- All Implemented Interfaces:
io.qt.QtObjectInterface
All functions for OpenGL 3.0 specification
Java wrapper for Qt class QOpenGLFunctions_3_0
-
Nested Class Summary
Nested classes/interfaces inherited from class io.qt.QtObject
io.qt.QtObject.QPrivateConstructor -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionfinal voidglAccum(int op, float value) SeeQOpenGLFunctions_3_0::glAccum(GLenum, GLfloat) final voidglActiveTexture(int texture) SeeQOpenGLFunctions_3_0::glActiveTexture(GLenum) final voidglAlphaFunc(int func, float ref) SeeQOpenGLFunctions_3_0::glAlphaFunc(GLenum, GLfloat) final booleanglAreTexturesResident(IntBuffer textures, boolean[] residences) SeeQOpenGLFunctions_3_0::glAreTexturesResident(GLsizei, const GLuint*, GLboolean*) final voidglArrayElement(int i) SeeQOpenGLFunctions_3_0::glArrayElement(GLint) final voidglAttachShader(int program, int shader) SeeQOpenGLFunctions_3_0::glAttachShader(GLuint, GLuint) final voidglBegin(int mode) SeeQOpenGLFunctions_3_0::glBegin(GLenum) final voidglBeginConditionalRender(int id, int mode) SeeQOpenGLFunctions_3_0::glBeginConditionalRender(GLuint, GLenum) final voidglBeginQuery(int target, int id) SeeQOpenGLFunctions_3_0::glBeginQuery(GLenum, GLuint) final voidglBeginTransformFeedback(int primitiveMode) SeeQOpenGLFunctions_3_0::glBeginTransformFeedback(GLenum) final voidglBindAttribLocation(int program, int index, CharBuffer name) SeeQOpenGLFunctions_3_0::glBindAttribLocation(GLuint, GLuint, const GLchar*) final voidglBindBuffer(int target, int buffer) SeeQOpenGLFunctions_3_0::glBindBuffer(GLenum, GLuint) final voidglBindBufferBase(int target, int index, int buffer) SeeQOpenGLFunctions_3_0::glBindBufferBase(GLenum, GLuint, GLuint) final voidglBindBufferRange(int target, int index, int buffer, long offset, long size) SeeQOpenGLFunctions_3_0::glBindBufferRange(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) final voidglBindFragDataLocation(int program, int color, CharBuffer name) SeeQOpenGLFunctions_3_0::glBindFragDataLocation(GLuint, GLuint, const GLchar*) final voidglBindFramebuffer(int target, int framebuffer) SeeQOpenGLFunctions_3_0::glBindFramebuffer(GLenum, GLuint) final voidglBindRenderbuffer(int target, int renderbuffer) SeeQOpenGLFunctions_3_0::glBindRenderbuffer(GLenum, GLuint) final voidglBindTexture(int target, int texture) SeeQOpenGLFunctions_3_0::glBindTexture(GLenum, GLuint) final voidglBindVertexArray(int array) SeeQOpenGLFunctions_3_0::glBindVertexArray(GLuint) final voidglBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap) SeeQOpenGLFunctions_3_0::glBitmap(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte*) final voidglBlendColor(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_3_0::glBlendColor(GLfloat, GLfloat, GLfloat, GLfloat) final voidglBlendEquation(int mode) SeeQOpenGLFunctions_3_0::glBlendEquation(GLenum) final voidglBlendEquationSeparate(int modeRGB, int modeAlpha) SeeQOpenGLFunctions_3_0::glBlendEquationSeparate(GLenum, GLenum) final voidglBlendFunc(int sfactor, int dfactor) SeeQOpenGLFunctions_3_0::glBlendFunc(GLenum, GLenum) final voidglBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) SeeQOpenGLFunctions_3_0::glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum) final voidglBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) SeeQOpenGLFunctions_3_0::glBlitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) final voidglBufferData(int target, long size, Buffer data, int usage) SeeQOpenGLFunctions_3_0::glBufferData(GLenum, GLsizeiptr, const GLvoid*, GLenum) final voidglBufferSubData(int target, long offset, long size, Buffer data) SeeQOpenGLFunctions_3_0::glBufferSubData(GLenum, GLintptr, GLsizeiptr, const GLvoid*) final voidglCallList(int list) SeeQOpenGLFunctions_3_0::glCallList(GLuint) final voidglCallLists(int n, int type, Buffer lists) SeeQOpenGLFunctions_3_0::glCallLists(GLsizei, GLenum, const GLvoid*) final intglCheckFramebufferStatus(int target) SeeQOpenGLFunctions_3_0::glCheckFramebufferStatus(GLenum) final voidglClampColor(int target, int clamp) SeeQOpenGLFunctions_3_0::glClampColor(GLenum, GLenum) final voidglClear(int mask) SeeQOpenGLFunctions_3_0::glClear(GLbitfield) final voidglClearAccum(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_3_0::glClearAccum(GLfloat, GLfloat, GLfloat, GLfloat) final voidglClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) SeeQOpenGLFunctions_3_0::glClearBufferfi(GLenum, GLint, GLfloat, GLint) final voidglClearBufferfv(int buffer, int drawbuffer, FloatBuffer value) SeeQOpenGLFunctions_3_0::glClearBufferfv(GLenum, GLint, const GLfloat*) final voidglClearBufferiv(int buffer, int drawbuffer, IntBuffer value) SeeQOpenGLFunctions_3_0::glClearBufferiv(GLenum, GLint, const GLint*) final voidglClearBufferuiv(int buffer, int drawbuffer, IntBuffer value) SeeQOpenGLFunctions_3_0::glClearBufferuiv(GLenum, GLint, const GLuint*) final voidglClearColor(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_3_0::glClearColor(GLfloat, GLfloat, GLfloat, GLfloat) final voidglClearDepth(double depth) SeeQOpenGLFunctions_3_0::glClearDepth(GLdouble) final voidglClearIndex(float c) SeeQOpenGLFunctions_3_0::glClearIndex(GLfloat) final voidglClearStencil(int s) SeeQOpenGLFunctions_3_0::glClearStencil(GLint) final voidglClientActiveTexture(int texture) SeeQOpenGLFunctions_3_0::glClientActiveTexture(GLenum) final voidglClipPlane(int plane, double[] equation) SeeQOpenGLFunctions_3_0::glClipPlane(GLenum, const GLdouble*) final voidglColor3b(byte red, byte green, byte blue) SeeQOpenGLFunctions_3_0::glColor3b(GLbyte, GLbyte, GLbyte) final voidglColor3bv(byte[] v) SeeQOpenGLFunctions_3_0::glColor3bv(const GLbyte*) final voidglColor3d(double red, double green, double blue) SeeQOpenGLFunctions_3_0::glColor3d(GLdouble, GLdouble, GLdouble) final voidglColor3dv(double[] v) SeeQOpenGLFunctions_3_0::glColor3dv(const GLdouble*) final voidglColor3f(float red, float green, float blue) SeeQOpenGLFunctions_3_0::glColor3f(GLfloat, GLfloat, GLfloat) final voidglColor3fv(float[] v) SeeQOpenGLFunctions_3_0::glColor3fv(const GLfloat*) final voidglColor3i(int red, int green, int blue) SeeQOpenGLFunctions_3_0::glColor3i(GLint, GLint, GLint) final voidglColor3iv(int[] v) SeeQOpenGLFunctions_3_0::glColor3iv(const GLint*) final voidglColor3s(short red, short green, short blue) SeeQOpenGLFunctions_3_0::glColor3s(GLshort, GLshort, GLshort) final voidglColor3sv(short[] v) SeeQOpenGLFunctions_3_0::glColor3sv(const GLshort*) final voidglColor4b(byte red, byte green, byte blue, byte alpha) SeeQOpenGLFunctions_3_0::glColor4b(GLbyte, GLbyte, GLbyte, GLbyte) final voidglColor4bv(byte[] v) SeeQOpenGLFunctions_3_0::glColor4bv(const GLbyte*) final voidglColor4d(double red, double green, double blue, double alpha) SeeQOpenGLFunctions_3_0::glColor4d(GLdouble, GLdouble, GLdouble, GLdouble) final voidglColor4dv(double[] v) SeeQOpenGLFunctions_3_0::glColor4dv(const GLdouble*) final voidglColor4f(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_3_0::glColor4f(GLfloat, GLfloat, GLfloat, GLfloat) final voidglColor4fv(float[] v) SeeQOpenGLFunctions_3_0::glColor4fv(const GLfloat*) final voidglColor4i(int red, int green, int blue, int alpha) SeeQOpenGLFunctions_3_0::glColor4i(GLint, GLint, GLint, GLint) final voidglColor4iv(int[] v) SeeQOpenGLFunctions_3_0::glColor4iv(const GLint*) final voidglColor4s(short red, short green, short blue, short alpha) SeeQOpenGLFunctions_3_0::glColor4s(GLshort, GLshort, GLshort, GLshort) final voidglColor4sv(short[] v) SeeQOpenGLFunctions_3_0::glColor4sv(const GLshort*) final voidglColorMask(boolean red, boolean green, boolean blue, boolean alpha) SeeQOpenGLFunctions_3_0::glColorMask(GLboolean, GLboolean, GLboolean, GLboolean) final voidglColorMaski(int index, boolean r, boolean g, boolean b, boolean a) SeeQOpenGLFunctions_3_0::glColorMaski(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) final voidglColorMaterial(int face, int mode) SeeQOpenGLFunctions_3_0::glColorMaterial(GLenum, GLenum) final voidglColorPointer(int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_3_0::glColorPointer(GLint, GLenum, GLsizei, const GLvoid*) final voidglColorSubTable(int target, int start, int count, int format, int type, Buffer data) SeeQOpenGLFunctions_3_0::glColorSubTable(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final voidglColorTable(int target, int internalformat, int width, int format, int type, Buffer table) SeeQOpenGLFunctions_3_0::glColorTable(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*) final voidglColorTableParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_3_0::glColorTableParameterfv(GLenum, GLenum, const GLfloat*) final voidglColorTableParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::glColorTableParameteriv(GLenum, GLenum, const GLint*) final voidglCompileShader(int shader) SeeQOpenGLFunctions_3_0::glCompileShader(GLuint) final voidglCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_3_0::glCompressedTexImage1D(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid*) final voidglCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_3_0::glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) final voidglCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_3_0::glCompressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) final voidglCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_3_0::glCompressedTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid*) final voidglCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_3_0::glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) final voidglCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_3_0::glCompressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) final voidglConvolutionFilter1D(int target, int internalformat, int width, int format, int type, Buffer image) SeeQOpenGLFunctions_3_0::glConvolutionFilter1D(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*) final voidglConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer image) SeeQOpenGLFunctions_3_0::glConvolutionFilter2D(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final voidglConvolutionParameterf(int target, int pname, float params) SeeQOpenGLFunctions_3_0::glConvolutionParameterf(GLenum, GLenum, GLfloat) final voidglConvolutionParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_3_0::glConvolutionParameterfv(GLenum, GLenum, const GLfloat*) final voidglConvolutionParameteri(int target, int pname, int params) SeeQOpenGLFunctions_3_0::glConvolutionParameteri(GLenum, GLenum, GLint) final voidglConvolutionParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::glConvolutionParameteriv(GLenum, GLenum, const GLint*) final voidglCopyColorSubTable(int target, int start, int x, int y, int width) SeeQOpenGLFunctions_3_0::glCopyColorSubTable(GLenum, GLsizei, GLint, GLint, GLsizei) final voidglCopyColorTable(int target, int internalformat, int x, int y, int width) SeeQOpenGLFunctions_3_0::glCopyColorTable(GLenum, GLenum, GLint, GLint, GLsizei) final voidglCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width) SeeQOpenGLFunctions_3_0::glCopyConvolutionFilter1D(GLenum, GLenum, GLint, GLint, GLsizei) final voidglCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height) SeeQOpenGLFunctions_3_0::glCopyConvolutionFilter2D(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei) final voidglCopyPixels(int x, int y, int width, int height, int type) SeeQOpenGLFunctions_3_0::glCopyPixels(GLint, GLint, GLsizei, GLsizei, GLenum) final voidglCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) SeeQOpenGLFunctions_3_0::glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) final voidglCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) SeeQOpenGLFunctions_3_0::glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) final voidglCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) SeeQOpenGLFunctions_3_0::glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei) final voidglCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) SeeQOpenGLFunctions_3_0::glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) final voidglCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) SeeQOpenGLFunctions_3_0::glCopyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) final intSeeQOpenGLFunctions_3_0::glCreateProgram() final intglCreateShader(int type) SeeQOpenGLFunctions_3_0::glCreateShader(GLenum) final voidglCullFace(int mode) SeeQOpenGLFunctions_3_0::glCullFace(GLenum) final voidglDeleteBuffers(int n, IntBuffer buffers) SeeQOpenGLFunctions_3_0::glDeleteBuffers(GLsizei, const GLuint*) final voidglDeleteFramebuffers(int n, IntBuffer framebuffers) SeeQOpenGLFunctions_3_0::glDeleteFramebuffers(GLsizei, const GLuint*) final voidglDeleteLists(int list, int range) SeeQOpenGLFunctions_3_0::glDeleteLists(GLuint, GLsizei) final voidglDeleteProgram(int program) SeeQOpenGLFunctions_3_0::glDeleteProgram(GLuint) final voidglDeleteQueries(int n, IntBuffer ids) SeeQOpenGLFunctions_3_0::glDeleteQueries(GLsizei, const GLuint*) final voidglDeleteRenderbuffers(int n, IntBuffer renderbuffers) SeeQOpenGLFunctions_3_0::glDeleteRenderbuffers(GLsizei, const GLuint*) final voidglDeleteShader(int shader) SeeQOpenGLFunctions_3_0::glDeleteShader(GLuint) final voidglDeleteTextures(int n, IntBuffer textures) SeeQOpenGLFunctions_3_0::glDeleteTextures(GLsizei, const GLuint*) final voidglDeleteVertexArrays(int n, IntBuffer arrays) SeeQOpenGLFunctions_3_0::glDeleteVertexArrays(GLsizei, const GLuint*) final voidglDepthFunc(int func) SeeQOpenGLFunctions_3_0::glDepthFunc(GLenum) final voidglDepthMask(boolean flag) SeeQOpenGLFunctions_3_0::glDepthMask(GLboolean) final voidglDepthRange(double nearVal, double farVal) SeeQOpenGLFunctions_3_0::glDepthRange(GLdouble, GLdouble) final voidglDetachShader(int program, int shader) SeeQOpenGLFunctions_3_0::glDetachShader(GLuint, GLuint) final voidglDisable(int cap) SeeQOpenGLFunctions_3_0::glDisable(GLenum) final voidglDisableClientState(int array) SeeQOpenGLFunctions_3_0::glDisableClientState(GLenum) final voidglDisablei(int target, int index) SeeQOpenGLFunctions_3_0::glDisablei(GLenum, GLuint) final voidglDisableVertexAttribArray(int index) SeeQOpenGLFunctions_3_0::glDisableVertexAttribArray(GLuint) final voidglDrawArrays(int mode, int first, int count) SeeQOpenGLFunctions_3_0::glDrawArrays(GLenum, GLint, GLsizei) final voidglDrawBuffer(int mode) SeeQOpenGLFunctions_3_0::glDrawBuffer(GLenum) final voidglDrawBuffers(int n, IntBuffer bufs) SeeQOpenGLFunctions_3_0::glDrawBuffers(GLsizei, const GLenum*) final voidglDrawElements(int mode, int count, int type, Buffer indices) SeeQOpenGLFunctions_3_0::glDrawElements(GLenum, GLsizei, GLenum, const GLvoid*) final voidglDrawPixels(int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_3_0::glDrawPixels(GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final voidglDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices) SeeQOpenGLFunctions_3_0::glDrawRangeElements(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*) final voidglEdgeFlag(boolean flag) SeeQOpenGLFunctions_3_0::glEdgeFlag(GLboolean) final voidglEdgeFlagPointer(int stride, Buffer pointer) SeeQOpenGLFunctions_3_0::glEdgeFlagPointer(GLsizei, const GLvoid*) final voidglEnable(int cap) SeeQOpenGLFunctions_3_0::glEnable(GLenum) final voidglEnableClientState(int array) SeeQOpenGLFunctions_3_0::glEnableClientState(GLenum) final voidglEnablei(int target, int index) SeeQOpenGLFunctions_3_0::glEnablei(GLenum, GLuint) final voidglEnableVertexAttribArray(int index) SeeQOpenGLFunctions_3_0::glEnableVertexAttribArray(GLuint) final voidglEnd()SeeQOpenGLFunctions_3_0::glEnd() final voidSeeQOpenGLFunctions_3_0::glEndConditionalRender() final voidSeeQOpenGLFunctions_3_0::glEndList() final voidglEndQuery(int target) SeeQOpenGLFunctions_3_0::glEndQuery(GLenum) final voidSeeQOpenGLFunctions_3_0::glEndTransformFeedback() final voidglEvalCoord1d(double u) SeeQOpenGLFunctions_3_0::glEvalCoord1d(GLdouble) final voidglEvalCoord1dv(double[] u) SeeQOpenGLFunctions_3_0::glEvalCoord1dv(const GLdouble*) final voidglEvalCoord1f(float u) SeeQOpenGLFunctions_3_0::glEvalCoord1f(GLfloat) final voidglEvalCoord1fv(float[] u) SeeQOpenGLFunctions_3_0::glEvalCoord1fv(const GLfloat*) final voidglEvalCoord2d(double u, double v) SeeQOpenGLFunctions_3_0::glEvalCoord2d(GLdouble, GLdouble) final voidglEvalCoord2dv(double[] u) SeeQOpenGLFunctions_3_0::glEvalCoord2dv(const GLdouble*) final voidglEvalCoord2f(float u, float v) SeeQOpenGLFunctions_3_0::glEvalCoord2f(GLfloat, GLfloat) final voidglEvalCoord2fv(float[] u) SeeQOpenGLFunctions_3_0::glEvalCoord2fv(const GLfloat*) final voidglEvalMesh1(int mode, int i1, int i2) SeeQOpenGLFunctions_3_0::glEvalMesh1(GLenum, GLint, GLint) final voidglEvalMesh2(int mode, int i1, int i2, int j1, int j2) SeeQOpenGLFunctions_3_0::glEvalMesh2(GLenum, GLint, GLint, GLint, GLint) final voidglEvalPoint1(int i) SeeQOpenGLFunctions_3_0::glEvalPoint1(GLint) final voidglEvalPoint2(int i, int j) SeeQOpenGLFunctions_3_0::glEvalPoint2(GLint, GLint) final voidglFeedbackBuffer(int type, FloatBuffer buffer) SeeQOpenGLFunctions_3_0::glFeedbackBuffer(GLsizei, GLenum, GLfloat*) final voidglFinish()SeeQOpenGLFunctions_3_0::glFinish() final voidglFlush()SeeQOpenGLFunctions_3_0::glFlush() final voidglFlushMappedBufferRange(int target, long offset, long length) SeeQOpenGLFunctions_3_0::glFlushMappedBufferRange(GLenum, GLintptr, GLsizeiptr) final voidglFogCoordd(double coord) SeeQOpenGLFunctions_3_0::glFogCoordd(GLdouble) final voidglFogCoorddv(DoubleBuffer coord) SeeQOpenGLFunctions_3_0::glFogCoorddv(const GLdouble*) final voidglFogCoordf(float coord) SeeQOpenGLFunctions_3_0::glFogCoordf(GLfloat) final voidglFogCoordfv(FloatBuffer coord) SeeQOpenGLFunctions_3_0::glFogCoordfv(const GLfloat*) final voidglFogCoordPointer(int type, int stride, Buffer pointer) SeeQOpenGLFunctions_3_0::glFogCoordPointer(GLenum, GLsizei, const GLvoid*) final voidglFogf(int pname, float param) SeeQOpenGLFunctions_3_0::glFogf(GLenum, GLfloat) final voidglFogfv(int pname, float[] params) SeeQOpenGLFunctions_3_0::glFogfv(GLenum, const GLfloat*) final voidglFogi(int pname, int param) SeeQOpenGLFunctions_3_0::glFogi(GLenum, GLint) final voidglFogiv(int pname, int[] params) SeeQOpenGLFunctions_3_0::glFogiv(GLenum, const GLint*) final voidglFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) SeeQOpenGLFunctions_3_0::glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint) final voidglFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level) SeeQOpenGLFunctions_3_0::glFramebufferTexture1D(GLenum, GLenum, GLenum, GLuint, GLint) final voidglFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) SeeQOpenGLFunctions_3_0::glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint) final voidglFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) SeeQOpenGLFunctions_3_0::glFramebufferTexture3D(GLenum, GLenum, GLenum, GLuint, GLint, GLint) final voidglFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) SeeQOpenGLFunctions_3_0::glFramebufferTextureLayer(GLenum, GLenum, GLuint, GLint, GLint) final voidglFrontFace(int mode) SeeQOpenGLFunctions_3_0::glFrontFace(GLenum) final voidglFrustum(double left, double right, double bottom, double top, double zNear, double zFar) SeeQOpenGLFunctions_3_0::glFrustum(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) final voidglGenBuffers(int n, IntBuffer buffers) SeeQOpenGLFunctions_3_0::glGenBuffers(GLsizei, GLuint*) final voidglGenerateMipmap(int target) SeeQOpenGLFunctions_3_0::glGenerateMipmap(GLenum) final voidglGenFramebuffers(int n, IntBuffer framebuffers) SeeQOpenGLFunctions_3_0::glGenFramebuffers(GLsizei, GLuint*) final intglGenLists(int range) SeeQOpenGLFunctions_3_0::glGenLists(GLsizei) final voidglGenQueries(int n, IntBuffer ids) SeeQOpenGLFunctions_3_0::glGenQueries(GLsizei, GLuint*) final voidglGenRenderbuffers(int n, IntBuffer renderbuffers) SeeQOpenGLFunctions_3_0::glGenRenderbuffers(GLsizei, GLuint*) final voidglGenTextures(int n, IntBuffer textures) SeeQOpenGLFunctions_3_0::glGenTextures(GLsizei, GLuint*) final voidglGenVertexArrays(int n, IntBuffer arrays) SeeQOpenGLFunctions_3_0::glGenVertexArrays(GLsizei, GLuint*) final voidglGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) SeeQOpenGLFunctions_3_0::glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) final voidglGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) SeeQOpenGLFunctions_3_0::glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) final voidglGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj) SeeQOpenGLFunctions_3_0::glGetAttachedShaders(GLuint, GLsizei, GLsizei*, GLuint*) final intglGetAttribLocation(int program, CharBuffer name) SeeQOpenGLFunctions_3_0::glGetAttribLocation(GLuint, const GLchar*) final voidglGetBooleani_v(int target, int index, IntBuffer data) SeeQOpenGLFunctions_3_0::glGetBooleani_v(GLenum, GLuint, GLboolean*) final voidglGetBooleanv(int pname, boolean[] params) SeeQOpenGLFunctions_3_0::glGetBooleanv(GLenum, GLboolean*) final voidglGetBufferParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::glGetBufferParameteriv(GLenum, GLenum, GLint*) final voidglGetBufferPointerv(int target, int pname, Buffer[] params) SeeQOpenGLFunctions_3_0::glGetBufferPointerv(GLenum, GLenum, GLvoid**) final voidglGetBufferSubData(int target, long offset, long size, Buffer data) SeeQOpenGLFunctions_3_0::glGetBufferSubData(GLenum, GLintptr, GLsizeiptr, GLvoid*) final voidglGetClipPlane(int plane, double[] equation) SeeQOpenGLFunctions_3_0::glGetClipPlane(GLenum, GLdouble*) final voidglGetColorTable(int target, int format, int type, Buffer table) SeeQOpenGLFunctions_3_0::glGetColorTable(GLenum, GLenum, GLenum, GLvoid*) final voidglGetColorTableParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_3_0::glGetColorTableParameterfv(GLenum, GLenum, GLfloat*) final voidglGetColorTableParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::glGetColorTableParameteriv(GLenum, GLenum, GLint*) final voidglGetCompressedTexImage(int target, int level, Buffer img) SeeQOpenGLFunctions_3_0::glGetCompressedTexImage(GLenum, GLint, GLvoid*) final voidglGetConvolutionFilter(int target, int format, int type, Buffer image) SeeQOpenGLFunctions_3_0::glGetConvolutionFilter(GLenum, GLenum, GLenum, GLvoid*) final voidglGetConvolutionParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_3_0::glGetConvolutionParameterfv(GLenum, GLenum, GLfloat*) final voidglGetConvolutionParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::glGetConvolutionParameteriv(GLenum, GLenum, GLint*) final voidglGetDoublev(int pname, double[] params) SeeQOpenGLFunctions_3_0::glGetDoublev(GLenum, GLdouble*) final intSeeQOpenGLFunctions_3_0::glGetError() final voidglGetFloatv(int pname, float[] params) SeeQOpenGLFunctions_3_0::glGetFloatv(GLenum, GLfloat*) final intglGetFragDataLocation(int program, CharBuffer name) SeeQOpenGLFunctions_3_0::glGetFragDataLocation(GLuint, const GLchar*) final voidglGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint*) final voidglGetHistogram(int target, boolean reset, int format, int type, Buffer values) SeeQOpenGLFunctions_3_0::glGetHistogram(GLenum, GLboolean, GLenum, GLenum, GLvoid*) final voidglGetHistogramParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_3_0::glGetHistogramParameterfv(GLenum, GLenum, GLfloat*) final voidglGetHistogramParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::glGetHistogramParameteriv(GLenum, GLenum, GLint*) final voidglGetIntegeri_v(int target, int index, IntBuffer data) SeeQOpenGLFunctions_3_0::glGetIntegeri_v(GLenum, GLuint, GLint*) final voidglGetIntegerv(int pname, int[] params) SeeQOpenGLFunctions_3_0::glGetIntegerv(GLenum, GLint*) final voidglGetLightfv(int light, int pname, float[] params) SeeQOpenGLFunctions_3_0::glGetLightfv(GLenum, GLenum, GLfloat*) final voidglGetLightiv(int light, int pname, int[] params) SeeQOpenGLFunctions_3_0::glGetLightiv(GLenum, GLenum, GLint*) final voidglGetMapdv(int target, int query, double[] v) SeeQOpenGLFunctions_3_0::glGetMapdv(GLenum, GLenum, GLdouble*) final voidglGetMapfv(int target, int query, float[] v) SeeQOpenGLFunctions_3_0::glGetMapfv(GLenum, GLenum, GLfloat*) final voidglGetMapiv(int target, int query, int[] v) SeeQOpenGLFunctions_3_0::glGetMapiv(GLenum, GLenum, GLint*) final voidglGetMaterialfv(int face, int pname, float[] params) SeeQOpenGLFunctions_3_0::glGetMaterialfv(GLenum, GLenum, GLfloat*) final voidglGetMaterialiv(int face, int pname, int[] params) SeeQOpenGLFunctions_3_0::glGetMaterialiv(GLenum, GLenum, GLint*) final voidglGetMinmax(int target, boolean reset, int format, int type, Buffer values) SeeQOpenGLFunctions_3_0::glGetMinmax(GLenum, GLboolean, GLenum, GLenum, GLvoid*) final voidglGetMinmaxParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_3_0::glGetMinmaxParameterfv(GLenum, GLenum, GLfloat*) final voidglGetMinmaxParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::glGetMinmaxParameteriv(GLenum, GLenum, GLint*) final voidglGetPixelMapfv(int map, FloatBuffer values) SeeQOpenGLFunctions_3_0::glGetPixelMapfv(GLenum, GLfloat*) final voidglGetPixelMapuiv(int map, IntBuffer values) SeeQOpenGLFunctions_3_0::glGetPixelMapuiv(GLenum, GLuint*) final voidglGetPixelMapusv(int map, ShortBuffer values) SeeQOpenGLFunctions_3_0::glGetPixelMapusv(GLenum, GLushort*) final voidglGetPointerv(int pname, Buffer [] params) SeeQOpenGLFunctions_3_0::glGetPointerv(GLenum, GLvoid**) final voidSeeQOpenGLFunctions_3_0::glGetPolygonStipple(GLubyte*) final voidglGetProgramInfoLog(int program, int bufSize, IntBuffer length, CharBuffer infoLog) SeeQOpenGLFunctions_3_0::glGetProgramInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetProgramiv(int program, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::glGetProgramiv(GLuint, GLenum, GLint*) final voidglGetQueryiv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::glGetQueryiv(GLenum, GLenum, GLint*) final voidglGetQueryObjectiv(int id, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::glGetQueryObjectiv(GLuint, GLenum, GLint*) final voidglGetQueryObjectuiv(int id, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::glGetQueryObjectuiv(GLuint, GLenum, GLuint*) final voidglGetRenderbufferParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::glGetRenderbufferParameteriv(GLenum, GLenum, GLint*) final voidglGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, Buffer span) SeeQOpenGLFunctions_3_0::glGetSeparableFilter(GLenum, GLenum, GLenum, GLvoid*, GLvoid*, GLvoid*) final voidglGetShaderInfoLog(int shader, int bufSize, IntBuffer length, CharBuffer infoLog) SeeQOpenGLFunctions_3_0::glGetShaderInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetShaderiv(int shader, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::glGetShaderiv(GLuint, GLenum, GLint*) final voidglGetShaderSource(int shader, int bufSize, IntBuffer length, CharBuffer source) SeeQOpenGLFunctions_3_0::glGetShaderSource(GLuint, GLsizei, GLsizei*, GLchar*) final StringglGetString(int name) SeeQOpenGLFunctions_3_0::glGetString(GLenum) final StringglGetStringi(int name, int index) SeeQOpenGLFunctions_3_0::glGetStringi(GLenum, GLuint) final voidglGetTexEnvfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_3_0::glGetTexEnvfv(GLenum, GLenum, GLfloat*) final voidglGetTexEnviv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::glGetTexEnviv(GLenum, GLenum, GLint*) final voidglGetTexGendv(int coord, int pname, DoubleBuffer params) SeeQOpenGLFunctions_3_0::glGetTexGendv(GLenum, GLenum, GLdouble*) final voidglGetTexGenfv(int coord, int pname, FloatBuffer params) SeeQOpenGLFunctions_3_0::glGetTexGenfv(GLenum, GLenum, GLfloat*) final voidglGetTexGeniv(int coord, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::glGetTexGeniv(GLenum, GLenum, GLint*) final voidglGetTexImage(int target, int level, int format, int type, Buffer pixels) SeeQOpenGLFunctions_3_0::glGetTexImage(GLenum, GLint, GLenum, GLenum, GLvoid*) final voidglGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) SeeQOpenGLFunctions_3_0::glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat*) final voidglGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint*) final voidglGetTexParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_3_0::glGetTexParameterfv(GLenum, GLenum, GLfloat*) final voidglGetTexParameterIiv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::glGetTexParameterIiv(GLenum, GLenum, GLint*) final voidglGetTexParameterIuiv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::glGetTexParameterIuiv(GLenum, GLenum, GLuint*) final voidglGetTexParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::glGetTexParameteriv(GLenum, GLenum, GLint*) final voidglGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, String[] name) SeeQOpenGLFunctions_3_0::glGetTransformFeedbackVarying(GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, GLchar*) final voidglGetUniformfv(int program, int location, FloatBuffer params) SeeQOpenGLFunctions_3_0::glGetUniformfv(GLuint, GLint, GLfloat*) final voidglGetUniformiv(int program, int location, IntBuffer params) SeeQOpenGLFunctions_3_0::glGetUniformiv(GLuint, GLint, GLint*) final intglGetUniformLocation(int program, CharBuffer name) SeeQOpenGLFunctions_3_0::glGetUniformLocation(GLuint, const GLchar*) final voidglGetUniformuiv(int program, int location, IntBuffer params) SeeQOpenGLFunctions_3_0::glGetUniformuiv(GLuint, GLint, GLuint*) final voidglGetVertexAttribdv(int index, int pname, DoubleBuffer params) SeeQOpenGLFunctions_3_0::glGetVertexAttribdv(GLuint, GLenum, GLdouble*) final voidglGetVertexAttribfv(int index, int pname, FloatBuffer params) SeeQOpenGLFunctions_3_0::glGetVertexAttribfv(GLuint, GLenum, GLfloat*) final voidglGetVertexAttribIiv(int index, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::glGetVertexAttribIiv(GLuint, GLenum, GLint*) final voidglGetVertexAttribIuiv(int index, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::glGetVertexAttribIuiv(GLuint, GLenum, GLuint*) final voidglGetVertexAttribiv(int index, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::glGetVertexAttribiv(GLuint, GLenum, GLint*) final voidglGetVertexAttribPointerv(int index, int pname, Buffer[] pointer) SeeQOpenGLFunctions_3_0::glGetVertexAttribPointerv(GLuint, GLenum, GLvoid**) final voidglHint(int target, int mode) SeeQOpenGLFunctions_3_0::glHint(GLenum, GLenum) final voidglHistogram(int target, int width, int internalformat, boolean sink) SeeQOpenGLFunctions_3_0::glHistogram(GLenum, GLsizei, GLenum, GLboolean) final voidglIndexd(double c) SeeQOpenGLFunctions_3_0::glIndexd(GLdouble) final voidglIndexdv(double[] c) SeeQOpenGLFunctions_3_0::glIndexdv(const GLdouble*) final voidglIndexf(float c) SeeQOpenGLFunctions_3_0::glIndexf(GLfloat) final voidglIndexfv(float[] c) SeeQOpenGLFunctions_3_0::glIndexfv(const GLfloat*) final voidglIndexi(int c) SeeQOpenGLFunctions_3_0::glIndexi(GLint) final voidglIndexiv(int[] c) SeeQOpenGLFunctions_3_0::glIndexiv(const GLint*) final voidglIndexMask(int mask) SeeQOpenGLFunctions_3_0::glIndexMask(GLuint) final voidglIndexPointer(int type, int stride, Buffer pointer) SeeQOpenGLFunctions_3_0::glIndexPointer(GLenum, GLsizei, const GLvoid*) final voidglIndexs(short c) SeeQOpenGLFunctions_3_0::glIndexs(GLshort) final voidglIndexsv(short[] c) SeeQOpenGLFunctions_3_0::glIndexsv(const GLshort*) final voidglIndexub(byte c) SeeQOpenGLFunctions_3_0::glIndexub(GLubyte) final voidglIndexubv(byte[] c) SeeQOpenGLFunctions_3_0::glIndexubv(const GLubyte*) final voidSeeQOpenGLFunctions_3_0::glInitNames() final voidglInterleavedArrays(int format, int stride, Buffer pointer) SeeQOpenGLFunctions_3_0::glInterleavedArrays(GLenum, GLsizei, const GLvoid*) final booleanglIsBuffer(int buffer) SeeQOpenGLFunctions_3_0::glIsBuffer(GLuint) final booleanglIsEnabled(int cap) SeeQOpenGLFunctions_3_0::glIsEnabled(GLenum) final booleanglIsEnabledi(int target, int index) SeeQOpenGLFunctions_3_0::glIsEnabledi(GLenum, GLuint) final booleanglIsFramebuffer(int framebuffer) SeeQOpenGLFunctions_3_0::glIsFramebuffer(GLuint) final booleanglIsList(int list) SeeQOpenGLFunctions_3_0::glIsList(GLuint) final booleanglIsProgram(int program) SeeQOpenGLFunctions_3_0::glIsProgram(GLuint) final booleanglIsQuery(int id) SeeQOpenGLFunctions_3_0::glIsQuery(GLuint) final booleanglIsRenderbuffer(int renderbuffer) SeeQOpenGLFunctions_3_0::glIsRenderbuffer(GLuint) final booleanglIsShader(int shader) SeeQOpenGLFunctions_3_0::glIsShader(GLuint) final booleanglIsTexture(int texture) SeeQOpenGLFunctions_3_0::glIsTexture(GLuint) final booleanglIsVertexArray(int array) SeeQOpenGLFunctions_3_0::glIsVertexArray(GLuint) final voidglLightf(int light, int pname, float param) SeeQOpenGLFunctions_3_0::glLightf(GLenum, GLenum, GLfloat) final voidglLightfv(int light, int pname, float[] params) SeeQOpenGLFunctions_3_0::glLightfv(GLenum, GLenum, const GLfloat*) final voidglLighti(int light, int pname, int param) SeeQOpenGLFunctions_3_0::glLighti(GLenum, GLenum, GLint) final voidglLightiv(int light, int pname, int[] params) SeeQOpenGLFunctions_3_0::glLightiv(GLenum, GLenum, const GLint*) final voidglLightModelf(int pname, float param) SeeQOpenGLFunctions_3_0::glLightModelf(GLenum, GLfloat) final voidglLightModelfv(int pname, float[] params) SeeQOpenGLFunctions_3_0::glLightModelfv(GLenum, const GLfloat*) final voidglLightModeli(int pname, int param) SeeQOpenGLFunctions_3_0::glLightModeli(GLenum, GLint) final voidglLightModeliv(int pname, int[] params) SeeQOpenGLFunctions_3_0::glLightModeliv(GLenum, const GLint*) final voidglLineStipple(int factor, short pattern) SeeQOpenGLFunctions_3_0::glLineStipple(GLint, GLushort) final voidglLineWidth(float width) SeeQOpenGLFunctions_3_0::glLineWidth(GLfloat) final voidglLinkProgram(int program) SeeQOpenGLFunctions_3_0::glLinkProgram(GLuint) final voidglListBase(int base) SeeQOpenGLFunctions_3_0::glListBase(GLuint) final voidSeeQOpenGLFunctions_3_0::glLoadIdentity() final voidglLoadMatrixd(double[] m) SeeQOpenGLFunctions_3_0::glLoadMatrixd(const GLdouble*) final voidglLoadMatrixf(float[] m) SeeQOpenGLFunctions_3_0::glLoadMatrixf(const GLfloat*) final voidglLoadName(int name) SeeQOpenGLFunctions_3_0::glLoadName(GLuint) final voidSeeQOpenGLFunctions_3_0::glLoadTransposeMatrixd(const GLdouble*) final voidSeeQOpenGLFunctions_3_0::glLoadTransposeMatrixf(const GLfloat*) final voidglLogicOp(int opcode) SeeQOpenGLFunctions_3_0::glLogicOp(GLenum) final voidglMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points) SeeQOpenGLFunctions_3_0::glMap1d(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble*) final voidglMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points) SeeQOpenGLFunctions_3_0::glMap1f(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat*) final voidglMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) SeeQOpenGLFunctions_3_0::glMap2d(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble*) final voidglMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) SeeQOpenGLFunctions_3_0::glMap2f(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat*) final BufferglMapBuffer(int target, int access) SeeQOpenGLFunctions_3_0::glMapBuffer(GLenum, GLenum) final BufferglMapBufferRange(int target, long offset, int access) SeeQOpenGLFunctions_3_0::glMapBufferRange(GLenum, GLintptr, GLsizeiptr, GLbitfield) final voidglMapGrid1d(int un, double u1, double u2) SeeQOpenGLFunctions_3_0::glMapGrid1d(GLint, GLdouble, GLdouble) final voidglMapGrid1f(int un, float u1, float u2) SeeQOpenGLFunctions_3_0::glMapGrid1f(GLint, GLfloat, GLfloat) final voidglMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) SeeQOpenGLFunctions_3_0::glMapGrid2d(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble) final voidglMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) SeeQOpenGLFunctions_3_0::glMapGrid2f(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat) final voidglMaterialf(int face, int pname, float param) SeeQOpenGLFunctions_3_0::glMaterialf(GLenum, GLenum, GLfloat) final voidglMaterialfv(int face, int pname, float[] params) SeeQOpenGLFunctions_3_0::glMaterialfv(GLenum, GLenum, const GLfloat*) final voidglMateriali(int face, int pname, int param) SeeQOpenGLFunctions_3_0::glMateriali(GLenum, GLenum, GLint) final voidglMaterialiv(int face, int pname, int[] params) SeeQOpenGLFunctions_3_0::glMaterialiv(GLenum, GLenum, const GLint*) final voidglMatrixMode(int mode) SeeQOpenGLFunctions_3_0::glMatrixMode(GLenum) final voidglMinmax(int target, int internalformat, boolean sink) SeeQOpenGLFunctions_3_0::glMinmax(GLenum, GLenum, GLboolean) final voidglMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount) SeeQOpenGLFunctions_3_0::glMultiDrawArrays(GLenum, const GLint*, const GLsizei*, GLsizei) final voidglMultiDrawElements(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount) SeeQOpenGLFunctions_3_0::glMultiDrawElements(GLenum, const GLsizei*, GLenum, const GLvoid*const*, GLsizei) final voidglMultiTexCoord1d(int target, double s) SeeQOpenGLFunctions_3_0::glMultiTexCoord1d(GLenum, GLdouble) final voidglMultiTexCoord1dv(int target, DoubleBuffer v) SeeQOpenGLFunctions_3_0::glMultiTexCoord1dv(GLenum, const GLdouble*) final voidglMultiTexCoord1f(int target, float s) SeeQOpenGLFunctions_3_0::glMultiTexCoord1f(GLenum, GLfloat) final voidglMultiTexCoord1fv(int target, FloatBuffer v) SeeQOpenGLFunctions_3_0::glMultiTexCoord1fv(GLenum, const GLfloat*) final voidglMultiTexCoord1i(int target, int s) SeeQOpenGLFunctions_3_0::glMultiTexCoord1i(GLenum, GLint) final voidglMultiTexCoord1iv(int target, IntBuffer v) SeeQOpenGLFunctions_3_0::glMultiTexCoord1iv(GLenum, const GLint*) final voidglMultiTexCoord1s(int target, short s) SeeQOpenGLFunctions_3_0::glMultiTexCoord1s(GLenum, GLshort) final voidglMultiTexCoord1sv(int target, ShortBuffer v) SeeQOpenGLFunctions_3_0::glMultiTexCoord1sv(GLenum, const GLshort*) final voidglMultiTexCoord2d(int target, double s, double t) SeeQOpenGLFunctions_3_0::glMultiTexCoord2d(GLenum, GLdouble, GLdouble) final voidglMultiTexCoord2dv(int target, DoubleBuffer v) SeeQOpenGLFunctions_3_0::glMultiTexCoord2dv(GLenum, const GLdouble*) final voidglMultiTexCoord2f(int target, float s, float t) SeeQOpenGLFunctions_3_0::glMultiTexCoord2f(GLenum, GLfloat, GLfloat) final voidglMultiTexCoord2fv(int target, FloatBuffer v) SeeQOpenGLFunctions_3_0::glMultiTexCoord2fv(GLenum, const GLfloat*) final voidglMultiTexCoord2i(int target, int s, int t) SeeQOpenGLFunctions_3_0::glMultiTexCoord2i(GLenum, GLint, GLint) final voidglMultiTexCoord2iv(int target, IntBuffer v) SeeQOpenGLFunctions_3_0::glMultiTexCoord2iv(GLenum, const GLint*) final voidglMultiTexCoord2s(int target, short s, short t) SeeQOpenGLFunctions_3_0::glMultiTexCoord2s(GLenum, GLshort, GLshort) final voidglMultiTexCoord2sv(int target, ShortBuffer v) SeeQOpenGLFunctions_3_0::glMultiTexCoord2sv(GLenum, const GLshort*) final voidglMultiTexCoord3d(int target, double s, double t, double r) SeeQOpenGLFunctions_3_0::glMultiTexCoord3d(GLenum, GLdouble, GLdouble, GLdouble) final voidglMultiTexCoord3dv(int target, DoubleBuffer v) SeeQOpenGLFunctions_3_0::glMultiTexCoord3dv(GLenum, const GLdouble*) final voidglMultiTexCoord3f(int target, float s, float t, float r) SeeQOpenGLFunctions_3_0::glMultiTexCoord3f(GLenum, GLfloat, GLfloat, GLfloat) final voidglMultiTexCoord3fv(int target, FloatBuffer v) SeeQOpenGLFunctions_3_0::glMultiTexCoord3fv(GLenum, const GLfloat*) final voidglMultiTexCoord3i(int target, int s, int t, int r) SeeQOpenGLFunctions_3_0::glMultiTexCoord3i(GLenum, GLint, GLint, GLint) final voidglMultiTexCoord3iv(int target, IntBuffer v) SeeQOpenGLFunctions_3_0::glMultiTexCoord3iv(GLenum, const GLint*) final voidglMultiTexCoord3s(int target, short s, short t, short r) SeeQOpenGLFunctions_3_0::glMultiTexCoord3s(GLenum, GLshort, GLshort, GLshort) final voidglMultiTexCoord3sv(int target, ShortBuffer v) SeeQOpenGLFunctions_3_0::glMultiTexCoord3sv(GLenum, const GLshort*) final voidglMultiTexCoord4d(int target, double s, double t, double r, double q) SeeQOpenGLFunctions_3_0::glMultiTexCoord4d(GLenum, GLdouble, GLdouble, GLdouble, GLdouble) final voidglMultiTexCoord4dv(int target, DoubleBuffer v) SeeQOpenGLFunctions_3_0::glMultiTexCoord4dv(GLenum, const GLdouble*) final voidglMultiTexCoord4f(int target, float s, float t, float r, float q) SeeQOpenGLFunctions_3_0::glMultiTexCoord4f(GLenum, GLfloat, GLfloat, GLfloat, GLfloat) final voidglMultiTexCoord4fv(int target, FloatBuffer v) SeeQOpenGLFunctions_3_0::glMultiTexCoord4fv(GLenum, const GLfloat*) final voidglMultiTexCoord4i(int target, int s, int t, int r, int q) SeeQOpenGLFunctions_3_0::glMultiTexCoord4i(GLenum, GLint, GLint, GLint, GLint) final voidglMultiTexCoord4iv(int target, IntBuffer v) SeeQOpenGLFunctions_3_0::glMultiTexCoord4iv(GLenum, const GLint*) final voidglMultiTexCoord4s(int target, short s, short t, short r, short q) SeeQOpenGLFunctions_3_0::glMultiTexCoord4s(GLenum, GLshort, GLshort, GLshort, GLshort) final voidglMultiTexCoord4sv(int target, ShortBuffer v) SeeQOpenGLFunctions_3_0::glMultiTexCoord4sv(GLenum, const GLshort*) final voidglMultMatrixd(double[] m) SeeQOpenGLFunctions_3_0::glMultMatrixd(const GLdouble*) final voidglMultMatrixf(float[] m) SeeQOpenGLFunctions_3_0::glMultMatrixf(const GLfloat*) final voidSeeQOpenGLFunctions_3_0::glMultTransposeMatrixd(const GLdouble*) final voidSeeQOpenGLFunctions_3_0::glMultTransposeMatrixf(const GLfloat*) final voidglNewList(int list, int mode) SeeQOpenGLFunctions_3_0::glNewList(GLuint, GLenum) final voidglNormal3b(byte nx, byte ny, byte nz) SeeQOpenGLFunctions_3_0::glNormal3b(GLbyte, GLbyte, GLbyte) final voidglNormal3bv(byte[] v) SeeQOpenGLFunctions_3_0::glNormal3bv(const GLbyte*) final voidglNormal3d(double nx, double ny, double nz) SeeQOpenGLFunctions_3_0::glNormal3d(GLdouble, GLdouble, GLdouble) final voidglNormal3dv(double[] v) SeeQOpenGLFunctions_3_0::glNormal3dv(const GLdouble*) final voidglNormal3f(float nx, float ny, float nz) SeeQOpenGLFunctions_3_0::glNormal3f(GLfloat, GLfloat, GLfloat) final voidglNormal3fv(float[] v) SeeQOpenGLFunctions_3_0::glNormal3fv(const GLfloat*) final voidglNormal3i(int nx, int ny, int nz) SeeQOpenGLFunctions_3_0::glNormal3i(GLint, GLint, GLint) final voidglNormal3iv(int[] v) SeeQOpenGLFunctions_3_0::glNormal3iv(const GLint*) final voidglNormal3s(short nx, short ny, short nz) SeeQOpenGLFunctions_3_0::glNormal3s(GLshort, GLshort, GLshort) final voidglNormal3sv(short[] v) SeeQOpenGLFunctions_3_0::glNormal3sv(const GLshort*) final voidglNormalPointer(int type, int stride, Buffer pointer) SeeQOpenGLFunctions_3_0::glNormalPointer(GLenum, GLsizei, const GLvoid*) final voidglOrtho(double left, double right, double bottom, double top, double zNear, double zFar) SeeQOpenGLFunctions_3_0::glOrtho(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) final voidglPassThrough(float token) SeeQOpenGLFunctions_3_0::glPassThrough(GLfloat) final voidglPixelMapfv(int map, int mapsize, FloatBuffer values) SeeQOpenGLFunctions_3_0::glPixelMapfv(GLenum, GLint, const GLfloat*) final voidglPixelMapuiv(int map, int mapsize, IntBuffer values) SeeQOpenGLFunctions_3_0::glPixelMapuiv(GLenum, GLint, const GLuint*) final voidglPixelMapusv(int map, int mapsize, ShortBuffer values) SeeQOpenGLFunctions_3_0::glPixelMapusv(GLenum, GLint, const GLushort*) final voidglPixelStoref(int pname, float param) SeeQOpenGLFunctions_3_0::glPixelStoref(GLenum, GLfloat) final voidglPixelStorei(int pname, int param) SeeQOpenGLFunctions_3_0::glPixelStorei(GLenum, GLint) final voidglPixelTransferf(int pname, float param) SeeQOpenGLFunctions_3_0::glPixelTransferf(GLenum, GLfloat) final voidglPixelTransferi(int pname, int param) SeeQOpenGLFunctions_3_0::glPixelTransferi(GLenum, GLint) final voidglPixelZoom(float xfactor, float yfactor) SeeQOpenGLFunctions_3_0::glPixelZoom(GLfloat, GLfloat) final voidglPointParameterf(int pname, float param) SeeQOpenGLFunctions_3_0::glPointParameterf(GLenum, GLfloat) final voidglPointParameterfv(int pname, FloatBuffer params) SeeQOpenGLFunctions_3_0::glPointParameterfv(GLenum, const GLfloat*) final voidglPointParameteri(int pname, int param) SeeQOpenGLFunctions_3_0::glPointParameteri(GLenum, GLint) final voidglPointParameteriv(int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::glPointParameteriv(GLenum, const GLint*) final voidglPointSize(float size) SeeQOpenGLFunctions_3_0::glPointSize(GLfloat) final voidglPolygonMode(int face, int mode) SeeQOpenGLFunctions_3_0::glPolygonMode(GLenum, GLenum) final voidglPolygonOffset(float factor, float units) SeeQOpenGLFunctions_3_0::glPolygonOffset(GLfloat, GLfloat) final voidglPolygonStipple(ByteBuffer mask) SeeQOpenGLFunctions_3_0::glPolygonStipple(const GLubyte*) final voidSeeQOpenGLFunctions_3_0::glPopAttrib() final voidSeeQOpenGLFunctions_3_0::glPopClientAttrib() final voidSeeQOpenGLFunctions_3_0::glPopMatrix() final voidSeeQOpenGLFunctions_3_0::glPopName() final voidglPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities) SeeQOpenGLFunctions_3_0::glPrioritizeTextures(GLsizei, const GLuint*, const GLfloat*) final voidglPushAttrib(int mask) SeeQOpenGLFunctions_3_0::glPushAttrib(GLbitfield) final voidglPushClientAttrib(int mask) SeeQOpenGLFunctions_3_0::glPushClientAttrib(GLbitfield) final voidSeeQOpenGLFunctions_3_0::glPushMatrix() final voidglPushName(int name) SeeQOpenGLFunctions_3_0::glPushName(GLuint) final voidglRasterPos2d(double x, double y) SeeQOpenGLFunctions_3_0::glRasterPos2d(GLdouble, GLdouble) final voidglRasterPos2dv(double[] v) SeeQOpenGLFunctions_3_0::glRasterPos2dv(const GLdouble*) final voidglRasterPos2f(float x, float y) SeeQOpenGLFunctions_3_0::glRasterPos2f(GLfloat, GLfloat) final voidglRasterPos2fv(float[] v) SeeQOpenGLFunctions_3_0::glRasterPos2fv(const GLfloat*) final voidglRasterPos2i(int x, int y) SeeQOpenGLFunctions_3_0::glRasterPos2i(GLint, GLint) final voidglRasterPos2iv(int[] v) SeeQOpenGLFunctions_3_0::glRasterPos2iv(const GLint*) final voidglRasterPos2s(short x, short y) SeeQOpenGLFunctions_3_0::glRasterPos2s(GLshort, GLshort) final voidglRasterPos2sv(short[] v) SeeQOpenGLFunctions_3_0::glRasterPos2sv(const GLshort*) final voidglRasterPos3d(double x, double y, double z) SeeQOpenGLFunctions_3_0::glRasterPos3d(GLdouble, GLdouble, GLdouble) final voidglRasterPos3dv(double[] v) SeeQOpenGLFunctions_3_0::glRasterPos3dv(const GLdouble*) final voidglRasterPos3f(float x, float y, float z) SeeQOpenGLFunctions_3_0::glRasterPos3f(GLfloat, GLfloat, GLfloat) final voidglRasterPos3fv(float[] v) SeeQOpenGLFunctions_3_0::glRasterPos3fv(const GLfloat*) final voidglRasterPos3i(int x, int y, int z) SeeQOpenGLFunctions_3_0::glRasterPos3i(GLint, GLint, GLint) final voidglRasterPos3iv(int[] v) SeeQOpenGLFunctions_3_0::glRasterPos3iv(const GLint*) final voidglRasterPos3s(short x, short y, short z) SeeQOpenGLFunctions_3_0::glRasterPos3s(GLshort, GLshort, GLshort) final voidglRasterPos3sv(short[] v) SeeQOpenGLFunctions_3_0::glRasterPos3sv(const GLshort*) final voidglRasterPos4d(double x, double y, double z, double w) SeeQOpenGLFunctions_3_0::glRasterPos4d(GLdouble, GLdouble, GLdouble, GLdouble) final voidglRasterPos4dv(double[] v) SeeQOpenGLFunctions_3_0::glRasterPos4dv(const GLdouble*) final voidglRasterPos4f(float x, float y, float z, float w) SeeQOpenGLFunctions_3_0::glRasterPos4f(GLfloat, GLfloat, GLfloat, GLfloat) final voidglRasterPos4fv(float[] v) SeeQOpenGLFunctions_3_0::glRasterPos4fv(const GLfloat*) final voidglRasterPos4i(int x, int y, int z, int w) SeeQOpenGLFunctions_3_0::glRasterPos4i(GLint, GLint, GLint, GLint) final voidglRasterPos4iv(int[] v) SeeQOpenGLFunctions_3_0::glRasterPos4iv(const GLint*) final voidglRasterPos4s(short x, short y, short z, short w) SeeQOpenGLFunctions_3_0::glRasterPos4s(GLshort, GLshort, GLshort, GLshort) final voidglRasterPos4sv(short[] v) SeeQOpenGLFunctions_3_0::glRasterPos4sv(const GLshort*) final voidglReadBuffer(int mode) SeeQOpenGLFunctions_3_0::glReadBuffer(GLenum) final voidglReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_3_0::glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*) final voidglRectd(double x1, double y1, double x2, double y2) SeeQOpenGLFunctions_3_0::glRectd(GLdouble, GLdouble, GLdouble, GLdouble) final voidglRectdv(double[] v1, double[] v2) SeeQOpenGLFunctions_3_0::glRectdv(const GLdouble*, const GLdouble*) final voidglRectf(float x1, float y1, float x2, float y2) SeeQOpenGLFunctions_3_0::glRectf(GLfloat, GLfloat, GLfloat, GLfloat) final voidglRectfv(float[] v1, float[] v2) SeeQOpenGLFunctions_3_0::glRectfv(const GLfloat*, const GLfloat*) final voidglRecti(int x1, int y1, int x2, int y2) SeeQOpenGLFunctions_3_0::glRecti(GLint, GLint, GLint, GLint) final voidglRectiv(int[] v1, int[] v2) SeeQOpenGLFunctions_3_0::glRectiv(const GLint*, const GLint*) final voidglRects(short x1, short y1, short x2, short y2) SeeQOpenGLFunctions_3_0::glRects(GLshort, GLshort, GLshort, GLshort) final voidglRectsv(short[] v1, short[] v2) SeeQOpenGLFunctions_3_0::glRectsv(const GLshort*, const GLshort*) final voidglRenderbufferStorage(int target, int internalformat, int width, int height) SeeQOpenGLFunctions_3_0::glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei) final voidglRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) SeeQOpenGLFunctions_3_0::glRenderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei) final intglRenderMode(int mode) SeeQOpenGLFunctions_3_0::glRenderMode(GLenum) final voidglResetHistogram(int target) SeeQOpenGLFunctions_3_0::glResetHistogram(GLenum) final voidglResetMinmax(int target) SeeQOpenGLFunctions_3_0::glResetMinmax(GLenum) final voidglRotated(double angle, double x, double y, double z) SeeQOpenGLFunctions_3_0::glRotated(GLdouble, GLdouble, GLdouble, GLdouble) final voidglRotatef(float angle, float x, float y, float z) SeeQOpenGLFunctions_3_0::glRotatef(GLfloat, GLfloat, GLfloat, GLfloat) final voidglSampleCoverage(float value, boolean invert) SeeQOpenGLFunctions_3_0::glSampleCoverage(GLfloat, GLboolean) final voidglScaled(double x, double y, double z) SeeQOpenGLFunctions_3_0::glScaled(GLdouble, GLdouble, GLdouble) final voidglScalef(float x, float y, float z) SeeQOpenGLFunctions_3_0::glScalef(GLfloat, GLfloat, GLfloat) final voidglScissor(int x, int y, int width, int height) SeeQOpenGLFunctions_3_0::glScissor(GLint, GLint, GLsizei, GLsizei) final voidglSecondaryColor3b(byte red, byte green, byte blue) SeeQOpenGLFunctions_3_0::glSecondaryColor3b(GLbyte, GLbyte, GLbyte) final voidSeeQOpenGLFunctions_3_0::glSecondaryColor3bv(const GLbyte*) final voidglSecondaryColor3d(double red, double green, double blue) SeeQOpenGLFunctions_3_0::glSecondaryColor3d(GLdouble, GLdouble, GLdouble) final voidSeeQOpenGLFunctions_3_0::glSecondaryColor3dv(const GLdouble*) final voidglSecondaryColor3f(float red, float green, float blue) SeeQOpenGLFunctions_3_0::glSecondaryColor3f(GLfloat, GLfloat, GLfloat) final voidSeeQOpenGLFunctions_3_0::glSecondaryColor3fv(const GLfloat*) final voidglSecondaryColor3i(int red, int green, int blue) SeeQOpenGLFunctions_3_0::glSecondaryColor3i(GLint, GLint, GLint) final voidSeeQOpenGLFunctions_3_0::glSecondaryColor3iv(const GLint*) final voidglSecondaryColor3s(short red, short green, short blue) SeeQOpenGLFunctions_3_0::glSecondaryColor3s(GLshort, GLshort, GLshort) final voidSeeQOpenGLFunctions_3_0::glSecondaryColor3sv(const GLshort*) final voidglSecondaryColor3ub(byte red, byte green, byte blue) SeeQOpenGLFunctions_3_0::glSecondaryColor3ub(GLubyte, GLubyte, GLubyte) final voidSeeQOpenGLFunctions_3_0::glSecondaryColor3ubv(const GLubyte*) final voidglSecondaryColor3ui(int red, int green, int blue) SeeQOpenGLFunctions_3_0::glSecondaryColor3ui(GLuint, GLuint, GLuint) final voidSeeQOpenGLFunctions_3_0::glSecondaryColor3uiv(const GLuint*) final voidglSecondaryColor3us(short red, short green, short blue) SeeQOpenGLFunctions_3_0::glSecondaryColor3us(GLushort, GLushort, GLushort) final voidSeeQOpenGLFunctions_3_0::glSecondaryColor3usv(const GLushort*) final voidglSecondaryColorPointer(int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_3_0::glSecondaryColorPointer(GLint, GLenum, GLsizei, const GLvoid*) final voidglSelectBuffer(IntBuffer buffer) SeeQOpenGLFunctions_3_0::glSelectBuffer(GLsizei, GLuint*) final voidglSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column) SeeQOpenGLFunctions_3_0::glSeparableFilter2D(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*, const GLvoid*) final voidglShadeModel(int mode) SeeQOpenGLFunctions_3_0::glShadeModel(GLenum) final voidglShaderSource(int shader, String[] string, IntBuffer length) SeeQOpenGLFunctions_3_0::glShaderSource(GLuint, GLsizei, const GLchar*const*, const GLint*) final voidglStencilFunc(int func, int ref, int mask) SeeQOpenGLFunctions_3_0::glStencilFunc(GLenum, GLint, GLuint) final voidglStencilFuncSeparate(int face, int func, int ref, int mask) SeeQOpenGLFunctions_3_0::glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint) final voidglStencilMask(int mask) SeeQOpenGLFunctions_3_0::glStencilMask(GLuint) final voidglStencilMaskSeparate(int face, int mask) SeeQOpenGLFunctions_3_0::glStencilMaskSeparate(GLenum, GLuint) final voidglStencilOp(int fail, int zfail, int zpass) SeeQOpenGLFunctions_3_0::glStencilOp(GLenum, GLenum, GLenum) final voidglStencilOpSeparate(int face, int sfail, int dpfail, int dppass) SeeQOpenGLFunctions_3_0::glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum) final voidglTexCoord1d(double s) SeeQOpenGLFunctions_3_0::glTexCoord1d(GLdouble) final voidglTexCoord1dv(double[] v) SeeQOpenGLFunctions_3_0::glTexCoord1dv(const GLdouble*) final voidglTexCoord1f(float s) SeeQOpenGLFunctions_3_0::glTexCoord1f(GLfloat) final voidglTexCoord1fv(float[] v) SeeQOpenGLFunctions_3_0::glTexCoord1fv(const GLfloat*) final voidglTexCoord1i(int s) SeeQOpenGLFunctions_3_0::glTexCoord1i(GLint) final voidglTexCoord1iv(int[] v) SeeQOpenGLFunctions_3_0::glTexCoord1iv(const GLint*) final voidglTexCoord1s(short s) SeeQOpenGLFunctions_3_0::glTexCoord1s(GLshort) final voidglTexCoord1sv(short[] v) SeeQOpenGLFunctions_3_0::glTexCoord1sv(const GLshort*) final voidglTexCoord2d(double s, double t) SeeQOpenGLFunctions_3_0::glTexCoord2d(GLdouble, GLdouble) final voidglTexCoord2dv(double[] v) SeeQOpenGLFunctions_3_0::glTexCoord2dv(const GLdouble*) final voidglTexCoord2f(float s, float t) SeeQOpenGLFunctions_3_0::glTexCoord2f(GLfloat, GLfloat) final voidglTexCoord2fv(float[] v) SeeQOpenGLFunctions_3_0::glTexCoord2fv(const GLfloat*) final voidglTexCoord2i(int s, int t) SeeQOpenGLFunctions_3_0::glTexCoord2i(GLint, GLint) final voidglTexCoord2iv(int[] v) SeeQOpenGLFunctions_3_0::glTexCoord2iv(const GLint*) final voidglTexCoord2s(short s, short t) SeeQOpenGLFunctions_3_0::glTexCoord2s(GLshort, GLshort) final voidglTexCoord2sv(short[] v) SeeQOpenGLFunctions_3_0::glTexCoord2sv(const GLshort*) final voidglTexCoord3d(double s, double t, double r) SeeQOpenGLFunctions_3_0::glTexCoord3d(GLdouble, GLdouble, GLdouble) final voidglTexCoord3dv(double[] v) SeeQOpenGLFunctions_3_0::glTexCoord3dv(const GLdouble*) final voidglTexCoord3f(float s, float t, float r) SeeQOpenGLFunctions_3_0::glTexCoord3f(GLfloat, GLfloat, GLfloat) final voidglTexCoord3fv(float[] v) SeeQOpenGLFunctions_3_0::glTexCoord3fv(const GLfloat*) final voidglTexCoord3i(int s, int t, int r) SeeQOpenGLFunctions_3_0::glTexCoord3i(GLint, GLint, GLint) final voidglTexCoord3iv(int[] v) SeeQOpenGLFunctions_3_0::glTexCoord3iv(const GLint*) final voidglTexCoord3s(short s, short t, short r) SeeQOpenGLFunctions_3_0::glTexCoord3s(GLshort, GLshort, GLshort) final voidglTexCoord3sv(short[] v) SeeQOpenGLFunctions_3_0::glTexCoord3sv(const GLshort*) final voidglTexCoord4d(double s, double t, double r, double q) SeeQOpenGLFunctions_3_0::glTexCoord4d(GLdouble, GLdouble, GLdouble, GLdouble) final voidglTexCoord4dv(double[] v) SeeQOpenGLFunctions_3_0::glTexCoord4dv(const GLdouble*) final voidglTexCoord4f(float s, float t, float r, float q) SeeQOpenGLFunctions_3_0::glTexCoord4f(GLfloat, GLfloat, GLfloat, GLfloat) final voidglTexCoord4fv(float[] v) SeeQOpenGLFunctions_3_0::glTexCoord4fv(const GLfloat*) final voidglTexCoord4i(int s, int t, int r, int q) SeeQOpenGLFunctions_3_0::glTexCoord4i(GLint, GLint, GLint, GLint) final voidglTexCoord4iv(int[] v) SeeQOpenGLFunctions_3_0::glTexCoord4iv(const GLint*) final voidglTexCoord4s(short s, short t, short r, short q) SeeQOpenGLFunctions_3_0::glTexCoord4s(GLshort, GLshort, GLshort, GLshort) final voidglTexCoord4sv(short[] v) SeeQOpenGLFunctions_3_0::glTexCoord4sv(const GLshort*) final voidglTexCoordPointer(int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_3_0::glTexCoordPointer(GLint, GLenum, GLsizei, const GLvoid*) final voidglTexEnvf(int target, int pname, float param) SeeQOpenGLFunctions_3_0::glTexEnvf(GLenum, GLenum, GLfloat) final voidglTexEnvfv(int target, int pname, float[] params) SeeQOpenGLFunctions_3_0::glTexEnvfv(GLenum, GLenum, const GLfloat*) final voidglTexEnvi(int target, int pname, int param) SeeQOpenGLFunctions_3_0::glTexEnvi(GLenum, GLenum, GLint) final voidglTexEnviv(int target, int pname, int[] params) SeeQOpenGLFunctions_3_0::glTexEnviv(GLenum, GLenum, const GLint*) final voidglTexGend(int coord, int pname, double param) SeeQOpenGLFunctions_3_0::glTexGend(GLenum, GLenum, GLdouble) final voidglTexGendv(int coord, int pname, double[] params) SeeQOpenGLFunctions_3_0::glTexGendv(GLenum, GLenum, const GLdouble*) final voidglTexGenf(int coord, int pname, float param) SeeQOpenGLFunctions_3_0::glTexGenf(GLenum, GLenum, GLfloat) final voidglTexGenfv(int coord, int pname, float[] params) SeeQOpenGLFunctions_3_0::glTexGenfv(GLenum, GLenum, const GLfloat*) final voidglTexGeni(int coord, int pname, int param) SeeQOpenGLFunctions_3_0::glTexGeni(GLenum, GLenum, GLint) final voidglTexGeniv(int coord, int pname, int[] params) SeeQOpenGLFunctions_3_0::glTexGeniv(GLenum, GLenum, const GLint*) final voidglTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_3_0::glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final voidglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_3_0::glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final voidglTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_3_0::glTexImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final voidglTexParameterf(int target, int pname, float param) SeeQOpenGLFunctions_3_0::glTexParameterf(GLenum, GLenum, GLfloat) final voidglTexParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_3_0::glTexParameterfv(GLenum, GLenum, const GLfloat*) final voidglTexParameteri(int target, int pname, int param) SeeQOpenGLFunctions_3_0::glTexParameteri(GLenum, GLenum, GLint) final voidglTexParameterIiv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::glTexParameterIiv(GLenum, GLenum, const GLint*) final voidglTexParameterIuiv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::glTexParameterIuiv(GLenum, GLenum, const GLuint*) final voidglTexParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_0::glTexParameteriv(GLenum, GLenum, const GLint*) final voidglTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) SeeQOpenGLFunctions_3_0::glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid*) final voidglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_3_0::glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final voidglTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) SeeQOpenGLFunctions_3_0::glTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final voidglTransformFeedbackVaryings(int program, String[] varyings, int bufferMode) SeeQOpenGLFunctions_3_0::glTransformFeedbackVaryings(GLuint, GLsizei, const GLchar*const*, GLenum) final voidglTranslated(double x, double y, double z) SeeQOpenGLFunctions_3_0::glTranslated(GLdouble, GLdouble, GLdouble) final voidglTranslatef(float x, float y, float z) SeeQOpenGLFunctions_3_0::glTranslatef(GLfloat, GLfloat, GLfloat) final voidglUniform1f(int location, float v0) SeeQOpenGLFunctions_3_0::glUniform1f(GLint, GLfloat) final voidglUniform1fv(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_3_0::glUniform1fv(GLint, GLsizei, const GLfloat*) final voidglUniform1i(int location, int v0) SeeQOpenGLFunctions_3_0::glUniform1i(GLint, GLint) final voidglUniform1iv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_3_0::glUniform1iv(GLint, GLsizei, const GLint*) final voidglUniform1ui(int location, int v0) SeeQOpenGLFunctions_3_0::glUniform1ui(GLint, GLuint) final voidglUniform1uiv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_3_0::glUniform1uiv(GLint, GLsizei, const GLuint*) final voidglUniform2f(int location, float v0, float v1) SeeQOpenGLFunctions_3_0::glUniform2f(GLint, GLfloat, GLfloat) final voidglUniform2fv(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_3_0::glUniform2fv(GLint, GLsizei, const GLfloat*) final voidglUniform2i(int location, int v0, int v1) SeeQOpenGLFunctions_3_0::glUniform2i(GLint, GLint, GLint) final voidglUniform2iv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_3_0::glUniform2iv(GLint, GLsizei, const GLint*) final voidglUniform2ui(int location, int v0, int v1) SeeQOpenGLFunctions_3_0::glUniform2ui(GLint, GLuint, GLuint) final voidglUniform2uiv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_3_0::glUniform2uiv(GLint, GLsizei, const GLuint*) final voidglUniform3f(int location, float v0, float v1, float v2) SeeQOpenGLFunctions_3_0::glUniform3f(GLint, GLfloat, GLfloat, GLfloat) final voidglUniform3fv(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_3_0::glUniform3fv(GLint, GLsizei, const GLfloat*) final voidglUniform3i(int location, int v0, int v1, int v2) SeeQOpenGLFunctions_3_0::glUniform3i(GLint, GLint, GLint, GLint) final voidglUniform3iv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_3_0::glUniform3iv(GLint, GLsizei, const GLint*) final voidglUniform3ui(int location, int v0, int v1, int v2) SeeQOpenGLFunctions_3_0::glUniform3ui(GLint, GLuint, GLuint, GLuint) final voidglUniform3uiv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_3_0::glUniform3uiv(GLint, GLsizei, const GLuint*) final voidglUniform4f(int location, float v0, float v1, float v2, float v3) SeeQOpenGLFunctions_3_0::glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat) final voidglUniform4fv(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_3_0::glUniform4fv(GLint, GLsizei, const GLfloat*) final voidglUniform4i(int location, int v0, int v1, int v2, int v3) SeeQOpenGLFunctions_3_0::glUniform4i(GLint, GLint, GLint, GLint, GLint) final voidglUniform4iv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_3_0::glUniform4iv(GLint, GLsizei, const GLint*) final voidglUniform4ui(int location, int v0, int v1, int v2, int v3) SeeQOpenGLFunctions_3_0::glUniform4ui(GLint, GLuint, GLuint, GLuint, GLuint) final voidglUniform4uiv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_3_0::glUniform4uiv(GLint, GLsizei, const GLuint*) final voidglUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_3_0::glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_3_0::glUniformMatrix2x3fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_3_0::glUniformMatrix2x4fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_3_0::glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_3_0::glUniformMatrix3x2fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_3_0::glUniformMatrix3x4fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_3_0::glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_3_0::glUniformMatrix4x2fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_3_0::glUniformMatrix4x3fv(GLint, GLsizei, GLboolean, const GLfloat*) final booleanglUnmapBuffer(int target) SeeQOpenGLFunctions_3_0::glUnmapBuffer(GLenum) final voidglUseProgram(int program) SeeQOpenGLFunctions_3_0::glUseProgram(GLuint) final voidglValidateProgram(int program) SeeQOpenGLFunctions_3_0::glValidateProgram(GLuint) final voidglVertex2d(double x, double y) SeeQOpenGLFunctions_3_0::glVertex2d(GLdouble, GLdouble) final voidglVertex2dv(double[] v) SeeQOpenGLFunctions_3_0::glVertex2dv(const GLdouble*) final voidglVertex2f(float x, float y) SeeQOpenGLFunctions_3_0::glVertex2f(GLfloat, GLfloat) final voidglVertex2fv(float[] v) SeeQOpenGLFunctions_3_0::glVertex2fv(const GLfloat*) final voidglVertex2i(int x, int y) SeeQOpenGLFunctions_3_0::glVertex2i(GLint, GLint) final voidglVertex2iv(int[] v) SeeQOpenGLFunctions_3_0::glVertex2iv(const GLint*) final voidglVertex2s(short x, short y) SeeQOpenGLFunctions_3_0::glVertex2s(GLshort, GLshort) final voidglVertex2sv(short[] v) SeeQOpenGLFunctions_3_0::glVertex2sv(const GLshort*) final voidglVertex3d(double x, double y, double z) SeeQOpenGLFunctions_3_0::glVertex3d(GLdouble, GLdouble, GLdouble) final voidglVertex3dv(double[] v) SeeQOpenGLFunctions_3_0::glVertex3dv(const GLdouble*) final voidglVertex3f(float x, float y, float z) SeeQOpenGLFunctions_3_0::glVertex3f(GLfloat, GLfloat, GLfloat) final voidglVertex3fv(float[] v) SeeQOpenGLFunctions_3_0::glVertex3fv(const GLfloat*) final voidglVertex3i(int x, int y, int z) SeeQOpenGLFunctions_3_0::glVertex3i(GLint, GLint, GLint) final voidglVertex3iv(int[] v) SeeQOpenGLFunctions_3_0::glVertex3iv(const GLint*) final voidglVertex3s(short x, short y, short z) SeeQOpenGLFunctions_3_0::glVertex3s(GLshort, GLshort, GLshort) final voidglVertex3sv(short[] v) SeeQOpenGLFunctions_3_0::glVertex3sv(const GLshort*) final voidglVertex4d(double x, double y, double z, double w) SeeQOpenGLFunctions_3_0::glVertex4d(GLdouble, GLdouble, GLdouble, GLdouble) final voidglVertex4dv(double[] v) SeeQOpenGLFunctions_3_0::glVertex4dv(const GLdouble*) final voidglVertex4f(float x, float y, float z, float w) SeeQOpenGLFunctions_3_0::glVertex4f(GLfloat, GLfloat, GLfloat, GLfloat) final voidglVertex4fv(float[] v) SeeQOpenGLFunctions_3_0::glVertex4fv(const GLfloat*) final voidglVertex4i(int x, int y, int z, int w) SeeQOpenGLFunctions_3_0::glVertex4i(GLint, GLint, GLint, GLint) final voidglVertex4iv(int[] v) SeeQOpenGLFunctions_3_0::glVertex4iv(const GLint*) final voidglVertex4s(short x, short y, short z, short w) SeeQOpenGLFunctions_3_0::glVertex4s(GLshort, GLshort, GLshort, GLshort) final voidglVertex4sv(short[] v) SeeQOpenGLFunctions_3_0::glVertex4sv(const GLshort*) final voidglVertexAttrib1d(int index, double x) SeeQOpenGLFunctions_3_0::glVertexAttrib1d(GLuint, GLdouble) final voidglVertexAttrib1dv(int index, DoubleBuffer v) SeeQOpenGLFunctions_3_0::glVertexAttrib1dv(GLuint, const GLdouble*) final voidglVertexAttrib1f(int index, float x) SeeQOpenGLFunctions_3_0::glVertexAttrib1f(GLuint, GLfloat) final voidglVertexAttrib1fv(int index, FloatBuffer v) SeeQOpenGLFunctions_3_0::glVertexAttrib1fv(GLuint, const GLfloat*) final voidglVertexAttrib1s(int index, short x) SeeQOpenGLFunctions_3_0::glVertexAttrib1s(GLuint, GLshort) final voidglVertexAttrib1sv(int index, ShortBuffer v) SeeQOpenGLFunctions_3_0::glVertexAttrib1sv(GLuint, const GLshort*) final voidglVertexAttrib2d(int index, double x, double y) SeeQOpenGLFunctions_3_0::glVertexAttrib2d(GLuint, GLdouble, GLdouble) final voidglVertexAttrib2dv(int index, DoubleBuffer v) SeeQOpenGLFunctions_3_0::glVertexAttrib2dv(GLuint, const GLdouble*) final voidglVertexAttrib2f(int index, float x, float y) SeeQOpenGLFunctions_3_0::glVertexAttrib2f(GLuint, GLfloat, GLfloat) final voidglVertexAttrib2fv(int index, FloatBuffer v) SeeQOpenGLFunctions_3_0::glVertexAttrib2fv(GLuint, const GLfloat*) final voidglVertexAttrib2s(int index, short x, short y) SeeQOpenGLFunctions_3_0::glVertexAttrib2s(GLuint, GLshort, GLshort) final voidglVertexAttrib2sv(int index, ShortBuffer v) SeeQOpenGLFunctions_3_0::glVertexAttrib2sv(GLuint, const GLshort*) final voidglVertexAttrib3d(int index, double x, double y, double z) SeeQOpenGLFunctions_3_0::glVertexAttrib3d(GLuint, GLdouble, GLdouble, GLdouble) final voidglVertexAttrib3dv(int index, DoubleBuffer v) SeeQOpenGLFunctions_3_0::glVertexAttrib3dv(GLuint, const GLdouble*) final voidglVertexAttrib3f(int index, float x, float y, float z) SeeQOpenGLFunctions_3_0::glVertexAttrib3f(GLuint, GLfloat, GLfloat, GLfloat) final voidglVertexAttrib3fv(int index, FloatBuffer v) SeeQOpenGLFunctions_3_0::glVertexAttrib3fv(GLuint, const GLfloat*) final voidglVertexAttrib3s(int index, short x, short y, short z) SeeQOpenGLFunctions_3_0::glVertexAttrib3s(GLuint, GLshort, GLshort, GLshort) final voidglVertexAttrib3sv(int index, ShortBuffer v) SeeQOpenGLFunctions_3_0::glVertexAttrib3sv(GLuint, const GLshort*) final voidglVertexAttrib4bv(int index, ByteBuffer v) SeeQOpenGLFunctions_3_0::glVertexAttrib4bv(GLuint, const GLbyte*) final voidglVertexAttrib4d(int index, double x, double y, double z, double w) SeeQOpenGLFunctions_3_0::glVertexAttrib4d(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) final voidglVertexAttrib4dv(int index, DoubleBuffer v) SeeQOpenGLFunctions_3_0::glVertexAttrib4dv(GLuint, const GLdouble*) final voidglVertexAttrib4f(int index, float x, float y, float z, float w) SeeQOpenGLFunctions_3_0::glVertexAttrib4f(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) final voidglVertexAttrib4fv(int index, FloatBuffer v) SeeQOpenGLFunctions_3_0::glVertexAttrib4fv(GLuint, const GLfloat*) final voidglVertexAttrib4iv(int index, IntBuffer v) SeeQOpenGLFunctions_3_0::glVertexAttrib4iv(GLuint, const GLint*) final voidglVertexAttrib4Nbv(int index, ByteBuffer v) SeeQOpenGLFunctions_3_0::glVertexAttrib4Nbv(GLuint, const GLbyte*) final voidglVertexAttrib4Niv(int index, IntBuffer v) SeeQOpenGLFunctions_3_0::glVertexAttrib4Niv(GLuint, const GLint*) final voidglVertexAttrib4Nsv(int index, ShortBuffer v) SeeQOpenGLFunctions_3_0::glVertexAttrib4Nsv(GLuint, const GLshort*) final voidglVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w) SeeQOpenGLFunctions_3_0::glVertexAttrib4Nub(GLuint, GLubyte, GLubyte, GLubyte, GLubyte) final voidglVertexAttrib4Nubv(int index, ByteBuffer v) SeeQOpenGLFunctions_3_0::glVertexAttrib4Nubv(GLuint, const GLubyte*) final voidglVertexAttrib4Nuiv(int index, IntBuffer v) SeeQOpenGLFunctions_3_0::glVertexAttrib4Nuiv(GLuint, const GLuint*) final voidglVertexAttrib4Nusv(int index, ShortBuffer v) SeeQOpenGLFunctions_3_0::glVertexAttrib4Nusv(GLuint, const GLushort*) final voidglVertexAttrib4s(int index, short x, short y, short z, short w) SeeQOpenGLFunctions_3_0::glVertexAttrib4s(GLuint, GLshort, GLshort, GLshort, GLshort) final voidglVertexAttrib4sv(int index, ShortBuffer v) SeeQOpenGLFunctions_3_0::glVertexAttrib4sv(GLuint, const GLshort*) final voidglVertexAttrib4ubv(int index, ByteBuffer v) SeeQOpenGLFunctions_3_0::glVertexAttrib4ubv(GLuint, const GLubyte*) final voidglVertexAttrib4uiv(int index, IntBuffer v) SeeQOpenGLFunctions_3_0::glVertexAttrib4uiv(GLuint, const GLuint*) final voidglVertexAttrib4usv(int index, ShortBuffer v) SeeQOpenGLFunctions_3_0::glVertexAttrib4usv(GLuint, const GLushort*) final voidglVertexAttribI1i(int index, int x) SeeQOpenGLFunctions_3_0::glVertexAttribI1i(GLuint, GLint) final voidglVertexAttribI1iv(int index, IntBuffer v) SeeQOpenGLFunctions_3_0::glVertexAttribI1iv(GLuint, const GLint*) final voidglVertexAttribI1ui(int index, int x) SeeQOpenGLFunctions_3_0::glVertexAttribI1ui(GLuint, GLuint) final voidglVertexAttribI1uiv(int index, IntBuffer v) SeeQOpenGLFunctions_3_0::glVertexAttribI1uiv(GLuint, const GLuint*) final voidglVertexAttribI2i(int index, int x, int y) SeeQOpenGLFunctions_3_0::glVertexAttribI2i(GLuint, GLint, GLint) final voidglVertexAttribI2iv(int index, IntBuffer v) SeeQOpenGLFunctions_3_0::glVertexAttribI2iv(GLuint, const GLint*) final voidglVertexAttribI2ui(int index, int x, int y) SeeQOpenGLFunctions_3_0::glVertexAttribI2ui(GLuint, GLuint, GLuint) final voidglVertexAttribI2uiv(int index, IntBuffer v) SeeQOpenGLFunctions_3_0::glVertexAttribI2uiv(GLuint, const GLuint*) final voidglVertexAttribI3i(int index, int x, int y, int z) SeeQOpenGLFunctions_3_0::glVertexAttribI3i(GLuint, GLint, GLint, GLint) final voidglVertexAttribI3iv(int index, IntBuffer v) SeeQOpenGLFunctions_3_0::glVertexAttribI3iv(GLuint, const GLint*) final voidglVertexAttribI3ui(int index, int x, int y, int z) SeeQOpenGLFunctions_3_0::glVertexAttribI3ui(GLuint, GLuint, GLuint, GLuint) final voidglVertexAttribI3uiv(int index, IntBuffer v) SeeQOpenGLFunctions_3_0::glVertexAttribI3uiv(GLuint, const GLuint*) final voidglVertexAttribI4bv(int index, ByteBuffer v) SeeQOpenGLFunctions_3_0::glVertexAttribI4bv(GLuint, const GLbyte*) final voidglVertexAttribI4i(int index, int x, int y, int z, int w) SeeQOpenGLFunctions_3_0::glVertexAttribI4i(GLuint, GLint, GLint, GLint, GLint) final voidglVertexAttribI4iv(int index, IntBuffer v) SeeQOpenGLFunctions_3_0::glVertexAttribI4iv(GLuint, const GLint*) final voidglVertexAttribI4sv(int index, ShortBuffer v) SeeQOpenGLFunctions_3_0::glVertexAttribI4sv(GLuint, const GLshort*) final voidglVertexAttribI4ubv(int index, ByteBuffer v) SeeQOpenGLFunctions_3_0::glVertexAttribI4ubv(GLuint, const GLubyte*) final voidglVertexAttribI4ui(int index, int x, int y, int z, int w) SeeQOpenGLFunctions_3_0::glVertexAttribI4ui(GLuint, GLuint, GLuint, GLuint, GLuint) final voidglVertexAttribI4uiv(int index, IntBuffer v) SeeQOpenGLFunctions_3_0::glVertexAttribI4uiv(GLuint, const GLuint*) final voidglVertexAttribI4usv(int index, ShortBuffer v) SeeQOpenGLFunctions_3_0::glVertexAttribI4usv(GLuint, const GLushort*) final voidglVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_3_0::glVertexAttribIPointer(GLuint, GLint, GLenum, GLsizei, const GLvoid*) final voidglVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer) SeeQOpenGLFunctions_3_0::glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*) final voidglVertexPointer(int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_3_0::glVertexPointer(GLint, GLenum, GLsizei, const GLvoid*) final voidglViewport(int x, int y, int width, int height) SeeQOpenGLFunctions_3_0::glViewport(GLint, GLint, GLsizei, GLsizei) final voidglWindowPos2d(double x, double y) SeeQOpenGLFunctions_3_0::glWindowPos2d(GLdouble, GLdouble) final voidSeeQOpenGLFunctions_3_0::glWindowPos2dv(const GLdouble*) final voidglWindowPos2f(float x, float y) SeeQOpenGLFunctions_3_0::glWindowPos2f(GLfloat, GLfloat) final voidSeeQOpenGLFunctions_3_0::glWindowPos2fv(const GLfloat*) final voidglWindowPos2i(int x, int y) SeeQOpenGLFunctions_3_0::glWindowPos2i(GLint, GLint) final voidSeeQOpenGLFunctions_3_0::glWindowPos2iv(const GLint*) final voidglWindowPos2s(short x, short y) SeeQOpenGLFunctions_3_0::glWindowPos2s(GLshort, GLshort) final voidSeeQOpenGLFunctions_3_0::glWindowPos2sv(const GLshort*) final voidglWindowPos3d(double x, double y, double z) SeeQOpenGLFunctions_3_0::glWindowPos3d(GLdouble, GLdouble, GLdouble) final voidSeeQOpenGLFunctions_3_0::glWindowPos3dv(const GLdouble*) final voidglWindowPos3f(float x, float y, float z) SeeQOpenGLFunctions_3_0::glWindowPos3f(GLfloat, GLfloat, GLfloat) final voidSeeQOpenGLFunctions_3_0::glWindowPos3fv(const GLfloat*) final voidglWindowPos3i(int x, int y, int z) SeeQOpenGLFunctions_3_0::glWindowPos3i(GLint, GLint, GLint) final voidSeeQOpenGLFunctions_3_0::glWindowPos3iv(const GLint*) final voidglWindowPos3s(short x, short y, short z) SeeQOpenGLFunctions_3_0::glWindowPos3s(GLshort, GLshort, GLshort) final voidSeeQOpenGLFunctions_3_0::glWindowPos3sv(const GLshort*) booleanSeeQAbstractOpenGLFunctions::initializeOpenGLFunctions() Methods inherited from class io.qt.opengl.QAbstractOpenGLFunctions
isInitialized, owningContext, setOwningContextMethods inherited from class io.qt.QtObject
dispose, equals, isDisposed
-
Constructor Details
-
QOpenGLFunctions_3_0
public QOpenGLFunctions_3_0()See
QOpenGLFunctions_3_0::QOpenGLFunctions_3_0()
-
-
Method Details
-
glAccum
@QtUninvokable public final void glAccum(int op, float value) See
QOpenGLFunctions_3_0::glAccum(GLenum, GLfloat) -
glActiveTexture
@QtUninvokable public final void glActiveTexture(int texture) See
QOpenGLFunctions_3_0::glActiveTexture(GLenum) -
glAlphaFunc
@QtUninvokable public final void glAlphaFunc(int func, float ref) See
QOpenGLFunctions_3_0::glAlphaFunc(GLenum, GLfloat) -
glAreTexturesResident
See
QOpenGLFunctions_3_0::glAreTexturesResident(GLsizei, const GLuint*, GLboolean*) -
glArrayElement
@QtUninvokable public final void glArrayElement(int i) See
QOpenGLFunctions_3_0::glArrayElement(GLint) -
glAttachShader
@QtUninvokable public final void glAttachShader(int program, int shader) See
QOpenGLFunctions_3_0::glAttachShader(GLuint, GLuint) -
glBegin
@QtUninvokable public final void glBegin(int mode) See
QOpenGLFunctions_3_0::glBegin(GLenum) -
glBeginConditionalRender
@QtUninvokable public final void glBeginConditionalRender(int id, int mode) See
QOpenGLFunctions_3_0::glBeginConditionalRender(GLuint, GLenum) -
glBeginQuery
@QtUninvokable public final void glBeginQuery(int target, int id) See
QOpenGLFunctions_3_0::glBeginQuery(GLenum, GLuint) -
glBeginTransformFeedback
@QtUninvokable public final void glBeginTransformFeedback(int primitiveMode) See
QOpenGLFunctions_3_0::glBeginTransformFeedback(GLenum) -
glBindAttribLocation
See
QOpenGLFunctions_3_0::glBindAttribLocation(GLuint, GLuint, const GLchar*) -
glBindBuffer
@QtUninvokable public final void glBindBuffer(int target, int buffer) See
QOpenGLFunctions_3_0::glBindBuffer(GLenum, GLuint) -
glBindBufferBase
@QtUninvokable public final void glBindBufferBase(int target, int index, int buffer) See
QOpenGLFunctions_3_0::glBindBufferBase(GLenum, GLuint, GLuint) -
glBindBufferRange
@QtUninvokable public final void glBindBufferRange(int target, int index, int buffer, long offset, long size) See
QOpenGLFunctions_3_0::glBindBufferRange(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) -
glBindFragDataLocation
See
QOpenGLFunctions_3_0::glBindFragDataLocation(GLuint, GLuint, const GLchar*) -
glBindFramebuffer
@QtUninvokable public final void glBindFramebuffer(int target, int framebuffer) See
QOpenGLFunctions_3_0::glBindFramebuffer(GLenum, GLuint) -
glBindRenderbuffer
@QtUninvokable public final void glBindRenderbuffer(int target, int renderbuffer) See
QOpenGLFunctions_3_0::glBindRenderbuffer(GLenum, GLuint) -
glBindTexture
@QtUninvokable public final void glBindTexture(int target, int texture) See
QOpenGLFunctions_3_0::glBindTexture(GLenum, GLuint) -
glBindVertexArray
@QtUninvokable public final void glBindVertexArray(int array) See
QOpenGLFunctions_3_0::glBindVertexArray(GLuint) -
glBitmap
@QtUninvokable public final void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap) See
QOpenGLFunctions_3_0::glBitmap(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte*) -
glBlendColor
@QtUninvokable public final void glBlendColor(float red, float green, float blue, float alpha) See
QOpenGLFunctions_3_0::glBlendColor(GLfloat, GLfloat, GLfloat, GLfloat) -
glBlendEquation
@QtUninvokable public final void glBlendEquation(int mode) See
QOpenGLFunctions_3_0::glBlendEquation(GLenum) -
glBlendEquationSeparate
@QtUninvokable public final void glBlendEquationSeparate(int modeRGB, int modeAlpha) See
QOpenGLFunctions_3_0::glBlendEquationSeparate(GLenum, GLenum) -
glBlendFunc
@QtUninvokable public final void glBlendFunc(int sfactor, int dfactor) See
QOpenGLFunctions_3_0::glBlendFunc(GLenum, GLenum) -
glBlendFuncSeparate
@QtUninvokable public final void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) See
QOpenGLFunctions_3_0::glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum) -
glBlitFramebuffer
@QtUninvokable public final void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) See
QOpenGLFunctions_3_0::glBlitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) -
glBufferData
See
QOpenGLFunctions_3_0::glBufferData(GLenum, GLsizeiptr, const GLvoid*, GLenum) -
glBufferSubData
See
QOpenGLFunctions_3_0::glBufferSubData(GLenum, GLintptr, GLsizeiptr, const GLvoid*) -
glCallList
@QtUninvokable public final void glCallList(int list) See
QOpenGLFunctions_3_0::glCallList(GLuint) -
glCallLists
See
QOpenGLFunctions_3_0::glCallLists(GLsizei, GLenum, const GLvoid*) -
glCheckFramebufferStatus
@QtUninvokable public final int glCheckFramebufferStatus(int target) See
QOpenGLFunctions_3_0::glCheckFramebufferStatus(GLenum) -
glClampColor
@QtUninvokable public final void glClampColor(int target, int clamp) See
QOpenGLFunctions_3_0::glClampColor(GLenum, GLenum) -
glClear
@QtUninvokable public final void glClear(int mask) See
QOpenGLFunctions_3_0::glClear(GLbitfield) -
glClearAccum
@QtUninvokable public final void glClearAccum(float red, float green, float blue, float alpha) See
QOpenGLFunctions_3_0::glClearAccum(GLfloat, GLfloat, GLfloat, GLfloat) -
glClearBufferfi
@QtUninvokable public final void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) See
QOpenGLFunctions_3_0::glClearBufferfi(GLenum, GLint, GLfloat, GLint) -
glClearBufferfv
See
QOpenGLFunctions_3_0::glClearBufferfv(GLenum, GLint, const GLfloat*) -
glClearBufferiv
See
QOpenGLFunctions_3_0::glClearBufferiv(GLenum, GLint, const GLint*) -
glClearBufferuiv
See
QOpenGLFunctions_3_0::glClearBufferuiv(GLenum, GLint, const GLuint*) -
glClearColor
@QtUninvokable public final void glClearColor(float red, float green, float blue, float alpha) See
QOpenGLFunctions_3_0::glClearColor(GLfloat, GLfloat, GLfloat, GLfloat) -
glClearDepth
@QtUninvokable public final void glClearDepth(double depth) See
QOpenGLFunctions_3_0::glClearDepth(GLdouble) -
glClearIndex
@QtUninvokable public final void glClearIndex(float c) See
QOpenGLFunctions_3_0::glClearIndex(GLfloat) -
glClearStencil
@QtUninvokable public final void glClearStencil(int s) See
QOpenGLFunctions_3_0::glClearStencil(GLint) -
glClientActiveTexture
@QtUninvokable public final void glClientActiveTexture(int texture) See
QOpenGLFunctions_3_0::glClientActiveTexture(GLenum) -
glClipPlane
@QtUninvokable public final void glClipPlane(int plane, double[] equation) See
QOpenGLFunctions_3_0::glClipPlane(GLenum, const GLdouble*) -
glColor3b
@QtUninvokable public final void glColor3b(byte red, byte green, byte blue) See
QOpenGLFunctions_3_0::glColor3b(GLbyte, GLbyte, GLbyte) -
glColor3bv
@QtUninvokable public final void glColor3bv(byte[] v) See
QOpenGLFunctions_3_0::glColor3bv(const GLbyte*) -
glColor3d
@QtUninvokable public final void glColor3d(double red, double green, double blue) See
QOpenGLFunctions_3_0::glColor3d(GLdouble, GLdouble, GLdouble) -
glColor3dv
@QtUninvokable public final void glColor3dv(double[] v) See
QOpenGLFunctions_3_0::glColor3dv(const GLdouble*) -
glColor3f
@QtUninvokable public final void glColor3f(float red, float green, float blue) See
QOpenGLFunctions_3_0::glColor3f(GLfloat, GLfloat, GLfloat) -
glColor3fv
@QtUninvokable public final void glColor3fv(float[] v) See
QOpenGLFunctions_3_0::glColor3fv(const GLfloat*) -
glColor3i
@QtUninvokable public final void glColor3i(int red, int green, int blue) See
QOpenGLFunctions_3_0::glColor3i(GLint, GLint, GLint) -
glColor3iv
@QtUninvokable public final void glColor3iv(int[] v) See
QOpenGLFunctions_3_0::glColor3iv(const GLint*) -
glColor3s
@QtUninvokable public final void glColor3s(short red, short green, short blue) See
QOpenGLFunctions_3_0::glColor3s(GLshort, GLshort, GLshort) -
glColor3sv
@QtUninvokable public final void glColor3sv(short[] v) See
QOpenGLFunctions_3_0::glColor3sv(const GLshort*) -
glColor4b
@QtUninvokable public final void glColor4b(byte red, byte green, byte blue, byte alpha) See
QOpenGLFunctions_3_0::glColor4b(GLbyte, GLbyte, GLbyte, GLbyte) -
glColor4bv
@QtUninvokable public final void glColor4bv(byte[] v) See
QOpenGLFunctions_3_0::glColor4bv(const GLbyte*) -
glColor4d
@QtUninvokable public final void glColor4d(double red, double green, double blue, double alpha) See
QOpenGLFunctions_3_0::glColor4d(GLdouble, GLdouble, GLdouble, GLdouble) -
glColor4dv
@QtUninvokable public final void glColor4dv(double[] v) See
QOpenGLFunctions_3_0::glColor4dv(const GLdouble*) -
glColor4f
@QtUninvokable public final void glColor4f(float red, float green, float blue, float alpha) See
QOpenGLFunctions_3_0::glColor4f(GLfloat, GLfloat, GLfloat, GLfloat) -
glColor4fv
@QtUninvokable public final void glColor4fv(float[] v) See
QOpenGLFunctions_3_0::glColor4fv(const GLfloat*) -
glColor4i
@QtUninvokable public final void glColor4i(int red, int green, int blue, int alpha) See
QOpenGLFunctions_3_0::glColor4i(GLint, GLint, GLint, GLint) -
glColor4iv
@QtUninvokable public final void glColor4iv(int[] v) See
QOpenGLFunctions_3_0::glColor4iv(const GLint*) -
glColor4s
@QtUninvokable public final void glColor4s(short red, short green, short blue, short alpha) See
QOpenGLFunctions_3_0::glColor4s(GLshort, GLshort, GLshort, GLshort) -
glColor4sv
@QtUninvokable public final void glColor4sv(short[] v) See
QOpenGLFunctions_3_0::glColor4sv(const GLshort*) -
glColorMask
@QtUninvokable public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) See
QOpenGLFunctions_3_0::glColorMask(GLboolean, GLboolean, GLboolean, GLboolean) -
glColorMaski
@QtUninvokable public final void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a) See
QOpenGLFunctions_3_0::glColorMaski(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) -
glColorMaterial
@QtUninvokable public final void glColorMaterial(int face, int mode) See
QOpenGLFunctions_3_0::glColorMaterial(GLenum, GLenum) -
glColorPointer
See
QOpenGLFunctions_3_0::glColorPointer(GLint, GLenum, GLsizei, const GLvoid*) -
glColorSubTable
@QtUninvokable public final void glColorSubTable(int target, int start, int count, int format, int type, Buffer data) See
QOpenGLFunctions_3_0::glColorSubTable(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) -
glColorTable
@QtUninvokable public final void glColorTable(int target, int internalformat, int width, int format, int type, Buffer table) See
QOpenGLFunctions_3_0::glColorTable(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*) -
glColorTableParameterfv
See
QOpenGLFunctions_3_0::glColorTableParameterfv(GLenum, GLenum, const GLfloat*) -
glColorTableParameteriv
See
QOpenGLFunctions_3_0::glColorTableParameteriv(GLenum, GLenum, const GLint*) -
glCompileShader
@QtUninvokable public final void glCompileShader(int shader) See
QOpenGLFunctions_3_0::glCompileShader(GLuint) -
glCompressedTexImage1D
@QtUninvokable public final void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) See
QOpenGLFunctions_3_0::glCompressedTexImage1D(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid*) -
glCompressedTexImage2D
@QtUninvokable public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) See
QOpenGLFunctions_3_0::glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) -
glCompressedTexImage3D
@QtUninvokable public final void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) See
QOpenGLFunctions_3_0::glCompressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) -
glCompressedTexSubImage1D
@QtUninvokable public final void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) See
QOpenGLFunctions_3_0::glCompressedTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid*) -
glCompressedTexSubImage2D
@QtUninvokable public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) See
QOpenGLFunctions_3_0::glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) -
glCompressedTexSubImage3D
@QtUninvokable public final void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) See
QOpenGLFunctions_3_0::glCompressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) -
glConvolutionFilter1D
@QtUninvokable public final void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, Buffer image) See
QOpenGLFunctions_3_0::glConvolutionFilter1D(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*) -
glConvolutionFilter2D
@QtUninvokable public final void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer image) See
QOpenGLFunctions_3_0::glConvolutionFilter2D(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) -
glConvolutionParameterf
@QtUninvokable public final void glConvolutionParameterf(int target, int pname, float params) See
QOpenGLFunctions_3_0::glConvolutionParameterf(GLenum, GLenum, GLfloat) -
glConvolutionParameterfv
@QtUninvokable public final void glConvolutionParameterfv(int target, int pname, FloatBuffer params) See
QOpenGLFunctions_3_0::glConvolutionParameterfv(GLenum, GLenum, const GLfloat*) -
glConvolutionParameteri
@QtUninvokable public final void glConvolutionParameteri(int target, int pname, int params) See
QOpenGLFunctions_3_0::glConvolutionParameteri(GLenum, GLenum, GLint) -
glConvolutionParameteriv
See
QOpenGLFunctions_3_0::glConvolutionParameteriv(GLenum, GLenum, const GLint*) -
glCopyColorSubTable
@QtUninvokable public final void glCopyColorSubTable(int target, int start, int x, int y, int width) See
QOpenGLFunctions_3_0::glCopyColorSubTable(GLenum, GLsizei, GLint, GLint, GLsizei) -
glCopyColorTable
@QtUninvokable public final void glCopyColorTable(int target, int internalformat, int x, int y, int width) See
QOpenGLFunctions_3_0::glCopyColorTable(GLenum, GLenum, GLint, GLint, GLsizei) -
glCopyConvolutionFilter1D
@QtUninvokable public final void glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width) See
QOpenGLFunctions_3_0::glCopyConvolutionFilter1D(GLenum, GLenum, GLint, GLint, GLsizei) -
glCopyConvolutionFilter2D
@QtUninvokable public final void glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height) See
QOpenGLFunctions_3_0::glCopyConvolutionFilter2D(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei) -
glCopyPixels
@QtUninvokable public final void glCopyPixels(int x, int y, int width, int height, int type) See
QOpenGLFunctions_3_0::glCopyPixels(GLint, GLint, GLsizei, GLsizei, GLenum) -
glCopyTexImage1D
@QtUninvokable public final void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) See
QOpenGLFunctions_3_0::glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) -
glCopyTexImage2D
@QtUninvokable public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) See
QOpenGLFunctions_3_0::glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) -
glCopyTexSubImage1D
@QtUninvokable public final void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) See
QOpenGLFunctions_3_0::glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei) -
glCopyTexSubImage2D
@QtUninvokable public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) See
QOpenGLFunctions_3_0::glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) -
glCopyTexSubImage3D
@QtUninvokable public final void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) See
QOpenGLFunctions_3_0::glCopyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) -
glCreateProgram
@QtUninvokable public final int glCreateProgram()See
QOpenGLFunctions_3_0::glCreateProgram() -
glCreateShader
@QtUninvokable public final int glCreateShader(int type) See
QOpenGLFunctions_3_0::glCreateShader(GLenum) -
glCullFace
@QtUninvokable public final void glCullFace(int mode) See
QOpenGLFunctions_3_0::glCullFace(GLenum) -
glDeleteBuffers
See
QOpenGLFunctions_3_0::glDeleteBuffers(GLsizei, const GLuint*) -
glDeleteFramebuffers
See
QOpenGLFunctions_3_0::glDeleteFramebuffers(GLsizei, const GLuint*) -
glDeleteLists
@QtUninvokable public final void glDeleteLists(int list, int range) See
QOpenGLFunctions_3_0::glDeleteLists(GLuint, GLsizei) -
glDeleteProgram
@QtUninvokable public final void glDeleteProgram(int program) See
QOpenGLFunctions_3_0::glDeleteProgram(GLuint) -
glDeleteQueries
See
QOpenGLFunctions_3_0::glDeleteQueries(GLsizei, const GLuint*) -
glDeleteRenderbuffers
See
QOpenGLFunctions_3_0::glDeleteRenderbuffers(GLsizei, const GLuint*) -
glDeleteShader
@QtUninvokable public final void glDeleteShader(int shader) See
QOpenGLFunctions_3_0::glDeleteShader(GLuint) -
glDeleteTextures
See
QOpenGLFunctions_3_0::glDeleteTextures(GLsizei, const GLuint*) -
glDeleteVertexArrays
See
QOpenGLFunctions_3_0::glDeleteVertexArrays(GLsizei, const GLuint*) -
glDepthFunc
@QtUninvokable public final void glDepthFunc(int func) See
QOpenGLFunctions_3_0::glDepthFunc(GLenum) -
glDepthMask
@QtUninvokable public final void glDepthMask(boolean flag) See
QOpenGLFunctions_3_0::glDepthMask(GLboolean) -
glDepthRange
@QtUninvokable public final void glDepthRange(double nearVal, double farVal) See
QOpenGLFunctions_3_0::glDepthRange(GLdouble, GLdouble) -
glDetachShader
@QtUninvokable public final void glDetachShader(int program, int shader) See
QOpenGLFunctions_3_0::glDetachShader(GLuint, GLuint) -
glDisable
@QtUninvokable public final void glDisable(int cap) See
QOpenGLFunctions_3_0::glDisable(GLenum) -
glDisableClientState
@QtUninvokable public final void glDisableClientState(int array) See
QOpenGLFunctions_3_0::glDisableClientState(GLenum) -
glDisableVertexAttribArray
@QtUninvokable public final void glDisableVertexAttribArray(int index) See
QOpenGLFunctions_3_0::glDisableVertexAttribArray(GLuint) -
glDisablei
@QtUninvokable public final void glDisablei(int target, int index) See
QOpenGLFunctions_3_0::glDisablei(GLenum, GLuint) -
glDrawArrays
@QtUninvokable public final void glDrawArrays(int mode, int first, int count) See
QOpenGLFunctions_3_0::glDrawArrays(GLenum, GLint, GLsizei) -
glDrawBuffer
@QtUninvokable public final void glDrawBuffer(int mode) See
QOpenGLFunctions_3_0::glDrawBuffer(GLenum) -
glDrawBuffers
See
QOpenGLFunctions_3_0::glDrawBuffers(GLsizei, const GLenum*) -
glDrawElements
See
QOpenGLFunctions_3_0::glDrawElements(GLenum, GLsizei, GLenum, const GLvoid*) -
glDrawPixels
@QtUninvokable public final void glDrawPixels(int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_3_0::glDrawPixels(GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) -
glDrawRangeElements
@QtUninvokable public final void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices) See
QOpenGLFunctions_3_0::glDrawRangeElements(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*) -
glEdgeFlag
@QtUninvokable public final void glEdgeFlag(boolean flag) See
QOpenGLFunctions_3_0::glEdgeFlag(GLboolean) -
glEdgeFlagPointer
See
QOpenGLFunctions_3_0::glEdgeFlagPointer(GLsizei, const GLvoid*) -
glEnable
@QtUninvokable public final void glEnable(int cap) See
QOpenGLFunctions_3_0::glEnable(GLenum) -
glEnableClientState
@QtUninvokable public final void glEnableClientState(int array) See
QOpenGLFunctions_3_0::glEnableClientState(GLenum) -
glEnableVertexAttribArray
@QtUninvokable public final void glEnableVertexAttribArray(int index) See
QOpenGLFunctions_3_0::glEnableVertexAttribArray(GLuint) -
glEnablei
@QtUninvokable public final void glEnablei(int target, int index) See
QOpenGLFunctions_3_0::glEnablei(GLenum, GLuint) -
glEnd
@QtUninvokable public final void glEnd()See
QOpenGLFunctions_3_0::glEnd() -
glEndConditionalRender
@QtUninvokable public final void glEndConditionalRender()See
QOpenGLFunctions_3_0::glEndConditionalRender() -
glEndList
@QtUninvokable public final void glEndList()See
QOpenGLFunctions_3_0::glEndList() -
glEndQuery
@QtUninvokable public final void glEndQuery(int target) See
QOpenGLFunctions_3_0::glEndQuery(GLenum) -
glEndTransformFeedback
@QtUninvokable public final void glEndTransformFeedback()See
QOpenGLFunctions_3_0::glEndTransformFeedback() -
glEvalCoord1d
@QtUninvokable public final void glEvalCoord1d(double u) See
QOpenGLFunctions_3_0::glEvalCoord1d(GLdouble) -
glEvalCoord1dv
@QtUninvokable public final void glEvalCoord1dv(double[] u) See
QOpenGLFunctions_3_0::glEvalCoord1dv(const GLdouble*) -
glEvalCoord1f
@QtUninvokable public final void glEvalCoord1f(float u) See
QOpenGLFunctions_3_0::glEvalCoord1f(GLfloat) -
glEvalCoord1fv
@QtUninvokable public final void glEvalCoord1fv(float[] u) See
QOpenGLFunctions_3_0::glEvalCoord1fv(const GLfloat*) -
glEvalCoord2d
@QtUninvokable public final void glEvalCoord2d(double u, double v) See
QOpenGLFunctions_3_0::glEvalCoord2d(GLdouble, GLdouble) -
glEvalCoord2dv
@QtUninvokable public final void glEvalCoord2dv(double[] u) See
QOpenGLFunctions_3_0::glEvalCoord2dv(const GLdouble*) -
glEvalCoord2f
@QtUninvokable public final void glEvalCoord2f(float u, float v) See
QOpenGLFunctions_3_0::glEvalCoord2f(GLfloat, GLfloat) -
glEvalCoord2fv
@QtUninvokable public final void glEvalCoord2fv(float[] u) See
QOpenGLFunctions_3_0::glEvalCoord2fv(const GLfloat*) -
glEvalMesh1
@QtUninvokable public final void glEvalMesh1(int mode, int i1, int i2) See
QOpenGLFunctions_3_0::glEvalMesh1(GLenum, GLint, GLint) -
glEvalMesh2
@QtUninvokable public final void glEvalMesh2(int mode, int i1, int i2, int j1, int j2) See
QOpenGLFunctions_3_0::glEvalMesh2(GLenum, GLint, GLint, GLint, GLint) -
glEvalPoint1
@QtUninvokable public final void glEvalPoint1(int i) See
QOpenGLFunctions_3_0::glEvalPoint1(GLint) -
glEvalPoint2
@QtUninvokable public final void glEvalPoint2(int i, int j) See
QOpenGLFunctions_3_0::glEvalPoint2(GLint, GLint) -
glFeedbackBuffer
See
QOpenGLFunctions_3_0::glFeedbackBuffer(GLsizei, GLenum, GLfloat*) -
glFinish
@QtUninvokable public final void glFinish()See
QOpenGLFunctions_3_0::glFinish() -
glFlush
@QtUninvokable public final void glFlush()See
QOpenGLFunctions_3_0::glFlush() -
glFlushMappedBufferRange
@QtUninvokable public final void glFlushMappedBufferRange(int target, long offset, long length) See
QOpenGLFunctions_3_0::glFlushMappedBufferRange(GLenum, GLintptr, GLsizeiptr) -
glFogCoordPointer
See
QOpenGLFunctions_3_0::glFogCoordPointer(GLenum, GLsizei, const GLvoid*) -
glFogCoordd
@QtUninvokable public final void glFogCoordd(double coord) See
QOpenGLFunctions_3_0::glFogCoordd(GLdouble) -
glFogCoorddv
See
QOpenGLFunctions_3_0::glFogCoorddv(const GLdouble*) -
glFogCoordf
@QtUninvokable public final void glFogCoordf(float coord) See
QOpenGLFunctions_3_0::glFogCoordf(GLfloat) -
glFogCoordfv
See
QOpenGLFunctions_3_0::glFogCoordfv(const GLfloat*) -
glFogf
@QtUninvokable public final void glFogf(int pname, float param) See
QOpenGLFunctions_3_0::glFogf(GLenum, GLfloat) -
glFogfv
@QtUninvokable public final void glFogfv(int pname, float[] params) See
QOpenGLFunctions_3_0::glFogfv(GLenum, const GLfloat*) -
glFogi
@QtUninvokable public final void glFogi(int pname, int param) See
QOpenGLFunctions_3_0::glFogi(GLenum, GLint) -
glFogiv
@QtUninvokable public final void glFogiv(int pname, int[] params) See
QOpenGLFunctions_3_0::glFogiv(GLenum, const GLint*) -
glFramebufferRenderbuffer
@QtUninvokable public final void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) See
QOpenGLFunctions_3_0::glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint) -
glFramebufferTexture1D
@QtUninvokable public final void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level) See
QOpenGLFunctions_3_0::glFramebufferTexture1D(GLenum, GLenum, GLenum, GLuint, GLint) -
glFramebufferTexture2D
@QtUninvokable public final void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) See
QOpenGLFunctions_3_0::glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint) -
glFramebufferTexture3D
@QtUninvokable public final void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) See
QOpenGLFunctions_3_0::glFramebufferTexture3D(GLenum, GLenum, GLenum, GLuint, GLint, GLint) -
glFramebufferTextureLayer
@QtUninvokable public final void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) See
QOpenGLFunctions_3_0::glFramebufferTextureLayer(GLenum, GLenum, GLuint, GLint, GLint) -
glFrontFace
@QtUninvokable public final void glFrontFace(int mode) See
QOpenGLFunctions_3_0::glFrontFace(GLenum) -
glFrustum
@QtUninvokable public final void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) See
QOpenGLFunctions_3_0::glFrustum(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) -
glGenBuffers
See
QOpenGLFunctions_3_0::glGenBuffers(GLsizei, GLuint*) -
glGenFramebuffers
See
QOpenGLFunctions_3_0::glGenFramebuffers(GLsizei, GLuint*) -
glGenLists
@QtUninvokable public final int glGenLists(int range) See
QOpenGLFunctions_3_0::glGenLists(GLsizei) -
glGenQueries
See
QOpenGLFunctions_3_0::glGenQueries(GLsizei, GLuint*) -
glGenRenderbuffers
See
QOpenGLFunctions_3_0::glGenRenderbuffers(GLsizei, GLuint*) -
glGenTextures
See
QOpenGLFunctions_3_0::glGenTextures(GLsizei, GLuint*) -
glGenVertexArrays
See
QOpenGLFunctions_3_0::glGenVertexArrays(GLsizei, GLuint*) -
glGenerateMipmap
@QtUninvokable public final void glGenerateMipmap(int target) See
QOpenGLFunctions_3_0::glGenerateMipmap(GLenum) -
glGetActiveAttrib
@QtUninvokable public final void glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) See
QOpenGLFunctions_3_0::glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) -
glGetActiveUniform
@QtUninvokable public final void glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) See
QOpenGLFunctions_3_0::glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) -
glGetAttachedShaders
@QtUninvokable public final void glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj) See
QOpenGLFunctions_3_0::glGetAttachedShaders(GLuint, GLsizei, GLsizei*, GLuint*) -
glGetAttribLocation
See
QOpenGLFunctions_3_0::glGetAttribLocation(GLuint, const GLchar*) -
glGetBooleani_v
See
QOpenGLFunctions_3_0::glGetBooleani_v(GLenum, GLuint, GLboolean*) -
glGetBooleanv
@QtUninvokable public final void glGetBooleanv(int pname, boolean[] params) See
QOpenGLFunctions_3_0::glGetBooleanv(GLenum, GLboolean*) -
glGetBufferParameteriv
See
QOpenGLFunctions_3_0::glGetBufferParameteriv(GLenum, GLenum, GLint*) -
glGetBufferPointerv
See
QOpenGLFunctions_3_0::glGetBufferPointerv(GLenum, GLenum, GLvoid**) -
glGetBufferSubData
@QtUninvokable public final void glGetBufferSubData(int target, long offset, long size, Buffer data) See
QOpenGLFunctions_3_0::glGetBufferSubData(GLenum, GLintptr, GLsizeiptr, GLvoid*) -
glGetClipPlane
@QtUninvokable public final void glGetClipPlane(int plane, double[] equation) See
QOpenGLFunctions_3_0::glGetClipPlane(GLenum, GLdouble*) -
glGetColorTable
See
QOpenGLFunctions_3_0::glGetColorTable(GLenum, GLenum, GLenum, GLvoid*) -
glGetColorTableParameterfv
@QtUninvokable public final void glGetColorTableParameterfv(int target, int pname, FloatBuffer params) See
QOpenGLFunctions_3_0::glGetColorTableParameterfv(GLenum, GLenum, GLfloat*) -
glGetColorTableParameteriv
@QtUninvokable public final void glGetColorTableParameteriv(int target, int pname, IntBuffer params) See
QOpenGLFunctions_3_0::glGetColorTableParameteriv(GLenum, GLenum, GLint*) -
glGetCompressedTexImage
See
QOpenGLFunctions_3_0::glGetCompressedTexImage(GLenum, GLint, GLvoid*) -
glGetConvolutionFilter
@QtUninvokable public final void glGetConvolutionFilter(int target, int format, int type, Buffer image) See
QOpenGLFunctions_3_0::glGetConvolutionFilter(GLenum, GLenum, GLenum, GLvoid*) -
glGetConvolutionParameterfv
@QtUninvokable public final void glGetConvolutionParameterfv(int target, int pname, FloatBuffer params) See
QOpenGLFunctions_3_0::glGetConvolutionParameterfv(GLenum, GLenum, GLfloat*) -
glGetConvolutionParameteriv
@QtUninvokable public final void glGetConvolutionParameteriv(int target, int pname, IntBuffer params) See
QOpenGLFunctions_3_0::glGetConvolutionParameteriv(GLenum, GLenum, GLint*) -
glGetDoublev
@QtUninvokable public final void glGetDoublev(int pname, double[] params) See
QOpenGLFunctions_3_0::glGetDoublev(GLenum, GLdouble*) -
glGetError
@QtUninvokable public final int glGetError()See
QOpenGLFunctions_3_0::glGetError() -
glGetFloatv
@QtUninvokable public final void glGetFloatv(int pname, float[] params) See
QOpenGLFunctions_3_0::glGetFloatv(GLenum, GLfloat*) -
glGetFragDataLocation
See
QOpenGLFunctions_3_0::glGetFragDataLocation(GLuint, const GLchar*) -
glGetFramebufferAttachmentParameteriv
@QtUninvokable public final void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) See
QOpenGLFunctions_3_0::glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint*) -
glGetHistogram
@QtUninvokable public final void glGetHistogram(int target, boolean reset, int format, int type, Buffer values) See
QOpenGLFunctions_3_0::glGetHistogram(GLenum, GLboolean, GLenum, GLenum, GLvoid*) -
glGetHistogramParameterfv
@QtUninvokable public final void glGetHistogramParameterfv(int target, int pname, FloatBuffer params) See
QOpenGLFunctions_3_0::glGetHistogramParameterfv(GLenum, GLenum, GLfloat*) -
glGetHistogramParameteriv
See
QOpenGLFunctions_3_0::glGetHistogramParameteriv(GLenum, GLenum, GLint*) -
glGetIntegeri_v
See
QOpenGLFunctions_3_0::glGetIntegeri_v(GLenum, GLuint, GLint*) -
glGetIntegerv
@QtUninvokable public final void glGetIntegerv(int pname, int[] params) See
QOpenGLFunctions_3_0::glGetIntegerv(GLenum, GLint*) -
glGetLightfv
@QtUninvokable public final void glGetLightfv(int light, int pname, float[] params) See
QOpenGLFunctions_3_0::glGetLightfv(GLenum, GLenum, GLfloat*) -
glGetLightiv
@QtUninvokable public final void glGetLightiv(int light, int pname, int[] params) See
QOpenGLFunctions_3_0::glGetLightiv(GLenum, GLenum, GLint*) -
glGetMapdv
@QtUninvokable public final void glGetMapdv(int target, int query, double[] v) See
QOpenGLFunctions_3_0::glGetMapdv(GLenum, GLenum, GLdouble*) -
glGetMapfv
@QtUninvokable public final void glGetMapfv(int target, int query, float[] v) See
QOpenGLFunctions_3_0::glGetMapfv(GLenum, GLenum, GLfloat*) -
glGetMapiv
@QtUninvokable public final void glGetMapiv(int target, int query, int[] v) See
QOpenGLFunctions_3_0::glGetMapiv(GLenum, GLenum, GLint*) -
glGetMaterialfv
@QtUninvokable public final void glGetMaterialfv(int face, int pname, float[] params) See
QOpenGLFunctions_3_0::glGetMaterialfv(GLenum, GLenum, GLfloat*) -
glGetMaterialiv
@QtUninvokable public final void glGetMaterialiv(int face, int pname, int[] params) See
QOpenGLFunctions_3_0::glGetMaterialiv(GLenum, GLenum, GLint*) -
glGetMinmax
@QtUninvokable public final void glGetMinmax(int target, boolean reset, int format, int type, Buffer values) See
QOpenGLFunctions_3_0::glGetMinmax(GLenum, GLboolean, GLenum, GLenum, GLvoid*) -
glGetMinmaxParameterfv
See
QOpenGLFunctions_3_0::glGetMinmaxParameterfv(GLenum, GLenum, GLfloat*) -
glGetMinmaxParameteriv
See
QOpenGLFunctions_3_0::glGetMinmaxParameteriv(GLenum, GLenum, GLint*) -
glGetPixelMapfv
See
QOpenGLFunctions_3_0::glGetPixelMapfv(GLenum, GLfloat*) -
glGetPixelMapuiv
See
QOpenGLFunctions_3_0::glGetPixelMapuiv(GLenum, GLuint*) -
glGetPixelMapusv
See
QOpenGLFunctions_3_0::glGetPixelMapusv(GLenum, GLushort*) -
glGetPointerv
See
QOpenGLFunctions_3_0::glGetPointerv(GLenum, GLvoid**) -
glGetPolygonStipple
See
QOpenGLFunctions_3_0::glGetPolygonStipple(GLubyte*) -
glGetProgramInfoLog
@QtUninvokable public final void glGetProgramInfoLog(int program, int bufSize, IntBuffer length, CharBuffer infoLog) See
QOpenGLFunctions_3_0::glGetProgramInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) -
glGetProgramiv
See
QOpenGLFunctions_3_0::glGetProgramiv(GLuint, GLenum, GLint*) -
glGetQueryObjectiv
See
QOpenGLFunctions_3_0::glGetQueryObjectiv(GLuint, GLenum, GLint*) -
glGetQueryObjectuiv
See
QOpenGLFunctions_3_0::glGetQueryObjectuiv(GLuint, GLenum, GLuint*) -
glGetQueryiv
See
QOpenGLFunctions_3_0::glGetQueryiv(GLenum, GLenum, GLint*) -
glGetRenderbufferParameteriv
@QtUninvokable public final void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params) See
QOpenGLFunctions_3_0::glGetRenderbufferParameteriv(GLenum, GLenum, GLint*) -
glGetSeparableFilter
@QtUninvokable public final void glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, Buffer span) See
QOpenGLFunctions_3_0::glGetSeparableFilter(GLenum, GLenum, GLenum, GLvoid*, GLvoid*, GLvoid*) -
glGetShaderInfoLog
@QtUninvokable public final void glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, CharBuffer infoLog) See
QOpenGLFunctions_3_0::glGetShaderInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) -
glGetShaderSource
@QtUninvokable public final void glGetShaderSource(int shader, int bufSize, IntBuffer length, CharBuffer source) See
QOpenGLFunctions_3_0::glGetShaderSource(GLuint, GLsizei, GLsizei*, GLchar*) -
glGetShaderiv
See
QOpenGLFunctions_3_0::glGetShaderiv(GLuint, GLenum, GLint*) -
glGetString
See
QOpenGLFunctions_3_0::glGetString(GLenum) -
glGetStringi
See
QOpenGLFunctions_3_0::glGetStringi(GLenum, GLuint) -
glGetTexEnvfv
See
QOpenGLFunctions_3_0::glGetTexEnvfv(GLenum, GLenum, GLfloat*) -
glGetTexEnviv
See
QOpenGLFunctions_3_0::glGetTexEnviv(GLenum, GLenum, GLint*) -
glGetTexGendv
See
QOpenGLFunctions_3_0::glGetTexGendv(GLenum, GLenum, GLdouble*) -
glGetTexGenfv
See
QOpenGLFunctions_3_0::glGetTexGenfv(GLenum, GLenum, GLfloat*) -
glGetTexGeniv
See
QOpenGLFunctions_3_0::glGetTexGeniv(GLenum, GLenum, GLint*) -
glGetTexImage
@QtUninvokable public final void glGetTexImage(int target, int level, int format, int type, Buffer pixels) See
QOpenGLFunctions_3_0::glGetTexImage(GLenum, GLint, GLenum, GLenum, GLvoid*) -
glGetTexLevelParameterfv
@QtUninvokable public final void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) See
QOpenGLFunctions_3_0::glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat*) -
glGetTexLevelParameteriv
@QtUninvokable public final void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) See
QOpenGLFunctions_3_0::glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint*) -
glGetTexParameterIiv
See
QOpenGLFunctions_3_0::glGetTexParameterIiv(GLenum, GLenum, GLint*) -
glGetTexParameterIuiv
See
QOpenGLFunctions_3_0::glGetTexParameterIuiv(GLenum, GLenum, GLuint*) -
glGetTexParameterfv
See
QOpenGLFunctions_3_0::glGetTexParameterfv(GLenum, GLenum, GLfloat*) -
glGetTexParameteriv
See
QOpenGLFunctions_3_0::glGetTexParameteriv(GLenum, GLenum, GLint*) -
glGetTransformFeedbackVarying
@QtUninvokable public final void glGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, String[] name) See
QOpenGLFunctions_3_0::glGetTransformFeedbackVarying(GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, GLchar*) -
glGetUniformLocation
See
QOpenGLFunctions_3_0::glGetUniformLocation(GLuint, const GLchar*) -
glGetUniformfv
See
QOpenGLFunctions_3_0::glGetUniformfv(GLuint, GLint, GLfloat*) -
glGetUniformiv
See
QOpenGLFunctions_3_0::glGetUniformiv(GLuint, GLint, GLint*) -
glGetUniformuiv
See
QOpenGLFunctions_3_0::glGetUniformuiv(GLuint, GLint, GLuint*) -
glGetVertexAttribIiv
See
QOpenGLFunctions_3_0::glGetVertexAttribIiv(GLuint, GLenum, GLint*) -
glGetVertexAttribIuiv
See
QOpenGLFunctions_3_0::glGetVertexAttribIuiv(GLuint, GLenum, GLuint*) -
glGetVertexAttribPointerv
See
QOpenGLFunctions_3_0::glGetVertexAttribPointerv(GLuint, GLenum, GLvoid**) -
glGetVertexAttribdv
See
QOpenGLFunctions_3_0::glGetVertexAttribdv(GLuint, GLenum, GLdouble*) -
glGetVertexAttribfv
See
QOpenGLFunctions_3_0::glGetVertexAttribfv(GLuint, GLenum, GLfloat*) -
glGetVertexAttribiv
See
QOpenGLFunctions_3_0::glGetVertexAttribiv(GLuint, GLenum, GLint*) -
glHint
@QtUninvokable public final void glHint(int target, int mode) See
QOpenGLFunctions_3_0::glHint(GLenum, GLenum) -
glHistogram
@QtUninvokable public final void glHistogram(int target, int width, int internalformat, boolean sink) See
QOpenGLFunctions_3_0::glHistogram(GLenum, GLsizei, GLenum, GLboolean) -
glIndexMask
@QtUninvokable public final void glIndexMask(int mask) See
QOpenGLFunctions_3_0::glIndexMask(GLuint) -
glIndexPointer
See
QOpenGLFunctions_3_0::glIndexPointer(GLenum, GLsizei, const GLvoid*) -
glIndexd
@QtUninvokable public final void glIndexd(double c) See
QOpenGLFunctions_3_0::glIndexd(GLdouble) -
glIndexdv
@QtUninvokable public final void glIndexdv(double[] c) See
QOpenGLFunctions_3_0::glIndexdv(const GLdouble*) -
glIndexf
@QtUninvokable public final void glIndexf(float c) See
QOpenGLFunctions_3_0::glIndexf(GLfloat) -
glIndexfv
@QtUninvokable public final void glIndexfv(float[] c) See
QOpenGLFunctions_3_0::glIndexfv(const GLfloat*) -
glIndexi
@QtUninvokable public final void glIndexi(int c) See
QOpenGLFunctions_3_0::glIndexi(GLint) -
glIndexiv
@QtUninvokable public final void glIndexiv(int[] c) See
QOpenGLFunctions_3_0::glIndexiv(const GLint*) -
glIndexs
@QtUninvokable public final void glIndexs(short c) See
QOpenGLFunctions_3_0::glIndexs(GLshort) -
glIndexsv
@QtUninvokable public final void glIndexsv(short[] c) See
QOpenGLFunctions_3_0::glIndexsv(const GLshort*) -
glIndexub
@QtUninvokable public final void glIndexub(byte c) See
QOpenGLFunctions_3_0::glIndexub(GLubyte) -
glIndexubv
@QtUninvokable public final void glIndexubv(byte[] c) See
QOpenGLFunctions_3_0::glIndexubv(const GLubyte*) -
glInitNames
@QtUninvokable public final void glInitNames()See
QOpenGLFunctions_3_0::glInitNames() -
glInterleavedArrays
See
QOpenGLFunctions_3_0::glInterleavedArrays(GLenum, GLsizei, const GLvoid*) -
glIsBuffer
@QtUninvokable public final boolean glIsBuffer(int buffer) See
QOpenGLFunctions_3_0::glIsBuffer(GLuint) -
glIsEnabled
@QtUninvokable public final boolean glIsEnabled(int cap) See
QOpenGLFunctions_3_0::glIsEnabled(GLenum) -
glIsEnabledi
@QtUninvokable public final boolean glIsEnabledi(int target, int index) See
QOpenGLFunctions_3_0::glIsEnabledi(GLenum, GLuint) -
glIsFramebuffer
@QtUninvokable public final boolean glIsFramebuffer(int framebuffer) See
QOpenGLFunctions_3_0::glIsFramebuffer(GLuint) -
glIsList
@QtUninvokable public final boolean glIsList(int list) See
QOpenGLFunctions_3_0::glIsList(GLuint) -
glIsProgram
@QtUninvokable public final boolean glIsProgram(int program) See
QOpenGLFunctions_3_0::glIsProgram(GLuint) -
glIsQuery
@QtUninvokable public final boolean glIsQuery(int id) See
QOpenGLFunctions_3_0::glIsQuery(GLuint) -
glIsRenderbuffer
@QtUninvokable public final boolean glIsRenderbuffer(int renderbuffer) See
QOpenGLFunctions_3_0::glIsRenderbuffer(GLuint) -
glIsShader
@QtUninvokable public final boolean glIsShader(int shader) See
QOpenGLFunctions_3_0::glIsShader(GLuint) -
glIsTexture
@QtUninvokable public final boolean glIsTexture(int texture) See
QOpenGLFunctions_3_0::glIsTexture(GLuint) -
glIsVertexArray
@QtUninvokable public final boolean glIsVertexArray(int array) See
QOpenGLFunctions_3_0::glIsVertexArray(GLuint) -
glLightModelf
@QtUninvokable public final void glLightModelf(int pname, float param) See
QOpenGLFunctions_3_0::glLightModelf(GLenum, GLfloat) -
glLightModelfv
@QtUninvokable public final void glLightModelfv(int pname, float[] params) See
QOpenGLFunctions_3_0::glLightModelfv(GLenum, const GLfloat*) -
glLightModeli
@QtUninvokable public final void glLightModeli(int pname, int param) See
QOpenGLFunctions_3_0::glLightModeli(GLenum, GLint) -
glLightModeliv
@QtUninvokable public final void glLightModeliv(int pname, int[] params) See
QOpenGLFunctions_3_0::glLightModeliv(GLenum, const GLint*) -
glLightf
@QtUninvokable public final void glLightf(int light, int pname, float param) See
QOpenGLFunctions_3_0::glLightf(GLenum, GLenum, GLfloat) -
glLightfv
@QtUninvokable public final void glLightfv(int light, int pname, float[] params) See
QOpenGLFunctions_3_0::glLightfv(GLenum, GLenum, const GLfloat*) -
glLighti
@QtUninvokable public final void glLighti(int light, int pname, int param) See
QOpenGLFunctions_3_0::glLighti(GLenum, GLenum, GLint) -
glLightiv
@QtUninvokable public final void glLightiv(int light, int pname, int[] params) See
QOpenGLFunctions_3_0::glLightiv(GLenum, GLenum, const GLint*) -
glLineStipple
@QtUninvokable public final void glLineStipple(int factor, short pattern) See
QOpenGLFunctions_3_0::glLineStipple(GLint, GLushort) -
glLineWidth
@QtUninvokable public final void glLineWidth(float width) See
QOpenGLFunctions_3_0::glLineWidth(GLfloat) -
glLinkProgram
@QtUninvokable public final void glLinkProgram(int program) See
QOpenGLFunctions_3_0::glLinkProgram(GLuint) -
glListBase
@QtUninvokable public final void glListBase(int base) See
QOpenGLFunctions_3_0::glListBase(GLuint) -
glLoadIdentity
@QtUninvokable public final void glLoadIdentity()See
QOpenGLFunctions_3_0::glLoadIdentity() -
glLoadMatrixd
@QtUninvokable public final void glLoadMatrixd(double[] m) See
QOpenGLFunctions_3_0::glLoadMatrixd(const GLdouble*) -
glLoadMatrixf
@QtUninvokable public final void glLoadMatrixf(float[] m) See
QOpenGLFunctions_3_0::glLoadMatrixf(const GLfloat*) -
glLoadName
@QtUninvokable public final void glLoadName(int name) See
QOpenGLFunctions_3_0::glLoadName(GLuint) -
glLoadTransposeMatrixd
See
QOpenGLFunctions_3_0::glLoadTransposeMatrixd(const GLdouble*) -
glLoadTransposeMatrixf
See
QOpenGLFunctions_3_0::glLoadTransposeMatrixf(const GLfloat*) -
glLogicOp
@QtUninvokable public final void glLogicOp(int opcode) See
QOpenGLFunctions_3_0::glLogicOp(GLenum) -
glMap1d
@QtUninvokable public final void glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points) See
QOpenGLFunctions_3_0::glMap1d(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble*) -
glMap1f
@QtUninvokable public final void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points) See
QOpenGLFunctions_3_0::glMap1f(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat*) -
glMap2d
@QtUninvokable public final void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) See
QOpenGLFunctions_3_0::glMap2d(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble*) -
glMap2f
@QtUninvokable public final void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) See
QOpenGLFunctions_3_0::glMap2f(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat*) -
glMapBuffer
See
QOpenGLFunctions_3_0::glMapBuffer(GLenum, GLenum) -
glMapBufferRange
See
QOpenGLFunctions_3_0::glMapBufferRange(GLenum, GLintptr, GLsizeiptr, GLbitfield) -
glMapGrid1d
@QtUninvokable public final void glMapGrid1d(int un, double u1, double u2) See
QOpenGLFunctions_3_0::glMapGrid1d(GLint, GLdouble, GLdouble) -
glMapGrid1f
@QtUninvokable public final void glMapGrid1f(int un, float u1, float u2) See
QOpenGLFunctions_3_0::glMapGrid1f(GLint, GLfloat, GLfloat) -
glMapGrid2d
@QtUninvokable public final void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) See
QOpenGLFunctions_3_0::glMapGrid2d(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble) -
glMapGrid2f
@QtUninvokable public final void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) See
QOpenGLFunctions_3_0::glMapGrid2f(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat) -
glMaterialf
@QtUninvokable public final void glMaterialf(int face, int pname, float param) See
QOpenGLFunctions_3_0::glMaterialf(GLenum, GLenum, GLfloat) -
glMaterialfv
@QtUninvokable public final void glMaterialfv(int face, int pname, float[] params) See
QOpenGLFunctions_3_0::glMaterialfv(GLenum, GLenum, const GLfloat*) -
glMateriali
@QtUninvokable public final void glMateriali(int face, int pname, int param) See
QOpenGLFunctions_3_0::glMateriali(GLenum, GLenum, GLint) -
glMaterialiv
@QtUninvokable public final void glMaterialiv(int face, int pname, int[] params) See
QOpenGLFunctions_3_0::glMaterialiv(GLenum, GLenum, const GLint*) -
glMatrixMode
@QtUninvokable public final void glMatrixMode(int mode) See
QOpenGLFunctions_3_0::glMatrixMode(GLenum) -
glMinmax
@QtUninvokable public final void glMinmax(int target, int internalformat, boolean sink) See
QOpenGLFunctions_3_0::glMinmax(GLenum, GLenum, GLboolean) -
glMultMatrixd
@QtUninvokable public final void glMultMatrixd(double[] m) See
QOpenGLFunctions_3_0::glMultMatrixd(const GLdouble*) -
glMultMatrixf
@QtUninvokable public final void glMultMatrixf(float[] m) See
QOpenGLFunctions_3_0::glMultMatrixf(const GLfloat*) -
glMultTransposeMatrixd
See
QOpenGLFunctions_3_0::glMultTransposeMatrixd(const GLdouble*) -
glMultTransposeMatrixf
See
QOpenGLFunctions_3_0::glMultTransposeMatrixf(const GLfloat*) -
glMultiDrawArrays
@QtUninvokable public final void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount) See
QOpenGLFunctions_3_0::glMultiDrawArrays(GLenum, const GLint*, const GLsizei*, GLsizei) -
glMultiDrawElements
@QtUninvokable public final void glMultiDrawElements(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount) See
QOpenGLFunctions_3_0::glMultiDrawElements(GLenum, const GLsizei*, GLenum, const GLvoid*const*, GLsizei) -
glMultiTexCoord1d
@QtUninvokable public final void glMultiTexCoord1d(int target, double s) See
QOpenGLFunctions_3_0::glMultiTexCoord1d(GLenum, GLdouble) -
glMultiTexCoord1dv
See
QOpenGLFunctions_3_0::glMultiTexCoord1dv(GLenum, const GLdouble*) -
glMultiTexCoord1f
@QtUninvokable public final void glMultiTexCoord1f(int target, float s) See
QOpenGLFunctions_3_0::glMultiTexCoord1f(GLenum, GLfloat) -
glMultiTexCoord1fv
See
QOpenGLFunctions_3_0::glMultiTexCoord1fv(GLenum, const GLfloat*) -
glMultiTexCoord1i
@QtUninvokable public final void glMultiTexCoord1i(int target, int s) See
QOpenGLFunctions_3_0::glMultiTexCoord1i(GLenum, GLint) -
glMultiTexCoord1iv
See
QOpenGLFunctions_3_0::glMultiTexCoord1iv(GLenum, const GLint*) -
glMultiTexCoord1s
@QtUninvokable public final void glMultiTexCoord1s(int target, short s) See
QOpenGLFunctions_3_0::glMultiTexCoord1s(GLenum, GLshort) -
glMultiTexCoord1sv
See
QOpenGLFunctions_3_0::glMultiTexCoord1sv(GLenum, const GLshort*) -
glMultiTexCoord2d
@QtUninvokable public final void glMultiTexCoord2d(int target, double s, double t) See
QOpenGLFunctions_3_0::glMultiTexCoord2d(GLenum, GLdouble, GLdouble) -
glMultiTexCoord2dv
See
QOpenGLFunctions_3_0::glMultiTexCoord2dv(GLenum, const GLdouble*) -
glMultiTexCoord2f
@QtUninvokable public final void glMultiTexCoord2f(int target, float s, float t) See
QOpenGLFunctions_3_0::glMultiTexCoord2f(GLenum, GLfloat, GLfloat) -
glMultiTexCoord2fv
See
QOpenGLFunctions_3_0::glMultiTexCoord2fv(GLenum, const GLfloat*) -
glMultiTexCoord2i
@QtUninvokable public final void glMultiTexCoord2i(int target, int s, int t) See
QOpenGLFunctions_3_0::glMultiTexCoord2i(GLenum, GLint, GLint) -
glMultiTexCoord2iv
See
QOpenGLFunctions_3_0::glMultiTexCoord2iv(GLenum, const GLint*) -
glMultiTexCoord2s
@QtUninvokable public final void glMultiTexCoord2s(int target, short s, short t) See
QOpenGLFunctions_3_0::glMultiTexCoord2s(GLenum, GLshort, GLshort) -
glMultiTexCoord2sv
See
QOpenGLFunctions_3_0::glMultiTexCoord2sv(GLenum, const GLshort*) -
glMultiTexCoord3d
@QtUninvokable public final void glMultiTexCoord3d(int target, double s, double t, double r) See
QOpenGLFunctions_3_0::glMultiTexCoord3d(GLenum, GLdouble, GLdouble, GLdouble) -
glMultiTexCoord3dv
See
QOpenGLFunctions_3_0::glMultiTexCoord3dv(GLenum, const GLdouble*) -
glMultiTexCoord3f
@QtUninvokable public final void glMultiTexCoord3f(int target, float s, float t, float r) See
QOpenGLFunctions_3_0::glMultiTexCoord3f(GLenum, GLfloat, GLfloat, GLfloat) -
glMultiTexCoord3fv
See
QOpenGLFunctions_3_0::glMultiTexCoord3fv(GLenum, const GLfloat*) -
glMultiTexCoord3i
@QtUninvokable public final void glMultiTexCoord3i(int target, int s, int t, int r) See
QOpenGLFunctions_3_0::glMultiTexCoord3i(GLenum, GLint, GLint, GLint) -
glMultiTexCoord3iv
See
QOpenGLFunctions_3_0::glMultiTexCoord3iv(GLenum, const GLint*) -
glMultiTexCoord3s
@QtUninvokable public final void glMultiTexCoord3s(int target, short s, short t, short r) See
QOpenGLFunctions_3_0::glMultiTexCoord3s(GLenum, GLshort, GLshort, GLshort) -
glMultiTexCoord3sv
See
QOpenGLFunctions_3_0::glMultiTexCoord3sv(GLenum, const GLshort*) -
glMultiTexCoord4d
@QtUninvokable public final void glMultiTexCoord4d(int target, double s, double t, double r, double q) See
QOpenGLFunctions_3_0::glMultiTexCoord4d(GLenum, GLdouble, GLdouble, GLdouble, GLdouble) -
glMultiTexCoord4dv
See
QOpenGLFunctions_3_0::glMultiTexCoord4dv(GLenum, const GLdouble*) -
glMultiTexCoord4f
@QtUninvokable public final void glMultiTexCoord4f(int target, float s, float t, float r, float q) See
QOpenGLFunctions_3_0::glMultiTexCoord4f(GLenum, GLfloat, GLfloat, GLfloat, GLfloat) -
glMultiTexCoord4fv
See
QOpenGLFunctions_3_0::glMultiTexCoord4fv(GLenum, const GLfloat*) -
glMultiTexCoord4i
@QtUninvokable public final void glMultiTexCoord4i(int target, int s, int t, int r, int q) See
QOpenGLFunctions_3_0::glMultiTexCoord4i(GLenum, GLint, GLint, GLint, GLint) -
glMultiTexCoord4iv
See
QOpenGLFunctions_3_0::glMultiTexCoord4iv(GLenum, const GLint*) -
glMultiTexCoord4s
@QtUninvokable public final void glMultiTexCoord4s(int target, short s, short t, short r, short q) See
QOpenGLFunctions_3_0::glMultiTexCoord4s(GLenum, GLshort, GLshort, GLshort, GLshort) -
glMultiTexCoord4sv
See
QOpenGLFunctions_3_0::glMultiTexCoord4sv(GLenum, const GLshort*) -
glNewList
@QtUninvokable public final void glNewList(int list, int mode) See
QOpenGLFunctions_3_0::glNewList(GLuint, GLenum) -
glNormal3b
@QtUninvokable public final void glNormal3b(byte nx, byte ny, byte nz) See
QOpenGLFunctions_3_0::glNormal3b(GLbyte, GLbyte, GLbyte) -
glNormal3bv
@QtUninvokable public final void glNormal3bv(byte[] v) See
QOpenGLFunctions_3_0::glNormal3bv(const GLbyte*) -
glNormal3d
@QtUninvokable public final void glNormal3d(double nx, double ny, double nz) See
QOpenGLFunctions_3_0::glNormal3d(GLdouble, GLdouble, GLdouble) -
glNormal3dv
@QtUninvokable public final void glNormal3dv(double[] v) See
QOpenGLFunctions_3_0::glNormal3dv(const GLdouble*) -
glNormal3f
@QtUninvokable public final void glNormal3f(float nx, float ny, float nz) See
QOpenGLFunctions_3_0::glNormal3f(GLfloat, GLfloat, GLfloat) -
glNormal3fv
@QtUninvokable public final void glNormal3fv(float[] v) See
QOpenGLFunctions_3_0::glNormal3fv(const GLfloat*) -
glNormal3i
@QtUninvokable public final void glNormal3i(int nx, int ny, int nz) See
QOpenGLFunctions_3_0::glNormal3i(GLint, GLint, GLint) -
glNormal3iv
@QtUninvokable public final void glNormal3iv(int[] v) See
QOpenGLFunctions_3_0::glNormal3iv(const GLint*) -
glNormal3s
@QtUninvokable public final void glNormal3s(short nx, short ny, short nz) See
QOpenGLFunctions_3_0::glNormal3s(GLshort, GLshort, GLshort) -
glNormal3sv
@QtUninvokable public final void glNormal3sv(short[] v) See
QOpenGLFunctions_3_0::glNormal3sv(const GLshort*) -
glNormalPointer
See
QOpenGLFunctions_3_0::glNormalPointer(GLenum, GLsizei, const GLvoid*) -
glOrtho
@QtUninvokable public final void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar) See
QOpenGLFunctions_3_0::glOrtho(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) -
glPassThrough
@QtUninvokable public final void glPassThrough(float token) See
QOpenGLFunctions_3_0::glPassThrough(GLfloat) -
glPixelMapfv
See
QOpenGLFunctions_3_0::glPixelMapfv(GLenum, GLint, const GLfloat*) -
glPixelMapuiv
See
QOpenGLFunctions_3_0::glPixelMapuiv(GLenum, GLint, const GLuint*) -
glPixelMapusv
See
QOpenGLFunctions_3_0::glPixelMapusv(GLenum, GLint, const GLushort*) -
glPixelStoref
@QtUninvokable public final void glPixelStoref(int pname, float param) See
QOpenGLFunctions_3_0::glPixelStoref(GLenum, GLfloat) -
glPixelStorei
@QtUninvokable public final void glPixelStorei(int pname, int param) See
QOpenGLFunctions_3_0::glPixelStorei(GLenum, GLint) -
glPixelTransferf
@QtUninvokable public final void glPixelTransferf(int pname, float param) See
QOpenGLFunctions_3_0::glPixelTransferf(GLenum, GLfloat) -
glPixelTransferi
@QtUninvokable public final void glPixelTransferi(int pname, int param) See
QOpenGLFunctions_3_0::glPixelTransferi(GLenum, GLint) -
glPixelZoom
@QtUninvokable public final void glPixelZoom(float xfactor, float yfactor) See
QOpenGLFunctions_3_0::glPixelZoom(GLfloat, GLfloat) -
glPointParameterf
@QtUninvokable public final void glPointParameterf(int pname, float param) See
QOpenGLFunctions_3_0::glPointParameterf(GLenum, GLfloat) -
glPointParameterfv
See
QOpenGLFunctions_3_0::glPointParameterfv(GLenum, const GLfloat*) -
glPointParameteri
@QtUninvokable public final void glPointParameteri(int pname, int param) See
QOpenGLFunctions_3_0::glPointParameteri(GLenum, GLint) -
glPointParameteriv
See
QOpenGLFunctions_3_0::glPointParameteriv(GLenum, const GLint*) -
glPointSize
@QtUninvokable public final void glPointSize(float size) See
QOpenGLFunctions_3_0::glPointSize(GLfloat) -
glPolygonMode
@QtUninvokable public final void glPolygonMode(int face, int mode) See
QOpenGLFunctions_3_0::glPolygonMode(GLenum, GLenum) -
glPolygonOffset
@QtUninvokable public final void glPolygonOffset(float factor, float units) See
QOpenGLFunctions_3_0::glPolygonOffset(GLfloat, GLfloat) -
glPolygonStipple
See
QOpenGLFunctions_3_0::glPolygonStipple(const GLubyte*) -
glPopAttrib
@QtUninvokable public final void glPopAttrib()See
QOpenGLFunctions_3_0::glPopAttrib() -
glPopClientAttrib
@QtUninvokable public final void glPopClientAttrib()See
QOpenGLFunctions_3_0::glPopClientAttrib() -
glPopMatrix
@QtUninvokable public final void glPopMatrix()See
QOpenGLFunctions_3_0::glPopMatrix() -
glPopName
@QtUninvokable public final void glPopName()See
QOpenGLFunctions_3_0::glPopName() -
glPrioritizeTextures
@QtUninvokable public final void glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities) See
QOpenGLFunctions_3_0::glPrioritizeTextures(GLsizei, const GLuint*, const GLfloat*) -
glPushAttrib
@QtUninvokable public final void glPushAttrib(int mask) See
QOpenGLFunctions_3_0::glPushAttrib(GLbitfield) -
glPushClientAttrib
@QtUninvokable public final void glPushClientAttrib(int mask) See
QOpenGLFunctions_3_0::glPushClientAttrib(GLbitfield) -
glPushMatrix
@QtUninvokable public final void glPushMatrix()See
QOpenGLFunctions_3_0::glPushMatrix() -
glPushName
@QtUninvokable public final void glPushName(int name) See
QOpenGLFunctions_3_0::glPushName(GLuint) -
glRasterPos2d
@QtUninvokable public final void glRasterPos2d(double x, double y) See
QOpenGLFunctions_3_0::glRasterPos2d(GLdouble, GLdouble) -
glRasterPos2dv
@QtUninvokable public final void glRasterPos2dv(double[] v) See
QOpenGLFunctions_3_0::glRasterPos2dv(const GLdouble*) -
glRasterPos2f
@QtUninvokable public final void glRasterPos2f(float x, float y) See
QOpenGLFunctions_3_0::glRasterPos2f(GLfloat, GLfloat) -
glRasterPos2fv
@QtUninvokable public final void glRasterPos2fv(float[] v) See
QOpenGLFunctions_3_0::glRasterPos2fv(const GLfloat*) -
glRasterPos2i
@QtUninvokable public final void glRasterPos2i(int x, int y) See
QOpenGLFunctions_3_0::glRasterPos2i(GLint, GLint) -
glRasterPos2iv
@QtUninvokable public final void glRasterPos2iv(int[] v) See
QOpenGLFunctions_3_0::glRasterPos2iv(const GLint*) -
glRasterPos2s
@QtUninvokable public final void glRasterPos2s(short x, short y) See
QOpenGLFunctions_3_0::glRasterPos2s(GLshort, GLshort) -
glRasterPos2sv
@QtUninvokable public final void glRasterPos2sv(short[] v) See
QOpenGLFunctions_3_0::glRasterPos2sv(const GLshort*) -
glRasterPos3d
@QtUninvokable public final void glRasterPos3d(double x, double y, double z) See
QOpenGLFunctions_3_0::glRasterPos3d(GLdouble, GLdouble, GLdouble) -
glRasterPos3dv
@QtUninvokable public final void glRasterPos3dv(double[] v) See
QOpenGLFunctions_3_0::glRasterPos3dv(const GLdouble*) -
glRasterPos3f
@QtUninvokable public final void glRasterPos3f(float x, float y, float z) See
QOpenGLFunctions_3_0::glRasterPos3f(GLfloat, GLfloat, GLfloat) -
glRasterPos3fv
@QtUninvokable public final void glRasterPos3fv(float[] v) See
QOpenGLFunctions_3_0::glRasterPos3fv(const GLfloat*) -
glRasterPos3i
@QtUninvokable public final void glRasterPos3i(int x, int y, int z) See
QOpenGLFunctions_3_0::glRasterPos3i(GLint, GLint, GLint) -
glRasterPos3iv
@QtUninvokable public final void glRasterPos3iv(int[] v) See
QOpenGLFunctions_3_0::glRasterPos3iv(const GLint*) -
glRasterPos3s
@QtUninvokable public final void glRasterPos3s(short x, short y, short z) See
QOpenGLFunctions_3_0::glRasterPos3s(GLshort, GLshort, GLshort) -
glRasterPos3sv
@QtUninvokable public final void glRasterPos3sv(short[] v) See
QOpenGLFunctions_3_0::glRasterPos3sv(const GLshort*) -
glRasterPos4d
@QtUninvokable public final void glRasterPos4d(double x, double y, double z, double w) See
QOpenGLFunctions_3_0::glRasterPos4d(GLdouble, GLdouble, GLdouble, GLdouble) -
glRasterPos4dv
@QtUninvokable public final void glRasterPos4dv(double[] v) See
QOpenGLFunctions_3_0::glRasterPos4dv(const GLdouble*) -
glRasterPos4f
@QtUninvokable public final void glRasterPos4f(float x, float y, float z, float w) See
QOpenGLFunctions_3_0::glRasterPos4f(GLfloat, GLfloat, GLfloat, GLfloat) -
glRasterPos4fv
@QtUninvokable public final void glRasterPos4fv(float[] v) See
QOpenGLFunctions_3_0::glRasterPos4fv(const GLfloat*) -
glRasterPos4i
@QtUninvokable public final void glRasterPos4i(int x, int y, int z, int w) See
QOpenGLFunctions_3_0::glRasterPos4i(GLint, GLint, GLint, GLint) -
glRasterPos4iv
@QtUninvokable public final void glRasterPos4iv(int[] v) See
QOpenGLFunctions_3_0::glRasterPos4iv(const GLint*) -
glRasterPos4s
@QtUninvokable public final void glRasterPos4s(short x, short y, short z, short w) See
QOpenGLFunctions_3_0::glRasterPos4s(GLshort, GLshort, GLshort, GLshort) -
glRasterPos4sv
@QtUninvokable public final void glRasterPos4sv(short[] v) See
QOpenGLFunctions_3_0::glRasterPos4sv(const GLshort*) -
glReadBuffer
@QtUninvokable public final void glReadBuffer(int mode) See
QOpenGLFunctions_3_0::glReadBuffer(GLenum) -
glReadPixels
@QtUninvokable public final void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_3_0::glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*) -
glRectd
@QtUninvokable public final void glRectd(double x1, double y1, double x2, double y2) See
QOpenGLFunctions_3_0::glRectd(GLdouble, GLdouble, GLdouble, GLdouble) -
glRectdv
@QtUninvokable public final void glRectdv(double[] v1, double[] v2) See
QOpenGLFunctions_3_0::glRectdv(const GLdouble*, const GLdouble*) -
glRectf
@QtUninvokable public final void glRectf(float x1, float y1, float x2, float y2) See
QOpenGLFunctions_3_0::glRectf(GLfloat, GLfloat, GLfloat, GLfloat) -
glRectfv
@QtUninvokable public final void glRectfv(float[] v1, float[] v2) See
QOpenGLFunctions_3_0::glRectfv(const GLfloat*, const GLfloat*) -
glRecti
@QtUninvokable public final void glRecti(int x1, int y1, int x2, int y2) See
QOpenGLFunctions_3_0::glRecti(GLint, GLint, GLint, GLint) -
glRectiv
@QtUninvokable public final void glRectiv(int[] v1, int[] v2) See
QOpenGLFunctions_3_0::glRectiv(const GLint*, const GLint*) -
glRects
@QtUninvokable public final void glRects(short x1, short y1, short x2, short y2) See
QOpenGLFunctions_3_0::glRects(GLshort, GLshort, GLshort, GLshort) -
glRectsv
@QtUninvokable public final void glRectsv(short[] v1, short[] v2) See
QOpenGLFunctions_3_0::glRectsv(const GLshort*, const GLshort*) -
glRenderMode
@QtUninvokable public final int glRenderMode(int mode) See
QOpenGLFunctions_3_0::glRenderMode(GLenum) -
glRenderbufferStorage
@QtUninvokable public final void glRenderbufferStorage(int target, int internalformat, int width, int height) See
QOpenGLFunctions_3_0::glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei) -
glRenderbufferStorageMultisample
@QtUninvokable public final void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) See
QOpenGLFunctions_3_0::glRenderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei) -
glResetHistogram
@QtUninvokable public final void glResetHistogram(int target) See
QOpenGLFunctions_3_0::glResetHistogram(GLenum) -
glResetMinmax
@QtUninvokable public final void glResetMinmax(int target) See
QOpenGLFunctions_3_0::glResetMinmax(GLenum) -
glRotated
@QtUninvokable public final void glRotated(double angle, double x, double y, double z) See
QOpenGLFunctions_3_0::glRotated(GLdouble, GLdouble, GLdouble, GLdouble) -
glRotatef
@QtUninvokable public final void glRotatef(float angle, float x, float y, float z) See
QOpenGLFunctions_3_0::glRotatef(GLfloat, GLfloat, GLfloat, GLfloat) -
glSampleCoverage
@QtUninvokable public final void glSampleCoverage(float value, boolean invert) See
QOpenGLFunctions_3_0::glSampleCoverage(GLfloat, GLboolean) -
glScaled
@QtUninvokable public final void glScaled(double x, double y, double z) See
QOpenGLFunctions_3_0::glScaled(GLdouble, GLdouble, GLdouble) -
glScalef
@QtUninvokable public final void glScalef(float x, float y, float z) See
QOpenGLFunctions_3_0::glScalef(GLfloat, GLfloat, GLfloat) -
glScissor
@QtUninvokable public final void glScissor(int x, int y, int width, int height) See
QOpenGLFunctions_3_0::glScissor(GLint, GLint, GLsizei, GLsizei) -
glSecondaryColor3b
@QtUninvokable public final void glSecondaryColor3b(byte red, byte green, byte blue) See
QOpenGLFunctions_3_0::glSecondaryColor3b(GLbyte, GLbyte, GLbyte) -
glSecondaryColor3bv
See
QOpenGLFunctions_3_0::glSecondaryColor3bv(const GLbyte*) -
glSecondaryColor3d
@QtUninvokable public final void glSecondaryColor3d(double red, double green, double blue) See
QOpenGLFunctions_3_0::glSecondaryColor3d(GLdouble, GLdouble, GLdouble) -
glSecondaryColor3dv
See
QOpenGLFunctions_3_0::glSecondaryColor3dv(const GLdouble*) -
glSecondaryColor3f
@QtUninvokable public final void glSecondaryColor3f(float red, float green, float blue) See
QOpenGLFunctions_3_0::glSecondaryColor3f(GLfloat, GLfloat, GLfloat) -
glSecondaryColor3fv
See
QOpenGLFunctions_3_0::glSecondaryColor3fv(const GLfloat*) -
glSecondaryColor3i
@QtUninvokable public final void glSecondaryColor3i(int red, int green, int blue) See
QOpenGLFunctions_3_0::glSecondaryColor3i(GLint, GLint, GLint) -
glSecondaryColor3iv
See
QOpenGLFunctions_3_0::glSecondaryColor3iv(const GLint*) -
glSecondaryColor3s
@QtUninvokable public final void glSecondaryColor3s(short red, short green, short blue) See
QOpenGLFunctions_3_0::glSecondaryColor3s(GLshort, GLshort, GLshort) -
glSecondaryColor3sv
See
QOpenGLFunctions_3_0::glSecondaryColor3sv(const GLshort*) -
glSecondaryColor3ub
@QtUninvokable public final void glSecondaryColor3ub(byte red, byte green, byte blue) See
QOpenGLFunctions_3_0::glSecondaryColor3ub(GLubyte, GLubyte, GLubyte) -
glSecondaryColor3ubv
See
QOpenGLFunctions_3_0::glSecondaryColor3ubv(const GLubyte*) -
glSecondaryColor3ui
@QtUninvokable public final void glSecondaryColor3ui(int red, int green, int blue) See
QOpenGLFunctions_3_0::glSecondaryColor3ui(GLuint, GLuint, GLuint) -
glSecondaryColor3uiv
See
QOpenGLFunctions_3_0::glSecondaryColor3uiv(const GLuint*) -
glSecondaryColor3us
@QtUninvokable public final void glSecondaryColor3us(short red, short green, short blue) See
QOpenGLFunctions_3_0::glSecondaryColor3us(GLushort, GLushort, GLushort) -
glSecondaryColor3usv
See
QOpenGLFunctions_3_0::glSecondaryColor3usv(const GLushort*) -
glSecondaryColorPointer
@QtUninvokable public final void glSecondaryColorPointer(int size, int type, int stride, Buffer pointer) See
QOpenGLFunctions_3_0::glSecondaryColorPointer(GLint, GLenum, GLsizei, const GLvoid*) -
glSelectBuffer
See
QOpenGLFunctions_3_0::glSelectBuffer(GLsizei, GLuint*) -
glSeparableFilter2D
@QtUninvokable public final void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column) See
QOpenGLFunctions_3_0::glSeparableFilter2D(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*, const GLvoid*) -
glShadeModel
@QtUninvokable public final void glShadeModel(int mode) See
QOpenGLFunctions_3_0::glShadeModel(GLenum) -
glShaderSource
See
QOpenGLFunctions_3_0::glShaderSource(GLuint, GLsizei, const GLchar*const*, const GLint*) -
glStencilFunc
@QtUninvokable public final void glStencilFunc(int func, int ref, int mask) See
QOpenGLFunctions_3_0::glStencilFunc(GLenum, GLint, GLuint) -
glStencilFuncSeparate
@QtUninvokable public final void glStencilFuncSeparate(int face, int func, int ref, int mask) See
QOpenGLFunctions_3_0::glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint) -
glStencilMask
@QtUninvokable public final void glStencilMask(int mask) See
QOpenGLFunctions_3_0::glStencilMask(GLuint) -
glStencilMaskSeparate
@QtUninvokable public final void glStencilMaskSeparate(int face, int mask) See
QOpenGLFunctions_3_0::glStencilMaskSeparate(GLenum, GLuint) -
glStencilOp
@QtUninvokable public final void glStencilOp(int fail, int zfail, int zpass) See
QOpenGLFunctions_3_0::glStencilOp(GLenum, GLenum, GLenum) -
glStencilOpSeparate
@QtUninvokable public final void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass) See
QOpenGLFunctions_3_0::glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum) -
glTexCoord1d
@QtUninvokable public final void glTexCoord1d(double s) See
QOpenGLFunctions_3_0::glTexCoord1d(GLdouble) -
glTexCoord1dv
@QtUninvokable public final void glTexCoord1dv(double[] v) See
QOpenGLFunctions_3_0::glTexCoord1dv(const GLdouble*) -
glTexCoord1f
@QtUninvokable public final void glTexCoord1f(float s) See
QOpenGLFunctions_3_0::glTexCoord1f(GLfloat) -
glTexCoord1fv
@QtUninvokable public final void glTexCoord1fv(float[] v) See
QOpenGLFunctions_3_0::glTexCoord1fv(const GLfloat*) -
glTexCoord1i
@QtUninvokable public final void glTexCoord1i(int s) See
QOpenGLFunctions_3_0::glTexCoord1i(GLint) -
glTexCoord1iv
@QtUninvokable public final void glTexCoord1iv(int[] v) See
QOpenGLFunctions_3_0::glTexCoord1iv(const GLint*) -
glTexCoord1s
@QtUninvokable public final void glTexCoord1s(short s) See
QOpenGLFunctions_3_0::glTexCoord1s(GLshort) -
glTexCoord1sv
@QtUninvokable public final void glTexCoord1sv(short[] v) See
QOpenGLFunctions_3_0::glTexCoord1sv(const GLshort*) -
glTexCoord2d
@QtUninvokable public final void glTexCoord2d(double s, double t) See
QOpenGLFunctions_3_0::glTexCoord2d(GLdouble, GLdouble) -
glTexCoord2dv
@QtUninvokable public final void glTexCoord2dv(double[] v) See
QOpenGLFunctions_3_0::glTexCoord2dv(const GLdouble*) -
glTexCoord2f
@QtUninvokable public final void glTexCoord2f(float s, float t) See
QOpenGLFunctions_3_0::glTexCoord2f(GLfloat, GLfloat) -
glTexCoord2fv
@QtUninvokable public final void glTexCoord2fv(float[] v) See
QOpenGLFunctions_3_0::glTexCoord2fv(const GLfloat*) -
glTexCoord2i
@QtUninvokable public final void glTexCoord2i(int s, int t) See
QOpenGLFunctions_3_0::glTexCoord2i(GLint, GLint) -
glTexCoord2iv
@QtUninvokable public final void glTexCoord2iv(int[] v) See
QOpenGLFunctions_3_0::glTexCoord2iv(const GLint*) -
glTexCoord2s
@QtUninvokable public final void glTexCoord2s(short s, short t) See
QOpenGLFunctions_3_0::glTexCoord2s(GLshort, GLshort) -
glTexCoord2sv
@QtUninvokable public final void glTexCoord2sv(short[] v) See
QOpenGLFunctions_3_0::glTexCoord2sv(const GLshort*) -
glTexCoord3d
@QtUninvokable public final void glTexCoord3d(double s, double t, double r) See
QOpenGLFunctions_3_0::glTexCoord3d(GLdouble, GLdouble, GLdouble) -
glTexCoord3dv
@QtUninvokable public final void glTexCoord3dv(double[] v) See
QOpenGLFunctions_3_0::glTexCoord3dv(const GLdouble*) -
glTexCoord3f
@QtUninvokable public final void glTexCoord3f(float s, float t, float r) See
QOpenGLFunctions_3_0::glTexCoord3f(GLfloat, GLfloat, GLfloat) -
glTexCoord3fv
@QtUninvokable public final void glTexCoord3fv(float[] v) See
QOpenGLFunctions_3_0::glTexCoord3fv(const GLfloat*) -
glTexCoord3i
@QtUninvokable public final void glTexCoord3i(int s, int t, int r) See
QOpenGLFunctions_3_0::glTexCoord3i(GLint, GLint, GLint) -
glTexCoord3iv
@QtUninvokable public final void glTexCoord3iv(int[] v) See
QOpenGLFunctions_3_0::glTexCoord3iv(const GLint*) -
glTexCoord3s
@QtUninvokable public final void glTexCoord3s(short s, short t, short r) See
QOpenGLFunctions_3_0::glTexCoord3s(GLshort, GLshort, GLshort) -
glTexCoord3sv
@QtUninvokable public final void glTexCoord3sv(short[] v) See
QOpenGLFunctions_3_0::glTexCoord3sv(const GLshort*) -
glTexCoord4d
@QtUninvokable public final void glTexCoord4d(double s, double t, double r, double q) See
QOpenGLFunctions_3_0::glTexCoord4d(GLdouble, GLdouble, GLdouble, GLdouble) -
glTexCoord4dv
@QtUninvokable public final void glTexCoord4dv(double[] v) See
QOpenGLFunctions_3_0::glTexCoord4dv(const GLdouble*) -
glTexCoord4f
@QtUninvokable public final void glTexCoord4f(float s, float t, float r, float q) See
QOpenGLFunctions_3_0::glTexCoord4f(GLfloat, GLfloat, GLfloat, GLfloat) -
glTexCoord4fv
@QtUninvokable public final void glTexCoord4fv(float[] v) See
QOpenGLFunctions_3_0::glTexCoord4fv(const GLfloat*) -
glTexCoord4i
@QtUninvokable public final void glTexCoord4i(int s, int t, int r, int q) See
QOpenGLFunctions_3_0::glTexCoord4i(GLint, GLint, GLint, GLint) -
glTexCoord4iv
@QtUninvokable public final void glTexCoord4iv(int[] v) See
QOpenGLFunctions_3_0::glTexCoord4iv(const GLint*) -
glTexCoord4s
@QtUninvokable public final void glTexCoord4s(short s, short t, short r, short q) See
QOpenGLFunctions_3_0::glTexCoord4s(GLshort, GLshort, GLshort, GLshort) -
glTexCoord4sv
@QtUninvokable public final void glTexCoord4sv(short[] v) See
QOpenGLFunctions_3_0::glTexCoord4sv(const GLshort*) -
glTexCoordPointer
See
QOpenGLFunctions_3_0::glTexCoordPointer(GLint, GLenum, GLsizei, const GLvoid*) -
glTexEnvf
@QtUninvokable public final void glTexEnvf(int target, int pname, float param) See
QOpenGLFunctions_3_0::glTexEnvf(GLenum, GLenum, GLfloat) -
glTexEnvfv
@QtUninvokable public final void glTexEnvfv(int target, int pname, float[] params) See
QOpenGLFunctions_3_0::glTexEnvfv(GLenum, GLenum, const GLfloat*) -
glTexEnvi
@QtUninvokable public final void glTexEnvi(int target, int pname, int param) See
QOpenGLFunctions_3_0::glTexEnvi(GLenum, GLenum, GLint) -
glTexEnviv
@QtUninvokable public final void glTexEnviv(int target, int pname, int[] params) See
QOpenGLFunctions_3_0::glTexEnviv(GLenum, GLenum, const GLint*) -
glTexGend
@QtUninvokable public final void glTexGend(int coord, int pname, double param) See
QOpenGLFunctions_3_0::glTexGend(GLenum, GLenum, GLdouble) -
glTexGendv
@QtUninvokable public final void glTexGendv(int coord, int pname, double[] params) See
QOpenGLFunctions_3_0::glTexGendv(GLenum, GLenum, const GLdouble*) -
glTexGenf
@QtUninvokable public final void glTexGenf(int coord, int pname, float param) See
QOpenGLFunctions_3_0::glTexGenf(GLenum, GLenum, GLfloat) -
glTexGenfv
@QtUninvokable public final void glTexGenfv(int coord, int pname, float[] params) See
QOpenGLFunctions_3_0::glTexGenfv(GLenum, GLenum, const GLfloat*) -
glTexGeni
@QtUninvokable public final void glTexGeni(int coord, int pname, int param) See
QOpenGLFunctions_3_0::glTexGeni(GLenum, GLenum, GLint) -
glTexGeniv
@QtUninvokable public final void glTexGeniv(int coord, int pname, int[] params) See
QOpenGLFunctions_3_0::glTexGeniv(GLenum, GLenum, const GLint*) -
glTexImage1D
@QtUninvokable public final void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_3_0::glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid*) -
glTexImage2D
@QtUninvokable public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_3_0::glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) -
glTexImage3D
@QtUninvokable public final void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_3_0::glTexImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) -
glTexParameterIiv
See
QOpenGLFunctions_3_0::glTexParameterIiv(GLenum, GLenum, const GLint*) -
glTexParameterIuiv
See
QOpenGLFunctions_3_0::glTexParameterIuiv(GLenum, GLenum, const GLuint*) -
glTexParameterf
@QtUninvokable public final void glTexParameterf(int target, int pname, float param) See
QOpenGLFunctions_3_0::glTexParameterf(GLenum, GLenum, GLfloat) -
glTexParameterfv
See
QOpenGLFunctions_3_0::glTexParameterfv(GLenum, GLenum, const GLfloat*) -
glTexParameteri
@QtUninvokable public final void glTexParameteri(int target, int pname, int param) See
QOpenGLFunctions_3_0::glTexParameteri(GLenum, GLenum, GLint) -
glTexParameteriv
See
QOpenGLFunctions_3_0::glTexParameteriv(GLenum, GLenum, const GLint*) -
glTexSubImage1D
@QtUninvokable public final void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) See
QOpenGLFunctions_3_0::glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid*) -
glTexSubImage2D
@QtUninvokable public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_3_0::glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) -
glTexSubImage3D
@QtUninvokable public final void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) See
QOpenGLFunctions_3_0::glTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) -
glTransformFeedbackVaryings
@QtUninvokable public final void glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode) See
QOpenGLFunctions_3_0::glTransformFeedbackVaryings(GLuint, GLsizei, const GLchar*const*, GLenum) -
glTranslated
@QtUninvokable public final void glTranslated(double x, double y, double z) See
QOpenGLFunctions_3_0::glTranslated(GLdouble, GLdouble, GLdouble) -
glTranslatef
@QtUninvokable public final void glTranslatef(float x, float y, float z) See
QOpenGLFunctions_3_0::glTranslatef(GLfloat, GLfloat, GLfloat) -
glUniform1f
@QtUninvokable public final void glUniform1f(int location, float v0) See
QOpenGLFunctions_3_0::glUniform1f(GLint, GLfloat) -
glUniform1fv
See
QOpenGLFunctions_3_0::glUniform1fv(GLint, GLsizei, const GLfloat*) -
glUniform1i
@QtUninvokable public final void glUniform1i(int location, int v0) See
QOpenGLFunctions_3_0::glUniform1i(GLint, GLint) -
glUniform1iv
See
QOpenGLFunctions_3_0::glUniform1iv(GLint, GLsizei, const GLint*) -
glUniform1ui
@QtUninvokable public final void glUniform1ui(int location, int v0) See
QOpenGLFunctions_3_0::glUniform1ui(GLint, GLuint) -
glUniform1uiv
See
QOpenGLFunctions_3_0::glUniform1uiv(GLint, GLsizei, const GLuint*) -
glUniform2f
@QtUninvokable public final void glUniform2f(int location, float v0, float v1) See
QOpenGLFunctions_3_0::glUniform2f(GLint, GLfloat, GLfloat) -
glUniform2fv
See
QOpenGLFunctions_3_0::glUniform2fv(GLint, GLsizei, const GLfloat*) -
glUniform2i
@QtUninvokable public final void glUniform2i(int location, int v0, int v1) See
QOpenGLFunctions_3_0::glUniform2i(GLint, GLint, GLint) -
glUniform2iv
See
QOpenGLFunctions_3_0::glUniform2iv(GLint, GLsizei, const GLint*) -
glUniform2ui
@QtUninvokable public final void glUniform2ui(int location, int v0, int v1) See
QOpenGLFunctions_3_0::glUniform2ui(GLint, GLuint, GLuint) -
glUniform2uiv
See
QOpenGLFunctions_3_0::glUniform2uiv(GLint, GLsizei, const GLuint*) -
glUniform3f
@QtUninvokable public final void glUniform3f(int location, float v0, float v1, float v2) See
QOpenGLFunctions_3_0::glUniform3f(GLint, GLfloat, GLfloat, GLfloat) -
glUniform3fv
See
QOpenGLFunctions_3_0::glUniform3fv(GLint, GLsizei, const GLfloat*) -
glUniform3i
@QtUninvokable public final void glUniform3i(int location, int v0, int v1, int v2) See
QOpenGLFunctions_3_0::glUniform3i(GLint, GLint, GLint, GLint) -
glUniform3iv
See
QOpenGLFunctions_3_0::glUniform3iv(GLint, GLsizei, const GLint*) -
glUniform3ui
@QtUninvokable public final void glUniform3ui(int location, int v0, int v1, int v2) See
QOpenGLFunctions_3_0::glUniform3ui(GLint, GLuint, GLuint, GLuint) -
glUniform3uiv
See
QOpenGLFunctions_3_0::glUniform3uiv(GLint, GLsizei, const GLuint*) -
glUniform4f
@QtUninvokable public final void glUniform4f(int location, float v0, float v1, float v2, float v3) See
QOpenGLFunctions_3_0::glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat) -
glUniform4fv
See
QOpenGLFunctions_3_0::glUniform4fv(GLint, GLsizei, const GLfloat*) -
glUniform4i
@QtUninvokable public final void glUniform4i(int location, int v0, int v1, int v2, int v3) See
QOpenGLFunctions_3_0::glUniform4i(GLint, GLint, GLint, GLint, GLint) -
glUniform4iv
See
QOpenGLFunctions_3_0::glUniform4iv(GLint, GLsizei, const GLint*) -
glUniform4ui
@QtUninvokable public final void glUniform4ui(int location, int v0, int v1, int v2, int v3) See
QOpenGLFunctions_3_0::glUniform4ui(GLint, GLuint, GLuint, GLuint, GLuint) -
glUniform4uiv
See
QOpenGLFunctions_3_0::glUniform4uiv(GLint, GLsizei, const GLuint*) -
glUniformMatrix2fv
@QtUninvokable public final void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_3_0::glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix2x3fv
@QtUninvokable public final void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_3_0::glUniformMatrix2x3fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix2x4fv
@QtUninvokable public final void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_3_0::glUniformMatrix2x4fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix3fv
@QtUninvokable public final void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_3_0::glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix3x2fv
@QtUninvokable public final void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_3_0::glUniformMatrix3x2fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix3x4fv
@QtUninvokable public final void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_3_0::glUniformMatrix3x4fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix4fv
@QtUninvokable public final void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_3_0::glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix4x2fv
@QtUninvokable public final void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_3_0::glUniformMatrix4x2fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix4x3fv
@QtUninvokable public final void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_3_0::glUniformMatrix4x3fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUnmapBuffer
@QtUninvokable public final boolean glUnmapBuffer(int target) See
QOpenGLFunctions_3_0::glUnmapBuffer(GLenum) -
glUseProgram
@QtUninvokable public final void glUseProgram(int program) See
QOpenGLFunctions_3_0::glUseProgram(GLuint) -
glValidateProgram
@QtUninvokable public final void glValidateProgram(int program) See
QOpenGLFunctions_3_0::glValidateProgram(GLuint) -
glVertex2d
@QtUninvokable public final void glVertex2d(double x, double y) See
QOpenGLFunctions_3_0::glVertex2d(GLdouble, GLdouble) -
glVertex2dv
@QtUninvokable public final void glVertex2dv(double[] v) See
QOpenGLFunctions_3_0::glVertex2dv(const GLdouble*) -
glVertex2f
@QtUninvokable public final void glVertex2f(float x, float y) See
QOpenGLFunctions_3_0::glVertex2f(GLfloat, GLfloat) -
glVertex2fv
@QtUninvokable public final void glVertex2fv(float[] v) See
QOpenGLFunctions_3_0::glVertex2fv(const GLfloat*) -
glVertex2i
@QtUninvokable public final void glVertex2i(int x, int y) See
QOpenGLFunctions_3_0::glVertex2i(GLint, GLint) -
glVertex2iv
@QtUninvokable public final void glVertex2iv(int[] v) See
QOpenGLFunctions_3_0::glVertex2iv(const GLint*) -
glVertex2s
@QtUninvokable public final void glVertex2s(short x, short y) See
QOpenGLFunctions_3_0::glVertex2s(GLshort, GLshort) -
glVertex2sv
@QtUninvokable public final void glVertex2sv(short[] v) See
QOpenGLFunctions_3_0::glVertex2sv(const GLshort*) -
glVertex3d
@QtUninvokable public final void glVertex3d(double x, double y, double z) See
QOpenGLFunctions_3_0::glVertex3d(GLdouble, GLdouble, GLdouble) -
glVertex3dv
@QtUninvokable public final void glVertex3dv(double[] v) See
QOpenGLFunctions_3_0::glVertex3dv(const GLdouble*) -
glVertex3f
@QtUninvokable public final void glVertex3f(float x, float y, float z) See
QOpenGLFunctions_3_0::glVertex3f(GLfloat, GLfloat, GLfloat) -
glVertex3fv
@QtUninvokable public final void glVertex3fv(float[] v) See
QOpenGLFunctions_3_0::glVertex3fv(const GLfloat*) -
glVertex3i
@QtUninvokable public final void glVertex3i(int x, int y, int z) See
QOpenGLFunctions_3_0::glVertex3i(GLint, GLint, GLint) -
glVertex3iv
@QtUninvokable public final void glVertex3iv(int[] v) See
QOpenGLFunctions_3_0::glVertex3iv(const GLint*) -
glVertex3s
@QtUninvokable public final void glVertex3s(short x, short y, short z) See
QOpenGLFunctions_3_0::glVertex3s(GLshort, GLshort, GLshort) -
glVertex3sv
@QtUninvokable public final void glVertex3sv(short[] v) See
QOpenGLFunctions_3_0::glVertex3sv(const GLshort*) -
glVertex4d
@QtUninvokable public final void glVertex4d(double x, double y, double z, double w) See
QOpenGLFunctions_3_0::glVertex4d(GLdouble, GLdouble, GLdouble, GLdouble) -
glVertex4dv
@QtUninvokable public final void glVertex4dv(double[] v) See
QOpenGLFunctions_3_0::glVertex4dv(const GLdouble*) -
glVertex4f
@QtUninvokable public final void glVertex4f(float x, float y, float z, float w) See
QOpenGLFunctions_3_0::glVertex4f(GLfloat, GLfloat, GLfloat, GLfloat) -
glVertex4fv
@QtUninvokable public final void glVertex4fv(float[] v) See
QOpenGLFunctions_3_0::glVertex4fv(const GLfloat*) -
glVertex4i
@QtUninvokable public final void glVertex4i(int x, int y, int z, int w) See
QOpenGLFunctions_3_0::glVertex4i(GLint, GLint, GLint, GLint) -
glVertex4iv
@QtUninvokable public final void glVertex4iv(int[] v) See
QOpenGLFunctions_3_0::glVertex4iv(const GLint*) -
glVertex4s
@QtUninvokable public final void glVertex4s(short x, short y, short z, short w) See
QOpenGLFunctions_3_0::glVertex4s(GLshort, GLshort, GLshort, GLshort) -
glVertex4sv
@QtUninvokable public final void glVertex4sv(short[] v) See
QOpenGLFunctions_3_0::glVertex4sv(const GLshort*) -
glVertexAttrib1d
@QtUninvokable public final void glVertexAttrib1d(int index, double x) See
QOpenGLFunctions_3_0::glVertexAttrib1d(GLuint, GLdouble) -
glVertexAttrib1dv
See
QOpenGLFunctions_3_0::glVertexAttrib1dv(GLuint, const GLdouble*) -
glVertexAttrib1f
@QtUninvokable public final void glVertexAttrib1f(int index, float x) See
QOpenGLFunctions_3_0::glVertexAttrib1f(GLuint, GLfloat) -
glVertexAttrib1fv
See
QOpenGLFunctions_3_0::glVertexAttrib1fv(GLuint, const GLfloat*) -
glVertexAttrib1s
@QtUninvokable public final void glVertexAttrib1s(int index, short x) See
QOpenGLFunctions_3_0::glVertexAttrib1s(GLuint, GLshort) -
glVertexAttrib1sv
See
QOpenGLFunctions_3_0::glVertexAttrib1sv(GLuint, const GLshort*) -
glVertexAttrib2d
@QtUninvokable public final void glVertexAttrib2d(int index, double x, double y) See
QOpenGLFunctions_3_0::glVertexAttrib2d(GLuint, GLdouble, GLdouble) -
glVertexAttrib2dv
See
QOpenGLFunctions_3_0::glVertexAttrib2dv(GLuint, const GLdouble*) -
glVertexAttrib2f
@QtUninvokable public final void glVertexAttrib2f(int index, float x, float y) See
QOpenGLFunctions_3_0::glVertexAttrib2f(GLuint, GLfloat, GLfloat) -
glVertexAttrib2fv
See
QOpenGLFunctions_3_0::glVertexAttrib2fv(GLuint, const GLfloat*) -
glVertexAttrib2s
@QtUninvokable public final void glVertexAttrib2s(int index, short x, short y) See
QOpenGLFunctions_3_0::glVertexAttrib2s(GLuint, GLshort, GLshort) -
glVertexAttrib2sv
See
QOpenGLFunctions_3_0::glVertexAttrib2sv(GLuint, const GLshort*) -
glVertexAttrib3d
@QtUninvokable public final void glVertexAttrib3d(int index, double x, double y, double z) See
QOpenGLFunctions_3_0::glVertexAttrib3d(GLuint, GLdouble, GLdouble, GLdouble) -
glVertexAttrib3dv
See
QOpenGLFunctions_3_0::glVertexAttrib3dv(GLuint, const GLdouble*) -
glVertexAttrib3f
@QtUninvokable public final void glVertexAttrib3f(int index, float x, float y, float z) See
QOpenGLFunctions_3_0::glVertexAttrib3f(GLuint, GLfloat, GLfloat, GLfloat) -
glVertexAttrib3fv
See
QOpenGLFunctions_3_0::glVertexAttrib3fv(GLuint, const GLfloat*) -
glVertexAttrib3s
@QtUninvokable public final void glVertexAttrib3s(int index, short x, short y, short z) See
QOpenGLFunctions_3_0::glVertexAttrib3s(GLuint, GLshort, GLshort, GLshort) -
glVertexAttrib3sv
See
QOpenGLFunctions_3_0::glVertexAttrib3sv(GLuint, const GLshort*) -
glVertexAttrib4Nbv
See
QOpenGLFunctions_3_0::glVertexAttrib4Nbv(GLuint, const GLbyte*) -
glVertexAttrib4Niv
See
QOpenGLFunctions_3_0::glVertexAttrib4Niv(GLuint, const GLint*) -
glVertexAttrib4Nsv
See
QOpenGLFunctions_3_0::glVertexAttrib4Nsv(GLuint, const GLshort*) -
glVertexAttrib4Nub
@QtUninvokable public final void glVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w) See
QOpenGLFunctions_3_0::glVertexAttrib4Nub(GLuint, GLubyte, GLubyte, GLubyte, GLubyte) -
glVertexAttrib4Nubv
See
QOpenGLFunctions_3_0::glVertexAttrib4Nubv(GLuint, const GLubyte*) -
glVertexAttrib4Nuiv
See
QOpenGLFunctions_3_0::glVertexAttrib4Nuiv(GLuint, const GLuint*) -
glVertexAttrib4Nusv
See
QOpenGLFunctions_3_0::glVertexAttrib4Nusv(GLuint, const GLushort*) -
glVertexAttrib4bv
See
QOpenGLFunctions_3_0::glVertexAttrib4bv(GLuint, const GLbyte*) -
glVertexAttrib4d
@QtUninvokable public final void glVertexAttrib4d(int index, double x, double y, double z, double w) See
QOpenGLFunctions_3_0::glVertexAttrib4d(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) -
glVertexAttrib4dv
See
QOpenGLFunctions_3_0::glVertexAttrib4dv(GLuint, const GLdouble*) -
glVertexAttrib4f
@QtUninvokable public final void glVertexAttrib4f(int index, float x, float y, float z, float w) See
QOpenGLFunctions_3_0::glVertexAttrib4f(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) -
glVertexAttrib4fv
See
QOpenGLFunctions_3_0::glVertexAttrib4fv(GLuint, const GLfloat*) -
glVertexAttrib4iv
See
QOpenGLFunctions_3_0::glVertexAttrib4iv(GLuint, const GLint*) -
glVertexAttrib4s
@QtUninvokable public final void glVertexAttrib4s(int index, short x, short y, short z, short w) See
QOpenGLFunctions_3_0::glVertexAttrib4s(GLuint, GLshort, GLshort, GLshort, GLshort) -
glVertexAttrib4sv
See
QOpenGLFunctions_3_0::glVertexAttrib4sv(GLuint, const GLshort*) -
glVertexAttrib4ubv
See
QOpenGLFunctions_3_0::glVertexAttrib4ubv(GLuint, const GLubyte*) -
glVertexAttrib4uiv
See
QOpenGLFunctions_3_0::glVertexAttrib4uiv(GLuint, const GLuint*) -
glVertexAttrib4usv
See
QOpenGLFunctions_3_0::glVertexAttrib4usv(GLuint, const GLushort*) -
glVertexAttribI1i
@QtUninvokable public final void glVertexAttribI1i(int index, int x) See
QOpenGLFunctions_3_0::glVertexAttribI1i(GLuint, GLint) -
glVertexAttribI1iv
See
QOpenGLFunctions_3_0::glVertexAttribI1iv(GLuint, const GLint*) -
glVertexAttribI1ui
@QtUninvokable public final void glVertexAttribI1ui(int index, int x) See
QOpenGLFunctions_3_0::glVertexAttribI1ui(GLuint, GLuint) -
glVertexAttribI1uiv
See
QOpenGLFunctions_3_0::glVertexAttribI1uiv(GLuint, const GLuint*) -
glVertexAttribI2i
@QtUninvokable public final void glVertexAttribI2i(int index, int x, int y) See
QOpenGLFunctions_3_0::glVertexAttribI2i(GLuint, GLint, GLint) -
glVertexAttribI2iv
See
QOpenGLFunctions_3_0::glVertexAttribI2iv(GLuint, const GLint*) -
glVertexAttribI2ui
@QtUninvokable public final void glVertexAttribI2ui(int index, int x, int y) See
QOpenGLFunctions_3_0::glVertexAttribI2ui(GLuint, GLuint, GLuint) -
glVertexAttribI2uiv
See
QOpenGLFunctions_3_0::glVertexAttribI2uiv(GLuint, const GLuint*) -
glVertexAttribI3i
@QtUninvokable public final void glVertexAttribI3i(int index, int x, int y, int z) See
QOpenGLFunctions_3_0::glVertexAttribI3i(GLuint, GLint, GLint, GLint) -
glVertexAttribI3iv
See
QOpenGLFunctions_3_0::glVertexAttribI3iv(GLuint, const GLint*) -
glVertexAttribI3ui
@QtUninvokable public final void glVertexAttribI3ui(int index, int x, int y, int z) See
QOpenGLFunctions_3_0::glVertexAttribI3ui(GLuint, GLuint, GLuint, GLuint) -
glVertexAttribI3uiv
See
QOpenGLFunctions_3_0::glVertexAttribI3uiv(GLuint, const GLuint*) -
glVertexAttribI4bv
See
QOpenGLFunctions_3_0::glVertexAttribI4bv(GLuint, const GLbyte*) -
glVertexAttribI4i
@QtUninvokable public final void glVertexAttribI4i(int index, int x, int y, int z, int w) See
QOpenGLFunctions_3_0::glVertexAttribI4i(GLuint, GLint, GLint, GLint, GLint) -
glVertexAttribI4iv
See
QOpenGLFunctions_3_0::glVertexAttribI4iv(GLuint, const GLint*) -
glVertexAttribI4sv
See
QOpenGLFunctions_3_0::glVertexAttribI4sv(GLuint, const GLshort*) -
glVertexAttribI4ubv
See
QOpenGLFunctions_3_0::glVertexAttribI4ubv(GLuint, const GLubyte*) -
glVertexAttribI4ui
@QtUninvokable public final void glVertexAttribI4ui(int index, int x, int y, int z, int w) See
QOpenGLFunctions_3_0::glVertexAttribI4ui(GLuint, GLuint, GLuint, GLuint, GLuint) -
glVertexAttribI4uiv
See
QOpenGLFunctions_3_0::glVertexAttribI4uiv(GLuint, const GLuint*) -
glVertexAttribI4usv
See
QOpenGLFunctions_3_0::glVertexAttribI4usv(GLuint, const GLushort*) -
glVertexAttribIPointer
@QtUninvokable public final void glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer) See
QOpenGLFunctions_3_0::glVertexAttribIPointer(GLuint, GLint, GLenum, GLsizei, const GLvoid*) -
glVertexAttribPointer
@QtUninvokable public final void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer) See
QOpenGLFunctions_3_0::glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*) -
glVertexPointer
See
QOpenGLFunctions_3_0::glVertexPointer(GLint, GLenum, GLsizei, const GLvoid*) -
glViewport
@QtUninvokable public final void glViewport(int x, int y, int width, int height) See
QOpenGLFunctions_3_0::glViewport(GLint, GLint, GLsizei, GLsizei) -
glWindowPos2d
@QtUninvokable public final void glWindowPos2d(double x, double y) See
QOpenGLFunctions_3_0::glWindowPos2d(GLdouble, GLdouble) -
glWindowPos2dv
See
QOpenGLFunctions_3_0::glWindowPos2dv(const GLdouble*) -
glWindowPos2f
@QtUninvokable public final void glWindowPos2f(float x, float y) See
QOpenGLFunctions_3_0::glWindowPos2f(GLfloat, GLfloat) -
glWindowPos2fv
See
QOpenGLFunctions_3_0::glWindowPos2fv(const GLfloat*) -
glWindowPos2i
@QtUninvokable public final void glWindowPos2i(int x, int y) See
QOpenGLFunctions_3_0::glWindowPos2i(GLint, GLint) -
glWindowPos2iv
See
QOpenGLFunctions_3_0::glWindowPos2iv(const GLint*) -
glWindowPos2s
@QtUninvokable public final void glWindowPos2s(short x, short y) See
QOpenGLFunctions_3_0::glWindowPos2s(GLshort, GLshort) -
glWindowPos2sv
See
QOpenGLFunctions_3_0::glWindowPos2sv(const GLshort*) -
glWindowPos3d
@QtUninvokable public final void glWindowPos3d(double x, double y, double z) See
QOpenGLFunctions_3_0::glWindowPos3d(GLdouble, GLdouble, GLdouble) -
glWindowPos3dv
See
QOpenGLFunctions_3_0::glWindowPos3dv(const GLdouble*) -
glWindowPos3f
@QtUninvokable public final void glWindowPos3f(float x, float y, float z) See
QOpenGLFunctions_3_0::glWindowPos3f(GLfloat, GLfloat, GLfloat) -
glWindowPos3fv
See
QOpenGLFunctions_3_0::glWindowPos3fv(const GLfloat*) -
glWindowPos3i
@QtUninvokable public final void glWindowPos3i(int x, int y, int z) See
QOpenGLFunctions_3_0::glWindowPos3i(GLint, GLint, GLint) -
glWindowPos3iv
See
QOpenGLFunctions_3_0::glWindowPos3iv(const GLint*) -
glWindowPos3s
@QtUninvokable public final void glWindowPos3s(short x, short y, short z) See
QOpenGLFunctions_3_0::glWindowPos3s(GLshort, GLshort, GLshort) -
glWindowPos3sv
See
QOpenGLFunctions_3_0::glWindowPos3sv(const GLshort*) -
initializeOpenGLFunctions
@QtUninvokable public boolean initializeOpenGLFunctions()See
QAbstractOpenGLFunctions::initializeOpenGLFunctions() - Overrides:
initializeOpenGLFunctionsin classQAbstractOpenGLFunctions
-