- All Implemented Interfaces:
io.qt.QtObjectInterface
All functions for OpenGL 1.0 specification
Java wrapper for Qt class QOpenGLFunctions_1_0
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Nested Class Summary
Nested classes/interfaces inherited from class io.qt.QtObject
io.qt.QtObject.QPrivateConstructor -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionfinal voidglAccum(int op, float value) SeeQOpenGLFunctions_1_0::glAccum(GLenum, GLfloat) final voidglAlphaFunc(int func, float ref) SeeQOpenGLFunctions_1_0::glAlphaFunc(GLenum, GLfloat) final voidglBegin(int mode) SeeQOpenGLFunctions_1_0::glBegin(GLenum) final voidglBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap) SeeQOpenGLFunctions_1_0::glBitmap(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte*) final voidglBlendFunc(int sfactor, int dfactor) SeeQOpenGLFunctions_1_0::glBlendFunc(GLenum, GLenum) final voidglCallList(int list) SeeQOpenGLFunctions_1_0::glCallList(GLuint) final voidglCallLists(int n, int type, Buffer lists) SeeQOpenGLFunctions_1_0::glCallLists(GLsizei, GLenum, const GLvoid*) final voidglClear(int mask) SeeQOpenGLFunctions_1_0::glClear(GLbitfield) final voidglClearAccum(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_1_0::glClearAccum(GLfloat, GLfloat, GLfloat, GLfloat) final voidglClearColor(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_1_0::glClearColor(GLfloat, GLfloat, GLfloat, GLfloat) final voidglClearDepth(double depth) SeeQOpenGLFunctions_1_0::glClearDepth(GLdouble) final voidglClearIndex(float c) SeeQOpenGLFunctions_1_0::glClearIndex(GLfloat) final voidglClearStencil(int s) SeeQOpenGLFunctions_1_0::glClearStencil(GLint) final voidglClipPlane(int plane, double[] equation) SeeQOpenGLFunctions_1_0::glClipPlane(GLenum, const GLdouble*) final voidglColor3b(byte red, byte green, byte blue) SeeQOpenGLFunctions_1_0::glColor3b(GLbyte, GLbyte, GLbyte) final voidglColor3bv(byte[] v) SeeQOpenGLFunctions_1_0::glColor3bv(const GLbyte*) final voidglColor3d(double red, double green, double blue) SeeQOpenGLFunctions_1_0::glColor3d(GLdouble, GLdouble, GLdouble) final voidglColor3dv(double[] v) SeeQOpenGLFunctions_1_0::glColor3dv(const GLdouble*) final voidglColor3f(float red, float green, float blue) SeeQOpenGLFunctions_1_0::glColor3f(GLfloat, GLfloat, GLfloat) final voidglColor3fv(float[] v) SeeQOpenGLFunctions_1_0::glColor3fv(const GLfloat*) final voidglColor3i(int red, int green, int blue) SeeQOpenGLFunctions_1_0::glColor3i(GLint, GLint, GLint) final voidglColor3iv(int[] v) SeeQOpenGLFunctions_1_0::glColor3iv(const GLint*) final voidglColor3s(short red, short green, short blue) SeeQOpenGLFunctions_1_0::glColor3s(GLshort, GLshort, GLshort) final voidglColor3sv(short[] v) SeeQOpenGLFunctions_1_0::glColor3sv(const GLshort*) final voidglColor4b(byte red, byte green, byte blue, byte alpha) SeeQOpenGLFunctions_1_0::glColor4b(GLbyte, GLbyte, GLbyte, GLbyte) final voidglColor4bv(byte[] v) SeeQOpenGLFunctions_1_0::glColor4bv(const GLbyte*) final voidglColor4d(double red, double green, double blue, double alpha) SeeQOpenGLFunctions_1_0::glColor4d(GLdouble, GLdouble, GLdouble, GLdouble) final voidglColor4dv(double[] v) SeeQOpenGLFunctions_1_0::glColor4dv(const GLdouble*) final voidglColor4f(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_1_0::glColor4f(GLfloat, GLfloat, GLfloat, GLfloat) final voidglColor4fv(float[] v) SeeQOpenGLFunctions_1_0::glColor4fv(const GLfloat*) final voidglColor4i(int red, int green, int blue, int alpha) SeeQOpenGLFunctions_1_0::glColor4i(GLint, GLint, GLint, GLint) final voidglColor4iv(int[] v) SeeQOpenGLFunctions_1_0::glColor4iv(const GLint*) final voidglColor4s(short red, short green, short blue, short alpha) SeeQOpenGLFunctions_1_0::glColor4s(GLshort, GLshort, GLshort, GLshort) final voidglColor4sv(short[] v) SeeQOpenGLFunctions_1_0::glColor4sv(const GLshort*) final voidglColorMask(boolean red, boolean green, boolean blue, boolean alpha) SeeQOpenGLFunctions_1_0::glColorMask(GLboolean, GLboolean, GLboolean, GLboolean) final voidglColorMaterial(int face, int mode) SeeQOpenGLFunctions_1_0::glColorMaterial(GLenum, GLenum) final voidglCopyPixels(int x, int y, int width, int height, int type) SeeQOpenGLFunctions_1_0::glCopyPixels(GLint, GLint, GLsizei, GLsizei, GLenum) final voidglCullFace(int mode) SeeQOpenGLFunctions_1_0::glCullFace(GLenum) final voidglDeleteLists(int list, int range) SeeQOpenGLFunctions_1_0::glDeleteLists(GLuint, GLsizei) final voidglDepthFunc(int func) SeeQOpenGLFunctions_1_0::glDepthFunc(GLenum) final voidglDepthMask(boolean flag) SeeQOpenGLFunctions_1_0::glDepthMask(GLboolean) final voidglDepthRange(double nearVal, double farVal) SeeQOpenGLFunctions_1_0::glDepthRange(GLdouble, GLdouble) final voidglDisable(int cap) SeeQOpenGLFunctions_1_0::glDisable(GLenum) final voidglDrawBuffer(int mode) SeeQOpenGLFunctions_1_0::glDrawBuffer(GLenum) final voidglDrawPixels(int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_1_0::glDrawPixels(GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final voidglEdgeFlag(boolean flag) SeeQOpenGLFunctions_1_0::glEdgeFlag(GLboolean) final voidglEnable(int cap) SeeQOpenGLFunctions_1_0::glEnable(GLenum) final voidglEnd()SeeQOpenGLFunctions_1_0::glEnd() final voidSeeQOpenGLFunctions_1_0::glEndList() final voidglEvalCoord1d(double u) SeeQOpenGLFunctions_1_0::glEvalCoord1d(GLdouble) final voidglEvalCoord1dv(double[] u) SeeQOpenGLFunctions_1_0::glEvalCoord1dv(const GLdouble*) final voidglEvalCoord1f(float u) SeeQOpenGLFunctions_1_0::glEvalCoord1f(GLfloat) final voidglEvalCoord1fv(float[] u) SeeQOpenGLFunctions_1_0::glEvalCoord1fv(const GLfloat*) final voidglEvalCoord2d(double u, double v) SeeQOpenGLFunctions_1_0::glEvalCoord2d(GLdouble, GLdouble) final voidglEvalCoord2dv(double[] u) SeeQOpenGLFunctions_1_0::glEvalCoord2dv(const GLdouble*) final voidglEvalCoord2f(float u, float v) SeeQOpenGLFunctions_1_0::glEvalCoord2f(GLfloat, GLfloat) final voidglEvalCoord2fv(float[] u) SeeQOpenGLFunctions_1_0::glEvalCoord2fv(const GLfloat*) final voidglEvalMesh1(int mode, int i1, int i2) SeeQOpenGLFunctions_1_0::glEvalMesh1(GLenum, GLint, GLint) final voidglEvalMesh2(int mode, int i1, int i2, int j1, int j2) SeeQOpenGLFunctions_1_0::glEvalMesh2(GLenum, GLint, GLint, GLint, GLint) final voidglEvalPoint1(int i) SeeQOpenGLFunctions_1_0::glEvalPoint1(GLint) final voidglEvalPoint2(int i, int j) SeeQOpenGLFunctions_1_0::glEvalPoint2(GLint, GLint) final voidglFeedbackBuffer(int type, FloatBuffer buffer) SeeQOpenGLFunctions_1_0::glFeedbackBuffer(GLsizei, GLenum, GLfloat*) final voidglFinish()SeeQOpenGLFunctions_1_0::glFinish() final voidglFlush()SeeQOpenGLFunctions_1_0::glFlush() final voidglFogf(int pname, float param) SeeQOpenGLFunctions_1_0::glFogf(GLenum, GLfloat) final voidglFogfv(int pname, float[] params) SeeQOpenGLFunctions_1_0::glFogfv(GLenum, const GLfloat*) final voidglFogi(int pname, int param) SeeQOpenGLFunctions_1_0::glFogi(GLenum, GLint) final voidglFogiv(int pname, int[] params) SeeQOpenGLFunctions_1_0::glFogiv(GLenum, const GLint*) final voidglFrontFace(int mode) SeeQOpenGLFunctions_1_0::glFrontFace(GLenum) final voidglFrustum(double left, double right, double bottom, double top, double zNear, double zFar) SeeQOpenGLFunctions_1_0::glFrustum(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) final intglGenLists(int range) SeeQOpenGLFunctions_1_0::glGenLists(GLsizei) final voidglGetBooleanv(int pname, boolean[] params) SeeQOpenGLFunctions_1_0::glGetBooleanv(GLenum, GLboolean*) final voidglGetClipPlane(int plane, double[] equation) SeeQOpenGLFunctions_1_0::glGetClipPlane(GLenum, GLdouble*) final voidglGetDoublev(int pname, double[] params) SeeQOpenGLFunctions_1_0::glGetDoublev(GLenum, GLdouble*) final intSeeQOpenGLFunctions_1_0::glGetError() final voidglGetFloatv(int pname, float[] params) SeeQOpenGLFunctions_1_0::glGetFloatv(GLenum, GLfloat*) final voidglGetIntegerv(int pname, int[] params) SeeQOpenGLFunctions_1_0::glGetIntegerv(GLenum, GLint*) final voidglGetLightfv(int light, int pname, float[] params) SeeQOpenGLFunctions_1_0::glGetLightfv(GLenum, GLenum, GLfloat*) final voidglGetLightiv(int light, int pname, int[] params) SeeQOpenGLFunctions_1_0::glGetLightiv(GLenum, GLenum, GLint*) final voidglGetMapdv(int target, int query, double[] v) SeeQOpenGLFunctions_1_0::glGetMapdv(GLenum, GLenum, GLdouble*) final voidglGetMapfv(int target, int query, float[] v) SeeQOpenGLFunctions_1_0::glGetMapfv(GLenum, GLenum, GLfloat*) final voidglGetMapiv(int target, int query, int[] v) SeeQOpenGLFunctions_1_0::glGetMapiv(GLenum, GLenum, GLint*) final voidglGetMaterialfv(int face, int pname, float[] params) SeeQOpenGLFunctions_1_0::glGetMaterialfv(GLenum, GLenum, GLfloat*) final voidglGetMaterialiv(int face, int pname, int[] params) SeeQOpenGLFunctions_1_0::glGetMaterialiv(GLenum, GLenum, GLint*) final voidglGetPixelMapfv(int map, FloatBuffer values) SeeQOpenGLFunctions_1_0::glGetPixelMapfv(GLenum, GLfloat*) final voidglGetPixelMapuiv(int map, IntBuffer values) SeeQOpenGLFunctions_1_0::glGetPixelMapuiv(GLenum, GLuint*) final voidglGetPixelMapusv(int map, ShortBuffer values) SeeQOpenGLFunctions_1_0::glGetPixelMapusv(GLenum, GLushort*) final voidSeeQOpenGLFunctions_1_0::glGetPolygonStipple(GLubyte*) final StringglGetString(int name) SeeQOpenGLFunctions_1_0::glGetString(GLenum) final voidglGetTexEnvfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_1_0::glGetTexEnvfv(GLenum, GLenum, GLfloat*) final voidglGetTexEnviv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_1_0::glGetTexEnviv(GLenum, GLenum, GLint*) final voidglGetTexGendv(int coord, int pname, DoubleBuffer params) SeeQOpenGLFunctions_1_0::glGetTexGendv(GLenum, GLenum, GLdouble*) final voidglGetTexGenfv(int coord, int pname, FloatBuffer params) SeeQOpenGLFunctions_1_0::glGetTexGenfv(GLenum, GLenum, GLfloat*) final voidglGetTexGeniv(int coord, int pname, IntBuffer params) SeeQOpenGLFunctions_1_0::glGetTexGeniv(GLenum, GLenum, GLint*) final voidglGetTexImage(int target, int level, int format, int type, Buffer pixels) SeeQOpenGLFunctions_1_0::glGetTexImage(GLenum, GLint, GLenum, GLenum, GLvoid*) final voidglGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) SeeQOpenGLFunctions_1_0::glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat*) final voidglGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) SeeQOpenGLFunctions_1_0::glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint*) final voidglGetTexParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_1_0::glGetTexParameterfv(GLenum, GLenum, GLfloat*) final voidglGetTexParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_1_0::glGetTexParameteriv(GLenum, GLenum, GLint*) final voidglHint(int target, int mode) SeeQOpenGLFunctions_1_0::glHint(GLenum, GLenum) final voidglIndexd(double c) SeeQOpenGLFunctions_1_0::glIndexd(GLdouble) final voidglIndexdv(double[] c) SeeQOpenGLFunctions_1_0::glIndexdv(const GLdouble*) final voidglIndexf(float c) SeeQOpenGLFunctions_1_0::glIndexf(GLfloat) final voidglIndexfv(float[] c) SeeQOpenGLFunctions_1_0::glIndexfv(const GLfloat*) final voidglIndexi(int c) SeeQOpenGLFunctions_1_0::glIndexi(GLint) final voidglIndexiv(int[] c) SeeQOpenGLFunctions_1_0::glIndexiv(const GLint*) final voidglIndexMask(int mask) SeeQOpenGLFunctions_1_0::glIndexMask(GLuint) final voidglIndexs(short c) SeeQOpenGLFunctions_1_0::glIndexs(GLshort) final voidglIndexsv(short[] c) SeeQOpenGLFunctions_1_0::glIndexsv(const GLshort*) final voidSeeQOpenGLFunctions_1_0::glInitNames() final booleanglIsEnabled(int cap) SeeQOpenGLFunctions_1_0::glIsEnabled(GLenum) final booleanglIsList(int list) SeeQOpenGLFunctions_1_0::glIsList(GLuint) final voidglLightf(int light, int pname, float param) SeeQOpenGLFunctions_1_0::glLightf(GLenum, GLenum, GLfloat) final voidglLightfv(int light, int pname, float[] params) SeeQOpenGLFunctions_1_0::glLightfv(GLenum, GLenum, const GLfloat*) final voidglLighti(int light, int pname, int param) SeeQOpenGLFunctions_1_0::glLighti(GLenum, GLenum, GLint) final voidglLightiv(int light, int pname, int[] params) SeeQOpenGLFunctions_1_0::glLightiv(GLenum, GLenum, const GLint*) final voidglLightModelf(int pname, float param) SeeQOpenGLFunctions_1_0::glLightModelf(GLenum, GLfloat) final voidglLightModelfv(int pname, float[] params) SeeQOpenGLFunctions_1_0::glLightModelfv(GLenum, const GLfloat*) final voidglLightModeli(int pname, int param) SeeQOpenGLFunctions_1_0::glLightModeli(GLenum, GLint) final voidglLightModeliv(int pname, int[] params) SeeQOpenGLFunctions_1_0::glLightModeliv(GLenum, const GLint*) final voidglLineStipple(int factor, short pattern) SeeQOpenGLFunctions_1_0::glLineStipple(GLint, GLushort) final voidglLineWidth(float width) SeeQOpenGLFunctions_1_0::glLineWidth(GLfloat) final voidglListBase(int base) SeeQOpenGLFunctions_1_0::glListBase(GLuint) final voidSeeQOpenGLFunctions_1_0::glLoadIdentity() final voidglLoadMatrixd(double[] m) SeeQOpenGLFunctions_1_0::glLoadMatrixd(const GLdouble*) final voidglLoadMatrixf(float[] m) SeeQOpenGLFunctions_1_0::glLoadMatrixf(const GLfloat*) final voidglLoadName(int name) SeeQOpenGLFunctions_1_0::glLoadName(GLuint) final voidglLogicOp(int opcode) SeeQOpenGLFunctions_1_0::glLogicOp(GLenum) final voidglMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points) SeeQOpenGLFunctions_1_0::glMap1d(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble*) final voidglMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points) SeeQOpenGLFunctions_1_0::glMap1f(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat*) final voidglMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) SeeQOpenGLFunctions_1_0::glMap2d(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble*) final voidglMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) SeeQOpenGLFunctions_1_0::glMap2f(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat*) final voidglMapGrid1d(int un, double u1, double u2) SeeQOpenGLFunctions_1_0::glMapGrid1d(GLint, GLdouble, GLdouble) final voidglMapGrid1f(int un, float u1, float u2) SeeQOpenGLFunctions_1_0::glMapGrid1f(GLint, GLfloat, GLfloat) final voidglMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) SeeQOpenGLFunctions_1_0::glMapGrid2d(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble) final voidglMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) SeeQOpenGLFunctions_1_0::glMapGrid2f(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat) final voidglMaterialf(int face, int pname, float param) SeeQOpenGLFunctions_1_0::glMaterialf(GLenum, GLenum, GLfloat) final voidglMaterialfv(int face, int pname, float[] params) SeeQOpenGLFunctions_1_0::glMaterialfv(GLenum, GLenum, const GLfloat*) final voidglMateriali(int face, int pname, int param) SeeQOpenGLFunctions_1_0::glMateriali(GLenum, GLenum, GLint) final voidglMaterialiv(int face, int pname, int[] params) SeeQOpenGLFunctions_1_0::glMaterialiv(GLenum, GLenum, const GLint*) final voidglMatrixMode(int mode) SeeQOpenGLFunctions_1_0::glMatrixMode(GLenum) final voidglMultMatrixd(double[] m) SeeQOpenGLFunctions_1_0::glMultMatrixd(const GLdouble*) final voidglMultMatrixf(float[] m) SeeQOpenGLFunctions_1_0::glMultMatrixf(const GLfloat*) final voidglNewList(int list, int mode) SeeQOpenGLFunctions_1_0::glNewList(GLuint, GLenum) final voidglNormal3b(byte nx, byte ny, byte nz) SeeQOpenGLFunctions_1_0::glNormal3b(GLbyte, GLbyte, GLbyte) final voidglNormal3bv(byte[] v) SeeQOpenGLFunctions_1_0::glNormal3bv(const GLbyte*) final voidglNormal3d(double nx, double ny, double nz) SeeQOpenGLFunctions_1_0::glNormal3d(GLdouble, GLdouble, GLdouble) final voidglNormal3dv(double[] v) SeeQOpenGLFunctions_1_0::glNormal3dv(const GLdouble*) final voidglNormal3f(float nx, float ny, float nz) SeeQOpenGLFunctions_1_0::glNormal3f(GLfloat, GLfloat, GLfloat) final voidglNormal3fv(float[] v) SeeQOpenGLFunctions_1_0::glNormal3fv(const GLfloat*) final voidglNormal3i(int nx, int ny, int nz) SeeQOpenGLFunctions_1_0::glNormal3i(GLint, GLint, GLint) final voidglNormal3iv(int[] v) SeeQOpenGLFunctions_1_0::glNormal3iv(const GLint*) final voidglNormal3s(short nx, short ny, short nz) SeeQOpenGLFunctions_1_0::glNormal3s(GLshort, GLshort, GLshort) final voidglNormal3sv(short[] v) SeeQOpenGLFunctions_1_0::glNormal3sv(const GLshort*) final voidglOrtho(double left, double right, double bottom, double top, double zNear, double zFar) SeeQOpenGLFunctions_1_0::glOrtho(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) final voidglPassThrough(float token) SeeQOpenGLFunctions_1_0::glPassThrough(GLfloat) final voidglPixelMapfv(int map, int mapsize, FloatBuffer values) SeeQOpenGLFunctions_1_0::glPixelMapfv(GLenum, GLint, const GLfloat*) final voidglPixelMapuiv(int map, int mapsize, IntBuffer values) SeeQOpenGLFunctions_1_0::glPixelMapuiv(GLenum, GLint, const GLuint*) final voidglPixelMapusv(int map, int mapsize, ShortBuffer values) SeeQOpenGLFunctions_1_0::glPixelMapusv(GLenum, GLint, const GLushort*) final voidglPixelStoref(int pname, float param) SeeQOpenGLFunctions_1_0::glPixelStoref(GLenum, GLfloat) final voidglPixelStorei(int pname, int param) SeeQOpenGLFunctions_1_0::glPixelStorei(GLenum, GLint) final voidglPixelTransferf(int pname, float param) SeeQOpenGLFunctions_1_0::glPixelTransferf(GLenum, GLfloat) final voidglPixelTransferi(int pname, int param) SeeQOpenGLFunctions_1_0::glPixelTransferi(GLenum, GLint) final voidglPixelZoom(float xfactor, float yfactor) SeeQOpenGLFunctions_1_0::glPixelZoom(GLfloat, GLfloat) final voidglPointSize(float size) SeeQOpenGLFunctions_1_0::glPointSize(GLfloat) final voidglPolygonMode(int face, int mode) SeeQOpenGLFunctions_1_0::glPolygonMode(GLenum, GLenum) final voidglPolygonStipple(ByteBuffer mask) SeeQOpenGLFunctions_1_0::glPolygonStipple(const GLubyte*) final voidSeeQOpenGLFunctions_1_0::glPopAttrib() final voidSeeQOpenGLFunctions_1_0::glPopMatrix() final voidSeeQOpenGLFunctions_1_0::glPopName() final voidglPushAttrib(int mask) SeeQOpenGLFunctions_1_0::glPushAttrib(GLbitfield) final voidSeeQOpenGLFunctions_1_0::glPushMatrix() final voidglPushName(int name) SeeQOpenGLFunctions_1_0::glPushName(GLuint) final voidglRasterPos2d(double x, double y) SeeQOpenGLFunctions_1_0::glRasterPos2d(GLdouble, GLdouble) final voidglRasterPos2dv(double[] v) SeeQOpenGLFunctions_1_0::glRasterPos2dv(const GLdouble*) final voidglRasterPos2f(float x, float y) SeeQOpenGLFunctions_1_0::glRasterPos2f(GLfloat, GLfloat) final voidglRasterPos2fv(float[] v) SeeQOpenGLFunctions_1_0::glRasterPos2fv(const GLfloat*) final voidglRasterPos2i(int x, int y) SeeQOpenGLFunctions_1_0::glRasterPos2i(GLint, GLint) final voidglRasterPos2iv(int[] v) SeeQOpenGLFunctions_1_0::glRasterPos2iv(const GLint*) final voidglRasterPos2s(short x, short y) SeeQOpenGLFunctions_1_0::glRasterPos2s(GLshort, GLshort) final voidglRasterPos2sv(short[] v) SeeQOpenGLFunctions_1_0::glRasterPos2sv(const GLshort*) final voidglRasterPos3d(double x, double y, double z) SeeQOpenGLFunctions_1_0::glRasterPos3d(GLdouble, GLdouble, GLdouble) final voidglRasterPos3dv(double[] v) SeeQOpenGLFunctions_1_0::glRasterPos3dv(const GLdouble*) final voidglRasterPos3f(float x, float y, float z) SeeQOpenGLFunctions_1_0::glRasterPos3f(GLfloat, GLfloat, GLfloat) final voidglRasterPos3fv(float[] v) SeeQOpenGLFunctions_1_0::glRasterPos3fv(const GLfloat*) final voidglRasterPos3i(int x, int y, int z) SeeQOpenGLFunctions_1_0::glRasterPos3i(GLint, GLint, GLint) final voidglRasterPos3iv(int[] v) SeeQOpenGLFunctions_1_0::glRasterPos3iv(const GLint*) final voidglRasterPos3s(short x, short y, short z) SeeQOpenGLFunctions_1_0::glRasterPos3s(GLshort, GLshort, GLshort) final voidglRasterPos3sv(short[] v) SeeQOpenGLFunctions_1_0::glRasterPos3sv(const GLshort*) final voidglRasterPos4d(double x, double y, double z, double w) SeeQOpenGLFunctions_1_0::glRasterPos4d(GLdouble, GLdouble, GLdouble, GLdouble) final voidglRasterPos4dv(double[] v) SeeQOpenGLFunctions_1_0::glRasterPos4dv(const GLdouble*) final voidglRasterPos4f(float x, float y, float z, float w) SeeQOpenGLFunctions_1_0::glRasterPos4f(GLfloat, GLfloat, GLfloat, GLfloat) final voidglRasterPos4fv(float[] v) SeeQOpenGLFunctions_1_0::glRasterPos4fv(const GLfloat*) final voidglRasterPos4i(int x, int y, int z, int w) SeeQOpenGLFunctions_1_0::glRasterPos4i(GLint, GLint, GLint, GLint) final voidglRasterPos4iv(int[] v) SeeQOpenGLFunctions_1_0::glRasterPos4iv(const GLint*) final voidglRasterPos4s(short x, short y, short z, short w) SeeQOpenGLFunctions_1_0::glRasterPos4s(GLshort, GLshort, GLshort, GLshort) final voidglRasterPos4sv(short[] v) SeeQOpenGLFunctions_1_0::glRasterPos4sv(const GLshort*) final voidglReadBuffer(int mode) SeeQOpenGLFunctions_1_0::glReadBuffer(GLenum) final voidglReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_1_0::glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*) final voidglRectd(double x1, double y1, double x2, double y2) SeeQOpenGLFunctions_1_0::glRectd(GLdouble, GLdouble, GLdouble, GLdouble) final voidglRectdv(double[] v1, double[] v2) SeeQOpenGLFunctions_1_0::glRectdv(const GLdouble*, const GLdouble*) final voidglRectf(float x1, float y1, float x2, float y2) SeeQOpenGLFunctions_1_0::glRectf(GLfloat, GLfloat, GLfloat, GLfloat) final voidglRectfv(float[] v1, float[] v2) SeeQOpenGLFunctions_1_0::glRectfv(const GLfloat*, const GLfloat*) final voidglRecti(int x1, int y1, int x2, int y2) SeeQOpenGLFunctions_1_0::glRecti(GLint, GLint, GLint, GLint) final voidglRectiv(int[] v1, int[] v2) SeeQOpenGLFunctions_1_0::glRectiv(const GLint*, const GLint*) final voidglRects(short x1, short y1, short x2, short y2) SeeQOpenGLFunctions_1_0::glRects(GLshort, GLshort, GLshort, GLshort) final voidglRectsv(short[] v1, short[] v2) SeeQOpenGLFunctions_1_0::glRectsv(const GLshort*, const GLshort*) final intglRenderMode(int mode) SeeQOpenGLFunctions_1_0::glRenderMode(GLenum) final voidglRotated(double angle, double x, double y, double z) SeeQOpenGLFunctions_1_0::glRotated(GLdouble, GLdouble, GLdouble, GLdouble) final voidglRotatef(float angle, float x, float y, float z) SeeQOpenGLFunctions_1_0::glRotatef(GLfloat, GLfloat, GLfloat, GLfloat) final voidglScaled(double x, double y, double z) SeeQOpenGLFunctions_1_0::glScaled(GLdouble, GLdouble, GLdouble) final voidglScalef(float x, float y, float z) SeeQOpenGLFunctions_1_0::glScalef(GLfloat, GLfloat, GLfloat) final voidglScissor(int x, int y, int width, int height) SeeQOpenGLFunctions_1_0::glScissor(GLint, GLint, GLsizei, GLsizei) final voidglSelectBuffer(IntBuffer buffer) SeeQOpenGLFunctions_1_0::glSelectBuffer(GLsizei, GLuint*) final voidglShadeModel(int mode) SeeQOpenGLFunctions_1_0::glShadeModel(GLenum) final voidglStencilFunc(int func, int ref, int mask) SeeQOpenGLFunctions_1_0::glStencilFunc(GLenum, GLint, GLuint) final voidglStencilMask(int mask) SeeQOpenGLFunctions_1_0::glStencilMask(GLuint) final voidglStencilOp(int fail, int zfail, int zpass) SeeQOpenGLFunctions_1_0::glStencilOp(GLenum, GLenum, GLenum) final voidglTexCoord1d(double s) SeeQOpenGLFunctions_1_0::glTexCoord1d(GLdouble) final voidglTexCoord1dv(double[] v) SeeQOpenGLFunctions_1_0::glTexCoord1dv(const GLdouble*) final voidglTexCoord1f(float s) SeeQOpenGLFunctions_1_0::glTexCoord1f(GLfloat) final voidglTexCoord1fv(float[] v) SeeQOpenGLFunctions_1_0::glTexCoord1fv(const GLfloat*) final voidglTexCoord1i(int s) SeeQOpenGLFunctions_1_0::glTexCoord1i(GLint) final voidglTexCoord1iv(int[] v) SeeQOpenGLFunctions_1_0::glTexCoord1iv(const GLint*) final voidglTexCoord1s(short s) SeeQOpenGLFunctions_1_0::glTexCoord1s(GLshort) final voidglTexCoord1sv(short[] v) SeeQOpenGLFunctions_1_0::glTexCoord1sv(const GLshort*) final voidglTexCoord2d(double s, double t) SeeQOpenGLFunctions_1_0::glTexCoord2d(GLdouble, GLdouble) final voidglTexCoord2dv(double[] v) SeeQOpenGLFunctions_1_0::glTexCoord2dv(const GLdouble*) final voidglTexCoord2f(float s, float t) SeeQOpenGLFunctions_1_0::glTexCoord2f(GLfloat, GLfloat) final voidglTexCoord2fv(float[] v) SeeQOpenGLFunctions_1_0::glTexCoord2fv(const GLfloat*) final voidglTexCoord2i(int s, int t) SeeQOpenGLFunctions_1_0::glTexCoord2i(GLint, GLint) final voidglTexCoord2iv(int[] v) SeeQOpenGLFunctions_1_0::glTexCoord2iv(const GLint*) final voidglTexCoord2s(short s, short t) SeeQOpenGLFunctions_1_0::glTexCoord2s(GLshort, GLshort) final voidglTexCoord2sv(short[] v) SeeQOpenGLFunctions_1_0::glTexCoord2sv(const GLshort*) final voidglTexCoord3d(double s, double t, double r) SeeQOpenGLFunctions_1_0::glTexCoord3d(GLdouble, GLdouble, GLdouble) final voidglTexCoord3dv(double[] v) SeeQOpenGLFunctions_1_0::glTexCoord3dv(const GLdouble*) final voidglTexCoord3f(float s, float t, float r) SeeQOpenGLFunctions_1_0::glTexCoord3f(GLfloat, GLfloat, GLfloat) final voidglTexCoord3fv(float[] v) SeeQOpenGLFunctions_1_0::glTexCoord3fv(const GLfloat*) final voidglTexCoord3i(int s, int t, int r) SeeQOpenGLFunctions_1_0::glTexCoord3i(GLint, GLint, GLint) final voidglTexCoord3iv(int[] v) SeeQOpenGLFunctions_1_0::glTexCoord3iv(const GLint*) final voidglTexCoord3s(short s, short t, short r) SeeQOpenGLFunctions_1_0::glTexCoord3s(GLshort, GLshort, GLshort) final voidglTexCoord3sv(short[] v) SeeQOpenGLFunctions_1_0::glTexCoord3sv(const GLshort*) final voidglTexCoord4d(double s, double t, double r, double q) SeeQOpenGLFunctions_1_0::glTexCoord4d(GLdouble, GLdouble, GLdouble, GLdouble) final voidglTexCoord4dv(double[] v) SeeQOpenGLFunctions_1_0::glTexCoord4dv(const GLdouble*) final voidglTexCoord4f(float s, float t, float r, float q) SeeQOpenGLFunctions_1_0::glTexCoord4f(GLfloat, GLfloat, GLfloat, GLfloat) final voidglTexCoord4fv(float[] v) SeeQOpenGLFunctions_1_0::glTexCoord4fv(const GLfloat*) final voidglTexCoord4i(int s, int t, int r, int q) SeeQOpenGLFunctions_1_0::glTexCoord4i(GLint, GLint, GLint, GLint) final voidglTexCoord4iv(int[] v) SeeQOpenGLFunctions_1_0::glTexCoord4iv(const GLint*) final voidglTexCoord4s(short s, short t, short r, short q) SeeQOpenGLFunctions_1_0::glTexCoord4s(GLshort, GLshort, GLshort, GLshort) final voidglTexCoord4sv(short[] v) SeeQOpenGLFunctions_1_0::glTexCoord4sv(const GLshort*) final voidglTexEnvf(int target, int pname, float param) SeeQOpenGLFunctions_1_0::glTexEnvf(GLenum, GLenum, GLfloat) final voidglTexEnvfv(int target, int pname, float[] params) SeeQOpenGLFunctions_1_0::glTexEnvfv(GLenum, GLenum, const GLfloat*) final voidglTexEnvi(int target, int pname, int param) SeeQOpenGLFunctions_1_0::glTexEnvi(GLenum, GLenum, GLint) final voidglTexEnviv(int target, int pname, int[] params) SeeQOpenGLFunctions_1_0::glTexEnviv(GLenum, GLenum, const GLint*) final voidglTexGend(int coord, int pname, double param) SeeQOpenGLFunctions_1_0::glTexGend(GLenum, GLenum, GLdouble) final voidglTexGendv(int coord, int pname, double[] params) SeeQOpenGLFunctions_1_0::glTexGendv(GLenum, GLenum, const GLdouble*) final voidglTexGenf(int coord, int pname, float param) SeeQOpenGLFunctions_1_0::glTexGenf(GLenum, GLenum, GLfloat) final voidglTexGenfv(int coord, int pname, float[] params) SeeQOpenGLFunctions_1_0::glTexGenfv(GLenum, GLenum, const GLfloat*) final voidglTexGeni(int coord, int pname, int param) SeeQOpenGLFunctions_1_0::glTexGeni(GLenum, GLenum, GLint) final voidglTexGeniv(int coord, int pname, int[] params) SeeQOpenGLFunctions_1_0::glTexGeniv(GLenum, GLenum, const GLint*) final voidglTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_1_0::glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final voidglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_1_0::glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final voidglTexParameterf(int target, int pname, float param) SeeQOpenGLFunctions_1_0::glTexParameterf(GLenum, GLenum, GLfloat) final voidglTexParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_1_0::glTexParameterfv(GLenum, GLenum, const GLfloat*) final voidglTexParameteri(int target, int pname, int param) SeeQOpenGLFunctions_1_0::glTexParameteri(GLenum, GLenum, GLint) final voidglTexParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_1_0::glTexParameteriv(GLenum, GLenum, const GLint*) final voidglTranslated(double x, double y, double z) SeeQOpenGLFunctions_1_0::glTranslated(GLdouble, GLdouble, GLdouble) final voidglTranslatef(float x, float y, float z) SeeQOpenGLFunctions_1_0::glTranslatef(GLfloat, GLfloat, GLfloat) final voidglVertex2d(double x, double y) SeeQOpenGLFunctions_1_0::glVertex2d(GLdouble, GLdouble) final voidglVertex2dv(double[] v) SeeQOpenGLFunctions_1_0::glVertex2dv(const GLdouble*) final voidglVertex2f(float x, float y) SeeQOpenGLFunctions_1_0::glVertex2f(GLfloat, GLfloat) final voidglVertex2fv(float[] v) SeeQOpenGLFunctions_1_0::glVertex2fv(const GLfloat*) final voidglVertex2i(int x, int y) SeeQOpenGLFunctions_1_0::glVertex2i(GLint, GLint) final voidglVertex2iv(int[] v) SeeQOpenGLFunctions_1_0::glVertex2iv(const GLint*) final voidglVertex2s(short x, short y) SeeQOpenGLFunctions_1_0::glVertex2s(GLshort, GLshort) final voidglVertex2sv(short[] v) SeeQOpenGLFunctions_1_0::glVertex2sv(const GLshort*) final voidglVertex3d(double x, double y, double z) SeeQOpenGLFunctions_1_0::glVertex3d(GLdouble, GLdouble, GLdouble) final voidglVertex3dv(double[] v) SeeQOpenGLFunctions_1_0::glVertex3dv(const GLdouble*) final voidglVertex3f(float x, float y, float z) SeeQOpenGLFunctions_1_0::glVertex3f(GLfloat, GLfloat, GLfloat) final voidglVertex3fv(float[] v) SeeQOpenGLFunctions_1_0::glVertex3fv(const GLfloat*) final voidglVertex3i(int x, int y, int z) SeeQOpenGLFunctions_1_0::glVertex3i(GLint, GLint, GLint) final voidglVertex3iv(int[] v) SeeQOpenGLFunctions_1_0::glVertex3iv(const GLint*) final voidglVertex3s(short x, short y, short z) SeeQOpenGLFunctions_1_0::glVertex3s(GLshort, GLshort, GLshort) final voidglVertex3sv(short[] v) SeeQOpenGLFunctions_1_0::glVertex3sv(const GLshort*) final voidglVertex4d(double x, double y, double z, double w) SeeQOpenGLFunctions_1_0::glVertex4d(GLdouble, GLdouble, GLdouble, GLdouble) final voidglVertex4dv(double[] v) SeeQOpenGLFunctions_1_0::glVertex4dv(const GLdouble*) final voidglVertex4f(float x, float y, float z, float w) SeeQOpenGLFunctions_1_0::glVertex4f(GLfloat, GLfloat, GLfloat, GLfloat) final voidglVertex4fv(float[] v) SeeQOpenGLFunctions_1_0::glVertex4fv(const GLfloat*) final voidglVertex4i(int x, int y, int z, int w) SeeQOpenGLFunctions_1_0::glVertex4i(GLint, GLint, GLint, GLint) final voidglVertex4iv(int[] v) SeeQOpenGLFunctions_1_0::glVertex4iv(const GLint*) final voidglVertex4s(short x, short y, short z, short w) SeeQOpenGLFunctions_1_0::glVertex4s(GLshort, GLshort, GLshort, GLshort) final voidglVertex4sv(short[] v) SeeQOpenGLFunctions_1_0::glVertex4sv(const GLshort*) final voidglViewport(int x, int y, int width, int height) SeeQOpenGLFunctions_1_0::glViewport(GLint, GLint, GLsizei, GLsizei) booleanSeeQAbstractOpenGLFunctions::initializeOpenGLFunctions() Methods inherited from class io.qt.opengl.QAbstractOpenGLFunctions
isInitialized, owningContext, setOwningContextMethods inherited from class io.qt.QtObject
dispose, equals, isDisposed
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Constructor Details
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QOpenGLFunctions_1_0
public QOpenGLFunctions_1_0()See
QOpenGLFunctions_1_0::QOpenGLFunctions_1_0()
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Method Details
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glAccum
@QtUninvokable public final void glAccum(int op, float value) See
QOpenGLFunctions_1_0::glAccum(GLenum, GLfloat) -
glAlphaFunc
@QtUninvokable public final void glAlphaFunc(int func, float ref) See
QOpenGLFunctions_1_0::glAlphaFunc(GLenum, GLfloat) -
glBegin
@QtUninvokable public final void glBegin(int mode) See
QOpenGLFunctions_1_0::glBegin(GLenum) -
glBitmap
@QtUninvokable public final void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap) See
QOpenGLFunctions_1_0::glBitmap(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte*) -
glBlendFunc
@QtUninvokable public final void glBlendFunc(int sfactor, int dfactor) See
QOpenGLFunctions_1_0::glBlendFunc(GLenum, GLenum) -
glCallList
@QtUninvokable public final void glCallList(int list) See
QOpenGLFunctions_1_0::glCallList(GLuint) -
glCallLists
See
QOpenGLFunctions_1_0::glCallLists(GLsizei, GLenum, const GLvoid*) -
glClear
@QtUninvokable public final void glClear(int mask) See
QOpenGLFunctions_1_0::glClear(GLbitfield) -
glClearAccum
@QtUninvokable public final void glClearAccum(float red, float green, float blue, float alpha) See
QOpenGLFunctions_1_0::glClearAccum(GLfloat, GLfloat, GLfloat, GLfloat) -
glClearColor
@QtUninvokable public final void glClearColor(float red, float green, float blue, float alpha) See
QOpenGLFunctions_1_0::glClearColor(GLfloat, GLfloat, GLfloat, GLfloat) -
glClearDepth
@QtUninvokable public final void glClearDepth(double depth) See
QOpenGLFunctions_1_0::glClearDepth(GLdouble) -
glClearIndex
@QtUninvokable public final void glClearIndex(float c) See
QOpenGLFunctions_1_0::glClearIndex(GLfloat) -
glClearStencil
@QtUninvokable public final void glClearStencil(int s) See
QOpenGLFunctions_1_0::glClearStencil(GLint) -
glClipPlane
@QtUninvokable public final void glClipPlane(int plane, double[] equation) See
QOpenGLFunctions_1_0::glClipPlane(GLenum, const GLdouble*) -
glColor3b
@QtUninvokable public final void glColor3b(byte red, byte green, byte blue) See
QOpenGLFunctions_1_0::glColor3b(GLbyte, GLbyte, GLbyte) -
glColor3bv
@QtUninvokable public final void glColor3bv(byte[] v) See
QOpenGLFunctions_1_0::glColor3bv(const GLbyte*) -
glColor3d
@QtUninvokable public final void glColor3d(double red, double green, double blue) See
QOpenGLFunctions_1_0::glColor3d(GLdouble, GLdouble, GLdouble) -
glColor3dv
@QtUninvokable public final void glColor3dv(double[] v) See
QOpenGLFunctions_1_0::glColor3dv(const GLdouble*) -
glColor3f
@QtUninvokable public final void glColor3f(float red, float green, float blue) See
QOpenGLFunctions_1_0::glColor3f(GLfloat, GLfloat, GLfloat) -
glColor3fv
@QtUninvokable public final void glColor3fv(float[] v) See
QOpenGLFunctions_1_0::glColor3fv(const GLfloat*) -
glColor3i
@QtUninvokable public final void glColor3i(int red, int green, int blue) See
QOpenGLFunctions_1_0::glColor3i(GLint, GLint, GLint) -
glColor3iv
@QtUninvokable public final void glColor3iv(int[] v) See
QOpenGLFunctions_1_0::glColor3iv(const GLint*) -
glColor3s
@QtUninvokable public final void glColor3s(short red, short green, short blue) See
QOpenGLFunctions_1_0::glColor3s(GLshort, GLshort, GLshort) -
glColor3sv
@QtUninvokable public final void glColor3sv(short[] v) See
QOpenGLFunctions_1_0::glColor3sv(const GLshort*) -
glColor4b
@QtUninvokable public final void glColor4b(byte red, byte green, byte blue, byte alpha) See
QOpenGLFunctions_1_0::glColor4b(GLbyte, GLbyte, GLbyte, GLbyte) -
glColor4bv
@QtUninvokable public final void glColor4bv(byte[] v) See
QOpenGLFunctions_1_0::glColor4bv(const GLbyte*) -
glColor4d
@QtUninvokable public final void glColor4d(double red, double green, double blue, double alpha) See
QOpenGLFunctions_1_0::glColor4d(GLdouble, GLdouble, GLdouble, GLdouble) -
glColor4dv
@QtUninvokable public final void glColor4dv(double[] v) See
QOpenGLFunctions_1_0::glColor4dv(const GLdouble*) -
glColor4f
@QtUninvokable public final void glColor4f(float red, float green, float blue, float alpha) See
QOpenGLFunctions_1_0::glColor4f(GLfloat, GLfloat, GLfloat, GLfloat) -
glColor4fv
@QtUninvokable public final void glColor4fv(float[] v) See
QOpenGLFunctions_1_0::glColor4fv(const GLfloat*) -
glColor4i
@QtUninvokable public final void glColor4i(int red, int green, int blue, int alpha) See
QOpenGLFunctions_1_0::glColor4i(GLint, GLint, GLint, GLint) -
glColor4iv
@QtUninvokable public final void glColor4iv(int[] v) See
QOpenGLFunctions_1_0::glColor4iv(const GLint*) -
glColor4s
@QtUninvokable public final void glColor4s(short red, short green, short blue, short alpha) See
QOpenGLFunctions_1_0::glColor4s(GLshort, GLshort, GLshort, GLshort) -
glColor4sv
@QtUninvokable public final void glColor4sv(short[] v) See
QOpenGLFunctions_1_0::glColor4sv(const GLshort*) -
glColorMask
@QtUninvokable public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) See
QOpenGLFunctions_1_0::glColorMask(GLboolean, GLboolean, GLboolean, GLboolean) -
glColorMaterial
@QtUninvokable public final void glColorMaterial(int face, int mode) See
QOpenGLFunctions_1_0::glColorMaterial(GLenum, GLenum) -
glCopyPixels
@QtUninvokable public final void glCopyPixels(int x, int y, int width, int height, int type) See
QOpenGLFunctions_1_0::glCopyPixels(GLint, GLint, GLsizei, GLsizei, GLenum) -
glCullFace
@QtUninvokable public final void glCullFace(int mode) See
QOpenGLFunctions_1_0::glCullFace(GLenum) -
glDeleteLists
@QtUninvokable public final void glDeleteLists(int list, int range) See
QOpenGLFunctions_1_0::glDeleteLists(GLuint, GLsizei) -
glDepthFunc
@QtUninvokable public final void glDepthFunc(int func) See
QOpenGLFunctions_1_0::glDepthFunc(GLenum) -
glDepthMask
@QtUninvokable public final void glDepthMask(boolean flag) See
QOpenGLFunctions_1_0::glDepthMask(GLboolean) -
glDepthRange
@QtUninvokable public final void glDepthRange(double nearVal, double farVal) See
QOpenGLFunctions_1_0::glDepthRange(GLdouble, GLdouble) -
glDisable
@QtUninvokable public final void glDisable(int cap) See
QOpenGLFunctions_1_0::glDisable(GLenum) -
glDrawBuffer
@QtUninvokable public final void glDrawBuffer(int mode) See
QOpenGLFunctions_1_0::glDrawBuffer(GLenum) -
glDrawPixels
@QtUninvokable public final void glDrawPixels(int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_1_0::glDrawPixels(GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) -
glEdgeFlag
@QtUninvokable public final void glEdgeFlag(boolean flag) See
QOpenGLFunctions_1_0::glEdgeFlag(GLboolean) -
glEnable
@QtUninvokable public final void glEnable(int cap) See
QOpenGLFunctions_1_0::glEnable(GLenum) -
glEnd
@QtUninvokable public final void glEnd()See
QOpenGLFunctions_1_0::glEnd() -
glEndList
@QtUninvokable public final void glEndList()See
QOpenGLFunctions_1_0::glEndList() -
glEvalCoord1d
@QtUninvokable public final void glEvalCoord1d(double u) See
QOpenGLFunctions_1_0::glEvalCoord1d(GLdouble) -
glEvalCoord1dv
@QtUninvokable public final void glEvalCoord1dv(double[] u) See
QOpenGLFunctions_1_0::glEvalCoord1dv(const GLdouble*) -
glEvalCoord1f
@QtUninvokable public final void glEvalCoord1f(float u) See
QOpenGLFunctions_1_0::glEvalCoord1f(GLfloat) -
glEvalCoord1fv
@QtUninvokable public final void glEvalCoord1fv(float[] u) See
QOpenGLFunctions_1_0::glEvalCoord1fv(const GLfloat*) -
glEvalCoord2d
@QtUninvokable public final void glEvalCoord2d(double u, double v) See
QOpenGLFunctions_1_0::glEvalCoord2d(GLdouble, GLdouble) -
glEvalCoord2dv
@QtUninvokable public final void glEvalCoord2dv(double[] u) See
QOpenGLFunctions_1_0::glEvalCoord2dv(const GLdouble*) -
glEvalCoord2f
@QtUninvokable public final void glEvalCoord2f(float u, float v) See
QOpenGLFunctions_1_0::glEvalCoord2f(GLfloat, GLfloat) -
glEvalCoord2fv
@QtUninvokable public final void glEvalCoord2fv(float[] u) See
QOpenGLFunctions_1_0::glEvalCoord2fv(const GLfloat*) -
glEvalMesh1
@QtUninvokable public final void glEvalMesh1(int mode, int i1, int i2) See
QOpenGLFunctions_1_0::glEvalMesh1(GLenum, GLint, GLint) -
glEvalMesh2
@QtUninvokable public final void glEvalMesh2(int mode, int i1, int i2, int j1, int j2) See
QOpenGLFunctions_1_0::glEvalMesh2(GLenum, GLint, GLint, GLint, GLint) -
glEvalPoint1
@QtUninvokable public final void glEvalPoint1(int i) See
QOpenGLFunctions_1_0::glEvalPoint1(GLint) -
glEvalPoint2
@QtUninvokable public final void glEvalPoint2(int i, int j) See
QOpenGLFunctions_1_0::glEvalPoint2(GLint, GLint) -
glFeedbackBuffer
See
QOpenGLFunctions_1_0::glFeedbackBuffer(GLsizei, GLenum, GLfloat*) -
glFinish
@QtUninvokable public final void glFinish()See
QOpenGLFunctions_1_0::glFinish() -
glFlush
@QtUninvokable public final void glFlush()See
QOpenGLFunctions_1_0::glFlush() -
glFogf
@QtUninvokable public final void glFogf(int pname, float param) See
QOpenGLFunctions_1_0::glFogf(GLenum, GLfloat) -
glFogfv
@QtUninvokable public final void glFogfv(int pname, float[] params) See
QOpenGLFunctions_1_0::glFogfv(GLenum, const GLfloat*) -
glFogi
@QtUninvokable public final void glFogi(int pname, int param) See
QOpenGLFunctions_1_0::glFogi(GLenum, GLint) -
glFogiv
@QtUninvokable public final void glFogiv(int pname, int[] params) See
QOpenGLFunctions_1_0::glFogiv(GLenum, const GLint*) -
glFrontFace
@QtUninvokable public final void glFrontFace(int mode) See
QOpenGLFunctions_1_0::glFrontFace(GLenum) -
glFrustum
@QtUninvokable public final void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) See
QOpenGLFunctions_1_0::glFrustum(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) -
glGenLists
@QtUninvokable public final int glGenLists(int range) See
QOpenGLFunctions_1_0::glGenLists(GLsizei) -
glGetBooleanv
@QtUninvokable public final void glGetBooleanv(int pname, boolean[] params) See
QOpenGLFunctions_1_0::glGetBooleanv(GLenum, GLboolean*) -
glGetClipPlane
@QtUninvokable public final void glGetClipPlane(int plane, double[] equation) See
QOpenGLFunctions_1_0::glGetClipPlane(GLenum, GLdouble*) -
glGetDoublev
@QtUninvokable public final void glGetDoublev(int pname, double[] params) See
QOpenGLFunctions_1_0::glGetDoublev(GLenum, GLdouble*) -
glGetError
@QtUninvokable public final int glGetError()See
QOpenGLFunctions_1_0::glGetError() -
glGetFloatv
@QtUninvokable public final void glGetFloatv(int pname, float[] params) See
QOpenGLFunctions_1_0::glGetFloatv(GLenum, GLfloat*) -
glGetIntegerv
@QtUninvokable public final void glGetIntegerv(int pname, int[] params) See
QOpenGLFunctions_1_0::glGetIntegerv(GLenum, GLint*) -
glGetLightfv
@QtUninvokable public final void glGetLightfv(int light, int pname, float[] params) See
QOpenGLFunctions_1_0::glGetLightfv(GLenum, GLenum, GLfloat*) -
glGetLightiv
@QtUninvokable public final void glGetLightiv(int light, int pname, int[] params) See
QOpenGLFunctions_1_0::glGetLightiv(GLenum, GLenum, GLint*) -
glGetMapdv
@QtUninvokable public final void glGetMapdv(int target, int query, double[] v) See
QOpenGLFunctions_1_0::glGetMapdv(GLenum, GLenum, GLdouble*) -
glGetMapfv
@QtUninvokable public final void glGetMapfv(int target, int query, float[] v) See
QOpenGLFunctions_1_0::glGetMapfv(GLenum, GLenum, GLfloat*) -
glGetMapiv
@QtUninvokable public final void glGetMapiv(int target, int query, int[] v) See
QOpenGLFunctions_1_0::glGetMapiv(GLenum, GLenum, GLint*) -
glGetMaterialfv
@QtUninvokable public final void glGetMaterialfv(int face, int pname, float[] params) See
QOpenGLFunctions_1_0::glGetMaterialfv(GLenum, GLenum, GLfloat*) -
glGetMaterialiv
@QtUninvokable public final void glGetMaterialiv(int face, int pname, int[] params) See
QOpenGLFunctions_1_0::glGetMaterialiv(GLenum, GLenum, GLint*) -
glGetPixelMapfv
See
QOpenGLFunctions_1_0::glGetPixelMapfv(GLenum, GLfloat*) -
glGetPixelMapuiv
See
QOpenGLFunctions_1_0::glGetPixelMapuiv(GLenum, GLuint*) -
glGetPixelMapusv
See
QOpenGLFunctions_1_0::glGetPixelMapusv(GLenum, GLushort*) -
glGetPolygonStipple
See
QOpenGLFunctions_1_0::glGetPolygonStipple(GLubyte*) -
glGetString
See
QOpenGLFunctions_1_0::glGetString(GLenum) -
glGetTexEnvfv
See
QOpenGLFunctions_1_0::glGetTexEnvfv(GLenum, GLenum, GLfloat*) -
glGetTexEnviv
See
QOpenGLFunctions_1_0::glGetTexEnviv(GLenum, GLenum, GLint*) -
glGetTexGendv
See
QOpenGLFunctions_1_0::glGetTexGendv(GLenum, GLenum, GLdouble*) -
glGetTexGenfv
See
QOpenGLFunctions_1_0::glGetTexGenfv(GLenum, GLenum, GLfloat*) -
glGetTexGeniv
See
QOpenGLFunctions_1_0::glGetTexGeniv(GLenum, GLenum, GLint*) -
glGetTexImage
@QtUninvokable public final void glGetTexImage(int target, int level, int format, int type, Buffer pixels) See
QOpenGLFunctions_1_0::glGetTexImage(GLenum, GLint, GLenum, GLenum, GLvoid*) -
glGetTexLevelParameterfv
@QtUninvokable public final void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) See
QOpenGLFunctions_1_0::glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat*) -
glGetTexLevelParameteriv
@QtUninvokable public final void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) See
QOpenGLFunctions_1_0::glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint*) -
glGetTexParameterfv
See
QOpenGLFunctions_1_0::glGetTexParameterfv(GLenum, GLenum, GLfloat*) -
glGetTexParameteriv
See
QOpenGLFunctions_1_0::glGetTexParameteriv(GLenum, GLenum, GLint*) -
glHint
@QtUninvokable public final void glHint(int target, int mode) See
QOpenGLFunctions_1_0::glHint(GLenum, GLenum) -
glIndexMask
@QtUninvokable public final void glIndexMask(int mask) See
QOpenGLFunctions_1_0::glIndexMask(GLuint) -
glIndexd
@QtUninvokable public final void glIndexd(double c) See
QOpenGLFunctions_1_0::glIndexd(GLdouble) -
glIndexdv
@QtUninvokable public final void glIndexdv(double[] c) See
QOpenGLFunctions_1_0::glIndexdv(const GLdouble*) -
glIndexf
@QtUninvokable public final void glIndexf(float c) See
QOpenGLFunctions_1_0::glIndexf(GLfloat) -
glIndexfv
@QtUninvokable public final void glIndexfv(float[] c) See
QOpenGLFunctions_1_0::glIndexfv(const GLfloat*) -
glIndexi
@QtUninvokable public final void glIndexi(int c) See
QOpenGLFunctions_1_0::glIndexi(GLint) -
glIndexiv
@QtUninvokable public final void glIndexiv(int[] c) See
QOpenGLFunctions_1_0::glIndexiv(const GLint*) -
glIndexs
@QtUninvokable public final void glIndexs(short c) See
QOpenGLFunctions_1_0::glIndexs(GLshort) -
glIndexsv
@QtUninvokable public final void glIndexsv(short[] c) See
QOpenGLFunctions_1_0::glIndexsv(const GLshort*) -
glInitNames
@QtUninvokable public final void glInitNames()See
QOpenGLFunctions_1_0::glInitNames() -
glIsEnabled
@QtUninvokable public final boolean glIsEnabled(int cap) See
QOpenGLFunctions_1_0::glIsEnabled(GLenum) -
glIsList
@QtUninvokable public final boolean glIsList(int list) See
QOpenGLFunctions_1_0::glIsList(GLuint) -
glLightModelf
@QtUninvokable public final void glLightModelf(int pname, float param) See
QOpenGLFunctions_1_0::glLightModelf(GLenum, GLfloat) -
glLightModelfv
@QtUninvokable public final void glLightModelfv(int pname, float[] params) See
QOpenGLFunctions_1_0::glLightModelfv(GLenum, const GLfloat*) -
glLightModeli
@QtUninvokable public final void glLightModeli(int pname, int param) See
QOpenGLFunctions_1_0::glLightModeli(GLenum, GLint) -
glLightModeliv
@QtUninvokable public final void glLightModeliv(int pname, int[] params) See
QOpenGLFunctions_1_0::glLightModeliv(GLenum, const GLint*) -
glLightf
@QtUninvokable public final void glLightf(int light, int pname, float param) See
QOpenGLFunctions_1_0::glLightf(GLenum, GLenum, GLfloat) -
glLightfv
@QtUninvokable public final void glLightfv(int light, int pname, float[] params) See
QOpenGLFunctions_1_0::glLightfv(GLenum, GLenum, const GLfloat*) -
glLighti
@QtUninvokable public final void glLighti(int light, int pname, int param) See
QOpenGLFunctions_1_0::glLighti(GLenum, GLenum, GLint) -
glLightiv
@QtUninvokable public final void glLightiv(int light, int pname, int[] params) See
QOpenGLFunctions_1_0::glLightiv(GLenum, GLenum, const GLint*) -
glLineStipple
@QtUninvokable public final void glLineStipple(int factor, short pattern) See
QOpenGLFunctions_1_0::glLineStipple(GLint, GLushort) -
glLineWidth
@QtUninvokable public final void glLineWidth(float width) See
QOpenGLFunctions_1_0::glLineWidth(GLfloat) -
glListBase
@QtUninvokable public final void glListBase(int base) See
QOpenGLFunctions_1_0::glListBase(GLuint) -
glLoadIdentity
@QtUninvokable public final void glLoadIdentity()See
QOpenGLFunctions_1_0::glLoadIdentity() -
glLoadMatrixd
@QtUninvokable public final void glLoadMatrixd(double[] m) See
QOpenGLFunctions_1_0::glLoadMatrixd(const GLdouble*) -
glLoadMatrixf
@QtUninvokable public final void glLoadMatrixf(float[] m) See
QOpenGLFunctions_1_0::glLoadMatrixf(const GLfloat*) -
glLoadName
@QtUninvokable public final void glLoadName(int name) See
QOpenGLFunctions_1_0::glLoadName(GLuint) -
glLogicOp
@QtUninvokable public final void glLogicOp(int opcode) See
QOpenGLFunctions_1_0::glLogicOp(GLenum) -
glMap1d
@QtUninvokable public final void glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points) See
QOpenGLFunctions_1_0::glMap1d(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble*) -
glMap1f
@QtUninvokable public final void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points) See
QOpenGLFunctions_1_0::glMap1f(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat*) -
glMap2d
@QtUninvokable public final void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) See
QOpenGLFunctions_1_0::glMap2d(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble*) -
glMap2f
@QtUninvokable public final void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) See
QOpenGLFunctions_1_0::glMap2f(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat*) -
glMapGrid1d
@QtUninvokable public final void glMapGrid1d(int un, double u1, double u2) See
QOpenGLFunctions_1_0::glMapGrid1d(GLint, GLdouble, GLdouble) -
glMapGrid1f
@QtUninvokable public final void glMapGrid1f(int un, float u1, float u2) See
QOpenGLFunctions_1_0::glMapGrid1f(GLint, GLfloat, GLfloat) -
glMapGrid2d
@QtUninvokable public final void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) See
QOpenGLFunctions_1_0::glMapGrid2d(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble) -
glMapGrid2f
@QtUninvokable public final void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) See
QOpenGLFunctions_1_0::glMapGrid2f(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat) -
glMaterialf
@QtUninvokable public final void glMaterialf(int face, int pname, float param) See
QOpenGLFunctions_1_0::glMaterialf(GLenum, GLenum, GLfloat) -
glMaterialfv
@QtUninvokable public final void glMaterialfv(int face, int pname, float[] params) See
QOpenGLFunctions_1_0::glMaterialfv(GLenum, GLenum, const GLfloat*) -
glMateriali
@QtUninvokable public final void glMateriali(int face, int pname, int param) See
QOpenGLFunctions_1_0::glMateriali(GLenum, GLenum, GLint) -
glMaterialiv
@QtUninvokable public final void glMaterialiv(int face, int pname, int[] params) See
QOpenGLFunctions_1_0::glMaterialiv(GLenum, GLenum, const GLint*) -
glMatrixMode
@QtUninvokable public final void glMatrixMode(int mode) See
QOpenGLFunctions_1_0::glMatrixMode(GLenum) -
glMultMatrixd
@QtUninvokable public final void glMultMatrixd(double[] m) See
QOpenGLFunctions_1_0::glMultMatrixd(const GLdouble*) -
glMultMatrixf
@QtUninvokable public final void glMultMatrixf(float[] m) See
QOpenGLFunctions_1_0::glMultMatrixf(const GLfloat*) -
glNewList
@QtUninvokable public final void glNewList(int list, int mode) See
QOpenGLFunctions_1_0::glNewList(GLuint, GLenum) -
glNormal3b
@QtUninvokable public final void glNormal3b(byte nx, byte ny, byte nz) See
QOpenGLFunctions_1_0::glNormal3b(GLbyte, GLbyte, GLbyte) -
glNormal3bv
@QtUninvokable public final void glNormal3bv(byte[] v) See
QOpenGLFunctions_1_0::glNormal3bv(const GLbyte*) -
glNormal3d
@QtUninvokable public final void glNormal3d(double nx, double ny, double nz) See
QOpenGLFunctions_1_0::glNormal3d(GLdouble, GLdouble, GLdouble) -
glNormal3dv
@QtUninvokable public final void glNormal3dv(double[] v) See
QOpenGLFunctions_1_0::glNormal3dv(const GLdouble*) -
glNormal3f
@QtUninvokable public final void glNormal3f(float nx, float ny, float nz) See
QOpenGLFunctions_1_0::glNormal3f(GLfloat, GLfloat, GLfloat) -
glNormal3fv
@QtUninvokable public final void glNormal3fv(float[] v) See
QOpenGLFunctions_1_0::glNormal3fv(const GLfloat*) -
glNormal3i
@QtUninvokable public final void glNormal3i(int nx, int ny, int nz) See
QOpenGLFunctions_1_0::glNormal3i(GLint, GLint, GLint) -
glNormal3iv
@QtUninvokable public final void glNormal3iv(int[] v) See
QOpenGLFunctions_1_0::glNormal3iv(const GLint*) -
glNormal3s
@QtUninvokable public final void glNormal3s(short nx, short ny, short nz) See
QOpenGLFunctions_1_0::glNormal3s(GLshort, GLshort, GLshort) -
glNormal3sv
@QtUninvokable public final void glNormal3sv(short[] v) See
QOpenGLFunctions_1_0::glNormal3sv(const GLshort*) -
glOrtho
@QtUninvokable public final void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar) See
QOpenGLFunctions_1_0::glOrtho(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) -
glPassThrough
@QtUninvokable public final void glPassThrough(float token) See
QOpenGLFunctions_1_0::glPassThrough(GLfloat) -
glPixelMapfv
See
QOpenGLFunctions_1_0::glPixelMapfv(GLenum, GLint, const GLfloat*) -
glPixelMapuiv
See
QOpenGLFunctions_1_0::glPixelMapuiv(GLenum, GLint, const GLuint*) -
glPixelMapusv
See
QOpenGLFunctions_1_0::glPixelMapusv(GLenum, GLint, const GLushort*) -
glPixelStoref
@QtUninvokable public final void glPixelStoref(int pname, float param) See
QOpenGLFunctions_1_0::glPixelStoref(GLenum, GLfloat) -
glPixelStorei
@QtUninvokable public final void glPixelStorei(int pname, int param) See
QOpenGLFunctions_1_0::glPixelStorei(GLenum, GLint) -
glPixelTransferf
@QtUninvokable public final void glPixelTransferf(int pname, float param) See
QOpenGLFunctions_1_0::glPixelTransferf(GLenum, GLfloat) -
glPixelTransferi
@QtUninvokable public final void glPixelTransferi(int pname, int param) See
QOpenGLFunctions_1_0::glPixelTransferi(GLenum, GLint) -
glPixelZoom
@QtUninvokable public final void glPixelZoom(float xfactor, float yfactor) See
QOpenGLFunctions_1_0::glPixelZoom(GLfloat, GLfloat) -
glPointSize
@QtUninvokable public final void glPointSize(float size) See
QOpenGLFunctions_1_0::glPointSize(GLfloat) -
glPolygonMode
@QtUninvokable public final void glPolygonMode(int face, int mode) See
QOpenGLFunctions_1_0::glPolygonMode(GLenum, GLenum) -
glPolygonStipple
See
QOpenGLFunctions_1_0::glPolygonStipple(const GLubyte*) -
glPopAttrib
@QtUninvokable public final void glPopAttrib()See
QOpenGLFunctions_1_0::glPopAttrib() -
glPopMatrix
@QtUninvokable public final void glPopMatrix()See
QOpenGLFunctions_1_0::glPopMatrix() -
glPopName
@QtUninvokable public final void glPopName()See
QOpenGLFunctions_1_0::glPopName() -
glPushAttrib
@QtUninvokable public final void glPushAttrib(int mask) See
QOpenGLFunctions_1_0::glPushAttrib(GLbitfield) -
glPushMatrix
@QtUninvokable public final void glPushMatrix()See
QOpenGLFunctions_1_0::glPushMatrix() -
glPushName
@QtUninvokable public final void glPushName(int name) See
QOpenGLFunctions_1_0::glPushName(GLuint) -
glRasterPos2d
@QtUninvokable public final void glRasterPos2d(double x, double y) See
QOpenGLFunctions_1_0::glRasterPos2d(GLdouble, GLdouble) -
glRasterPos2dv
@QtUninvokable public final void glRasterPos2dv(double[] v) See
QOpenGLFunctions_1_0::glRasterPos2dv(const GLdouble*) -
glRasterPos2f
@QtUninvokable public final void glRasterPos2f(float x, float y) See
QOpenGLFunctions_1_0::glRasterPos2f(GLfloat, GLfloat) -
glRasterPos2fv
@QtUninvokable public final void glRasterPos2fv(float[] v) See
QOpenGLFunctions_1_0::glRasterPos2fv(const GLfloat*) -
glRasterPos2i
@QtUninvokable public final void glRasterPos2i(int x, int y) See
QOpenGLFunctions_1_0::glRasterPos2i(GLint, GLint) -
glRasterPos2iv
@QtUninvokable public final void glRasterPos2iv(int[] v) See
QOpenGLFunctions_1_0::glRasterPos2iv(const GLint*) -
glRasterPos2s
@QtUninvokable public final void glRasterPos2s(short x, short y) See
QOpenGLFunctions_1_0::glRasterPos2s(GLshort, GLshort) -
glRasterPos2sv
@QtUninvokable public final void glRasterPos2sv(short[] v) See
QOpenGLFunctions_1_0::glRasterPos2sv(const GLshort*) -
glRasterPos3d
@QtUninvokable public final void glRasterPos3d(double x, double y, double z) See
QOpenGLFunctions_1_0::glRasterPos3d(GLdouble, GLdouble, GLdouble) -
glRasterPos3dv
@QtUninvokable public final void glRasterPos3dv(double[] v) See
QOpenGLFunctions_1_0::glRasterPos3dv(const GLdouble*) -
glRasterPos3f
@QtUninvokable public final void glRasterPos3f(float x, float y, float z) See
QOpenGLFunctions_1_0::glRasterPos3f(GLfloat, GLfloat, GLfloat) -
glRasterPos3fv
@QtUninvokable public final void glRasterPos3fv(float[] v) See
QOpenGLFunctions_1_0::glRasterPos3fv(const GLfloat*) -
glRasterPos3i
@QtUninvokable public final void glRasterPos3i(int x, int y, int z) See
QOpenGLFunctions_1_0::glRasterPos3i(GLint, GLint, GLint) -
glRasterPos3iv
@QtUninvokable public final void glRasterPos3iv(int[] v) See
QOpenGLFunctions_1_0::glRasterPos3iv(const GLint*) -
glRasterPos3s
@QtUninvokable public final void glRasterPos3s(short x, short y, short z) See
QOpenGLFunctions_1_0::glRasterPos3s(GLshort, GLshort, GLshort) -
glRasterPos3sv
@QtUninvokable public final void glRasterPos3sv(short[] v) See
QOpenGLFunctions_1_0::glRasterPos3sv(const GLshort*) -
glRasterPos4d
@QtUninvokable public final void glRasterPos4d(double x, double y, double z, double w) See
QOpenGLFunctions_1_0::glRasterPos4d(GLdouble, GLdouble, GLdouble, GLdouble) -
glRasterPos4dv
@QtUninvokable public final void glRasterPos4dv(double[] v) See
QOpenGLFunctions_1_0::glRasterPos4dv(const GLdouble*) -
glRasterPos4f
@QtUninvokable public final void glRasterPos4f(float x, float y, float z, float w) See
QOpenGLFunctions_1_0::glRasterPos4f(GLfloat, GLfloat, GLfloat, GLfloat) -
glRasterPos4fv
@QtUninvokable public final void glRasterPos4fv(float[] v) See
QOpenGLFunctions_1_0::glRasterPos4fv(const GLfloat*) -
glRasterPos4i
@QtUninvokable public final void glRasterPos4i(int x, int y, int z, int w) See
QOpenGLFunctions_1_0::glRasterPos4i(GLint, GLint, GLint, GLint) -
glRasterPos4iv
@QtUninvokable public final void glRasterPos4iv(int[] v) See
QOpenGLFunctions_1_0::glRasterPos4iv(const GLint*) -
glRasterPos4s
@QtUninvokable public final void glRasterPos4s(short x, short y, short z, short w) See
QOpenGLFunctions_1_0::glRasterPos4s(GLshort, GLshort, GLshort, GLshort) -
glRasterPos4sv
@QtUninvokable public final void glRasterPos4sv(short[] v) See
QOpenGLFunctions_1_0::glRasterPos4sv(const GLshort*) -
glReadBuffer
@QtUninvokable public final void glReadBuffer(int mode) See
QOpenGLFunctions_1_0::glReadBuffer(GLenum) -
glReadPixels
@QtUninvokable public final void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_1_0::glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*) -
glRectd
@QtUninvokable public final void glRectd(double x1, double y1, double x2, double y2) See
QOpenGLFunctions_1_0::glRectd(GLdouble, GLdouble, GLdouble, GLdouble) -
glRectdv
@QtUninvokable public final void glRectdv(double[] v1, double[] v2) See
QOpenGLFunctions_1_0::glRectdv(const GLdouble*, const GLdouble*) -
glRectf
@QtUninvokable public final void glRectf(float x1, float y1, float x2, float y2) See
QOpenGLFunctions_1_0::glRectf(GLfloat, GLfloat, GLfloat, GLfloat) -
glRectfv
@QtUninvokable public final void glRectfv(float[] v1, float[] v2) See
QOpenGLFunctions_1_0::glRectfv(const GLfloat*, const GLfloat*) -
glRecti
@QtUninvokable public final void glRecti(int x1, int y1, int x2, int y2) See
QOpenGLFunctions_1_0::glRecti(GLint, GLint, GLint, GLint) -
glRectiv
@QtUninvokable public final void glRectiv(int[] v1, int[] v2) See
QOpenGLFunctions_1_0::glRectiv(const GLint*, const GLint*) -
glRects
@QtUninvokable public final void glRects(short x1, short y1, short x2, short y2) See
QOpenGLFunctions_1_0::glRects(GLshort, GLshort, GLshort, GLshort) -
glRectsv
@QtUninvokable public final void glRectsv(short[] v1, short[] v2) See
QOpenGLFunctions_1_0::glRectsv(const GLshort*, const GLshort*) -
glRenderMode
@QtUninvokable public final int glRenderMode(int mode) See
QOpenGLFunctions_1_0::glRenderMode(GLenum) -
glRotated
@QtUninvokable public final void glRotated(double angle, double x, double y, double z) See
QOpenGLFunctions_1_0::glRotated(GLdouble, GLdouble, GLdouble, GLdouble) -
glRotatef
@QtUninvokable public final void glRotatef(float angle, float x, float y, float z) See
QOpenGLFunctions_1_0::glRotatef(GLfloat, GLfloat, GLfloat, GLfloat) -
glScaled
@QtUninvokable public final void glScaled(double x, double y, double z) See
QOpenGLFunctions_1_0::glScaled(GLdouble, GLdouble, GLdouble) -
glScalef
@QtUninvokable public final void glScalef(float x, float y, float z) See
QOpenGLFunctions_1_0::glScalef(GLfloat, GLfloat, GLfloat) -
glScissor
@QtUninvokable public final void glScissor(int x, int y, int width, int height) See
QOpenGLFunctions_1_0::glScissor(GLint, GLint, GLsizei, GLsizei) -
glSelectBuffer
See
QOpenGLFunctions_1_0::glSelectBuffer(GLsizei, GLuint*) -
glShadeModel
@QtUninvokable public final void glShadeModel(int mode) See
QOpenGLFunctions_1_0::glShadeModel(GLenum) -
glStencilFunc
@QtUninvokable public final void glStencilFunc(int func, int ref, int mask) See
QOpenGLFunctions_1_0::glStencilFunc(GLenum, GLint, GLuint) -
glStencilMask
@QtUninvokable public final void glStencilMask(int mask) See
QOpenGLFunctions_1_0::glStencilMask(GLuint) -
glStencilOp
@QtUninvokable public final void glStencilOp(int fail, int zfail, int zpass) See
QOpenGLFunctions_1_0::glStencilOp(GLenum, GLenum, GLenum) -
glTexCoord1d
@QtUninvokable public final void glTexCoord1d(double s) See
QOpenGLFunctions_1_0::glTexCoord1d(GLdouble) -
glTexCoord1dv
@QtUninvokable public final void glTexCoord1dv(double[] v) See
QOpenGLFunctions_1_0::glTexCoord1dv(const GLdouble*) -
glTexCoord1f
@QtUninvokable public final void glTexCoord1f(float s) See
QOpenGLFunctions_1_0::glTexCoord1f(GLfloat) -
glTexCoord1fv
@QtUninvokable public final void glTexCoord1fv(float[] v) See
QOpenGLFunctions_1_0::glTexCoord1fv(const GLfloat*) -
glTexCoord1i
@QtUninvokable public final void glTexCoord1i(int s) See
QOpenGLFunctions_1_0::glTexCoord1i(GLint) -
glTexCoord1iv
@QtUninvokable public final void glTexCoord1iv(int[] v) See
QOpenGLFunctions_1_0::glTexCoord1iv(const GLint*) -
glTexCoord1s
@QtUninvokable public final void glTexCoord1s(short s) See
QOpenGLFunctions_1_0::glTexCoord1s(GLshort) -
glTexCoord1sv
@QtUninvokable public final void glTexCoord1sv(short[] v) See
QOpenGLFunctions_1_0::glTexCoord1sv(const GLshort*) -
glTexCoord2d
@QtUninvokable public final void glTexCoord2d(double s, double t) See
QOpenGLFunctions_1_0::glTexCoord2d(GLdouble, GLdouble) -
glTexCoord2dv
@QtUninvokable public final void glTexCoord2dv(double[] v) See
QOpenGLFunctions_1_0::glTexCoord2dv(const GLdouble*) -
glTexCoord2f
@QtUninvokable public final void glTexCoord2f(float s, float t) See
QOpenGLFunctions_1_0::glTexCoord2f(GLfloat, GLfloat) -
glTexCoord2fv
@QtUninvokable public final void glTexCoord2fv(float[] v) See
QOpenGLFunctions_1_0::glTexCoord2fv(const GLfloat*) -
glTexCoord2i
@QtUninvokable public final void glTexCoord2i(int s, int t) See
QOpenGLFunctions_1_0::glTexCoord2i(GLint, GLint) -
glTexCoord2iv
@QtUninvokable public final void glTexCoord2iv(int[] v) See
QOpenGLFunctions_1_0::glTexCoord2iv(const GLint*) -
glTexCoord2s
@QtUninvokable public final void glTexCoord2s(short s, short t) See
QOpenGLFunctions_1_0::glTexCoord2s(GLshort, GLshort) -
glTexCoord2sv
@QtUninvokable public final void glTexCoord2sv(short[] v) See
QOpenGLFunctions_1_0::glTexCoord2sv(const GLshort*) -
glTexCoord3d
@QtUninvokable public final void glTexCoord3d(double s, double t, double r) See
QOpenGLFunctions_1_0::glTexCoord3d(GLdouble, GLdouble, GLdouble) -
glTexCoord3dv
@QtUninvokable public final void glTexCoord3dv(double[] v) See
QOpenGLFunctions_1_0::glTexCoord3dv(const GLdouble*) -
glTexCoord3f
@QtUninvokable public final void glTexCoord3f(float s, float t, float r) See
QOpenGLFunctions_1_0::glTexCoord3f(GLfloat, GLfloat, GLfloat) -
glTexCoord3fv
@QtUninvokable public final void glTexCoord3fv(float[] v) See
QOpenGLFunctions_1_0::glTexCoord3fv(const GLfloat*) -
glTexCoord3i
@QtUninvokable public final void glTexCoord3i(int s, int t, int r) See
QOpenGLFunctions_1_0::glTexCoord3i(GLint, GLint, GLint) -
glTexCoord3iv
@QtUninvokable public final void glTexCoord3iv(int[] v) See
QOpenGLFunctions_1_0::glTexCoord3iv(const GLint*) -
glTexCoord3s
@QtUninvokable public final void glTexCoord3s(short s, short t, short r) See
QOpenGLFunctions_1_0::glTexCoord3s(GLshort, GLshort, GLshort) -
glTexCoord3sv
@QtUninvokable public final void glTexCoord3sv(short[] v) See
QOpenGLFunctions_1_0::glTexCoord3sv(const GLshort*) -
glTexCoord4d
@QtUninvokable public final void glTexCoord4d(double s, double t, double r, double q) See
QOpenGLFunctions_1_0::glTexCoord4d(GLdouble, GLdouble, GLdouble, GLdouble) -
glTexCoord4dv
@QtUninvokable public final void glTexCoord4dv(double[] v) See
QOpenGLFunctions_1_0::glTexCoord4dv(const GLdouble*) -
glTexCoord4f
@QtUninvokable public final void glTexCoord4f(float s, float t, float r, float q) See
QOpenGLFunctions_1_0::glTexCoord4f(GLfloat, GLfloat, GLfloat, GLfloat) -
glTexCoord4fv
@QtUninvokable public final void glTexCoord4fv(float[] v) See
QOpenGLFunctions_1_0::glTexCoord4fv(const GLfloat*) -
glTexCoord4i
@QtUninvokable public final void glTexCoord4i(int s, int t, int r, int q) See
QOpenGLFunctions_1_0::glTexCoord4i(GLint, GLint, GLint, GLint) -
glTexCoord4iv
@QtUninvokable public final void glTexCoord4iv(int[] v) See
QOpenGLFunctions_1_0::glTexCoord4iv(const GLint*) -
glTexCoord4s
@QtUninvokable public final void glTexCoord4s(short s, short t, short r, short q) See
QOpenGLFunctions_1_0::glTexCoord4s(GLshort, GLshort, GLshort, GLshort) -
glTexCoord4sv
@QtUninvokable public final void glTexCoord4sv(short[] v) See
QOpenGLFunctions_1_0::glTexCoord4sv(const GLshort*) -
glTexEnvf
@QtUninvokable public final void glTexEnvf(int target, int pname, float param) See
QOpenGLFunctions_1_0::glTexEnvf(GLenum, GLenum, GLfloat) -
glTexEnvfv
@QtUninvokable public final void glTexEnvfv(int target, int pname, float[] params) See
QOpenGLFunctions_1_0::glTexEnvfv(GLenum, GLenum, const GLfloat*) -
glTexEnvi
@QtUninvokable public final void glTexEnvi(int target, int pname, int param) See
QOpenGLFunctions_1_0::glTexEnvi(GLenum, GLenum, GLint) -
glTexEnviv
@QtUninvokable public final void glTexEnviv(int target, int pname, int[] params) See
QOpenGLFunctions_1_0::glTexEnviv(GLenum, GLenum, const GLint*) -
glTexGend
@QtUninvokable public final void glTexGend(int coord, int pname, double param) See
QOpenGLFunctions_1_0::glTexGend(GLenum, GLenum, GLdouble) -
glTexGendv
@QtUninvokable public final void glTexGendv(int coord, int pname, double[] params) See
QOpenGLFunctions_1_0::glTexGendv(GLenum, GLenum, const GLdouble*) -
glTexGenf
@QtUninvokable public final void glTexGenf(int coord, int pname, float param) See
QOpenGLFunctions_1_0::glTexGenf(GLenum, GLenum, GLfloat) -
glTexGenfv
@QtUninvokable public final void glTexGenfv(int coord, int pname, float[] params) See
QOpenGLFunctions_1_0::glTexGenfv(GLenum, GLenum, const GLfloat*) -
glTexGeni
@QtUninvokable public final void glTexGeni(int coord, int pname, int param) See
QOpenGLFunctions_1_0::glTexGeni(GLenum, GLenum, GLint) -
glTexGeniv
@QtUninvokable public final void glTexGeniv(int coord, int pname, int[] params) See
QOpenGLFunctions_1_0::glTexGeniv(GLenum, GLenum, const GLint*) -
glTexImage1D
@QtUninvokable public final void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_1_0::glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid*) -
glTexImage2D
@QtUninvokable public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_1_0::glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) -
glTexParameterf
@QtUninvokable public final void glTexParameterf(int target, int pname, float param) See
QOpenGLFunctions_1_0::glTexParameterf(GLenum, GLenum, GLfloat) -
glTexParameterfv
See
QOpenGLFunctions_1_0::glTexParameterfv(GLenum, GLenum, const GLfloat*) -
glTexParameteri
@QtUninvokable public final void glTexParameteri(int target, int pname, int param) See
QOpenGLFunctions_1_0::glTexParameteri(GLenum, GLenum, GLint) -
glTexParameteriv
See
QOpenGLFunctions_1_0::glTexParameteriv(GLenum, GLenum, const GLint*) -
glTranslated
@QtUninvokable public final void glTranslated(double x, double y, double z) See
QOpenGLFunctions_1_0::glTranslated(GLdouble, GLdouble, GLdouble) -
glTranslatef
@QtUninvokable public final void glTranslatef(float x, float y, float z) See
QOpenGLFunctions_1_0::glTranslatef(GLfloat, GLfloat, GLfloat) -
glVertex2d
@QtUninvokable public final void glVertex2d(double x, double y) See
QOpenGLFunctions_1_0::glVertex2d(GLdouble, GLdouble) -
glVertex2dv
@QtUninvokable public final void glVertex2dv(double[] v) See
QOpenGLFunctions_1_0::glVertex2dv(const GLdouble*) -
glVertex2f
@QtUninvokable public final void glVertex2f(float x, float y) See
QOpenGLFunctions_1_0::glVertex2f(GLfloat, GLfloat) -
glVertex2fv
@QtUninvokable public final void glVertex2fv(float[] v) See
QOpenGLFunctions_1_0::glVertex2fv(const GLfloat*) -
glVertex2i
@QtUninvokable public final void glVertex2i(int x, int y) See
QOpenGLFunctions_1_0::glVertex2i(GLint, GLint) -
glVertex2iv
@QtUninvokable public final void glVertex2iv(int[] v) See
QOpenGLFunctions_1_0::glVertex2iv(const GLint*) -
glVertex2s
@QtUninvokable public final void glVertex2s(short x, short y) See
QOpenGLFunctions_1_0::glVertex2s(GLshort, GLshort) -
glVertex2sv
@QtUninvokable public final void glVertex2sv(short[] v) See
QOpenGLFunctions_1_0::glVertex2sv(const GLshort*) -
glVertex3d
@QtUninvokable public final void glVertex3d(double x, double y, double z) See
QOpenGLFunctions_1_0::glVertex3d(GLdouble, GLdouble, GLdouble) -
glVertex3dv
@QtUninvokable public final void glVertex3dv(double[] v) See
QOpenGLFunctions_1_0::glVertex3dv(const GLdouble*) -
glVertex3f
@QtUninvokable public final void glVertex3f(float x, float y, float z) See
QOpenGLFunctions_1_0::glVertex3f(GLfloat, GLfloat, GLfloat) -
glVertex3fv
@QtUninvokable public final void glVertex3fv(float[] v) See
QOpenGLFunctions_1_0::glVertex3fv(const GLfloat*) -
glVertex3i
@QtUninvokable public final void glVertex3i(int x, int y, int z) See
QOpenGLFunctions_1_0::glVertex3i(GLint, GLint, GLint) -
glVertex3iv
@QtUninvokable public final void glVertex3iv(int[] v) See
QOpenGLFunctions_1_0::glVertex3iv(const GLint*) -
glVertex3s
@QtUninvokable public final void glVertex3s(short x, short y, short z) See
QOpenGLFunctions_1_0::glVertex3s(GLshort, GLshort, GLshort) -
glVertex3sv
@QtUninvokable public final void glVertex3sv(short[] v) See
QOpenGLFunctions_1_0::glVertex3sv(const GLshort*) -
glVertex4d
@QtUninvokable public final void glVertex4d(double x, double y, double z, double w) See
QOpenGLFunctions_1_0::glVertex4d(GLdouble, GLdouble, GLdouble, GLdouble) -
glVertex4dv
@QtUninvokable public final void glVertex4dv(double[] v) See
QOpenGLFunctions_1_0::glVertex4dv(const GLdouble*) -
glVertex4f
@QtUninvokable public final void glVertex4f(float x, float y, float z, float w) See
QOpenGLFunctions_1_0::glVertex4f(GLfloat, GLfloat, GLfloat, GLfloat) -
glVertex4fv
@QtUninvokable public final void glVertex4fv(float[] v) See
QOpenGLFunctions_1_0::glVertex4fv(const GLfloat*) -
glVertex4i
@QtUninvokable public final void glVertex4i(int x, int y, int z, int w) See
QOpenGLFunctions_1_0::glVertex4i(GLint, GLint, GLint, GLint) -
glVertex4iv
@QtUninvokable public final void glVertex4iv(int[] v) See
QOpenGLFunctions_1_0::glVertex4iv(const GLint*) -
glVertex4s
@QtUninvokable public final void glVertex4s(short x, short y, short z, short w) See
QOpenGLFunctions_1_0::glVertex4s(GLshort, GLshort, GLshort, GLshort) -
glVertex4sv
@QtUninvokable public final void glVertex4sv(short[] v) See
QOpenGLFunctions_1_0::glVertex4sv(const GLshort*) -
glViewport
@QtUninvokable public final void glViewport(int x, int y, int width, int height) See
QOpenGLFunctions_1_0::glViewport(GLint, GLint, GLsizei, GLsizei) -
initializeOpenGLFunctions
@QtUninvokable public boolean initializeOpenGLFunctions()See
QAbstractOpenGLFunctions::initializeOpenGLFunctions() - Overrides:
initializeOpenGLFunctionsin classQAbstractOpenGLFunctions
-