdouble) -
glTexCoord1dv
@QtUninvokable public final void glTexCoord1dv(double[] v) See
QOpenGLFunctions_4_3_Compatibility::glTexCoord1dv(const GLdouble*) -
glTexCoord1f
@QtUninvokable public final void glTexCoord1f(float s) See
QOpenGLFunctions_4_3_Compatibility::glTexCoord1f(GLfloat) -
glTexCoord1fv
@QtUninvokable public final void glTexCoord1fv(float[] v) See
QOpenGLFunctions_4_3_Compatibility::glTexCoord1fv(const GLfloat*) -
glTexCoord1i
@QtUninvokable public final void glTexCoord1i(int s) See
QOpenGLFunctions_4_3_Compatibility::glTexCoord1i(GLint) -
glTexCoord1iv
@QtUninvokable public final void glTexCoord1iv(int[] v) See
QOpenGLFunctions_4_3_Compatibility::glTexCoord1iv(const GLint*) -
glTexCoord1s
@QtUninvokable public final void glTexCoord1s(short s) See
QOpenGLFunctions_4_3_Compatibility::glTexCoord1s(GLshort) -
glTexCoord1sv
@QtUninvokable public final void glTexCoord1sv(short[] v) See
QOpenGLFunctions_4_3_Compatibility::glTexCoord1sv(const GLshort*) -
glTexCoord2d
@QtUninvokable public final void glTexCoord2d(double s, double t) See
QOpenGLFunctions_4_3_Compatibility::glTexCoord2d(GLdouble, GLdouble) -
glTexCoord2dv
@QtUninvokable public final void glTexCoord2dv(double[] v) See
QOpenGLFunctions_4_3_Compatibility::glTexCoord2dv(const GLdouble*) -
glTexCoord2f
@QtUninvokable public final void glTexCoord2f(float s, float t) See
QOpenGLFunctions_4_3_Compatibility::glTexCoord2f(GLfloat, GLfloat) -
glTexCoord2fv
@QtUninvokable public final void glTexCoord2fv(float[] v) See
QOpenGLFunctions_4_3_Compatibility::glTexCoord2fv(const GLfloat*) -
glTexCoord2i
@QtUninvokable public final void glTexCoord2i(int s, int t) See
QOpenGLFunctions_4_3_Compatibility::glTexCoord2i(GLint, GLint) -
glTexCoord2iv
@QtUninvokable public final void glTexCoord2iv(int[] v) See
QOpenGLFunctions_4_3_Compatibility::glTexCoord2iv(const GLint*) -
glTexCoord2s
@QtUninvokable public final void glTexCoord2s(short s, short t) See
QOpenGLFunctions_4_3_Compatibility::glTexCoord2s(GLshort, GLshort) -
glTexCoord2sv
@QtUninvokable public final void glTexCoord2sv(short[] v) See
QOpenGLFunctions_4_3_Compatibility::glTexCoord2sv(const GLshort*) -
glTexCoord3d
@QtUninvokable public final void glTexCoord3d(double s, double t, double r) See
QOpenGLFunctions_4_3_Compatibility::glTexCoord3d(GLdouble, GLdouble, GLdouble) -
glTexCoord3dv
@QtUninvokable public final void glTexCoord3dv(double[] v) See
QOpenGLFunctions_4_3_Compatibility::glTexCoord3dv(const GLdouble*) -
glTexCoord3f
@QtUninvokable public final void glTexCoord3f(float s, float t, float r) See
QOpenGLFunctions_4_3_Compatibility::glTexCoord3f(GLfloat, GLfloat, GLfloat) -
glTexCoord3fv
@QtUninvokable public final void glTexCoord3fv(float[] v) See
QOpenGLFunctions_4_3_Compatibility::glTexCoord3fv(const GLfloat*) -
glTexCoord3i
@QtUninvokable public final void glTexCoord3i(int s, int t, int r) See
QOpenGLFunctions_4_3_Compatibility::glTexCoord3i(GLint, GLint, GLint) -
glTexCoord3iv
@QtUninvokable public final void glTexCoord3iv(int[] v) See
QOpenGLFunctions_4_3_Compatibility::glTexCoord3iv(const GLint*) -
glTexCoord3s
@QtUninvokable public final void glTexCoord3s(short s, short t, short r) See
QOpenGLFunctions_4_3_Compatibility::glTexCoord3s(GLshort, GLshort, GLshort) -
glTexCoord3sv
@QtUninvokable public final void glTexCoord3sv(short[] v) See
QOpenGLFunctions_4_3_Compatibility::glTexCoord3sv(const GLshort*) -
glTexCoord4d
@QtUninvokable public final void glTexCoord4d(double s, double t, double r, double q) See
QOpenGLFunctions_4_3_Compatibility::glTexCoord4d(GLdouble, GLdouble, GLdouble, GLdouble) -
glTexCoord4dv
@QtUninvokable public final void glTexCoord4dv(double[] v) See
QOpenGLFunctions_4_3_Compatibility::glTexCoord4dv(const GLdouble*) -
glTexCoord4f
@QtUninvokable public final void glTexCoord4f(float s, float t, float r, float q) See
QOpenGLFunctions_4_3_Compatibility::glTexCoord4f(GLfloat, GLfloat, GLfloat, GLfloat) -
glTexCoord4fv
@QtUninvokable public final void glTexCoord4fv(float[] v) See
QOpenGLFunctions_4_3_Compatibility::glTexCoord4fv(const GLfloat*) -
glTexCoord4i
@QtUninvokable public final void glTexCoord4i(int s, int t, int r, int q) See
QOpenGLFunctions_4_3_Compatibility::glTexCoord4i(GLint, GLint, GLint, GLint) -
glTexCoord4iv
@QtUninvokable public final void glTexCoord4iv(int[] v) See
QOpenGLFunctions_4_3_Compatibility::glTexCoord4iv(const GLint*) -
glTexCoord4s
@QtUninvokable public final void glTexCoord4s(short s, short t, short r, short q) See
QOpenGLFunctions_4_3_Compatibility::glTexCoord4s(GLshort, GLshort, GLshort, GLshort) -
glTexCoord4sv
@QtUninvokable public final void glTexCoord4sv(short[] v) See
QOpenGLFunctions_4_3_Compatibility::glTexCoord4sv(const GLshort*) -
glTexCoordP1ui
@QtUninvokable public final void glTexCoordP1ui(int type, int coords) See
QOpenGLFunctions_4_3_Compatibility::glTexCoordP1ui(GLenum, GLuint) -
glTexCoordP1uiv
See
QOpenGLFunctions_4_3_Compatibility::glTexCoordP1uiv(GLenum, const GLuint*) -
glTexCoordP2ui
@QtUninvokable public final void glTexCoordP2ui(int type, int coords) See
QOpenGLFunctions_4_3_Compatibility::glTexCoordP2ui(GLenum, GLuint) -
glTexCoordP2uiv
See
QOpenGLFunctions_4_3_Compatibility::glTexCoordP2uiv(GLenum, const GLuint*) -
glTexCoordP3ui
@QtUninvokable public final void glTexCoordP3ui(int type, int coords) See
QOpenGLFunctions_4_3_Compatibility::glTexCoordP3ui(GLenum, GLuint) -
glTexCoordP3uiv
See
QOpenGLFunctions_4_3_Compatibility::glTexCoordP3uiv(GLenum, const GLuint*) -
glTexCoordP4ui
@QtUninvokable public final void glTexCoordP4ui(int type, int coords) See
QOpenGLFunctions_4_3_Compatibility::glTexCoordP4ui(GLenum, GLuint) -
glTexCoordP4uiv
See
QOpenGLFunctions_4_3_Compatibility::glTexCoordP4uiv(GLenum, const GLuint*) -
glTexCoordPointer
See
QOpenGLFunctions_4_3_Compatibility::glTexCoordPointer(GLint, GLenum, GLsizei, const GLvoid*) -
glTexEnvf
@QtUninvokable public final void glTexEnvf(int target, int pname, float param) See
QOpenGLFunctions_4_3_Compatibility::glTexEnvf(GLenum, GLenum, GLfloat) -
glTexEnvfv
@QtUninvokable public final void glTexEnvfv(int target, int pname, float[] params) See
QOpenGLFunctions_4_3_Compatibility::glTexEnvfv(GLenum, GLenum, const GLfloat*) -
glTexEnvi
@QtUninvokable public final void glTexEnvi(int target, int pname, int param) See
QOpenGLFunctions_4_3_Compatibility::glTexEnvi(GLenum, GLenum, GLint) -
glTexEnviv
@QtUninvokable public final void glTexEnviv(int target, int pname, int[] params) See
QOpenGLFunctions_4_3_Compatibility::glTexEnviv(GLenum, GLenum, const GLint*) -
glTexGend
@QtUninvokable public final void glTexGend(int coord, int pname, double param) See
QOpenGLFunctions_4_3_Compatibility::glTexGend(GLenum, GLenum, GLdouble) -
glTexGendv
@QtUninvokable public final void glTexGendv(int coord, int pname, double[] params) See
QOpenGLFunctions_4_3_Compatibility::glTexGendv(GLenum, GLenum, const GLdouble*) -
glTexGenf
@QtUninvokable public final void glTexGenf(int coord, int pname, float param) See
QOpenGLFunctions_4_3_Compatibility::glTexGenf(GLenum, GLenum, GLfloat) -
glTexGenfv
@QtUninvokable public final void glTexGenfv(int coord, int pname, float[] params) See
QOpenGLFunctions_4_3_Compatibility::glTexGenfv(GLenum, GLenum, const GLfloat*) -
glTexGeni
@QtUninvokable public final void glTexGeni(int coord, int pname, int param) See
QOpenGLFunctions_4_3_Compatibility::glTexGeni(GLenum, GLenum, GLint) -
glTexGeniv
@QtUninvokable public final void glTexGeniv(int coord, int pname, int[] params) See
QOpenGLFunctions_4_3_Compatibility::glTexGeniv(GLenum, GLenum, const GLint*) -
glTexImage1D
@QtUninvokable public final void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_3_Compatibility::glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid*) -
glTexImage2D
@QtUninvokable public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_3_Compatibility::glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) -
glTexImage2DMultisample
@QtUninvokable public final void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) See
QOpenGLFunctions_4_3_Compatibility::glTexImage2DMultisample(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean) -
glTexImage3D
@QtUninvokable public final void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_3_Compatibility::glTexImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) -
glTexImage3DMultisample
@QtUninvokable public final void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) See
QOpenGLFunctions_4_3_Compatibility::glTexImage3DMultisample(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) -
glTexParameterIiv
See
QOpenGLFunctions_4_3_Compatibility::glTexParameterIiv(GLenum, GLenum, const GLint*) -
glTexParameterIuiv
See
QOpenGLFunctions_4_3_Compatibility::glTexParameterIuiv(GLenum, GLenum, const GLuint*) -
glTexParameterf
@QtUninvokable public final void glTexParameterf(int target, int pname, float param) See
QOpenGLFunctions_4_3_Compatibility::glTexParameterf(GLenum, GLenum, GLfloat) -
glTexParameterfv
See
QOpenGLFunctions_4_3_Compatibility::glTexParameterfv(GLenum, GLenum, const GLfloat*) -
glTexParameteri
@QtUninvokable public final void glTexParameteri(int target, int pname, int param) See
QOpenGLFunctions_4_3_Compatibility::glTexParameteri(GLenum, GLenum, GLint) -
glTexParameteriv
See
QOpenGLFunctions_4_3_Compatibility::glTexParameteriv(GLenum, GLenum, const GLint*) -
glTexStorage1D
@QtUninvokable public final void glTexStorage1D(int target, int levels, int internalformat, int width) See
QOpenGLFunctions_4_3_Compatibility::glTexStorage1D(GLenum, GLsizei, GLenum, GLsizei) -
glTexStorage2D
@QtUninvokable public final void glTexStorage2D(int target, int levels, int internalformat, int width, int height) See
QOpenGLFunctions_4_3_Compatibility::glTexStorage2D(GLenum, GLsizei, GLenum, GLsizei, GLsizei) -
glTexStorage2DMultisample
@QtUninvokable public final void glTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) See
QOpenGLFunctions_4_3_Compatibility::glTexStorage2DMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) -
glTexStorage3D
@QtUninvokable public final void glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth) See
QOpenGLFunctions_4_3_Compatibility::glTexStorage3D(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) -
glTexStorage3DMultisample
@QtUninvokable public final void glTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) See
QOpenGLFunctions_4_3_Compatibility::glTexStorage3DMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) -
glTexSubImage1D
@QtUninvokable public final void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_3_Compatibility::glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid*) -
glTexSubImage2D
@QtUninvokable public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_3_Compatibility::glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) -
glTexSubImage3D
@QtUninvokable public final void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_3_Compatibility::glTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) -
glTextureView
@QtUninvokable public final void glTextureView(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers) See
QOpenGLFunctions_4_3_Compatibility::glTextureView(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint) -
glTransformFeedbackVaryings
@QtUninvokable public final void glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode) See
QOpenGLFunctions_4_3_Compatibility::glTransformFeedbackVaryings(GLuint, GLsizei, const GLchar*const*, GLenum) -
glTranslated
@QtUninvokable public final void glTranslated(double x, double y, double z) See
QOpenGLFunctions_4_3_Compatibility::glTranslated(GLdouble, GLdouble, GLdouble) -
glTranslatef
@QtUninvokable public final void glTranslatef(float x, float y, float z) See
QOpenGLFunctions_4_3_Compatibility::glTranslatef(GLfloat, GLfloat, GLfloat) -
glUniform1d
@QtUninvokable public final void glUniform1d(int location, double x) See
QOpenGLFunctions_4_3_Compatibility::glUniform1d(GLint, GLdouble) -
glUniform1dv
See
QOpenGLFunctions_4_3_Compatibility::glUniform1dv(GLint, GLsizei, const GLdouble*) -
glUniform1f
@QtUninvokable public final void glUniform1f(int location, float v0) See
QOpenGLFunctions_4_3_Compatibility::glUniform1f(GLint, GLfloat) -
glUniform1fv
See
QOpenGLFunctions_4_3_Compatibility::glUniform1fv(GLint, GLsizei, const GLfloat*) -
glUniform1i
@QtUninvokable public final void glUniform1i(int location, int v0) See
QOpenGLFunctions_4_3_Compatibility::glUniform1i(GLint, GLint) -
glUniform1iv
See
QOpenGLFunctions_4_3_Compatibility::glUniform1iv(GLint, GLsizei, const GLint*) -
glUniform1ui
@QtUninvokable public final void glUniform1ui(int location, int v0) See
QOpenGLFunctions_4_3_Compatibility::glUniform1ui(GLint, GLuint) -
glUniform1uiv
See
QOpenGLFunctions_4_3_Compatibility::glUniform1uiv(GLint, GLsizei, const GLuint*) -
glUniform2d
@QtUninvokable public final void glUniform2d(int location, double x, double y) See
QOpenGLFunctions_4_3_Compatibility::glUniform2d(GLint, GLdouble, GLdouble) -
glUniform2dv
See
QOpenGLFunctions_4_3_Compatibility::glUniform2dv(GLint, GLsizei, const GLdouble*) -
glUniform2f
@QtUninvokable public final void glUniform2f(int location, float v0, float v1) See
QOpenGLFunctions_4_3_Compatibility::glUniform2f(GLint, GLfloat, GLfloat) -
glUniform2fv
See
QOpenGLFunctions_4_3_Compatibility::glUniform2fv(GLint, GLsizei, const GLfloat*) -
glUniform2i
@QtUninvokable public final void glUniform2i(int location, int v0, int v1) See
QOpenGLFunctions_4_3_Compatibility::glUniform2i(GLint, GLint, GLint) -
glUniform2iv
See
QOpenGLFunctions_4_3_Compatibility::glUniform2iv(GLint, GLsizei, const GLint*) -
glUniform2ui
@QtUninvokable public final void glUniform2ui(int location, int v0, int v1) See
QOpenGLFunctions_4_3_Compatibility::glUniform2ui(GLint, GLuint, GLuint) -
glUniform2uiv
See
QOpenGLFunctions_4_3_Compatibility::glUniform2uiv(GLint, GLsizei, const GLuint*) -
glUniform3d
@QtUninvokable public final void glUniform3d(int location, double x, double y, double z) See
QOpenGLFunctions_4_3_Compatibility::glUniform3d(GLint, GLdouble, GLdouble, GLdouble) -
glUniform3dv
See
QOpenGLFunctions_4_3_Compatibility::glUniform3dv(GLint, GLsizei, const GLdouble*) -
glUniform3f
@QtUninvokable public final void glUniform3f(int location, float v0, float v1, float v2) See
QOpenGLFunctions_4_3_Compatibility::glUniform3f(GLint, GLfloat, GLfloat, GLfloat) -
glUniform3fv
See
QOpenGLFunctions_4_3_Compatibility::glUniform3fv(GLint, GLsizei, const GLfloat*) -
glUniform3i
@QtUninvokable public final void glUniform3i(int location, int v0, int v1, int v2) See
QOpenGLFunctions_4_3_Compatibility::glUniform3i(GLint, GLint, GLint, GLint) -
glUniform3iv
See
QOpenGLFunctions_4_3_Compatibility::glUniform3iv(GLint, GLsizei, const GLint*) -
glUniform3ui
@QtUninvokable public final void glUniform3ui(int location, int v0, int v1, int v2) See
QOpenGLFunctions_4_3_Compatibility::glUniform3ui(GLint, GLuint, GLuint, GLuint) -
glUniform3uiv
See
QOpenGLFunctions_4_3_Compatibility::glUniform3uiv(GLint, GLsizei, const GLuint*) -
glUniform4d
@QtUninvokable public final void glUniform4d(int location, double x, double y, double z, double w) See
QOpenGLFunctions_4_3_Compatibility::glUniform4d(GLint, GLdouble, GLdouble, GLdouble, GLdouble) -
glUniform4dv
See
QOpenGLFunctions_4_3_Compatibility::glUniform4dv(GLint, GLsizei, const GLdouble*) -
glUniform4f
@QtUninvokable public final void glUniform4f(int location, float v0, float v1, float v2, float v3) See
QOpenGLFunctions_4_3_Compatibility::glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat) -
glUniform4fv
See
QOpenGLFunctions_4_3_Compatibility::glUniform4fv(GLint, GLsizei, const GLfloat*) -
glUniform4i
@QtUninvokable public final void glUniform4i(int location, int v0, int v1, int v2, int v3) See
QOpenGLFunctions_4_3_Compatibility::glUniform4i(GLint, GLint, GLint, GLint, GLint) -
glUniform4iv
See
QOpenGLFunctions_4_3_Compatibility::glUniform4iv(GLint, GLsizei, const GLint*) -
glUniform4ui
@QtUninvokable public final void glUniform4ui(int location, int v0, int v1, int v2, int v3) See
QOpenGLFunctions_4_3_Compatibility::glUniform4ui(GLint, GLuint, GLuint, GLuint, GLuint) -
glUniform4uiv
See
QOpenGLFunctions_4_3_Compatibility::glUniform4uiv(GLint, GLsizei, const GLuint*) -
glUniformBlockBinding
@QtUninvokable public final void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) See
QOpenGLFunctions_4_3_Compatibility::glUniformBlockBinding(GLuint, GLuint, GLuint) -
glUniformMatrix2dv
@QtUninvokable public final void glUniformMatrix2dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glUniformMatrix2dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix2fv
@QtUninvokable public final void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix2x3dv
@QtUninvokable public final void glUniformMatrix2x3dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glUniformMatrix2x3dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix2x3fv
@QtUninvokable public final void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glUniformMatrix2x3fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix2x4dv
@QtUninvokable public final void glUniformMatrix2x4dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glUniformMatrix2x4dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix2x4fv
@QtUninvokable public final void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glUniformMatrix2x4fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix3dv
@QtUninvokable public final void glUniformMatrix3dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glUniformMatrix3dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix3fv
@QtUninvokable public final void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix3x2dv
@QtUninvokable public final void glUniformMatrix3x2dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glUniformMatrix3x2dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix3x2fv
@QtUninvokable public final void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glUniformMatrix3x2fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix3x4dv
@QtUninvokable public final void glUniformMatrix3x4dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glUniformMatrix3x4dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix3x4fv
@QtUninvokable public final void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glUniformMatrix3x4fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix4dv
@QtUninvokable public final void glUniformMatrix4dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glUniformMatrix4dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix4fv
@QtUninvokable public final void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix4x2dv
@QtUninvokable public final void glUniformMatrix4x2dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glUniformMatrix4x2dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix4x2fv
@QtUninvokable public final void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glUniformMatrix4x2fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix4x3dv
@QtUninvokable public final void glUniformMatrix4x3dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glUniformMatrix4x3dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix4x3fv
@QtUninvokable public final void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glUniformMatrix4x3fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformSubroutinesuiv
@QtUninvokable public final void glUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices) See
QOpenGLFunctions_4_3_Compatibility::glUniformSubroutinesuiv(GLenum, GLsizei, const GLuint*) -
glUnmapBuffer
@QtUninvokable public final boolean glUnmapBuffer(int target) See
QOpenGLFunctions_4_3_Compatibility::glUnmapBuffer(GLenum) -
glUseProgram
@QtUninvokable public final void glUseProgram(int program) See
QOpenGLFunctions_4_3_Compatibility::glUseProgram(GLuint) -
glUseProgramStages
@QtUninvokable public final void glUseProgramStages(int pipeline, int stages, int program) See
QOpenGLFunctions_4_3_Compatibility::glUseProgramStages(GLuint, GLbitfield, GLuint) -
glValidateProgram
@QtUninvokable public final void glValidateProgram(int program) See
QOpenGLFunctions_4_3_Compatibility::glValidateProgram(GLuint) -
glValidateProgramPipeline
@QtUninvokable public final void glValidateProgramPipeline(int pipeline) See
QOpenGLFunctions_4_3_Compatibility::glValidateProgramPipeline(GLuint) -
glVertex2d
@QtUninvokable public final void glVertex2d(double x, double y) See
QOpenGLFunctions_4_3_Compatibility::glVertex2d(GLdouble, GLdouble) -
glVertex2dv
@QtUninvokable public final void glVertex2dv(double[] v) See
QOpenGLFunctions_4_3_Compatibility::glVertex2dv(const GLdouble*) -
glVertex2f
@QtUninvokable public final void glVertex2f(float x, float y) See
QOpenGLFunctions_4_3_Compatibility::glVertex2f(GLfloat, GLfloat) -
glVertex2fv
@QtUninvokable public final void glVertex2fv(float[] v) See
QOpenGLFunctions_4_3_Compatibility::glVertex2fv(const GLfloat*) -
glVertex2i
@QtUninvokable public final void glVertex2i(int x, int y) See
QOpenGLFunctions_4_3_Compatibility::glVertex2i(GLint, GLint) -
glVertex2iv
@QtUninvokable public final void glVertex2iv(int[] v) See
QOpenGLFunctions_4_3_Compatibility::glVertex2iv(const GLint*) -
glVertex2s
@QtUninvokable public final void glVertex2s(short x, short y) See
QOpenGLFunctions_4_3_Compatibility::glVertex2s(GLshort, GLshort) -
glVertex2sv
@QtUninvokable public final void glVertex2sv(short[] v) See
QOpenGLFunctions_4_3_Compatibility::glVertex2sv(const GLshort*) -
glVertex3d
@QtUninvokable public final void glVertex3d(double x, double y, double z) See
QOpenGLFunctions_4_3_Compatibility::glVertex3d(GLdouble, GLdouble, GLdouble) -
glVertex3dv
@QtUninvokable public final void glVertex3dv(double[] v) See
QOpenGLFunctions_4_3_Compatibility::glVertex3dv(const GLdouble*) -
glVertex3f
@QtUninvokable public final void glVertex3f(float x, float y, float z) See
QOpenGLFunctions_4_3_Compatibility::glVertex3f(GLfloat, GLfloat, GLfloat) -
glVertex3fv
@QtUninvokable public final void glVertex3fv(float[] v) See
QOpenGLFunctions_4_3_Compatibility::glVertex3fv(const GLfloat*) -
glVertex3i
@QtUninvokable public final void glVertex3i(int x, int y, int z) See
QOpenGLFunctions_4_3_Compatibility::glVertex3i(GLint, GLint, GLint) -
glVertex3iv
@QtUninvokable public final void glVertex3iv(int[] v) See
QOpenGLFunctions_4_3_Compatibility::glVertex3iv(const GLint*) -
glVertex3s
@QtUninvokable public final void glVertex3s(short x, short y, short z) See
QOpenGLFunctions_4_3_Compatibility::glVertex3s(GLshort, GLshort, GLshort) -
glVertex3sv
@QtUninvokable public final void glVertex3sv(short[] v) See
QOpenGLFunctions_4_3_Compatibility::glVertex3sv(const GLshort*) -
glVertex4d
@QtUninvokable public final void glVertex4d(double x, double y, double z, double w) See
QOpenGLFunctions_4_3_Compatibility::glVertex4d(GLdouble, GLdouble, GLdouble, GLdouble) -
glVertex4dv
@QtUninvokable public final void glVertex4dv(double[] v) See
QOpenGLFunctions_4_3_Compatibility::glVertex4dv(const GLdouble*) -
glVertex4f
@QtUninvokable public final void glVertex4f(float x, float y, float z, float w) See
QOpenGLFunctions_4_3_Compatibility::glVertex4f(GLfloat, GLfloat, GLfloat, GLfloat) -
glVertex4fv
@QtUninvokable public final void glVertex4fv(float[] v) See
QOpenGLFunctions_4_3_Compatibility::glVertex4fv(const GLfloat*) -
glVertex4i
@QtUninvokable public final void glVertex4i(int x, int y, int z, int w) See
QOpenGLFunctions_4_3_Compatibility::glVertex4i(GLint, GLint, GLint, GLint) -
glVertex4iv
@QtUninvokable public final void glVertex4iv(int[] v) See
QOpenGLFunctions_4_3_Compatibility::glVertex4iv(const GLint*) -
glVertex4s
@QtUninvokable public final void glVertex4s(short x, short y, short z, short w) See
QOpenGLFunctions_4_3_Compatibility::glVertex4s(GLshort, GLshort, GLshort, GLshort) -
glVertex4sv
@QtUninvokable public final void glVertex4sv(short[] v) See
QOpenGLFunctions_4_3_Compatibility::glVertex4sv(const GLshort*) -
glVertexAttrib1d
@QtUninvokable public final void glVertexAttrib1d(int index, double x) See
QOpenGLFunctions_4_3_Compatibility::glVertexAttrib1d(GLuint, GLdouble) -
glVertexAttrib1dv
See
QOpenGLFunctions_4_3_Compatibility::glVertexAttrib1dv(GLuint, const GLdouble*) -
glVertexAttrib1f
@QtUninvokable public final void glVertexAttrib1f(int index, float x) See
QOpenGLFunctions_4_3_Compatibility::glVertexAttrib1f(GLuint, GLfloat) -
glVertexAttrib1fv
See
QOpenGLFunctions_4_3_Compatibility::glVertexAttrib1fv(GLuint, const GLfloat*) -
glVertexAttrib1s
@QtUninvokable public final void glVertexAttrib1s(int index, short x) See
QOpenGLFunctions_4_3_Compatibility::glVertexAttrib1s(GLuint, GLshort) -
glVertexAttrib1sv
See
QOpenGLFunctions_4_3_Compatibility::glVertexAttrib1sv(GLuint, const GLshort*) -
glVertexAttrib2d
@QtUninvokable public final void glVertexAttrib2d(int index, double x, double y) See
QOpenGLFunctions_4_3_Compatibility::glVertexAttrib2d(GLuint, GLdouble, GLdouble) -
glVertexAttrib2dv
See
QOpenGLFunctions_4_3_Compatibility::glVertexAttrib2dv(GLuint, const GLdouble*) -
glVertexAttrib2f
@QtUninvokable public final void glVertexAttrib2f(int index, float x, float y) See
QOpenGLFunctions_4_3_Compatibility::glVertexAttrib2f(GLuint, GLfloat, GLfloat) -
glVertexAttrib2fv
See
QOpenGLFunctions_4_3_Compatibility::glVertexAttrib2fv(GLuint, const GLfloat*) -
glVertexAttrib2s
@QtUninvokable public final void glVertexAttrib2s(int index, short x, short y) See
QOpenGLFunctions_4_3_Compatibility::glVertexAttrib2s(GLuint, GLshort, GLshort) -
glVertexAttrib2sv
See
QOpenGLFunctions_4_3_Compatibility::glVertexAttrib2sv(GLuint, const GLshort*) -
glVertexAttrib3d
@QtUninvokable public final void glVertexAttrib3d(int index, double x, double y, double z) See
QOpenGLFunctions_4_3_Compatibility::glVertexAttrib3d(GLuint, GLdouble, GLdouble, GLdouble) -
glVertexAttrib3dv
See
QOpenGLFunctions_4_3_Compatibility::glVertexAttrib3dv(GLuint, const GLdouble*) -
glVertexAttrib3f
@QtUninvokable public final void glVertexAttrib3f(int index, float x, float y, float z) See
QOpenGLFunctions_4_3_Compatibility::glVertexAttrib3f(GLuint, GLfloat, GLfloat, GLfloat) -
glVertexAttrib3fv
See
QOpenGLFunctions_4_3_Compatibility::glVertexAttrib3fv(GLuint, const GLfloat*) -
glVertexAttrib3s
@QtUninvokable public final void glVertexAttrib3s(int index, short x, short y, short z) See
QOpenGLFunctions_4_3_Compatibility::glVertexAttrib3s(GLuint, GLshort, GLshort, GLshort) -
glVertexAttrib3sv
See
QOpenGLFunctions_4_3_Compatibility::glVertexAttrib3sv(GLuint, const GLshort*) -
glVertexAttrib4Nbv
See
QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4Nbv(GLuint, const GLbyte*) -
glVertexAttrib4Niv
See
QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4Niv(GLuint, const GLint*) -
glVertexAttrib4Nsv
See
QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4Nsv(GLuint, const GLshort*) -
glVertexAttrib4Nub
@QtUninvokable public final void glVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w) See
QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4Nub(GLuint, GLubyte, GLubyte, GLubyte, GLubyte) -
glVertexAttrib4Nubv
See
QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4Nubv(GLuint, const GLubyte*) -
glVertexAttrib4Nuiv
See
QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4Nuiv(GLuint, const GLuint*) -
glVertexAttrib4Nusv
See
QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4Nusv(GLuint, const GLushort*) -
glVertexAttrib4bv
See
QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4bv(GLuint, const GLbyte*) -
glVertexAttrib4d
@QtUninvokable public final void glVertexAttrib4d(int index, double x, double y, double z, double w) See
QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4d(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) -
glVertexAttrib4dv
See
QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4dv(GLuint, const GLdouble*) -
glVertexAttrib4f
@QtUninvokable public final void glVertexAttrib4f(int index, float x, float y, float z, float w) See
QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4f(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) -
glVertexAttrib4fv
See
QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4fv(GLuint, const GLfloat*) -
glVertexAttrib4iv
See
QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4iv(GLuint, const GLint*) -
glVertexAttrib4s
@QtUninvokable public final void glVertexAttrib4s(int index, short x, short y, short z, short w) See
QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4s(GLuint, GLshort, GLshort, GLshort, GLshort) -
glVertexAttrib4sv
See
QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4sv(GLuint, const GLshort*) -
glVertexAttrib4ubv
See
QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4ubv(GLuint, const GLubyte*) -
glVertexAttrib4uiv
See
QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4uiv(GLuint, const GLuint*) -
glVertexAttrib4usv
See
QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4usv(GLuint, const GLushort*) -
glVertexAttribBinding
@QtUninvokable public final void glVertexAttribBinding(int attribindex, int bindingindex) See
QOpenGLFunctions_4_3_Compatibility::glVertexAttribBinding(GLuint, GLuint) -
glVertexAttribDivisor
@QtUninvokable public final void glVertexAttribDivisor(int index, int divisor) See
QOpenGLFunctions_4_3_Compatibility::glVertexAttribDivisor(GLuint, GLuint) -
glVertexAttribFormat
@QtUninvokable public final void glVertexAttribFormat(int attribindex, int size, int type, boolean normalized, int relativeoffset) See
QOpenGLFunctions_4_3_Compatibility::glVertexAttribFormat(GLuint, GLint, GLenum, GLboolean, GLuint) -
glVertexAttribI1i
@QtUninvokable public final void glVertexAttribI1i(int index, int x) See
QOpenGLFunctions_4_3_Compatibility::glVertexAttribI1i(GLuint, GLint) -
glVertexAttribI1iv
See
QOpenGLFunctions_4_3_Compatibility::glVertexAttribI1iv(GLuint, const GLint*) -
glVertexAttribI1ui
@QtUninvokable public final void glVertexAttribI1ui(int index, int x) See
QOpenGLFunctions_4_3_Compatibility::glVertexAttribI1ui(GLuint, GLuint) -
glVertexAttribI1uiv
See
QOpenGLFunctions_4_3_Compatibility::glVertexAttribI1uiv(GLuint, const GLuint*) -
glVertexAttribI2i
@QtUninvokable public final void glVertexAttribI2i(int index, int x, int y) See
QOpenGLFunctions_4_3_Compatibility::glVertexAttribI2i(GLuint, GLint, GLint) -
glVertexAttribI2iv
See
QOpenGLFunctions_4_3_Compatibility::glVertexAttribI2iv(GLuint, const GLint*) -
glVertexAttribI2ui
@QtUninvokable public final void glVertexAttribI2ui(int index, int x, int y) See
QOpenGLFunctions_4_3_Compatibility::glVertexAttribI2ui(GLuint, GLuint, GLuint) -
glVertexAttribI2uiv
See
QOpenGLFunctions_4_3_Compatibility::glVertexAttribI2uiv(GLuint, const GLuint*) -
glVertexAttribI3i
@QtUninvokable public final void glVertexAttribI3i(int index, int x, int y, int z) See
QOpenGLFunctions_4_3_Compatibility::glVertexAttribI3i(GLuint, GLint, GLint, GLint) -
glVertexAttribI3iv
See
QOpenGLFunctions_4_3_Compatibility::glVertexAttribI3iv(GLuint, const GLint*) -
glVertexAttribI3ui
@QtUninvokable public final void glVertexAttribI3ui(int index, int x, int y, int z) See
QOpenGLFunctions_4_3_Compatibility::glVertexAttribI3ui(GLuint, GLuint, GLuint, GLuint) -
glVertexAttribI3uiv
See
QOpenGLFunctions_4_3_Compatibility::glVertexAttribI3uiv(GLuint, const GLuint*) -
glVertexAttribI4bv
See
QOpenGLFunctions_4_3_Compatibility::glVertexAttribI4bv(GLuint, const GLbyte*) -
glVertexAttribI4i
@QtUninvokable public final void glVertexAttribI4i(int index, int x, int y, int z, int w) See
QOpenGLFunctions_4_3_Compatibility::glVertexAttribI4i(GLuint, GLint, GLint, GLint, GLint) -
glVertexAttribI4iv
See
QOpenGLFunctions_4_3_Compatibility::glVertexAttribI4iv(GLuint, const GLint*) -
glVertexAttribI4sv
See
QOpenGLFunctions_4_3_Compatibility::glVertexAttribI4sv(GLuint, const GLshort*) -
glVertexAttribI4ubv
See
QOpenGLFunctions_4_3_Compatibility::glVertexAttribI4ubv(GLuint, const GLubyte*) -
glVertexAttribI4ui
@QtUninvokable public final void glVertexAttribI4ui(int index, int x, int y, int z, int w) See
QOpenGLFunctions_4_3_Compatibility::glVertexAttribI4ui(GLuint, GLuint, GLuint, GLuint, GLuint) -
glVertexAttribI4uiv
See
QOpenGLFunctions_4_3_Compatibility::glVertexAttribI4uiv(GLuint, const GLuint*) -
glVertexAttribI4usv
See
QOpenGLFunctions_4_3_Compatibility::glVertexAttribI4usv(GLuint, const GLushort*) -
glVertexAttribIFormat
@QtUninvokable public final void glVertexAttribIFormat(int attribindex, int size, int type, int relativeoffset) See
QOpenGLFunctions_4_3_Compatibility::glVertexAttribIFormat(GLuint, GLint, GLenum, GLuint) -
glVertexAttribIPointer
@QtUninvokable public final void glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer) See
QOpenGLFunctions_4_3_Compatibility::glVertexAttribIPointer(GLuint, GLint, GLenum, GLsizei, const GLvoid*) -
glVertexAttribL1d
@QtUninvokable public final void glVertexAttribL1d(int index, double x) See
QOpenGLFunctions_4_3_Compatibility::glVertexAttribL1d(GLuint, GLdouble) -
glVertexAttribL1dv
See
QOpenGLFunctions_4_3_Compatibility::glVertexAttribL1dv(GLuint, const GLdouble*) -
glVertexAttribL2d
@QtUninvokable public final void glVertexAttribL2d(int index, double x, double y) See
QOpenGLFunctions_4_3_Compatibility::glVertexAttribL2d(GLuint, GLdouble, GLdouble) -
glVertexAttribL2dv
See
QOpenGLFunctions_4_3_Compatibility::glVertexAttribL2dv(GLuint, const GLdouble*) -
glVertexAttribL3d
@QtUninvokable public final void glVertexAttribL3d(int index, double x, double y, double z) See
QOpenGLFunctions_4_3_Compatibility::glVertexAttribL3d(GLuint, GLdouble, GLdouble, GLdouble) -
glVertexAttribL3dv
See
QOpenGLFunctions_4_3_Compatibility::glVertexAttribL3dv(GLuint, const GLdouble*) -
glVertexAttribL4d
@QtUninvokable public final void glVertexAttribL4d(int index, double x, double y, double z, double w) See
QOpenGLFunctions_4_3_Compatibility::glVertexAttribL4d(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) -
glVertexAttribL4dv
See
QOpenGLFunctions_4_3_Compatibility::glVertexAttribL4dv(GLuint, const GLdouble*) -
glVertexAttribLFormat
@QtUninvokable public final void glVertexAttribLFormat(int attribindex, int size, int type, int relativeoffset) See
QOpenGLFunctions_4_3_Compatibility::glVertexAttribLFormat(GLuint, GLint, GLenum, GLuint) -
glVertexAttribLPointer
@QtUninvokable public final void glVertexAttribLPointer(int index, int size, int type, int stride, Buffer pointer) See
QOpenGLFunctions_4_3_Compatibility::glVertexAttribLPointer(GLuint, GLint, GLenum, GLsizei, const GLvoid*) -
glVertexAttribP1ui
@QtUninvokable public final void glVertexAttribP1ui(int index, int type, boolean normalized, int value) See
QOpenGLFunctions_4_3_Compatibility::glVertexAttribP1ui(GLuint, GLenum, GLboolean, GLuint) -
glVertexAttribP1uiv
@QtUninvokable public final void glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glVertexAttribP1uiv(GLuint, GLenum, GLboolean, const GLuint*) -
glVertexAttribP2ui
@QtUninvokable public final void glVertexAttribP2ui(int index, int type, boolean normalized, int value) See
QOpenGLFunctions_4_3_Compatibility::glVertexAttribP2ui(GLuint, GLenum, GLboolean, GLuint) -
glVertexAttribP2uiv
@QtUninvokable public final void glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glVertexAttribP2uiv(GLuint, GLenum, GLboolean, const GLuint*) -
glVertexAttribP3ui
@QtUninvokable public final void glVertexAttribP3ui(int index, int type, boolean normalized, int value) See
QOpenGLFunctions_4_3_Compatibility::glVertexAttribP3ui(GLuint, GLenum, GLboolean, GLuint) -
glVertexAttribP3uiv
@QtUninvokable public final void glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glVertexAttribP3uiv(GLuint, GLenum, GLboolean, const GLuint*) -
glVertexAttribP4ui
@QtUninvokable public final void glVertexAttribP4ui(int index, int type, boolean normalized, int value) See
QOpenGLFunctions_4_3_Compatibility::glVertexAttribP4ui(GLuint, GLenum, GLboolean, GLuint) -
glVertexAttribP4uiv
@QtUninvokable public final void glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value) See
QOpenGLFunctions_4_3_Compatibility::glVertexAttribP4uiv(GLuint, GLenum, GLboolean, const GLuint*) -
glVertexAttribPointer
@QtUninvokable public final void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer) See
QOpenGLFunctions_4_3_Compatibility::glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*) -
glVertexBindingDivisor
@QtUninvokable public final void glVertexBindingDivisor(int bindingindex, int divisor) See
QOpenGLFunctions_4_3_Compatibility::glVertexBindingDivisor(GLuint, GLuint) -
glVertexP2ui
@QtUninvokable public final void glVertexP2ui(int type, int value) See
QOpenGLFunctions_4_3_Compatibility::glVertexP2ui(GLenum, GLuint) -
glVertexP2uiv
See
QOpenGLFunctions_4_3_Compatibility::glVertexP2uiv(GLenum, const GLuint*) -
glVertexP3ui
@QtUninvokable public final void glVertexP3ui(int type, int value) See
QOpenGLFunctions_4_3_Compatibility::glVertexP3ui(GLenum, GLuint) -
glVertexP3uiv
See
QOpenGLFunctions_4_3_Compatibility::glVertexP3uiv(GLenum, const GLuint*) -
glVertexP4ui
@QtUninvokable public final void glVertexP4ui(int type, int value) See
QOpenGLFunctions_4_3_Compatibility::glVertexP4ui(GLenum, GLuint) -
glVertexP4uiv
See
QOpenGLFunctions_4_3_Compatibility::glVertexP4uiv(GLenum, const GLuint*) -
glVertexPointer
See
QOpenGLFunctions_4_3_Compatibility::glVertexPointer(GLint, GLenum, GLsizei, const GLvoid*) -
glViewport
@QtUninvokable public final void glViewport(int x, int y, int width, int height) See
QOpenGLFunctions_4_3_Compatibility::glViewport(GLint, GLint, GLsizei, GLsizei) -
glViewportArrayv
See
QOpenGLFunctions_4_3_Compatibility::glViewportArrayv(GLuint, GLsizei, const GLfloat*) -
glViewportIndexedf
@QtUninvokable public final void glViewportIndexedf(int index, float x, float y, float w, float h) See
QOpenGLFunctions_4_3_Compatibility::glViewportIndexedf(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) -
glViewportIndexedfv
See
QOpenGLFunctions_4_3_Compatibility::glViewportIndexedfv(GLuint, const GLfloat*) -
glWaitSync
@QtUninvokable public final void glWaitSync(io.qt.gui.gl.GLsync sync, int flags, long timeout) See
QOpenGLFunctions_4_3_Compatibility::glWaitSync(GLsync, GLbitfield, GLuint64) -
glWindowPos2d
@QtUninvokable public final void glWindowPos2d(double x, double y) See
QOpenGLFunctions_4_3_Compatibility::glWindowPos2d(GLdouble, GLdouble) -
glWindowPos2dv
See
QOpenGLFunctions_4_3_Compatibility::glWindowPos2dv(const GLdouble*) -
glWindowPos2f
@QtUninvokable public final void glWindowPos2f(float x, float y) See
QOpenGLFunctions_4_3_Compatibility::glWindowPos2f(GLfloat, GLfloat) -
glWindowPos2fv
See
QOpenGLFunctions_4_3_Compatibility::glWindowPos2fv(const GLfloat*) -
glWindowPos2i
@QtUninvokable public final void glWindowPos2i(int x, int y) See
QOpenGLFunctions_4_3_Compatibility::glWindowPos2i(GLint, GLint) -
glWindowPos2iv
See
QOpenGLFunctions_4_3_Compatibility::glWindowPos2iv(const GLint*) -
glWindowPos2s
@QtUninvokable public final void glWindowPos2s(short x, short y) See
QOpenGLFunctions_4_3_Compatibility::glWindowPos2s(GLshort, GLshort) -
glWindowPos2sv
See
QOpenGLFunctions_4_3_Compatibility::glWindowPos2sv(const GLshort*) -
glWindowPos3d
@QtUninvokable public final void glWindowPos3d(double x, double y, double z) See
QOpenGLFunctions_4_3_Compatibility::glWindowPos3d(GLdouble, GLdouble, GLdouble) -
glWindowPos3dv
See
QOpenGLFunctions_4_3_Compatibility::glWindowPos3dv(const GLdouble*) -
glWindowPos3f
@QtUninvokable public final void glWindowPos3f(float x, float y, float z) See
QOpenGLFunctions_4_3_Compatibility::glWindowPos3f(GLfloat, GLfloat, GLfloat) -
glWindowPos3fv
See
QOpenGLFunctions_4_3_Compatibility::glWindowPos3fv(const GLfloat*) -
glWindowPos3i
@QtUninvokable public final void glWindowPos3i(int x, int y, int z) See
QOpenGLFunctions_4_3_Compatibility::glWindowPos3i(GLint, GLint, GLint) -
glWindowPos3iv
See
QOpenGLFunctions_4_3_Compatibility::glWindowPos3iv(const GLint*) -
glWindowPos3s
@QtUninvokable public final void glWindowPos3s(short x, short y, short z) See
QOpenGLFunctions_4_3_Compatibility::glWindowPos3s(GLshort, GLshort, GLshort) -
glWindowPos3sv
See
QOpenGLFunctions_4_3_Compatibility::glWindowPos3sv(const GLshort*) -
initializeOpenGLFunctions
@QtUninvokable public boolean initializeOpenGLFunctions()See
QAbstractOpenGLFunctions::initializeOpenGLFunctions() - Overrides:
initializeOpenGLFunctionsin classQAbstractOpenGLFunctions
-