- All Implemented Interfaces:
QtObjectInterface
All functions for OpenGL 4.5 core profile
Java wrapper for Qt class QOpenGLFunctions_4_5_Core
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Constructor Summary
ConstructorsConstructorDescriptionSeeQOpenGLFunctions_4_5_Core::QOpenGLFunctions_4_5_Core() -
Method Summary
Modifier and TypeMethodDescriptionfinal voidglActiveShaderProgram(int pipeline, int program) SeeQOpenGLFunctions_4_5_Core::glActiveShaderProgram(GLuint, GLuint) final voidglActiveTexture(int texture) SeeQOpenGLFunctions_4_5_Core::glActiveTexture(GLenum) final voidglAttachShader(int program, int shader) SeeQOpenGLFunctions_4_5_Core::glAttachShader(GLuint, GLuint) final voidglBeginConditionalRender(int id, int mode) SeeQOpenGLFunctions_4_5_Core::glBeginConditionalRender(GLuint, GLenum) final voidglBeginQuery(int target, int id) SeeQOpenGLFunctions_4_5_Core::glBeginQuery(GLenum, GLuint) final voidglBeginQueryIndexed(int target, int index, int id) SeeQOpenGLFunctions_4_5_Core::glBeginQueryIndexed(GLenum, GLuint, GLuint) final voidglBeginTransformFeedback(int primitiveMode) SeeQOpenGLFunctions_4_5_Core::glBeginTransformFeedback(GLenum) final voidglBindAttribLocation(int program, int index, CharBuffer name) SeeQOpenGLFunctions_4_5_Core::glBindAttribLocation(GLuint, GLuint, const GLchar*) final voidglBindBuffer(int target, int buffer) SeeQOpenGLFunctions_4_5_Core::glBindBuffer(GLenum, GLuint) final voidglBindBufferBase(int target, int index, int buffer) SeeQOpenGLFunctions_4_5_Core::glBindBufferBase(GLenum, GLuint, GLuint) final voidglBindBufferRange(int target, int index, int buffer, long offset, long size) SeeQOpenGLFunctions_4_5_Core::glBindBufferRange(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) final voidglBindBuffersBase(int target, int first, int count, IntBuffer buffers) SeeQOpenGLFunctions_4_5_Core::glBindBuffersBase(GLenum, GLuint, GLsizei, const GLuint*) final voidglBindBuffersRange(int target, int first, int count, IntBuffer buffers, LongBuffer offsets, LongBuffer sizes) SeeQOpenGLFunctions_4_5_Core::glBindBuffersRange(GLenum, GLuint, GLsizei, const GLuint*, const GLintptr*, const GLsizeiptr*) final voidglBindFragDataLocation(int program, int color, CharBuffer name) SeeQOpenGLFunctions_4_5_Core::glBindFragDataLocation(GLuint, GLuint, const GLchar*) final voidglBindFragDataLocationIndexed(int program, int colorNumber, int index, CharBuffer name) SeeQOpenGLFunctions_4_5_Core::glBindFragDataLocationIndexed(GLuint, GLuint, GLuint, const GLchar*) final voidglBindFramebuffer(int target, int framebuffer) SeeQOpenGLFunctions_4_5_Core::glBindFramebuffer(GLenum, GLuint) final voidglBindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format) SeeQOpenGLFunctions_4_5_Core::glBindImageTexture(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum) final voidglBindImageTextures(int first, int count, IntBuffer textures) SeeQOpenGLFunctions_4_5_Core::glBindImageTextures(GLuint, GLsizei, const GLuint*) final voidglBindProgramPipeline(int pipeline) SeeQOpenGLFunctions_4_5_Core::glBindProgramPipeline(GLuint) final voidglBindRenderbuffer(int target, int renderbuffer) SeeQOpenGLFunctions_4_5_Core::glBindRenderbuffer(GLenum, GLuint) final voidglBindSampler(int unit, int sampler) SeeQOpenGLFunctions_4_5_Core::glBindSampler(GLuint, GLuint) final voidglBindSamplers(int first, int count, IntBuffer samplers) SeeQOpenGLFunctions_4_5_Core::glBindSamplers(GLuint, GLsizei, const GLuint*) final voidglBindTexture(int target, int texture) SeeQOpenGLFunctions_4_5_Core::glBindTexture(GLenum, GLuint) final voidglBindTextures(int first, int count, IntBuffer textures) SeeQOpenGLFunctions_4_5_Core::glBindTextures(GLuint, GLsizei, const GLuint*) final voidglBindTextureUnit(int unit, int texture) SeeQOpenGLFunctions_4_5_Core::glBindTextureUnit(GLuint, GLuint) final voidglBindTransformFeedback(int target, int id) SeeQOpenGLFunctions_4_5_Core::glBindTransformFeedback(GLenum, GLuint) final voidglBindVertexArray(int array) SeeQOpenGLFunctions_4_5_Core::glBindVertexArray(GLuint) final voidglBindVertexBuffer(int bindingindex, int buffer, long offset, int stride) SeeQOpenGLFunctions_4_5_Core::glBindVertexBuffer(GLuint, GLuint, GLintptr, GLsizei) final voidglBindVertexBuffers(int first, int count, IntBuffer buffers, LongBuffer offsets, IntBuffer strides) SeeQOpenGLFunctions_4_5_Core::glBindVertexBuffers(GLuint, GLsizei, const GLuint*, const GLintptr*, const GLsizei*) final voidglBlendColor(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_4_5_Core::glBlendColor(GLfloat, GLfloat, GLfloat, GLfloat) final voidglBlendEquation(int mode) SeeQOpenGLFunctions_4_5_Core::glBlendEquation(GLenum) final voidglBlendEquationi(int buf, int mode) SeeQOpenGLFunctions_4_5_Core::glBlendEquationi(GLuint, GLenum) final voidglBlendEquationSeparate(int modeRGB, int modeAlpha) SeeQOpenGLFunctions_4_5_Core::glBlendEquationSeparate(GLenum, GLenum) final voidglBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha) SeeQOpenGLFunctions_4_5_Core::glBlendEquationSeparatei(GLuint, GLenum, GLenum) final voidglBlendFunc(int sfactor, int dfactor) SeeQOpenGLFunctions_4_5_Core::glBlendFunc(GLenum, GLenum) final voidglBlendFunci(int buf, int src, int dst) SeeQOpenGLFunctions_4_5_Core::glBlendFunci(GLuint, GLenum, GLenum) final voidglBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) SeeQOpenGLFunctions_4_5_Core::glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum) final voidglBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) SeeQOpenGLFunctions_4_5_Core::glBlendFuncSeparatei(GLuint, GLenum, GLenum, GLenum, GLenum) final voidglBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) SeeQOpenGLFunctions_4_5_Core::glBlitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) final voidglBlitNamedFramebuffer(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) SeeQOpenGLFunctions_4_5_Core::glBlitNamedFramebuffer(GLuint, GLuint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) final voidglBufferData(int target, long size, Buffer data, int usage) SeeQOpenGLFunctions_4_5_Core::glBufferData(GLenum, GLsizeiptr, const void*, GLenum) final voidglBufferStorage(int target, long size, Buffer data, int flags) SeeQOpenGLFunctions_4_5_Core::glBufferStorage(GLenum, GLsizeiptr, const void*, GLbitfield) final voidglBufferSubData(int target, long offset, long size, Buffer data) SeeQOpenGLFunctions_4_5_Core::glBufferSubData(GLenum, GLintptr, GLsizeiptr, const void*) final intglCheckFramebufferStatus(int target) SeeQOpenGLFunctions_4_5_Core::glCheckFramebufferStatus(GLenum) final intglCheckNamedFramebufferStatus(int framebuffer, int target) SeeQOpenGLFunctions_4_5_Core::glCheckNamedFramebufferStatus(GLuint, GLenum) final voidglClampColor(int target, int clamp) SeeQOpenGLFunctions_4_5_Core::glClampColor(GLenum, GLenum) final voidglClear(int mask) SeeQOpenGLFunctions_4_5_Core::glClear(GLbitfield) final voidglClearBufferData(int target, int internalformat, int format, int type, Buffer data) SeeQOpenGLFunctions_4_5_Core::glClearBufferData(GLenum, GLenum, GLenum, GLenum, const void*) final voidglClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) SeeQOpenGLFunctions_4_5_Core::glClearBufferfi(GLenum, GLint, GLfloat, GLint) final voidglClearBufferfv(int buffer, int drawbuffer, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::glClearBufferfv(GLenum, GLint, const GLfloat*) final voidglClearBufferiv(int buffer, int drawbuffer, IntBuffer value) SeeQOpenGLFunctions_4_5_Core::glClearBufferiv(GLenum, GLint, const GLint*) final voidglClearBufferSubData(int target, int internalformat, long offset, long size, int format, int type, Buffer data) SeeQOpenGLFunctions_4_5_Core::glClearBufferSubData(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void*) final voidglClearBufferuiv(int buffer, int drawbuffer, IntBuffer value) SeeQOpenGLFunctions_4_5_Core::glClearBufferuiv(GLenum, GLint, const GLuint*) final voidglClearColor(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_4_5_Core::glClearColor(GLfloat, GLfloat, GLfloat, GLfloat) final voidglClearDepth(double depth) SeeQOpenGLFunctions_4_5_Core::glClearDepth(GLdouble) final voidglClearDepthf(float dd) SeeQOpenGLFunctions_4_5_Core::glClearDepthf(GLfloat) final voidglClearNamedBufferData(int buffer, int internalformat, int format, int type, Buffer data) SeeQOpenGLFunctions_4_5_Core::glClearNamedBufferData(GLuint, GLenum, GLenum, GLenum, const void*) final voidglClearNamedBufferSubData(int buffer, int internalformat, long offset, int size, int format, int type, Buffer data) SeeQOpenGLFunctions_4_5_Core::glClearNamedBufferSubData(GLuint, GLenum, GLintptr, GLsizei, GLenum, GLenum, const void*) final voidglClearNamedFramebufferfi(int framebuffer, int buffer, float depth, int stencil) SeeQOpenGLFunctions_4_5_Core::glClearNamedFramebufferfi(GLuint, GLenum, GLfloat, GLint) final voidglClearNamedFramebufferfv(int framebuffer, int buffer, int drawbuffer, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::glClearNamedFramebufferfv(GLuint, GLenum, GLint, const GLfloat*) final voidglClearNamedFramebufferiv(int framebuffer, int buffer, int drawbuffer, IntBuffer value) SeeQOpenGLFunctions_4_5_Core::glClearNamedFramebufferiv(GLuint, GLenum, GLint, const GLint*) final voidglClearNamedFramebufferuiv(int framebuffer, int buffer, int drawbuffer, IntBuffer value) SeeQOpenGLFunctions_4_5_Core::glClearNamedFramebufferuiv(GLuint, GLenum, GLint, const GLuint*) final voidglClearStencil(int s) SeeQOpenGLFunctions_4_5_Core::glClearStencil(GLint) final voidglClearTexImage(int texture, int level, int format, int type, Buffer data) SeeQOpenGLFunctions_4_5_Core::glClearTexImage(GLuint, GLint, GLenum, GLenum, const void*) final voidglClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer data) SeeQOpenGLFunctions_4_5_Core::glClearTexSubImage(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void*) final intglClientWaitSync(GLsync sync, int flags, long timeout) SeeQOpenGLFunctions_4_5_Core::glClientWaitSync(GLsync, GLbitfield, GLuint64) final voidglClipControl(int origin, int depth) SeeQOpenGLFunctions_4_5_Core::glClipControl(GLenum, GLenum) final voidglColorMask(boolean red, boolean green, boolean blue, boolean alpha) SeeQOpenGLFunctions_4_5_Core::glColorMask(GLboolean, GLboolean, GLboolean, GLboolean) final voidglColorMaski(int index, boolean r, boolean g, boolean b, boolean a) SeeQOpenGLFunctions_4_5_Core::glColorMaski(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) final voidglCompileShader(int shader) SeeQOpenGLFunctions_4_5_Core::glCompileShader(GLuint) final voidglCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_4_5_Core::glCompressedTexImage1D(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void*) final voidglCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_4_5_Core::glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void*) final voidglCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_4_5_Core::glCompressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void*) final voidglCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_4_5_Core::glCompressedTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void*) final voidglCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_4_5_Core::glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void*) final voidglCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_4_5_Core::glCompressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void*) final voidglCompressedTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_4_5_Core::glCompressedTextureSubImage1D(GLuint, GLint, GLint, GLsizei, GLenum, GLsizei, const void*) final voidglCompressedTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_4_5_Core::glCompressedTextureSubImage2D(GLuint, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void*) final voidglCompressedTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_4_5_Core::glCompressedTextureSubImage3D(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void*) final voidglCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) SeeQOpenGLFunctions_4_5_Core::glCopyBufferSubData(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr) final voidglCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) SeeQOpenGLFunctions_4_5_Core::glCopyImageSubData(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) final voidglCopyNamedBufferSubData(int readBuffer, int writeBuffer, long readOffset, long writeOffset, int size) SeeQOpenGLFunctions_4_5_Core::glCopyNamedBufferSubData(GLuint, GLuint, GLintptr, GLintptr, GLsizei) final voidglCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) SeeQOpenGLFunctions_4_5_Core::glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) final voidglCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) SeeQOpenGLFunctions_4_5_Core::glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) final voidglCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) SeeQOpenGLFunctions_4_5_Core::glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei) final voidglCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) SeeQOpenGLFunctions_4_5_Core::glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) final voidglCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) SeeQOpenGLFunctions_4_5_Core::glCopyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) final voidglCopyTextureSubImage1D(int texture, int level, int xoffset, int x, int y, int width) SeeQOpenGLFunctions_4_5_Core::glCopyTextureSubImage1D(GLuint, GLint, GLint, GLint, GLint, GLsizei) final voidglCopyTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int x, int y, int width, int height) SeeQOpenGLFunctions_4_5_Core::glCopyTextureSubImage2D(GLuint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) final voidglCopyTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) SeeQOpenGLFunctions_4_5_Core::glCopyTextureSubImage3D(GLuint, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) final voidglCreateBuffers(int n, IntBuffer buffers) SeeQOpenGLFunctions_4_5_Core::glCreateBuffers(GLsizei, GLuint*) final voidglCreateFramebuffers(int n, IntBuffer framebuffers) SeeQOpenGLFunctions_4_5_Core::glCreateFramebuffers(GLsizei, GLuint*) final intSeeQOpenGLFunctions_4_5_Core::glCreateProgram() final voidglCreateProgramPipelines(int n, IntBuffer pipelines) SeeQOpenGLFunctions_4_5_Core::glCreateProgramPipelines(GLsizei, GLuint*) final voidglCreateQueries(int target, int n, IntBuffer ids) SeeQOpenGLFunctions_4_5_Core::glCreateQueries(GLenum, GLsizei, GLuint*) final voidglCreateRenderbuffers(int n, IntBuffer renderbuffers) SeeQOpenGLFunctions_4_5_Core::glCreateRenderbuffers(GLsizei, GLuint*) final voidglCreateSamplers(int n, IntBuffer samplers) SeeQOpenGLFunctions_4_5_Core::glCreateSamplers(GLsizei, GLuint*) final intglCreateShader(int type) SeeQOpenGLFunctions_4_5_Core::glCreateShader(GLenum) final intglCreateShaderProgramv(int type, String[] strings) SeeQOpenGLFunctions_4_5_Core::glCreateShaderProgramv(GLenum, GLsizei, const GLchar*const*) final voidglCreateTextures(int target, int n, IntBuffer textures) SeeQOpenGLFunctions_4_5_Core::glCreateTextures(GLenum, GLsizei, GLuint*) final voidglCreateTransformFeedbacks(int n, IntBuffer ids) SeeQOpenGLFunctions_4_5_Core::glCreateTransformFeedbacks(GLsizei, GLuint*) final voidglCreateVertexArrays(int n, IntBuffer arrays) SeeQOpenGLFunctions_4_5_Core::glCreateVertexArrays(GLsizei, GLuint*) final voidglCullFace(int mode) SeeQOpenGLFunctions_4_5_Core::glCullFace(GLenum) final voidglDebugMessageCallback(GLDEBUGPROC callback) SeeQOpenGLFunctions_4_5_Core::glDebugMessageCallback(GLDEBUGPROC, const void*) final voidglDebugMessageControl(int source, int type, int severity, int count, IntBuffer ids, boolean enabled) SeeQOpenGLFunctions_4_5_Core::glDebugMessageControl(GLenum, GLenum, GLenum, GLsizei, const GLuint*, GLboolean) final voidglDebugMessageInsert(int source, int type, int id, int severity, int length, CharBuffer buf) SeeQOpenGLFunctions_4_5_Core::glDebugMessageInsert(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar*) final voidglDeleteBuffers(int n, IntBuffer buffers) SeeQOpenGLFunctions_4_5_Core::glDeleteBuffers(GLsizei, const GLuint*) final voidglDeleteFramebuffers(int n, IntBuffer framebuffers) SeeQOpenGLFunctions_4_5_Core::glDeleteFramebuffers(GLsizei, const GLuint*) final voidglDeleteProgram(int program) SeeQOpenGLFunctions_4_5_Core::glDeleteProgram(GLuint) final voidglDeleteProgramPipelines(int n, IntBuffer pipelines) SeeQOpenGLFunctions_4_5_Core::glDeleteProgramPipelines(GLsizei, const GLuint*) final voidglDeleteQueries(int n, IntBuffer ids) SeeQOpenGLFunctions_4_5_Core::glDeleteQueries(GLsizei, const GLuint*) final voidglDeleteRenderbuffers(int n, IntBuffer renderbuffers) SeeQOpenGLFunctions_4_5_Core::glDeleteRenderbuffers(GLsizei, const GLuint*) final voidglDeleteSamplers(int count, IntBuffer samplers) SeeQOpenGLFunctions_4_5_Core::glDeleteSamplers(GLsizei, const GLuint*) final voidglDeleteShader(int shader) SeeQOpenGLFunctions_4_5_Core::glDeleteShader(GLuint) final voidglDeleteSync(GLsync sync) SeeQOpenGLFunctions_4_5_Core::glDeleteSync(GLsync) final voidglDeleteTextures(int n, IntBuffer textures) SeeQOpenGLFunctions_4_5_Core::glDeleteTextures(GLsizei, const GLuint*) final voidglDeleteTransformFeedbacks(int n, IntBuffer ids) SeeQOpenGLFunctions_4_5_Core::glDeleteTransformFeedbacks(GLsizei, const GLuint*) final voidglDeleteVertexArrays(int n, IntBuffer arrays) SeeQOpenGLFunctions_4_5_Core::glDeleteVertexArrays(GLsizei, const GLuint*) final voidglDepthFunc(int func) SeeQOpenGLFunctions_4_5_Core::glDepthFunc(GLenum) final voidglDepthMask(boolean flag) SeeQOpenGLFunctions_4_5_Core::glDepthMask(GLboolean) final voidglDepthRange(double nearVal, double farVal) SeeQOpenGLFunctions_4_5_Core::glDepthRange(GLdouble, GLdouble) final voidglDepthRangeArrayv(int first, int count, DoubleBuffer v) SeeQOpenGLFunctions_4_5_Core::glDepthRangeArrayv(GLuint, GLsizei, const GLdouble*) final voidglDepthRangef(float n, float f) SeeQOpenGLFunctions_4_5_Core::glDepthRangef(GLfloat, GLfloat) final voidglDepthRangeIndexed(int index, double n, double f) SeeQOpenGLFunctions_4_5_Core::glDepthRangeIndexed(GLuint, GLdouble, GLdouble) final voidglDetachShader(int program, int shader) SeeQOpenGLFunctions_4_5_Core::glDetachShader(GLuint, GLuint) final voidglDisable(int cap) SeeQOpenGLFunctions_4_5_Core::glDisable(GLenum) final voidglDisablei(int target, int index) SeeQOpenGLFunctions_4_5_Core::glDisablei(GLenum, GLuint) final voidglDisableVertexArrayAttrib(int vaobj, int index) SeeQOpenGLFunctions_4_5_Core::glDisableVertexArrayAttrib(GLuint, GLuint) final voidglDisableVertexAttribArray(int index) SeeQOpenGLFunctions_4_5_Core::glDisableVertexAttribArray(GLuint) final voidglDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z) SeeQOpenGLFunctions_4_5_Core::glDispatchCompute(GLuint, GLuint, GLuint) final voidglDispatchComputeIndirect(long indirect) SeeQOpenGLFunctions_4_5_Core::glDispatchComputeIndirect(GLintptr) final voidglDrawArrays(int mode, int first, int count) SeeQOpenGLFunctions_4_5_Core::glDrawArrays(GLenum, GLint, GLsizei) final voidglDrawArraysIndirect(int mode, Buffer indirect) SeeQOpenGLFunctions_4_5_Core::glDrawArraysIndirect(GLenum, const void*) final voidglDrawArraysInstanced(int mode, int first, int count, int instancecount) SeeQOpenGLFunctions_4_5_Core::glDrawArraysInstanced(GLenum, GLint, GLsizei, GLsizei) final voidglDrawArraysInstancedBaseInstance(int mode, int first, int count, int instancecount, int baseinstance) SeeQOpenGLFunctions_4_5_Core::glDrawArraysInstancedBaseInstance(GLenum, GLint, GLsizei, GLsizei, GLuint) final voidglDrawBuffer(int buf) SeeQOpenGLFunctions_4_5_Core::glDrawBuffer(GLenum) final voidglDrawBuffers(int n, IntBuffer bufs) SeeQOpenGLFunctions_4_5_Core::glDrawBuffers(GLsizei, const GLenum*) final voidglDrawElements(int mode, int count, int type, Buffer indices) SeeQOpenGLFunctions_4_5_Core::glDrawElements(GLenum, GLsizei, GLenum, const void*) final voidglDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex) SeeQOpenGLFunctions_4_5_Core::glDrawElementsBaseVertex(GLenum, GLsizei, GLenum, const void*, GLint) final voidglDrawElementsIndirect(int mode, int type, Buffer indirect) SeeQOpenGLFunctions_4_5_Core::glDrawElementsIndirect(GLenum, GLenum, const void*) final voidglDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount) SeeQOpenGLFunctions_4_5_Core::glDrawElementsInstanced(GLenum, GLsizei, GLenum, const void*, GLsizei) final voidglDrawElementsInstancedBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int baseinstance) SeeQOpenGLFunctions_4_5_Core::glDrawElementsInstancedBaseInstance(GLenum, GLsizei, GLenum, const void*, GLsizei, GLuint) final voidglDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex) SeeQOpenGLFunctions_4_5_Core::glDrawElementsInstancedBaseVertex(GLenum, GLsizei, GLenum, const void*, GLsizei, GLint) final voidglDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int basevertex, int baseinstance) SeeQOpenGLFunctions_4_5_Core::glDrawElementsInstancedBaseVertexBaseInstance(GLenum, GLsizei, GLenum, const void*, GLsizei, GLint, GLuint) final voidglDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices) SeeQOpenGLFunctions_4_5_Core::glDrawRangeElements(GLenum, GLuint, GLuint, GLsizei, GLenum, const void*) final voidglDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex) SeeQOpenGLFunctions_4_5_Core::glDrawRangeElementsBaseVertex(GLenum, GLuint, GLuint, GLsizei, GLenum, const void*, GLint) final voidglDrawTransformFeedback(int mode, int id) SeeQOpenGLFunctions_4_5_Core::glDrawTransformFeedback(GLenum, GLuint) final voidglDrawTransformFeedbackInstanced(int mode, int id, int instancecount) SeeQOpenGLFunctions_4_5_Core::glDrawTransformFeedbackInstanced(GLenum, GLuint, GLsizei) final voidglDrawTransformFeedbackStream(int mode, int id, int stream) SeeQOpenGLFunctions_4_5_Core::glDrawTransformFeedbackStream(GLenum, GLuint, GLuint) final voidglDrawTransformFeedbackStreamInstanced(int mode, int id, int stream, int instancecount) SeeQOpenGLFunctions_4_5_Core::glDrawTransformFeedbackStreamInstanced(GLenum, GLuint, GLuint, GLsizei) final voidglEnable(int cap) SeeQOpenGLFunctions_4_5_Core::glEnable(GLenum) final voidglEnablei(int target, int index) SeeQOpenGLFunctions_4_5_Core::glEnablei(GLenum, GLuint) final voidglEnableVertexArrayAttrib(int vaobj, int index) SeeQOpenGLFunctions_4_5_Core::glEnableVertexArrayAttrib(GLuint, GLuint) final voidglEnableVertexAttribArray(int index) SeeQOpenGLFunctions_4_5_Core::glEnableVertexAttribArray(GLuint) final voidSeeQOpenGLFunctions_4_5_Core::glEndConditionalRender() final voidglEndQuery(int target) SeeQOpenGLFunctions_4_5_Core::glEndQuery(GLenum) final voidglEndQueryIndexed(int target, int index) SeeQOpenGLFunctions_4_5_Core::glEndQueryIndexed(GLenum, GLuint) final voidSeeQOpenGLFunctions_4_5_Core::glEndTransformFeedback() final GLsyncglFenceSync(int condition, int flags) SeeQOpenGLFunctions_4_5_Core::glFenceSync(GLenum, GLbitfield) final voidglFinish()SeeQOpenGLFunctions_4_5_Core::glFinish() final voidglFlush()SeeQOpenGLFunctions_4_5_Core::glFlush() final voidglFlushMappedBufferRange(int target, long offset, long length) SeeQOpenGLFunctions_4_5_Core::glFlushMappedBufferRange(GLenum, GLintptr, GLsizeiptr) final voidglFlushMappedNamedBufferRange(int buffer, long offset, int length) SeeQOpenGLFunctions_4_5_Core::glFlushMappedNamedBufferRange(GLuint, GLintptr, GLsizei) final voidglFramebufferParameteri(int target, int pname, int param) SeeQOpenGLFunctions_4_5_Core::glFramebufferParameteri(GLenum, GLenum, GLint) final voidglFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) SeeQOpenGLFunctions_4_5_Core::glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint) final voidglFramebufferTexture(int target, int attachment, int texture, int level) SeeQOpenGLFunctions_4_5_Core::glFramebufferTexture(GLenum, GLenum, GLuint, GLint) final voidglFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level) SeeQOpenGLFunctions_4_5_Core::glFramebufferTexture1D(GLenum, GLenum, GLenum, GLuint, GLint) final voidglFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) SeeQOpenGLFunctions_4_5_Core::glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint) final voidglFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) SeeQOpenGLFunctions_4_5_Core::glFramebufferTexture3D(GLenum, GLenum, GLenum, GLuint, GLint, GLint) final voidglFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) SeeQOpenGLFunctions_4_5_Core::glFramebufferTextureLayer(GLenum, GLenum, GLuint, GLint, GLint) final voidglFrontFace(int mode) SeeQOpenGLFunctions_4_5_Core::glFrontFace(GLenum) final voidglGenBuffers(int n, IntBuffer buffers) SeeQOpenGLFunctions_4_5_Core::glGenBuffers(GLsizei, GLuint*) final voidglGenerateMipmap(int target) SeeQOpenGLFunctions_4_5_Core::glGenerateMipmap(GLenum) final voidglGenerateTextureMipmap(int texture) SeeQOpenGLFunctions_4_5_Core::glGenerateTextureMipmap(GLuint) final voidglGenFramebuffers(int n, IntBuffer framebuffers) SeeQOpenGLFunctions_4_5_Core::glGenFramebuffers(GLsizei, GLuint*) final voidglGenProgramPipelines(int n, IntBuffer pipelines) SeeQOpenGLFunctions_4_5_Core::glGenProgramPipelines(GLsizei, GLuint*) final voidglGenQueries(int n, IntBuffer ids) SeeQOpenGLFunctions_4_5_Core::glGenQueries(GLsizei, GLuint*) final voidglGenRenderbuffers(int n, IntBuffer renderbuffers) SeeQOpenGLFunctions_4_5_Core::glGenRenderbuffers(GLsizei, GLuint*) final voidglGenSamplers(int count, IntBuffer samplers) SeeQOpenGLFunctions_4_5_Core::glGenSamplers(GLsizei, GLuint*) final voidglGenTextures(int n, IntBuffer textures) SeeQOpenGLFunctions_4_5_Core::glGenTextures(GLsizei, GLuint*) final voidglGenTransformFeedbacks(int n, IntBuffer ids) SeeQOpenGLFunctions_4_5_Core::glGenTransformFeedbacks(GLsizei, GLuint*) final voidglGenVertexArrays(int n, IntBuffer arrays) SeeQOpenGLFunctions_4_5_Core::glGenVertexArrays(GLsizei, GLuint*) final voidglGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetActiveAtomicCounterBufferiv(GLuint, GLuint, GLenum, GLint*) final voidglGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) SeeQOpenGLFunctions_4_5_Core::glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) final voidglGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) SeeQOpenGLFunctions_4_5_Core::glGetActiveSubroutineName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values) SeeQOpenGLFunctions_4_5_Core::glGetActiveSubroutineUniformiv(GLuint, GLenum, GLuint, GLenum, GLint*) final voidglGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) SeeQOpenGLFunctions_4_5_Core::glGetActiveSubroutineUniformName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) SeeQOpenGLFunctions_4_5_Core::glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) final voidglGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetActiveUniformBlockiv(GLuint, GLuint, GLenum, GLint*) final voidglGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName) SeeQOpenGLFunctions_4_5_Core::glGetActiveUniformBlockName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName) SeeQOpenGLFunctions_4_5_Core::glGetActiveUniformName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetActiveUniformsiv(GLuint, GLsizei, const GLuint*, GLenum, GLint*) final voidglGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer shaders) SeeQOpenGLFunctions_4_5_Core::glGetAttachedShaders(GLuint, GLsizei, GLsizei*, GLuint*) final intglGetAttribLocation(int program, CharBuffer name) SeeQOpenGLFunctions_4_5_Core::glGetAttribLocation(GLuint, const GLchar*) final voidglGetBooleani_v(int target, int index, IntBuffer data) SeeQOpenGLFunctions_4_5_Core::glGetBooleani_v(GLenum, GLuint, GLboolean*) final voidglGetBooleanv(int pname, boolean[] data) SeeQOpenGLFunctions_4_5_Core::glGetBooleanv(GLenum, GLboolean*) final voidglGetBufferParameteri64v(int target, int pname, LongBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetBufferParameteri64v(GLenum, GLenum, GLint64*) final voidglGetBufferParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetBufferParameteriv(GLenum, GLenum, GLint*) final voidglGetBufferPointerv(int target, int pname, Buffer[] params) SeeQOpenGLFunctions_4_5_Core::glGetBufferPointerv(GLenum, GLenum, void**) final voidglGetBufferSubData(int target, long offset, long size, Buffer data) SeeQOpenGLFunctions_4_5_Core::glGetBufferSubData(GLenum, GLintptr, GLsizeiptr, void*) final voidglGetCompressedTexImage(int target, int level, Buffer img) SeeQOpenGLFunctions_4_5_Core::glGetCompressedTexImage(GLenum, GLint, void*) final voidglGetCompressedTextureImage(int texture, int level, int bufSize, Buffer pixels) SeeQOpenGLFunctions_4_5_Core::glGetCompressedTextureImage(GLuint, GLint, GLsizei, void*) final voidglGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, Buffer pixels) SeeQOpenGLFunctions_4_5_Core::glGetCompressedTextureSubImage(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, void*) final intglGetDebugMessageLog(int[] sources, int[] types, int[] ids, int[] severities, String[] messageLog) SeeQOpenGLFunctions_4_5_Core::glGetDebugMessageLog(GLuint, GLsizei, GLenum*, GLenum*, GLuint*, GLenum*, GLsizei*, GLchar*) final voidglGetDoublei_v(int target, int index, DoubleBuffer data) SeeQOpenGLFunctions_4_5_Core::glGetDoublei_v(GLenum, GLuint, GLdouble*) final voidglGetDoublev(int pname, double[] data) SeeQOpenGLFunctions_4_5_Core::glGetDoublev(GLenum, GLdouble*) final intSeeQOpenGLFunctions_4_5_Core::glGetError() final voidglGetFloati_v(int target, int index, FloatBuffer data) SeeQOpenGLFunctions_4_5_Core::glGetFloati_v(GLenum, GLuint, GLfloat*) final voidglGetFloatv(int pname, float[] data) SeeQOpenGLFunctions_4_5_Core::glGetFloatv(GLenum, GLfloat*) final intglGetFragDataIndex(int program, CharBuffer name) SeeQOpenGLFunctions_4_5_Core::glGetFragDataIndex(GLuint, const GLchar*) final intglGetFragDataLocation(int program, CharBuffer name) SeeQOpenGLFunctions_4_5_Core::glGetFragDataLocation(GLuint, const GLchar*) final voidglGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint*) final voidglGetFramebufferParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetFramebufferParameteriv(GLenum, GLenum, GLint*) final intSeeQOpenGLFunctions_4_5_Core::glGetGraphicsResetStatus() final voidglGetInteger64i_v(int target, int index, LongBuffer data) SeeQOpenGLFunctions_4_5_Core::glGetInteger64i_v(GLenum, GLuint, GLint64*) final voidglGetInteger64v(int pname, LongBuffer data) SeeQOpenGLFunctions_4_5_Core::glGetInteger64v(GLenum, GLint64*) final voidglGetIntegeri_v(int target, int index, IntBuffer data) SeeQOpenGLFunctions_4_5_Core::glGetIntegeri_v(GLenum, GLuint, GLint*) final voidglGetIntegerv(int pname, int[] data) SeeQOpenGLFunctions_4_5_Core::glGetIntegerv(GLenum, GLint*) final voidglGetInternalformati64v(int target, int internalformat, int pname, int bufSize, LongBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetInternalformati64v(GLenum, GLenum, GLenum, GLsizei, GLint64*) final voidglGetInternalformativ(int target, int internalformat, int pname, int bufSize, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetInternalformativ(GLenum, GLenum, GLenum, GLsizei, GLint*) final voidglGetMultisamplefv(int pname, int index, FloatBuffer val) SeeQOpenGLFunctions_4_5_Core::glGetMultisamplefv(GLenum, GLuint, GLfloat*) final voidglGetNamedBufferParameteri64v(int buffer, int pname, LongBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetNamedBufferParameteri64v(GLuint, GLenum, GLint64*) final voidglGetNamedBufferParameteriv(int buffer, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetNamedBufferParameteriv(GLuint, GLenum, GLint*) final voidglGetNamedBufferPointerv(int buffer, int pname, Buffer[] params) SeeQOpenGLFunctions_4_5_Core::glGetNamedBufferPointerv(GLuint, GLenum, void**) final voidglGetNamedBufferSubData(int buffer, long offset, int size, Buffer data) SeeQOpenGLFunctions_4_5_Core::glGetNamedBufferSubData(GLuint, GLintptr, GLsizei, void*) final voidglGetNamedFramebufferAttachmentParameteriv(int framebuffer, int attachment, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetNamedFramebufferAttachmentParameteriv(GLuint, GLenum, GLenum, GLint*) final voidglGetNamedFramebufferParameteriv(int framebuffer, int pname, IntBuffer param) SeeQOpenGLFunctions_4_5_Core::glGetNamedFramebufferParameteriv(GLuint, GLenum, GLint*) final voidglGetNamedRenderbufferParameteriv(int renderbuffer, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetNamedRenderbufferParameteriv(GLuint, GLenum, GLint*) final voidglGetnCompressedTexImage(int target, int lod, int bufSize, Buffer pixels) SeeQOpenGLFunctions_4_5_Core::glGetnCompressedTexImage(GLenum, GLint, GLsizei, void*) final voidglGetnTexImage(int target, int level, int format, int type, int bufSize, Buffer pixels) SeeQOpenGLFunctions_4_5_Core::glGetnTexImage(GLenum, GLint, GLenum, GLenum, GLsizei, void*) final voidglGetnUniformdv(int program, int location, int bufSize, DoubleBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetnUniformdv(GLuint, GLint, GLsizei, GLdouble*) final voidglGetnUniformfv(int program, int location, int bufSize, FloatBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetnUniformfv(GLuint, GLint, GLsizei, GLfloat*) final voidglGetnUniformiv(int program, int location, int bufSize, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetnUniformiv(GLuint, GLint, GLsizei, GLint*) final voidglGetnUniformuiv(int program, int location, int bufSize, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetnUniformuiv(GLuint, GLint, GLsizei, GLuint*) final voidglGetObjectLabel(int identifier, int name, String[] label) SeeQOpenGLFunctions_4_5_Core::glGetObjectLabel(GLenum, GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetObjectPtrLabel(GLsync ptr, String[] label) SeeQOpenGLFunctions_4_5_Core::glGetObjectPtrLabel(const void*, GLsizei, GLsizei*, GLchar*) final voidglGetProgramBinary(int program, int bufSize, IntBuffer length, IntBuffer binaryFormat, Buffer binary) SeeQOpenGLFunctions_4_5_Core::glGetProgramBinary(GLuint, GLsizei, GLsizei*, GLenum*, void*) final voidglGetProgramInfoLog(int program, int bufSize, IntBuffer length, CharBuffer infoLog) SeeQOpenGLFunctions_4_5_Core::glGetProgramInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetProgramInterfaceiv(int program, int programInterface, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetProgramInterfaceiv(GLuint, GLenum, GLenum, GLint*) final voidglGetProgramiv(int program, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetProgramiv(GLuint, GLenum, GLint*) final voidglGetProgramPipelineInfoLog(int pipeline, String[] infoLog) SeeQOpenGLFunctions_4_5_Core::glGetProgramPipelineInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetProgramPipelineiv(int pipeline, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetProgramPipelineiv(GLuint, GLenum, GLint*) final intglGetProgramResourceIndex(int program, int programInterface, CharBuffer name) SeeQOpenGLFunctions_4_5_Core::glGetProgramResourceIndex(GLuint, GLenum, const GLchar*) final voidglGetProgramResourceiv(int program, int programInterface, int index, int propCount, IntBuffer props, int bufSize, IntBuffer length, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetProgramResourceiv(GLuint, GLenum, GLuint, GLsizei, const GLenum*, GLsizei, GLsizei*, GLint*) final intglGetProgramResourceLocation(int program, int programInterface, CharBuffer name) SeeQOpenGLFunctions_4_5_Core::glGetProgramResourceLocation(GLuint, GLenum, const GLchar*) final intglGetProgramResourceLocationIndex(int program, int programInterface, CharBuffer name) SeeQOpenGLFunctions_4_5_Core::glGetProgramResourceLocationIndex(GLuint, GLenum, const GLchar*) final voidglGetProgramResourceName(int program, int programInterface, int index, String[] name) SeeQOpenGLFunctions_4_5_Core::glGetProgramResourceName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values) SeeQOpenGLFunctions_4_5_Core::glGetProgramStageiv(GLuint, GLenum, GLenum, GLint*) final voidglGetQueryIndexediv(int target, int index, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetQueryIndexediv(GLenum, GLuint, GLenum, GLint*) final voidglGetQueryiv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetQueryiv(GLenum, GLenum, GLint*) final voidglGetQueryObjecti64v(int id, int pname, LongBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetQueryObjecti64v(GLuint, GLenum, GLint64*) final voidglGetQueryObjectiv(int id, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetQueryObjectiv(GLuint, GLenum, GLint*) final voidglGetQueryObjectui64v(int id, int pname, LongBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetQueryObjectui64v(GLuint, GLenum, GLuint64*) final voidglGetQueryObjectuiv(int id, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetQueryObjectuiv(GLuint, GLenum, GLuint*) final voidglGetRenderbufferParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetRenderbufferParameteriv(GLenum, GLenum, GLint*) final voidglGetSamplerParameterfv(int sampler, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetSamplerParameterfv(GLuint, GLenum, GLfloat*) final voidglGetSamplerParameterIiv(int sampler, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetSamplerParameterIiv(GLuint, GLenum, GLint*) final voidglGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetSamplerParameterIuiv(GLuint, GLenum, GLuint*) final voidglGetSamplerParameteriv(int sampler, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetSamplerParameteriv(GLuint, GLenum, GLint*) final voidglGetShaderInfoLog(int shader, int bufSize, IntBuffer length, CharBuffer infoLog) SeeQOpenGLFunctions_4_5_Core::glGetShaderInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetShaderiv(int shader, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetShaderiv(GLuint, GLenum, GLint*) final voidglGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) SeeQOpenGLFunctions_4_5_Core::glGetShaderPrecisionFormat(GLenum, GLenum, GLint*, GLint*) final voidglGetShaderSource(int shader, int bufSize, IntBuffer length, CharBuffer source) SeeQOpenGLFunctions_4_5_Core::glGetShaderSource(GLuint, GLsizei, GLsizei*, GLchar*) final StringglGetString(int name) SeeQOpenGLFunctions_4_5_Core::glGetString(GLenum) final StringglGetStringi(int name, int index) SeeQOpenGLFunctions_4_5_Core::glGetStringi(GLenum, GLuint) final intglGetSubroutineIndex(int program, int shadertype, CharBuffer name) SeeQOpenGLFunctions_4_5_Core::glGetSubroutineIndex(GLuint, GLenum, const GLchar*) final intglGetSubroutineUniformLocation(int program, int shadertype, CharBuffer name) SeeQOpenGLFunctions_4_5_Core::glGetSubroutineUniformLocation(GLuint, GLenum, const GLchar*) final voidglGetSynciv(GLsync sync, int pname, int[] length, IntBuffer values) SeeQOpenGLFunctions_4_5_Core::glGetSynciv(GLsync, GLenum, GLsizei, GLsizei*, GLint*) final voidglGetTexImage(int target, int level, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_5_Core::glGetTexImage(GLenum, GLint, GLenum, GLenum, void*) final voidglGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat*) final voidglGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint*) final voidglGetTexParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetTexParameterfv(GLenum, GLenum, GLfloat*) final voidglGetTexParameterIiv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetTexParameterIiv(GLenum, GLenum, GLint*) final voidglGetTexParameterIuiv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetTexParameterIuiv(GLenum, GLenum, GLuint*) final voidglGetTexParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetTexParameteriv(GLenum, GLenum, GLint*) final voidglGetTextureImage(int texture, int level, int format, int type, int bufSize, Buffer pixels) SeeQOpenGLFunctions_4_5_Core::glGetTextureImage(GLuint, GLint, GLenum, GLenum, GLsizei, void*) final voidglGetTextureLevelParameterfv(int texture, int level, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetTextureLevelParameterfv(GLuint, GLint, GLenum, GLfloat*) final voidglGetTextureLevelParameteriv(int texture, int level, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetTextureLevelParameteriv(GLuint, GLint, GLenum, GLint*) final voidglGetTextureParameterfv(int texture, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetTextureParameterfv(GLuint, GLenum, GLfloat*) final voidglGetTextureParameterIiv(int texture, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetTextureParameterIiv(GLuint, GLenum, GLint*) final voidglGetTextureParameterIuiv(int texture, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetTextureParameterIuiv(GLuint, GLenum, GLuint*) final voidglGetTextureParameteriv(int texture, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetTextureParameteriv(GLuint, GLenum, GLint*) final voidglGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int bufSize, Buffer pixels) SeeQOpenGLFunctions_4_5_Core::glGetTextureSubImage(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void*) final voidglGetTransformFeedbacki_v(int xfb, int pname, int index, IntBuffer param) SeeQOpenGLFunctions_4_5_Core::glGetTransformFeedbacki_v(GLuint, GLenum, GLuint, GLint*) final voidglGetTransformFeedbacki64_v(int xfb, int pname, int index, LongBuffer param) SeeQOpenGLFunctions_4_5_Core::glGetTransformFeedbacki64_v(GLuint, GLenum, GLuint, GLint64*) final voidglGetTransformFeedbackiv(int xfb, int pname, IntBuffer param) SeeQOpenGLFunctions_4_5_Core::glGetTransformFeedbackiv(GLuint, GLenum, GLint*) final voidglGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, String[] name) SeeQOpenGLFunctions_4_5_Core::glGetTransformFeedbackVarying(GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, GLchar*) final intglGetUniformBlockIndex(int program, CharBuffer uniformBlockName) SeeQOpenGLFunctions_4_5_Core::glGetUniformBlockIndex(GLuint, const GLchar*) final voidglGetUniformdv(int program, int location, DoubleBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetUniformdv(GLuint, GLint, GLdouble*) final voidglGetUniformfv(int program, int location, FloatBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetUniformfv(GLuint, GLint, GLfloat*) final voidglGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices) SeeQOpenGLFunctions_4_5_Core::glGetUniformIndices(GLuint, GLsizei, const GLchar*const*, GLuint*) final voidglGetUniformiv(int program, int location, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetUniformiv(GLuint, GLint, GLint*) final intglGetUniformLocation(int program, CharBuffer name) SeeQOpenGLFunctions_4_5_Core::glGetUniformLocation(GLuint, const GLchar*) final voidglGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetUniformSubroutineuiv(GLenum, GLint, GLuint*) final voidglGetUniformuiv(int program, int location, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetUniformuiv(GLuint, GLint, GLuint*) final voidglGetVertexArrayIndexed64iv(int vaobj, int index, int pname, LongBuffer param) SeeQOpenGLFunctions_4_5_Core::glGetVertexArrayIndexed64iv(GLuint, GLuint, GLenum, GLint64*) final voidglGetVertexArrayIndexediv(int vaobj, int index, int pname, IntBuffer param) SeeQOpenGLFunctions_4_5_Core::glGetVertexArrayIndexediv(GLuint, GLuint, GLenum, GLint*) final voidglGetVertexArrayiv(int vaobj, int pname, IntBuffer param) SeeQOpenGLFunctions_4_5_Core::glGetVertexArrayiv(GLuint, GLenum, GLint*) final voidglGetVertexAttribdv(int index, int pname, DoubleBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetVertexAttribdv(GLuint, GLenum, GLdouble*) final voidglGetVertexAttribfv(int index, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetVertexAttribfv(GLuint, GLenum, GLfloat*) final voidglGetVertexAttribIiv(int index, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetVertexAttribIiv(GLuint, GLenum, GLint*) final voidglGetVertexAttribIuiv(int index, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetVertexAttribIuiv(GLuint, GLenum, GLuint*) final voidglGetVertexAttribiv(int index, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetVertexAttribiv(GLuint, GLenum, GLint*) final voidglGetVertexAttribLdv(int index, int pname, DoubleBuffer params) SeeQOpenGLFunctions_4_5_Core::glGetVertexAttribLdv(GLuint, GLenum, GLdouble*) final voidglGetVertexAttribPointerv(int index, int pname, Buffer[] pointer) SeeQOpenGLFunctions_4_5_Core::glGetVertexAttribPointerv(GLuint, GLenum, void**) final voidglHint(int target, int mode) SeeQOpenGLFunctions_4_5_Core::glHint(GLenum, GLenum) final voidglInvalidateBufferData(int buffer) SeeQOpenGLFunctions_4_5_Core::glInvalidateBufferData(GLuint) final voidglInvalidateBufferSubData(int buffer, long offset, long length) SeeQOpenGLFunctions_4_5_Core::glInvalidateBufferSubData(GLuint, GLintptr, GLsizeiptr) final voidglInvalidateFramebuffer(int target, int numAttachments, IntBuffer attachments) SeeQOpenGLFunctions_4_5_Core::glInvalidateFramebuffer(GLenum, GLsizei, const GLenum*) final voidglInvalidateNamedFramebufferData(int framebuffer, int numAttachments, IntBuffer attachments) SeeQOpenGLFunctions_4_5_Core::glInvalidateNamedFramebufferData(GLuint, GLsizei, const GLenum*) final voidglInvalidateNamedFramebufferSubData(int framebuffer, int numAttachments, IntBuffer attachments, int x, int y, int width, int height) SeeQOpenGLFunctions_4_5_Core::glInvalidateNamedFramebufferSubData(GLuint, GLsizei, const GLenum*, GLint, GLint, GLsizei, GLsizei) final voidglInvalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height) SeeQOpenGLFunctions_4_5_Core::glInvalidateSubFramebuffer(GLenum, GLsizei, const GLenum*, GLint, GLint, GLsizei, GLsizei) final voidglInvalidateTexImage(int texture, int level) SeeQOpenGLFunctions_4_5_Core::glInvalidateTexImage(GLuint, GLint) final voidglInvalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth) SeeQOpenGLFunctions_4_5_Core::glInvalidateTexSubImage(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) final booleanglIsBuffer(int buffer) SeeQOpenGLFunctions_4_5_Core::glIsBuffer(GLuint) final booleanglIsEnabled(int cap) SeeQOpenGLFunctions_4_5_Core::glIsEnabled(GLenum) final booleanglIsEnabledi(int target, int index) SeeQOpenGLFunctions_4_5_Core::glIsEnabledi(GLenum, GLuint) final booleanglIsFramebuffer(int framebuffer) SeeQOpenGLFunctions_4_5_Core::glIsFramebuffer(GLuint) final booleanglIsProgram(int program) SeeQOpenGLFunctions_4_5_Core::glIsProgram(GLuint) final booleanglIsProgramPipeline(int pipeline) SeeQOpenGLFunctions_4_5_Core::glIsProgramPipeline(GLuint) final booleanglIsQuery(int id) SeeQOpenGLFunctions_4_5_Core::glIsQuery(GLuint) final booleanglIsRenderbuffer(int renderbuffer) SeeQOpenGLFunctions_4_5_Core::glIsRenderbuffer(GLuint) final booleanglIsSampler(int sampler) SeeQOpenGLFunctions_4_5_Core::glIsSampler(GLuint) final booleanglIsShader(int shader) SeeQOpenGLFunctions_4_5_Core::glIsShader(GLuint) final booleanSeeQOpenGLFunctions_4_5_Core::glIsSync(GLsync) final booleanglIsTexture(int texture) SeeQOpenGLFunctions_4_5_Core::glIsTexture(GLuint) final booleanglIsTransformFeedback(int id) SeeQOpenGLFunctions_4_5_Core::glIsTransformFeedback(GLuint) final booleanglIsVertexArray(int array) SeeQOpenGLFunctions_4_5_Core::glIsVertexArray(GLuint) final voidglLineWidth(float width) SeeQOpenGLFunctions_4_5_Core::glLineWidth(GLfloat) final voidglLinkProgram(int program) SeeQOpenGLFunctions_4_5_Core::glLinkProgram(GLuint) final voidglLogicOp(int opcode) SeeQOpenGLFunctions_4_5_Core::glLogicOp(GLenum) final BufferglMapBuffer(int target, int access) SeeQOpenGLFunctions_4_5_Core::glMapBuffer(GLenum, GLenum) final BufferglMapBufferRange(int target, long offset, int access) SeeQOpenGLFunctions_4_5_Core::glMapBufferRange(GLenum, GLintptr, GLsizeiptr, GLbitfield) final BufferglMapNamedBuffer(int buffer, int access) SeeQOpenGLFunctions_4_5_Core::glMapNamedBuffer(GLuint, GLenum) final BufferglMapNamedBufferRange(int buffer, long offset, int length, int access) SeeQOpenGLFunctions_4_5_Core::glMapNamedBufferRange(GLuint, GLintptr, GLsizei, GLbitfield) final voidglMemoryBarrier(int barriers) SeeQOpenGLFunctions_4_5_Core::glMemoryBarrier(GLbitfield) final voidglMemoryBarrierByRegion(int barriers) SeeQOpenGLFunctions_4_5_Core::glMemoryBarrierByRegion(GLbitfield) final voidglMinSampleShading(float value) SeeQOpenGLFunctions_4_5_Core::glMinSampleShading(GLfloat) final voidglMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount) SeeQOpenGLFunctions_4_5_Core::glMultiDrawArrays(GLenum, const GLint*, const GLsizei*, GLsizei) final voidglMultiDrawArraysIndirect(int mode, Buffer indirect, int drawcount, int stride) SeeQOpenGLFunctions_4_5_Core::glMultiDrawArraysIndirect(GLenum, const void*, GLsizei, GLsizei) final voidglMultiDrawElements(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount) SeeQOpenGLFunctions_4_5_Core::glMultiDrawElements(GLenum, const GLsizei*, GLenum, const void*const*, GLsizei) final voidglMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount, IntBuffer basevertex) SeeQOpenGLFunctions_4_5_Core::glMultiDrawElementsBaseVertex(GLenum, const GLsizei*, GLenum, const void*const*, GLsizei, const GLint*) final voidglMultiDrawElementsIndirect(int mode, int type, Buffer indirect, int drawcount, int stride) SeeQOpenGLFunctions_4_5_Core::glMultiDrawElementsIndirect(GLenum, GLenum, const void*, GLsizei, GLsizei) final voidglNamedBufferData(int buffer, int size, Buffer data, int usage) SeeQOpenGLFunctions_4_5_Core::glNamedBufferData(GLuint, GLsizei, const void*, GLenum) final voidglNamedBufferStorage(int buffer, int size, Buffer data, int flags) SeeQOpenGLFunctions_4_5_Core::glNamedBufferStorage(GLuint, GLsizei, const void*, GLbitfield) final voidglNamedBufferSubData(int buffer, long offset, int size, Buffer data) SeeQOpenGLFunctions_4_5_Core::glNamedBufferSubData(GLuint, GLintptr, GLsizei, const void*) final voidglNamedFramebufferDrawBuffer(int framebuffer, int buf) SeeQOpenGLFunctions_4_5_Core::glNamedFramebufferDrawBuffer(GLuint, GLenum) final voidglNamedFramebufferDrawBuffers(int framebuffer, int n, IntBuffer bufs) SeeQOpenGLFunctions_4_5_Core::glNamedFramebufferDrawBuffers(GLuint, GLsizei, const GLenum*) final voidglNamedFramebufferParameteri(int framebuffer, int pname, int param) SeeQOpenGLFunctions_4_5_Core::glNamedFramebufferParameteri(GLuint, GLenum, GLint) final voidglNamedFramebufferReadBuffer(int framebuffer, int src) SeeQOpenGLFunctions_4_5_Core::glNamedFramebufferReadBuffer(GLuint, GLenum) final voidglNamedFramebufferRenderbuffer(int framebuffer, int attachment, int renderbuffertarget, int renderbuffer) SeeQOpenGLFunctions_4_5_Core::glNamedFramebufferRenderbuffer(GLuint, GLenum, GLenum, GLuint) final voidglNamedFramebufferTexture(int framebuffer, int attachment, int texture, int level) SeeQOpenGLFunctions_4_5_Core::glNamedFramebufferTexture(GLuint, GLenum, GLuint, GLint) final voidglNamedFramebufferTextureLayer(int framebuffer, int attachment, int texture, int level, int layer) SeeQOpenGLFunctions_4_5_Core::glNamedFramebufferTextureLayer(GLuint, GLenum, GLuint, GLint, GLint) final voidglNamedRenderbufferStorage(int renderbuffer, int internalformat, int width, int height) SeeQOpenGLFunctions_4_5_Core::glNamedRenderbufferStorage(GLuint, GLenum, GLsizei, GLsizei) final voidglNamedRenderbufferStorageMultisample(int renderbuffer, int samples, int internalformat, int width, int height) SeeQOpenGLFunctions_4_5_Core::glNamedRenderbufferStorageMultisample(GLuint, GLsizei, GLenum, GLsizei, GLsizei) final voidglObjectLabel(int identifier, int name, int length, CharBuffer label) SeeQOpenGLFunctions_4_5_Core::glObjectLabel(GLenum, GLuint, GLsizei, const GLchar*) final voidglObjectPtrLabel(GLsync ptr, String label) SeeQOpenGLFunctions_4_5_Core::glObjectPtrLabel(const void*, GLsizei, const GLchar*) final voidglPatchParameterfv(int pname, FloatBuffer values) SeeQOpenGLFunctions_4_5_Core::glPatchParameterfv(GLenum, const GLfloat*) final voidglPatchParameteri(int pname, int value) SeeQOpenGLFunctions_4_5_Core::glPatchParameteri(GLenum, GLint) final voidSeeQOpenGLFunctions_4_5_Core::glPauseTransformFeedback() final voidglPixelStoref(int pname, float param) SeeQOpenGLFunctions_4_5_Core::glPixelStoref(GLenum, GLfloat) final voidglPixelStorei(int pname, int param) SeeQOpenGLFunctions_4_5_Core::glPixelStorei(GLenum, GLint) final voidglPointParameterf(int pname, float param) SeeQOpenGLFunctions_4_5_Core::glPointParameterf(GLenum, GLfloat) final voidglPointParameterfv(int pname, FloatBuffer params) SeeQOpenGLFunctions_4_5_Core::glPointParameterfv(GLenum, const GLfloat*) final voidglPointParameteri(int pname, int param) SeeQOpenGLFunctions_4_5_Core::glPointParameteri(GLenum, GLint) final voidglPointParameteriv(int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::glPointParameteriv(GLenum, const GLint*) final voidglPointSize(float size) SeeQOpenGLFunctions_4_5_Core::glPointSize(GLfloat) final voidglPolygonMode(int face, int mode) SeeQOpenGLFunctions_4_5_Core::glPolygonMode(GLenum, GLenum) final voidglPolygonOffset(float factor, float units) SeeQOpenGLFunctions_4_5_Core::glPolygonOffset(GLfloat, GLfloat) final voidSeeQOpenGLFunctions_4_5_Core::glPopDebugGroup() final voidglPrimitiveRestartIndex(int index) SeeQOpenGLFunctions_4_5_Core::glPrimitiveRestartIndex(GLuint) final voidglProgramBinary(int program, int binaryFormat, Buffer binary, int length) SeeQOpenGLFunctions_4_5_Core::glProgramBinary(GLuint, GLenum, const void*, GLsizei) final voidglProgramParameteri(int program, int pname, int value) SeeQOpenGLFunctions_4_5_Core::glProgramParameteri(GLuint, GLenum, GLint) final voidglProgramUniform1d(int program, int location, double v0) SeeQOpenGLFunctions_4_5_Core::glProgramUniform1d(GLuint, GLint, GLdouble) final voidglProgramUniform1dv(int program, int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::glProgramUniform1dv(GLuint, GLint, GLsizei, const GLdouble*) final voidglProgramUniform1f(int program, int location, float v0) SeeQOpenGLFunctions_4_5_Core::glProgramUniform1f(GLuint, GLint, GLfloat) final voidglProgramUniform1fv(int program, int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::glProgramUniform1fv(GLuint, GLint, GLsizei, const GLfloat*) final voidglProgramUniform1i(int program, int location, int v0) SeeQOpenGLFunctions_4_5_Core::glProgramUniform1i(GLuint, GLint, GLint) final voidglProgramUniform1iv(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_5_Core::glProgramUniform1iv(GLuint, GLint, GLsizei, const GLint*) final voidglProgramUniform1ui(int program, int location, int v0) SeeQOpenGLFunctions_4_5_Core::glProgramUniform1ui(GLuint, GLint, GLuint) final voidglProgramUniform1uiv(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_5_Core::glProgramUniform1uiv(GLuint, GLint, GLsizei, const GLuint*) final voidglProgramUniform2d(int program, int location, double v0, double v1) SeeQOpenGLFunctions_4_5_Core::glProgramUniform2d(GLuint, GLint, GLdouble, GLdouble) final voidglProgramUniform2dv(int program, int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::glProgramUniform2dv(GLuint, GLint, GLsizei, const GLdouble*) final voidglProgramUniform2f(int program, int location, float v0, float v1) SeeQOpenGLFunctions_4_5_Core::glProgramUniform2f(GLuint, GLint, GLfloat, GLfloat) final voidglProgramUniform2fv(int program, int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::glProgramUniform2fv(GLuint, GLint, GLsizei, const GLfloat*) final voidglProgramUniform2i(int program, int location, int v0, int v1) SeeQOpenGLFunctions_4_5_Core::glProgramUniform2i(GLuint, GLint, GLint, GLint) final voidglProgramUniform2iv(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_5_Core::glProgramUniform2iv(GLuint, GLint, GLsizei, const GLint*) final voidglProgramUniform2ui(int program, int location, int v0, int v1) SeeQOpenGLFunctions_4_5_Core::glProgramUniform2ui(GLuint, GLint, GLuint, GLuint) final voidglProgramUniform2uiv(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_5_Core::glProgramUniform2uiv(GLuint, GLint, GLsizei, const GLuint*) final voidglProgramUniform3d(int program, int location, double v0, double v1, double v2) SeeQOpenGLFunctions_4_5_Core::glProgramUniform3d(GLuint, GLint, GLdouble, GLdouble, GLdouble) final voidglProgramUniform3dv(int program, int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::glProgramUniform3dv(GLuint, GLint, GLsizei, const GLdouble*) final voidglProgramUniform3f(int program, int location, float v0, float v1, float v2) SeeQOpenGLFunctions_4_5_Core::glProgramUniform3f(GLuint, GLint, GLfloat, GLfloat, GLfloat) final voidglProgramUniform3fv(int program, int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::glProgramUniform3fv(GLuint, GLint, GLsizei, const GLfloat*) final voidglProgramUniform3i(int program, int location, int v0, int v1, int v2) SeeQOpenGLFunctions_4_5_Core::glProgramUniform3i(GLuint, GLint, GLint, GLint, GLint) final voidglProgramUniform3iv(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_5_Core::glProgramUniform3iv(GLuint, GLint, GLsizei, const GLint*) final voidglProgramUniform3ui(int program, int location, int v0, int v1, int v2) SeeQOpenGLFunctions_4_5_Core::glProgramUniform3ui(GLuint, GLint, GLuint, GLuint, GLuint) final voidglProgramUniform3uiv(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_5_Core::glProgramUniform3uiv(GLuint, GLint, GLsizei, const GLuint*) final voidglProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3) SeeQOpenGLFunctions_4_5_Core::glProgramUniform4d(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble) final voidglProgramUniform4dv(int program, int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::glProgramUniform4dv(GLuint, GLint, GLsizei, const GLdouble*) final voidglProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3) SeeQOpenGLFunctions_4_5_Core::glProgramUniform4f(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) final voidglProgramUniform4fv(int program, int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::glProgramUniform4fv(GLuint, GLint, GLsizei, const GLfloat*) final voidglProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3) SeeQOpenGLFunctions_4_5_Core::glProgramUniform4i(GLuint, GLint, GLint, GLint, GLint, GLint) final voidglProgramUniform4iv(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_5_Core::glProgramUniform4iv(GLuint, GLint, GLsizei, const GLint*) final voidglProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3) SeeQOpenGLFunctions_4_5_Core::glProgramUniform4ui(GLuint, GLint, GLuint, GLuint, GLuint, GLuint) final voidglProgramUniform4uiv(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_5_Core::glProgramUniform4uiv(GLuint, GLint, GLsizei, const GLuint*) final voidglProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::glProgramUniformMatrix2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final voidglProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::glProgramUniformMatrix2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final voidglProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::glProgramUniformMatrix2x3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final voidglProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::glProgramUniformMatrix2x3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final voidglProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::glProgramUniformMatrix2x4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final voidglProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::glProgramUniformMatrix2x4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final voidglProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::glProgramUniformMatrix3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final voidglProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::glProgramUniformMatrix3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final voidglProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::glProgramUniformMatrix3x2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final voidglProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::glProgramUniformMatrix3x2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final voidglProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::glProgramUniformMatrix3x4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final voidglProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::glProgramUniformMatrix3x4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final voidglProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::glProgramUniformMatrix4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final voidglProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::glProgramUniformMatrix4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final voidglProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::glProgramUniformMatrix4x2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final voidglProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::glProgramUniformMatrix4x2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final voidglProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::glProgramUniformMatrix4x3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final voidglProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::glProgramUniformMatrix4x3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final voidglProvokingVertex(int mode) SeeQOpenGLFunctions_4_5_Core::glProvokingVertex(GLenum) final voidglPushDebugGroup(int source, int id, int length, CharBuffer message) SeeQOpenGLFunctions_4_5_Core::glPushDebugGroup(GLenum, GLuint, GLsizei, const GLchar*) final voidglQueryCounter(int id, int target) SeeQOpenGLFunctions_4_5_Core::glQueryCounter(GLuint, GLenum) final voidglReadBuffer(int src) SeeQOpenGLFunctions_4_5_Core::glReadBuffer(GLenum) final voidglReadnPixels(int x, int y, int width, int height, int format, int type, int bufSize, Buffer data) SeeQOpenGLFunctions_4_5_Core::glReadnPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void*) final voidglReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_5_Core::glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void*) final voidSeeQOpenGLFunctions_4_5_Core::glReleaseShaderCompiler() final voidglRenderbufferStorage(int target, int internalformat, int width, int height) SeeQOpenGLFunctions_4_5_Core::glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei) final voidglRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) SeeQOpenGLFunctions_4_5_Core::glRenderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei) final voidSeeQOpenGLFunctions_4_5_Core::glResumeTransformFeedback() final voidglSampleCoverage(float value, boolean invert) SeeQOpenGLFunctions_4_5_Core::glSampleCoverage(GLfloat, GLboolean) final voidglSampleMaski(int maskNumber, int mask) SeeQOpenGLFunctions_4_5_Core::glSampleMaski(GLuint, GLbitfield) final voidglSamplerParameterf(int sampler, int pname, float param) SeeQOpenGLFunctions_4_5_Core::glSamplerParameterf(GLuint, GLenum, GLfloat) final voidglSamplerParameterfv(int sampler, int pname, FloatBuffer param) SeeQOpenGLFunctions_4_5_Core::glSamplerParameterfv(GLuint, GLenum, const GLfloat*) final voidglSamplerParameteri(int sampler, int pname, int param) SeeQOpenGLFunctions_4_5_Core::glSamplerParameteri(GLuint, GLenum, GLint) final voidglSamplerParameterIiv(int sampler, int pname, IntBuffer param) SeeQOpenGLFunctions_4_5_Core::glSamplerParameterIiv(GLuint, GLenum, const GLint*) final voidglSamplerParameterIuiv(int sampler, int pname, IntBuffer param) SeeQOpenGLFunctions_4_5_Core::glSamplerParameterIuiv(GLuint, GLenum, const GLuint*) final voidglSamplerParameteriv(int sampler, int pname, IntBuffer param) SeeQOpenGLFunctions_4_5_Core::glSamplerParameteriv(GLuint, GLenum, const GLint*) final voidglScissor(int x, int y, int width, int height) SeeQOpenGLFunctions_4_5_Core::glScissor(GLint, GLint, GLsizei, GLsizei) final voidglScissorArrayv(int first, int count, IntBuffer v) SeeQOpenGLFunctions_4_5_Core::glScissorArrayv(GLuint, GLsizei, const GLint*) final voidglScissorIndexed(int index, int left, int bottom, int width, int height) SeeQOpenGLFunctions_4_5_Core::glScissorIndexed(GLuint, GLint, GLint, GLsizei, GLsizei) final voidglScissorIndexedv(int index, IntBuffer v) SeeQOpenGLFunctions_4_5_Core::glScissorIndexedv(GLuint, const GLint*) final voidglShaderBinary(int count, IntBuffer shaders, int binaryformat, Buffer binary, int length) SeeQOpenGLFunctions_4_5_Core::glShaderBinary(GLsizei, const GLuint*, GLenum, const void*, GLsizei) final voidglShaderSource(int shader, String[] string, IntBuffer length) SeeQOpenGLFunctions_4_5_Core::glShaderSource(GLuint, GLsizei, const GLchar*const*, const GLint*) final voidglShaderStorageBlockBinding(int program, int storageBlockIndex, int storageBlockBinding) SeeQOpenGLFunctions_4_5_Core::glShaderStorageBlockBinding(GLuint, GLuint, GLuint) final voidglStencilFunc(int func, int ref, int mask) SeeQOpenGLFunctions_4_5_Core::glStencilFunc(GLenum, GLint, GLuint) final voidglStencilFuncSeparate(int face, int func, int ref, int mask) SeeQOpenGLFunctions_4_5_Core::glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint) final voidglStencilMask(int mask) SeeQOpenGLFunctions_4_5_Core::glStencilMask(GLuint) final voidglStencilMaskSeparate(int face, int mask) SeeQOpenGLFunctions_4_5_Core::glStencilMaskSeparate(GLenum, GLuint) final voidglStencilOp(int fail, int zfail, int zpass) SeeQOpenGLFunctions_4_5_Core::glStencilOp(GLenum, GLenum, GLenum) final voidglStencilOpSeparate(int face, int sfail, int dpfail, int dppass) SeeQOpenGLFunctions_4_5_Core::glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum) final voidglTexBuffer(int target, int internalformat, int buffer) SeeQOpenGLFunctions_4_5_Core::glTexBuffer(GLenum, GLenum, GLuint) final voidglTexBufferRange(int target, int internalformat, int buffer, long offset, long size) SeeQOpenGLFunctions_4_5_Core::glTexBufferRange(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr) final voidglTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_5_Core::glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void*) final voidglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_5_Core::glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void*) final voidglTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) SeeQOpenGLFunctions_4_5_Core::glTexImage2DMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) final voidglTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_5_Core::glTexImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void*) final voidglTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) SeeQOpenGLFunctions_4_5_Core::glTexImage3DMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) final voidglTexParameterf(int target, int pname, float param) SeeQOpenGLFunctions_4_5_Core::glTexParameterf(GLenum, GLenum, GLfloat) final voidglTexParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_5_Core::glTexParameterfv(GLenum, GLenum, const GLfloat*) final voidglTexParameteri(int target, int pname, int param) SeeQOpenGLFunctions_4_5_Core::glTexParameteri(GLenum, GLenum, GLint) final voidglTexParameterIiv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::glTexParameterIiv(GLenum, GLenum, const GLint*) final voidglTexParameterIuiv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::glTexParameterIuiv(GLenum, GLenum, const GLuint*) final voidglTexParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::glTexParameteriv(GLenum, GLenum, const GLint*) final voidglTexStorage1D(int target, int levels, int internalformat, int width) SeeQOpenGLFunctions_4_5_Core::glTexStorage1D(GLenum, GLsizei, GLenum, GLsizei) final voidglTexStorage2D(int target, int levels, int internalformat, int width, int height) SeeQOpenGLFunctions_4_5_Core::glTexStorage2D(GLenum, GLsizei, GLenum, GLsizei, GLsizei) final voidglTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) SeeQOpenGLFunctions_4_5_Core::glTexStorage2DMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) final voidglTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth) SeeQOpenGLFunctions_4_5_Core::glTexStorage3D(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) final voidglTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) SeeQOpenGLFunctions_4_5_Core::glTexStorage3DMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) final voidglTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_5_Core::glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void*) final voidglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_5_Core::glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void*) final voidglTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_5_Core::glTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void*) final voidSeeQOpenGLFunctions_4_5_Core::glTextureBarrier() final voidglTextureBuffer(int texture, int internalformat, int buffer) SeeQOpenGLFunctions_4_5_Core::glTextureBuffer(GLuint, GLenum, GLuint) final voidglTextureBufferRange(int texture, int internalformat, int buffer, long offset, int size) SeeQOpenGLFunctions_4_5_Core::glTextureBufferRange(GLuint, GLenum, GLuint, GLintptr, GLsizei) final voidglTextureParameterf(int texture, int pname, float param) SeeQOpenGLFunctions_4_5_Core::glTextureParameterf(GLuint, GLenum, GLfloat) final voidglTextureParameterfv(int texture, int pname, FloatBuffer param) SeeQOpenGLFunctions_4_5_Core::glTextureParameterfv(GLuint, GLenum, const GLfloat*) final voidglTextureParameteri(int texture, int pname, int param) SeeQOpenGLFunctions_4_5_Core::glTextureParameteri(GLuint, GLenum, GLint) final voidglTextureParameterIiv(int texture, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::glTextureParameterIiv(GLuint, GLenum, const GLint*) final voidglTextureParameterIuiv(int texture, int pname, IntBuffer params) SeeQOpenGLFunctions_4_5_Core::glTextureParameterIuiv(GLuint, GLenum, const GLuint*) final voidglTextureParameteriv(int texture, int pname, IntBuffer param) SeeQOpenGLFunctions_4_5_Core::glTextureParameteriv(GLuint, GLenum, const GLint*) final voidglTextureStorage1D(int texture, int levels, int internalformat, int width) SeeQOpenGLFunctions_4_5_Core::glTextureStorage1D(GLuint, GLsizei, GLenum, GLsizei) final voidglTextureStorage2D(int texture, int levels, int internalformat, int width, int height) SeeQOpenGLFunctions_4_5_Core::glTextureStorage2D(GLuint, GLsizei, GLenum, GLsizei, GLsizei) final voidglTextureStorage2DMultisample(int texture, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) SeeQOpenGLFunctions_4_5_Core::glTextureStorage2DMultisample(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) final voidglTextureStorage3D(int texture, int levels, int internalformat, int width, int height, int depth) SeeQOpenGLFunctions_4_5_Core::glTextureStorage3D(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) final voidglTextureStorage3DMultisample(int texture, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) SeeQOpenGLFunctions_4_5_Core::glTextureStorage3DMultisample(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) final voidglTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_5_Core::glTextureSubImage1D(GLuint, GLint, GLint, GLsizei, GLenum, GLenum, const void*) final voidglTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_5_Core::glTextureSubImage2D(GLuint, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void*) final voidglTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_5_Core::glTextureSubImage3D(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void*) final voidglTextureView(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers) SeeQOpenGLFunctions_4_5_Core::glTextureView(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint) final voidglTransformFeedbackBufferBase(int xfb, int index, int buffer) SeeQOpenGLFunctions_4_5_Core::glTransformFeedbackBufferBase(GLuint, GLuint, GLuint) final voidglTransformFeedbackBufferRange(int xfb, int index, int buffer, long offset, int size) SeeQOpenGLFunctions_4_5_Core::glTransformFeedbackBufferRange(GLuint, GLuint, GLuint, GLintptr, GLsizei) final voidglTransformFeedbackVaryings(int program, String[] varyings, int bufferMode) SeeQOpenGLFunctions_4_5_Core::glTransformFeedbackVaryings(GLuint, GLsizei, const GLchar*const*, GLenum) final voidglUniform1d(int location, double x) SeeQOpenGLFunctions_4_5_Core::glUniform1d(GLint, GLdouble) final voidglUniform1dv(int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::glUniform1dv(GLint, GLsizei, const GLdouble*) final voidglUniform1f(int location, float v0) SeeQOpenGLFunctions_4_5_Core::glUniform1f(GLint, GLfloat) final voidglUniform1fv(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::glUniform1fv(GLint, GLsizei, const GLfloat*) final voidglUniform1i(int location, int v0) SeeQOpenGLFunctions_4_5_Core::glUniform1i(GLint, GLint) final voidglUniform1iv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_5_Core::glUniform1iv(GLint, GLsizei, const GLint*) final voidglUniform1ui(int location, int v0) SeeQOpenGLFunctions_4_5_Core::glUniform1ui(GLint, GLuint) final voidglUniform1uiv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_5_Core::glUniform1uiv(GLint, GLsizei, const GLuint*) final voidglUniform2d(int location, double x, double y) SeeQOpenGLFunctions_4_5_Core::glUniform2d(GLint, GLdouble, GLdouble) final voidglUniform2dv(int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::glUniform2dv(GLint, GLsizei, const GLdouble*) final voidglUniform2f(int location, float v0, float v1) SeeQOpenGLFunctions_4_5_Core::glUniform2f(GLint, GLfloat, GLfloat) final voidglUniform2fv(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::glUniform2fv(GLint, GLsizei, const GLfloat*) final voidglUniform2i(int location, int v0, int v1) SeeQOpenGLFunctions_4_5_Core::glUniform2i(GLint, GLint, GLint) final voidglUniform2iv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_5_Core::glUniform2iv(GLint, GLsizei, const GLint*) final voidglUniform2ui(int location, int v0, int v1) SeeQOpenGLFunctions_4_5_Core::glUniform2ui(GLint, GLuint, GLuint) final voidglUniform2uiv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_5_Core::glUniform2uiv(GLint, GLsizei, const GLuint*) final voidglUniform3d(int location, double x, double y, double z) SeeQOpenGLFunctions_4_5_Core::glUniform3d(GLint, GLdouble, GLdouble, GLdouble) final voidglUniform3dv(int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::glUniform3dv(GLint, GLsizei, const GLdouble*) final voidglUniform3f(int location, float v0, float v1, float v2) SeeQOpenGLFunctions_4_5_Core::glUniform3f(GLint, GLfloat, GLfloat, GLfloat) final voidglUniform3fv(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::glUniform3fv(GLint, GLsizei, const GLfloat*) final voidglUniform3i(int location, int v0, int v1, int v2) SeeQOpenGLFunctions_4_5_Core::glUniform3i(GLint, GLint, GLint, GLint) final voidglUniform3iv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_5_Core::glUniform3iv(GLint, GLsizei, const GLint*) final voidglUniform3ui(int location, int v0, int v1, int v2) SeeQOpenGLFunctions_4_5_Core::glUniform3ui(GLint, GLuint, GLuint, GLuint) final voidglUniform3uiv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_5_Core::glUniform3uiv(GLint, GLsizei, const GLuint*) final voidglUniform4d(int location, double x, double y, double z, double w) SeeQOpenGLFunctions_4_5_Core::glUniform4d(GLint, GLdouble, GLdouble, GLdouble, GLdouble) final voidglUniform4dv(int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::glUniform4dv(GLint, GLsizei, const GLdouble*) final voidglUniform4f(int location, float v0, float v1, float v2, float v3) SeeQOpenGLFunctions_4_5_Core::glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat) final voidglUniform4fv(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::glUniform4fv(GLint, GLsizei, const GLfloat*) final voidglUniform4i(int location, int v0, int v1, int v2, int v3) SeeQOpenGLFunctions_4_5_Core::glUniform4i(GLint, GLint, GLint, GLint, GLint) final voidglUniform4iv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_5_Core::glUniform4iv(GLint, GLsizei, const GLint*) final voidglUniform4ui(int location, int v0, int v1, int v2, int v3) SeeQOpenGLFunctions_4_5_Core::glUniform4ui(GLint, GLuint, GLuint, GLuint, GLuint) final voidglUniform4uiv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_5_Core::glUniform4uiv(GLint, GLsizei, const GLuint*) final voidglUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) SeeQOpenGLFunctions_4_5_Core::glUniformBlockBinding(GLuint, GLuint, GLuint) final voidglUniformMatrix2dv(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::glUniformMatrix2dv(GLint, GLsizei, GLboolean, const GLdouble*) final voidglUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix2x3dv(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::glUniformMatrix2x3dv(GLint, GLsizei, GLboolean, const GLdouble*) final voidglUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::glUniformMatrix2x3fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix2x4dv(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::glUniformMatrix2x4dv(GLint, GLsizei, GLboolean, const GLdouble*) final voidglUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::glUniformMatrix2x4fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix3dv(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::glUniformMatrix3dv(GLint, GLsizei, GLboolean, const GLdouble*) final voidglUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix3x2dv(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::glUniformMatrix3x2dv(GLint, GLsizei, GLboolean, const GLdouble*) final voidglUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::glUniformMatrix3x2fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix3x4dv(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::glUniformMatrix3x4dv(GLint, GLsizei, GLboolean, const GLdouble*) final voidglUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::glUniformMatrix3x4fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix4dv(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::glUniformMatrix4dv(GLint, GLsizei, GLboolean, const GLdouble*) final voidglUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix4x2dv(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::glUniformMatrix4x2dv(GLint, GLsizei, GLboolean, const GLdouble*) final voidglUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::glUniformMatrix4x2fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix4x3dv(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_5_Core::glUniformMatrix4x3dv(GLint, GLsizei, GLboolean, const GLdouble*) final voidglUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_5_Core::glUniformMatrix4x3fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices) SeeQOpenGLFunctions_4_5_Core::glUniformSubroutinesuiv(GLenum, GLsizei, const GLuint*) final booleanglUnmapBuffer(int target) SeeQOpenGLFunctions_4_5_Core::glUnmapBuffer(GLenum) final booleanglUnmapNamedBuffer(int buffer) SeeQOpenGLFunctions_4_5_Core::glUnmapNamedBuffer(GLuint) final voidglUseProgram(int program) SeeQOpenGLFunctions_4_5_Core::glUseProgram(GLuint) final voidglUseProgramStages(int pipeline, int stages, int program) SeeQOpenGLFunctions_4_5_Core::glUseProgramStages(GLuint, GLbitfield, GLuint) final voidglValidateProgram(int program) SeeQOpenGLFunctions_4_5_Core::glValidateProgram(GLuint) final voidglValidateProgramPipeline(int pipeline) SeeQOpenGLFunctions_4_5_Core::glValidateProgramPipeline(GLuint) final voidglVertexArrayAttribBinding(int vaobj, int attribindex, int bindingindex) SeeQOpenGLFunctions_4_5_Core::glVertexArrayAttribBinding(GLuint, GLuint, GLuint) final voidglVertexArrayAttribFormat(int vaobj, int attribindex, int size, int type, boolean normalized, int relativeoffset) SeeQOpenGLFunctions_4_5_Core::glVertexArrayAttribFormat(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint) final voidglVertexArrayAttribIFormat(int vaobj, int attribindex, int size, int type, int relativeoffset) SeeQOpenGLFunctions_4_5_Core::glVertexArrayAttribIFormat(GLuint, GLuint, GLint, GLenum, GLuint) final voidglVertexArrayAttribLFormat(int vaobj, int attribindex, int size, int type, int relativeoffset) SeeQOpenGLFunctions_4_5_Core::glVertexArrayAttribLFormat(GLuint, GLuint, GLint, GLenum, GLuint) final voidglVertexArrayBindingDivisor(int vaobj, int bindingindex, int divisor) SeeQOpenGLFunctions_4_5_Core::glVertexArrayBindingDivisor(GLuint, GLuint, GLuint) final voidglVertexArrayElementBuffer(int vaobj, int buffer) SeeQOpenGLFunctions_4_5_Core::glVertexArrayElementBuffer(GLuint, GLuint) final voidglVertexArrayVertexBuffer(int vaobj, int bindingindex, int buffer, long offset, int stride) SeeQOpenGLFunctions_4_5_Core::glVertexArrayVertexBuffer(GLuint, GLuint, GLuint, GLintptr, GLsizei) final voidglVertexArrayVertexBuffers(int vaobj, int first, int count, IntBuffer buffers, LongBuffer offsets, IntBuffer strides) SeeQOpenGLFunctions_4_5_Core::glVertexArrayVertexBuffers(GLuint, GLuint, GLsizei, const GLuint*, const GLintptr*, const GLsizei*) final voidglVertexAttrib1d(int index, double x) SeeQOpenGLFunctions_4_5_Core::glVertexAttrib1d(GLuint, GLdouble) final voidglVertexAttrib1dv(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_5_Core::glVertexAttrib1dv(GLuint, const GLdouble*) final voidglVertexAttrib1f(int index, float x) SeeQOpenGLFunctions_4_5_Core::glVertexAttrib1f(GLuint, GLfloat) final voidglVertexAttrib1fv(int index, FloatBuffer v) SeeQOpenGLFunctions_4_5_Core::glVertexAttrib1fv(GLuint, const GLfloat*) final voidglVertexAttrib1s(int index, short x) SeeQOpenGLFunctions_4_5_Core::glVertexAttrib1s(GLuint, GLshort) final voidglVertexAttrib1sv(int index, ShortBuffer v) SeeQOpenGLFunctions_4_5_Core::glVertexAttrib1sv(GLuint, const GLshort*) final voidglVertexAttrib2d(int index, double x, double y) SeeQOpenGLFunctions_4_5_Core::glVertexAttrib2d(GLuint, GLdouble, GLdouble) final voidglVertexAttrib2dv(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_5_Core::glVertexAttrib2dv(GLuint, const GLdouble*) final voidglVertexAttrib2f(int index, float x, float y) SeeQOpenGLFunctions_4_5_Core::glVertexAttrib2f(GLuint, GLfloat, GLfloat) final voidglVertexAttrib2fv(int index, FloatBuffer v) SeeQOpenGLFunctions_4_5_Core::glVertexAttrib2fv(GLuint, const GLfloat*) final voidglVertexAttrib2s(int index, short x, short y) SeeQOpenGLFunctions_4_5_Core::glVertexAttrib2s(GLuint, GLshort, GLshort) final voidglVertexAttrib2sv(int index, ShortBuffer v) SeeQOpenGLFunctions_4_5_Core::glVertexAttrib2sv(GLuint, const GLshort*) final voidglVertexAttrib3d(int index, double x, double y, double z) SeeQOpenGLFunctions_4_5_Core::glVertexAttrib3d(GLuint, GLdouble, GLdouble, GLdouble) final voidglVertexAttrib3dv(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_5_Core::glVertexAttrib3dv(GLuint, const GLdouble*) final voidglVertexAttrib3f(int index, float x, float y, float z) SeeQOpenGLFunctions_4_5_Core::glVertexAttrib3f(GLuint, GLfloat, GLfloat, GLfloat) final voidglVertexAttrib3fv(int index, FloatBuffer v) SeeQOpenGLFunctions_4_5_Core::glVertexAttrib3fv(GLuint, const GLfloat*) final voidglVertexAttrib3s(int index, short x, short y, short z) SeeQOpenGLFunctions_4_5_Core::glVertexAttrib3s(GLuint, GLshort, GLshort, GLshort) final voidglVertexAttrib3sv(int index, ShortBuffer v) SeeQOpenGLFunctions_4_5_Core::glVertexAttrib3sv(GLuint, const GLshort*) final voidglVertexAttrib4bv(int index, ByteBuffer v) SeeQOpenGLFunctions_4_5_Core::glVertexAttrib4bv(GLuint, const GLbyte*) final voidglVertexAttrib4d(int index, double x, double y, double z, double w) SeeQOpenGLFunctions_4_5_Core::glVertexAttrib4d(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) final voidglVertexAttrib4dv(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_5_Core::glVertexAttrib4dv(GLuint, const GLdouble*) final voidglVertexAttrib4f(int index, float x, float y, float z, float w) SeeQOpenGLFunctions_4_5_Core::glVertexAttrib4f(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) final voidglVertexAttrib4fv(int index, FloatBuffer v) SeeQOpenGLFunctions_4_5_Core::glVertexAttrib4fv(GLuint, const GLfloat*) final voidglVertexAttrib4iv(int index, IntBuffer v) SeeQOpenGLFunctions_4_5_Core::glVertexAttrib4iv(GLuint, const GLint*) final voidglVertexAttrib4Nbv(int index, ByteBuffer v) SeeQOpenGLFunctions_4_5_Core::glVertexAttrib4Nbv(GLuint, const GLbyte*) final voidglVertexAttrib4Niv(int index, IntBuffer v) SeeQOpenGLFunctions_4_5_Core::glVertexAttrib4Niv(GLuint, const GLint*) final voidglVertexAttrib4Nsv(int index, ShortBuffer v) SeeQOpenGLFunctions_4_5_Core::glVertexAttrib4Nsv(GLuint, const GLshort*) final voidglVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w) SeeQOpenGLFunctions_4_5_Core::glVertexAttrib4Nub(GLuint, GLubyte, GLubyte, GLubyte, GLubyte) final voidglVertexAttrib4Nubv(int index, ByteBuffer v) SeeQOpenGLFunctions_4_5_Core::glVertexAttrib4Nubv(GLuint, const GLubyte*) final voidglVertexAttrib4Nuiv(int index, IntBuffer v) SeeQOpenGLFunctions_4_5_Core::glVertexAttrib4Nuiv(GLuint, const GLuint*) final voidglVertexAttrib4Nusv(int index, ShortBuffer v) SeeQOpenGLFunctions_4_5_Core::glVertexAttrib4Nusv(GLuint, const GLushort*) final voidglVertexAttrib4s(int index, short x, short y, short z, short w) SeeQOpenGLFunctions_4_5_Core::glVertexAttrib4s(GLuint, GLshort, GLshort, GLshort, GLshort) final voidglVertexAttrib4sv(int index, ShortBuffer v) SeeQOpenGLFunctions_4_5_Core::glVertexAttrib4sv(GLuint, const GLshort*) final voidglVertexAttrib4ubv(int index, ByteBuffer v) SeeQOpenGLFunctions_4_5_Core::glVertexAttrib4ubv(GLuint, const GLubyte*) final voidglVertexAttrib4uiv(int index, IntBuffer v) SeeQOpenGLFunctions_4_5_Core::glVertexAttrib4uiv(GLuint, const GLuint*) final voidglVertexAttrib4usv(int index, ShortBuffer v) SeeQOpenGLFunctions_4_5_Core::glVertexAttrib4usv(GLuint, const GLushort*) final voidglVertexAttribBinding(int attribindex, int bindingindex) SeeQOpenGLFunctions_4_5_Core::glVertexAttribBinding(GLuint, GLuint) final voidglVertexAttribDivisor(int index, int divisor) SeeQOpenGLFunctions_4_5_Core::glVertexAttribDivisor(GLuint, GLuint) final voidglVertexAttribFormat(int attribindex, int size, int type, boolean normalized, int relativeoffset) SeeQOpenGLFunctions_4_5_Core::glVertexAttribFormat(GLuint, GLint, GLenum, GLboolean, GLuint) final voidglVertexAttribI1i(int index, int x) SeeQOpenGLFunctions_4_5_Core::glVertexAttribI1i(GLuint, GLint) final voidglVertexAttribI1iv(int index, IntBuffer v) SeeQOpenGLFunctions_4_5_Core::glVertexAttribI1iv(GLuint, const GLint*) final voidglVertexAttribI1ui(int index, int x) SeeQOpenGLFunctions_4_5_Core::glVertexAttribI1ui(GLuint, GLuint) final voidglVertexAttribI1uiv(int index, IntBuffer v) SeeQOpenGLFunctions_4_5_Core::glVertexAttribI1uiv(GLuint, const GLuint*) final voidglVertexAttribI2i(int index, int x, int y) SeeQOpenGLFunctions_4_5_Core::glVertexAttribI2i(GLuint, GLint, GLint) final voidglVertexAttribI2iv(int index, IntBuffer v) SeeQOpenGLFunctions_4_5_Core::glVertexAttribI2iv(GLuint, const GLint*) final voidglVertexAttribI2ui(int index, int x, int y) SeeQOpenGLFunctions_4_5_Core::glVertexAttribI2ui(GLuint, GLuint, GLuint) final voidglVertexAttribI2uiv(int index, IntBuffer v) SeeQOpenGLFunctions_4_5_Core::glVertexAttribI2uiv(GLuint, const GLuint*) final voidglVertexAttribI3i(int index, int x, int y, int z) SeeQOpenGLFunctions_4_5_Core::glVertexAttribI3i(GLuint, GLint, GLint, GLint) final voidglVertexAttribI3iv(int index, IntBuffer v) SeeQOpenGLFunctions_4_5_Core::glVertexAttribI3iv(GLuint, const GLint*) final voidglVertexAttribI3ui(int index, int x, int y, int z) SeeQOpenGLFunctions_4_5_Core::glVertexAttribI3ui(GLuint, GLuint, GLuint, GLuint) final voidglVertexAttribI3uiv(int index, IntBuffer v) SeeQOpenGLFunctions_4_5_Core::glVertexAttribI3uiv(GLuint, const GLuint*) final voidglVertexAttribI4bv(int index, ByteBuffer v) SeeQOpenGLFunctions_4_5_Core::glVertexAttribI4bv(GLuint, const GLbyte*) final voidglVertexAttribI4i(int index, int x, int y, int z, int w) SeeQOpenGLFunctions_4_5_Core::glVertexAttribI4i(GLuint, GLint, GLint, GLint, GLint) final voidglVertexAttribI4iv(int index, IntBuffer v) SeeQOpenGLFunctions_4_5_Core::glVertexAttribI4iv(GLuint, const GLint*) final voidglVertexAttribI4sv(int index, ShortBuffer v) SeeQOpenGLFunctions_4_5_Core::glVertexAttribI4sv(GLuint, const GLshort*) final voidglVertexAttribI4ubv(int index, ByteBuffer v) SeeQOpenGLFunctions_4_5_Core::glVertexAttribI4ubv(GLuint, const GLubyte*) final voidglVertexAttribI4ui(int index, int x, int y, int z, int w) SeeQOpenGLFunctions_4_5_Core::glVertexAttribI4ui(GLuint, GLuint, GLuint, GLuint, GLuint) final voidglVertexAttribI4uiv(int index, IntBuffer v) SeeQOpenGLFunctions_4_5_Core::glVertexAttribI4uiv(GLuint, const GLuint*) final voidglVertexAttribI4usv(int index, ShortBuffer v) SeeQOpenGLFunctions_4_5_Core::glVertexAttribI4usv(GLuint, const GLushort*) final voidglVertexAttribIFormat(int attribindex, int size, int type, int relativeoffset) SeeQOpenGLFunctions_4_5_Core::glVertexAttribIFormat(GLuint, GLint, GLenum, GLuint) final voidglVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_4_5_Core::glVertexAttribIPointer(GLuint, GLint, GLenum, GLsizei, const void*) final voidglVertexAttribL1d(int index, double x) SeeQOpenGLFunctions_4_5_Core::glVertexAttribL1d(GLuint, GLdouble) final voidglVertexAttribL1dv(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_5_Core::glVertexAttribL1dv(GLuint, const GLdouble*) final voidglVertexAttribL2d(int index, double x, double y) SeeQOpenGLFunctions_4_5_Core::glVertexAttribL2d(GLuint, GLdouble, GLdouble) final voidglVertexAttribL2dv(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_5_Core::glVertexAttribL2dv(GLuint, const GLdouble*) final voidglVertexAttribL3d(int index, double x, double y, double z) SeeQOpenGLFunctions_4_5_Core::glVertexAttribL3d(GLuint, GLdouble, GLdouble, GLdouble) final voidglVertexAttribL3dv(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_5_Core::glVertexAttribL3dv(GLuint, const GLdouble*) final voidglVertexAttribL4d(int index, double x, double y, double z, double w) SeeQOpenGLFunctions_4_5_Core::glVertexAttribL4d(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) final voidglVertexAttribL4dv(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_5_Core::glVertexAttribL4dv(GLuint, const GLdouble*) final voidglVertexAttribLFormat(int attribindex, int size, int type, int relativeoffset) SeeQOpenGLFunctions_4_5_Core::glVertexAttribLFormat(GLuint, GLint, GLenum, GLuint) final voidglVertexAttribLPointer(int index, int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_4_5_Core::glVertexAttribLPointer(GLuint, GLint, GLenum, GLsizei, const void*) final voidglVertexAttribP1ui(int index, int type, boolean normalized, int value) SeeQOpenGLFunctions_4_5_Core::glVertexAttribP1ui(GLuint, GLenum, GLboolean, GLuint) final voidglVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value) SeeQOpenGLFunctions_4_5_Core::glVertexAttribP1uiv(GLuint, GLenum, GLboolean, const GLuint*) final voidglVertexAttribP2ui(int index, int type, boolean normalized, int value) SeeQOpenGLFunctions_4_5_Core::glVertexAttribP2ui(GLuint, GLenum, GLboolean, GLuint) final voidglVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value) SeeQOpenGLFunctions_4_5_Core::glVertexAttribP2uiv(GLuint, GLenum, GLboolean, const GLuint*) final voidglVertexAttribP3ui(int index, int type, boolean normalized, int value) SeeQOpenGLFunctions_4_5_Core::glVertexAttribP3ui(GLuint, GLenum, GLboolean, GLuint) final voidglVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value) SeeQOpenGLFunctions_4_5_Core::glVertexAttribP3uiv(GLuint, GLenum, GLboolean, const GLuint*) final voidglVertexAttribP4ui(int index, int type, boolean normalized, int value) SeeQOpenGLFunctions_4_5_Core::glVertexAttribP4ui(GLuint, GLenum, GLboolean, GLuint) final voidglVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value) SeeQOpenGLFunctions_4_5_Core::glVertexAttribP4uiv(GLuint, GLenum, GLboolean, const GLuint*) final voidglVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer) SeeQOpenGLFunctions_4_5_Core::glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const void*) final voidglVertexBindingDivisor(int bindingindex, int divisor) SeeQOpenGLFunctions_4_5_Core::glVertexBindingDivisor(GLuint, GLuint) final voidglViewport(int x, int y, int width, int height) SeeQOpenGLFunctions_4_5_Core::glViewport(GLint, GLint, GLsizei, GLsizei) final voidglViewportArrayv(int first, int count, FloatBuffer v) SeeQOpenGLFunctions_4_5_Core::glViewportArrayv(GLuint, GLsizei, const GLfloat*) final voidglViewportIndexedf(int index, float x, float y, float w, float h) SeeQOpenGLFunctions_4_5_Core::glViewportIndexedf(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) final voidglViewportIndexedfv(int index, FloatBuffer v) SeeQOpenGLFunctions_4_5_Core::glViewportIndexedfv(GLuint, const GLfloat*) final voidglWaitSync(GLsync sync, int flags, long timeout) SeeQOpenGLFunctions_4_5_Core::glWaitSync(GLsync, GLbitfield, GLuint64) booleanSeeQAbstractOpenGLFunctions::initializeOpenGLFunctions() Methods inherited from class io.qt.opengl.QAbstractOpenGLFunctions
isInitialized, owningContext, setOwningContextMethods inherited from class io.qt.QtObject
dispose, equals, isDisposed
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Constructor Details
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QOpenGLFunctions_4_5_Core
public QOpenGLFunctions_4_5_Core()See
QOpenGLFunctions_4_5_Core::QOpenGLFunctions_4_5_Core()
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Method Details
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glActiveShaderProgram
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QOpenGLFunctions_4_5_Core::glActiveShaderProgram(GLuint, GLuint) -
glActiveTexture
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QOpenGLFunctions_4_5_Core::glActiveTexture(GLenum) -
glAttachShader
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QOpenGLFunctions_4_5_Core::glAttachShader(GLuint, GLuint) -
glBeginConditionalRender
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QOpenGLFunctions_4_5_Core::glBeginConditionalRender(GLuint, GLenum) -
glBeginQuery
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QOpenGLFunctions_4_5_Core::glBeginQuery(GLenum, GLuint) -
glBeginQueryIndexed
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QOpenGLFunctions_4_5_Core::glBeginQueryIndexed(GLenum, GLuint, GLuint) -
glBeginTransformFeedback
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QOpenGLFunctions_4_5_Core::glBeginTransformFeedback(GLenum) -
glBindAttribLocation
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QOpenGLFunctions_4_5_Core::glBindAttribLocation(GLuint, GLuint, const GLchar*) -
glBindBuffer
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QOpenGLFunctions_4_5_Core::glBindBuffer(GLenum, GLuint) -
glBindBufferBase
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QOpenGLFunctions_4_5_Core::glBindBufferBase(GLenum, GLuint, GLuint) -
glBindBufferRange
@QtUninvokable public final void glBindBufferRange(int target, int index, int buffer, long offset, long size) See
QOpenGLFunctions_4_5_Core::glBindBufferRange(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) -
glBindBuffersBase
@QtUninvokable public final void glBindBuffersBase(int target, int first, int count, IntBuffer buffers) See
QOpenGLFunctions_4_5_Core::glBindBuffersBase(GLenum, GLuint, GLsizei, const GLuint*) -
glBindBuffersRange
@QtUninvokable public final void glBindBuffersRange(int target, int first, int count, IntBuffer buffers, LongBuffer offsets, LongBuffer sizes) See
QOpenGLFunctions_4_5_Core::glBindBuffersRange(GLenum, GLuint, GLsizei, const GLuint*, const GLintptr*, const GLsizeiptr*) -
glBindFragDataLocation
See
QOpenGLFunctions_4_5_Core::glBindFragDataLocation(GLuint, GLuint, const GLchar*) -
glBindFragDataLocationIndexed
@QtUninvokable public final void glBindFragDataLocationIndexed(int program, int colorNumber, int index, CharBuffer name) See
QOpenGLFunctions_4_5_Core::glBindFragDataLocationIndexed(GLuint, GLuint, GLuint, const GLchar*) -
glBindFramebuffer
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QOpenGLFunctions_4_5_Core::glBindFramebuffer(GLenum, GLuint) -
glBindImageTexture
@QtUninvokable public final void glBindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format) See
QOpenGLFunctions_4_5_Core::glBindImageTexture(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum) -
glBindImageTextures
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QOpenGLFunctions_4_5_Core::glBindImageTextures(GLuint, GLsizei, const GLuint*) -
glBindProgramPipeline
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QOpenGLFunctions_4_5_Core::glBindProgramPipeline(GLuint) -
glBindRenderbuffer
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QOpenGLFunctions_4_5_Core::glBindRenderbuffer(GLenum, GLuint) -
glBindSampler
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QOpenGLFunctions_4_5_Core::glBindSampler(GLuint, GLuint) -
glBindSamplers
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QOpenGLFunctions_4_5_Core::glBindSamplers(GLuint, GLsizei, const GLuint*) -
glBindTexture
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QOpenGLFunctions_4_5_Core::glBindTexture(GLenum, GLuint) -
glBindTextureUnit
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QOpenGLFunctions_4_5_Core::glBindTextureUnit(GLuint, GLuint) -
glBindTextures
See
QOpenGLFunctions_4_5_Core::glBindTextures(GLuint, GLsizei, const GLuint*) -
glBindTransformFeedback
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QOpenGLFunctions_4_5_Core::glBindTransformFeedback(GLenum, GLuint) -
glBindVertexArray
See
QOpenGLFunctions_4_5_Core::glBindVertexArray(GLuint) -
glBindVertexBuffer
@QtUninvokable public final void glBindVertexBuffer(int bindingindex, int buffer, long offset, int stride) See
QOpenGLFunctions_4_5_Core::glBindVertexBuffer(GLuint, GLuint, GLintptr, GLsizei) -
glBindVertexBuffers
@QtUninvokable public final void glBindVertexBuffers(int first, int count, IntBuffer buffers, LongBuffer offsets, IntBuffer strides) See
QOpenGLFunctions_4_5_Core::glBindVertexBuffers(GLuint, GLsizei, const GLuint*, const GLintptr*, const GLsizei*) -
glBlendColor
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QOpenGLFunctions_4_5_Core::glBlendColor(GLfloat, GLfloat, GLfloat, GLfloat) -
glBlendEquation
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QOpenGLFunctions_4_5_Core::glBlendEquation(GLenum) -
glBlendEquationSeparate
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QOpenGLFunctions_4_5_Core::glBlendEquationSeparate(GLenum, GLenum) -
glBlendEquationSeparatei
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QOpenGLFunctions_4_5_Core::glBlendEquationSeparatei(GLuint, GLenum, GLenum) -
glBlendEquationi
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QOpenGLFunctions_4_5_Core::glBlendEquationi(GLuint, GLenum) -
glBlendFunc
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QOpenGLFunctions_4_5_Core::glBlendFunc(GLenum, GLenum) -
glBlendFuncSeparate
@QtUninvokable public final void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) See
QOpenGLFunctions_4_5_Core::glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum) -
glBlendFuncSeparatei
@QtUninvokable public final void glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) See
QOpenGLFunctions_4_5_Core::glBlendFuncSeparatei(GLuint, GLenum, GLenum, GLenum, GLenum) -
glBlendFunci
See
QOpenGLFunctions_4_5_Core::glBlendFunci(GLuint, GLenum, GLenum) -
glBlitFramebuffer
@QtUninvokable public final void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) See
QOpenGLFunctions_4_5_Core::glBlitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) -
glBlitNamedFramebuffer
@QtUninvokable public final void glBlitNamedFramebuffer(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) See
QOpenGLFunctions_4_5_Core::glBlitNamedFramebuffer(GLuint, GLuint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) -
glBufferData
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QOpenGLFunctions_4_5_Core::glBufferData(GLenum, GLsizeiptr, const void*, GLenum) -
glBufferStorage
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QOpenGLFunctions_4_5_Core::glBufferStorage(GLenum, GLsizeiptr, const void*, GLbitfield) -
glBufferSubData
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QOpenGLFunctions_4_5_Core::glBufferSubData(GLenum, GLintptr, GLsizeiptr, const void*) -
glCheckFramebufferStatus
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QOpenGLFunctions_4_5_Core::glCheckFramebufferStatus(GLenum) -
glCheckNamedFramebufferStatus
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QOpenGLFunctions_4_5_Core::glCheckNamedFramebufferStatus(GLuint, GLenum) -
glClampColor
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QOpenGLFunctions_4_5_Core::glClampColor(GLenum, GLenum) -
glClear
See
QOpenGLFunctions_4_5_Core::glClear(GLbitfield) -
glClearBufferData
@QtUninvokable public final void glClearBufferData(int target, int internalformat, int format, int type, Buffer data) See
QOpenGLFunctions_4_5_Core::glClearBufferData(GLenum, GLenum, GLenum, GLenum, const void*) -
glClearBufferSubData
@QtUninvokable public final void glClearBufferSubData(int target, int internalformat, long offset, long size, int format, int type, Buffer data) See
QOpenGLFunctions_4_5_Core::glClearBufferSubData(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void*) -
glClearBufferfi
@QtUninvokable public final void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) See
QOpenGLFunctions_4_5_Core::glClearBufferfi(GLenum, GLint, GLfloat, GLint) -
glClearBufferfv
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QOpenGLFunctions_4_5_Core::glClearBufferfv(GLenum, GLint, const GLfloat*) -
glClearBufferiv
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QOpenGLFunctions_4_5_Core::glClearBufferiv(GLenum, GLint, const GLint*) -
glClearBufferuiv
See
QOpenGLFunctions_4_5_Core::glClearBufferuiv(GLenum, GLint, const GLuint*) -
glClearColor
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QOpenGLFunctions_4_5_Core::glClearColor(GLfloat, GLfloat, GLfloat, GLfloat) -
glClearDepth
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QOpenGLFunctions_4_5_Core::glClearDepth(GLdouble) -
glClearDepthf
See
QOpenGLFunctions_4_5_Core::glClearDepthf(GLfloat) -
glClearNamedBufferData
@QtUninvokable public final void glClearNamedBufferData(int buffer, int internalformat, int format, int type, Buffer data) See
QOpenGLFunctions_4_5_Core::glClearNamedBufferData(GLuint, GLenum, GLenum, GLenum, const void*) -
glClearNamedBufferSubData
@QtUninvokable public final void glClearNamedBufferSubData(int buffer, int internalformat, long offset, int size, int format, int type, Buffer data) See
QOpenGLFunctions_4_5_Core::glClearNamedBufferSubData(GLuint, GLenum, GLintptr, GLsizei, GLenum, GLenum, const void*) -
glClearNamedFramebufferfi
@QtUninvokable public final void glClearNamedFramebufferfi(int framebuffer, int buffer, float depth, int stencil) See
QOpenGLFunctions_4_5_Core::glClearNamedFramebufferfi(GLuint, GLenum, GLfloat, GLint) -
glClearNamedFramebufferfv
@QtUninvokable public final void glClearNamedFramebufferfv(int framebuffer, int buffer, int drawbuffer, FloatBuffer value) See
QOpenGLFunctions_4_5_Core::glClearNamedFramebufferfv(GLuint, GLenum, GLint, const GLfloat*) -
glClearNamedFramebufferiv
@QtUninvokable public final void glClearNamedFramebufferiv(int framebuffer, int buffer, int drawbuffer, IntBuffer value) See
QOpenGLFunctions_4_5_Core::glClearNamedFramebufferiv(GLuint, GLenum, GLint, const GLint*) -
glClearNamedFramebufferuiv
@QtUninvokable public final void glClearNamedFramebufferuiv(int framebuffer, int buffer, int drawbuffer, IntBuffer value) See
QOpenGLFunctions_4_5_Core::glClearNamedFramebufferuiv(GLuint, GLenum, GLint, const GLuint*) -
glClearStencil
See
QOpenGLFunctions_4_5_Core::glClearStencil(GLint) -
glClearTexImage
@QtUninvokable public final void glClearTexImage(int texture, int level, int format, int type, Buffer data) See
QOpenGLFunctions_4_5_Core::glClearTexImage(GLuint, GLint, GLenum, GLenum, const void*) -
glClearTexSubImage
@QtUninvokable public final void glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer data) See
QOpenGLFunctions_4_5_Core::glClearTexSubImage(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void*) -
glClientWaitSync
See
QOpenGLFunctions_4_5_Core::glClientWaitSync(GLsync, GLbitfield, GLuint64) -
glClipControl
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QOpenGLFunctions_4_5_Core::glClipControl(GLenum, GLenum) -
glColorMask
@QtUninvokable public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) See
QOpenGLFunctions_4_5_Core::glColorMask(GLboolean, GLboolean, GLboolean, GLboolean) -
glColorMaski
@QtUninvokable public final void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a) See
QOpenGLFunctions_4_5_Core::glColorMaski(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) -
glCompileShader
See
QOpenGLFunctions_4_5_Core::glCompileShader(GLuint) -
glCompressedTexImage1D
@QtUninvokable public final void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) See
QOpenGLFunctions_4_5_Core::glCompressedTexImage1D(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void*) -
glCompressedTexImage2D
@QtUninvokable public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) See
QOpenGLFunctions_4_5_Core::glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void*) -
glCompressedTexImage3D
@QtUninvokable public final void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) See
QOpenGLFunctions_4_5_Core::glCompressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void*) -
glCompressedTexSubImage1D
@QtUninvokable public final void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) See
QOpenGLFunctions_4_5_Core::glCompressedTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void*) -
glCompressedTexSubImage2D
@QtUninvokable public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) See
QOpenGLFunctions_4_5_Core::glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void*) -
glCompressedTexSubImage3D
@QtUninvokable public final void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) See
QOpenGLFunctions_4_5_Core::glCompressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void*) -
glCompressedTextureSubImage1D
@QtUninvokable public final void glCompressedTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int imageSize, Buffer data) See
QOpenGLFunctions_4_5_Core::glCompressedTextureSubImage1D(GLuint, GLint, GLint, GLsizei, GLenum, GLsizei, const void*) -
glCompressedTextureSubImage2D
@QtUninvokable public final void glCompressedTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) See
QOpenGLFunctions_4_5_Core::glCompressedTextureSubImage2D(GLuint, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void*) -
glCompressedTextureSubImage3D
@QtUninvokable public final void glCompressedTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) See
QOpenGLFunctions_4_5_Core::glCompressedTextureSubImage3D(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void*) -
glCopyBufferSubData
@QtUninvokable public final void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) See
QOpenGLFunctions_4_5_Core::glCopyBufferSubData(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr) -
glCopyImageSubData
@QtUninvokable public final void glCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) See
QOpenGLFunctions_4_5_Core::glCopyImageSubData(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) -
glCopyNamedBufferSubData
@QtUninvokable public final void glCopyNamedBufferSubData(int readBuffer, int writeBuffer, long readOffset, long writeOffset, int size) See
QOpenGLFunctions_4_5_Core::glCopyNamedBufferSubData(GLuint, GLuint, GLintptr, GLintptr, GLsizei) -
glCopyTexImage1D
@QtUninvokable public final void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) See
QOpenGLFunctions_4_5_Core::glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) -
glCopyTexImage2D
@QtUninvokable public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) See
QOpenGLFunctions_4_5_Core::glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) -
glCopyTexSubImage1D
@QtUninvokable public final void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) See
QOpenGLFunctions_4_5_Core::glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei) -
glCopyTexSubImage2D
@QtUninvokable public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) See
QOpenGLFunctions_4_5_Core::glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) -
glCopyTexSubImage3D
@QtUninvokable public final void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) See
QOpenGLFunctions_4_5_Core::glCopyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) -
glCopyTextureSubImage1D
@QtUninvokable public final void glCopyTextureSubImage1D(int texture, int level, int xoffset, int x, int y, int width) See
QOpenGLFunctions_4_5_Core::glCopyTextureSubImage1D(GLuint, GLint, GLint, GLint, GLint, GLsizei) -
glCopyTextureSubImage2D
@QtUninvokable public final void glCopyTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int x, int y, int width, int height) See
QOpenGLFunctions_4_5_Core::glCopyTextureSubImage2D(GLuint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) -
glCopyTextureSubImage3D
@QtUninvokable public final void glCopyTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) See
QOpenGLFunctions_4_5_Core::glCopyTextureSubImage3D(GLuint, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) -
glCreateBuffers
See
QOpenGLFunctions_4_5_Core::glCreateBuffers(GLsizei, GLuint*) -
glCreateFramebuffers
See
QOpenGLFunctions_4_5_Core::glCreateFramebuffers(GLsizei, GLuint*) -
glCreateProgram
See
QOpenGLFunctions_4_5_Core::glCreateProgram() -
glCreateProgramPipelines
See
QOpenGLFunctions_4_5_Core::glCreateProgramPipelines(GLsizei, GLuint*) -
glCreateQueries
See
QOpenGLFunctions_4_5_Core::glCreateQueries(GLenum, GLsizei, GLuint*) -
glCreateRenderbuffers
See
QOpenGLFunctions_4_5_Core::glCreateRenderbuffers(GLsizei, GLuint*) -
glCreateSamplers
See
QOpenGLFunctions_4_5_Core::glCreateSamplers(GLsizei, GLuint*) -
glCreateShader
See
QOpenGLFunctions_4_5_Core::glCreateShader(GLenum) -
glCreateShaderProgramv
See
QOpenGLFunctions_4_5_Core::glCreateShaderProgramv(GLenum, GLsizei, const GLchar*const*) -
glCreateTextures
See
QOpenGLFunctions_4_5_Core::glCreateTextures(GLenum, GLsizei, GLuint*) -
glCreateTransformFeedbacks
See
QOpenGLFunctions_4_5_Core::glCreateTransformFeedbacks(GLsizei, GLuint*) -
glCreateVertexArrays
See
QOpenGLFunctions_4_5_Core::glCreateVertexArrays(GLsizei, GLuint*) -
glCullFace
See
QOpenGLFunctions_4_5_Core::glCullFace(GLenum) -
glDebugMessageCallback
See
QOpenGLFunctions_4_5_Core::glDebugMessageCallback(GLDEBUGPROC, const void*) -
glDebugMessageControl
@QtUninvokable public final void glDebugMessageControl(int source, int type, int severity, int count, IntBuffer ids, boolean enabled) See
QOpenGLFunctions_4_5_Core::glDebugMessageControl(GLenum, GLenum, GLenum, GLsizei, const GLuint*, GLboolean) -
glDebugMessageInsert
@QtUninvokable public final void glDebugMessageInsert(int source, int type, int id, int severity, int length, CharBuffer buf) See
QOpenGLFunctions_4_5_Core::glDebugMessageInsert(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar*) -
glDeleteBuffers
See
QOpenGLFunctions_4_5_Core::glDeleteBuffers(GLsizei, const GLuint*) -
glDeleteFramebuffers
See
QOpenGLFunctions_4_5_Core::glDeleteFramebuffers(GLsizei, const GLuint*) -
glDeleteProgram
See
QOpenGLFunctions_4_5_Core::glDeleteProgram(GLuint) -
glDeleteProgramPipelines
See
QOpenGLFunctions_4_5_Core::glDeleteProgramPipelines(GLsizei, const GLuint*) -
glDeleteQueries
See
QOpenGLFunctions_4_5_Core::glDeleteQueries(GLsizei, const GLuint*) -
glDeleteRenderbuffers
See
QOpenGLFunctions_4_5_Core::glDeleteRenderbuffers(GLsizei, const GLuint*) -
glDeleteSamplers
See
QOpenGLFunctions_4_5_Core::glDeleteSamplers(GLsizei, const GLuint*) -
glDeleteShader
See
QOpenGLFunctions_4_5_Core::glDeleteShader(GLuint) -
glDeleteSync
See
QOpenGLFunctions_4_5_Core::glDeleteSync(GLsync) -
glDeleteTextures
See
QOpenGLFunctions_4_5_Core::glDeleteTextures(GLsizei, const GLuint*) -
glDeleteTransformFeedbacks
See
QOpenGLFunctions_4_5_Core::glDeleteTransformFeedbacks(GLsizei, const GLuint*) -
glDeleteVertexArrays
See
QOpenGLFunctions_4_5_Core::glDeleteVertexArrays(GLsizei, const GLuint*) -
glDepthFunc
See
QOpenGLFunctions_4_5_Core::glDepthFunc(GLenum) -
glDepthMask
See
QOpenGLFunctions_4_5_Core::glDepthMask(GLboolean) -
glDepthRange
See
QOpenGLFunctions_4_5_Core::glDepthRange(GLdouble, GLdouble) -
glDepthRangeArrayv
See
QOpenGLFunctions_4_5_Core::glDepthRangeArrayv(GLuint, GLsizei, const GLdouble*) -
glDepthRangeIndexed
See
QOpenGLFunctions_4_5_Core::glDepthRangeIndexed(GLuint, GLdouble, GLdouble) -
glDepthRangef
See
QOpenGLFunctions_4_5_Core::glDepthRangef(GLfloat, GLfloat) -
glDetachShader
See
QOpenGLFunctions_4_5_Core::glDetachShader(GLuint, GLuint) -
glDisable
See
QOpenGLFunctions_4_5_Core::glDisable(GLenum) -
glDisableVertexArrayAttrib
See
QOpenGLFunctions_4_5_Core::glDisableVertexArrayAttrib(GLuint, GLuint) -
glDisableVertexAttribArray
See
QOpenGLFunctions_4_5_Core::glDisableVertexAttribArray(GLuint) -
glDisablei
See
QOpenGLFunctions_4_5_Core::glDisablei(GLenum, GLuint) -
glDispatchCompute
@QtUninvokable public final void glDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z) See
QOpenGLFunctions_4_5_Core::glDispatchCompute(GLuint, GLuint, GLuint) -
glDispatchComputeIndirect
See
QOpenGLFunctions_4_5_Core::glDispatchComputeIndirect(GLintptr) -
glDrawArrays
See
QOpenGLFunctions_4_5_Core::glDrawArrays(GLenum, GLint, GLsizei) -
glDrawArraysIndirect
See
QOpenGLFunctions_4_5_Core::glDrawArraysIndirect(GLenum, const void*) -
glDrawArraysInstanced
@QtUninvokable public final void glDrawArraysInstanced(int mode, int first, int count, int instancecount) See
QOpenGLFunctions_4_5_Core::glDrawArraysInstanced(GLenum, GLint, GLsizei, GLsizei) -
glDrawArraysInstancedBaseInstance
@QtUninvokable public final void glDrawArraysInstancedBaseInstance(int mode, int first, int count, int instancecount, int baseinstance) See
QOpenGLFunctions_4_5_Core::glDrawArraysInstancedBaseInstance(GLenum, GLint, GLsizei, GLsizei, GLuint) -
glDrawBuffer
See
QOpenGLFunctions_4_5_Core::glDrawBuffer(GLenum) -
glDrawBuffers
See
QOpenGLFunctions_4_5_Core::glDrawBuffers(GLsizei, const GLenum*) -
glDrawElements
See
QOpenGLFunctions_4_5_Core::glDrawElements(GLenum, GLsizei, GLenum, const void*) -
glDrawElementsBaseVertex
@QtUninvokable public final void glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex) See
QOpenGLFunctions_4_5_Core::glDrawElementsBaseVertex(GLenum, GLsizei, GLenum, const void*, GLint) -
glDrawElementsIndirect
See
QOpenGLFunctions_4_5_Core::glDrawElementsIndirect(GLenum, GLenum, const void*) -
glDrawElementsInstanced
@QtUninvokable public final void glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount) See
QOpenGLFunctions_4_5_Core::glDrawElementsInstanced(GLenum, GLsizei, GLenum, const void*, GLsizei) -
glDrawElementsInstancedBaseInstance
@QtUninvokable public final void glDrawElementsInstancedBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int baseinstance) See
QOpenGLFunctions_4_5_Core::glDrawElementsInstancedBaseInstance(GLenum, GLsizei, GLenum, const void*, GLsizei, GLuint) -
glDrawElementsInstancedBaseVertex
@QtUninvokable public final void glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex) See
QOpenGLFunctions_4_5_Core::glDrawElementsInstancedBaseVertex(GLenum, GLsizei, GLenum, const void*, GLsizei, GLint) -
glDrawElementsInstancedBaseVertexBaseInstance
@QtUninvokable public final void glDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int basevertex, int baseinstance) See
QOpenGLFunctions_4_5_Core::glDrawElementsInstancedBaseVertexBaseInstance(GLenum, GLsizei, GLenum, const void*, GLsizei, GLint, GLuint) -
glDrawRangeElements
@QtUninvokable public final void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices) See
QOpenGLFunctions_4_5_Core::glDrawRangeElements(GLenum, GLuint, GLuint, GLsizei, GLenum, const void*) -
glDrawRangeElementsBaseVertex
@QtUninvokable public final void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex) See
QOpenGLFunctions_4_5_Core::glDrawRangeElementsBaseVertex(GLenum, GLuint, GLuint, GLsizei, GLenum, const void*, GLint) -
glDrawTransformFeedback
See
QOpenGLFunctions_4_5_Core::glDrawTransformFeedback(GLenum, GLuint) -
glDrawTransformFeedbackInstanced
@QtUninvokable public final void glDrawTransformFeedbackInstanced(int mode, int id, int instancecount) See
QOpenGLFunctions_4_5_Core::glDrawTransformFeedbackInstanced(GLenum, GLuint, GLsizei) -
glDrawTransformFeedbackStream
See
QOpenGLFunctions_4_5_Core::glDrawTransformFeedbackStream(GLenum, GLuint, GLuint) -
glDrawTransformFeedbackStreamInstanced
@QtUninvokable public final void glDrawTransformFeedbackStreamInstanced(int mode, int id, int stream, int instancecount) See
QOpenGLFunctions_4_5_Core::glDrawTransformFeedbackStreamInstanced(GLenum, GLuint, GLuint, GLsizei) -
glEnable
See
QOpenGLFunctions_4_5_Core::glEnable(GLenum) -
glEnableVertexArrayAttrib
See
QOpenGLFunctions_4_5_Core::glEnableVertexArrayAttrib(GLuint, GLuint) -
glEnableVertexAttribArray
See
QOpenGLFunctions_4_5_Core::glEnableVertexAttribArray(GLuint) -
glEnablei
See
QOpenGLFunctions_4_5_Core::glEnablei(GLenum, GLuint) -
glEndConditionalRender
See
QOpenGLFunctions_4_5_Core::glEndConditionalRender() -
glEndQuery
See
QOpenGLFunctions_4_5_Core::glEndQuery(GLenum) -
glEndQueryIndexed
See
QOpenGLFunctions_4_5_Core::glEndQueryIndexed(GLenum, GLuint) -
glEndTransformFeedback
See
QOpenGLFunctions_4_5_Core::glEndTransformFeedback() -
glFenceSync
See
QOpenGLFunctions_4_5_Core::glFenceSync(GLenum, GLbitfield) -
glFinish
See
QOpenGLFunctions_4_5_Core::glFinish() -
glFlush
See
QOpenGLFunctions_4_5_Core::glFlush() -
glFlushMappedBufferRange
See
QOpenGLFunctions_4_5_Core::glFlushMappedBufferRange(GLenum, GLintptr, GLsizeiptr) -
glFlushMappedNamedBufferRange
See
QOpenGLFunctions_4_5_Core::glFlushMappedNamedBufferRange(GLuint, GLintptr, GLsizei) -
glFramebufferParameteri
See
QOpenGLFunctions_4_5_Core::glFramebufferParameteri(GLenum, GLenum, GLint) -
glFramebufferRenderbuffer
@QtUninvokable public final void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) See
QOpenGLFunctions_4_5_Core::glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint) -
glFramebufferTexture
@QtUninvokable public final void glFramebufferTexture(int target, int attachment, int texture, int level) See
QOpenGLFunctions_4_5_Core::glFramebufferTexture(GLenum, GLenum, GLuint, GLint) -
glFramebufferTexture1D
@QtUninvokable public final void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level) See
QOpenGLFunctions_4_5_Core::glFramebufferTexture1D(GLenum, GLenum, GLenum, GLuint, GLint) -
glFramebufferTexture2D
@QtUninvokable public final void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) See
QOpenGLFunctions_4_5_Core::glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint) -
glFramebufferTexture3D
@QtUninvokable public final void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) See
QOpenGLFunctions_4_5_Core::glFramebufferTexture3D(GLenum, GLenum, GLenum, GLuint, GLint, GLint) -
glFramebufferTextureLayer
@QtUninvokable public final void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) See
QOpenGLFunctions_4_5_Core::glFramebufferTextureLayer(GLenum, GLenum, GLuint, GLint, GLint) -
glFrontFace
See
QOpenGLFunctions_4_5_Core::glFrontFace(GLenum) -
glGenBuffers
See
QOpenGLFunctions_4_5_Core::glGenBuffers(GLsizei, GLuint*) -
glGenFramebuffers
See
QOpenGLFunctions_4_5_Core::glGenFramebuffers(GLsizei, GLuint*) -
glGenProgramPipelines
See
QOpenGLFunctions_4_5_Core::glGenProgramPipelines(GLsizei, GLuint*) -
glGenQueries
See
QOpenGLFunctions_4_5_Core::glGenQueries(GLsizei, GLuint*) -
glGenRenderbuffers
See
QOpenGLFunctions_4_5_Core::glGenRenderbuffers(GLsizei, GLuint*) -
glGenSamplers
See
QOpenGLFunctions_4_5_Core::glGenSamplers(GLsizei, GLuint*) -
glGenTextures
See
QOpenGLFunctions_4_5_Core::glGenTextures(GLsizei, GLuint*) -
glGenTransformFeedbacks
See
QOpenGLFunctions_4_5_Core::glGenTransformFeedbacks(GLsizei, GLuint*) -
glGenVertexArrays
See
QOpenGLFunctions_4_5_Core::glGenVertexArrays(GLsizei, GLuint*) -
glGenerateMipmap
See
QOpenGLFunctions_4_5_Core::glGenerateMipmap(GLenum) -
glGenerateTextureMipmap
See
QOpenGLFunctions_4_5_Core::glGenerateTextureMipmap(GLuint) -
glGetActiveAtomicCounterBufferiv
@QtUninvokable public final void glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, IntBuffer params) See
QOpenGLFunctions_4_5_Core::glGetActiveAtomicCounterBufferiv(GLuint, GLuint, GLenum, GLint*) -
glGetActiveAttrib
@QtUninvokable public final void glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) See
QOpenGLFunctions_4_5_Core::glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) -
glGetActiveSubroutineName
@QtUninvokable public final void glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) See
QOpenGLFunctions_4_5_Core::glGetActiveSubroutineName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) -
glGetActiveSubroutineUniformName
@QtUninvokable public final void glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) See
QOpenGLFunctions_4_5_Core::glGetActiveSubroutineUniformName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) -
glGetActiveSubroutineUniformiv
@QtUninvokable public final void glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values) See
QOpenGLFunctions_4_5_Core::glGetActiveSubroutineUniformiv(GLuint, GLenum, GLuint, GLenum, GLint*) -
glGetActiveUniform
@QtUninvokable public final void glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) See
QOpenGLFunctions_4_5_Core::glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) -
glGetActiveUniformBlockName
@QtUninvokable public final void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName) See
QOpenGLFunctions_4_5_Core::glGetActiveUniformBlockName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) -
glGetActiveUniformBlockiv
@QtUninvokable public final void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params) See
QOpenGLFunctions_4_5_Core::glGetActiveUniformBlockiv(GLuint, GLuint, GLenum, GLint*) -
glGetActiveUniformName
@QtUninvokable public final void glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName) See
QOpenGLFunctions_4_5_Core::glGetActiveUniformName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) -
glGetActiveUniformsiv
@QtUninvokable public final void glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) See
QOpenGLFunctions_4_5_Core::glGetActiveUniformsiv(GLuint, GLsizei, const GLuint*, GLenum, GLint*) -
glGetAttachedShaders
@QtUninvokable public final void glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer shaders) See
QOpenGLFunctions_4_5_Core::glGetAttachedShaders(GLuint, GLsizei, GLsizei*, GLuint*) -
glGetAttribLocation
See
QOpenGLFunctions_4_5_Core::glGetAttribLocation(GLuint, const GLchar*) -
glGetBooleani_v
See
QOpenGLFunctions_4_5_Core::glGetBooleani_v(GLenum, GLuint, GLboolean*) -
glGetBooleanv
See
QOpenGLFunctions_4_5_Core::glGetBooleanv(GLenum, GLboolean*) -
glGetBufferParameteri64v
See
QOpenGLFunctions_4_5_Core::glGetBufferParameteri64v(GLenum, GLenum, GLint64*) -
glGetBufferParameteriv
See
QOpenGLFunctions_4_5_Core::glGetBufferParameteriv(GLenum, GLenum, GLint*) -
glGetBufferPointerv
See
QOpenGLFunctions_4_5_Core::glGetBufferPointerv(GLenum, GLenum, void**) -
glGetBufferSubData
@QtUninvokable public final void glGetBufferSubData(int target, long offset, long size, Buffer data) See
QOpenGLFunctions_4_5_Core::glGetBufferSubData(GLenum, GLintptr, GLsizeiptr, void*) -
glGetCompressedTexImage
See
QOpenGLFunctions_4_5_Core::glGetCompressedTexImage(GLenum, GLint, void*) -
glGetCompressedTextureImage
@QtUninvokable public final void glGetCompressedTextureImage(int texture, int level, int bufSize, Buffer pixels) See
QOpenGLFunctions_4_5_Core::glGetCompressedTextureImage(GLuint, GLint, GLsizei, void*) -
glGetCompressedTextureSubImage
@QtUninvokable public final void glGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, Buffer pixels) See
QOpenGLFunctions_4_5_Core::glGetCompressedTextureSubImage(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, void*) -
glGetDebugMessageLog
@QtUninvokable public final int glGetDebugMessageLog(int[] sources, int[] types, int[] ids, int[] severities, String[] messageLog) See
QOpenGLFunctions_4_5_Core::glGetDebugMessageLog(GLuint, GLsizei, GLenum*, GLenum*, GLuint*, GLenum*, GLsizei*, GLchar*) -
glGetDoublei_v
See
QOpenGLFunctions_4_5_Core::glGetDoublei_v(GLenum, GLuint, GLdouble*) -
glGetDoublev
See
QOpenGLFunctions_4_5_Core::glGetDoublev(GLenum, GLdouble*) -
glGetError
See
QOpenGLFunctions_4_5_Core::glGetError() -
glGetFloati_v
See
QOpenGLFunctions_4_5_Core::glGetFloati_v(GLenum, GLuint, GLfloat*) -
glGetFloatv
See
QOpenGLFunctions_4_5_Core::glGetFloatv(GLenum, GLfloat*) -
glGetFragDataIndex
See
QOpenGLFunctions_4_5_Core::glGetFragDataIndex(GLuint, const GLchar*) -
glGetFragDataLocation
See
QOpenGLFunctions_4_5_Core::glGetFragDataLocation(GLuint, const GLchar*) -
glGetFramebufferAttachmentParameteriv
@QtUninvokable public final void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) See
QOpenGLFunctions_4_5_Core::glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint*) -
glGetFramebufferParameteriv
@QtUninvokable public final void glGetFramebufferParameteriv(int target, int pname, IntBuffer params) See
QOpenGLFunctions_4_5_Core::glGetFramebufferParameteriv(GLenum, GLenum, GLint*) -
glGetGraphicsResetStatus
See
QOpenGLFunctions_4_5_Core::glGetGraphicsResetStatus() -
glGetInteger64i_v
See
QOpenGLFunctions_4_5_Core::glGetInteger64i_v(GLenum, GLuint, GLint64*) -
glGetInteger64v
See
QOpenGLFunctions_4_5_Core::glGetInteger64v(GLenum, GLint64*) -
glGetIntegeri_v
See
QOpenGLFunctions_4_5_Core::glGetIntegeri_v(GLenum, GLuint, GLint*) -
glGetIntegerv
See
QOpenGLFunctions_4_5_Core::glGetIntegerv(GLenum, GLint*) -
glGetInternalformati64v
@QtUninvokable public final void glGetInternalformati64v(int target, int internalformat, int pname, int bufSize, LongBuffer params) See
QOpenGLFunctions_4_5_Core::glGetInternalformati64v(GLenum, GLenum, GLenum, GLsizei, GLint64*) -
glGetInternalformativ
@QtUninvokable public final void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, IntBuffer params) See
QOpenGLFunctions_4_5_Core::glGetInternalformativ(GLenum, GLenum, GLenum, GLsizei, GLint*) -
glGetMultisamplefv
See
QOpenGLFunctions_4_5_Core::glGetMultisamplefv(GLenum, GLuint, GLfloat*) -
glGetNamedBufferParameteri64v
@QtUninvokable public final void glGetNamedBufferParameteri64v(int buffer, int pname, LongBuffer params) See
QOpenGLFunctions_4_5_Core::glGetNamedBufferParameteri64v(GLuint, GLenum, GLint64*) -
glGetNamedBufferParameteriv
@QtUninvokable public final void glGetNamedBufferParameteriv(int buffer, int pname, IntBuffer params) See
QOpenGLFunctions_4_5_Core::glGetNamedBufferParameteriv(GLuint, GLenum, GLint*) -
glGetNamedBufferPointerv
See
QOpenGLFunctions_4_5_Core::glGetNamedBufferPointerv(GLuint, GLenum, void**) -
glGetNamedBufferSubData
@QtUninvokable public final void glGetNamedBufferSubData(int buffer, long offset, int size, Buffer data) See
QOpenGLFunctions_4_5_Core::glGetNamedBufferSubData(GLuint, GLintptr, GLsizei, void*) -
glGetNamedFramebufferAttachmentParameteriv
@QtUninvokable public final void glGetNamedFramebufferAttachmentParameteriv(int framebuffer, int attachment, int pname, IntBuffer params) See
QOpenGLFunctions_4_5_Core::glGetNamedFramebufferAttachmentParameteriv(GLuint, GLenum, GLenum, GLint*) -
glGetNamedFramebufferParameteriv
@QtUninvokable public final void glGetNamedFramebufferParameteriv(int framebuffer, int pname, IntBuffer param) See
QOpenGLFunctions_4_5_Core::glGetNamedFramebufferParameteriv(GLuint, GLenum, GLint*) -
glGetNamedRenderbufferParameteriv
@QtUninvokable public final void glGetNamedRenderbufferParameteriv(int renderbuffer, int pname, IntBuffer params) See
QOpenGLFunctions_4_5_Core::glGetNamedRenderbufferParameteriv(GLuint, GLenum, GLint*) -
glGetObjectLabel
See
QOpenGLFunctions_4_5_Core::glGetObjectLabel(GLenum, GLuint, GLsizei, GLsizei*, GLchar*) -
glGetObjectPtrLabel
See
QOpenGLFunctions_4_5_Core::glGetObjectPtrLabel(const void*, GLsizei, GLsizei*, GLchar*) -
glGetProgramBinary
@QtUninvokable public final void glGetProgramBinary(int program, int bufSize, IntBuffer length, IntBuffer binaryFormat, Buffer binary) See
QOpenGLFunctions_4_5_Core::glGetProgramBinary(GLuint, GLsizei, GLsizei*, GLenum*, void*) -
glGetProgramInfoLog
@QtUninvokable public final void glGetProgramInfoLog(int program, int bufSize, IntBuffer length, CharBuffer infoLog) See
QOpenGLFunctions_4_5_Core::glGetProgramInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) -
glGetProgramInterfaceiv
@QtUninvokable public final void glGetProgramInterfaceiv(int program, int programInterface, int pname, IntBuffer params) See
QOpenGLFunctions_4_5_Core::glGetProgramInterfaceiv(GLuint, GLenum, GLenum, GLint*) -
glGetProgramPipelineInfoLog
See
QOpenGLFunctions_4_5_Core::glGetProgramPipelineInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) -
glGetProgramPipelineiv
See
QOpenGLFunctions_4_5_Core::glGetProgramPipelineiv(GLuint, GLenum, GLint*) -
glGetProgramResourceIndex
@QtUninvokable public final int glGetProgramResourceIndex(int program, int programInterface, CharBuffer name) See
QOpenGLFunctions_4_5_Core::glGetProgramResourceIndex(GLuint, GLenum, const GLchar*) -
glGetProgramResourceLocation
@QtUninvokable public final int glGetProgramResourceLocation(int program, int programInterface, CharBuffer name) See
QOpenGLFunctions_4_5_Core::glGetProgramResourceLocation(GLuint, GLenum, const GLchar*) -
glGetProgramResourceLocationIndex
@QtUninvokable public final int glGetProgramResourceLocationIndex(int program, int programInterface, CharBuffer name) See
QOpenGLFunctions_4_5_Core::glGetProgramResourceLocationIndex(GLuint, GLenum, const GLchar*) -
glGetProgramResourceName
@QtUninvokable public final void glGetProgramResourceName(int program, int programInterface, int index, String[] name) See
QOpenGLFunctions_4_5_Core::glGetProgramResourceName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) -
glGetProgramResourceiv
@QtUninvokable public final void glGetProgramResourceiv(int program, int programInterface, int index, int propCount, IntBuffer props, int bufSize, IntBuffer length, IntBuffer params) See
QOpenGLFunctions_4_5_Core::glGetProgramResourceiv(GLuint, GLenum, GLuint, GLsizei, const GLenum*, GLsizei, GLsizei*, GLint*) -
glGetProgramStageiv
@QtUninvokable public final void glGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values) See
QOpenGLFunctions_4_5_Core::glGetProgramStageiv(GLuint, GLenum, GLenum, GLint*) -
glGetProgramiv
See
QOpenGLFunctions_4_5_Core::glGetProgramiv(GLuint, GLenum, GLint*) -
glGetQueryIndexediv
@QtUninvokable public final void glGetQueryIndexediv(int target, int index, int pname, IntBuffer params) See
QOpenGLFunctions_4_5_Core::glGetQueryIndexediv(GLenum, GLuint, GLenum, GLint*) -
glGetQueryObjecti64v
See
QOpenGLFunctions_4_5_Core::glGetQueryObjecti64v(GLuint, GLenum, GLint64*) -
glGetQueryObjectiv
See
QOpenGLFunctions_4_5_Core::glGetQueryObjectiv(GLuint, GLenum, GLint*) -
glGetQueryObjectui64v
See
QOpenGLFunctions_4_5_Core::glGetQueryObjectui64v(GLuint, GLenum, GLuint64*) -
glGetQueryObjectuiv
See
QOpenGLFunctions_4_5_Core::glGetQueryObjectuiv(GLuint, GLenum, GLuint*) -
glGetQueryiv
See
QOpenGLFunctions_4_5_Core::glGetQueryiv(GLenum, GLenum, GLint*) -
glGetRenderbufferParameteriv
@QtUninvokable public final void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params) See
QOpenGLFunctions_4_5_Core::glGetRenderbufferParameteriv(GLenum, GLenum, GLint*) -
glGetSamplerParameterIiv
See
QOpenGLFunctions_4_5_Core::glGetSamplerParameterIiv(GLuint, GLenum, GLint*) -
glGetSamplerParameterIuiv
@QtUninvokable public final void glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params) See
QOpenGLFunctions_4_5_Core::glGetSamplerParameterIuiv(GLuint, GLenum, GLuint*) -
glGetSamplerParameterfv
@QtUninvokable public final void glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params) See
QOpenGLFunctions_4_5_Core::glGetSamplerParameterfv(GLuint, GLenum, GLfloat*) -
glGetSamplerParameteriv
See
QOpenGLFunctions_4_5_Core::glGetSamplerParameteriv(GLuint, GLenum, GLint*) -
glGetShaderInfoLog
@QtUninvokable public final void glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, CharBuffer infoLog) See
QOpenGLFunctions_4_5_Core::glGetShaderInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) -
glGetShaderPrecisionFormat
@QtUninvokable public final void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) See
QOpenGLFunctions_4_5_Core::glGetShaderPrecisionFormat(GLenum, GLenum, GLint*, GLint*) -
glGetShaderSource
@QtUninvokable public final void glGetShaderSource(int shader, int bufSize, IntBuffer length, CharBuffer source) See
QOpenGLFunctions_4_5_Core::glGetShaderSource(GLuint, GLsizei, GLsizei*, GLchar*) -
glGetShaderiv
See
QOpenGLFunctions_4_5_Core::glGetShaderiv(GLuint, GLenum, GLint*) -
glGetString
See
QOpenGLFunctions_4_5_Core::glGetString(GLenum) -
glGetStringi
See
QOpenGLFunctions_4_5_Core::glGetStringi(GLenum, GLuint) -
glGetSubroutineIndex
See
QOpenGLFunctions_4_5_Core::glGetSubroutineIndex(GLuint, GLenum, const GLchar*) -
glGetSubroutineUniformLocation
@QtUninvokable public final int glGetSubroutineUniformLocation(int program, int shadertype, CharBuffer name) See
QOpenGLFunctions_4_5_Core::glGetSubroutineUniformLocation(GLuint, GLenum, const GLchar*) -
glGetSynciv
@QtUninvokable public final void glGetSynciv(GLsync sync, int pname, int[] length, IntBuffer values) See
QOpenGLFunctions_4_5_Core::glGetSynciv(GLsync, GLenum, GLsizei, GLsizei*, GLint*) -
glGetTexImage
@QtUninvokable public final void glGetTexImage(int target, int level, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_5_Core::glGetTexImage(GLenum, GLint, GLenum, GLenum, void*) -
glGetTexLevelParameterfv
@QtUninvokable public final void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) See
QOpenGLFunctions_4_5_Core::glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat*) -
glGetTexLevelParameteriv
@QtUninvokable public final void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) See
QOpenGLFunctions_4_5_Core::glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint*) -
glGetTexParameterIiv
See
QOpenGLFunctions_4_5_Core::glGetTexParameterIiv(GLenum, GLenum, GLint*) -
glGetTexParameterIuiv
See
QOpenGLFunctions_4_5_Core::glGetTexParameterIuiv(GLenum, GLenum, GLuint*) -
glGetTexParameterfv
See
QOpenGLFunctions_4_5_Core::glGetTexParameterfv(GLenum, GLenum, GLfloat*) -
glGetTexParameteriv
See
QOpenGLFunctions_4_5_Core::glGetTexParameteriv(GLenum, GLenum, GLint*) -
glGetTextureImage
@QtUninvokable public final void glGetTextureImage(int texture, int level, int format, int type, int bufSize, Buffer pixels) See
QOpenGLFunctions_4_5_Core::glGetTextureImage(GLuint, GLint, GLenum, GLenum, GLsizei, void*) -
glGetTextureLevelParameterfv
@QtUninvokable public final void glGetTextureLevelParameterfv(int texture, int level, int pname, FloatBuffer params) See
QOpenGLFunctions_4_5_Core::glGetTextureLevelParameterfv(GLuint, GLint, GLenum, GLfloat*) -
glGetTextureLevelParameteriv
@QtUninvokable public final void glGetTextureLevelParameteriv(int texture, int level, int pname, IntBuffer params) See
QOpenGLFunctions_4_5_Core::glGetTextureLevelParameteriv(GLuint, GLint, GLenum, GLint*) -
glGetTextureParameterIiv
See
QOpenGLFunctions_4_5_Core::glGetTextureParameterIiv(GLuint, GLenum, GLint*) -
glGetTextureParameterIuiv
@QtUninvokable public final void glGetTextureParameterIuiv(int texture, int pname, IntBuffer params) See
QOpenGLFunctions_4_5_Core::glGetTextureParameterIuiv(GLuint, GLenum, GLuint*) -
glGetTextureParameterfv
@QtUninvokable public final void glGetTextureParameterfv(int texture, int pname, FloatBuffer params) See
QOpenGLFunctions_4_5_Core::glGetTextureParameterfv(GLuint, GLenum, GLfloat*) -
glGetTextureParameteriv
See
QOpenGLFunctions_4_5_Core::glGetTextureParameteriv(GLuint, GLenum, GLint*) -
glGetTextureSubImage
@QtUninvokable public final void glGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int bufSize, Buffer pixels) See
QOpenGLFunctions_4_5_Core::glGetTextureSubImage(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void*) -
glGetTransformFeedbackVarying
@QtUninvokable public final void glGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, String[] name) See
QOpenGLFunctions_4_5_Core::glGetTransformFeedbackVarying(GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, GLchar*) -
glGetTransformFeedbacki64_v
@QtUninvokable public final void glGetTransformFeedbacki64_v(int xfb, int pname, int index, LongBuffer param) See
QOpenGLFunctions_4_5_Core::glGetTransformFeedbacki64_v(GLuint, GLenum, GLuint, GLint64*) -
glGetTransformFeedbacki_v
@QtUninvokable public final void glGetTransformFeedbacki_v(int xfb, int pname, int index, IntBuffer param) See
QOpenGLFunctions_4_5_Core::glGetTransformFeedbacki_v(GLuint, GLenum, GLuint, GLint*) -
glGetTransformFeedbackiv
See
QOpenGLFunctions_4_5_Core::glGetTransformFeedbackiv(GLuint, GLenum, GLint*) -
glGetUniformBlockIndex
See
QOpenGLFunctions_4_5_Core::glGetUniformBlockIndex(GLuint, const GLchar*) -
glGetUniformIndices
@QtUninvokable public final void glGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices) See
QOpenGLFunctions_4_5_Core::glGetUniformIndices(GLuint, GLsizei, const GLchar*const*, GLuint*) -
glGetUniformLocation
See
QOpenGLFunctions_4_5_Core::glGetUniformLocation(GLuint, const GLchar*) -
glGetUniformSubroutineuiv
@QtUninvokable public final void glGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params) See
QOpenGLFunctions_4_5_Core::glGetUniformSubroutineuiv(GLenum, GLint, GLuint*) -
glGetUniformdv
See
QOpenGLFunctions_4_5_Core::glGetUniformdv(GLuint, GLint, GLdouble*) -
glGetUniformfv
See
QOpenGLFunctions_4_5_Core::glGetUniformfv(GLuint, GLint, GLfloat*) -
glGetUniformiv
See
QOpenGLFunctions_4_5_Core::glGetUniformiv(GLuint, GLint, GLint*) -
glGetUniformuiv
See
QOpenGLFunctions_4_5_Core::glGetUniformuiv(GLuint, GLint, GLuint*) -
glGetVertexArrayIndexed64iv
@QtUninvokable public final void glGetVertexArrayIndexed64iv(int vaobj, int index, int pname, LongBuffer param) See
QOpenGLFunctions_4_5_Core::glGetVertexArrayIndexed64iv(GLuint, GLuint, GLenum, GLint64*) -
glGetVertexArrayIndexediv
@QtUninvokable public final void glGetVertexArrayIndexediv(int vaobj, int index, int pname, IntBuffer param) See
QOpenGLFunctions_4_5_Core::glGetVertexArrayIndexediv(GLuint, GLuint, GLenum, GLint*) -
glGetVertexArrayiv
See
QOpenGLFunctions_4_5_Core::glGetVertexArrayiv(GLuint, GLenum, GLint*) -
glGetVertexAttribIiv
See
QOpenGLFunctions_4_5_Core::glGetVertexAttribIiv(GLuint, GLenum, GLint*) -
glGetVertexAttribIuiv
See
QOpenGLFunctions_4_5_Core::glGetVertexAttribIuiv(GLuint, GLenum, GLuint*) -
glGetVertexAttribLdv
See
QOpenGLFunctions_4_5_Core::glGetVertexAttribLdv(GLuint, GLenum, GLdouble*) -
glGetVertexAttribPointerv
See
QOpenGLFunctions_4_5_Core::glGetVertexAttribPointerv(GLuint, GLenum, void**) -
glGetVertexAttribdv
See
QOpenGLFunctions_4_5_Core::glGetVertexAttribdv(GLuint, GLenum, GLdouble*) -
glGetVertexAttribfv
See
QOpenGLFunctions_4_5_Core::glGetVertexAttribfv(GLuint, GLenum, GLfloat*) -
glGetVertexAttribiv
See
QOpenGLFunctions_4_5_Core::glGetVertexAttribiv(GLuint, GLenum, GLint*) -
glGetnCompressedTexImage
@QtUninvokable public final void glGetnCompressedTexImage(int target, int lod, int bufSize, Buffer pixels) See
QOpenGLFunctions_4_5_Core::glGetnCompressedTexImage(GLenum, GLint, GLsizei, void*) -
glGetnTexImage
@QtUninvokable public final void glGetnTexImage(int target, int level, int format, int type, int bufSize, Buffer pixels) See
QOpenGLFunctions_4_5_Core::glGetnTexImage(GLenum, GLint, GLenum, GLenum, GLsizei, void*) -
glGetnUniformdv
@QtUninvokable public final void glGetnUniformdv(int program, int location, int bufSize, DoubleBuffer params) See
QOpenGLFunctions_4_5_Core::glGetnUniformdv(GLuint, GLint, GLsizei, GLdouble*) -
glGetnUniformfv
@QtUninvokable public final void glGetnUniformfv(int program, int location, int bufSize, FloatBuffer params) See
QOpenGLFunctions_4_5_Core::glGetnUniformfv(GLuint, GLint, GLsizei, GLfloat*) -
glGetnUniformiv
@QtUninvokable public final void glGetnUniformiv(int program, int location, int bufSize, IntBuffer params) See
QOpenGLFunctions_4_5_Core::glGetnUniformiv(GLuint, GLint, GLsizei, GLint*) -
glGetnUniformuiv
@QtUninvokable public final void glGetnUniformuiv(int program, int location, int bufSize, IntBuffer params) See
QOpenGLFunctions_4_5_Core::glGetnUniformuiv(GLuint, GLint, GLsizei, GLuint*) -
glHint
See
QOpenGLFunctions_4_5_Core::glHint(GLenum, GLenum) -
glInvalidateBufferData
See
QOpenGLFunctions_4_5_Core::glInvalidateBufferData(GLuint) -
glInvalidateBufferSubData
See
QOpenGLFunctions_4_5_Core::glInvalidateBufferSubData(GLuint, GLintptr, GLsizeiptr) -
glInvalidateFramebuffer
@QtUninvokable public final void glInvalidateFramebuffer(int target, int numAttachments, IntBuffer attachments) See
QOpenGLFunctions_4_5_Core::glInvalidateFramebuffer(GLenum, GLsizei, const GLenum*) -
glInvalidateNamedFramebufferData
@QtUninvokable public final void glInvalidateNamedFramebufferData(int framebuffer, int numAttachments, IntBuffer attachments) See
QOpenGLFunctions_4_5_Core::glInvalidateNamedFramebufferData(GLuint, GLsizei, const GLenum*) -
glInvalidateNamedFramebufferSubData
@QtUninvokable public final void glInvalidateNamedFramebufferSubData(int framebuffer, int numAttachments, IntBuffer attachments, int x, int y, int width, int height) See
QOpenGLFunctions_4_5_Core::glInvalidateNamedFramebufferSubData(GLuint, GLsizei, const GLenum*, GLint, GLint, GLsizei, GLsizei) -
glInvalidateSubFramebuffer
@QtUninvokable public final void glInvalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height) See
QOpenGLFunctions_4_5_Core::glInvalidateSubFramebuffer(GLenum, GLsizei, const GLenum*, GLint, GLint, GLsizei, GLsizei) -
glInvalidateTexImage
See
QOpenGLFunctions_4_5_Core::glInvalidateTexImage(GLuint, GLint) -
glInvalidateTexSubImage
@QtUninvokable public final void glInvalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth) See
QOpenGLFunctions_4_5_Core::glInvalidateTexSubImage(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) -
glIsBuffer
See
QOpenGLFunctions_4_5_Core::glIsBuffer(GLuint) -
glIsEnabled
See
QOpenGLFunctions_4_5_Core::glIsEnabled(GLenum) -
glIsEnabledi
See
QOpenGLFunctions_4_5_Core::glIsEnabledi(GLenum, GLuint) -
glIsFramebuffer
See
QOpenGLFunctions_4_5_Core::glIsFramebuffer(GLuint) -
glIsProgram
See
QOpenGLFunctions_4_5_Core::glIsProgram(GLuint) -
glIsProgramPipeline
See
QOpenGLFunctions_4_5_Core::glIsProgramPipeline(GLuint) -
glIsQuery
See
QOpenGLFunctions_4_5_Core::glIsQuery(GLuint) -
glIsRenderbuffer
See
QOpenGLFunctions_4_5_Core::glIsRenderbuffer(GLuint) -
glIsSampler
See
QOpenGLFunctions_4_5_Core::glIsSampler(GLuint) -
glIsShader
See
QOpenGLFunctions_4_5_Core::glIsShader(GLuint) -
glIsSync
See
QOpenGLFunctions_4_5_Core::glIsSync(GLsync) -
glIsTexture
See
QOpenGLFunctions_4_5_Core::glIsTexture(GLuint) -
glIsTransformFeedback
See
QOpenGLFunctions_4_5_Core::glIsTransformFeedback(GLuint) -
glIsVertexArray
See
QOpenGLFunctions_4_5_Core::glIsVertexArray(GLuint) -
glLineWidth
See
QOpenGLFunctions_4_5_Core::glLineWidth(GLfloat) -
glLinkProgram
See
QOpenGLFunctions_4_5_Core::glLinkProgram(GLuint) -
glLogicOp
See
QOpenGLFunctions_4_5_Core::glLogicOp(GLenum) -
glMapBuffer
See
QOpenGLFunctions_4_5_Core::glMapBuffer(GLenum, GLenum) -
glMapBufferRange
See
QOpenGLFunctions_4_5_Core::glMapBufferRange(GLenum, GLintptr, GLsizeiptr, GLbitfield) -
glMapNamedBuffer
See
QOpenGLFunctions_4_5_Core::glMapNamedBuffer(GLuint, GLenum) -
glMapNamedBufferRange
@QtUninvokable public final Buffer glMapNamedBufferRange(int buffer, long offset, int length, int access) See
QOpenGLFunctions_4_5_Core::glMapNamedBufferRange(GLuint, GLintptr, GLsizei, GLbitfield) -
glMemoryBarrier
See
QOpenGLFunctions_4_5_Core::glMemoryBarrier(GLbitfield) -
glMemoryBarrierByRegion
See
QOpenGLFunctions_4_5_Core::glMemoryBarrierByRegion(GLbitfield) -
glMinSampleShading
See
QOpenGLFunctions_4_5_Core::glMinSampleShading(GLfloat) -
glMultiDrawArrays
@QtUninvokable public final void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount) See
QOpenGLFunctions_4_5_Core::glMultiDrawArrays(GLenum, const GLint*, const GLsizei*, GLsizei) -
glMultiDrawArraysIndirect
@QtUninvokable public final void glMultiDrawArraysIndirect(int mode, Buffer indirect, int drawcount, int stride) See
QOpenGLFunctions_4_5_Core::glMultiDrawArraysIndirect(GLenum, const void*, GLsizei, GLsizei) -
glMultiDrawElements
@QtUninvokable public final void glMultiDrawElements(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount) See
QOpenGLFunctions_4_5_Core::glMultiDrawElements(GLenum, const GLsizei*, GLenum, const void*const*, GLsizei) -
glMultiDrawElementsBaseVertex
@QtUninvokable public final void glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount, IntBuffer basevertex) See
QOpenGLFunctions_4_5_Core::glMultiDrawElementsBaseVertex(GLenum, const GLsizei*, GLenum, const void*const*, GLsizei, const GLint*) -
glMultiDrawElementsIndirect
@QtUninvokable public final void glMultiDrawElementsIndirect(int mode, int type, Buffer indirect, int drawcount, int stride) See
QOpenGLFunctions_4_5_Core::glMultiDrawElementsIndirect(GLenum, GLenum, const void*, GLsizei, GLsizei) -
glNamedBufferData
See
QOpenGLFunctions_4_5_Core::glNamedBufferData(GLuint, GLsizei, const void*, GLenum) -
glNamedBufferStorage
See
QOpenGLFunctions_4_5_Core::glNamedBufferStorage(GLuint, GLsizei, const void*, GLbitfield) -
glNamedBufferSubData
@QtUninvokable public final void glNamedBufferSubData(int buffer, long offset, int size, Buffer data) See
QOpenGLFunctions_4_5_Core::glNamedBufferSubData(GLuint, GLintptr, GLsizei, const void*) -
glNamedFramebufferDrawBuffer
See
QOpenGLFunctions_4_5_Core::glNamedFramebufferDrawBuffer(GLuint, GLenum) -
glNamedFramebufferDrawBuffers
@QtUninvokable public final void glNamedFramebufferDrawBuffers(int framebuffer, int n, IntBuffer bufs) See
QOpenGLFunctions_4_5_Core::glNamedFramebufferDrawBuffers(GLuint, GLsizei, const GLenum*) -
glNamedFramebufferParameteri
@QtUninvokable public final void glNamedFramebufferParameteri(int framebuffer, int pname, int param) See
QOpenGLFunctions_4_5_Core::glNamedFramebufferParameteri(GLuint, GLenum, GLint) -
glNamedFramebufferReadBuffer
See
QOpenGLFunctions_4_5_Core::glNamedFramebufferReadBuffer(GLuint, GLenum) -
glNamedFramebufferRenderbuffer
@QtUninvokable public final void glNamedFramebufferRenderbuffer(int framebuffer, int attachment, int renderbuffertarget, int renderbuffer) See
QOpenGLFunctions_4_5_Core::glNamedFramebufferRenderbuffer(GLuint, GLenum, GLenum, GLuint) -
glNamedFramebufferTexture
@QtUninvokable public final void glNamedFramebufferTexture(int framebuffer, int attachment, int texture, int level) See
QOpenGLFunctions_4_5_Core::glNamedFramebufferTexture(GLuint, GLenum, GLuint, GLint) -
glNamedFramebufferTextureLayer
@QtUninvokable public final void glNamedFramebufferTextureLayer(int framebuffer, int attachment, int texture, int level, int layer) See
QOpenGLFunctions_4_5_Core::glNamedFramebufferTextureLayer(GLuint, GLenum, GLuint, GLint, GLint) -
glNamedRenderbufferStorage
@QtUninvokable public final void glNamedRenderbufferStorage(int renderbuffer, int internalformat, int width, int height) See
QOpenGLFunctions_4_5_Core::glNamedRenderbufferStorage(GLuint, GLenum, GLsizei, GLsizei) -
glNamedRenderbufferStorageMultisample
@QtUninvokable public final void glNamedRenderbufferStorageMultisample(int renderbuffer, int samples, int internalformat, int width, int height) See
QOpenGLFunctions_4_5_Core::glNamedRenderbufferStorageMultisample(GLuint, GLsizei, GLenum, GLsizei, GLsizei) -
glObjectLabel
@QtUninvokable public final void glObjectLabel(int identifier, int name, int length, CharBuffer label) See
QOpenGLFunctions_4_5_Core::glObjectLabel(GLenum, GLuint, GLsizei, const GLchar*) -
glObjectPtrLabel
See
QOpenGLFunctions_4_5_Core::glObjectPtrLabel(const void*, GLsizei, const GLchar*) -
glPatchParameterfv
See
QOpenGLFunctions_4_5_Core::glPatchParameterfv(GLenum, const GLfloat*) -
glPatchParameteri
See
QOpenGLFunctions_4_5_Core::glPatchParameteri(GLenum, GLint) -
glPauseTransformFeedback
See
QOpenGLFunctions_4_5_Core::glPauseTransformFeedback() -
glPixelStoref
See
QOpenGLFunctions_4_5_Core::glPixelStoref(GLenum, GLfloat) -
glPixelStorei
See
QOpenGLFunctions_4_5_Core::glPixelStorei(GLenum, GLint) -
glPointParameterf
See
QOpenGLFunctions_4_5_Core::glPointParameterf(GLenum, GLfloat) -
glPointParameterfv
See
QOpenGLFunctions_4_5_Core::glPointParameterfv(GLenum, const GLfloat*) -
glPointParameteri
See
QOpenGLFunctions_4_5_Core::glPointParameteri(GLenum, GLint) -
glPointParameteriv
See
QOpenGLFunctions_4_5_Core::glPointParameteriv(GLenum, const GLint*) -
glPointSize
See
QOpenGLFunctions_4_5_Core::glPointSize(GLfloat) -
glPolygonMode
See
QOpenGLFunctions_4_5_Core::glPolygonMode(GLenum, GLenum) -
glPolygonOffset
See
QOpenGLFunctions_4_5_Core::glPolygonOffset(GLfloat, GLfloat) -
glPopDebugGroup
See
QOpenGLFunctions_4_5_Core::glPopDebugGroup() -
glPrimitiveRestartIndex
See
QOpenGLFunctions_4_5_Core::glPrimitiveRestartIndex(GLuint) -
glProgramBinary
@QtUninvokable public final void glProgramBinary(int program, int binaryFormat, Buffer binary, int length) See
QOpenGLFunctions_4_5_Core::glProgramBinary(GLuint, GLenum, const void*, GLsizei) -
glProgramParameteri
See
QOpenGLFunctions_4_5_Core::glProgramParameteri(GLuint, GLenum, GLint) -
glProgramUniform1d
See
QOpenGLFunctions_4_5_Core::glProgramUniform1d(GLuint, GLint, GLdouble) -
glProgramUniform1dv
@QtUninvokable public final void glProgramUniform1dv(int program, int location, int count, DoubleBuffer value) See
QOpenGLFunctions_4_5_Core::glProgramUniform1dv(GLuint, GLint, GLsizei, const GLdouble*) -
glProgramUniform1f
See
QOpenGLFunctions_4_5_Core::glProgramUniform1f(GLuint, GLint, GLfloat) -
glProgramUniform1fv
@QtUninvokable public final void glProgramUniform1fv(int program, int location, int count, FloatBuffer value) See
QOpenGLFunctions_4_5_Core::glProgramUniform1fv(GLuint, GLint, GLsizei, const GLfloat*) -
glProgramUniform1i
See
QOpenGLFunctions_4_5_Core::glProgramUniform1i(GLuint, GLint, GLint) -
glProgramUniform1iv
@QtUninvokable public final void glProgramUniform1iv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_5_Core::glProgramUniform1iv(GLuint, GLint, GLsizei, const GLint*) -
glProgramUniform1ui
See
QOpenGLFunctions_4_5_Core::glProgramUniform1ui(GLuint, GLint, GLuint) -
glProgramUniform1uiv
@QtUninvokable public final void glProgramUniform1uiv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_5_Core::glProgramUniform1uiv(GLuint, GLint, GLsizei, const GLuint*) -
glProgramUniform2d
@QtUninvokable public final void glProgramUniform2d(int program, int location, double v0, double v1) See
QOpenGLFunctions_4_5_Core::glProgramUniform2d(GLuint, GLint, GLdouble, GLdouble) -
glProgramUniform2dv
@QtUninvokable public final void glProgramUniform2dv(int program, int location, int count, DoubleBuffer value) See
QOpenGLFunctions_4_5_Core::glProgramUniform2dv(GLuint, GLint, GLsizei, const GLdouble*) -
glProgramUniform2f
See
QOpenGLFunctions_4_5_Core::glProgramUniform2f(GLuint, GLint, GLfloat, GLfloat) -
glProgramUniform2fv
@QtUninvokable public final void glProgramUniform2fv(int program, int location, int count, FloatBuffer value) See
QOpenGLFunctions_4_5_Core::glProgramUniform2fv(GLuint, GLint, GLsizei, const GLfloat*) -
glProgramUniform2i
See
QOpenGLFunctions_4_5_Core::glProgramUniform2i(GLuint, GLint, GLint, GLint) -
glProgramUniform2iv
@QtUninvokable public final void glProgramUniform2iv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_5_Core::glProgramUniform2iv(GLuint, GLint, GLsizei, const GLint*) -
glProgramUniform2ui
See
QOpenGLFunctions_4_5_Core::glProgramUniform2ui(GLuint, GLint, GLuint, GLuint) -
glProgramUniform2uiv
@QtUninvokable public final void glProgramUniform2uiv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_5_Core::glProgramUniform2uiv(GLuint, GLint, GLsizei, const GLuint*) -
glProgramUniform3d
@QtUninvokable public final void glProgramUniform3d(int program, int location, double v0, double v1, double v2) See
QOpenGLFunctions_4_5_Core::glProgramUniform3d(GLuint, GLint, GLdouble, GLdouble, GLdouble) -
glProgramUniform3dv
@QtUninvokable public final void glProgramUniform3dv(int program, int location, int count, DoubleBuffer value) See
QOpenGLFunctions_4_5_Core::glProgramUniform3dv(GLuint, GLint, GLsizei, const GLdouble*) -
glProgramUniform3f
@QtUninvokable public final void glProgramUniform3f(int program, int location, float v0, float v1, float v2) See
QOpenGLFunctions_4_5_Core::glProgramUniform3f(GLuint, GLint, GLfloat, GLfloat, GLfloat) -
glProgramUniform3fv
@QtUninvokable public final void glProgramUniform3fv(int program, int location, int count, FloatBuffer value) See
QOpenGLFunctions_4_5_Core::glProgramUniform3fv(GLuint, GLint, GLsizei, const GLfloat*) -
glProgramUniform3i
@QtUninvokable public final void glProgramUniform3i(int program, int location, int v0, int v1, int v2) See
QOpenGLFunctions_4_5_Core::glProgramUniform3i(GLuint, GLint, GLint, GLint, GLint) -
glProgramUniform3iv
@QtUninvokable public final void glProgramUniform3iv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_5_Core::glProgramUniform3iv(GLuint, GLint, GLsizei, const GLint*) -
glProgramUniform3ui
@QtUninvokable public final void glProgramUniform3ui(int program, int location, int v0, int v1, int v2) See
QOpenGLFunctions_4_5_Core::glProgramUniform3ui(GLuint, GLint, GLuint, GLuint, GLuint) -
glProgramUniform3uiv
@QtUninvokable public final void glProgramUniform3uiv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_5_Core::glProgramUniform3uiv(GLuint, GLint, GLsizei, const GLuint*) -
glProgramUniform4d
@QtUninvokable public final void glProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3) See
QOpenGLFunctions_4_5_Core::glProgramUniform4d(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble) -
glProgramUniform4dv
@QtUninvokable public final void glProgramUniform4dv(int program, int location, int count, DoubleBuffer value) See
QOpenGLFunctions_4_5_Core::glProgramUniform4dv(GLuint, GLint, GLsizei, const GLdouble*) -
glProgramUniform4f
@QtUninvokable public final void glProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3) See
QOpenGLFunctions_4_5_Core::glProgramUniform4f(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) -
glProgramUniform4fv
@QtUninvokable public final void glProgramUniform4fv(int program, int location, int count, FloatBuffer value) See
QOpenGLFunctions_4_5_Core::glProgramUniform4fv(GLuint, GLint, GLsizei, const GLfloat*) -
glProgramUniform4i
@QtUninvokable public final void glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3) See
QOpenGLFunctions_4_5_Core::glProgramUniform4i(GLuint, GLint, GLint, GLint, GLint, GLint) -
glProgramUniform4iv
@QtUninvokable public final void glProgramUniform4iv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_5_Core::glProgramUniform4iv(GLuint, GLint, GLsizei, const GLint*) -
glProgramUniform4ui
@QtUninvokable public final void glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3) See
QOpenGLFunctions_4_5_Core::glProgramUniform4ui(GLuint, GLint, GLuint, GLuint, GLuint, GLuint) -
glProgramUniform4uiv
@QtUninvokable public final void glProgramUniform4uiv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_5_Core::glProgramUniform4uiv(GLuint, GLint, GLsizei, const GLuint*) -
glProgramUniformMatrix2dv
@QtUninvokable public final void glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_5_Core::glProgramUniformMatrix2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix2fv
@QtUninvokable public final void glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_5_Core::glProgramUniformMatrix2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix2x3dv
@QtUninvokable public final void glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_5_Core::glProgramUniformMatrix2x3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix2x3fv
@QtUninvokable public final void glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_5_Core::glProgramUniformMatrix2x3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix2x4dv
@QtUninvokable public final void glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_5_Core::glProgramUniformMatrix2x4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix2x4fv
@QtUninvokable public final void glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_5_Core::glProgramUniformMatrix2x4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix3dv
@QtUninvokable public final void glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_5_Core::glProgramUniformMatrix3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix3fv
@QtUninvokable public final void glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_5_Core::glProgramUniformMatrix3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix3x2dv
@QtUninvokable public final void glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_5_Core::glProgramUniformMatrix3x2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix3x2fv
@QtUninvokable public final void glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_5_Core::glProgramUniformMatrix3x2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix3x4dv
@QtUninvokable public final void glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_5_Core::glProgramUniformMatrix3x4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix3x4fv
@QtUninvokable public final void glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_5_Core::glProgramUniformMatrix3x4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix4dv
@QtUninvokable public final void glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_5_Core::glProgramUniformMatrix4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix4fv
@QtUninvokable public final void glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_5_Core::glProgramUniformMatrix4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix4x2dv
@QtUninvokable public final void glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_5_Core::glProgramUniformMatrix4x2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix4x2fv
@QtUninvokable public final void glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_5_Core::glProgramUniformMatrix4x2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix4x3dv
@QtUninvokable public final void glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_5_Core::glProgramUniformMatrix4x3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix4x3fv
@QtUninvokable public final void glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_5_Core::glProgramUniformMatrix4x3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProvokingVertex
See
QOpenGLFunctions_4_5_Core::glProvokingVertex(GLenum) -
glPushDebugGroup
@QtUninvokable public final void glPushDebugGroup(int source, int id, int length, CharBuffer message) See
QOpenGLFunctions_4_5_Core::glPushDebugGroup(GLenum, GLuint, GLsizei, const GLchar*) -
glQueryCounter
See
QOpenGLFunctions_4_5_Core::glQueryCounter(GLuint, GLenum) -
glReadBuffer
See
QOpenGLFunctions_4_5_Core::glReadBuffer(GLenum) -
glReadPixels
@QtUninvokable public final void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_5_Core::glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void*) -
glReadnPixels
@QtUninvokable public final void glReadnPixels(int x, int y, int width, int height, int format, int type, int bufSize, Buffer data) See
QOpenGLFunctions_4_5_Core::glReadnPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void*) -
glReleaseShaderCompiler
See
QOpenGLFunctions_4_5_Core::glReleaseShaderCompiler() -
glRenderbufferStorage
@QtUninvokable public final void glRenderbufferStorage(int target, int internalformat, int width, int height) See
QOpenGLFunctions_4_5_Core::glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei) -
glRenderbufferStorageMultisample
@QtUninvokable public final void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) See
QOpenGLFunctions_4_5_Core::glRenderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei) -
glResumeTransformFeedback
See
QOpenGLFunctions_4_5_Core::glResumeTransformFeedback() -
glSampleCoverage
See
QOpenGLFunctions_4_5_Core::glSampleCoverage(GLfloat, GLboolean) -
glSampleMaski
See
QOpenGLFunctions_4_5_Core::glSampleMaski(GLuint, GLbitfield) -
glSamplerParameterIiv
See
QOpenGLFunctions_4_5_Core::glSamplerParameterIiv(GLuint, GLenum, const GLint*) -
glSamplerParameterIuiv
See
QOpenGLFunctions_4_5_Core::glSamplerParameterIuiv(GLuint, GLenum, const GLuint*) -
glSamplerParameterf
See
QOpenGLFunctions_4_5_Core::glSamplerParameterf(GLuint, GLenum, GLfloat) -
glSamplerParameterfv
See
QOpenGLFunctions_4_5_Core::glSamplerParameterfv(GLuint, GLenum, const GLfloat*) -
glSamplerParameteri
See
QOpenGLFunctions_4_5_Core::glSamplerParameteri(GLuint, GLenum, GLint) -
glSamplerParameteriv
See
QOpenGLFunctions_4_5_Core::glSamplerParameteriv(GLuint, GLenum, const GLint*) -
glScissor
See
QOpenGLFunctions_4_5_Core::glScissor(GLint, GLint, GLsizei, GLsizei) -
glScissorArrayv
See
QOpenGLFunctions_4_5_Core::glScissorArrayv(GLuint, GLsizei, const GLint*) -
glScissorIndexed
@QtUninvokable public final void glScissorIndexed(int index, int left, int bottom, int width, int height) See
QOpenGLFunctions_4_5_Core::glScissorIndexed(GLuint, GLint, GLint, GLsizei, GLsizei) -
glScissorIndexedv
See
QOpenGLFunctions_4_5_Core::glScissorIndexedv(GLuint, const GLint*) -
glShaderBinary
@QtUninvokable public final void glShaderBinary(int count, IntBuffer shaders, int binaryformat, Buffer binary, int length) See
QOpenGLFunctions_4_5_Core::glShaderBinary(GLsizei, const GLuint*, GLenum, const void*, GLsizei) -
glShaderSource
See
QOpenGLFunctions_4_5_Core::glShaderSource(GLuint, GLsizei, const GLchar*const*, const GLint*) -
glShaderStorageBlockBinding
@QtUninvokable public final void glShaderStorageBlockBinding(int program, int storageBlockIndex, int storageBlockBinding) See
QOpenGLFunctions_4_5_Core::glShaderStorageBlockBinding(GLuint, GLuint, GLuint) -
glStencilFunc
See
QOpenGLFunctions_4_5_Core::glStencilFunc(GLenum, GLint, GLuint) -
glStencilFuncSeparate
See
QOpenGLFunctions_4_5_Core::glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint) -
glStencilMask
See
QOpenGLFunctions_4_5_Core::glStencilMask(GLuint) -
glStencilMaskSeparate
See
QOpenGLFunctions_4_5_Core::glStencilMaskSeparate(GLenum, GLuint) -
glStencilOp
See
QOpenGLFunctions_4_5_Core::glStencilOp(GLenum, GLenum, GLenum) -
glStencilOpSeparate
See
QOpenGLFunctions_4_5_Core::glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum) -
glTexBuffer
See
QOpenGLFunctions_4_5_Core::glTexBuffer(GLenum, GLenum, GLuint) -
glTexBufferRange
@QtUninvokable public final void glTexBufferRange(int target, int internalformat, int buffer, long offset, long size) See
QOpenGLFunctions_4_5_Core::glTexBufferRange(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr) -
glTexImage1D
@QtUninvokable public final void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_5_Core::glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void*) -
glTexImage2D
@QtUninvokable public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_5_Core::glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void*) -
glTexImage2DMultisample
@QtUninvokable public final void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) See
QOpenGLFunctions_4_5_Core::glTexImage2DMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) -
glTexImage3D
@QtUninvokable public final void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_5_Core::glTexImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void*) -
glTexImage3DMultisample
@QtUninvokable public final void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) See
QOpenGLFunctions_4_5_Core::glTexImage3DMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) -
glTexParameterIiv
See
QOpenGLFunctions_4_5_Core::glTexParameterIiv(GLenum, GLenum, const GLint*) -
glTexParameterIuiv
See
QOpenGLFunctions_4_5_Core::glTexParameterIuiv(GLenum, GLenum, const GLuint*) -
glTexParameterf
See
QOpenGLFunctions_4_5_Core::glTexParameterf(GLenum, GLenum, GLfloat) -
glTexParameterfv
See
QOpenGLFunctions_4_5_Core::glTexParameterfv(GLenum, GLenum, const GLfloat*) -
glTexParameteri
See
QOpenGLFunctions_4_5_Core::glTexParameteri(GLenum, GLenum, GLint) -
glTexParameteriv
See
QOpenGLFunctions_4_5_Core::glTexParameteriv(GLenum, GLenum, const GLint*) -
glTexStorage1D
@QtUninvokable public final void glTexStorage1D(int target, int levels, int internalformat, int width) See
QOpenGLFunctions_4_5_Core::glTexStorage1D(GLenum, GLsizei, GLenum, GLsizei) -
glTexStorage2D
@QtUninvokable public final void glTexStorage2D(int target, int levels, int internalformat, int width, int height) See
QOpenGLFunctions_4_5_Core::glTexStorage2D(GLenum, GLsizei, GLenum, GLsizei, GLsizei) -
glTexStorage2DMultisample
@QtUninvokable public final void glTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) See
QOpenGLFunctions_4_5_Core::glTexStorage2DMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) -
glTexStorage3D
@QtUninvokable public final void glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth) See
QOpenGLFunctions_4_5_Core::glTexStorage3D(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) -
glTexStorage3DMultisample
@QtUninvokable public final void glTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) See
QOpenGLFunctions_4_5_Core::glTexStorage3DMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) -
glTexSubImage1D
@QtUninvokable public final void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_5_Core::glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void*) -
glTexSubImage2D
@QtUninvokable public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_5_Core::glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void*) -
glTexSubImage3D
@QtUninvokable public final void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_5_Core::glTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void*) -
glTextureBarrier
See
QOpenGLFunctions_4_5_Core::glTextureBarrier() -
glTextureBuffer
See
QOpenGLFunctions_4_5_Core::glTextureBuffer(GLuint, GLenum, GLuint) -
glTextureBufferRange
@QtUninvokable public final void glTextureBufferRange(int texture, int internalformat, int buffer, long offset, int size) See
QOpenGLFunctions_4_5_Core::glTextureBufferRange(GLuint, GLenum, GLuint, GLintptr, GLsizei) -
glTextureParameterIiv
See
QOpenGLFunctions_4_5_Core::glTextureParameterIiv(GLuint, GLenum, const GLint*) -
glTextureParameterIuiv
See
QOpenGLFunctions_4_5_Core::glTextureParameterIuiv(GLuint, GLenum, const GLuint*) -
glTextureParameterf
See
QOpenGLFunctions_4_5_Core::glTextureParameterf(GLuint, GLenum, GLfloat) -
glTextureParameterfv
See
QOpenGLFunctions_4_5_Core::glTextureParameterfv(GLuint, GLenum, const GLfloat*) -
glTextureParameteri
See
QOpenGLFunctions_4_5_Core::glTextureParameteri(GLuint, GLenum, GLint) -
glTextureParameteriv
See
QOpenGLFunctions_4_5_Core::glTextureParameteriv(GLuint, GLenum, const GLint*) -
glTextureStorage1D
@QtUninvokable public final void glTextureStorage1D(int texture, int levels, int internalformat, int width) See
QOpenGLFunctions_4_5_Core::glTextureStorage1D(GLuint, GLsizei, GLenum, GLsizei) -
glTextureStorage2D
@QtUninvokable public final void glTextureStorage2D(int texture, int levels, int internalformat, int width, int height) See
QOpenGLFunctions_4_5_Core::glTextureStorage2D(GLuint, GLsizei, GLenum, GLsizei, GLsizei) -
glTextureStorage2DMultisample
@QtUninvokable public final void glTextureStorage2DMultisample(int texture, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) See
QOpenGLFunctions_4_5_Core::glTextureStorage2DMultisample(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) -
glTextureStorage3D
@QtUninvokable public final void glTextureStorage3D(int texture, int levels, int internalformat, int width, int height, int depth) See
QOpenGLFunctions_4_5_Core::glTextureStorage3D(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) -
glTextureStorage3DMultisample
@QtUninvokable public final void glTextureStorage3DMultisample(int texture, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) See
QOpenGLFunctions_4_5_Core::glTextureStorage3DMultisample(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) -
glTextureSubImage1D
@QtUninvokable public final void glTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_5_Core::glTextureSubImage1D(GLuint, GLint, GLint, GLsizei, GLenum, GLenum, const void*) -
glTextureSubImage2D
@QtUninvokable public final void glTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_5_Core::glTextureSubImage2D(GLuint, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void*) -
glTextureSubImage3D
@QtUninvokable public final void glTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_5_Core::glTextureSubImage3D(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void*) -
glTextureView
@QtUninvokable public final void glTextureView(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers) See
QOpenGLFunctions_4_5_Core::glTextureView(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint) -
glTransformFeedbackBufferBase
See
QOpenGLFunctions_4_5_Core::glTransformFeedbackBufferBase(GLuint, GLuint, GLuint) -
glTransformFeedbackBufferRange
@QtUninvokable public final void glTransformFeedbackBufferRange(int xfb, int index, int buffer, long offset, int size) See
QOpenGLFunctions_4_5_Core::glTransformFeedbackBufferRange(GLuint, GLuint, GLuint, GLintptr, GLsizei) -
glTransformFeedbackVaryings
@QtUninvokable public final void glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode) See
QOpenGLFunctions_4_5_Core::glTransformFeedbackVaryings(GLuint, GLsizei, const GLchar*const*, GLenum) -
glUniform1d
See
QOpenGLFunctions_4_5_Core::glUniform1d(GLint, GLdouble) -
glUniform1dv
See
QOpenGLFunctions_4_5_Core::glUniform1dv(GLint, GLsizei, const GLdouble*) -
glUniform1f
See
QOpenGLFunctions_4_5_Core::glUniform1f(GLint, GLfloat) -
glUniform1fv
See
QOpenGLFunctions_4_5_Core::glUniform1fv(GLint, GLsizei, const GLfloat*) -
glUniform1i
See
QOpenGLFunctions_4_5_Core::glUniform1i(GLint, GLint) -
glUniform1iv
See
QOpenGLFunctions_4_5_Core::glUniform1iv(GLint, GLsizei, const GLint*) -
glUniform1ui
See
QOpenGLFunctions_4_5_Core::glUniform1ui(GLint, GLuint) -
glUniform1uiv
See
QOpenGLFunctions_4_5_Core::glUniform1uiv(GLint, GLsizei, const GLuint*) -
glUniform2d
See
QOpenGLFunctions_4_5_Core::glUniform2d(GLint, GLdouble, GLdouble) -
glUniform2dv
See
QOpenGLFunctions_4_5_Core::glUniform2dv(GLint, GLsizei, const GLdouble*) -
glUniform2f
See
QOpenGLFunctions_4_5_Core::glUniform2f(GLint, GLfloat, GLfloat) -
glUniform2fv
See
QOpenGLFunctions_4_5_Core::glUniform2fv(GLint, GLsizei, const GLfloat*) -
glUniform2i
See
QOpenGLFunctions_4_5_Core::glUniform2i(GLint, GLint, GLint) -
glUniform2iv
See
QOpenGLFunctions_4_5_Core::glUniform2iv(GLint, GLsizei, const GLint*) -
glUniform2ui
See
QOpenGLFunctions_4_5_Core::glUniform2ui(GLint, GLuint, GLuint) -
glUniform2uiv
See
QOpenGLFunctions_4_5_Core::glUniform2uiv(GLint, GLsizei, const GLuint*) -
glUniform3d
See
QOpenGLFunctions_4_5_Core::glUniform3d(GLint, GLdouble, GLdouble, GLdouble) -
glUniform3dv
See
QOpenGLFunctions_4_5_Core::glUniform3dv(GLint, GLsizei, const GLdouble*) -
glUniform3f
See
QOpenGLFunctions_4_5_Core::glUniform3f(GLint, GLfloat, GLfloat, GLfloat) -
glUniform3fv
See
QOpenGLFunctions_4_5_Core::glUniform3fv(GLint, GLsizei, const GLfloat*) -
glUniform3i
See
QOpenGLFunctions_4_5_Core::glUniform3i(GLint, GLint, GLint, GLint) -
glUniform3iv
See
QOpenGLFunctions_4_5_Core::glUniform3iv(GLint, GLsizei, const GLint*) -
glUniform3ui
See
QOpenGLFunctions_4_5_Core::glUniform3ui(GLint, GLuint, GLuint, GLuint) -
glUniform3uiv
See
QOpenGLFunctions_4_5_Core::glUniform3uiv(GLint, GLsizei, const GLuint*) -
glUniform4d
See
QOpenGLFunctions_4_5_Core::glUniform4d(GLint, GLdouble, GLdouble, GLdouble, GLdouble) -
glUniform4dv
See
QOpenGLFunctions_4_5_Core::glUniform4dv(GLint, GLsizei, const GLdouble*) -
glUniform4f
See
QOpenGLFunctions_4_5_Core::glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat) -
glUniform4fv
See
QOpenGLFunctions_4_5_Core::glUniform4fv(GLint, GLsizei, const GLfloat*) -
glUniform4i
See
QOpenGLFunctions_4_5_Core::glUniform4i(GLint, GLint, GLint, GLint, GLint) -
glUniform4iv
See
QOpenGLFunctions_4_5_Core::glUniform4iv(GLint, GLsizei, const GLint*) -
glUniform4ui
See
QOpenGLFunctions_4_5_Core::glUniform4ui(GLint, GLuint, GLuint, GLuint, GLuint) -
glUniform4uiv
See
QOpenGLFunctions_4_5_Core::glUniform4uiv(GLint, GLsizei, const GLuint*) -
glUniformBlockBinding
@QtUninvokable public final void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) See
QOpenGLFunctions_4_5_Core::glUniformBlockBinding(GLuint, GLuint, GLuint) -
glUniformMatrix2dv
@QtUninvokable public final void glUniformMatrix2dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_5_Core::glUniformMatrix2dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix2fv
@QtUninvokable public final void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_5_Core::glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix2x3dv
@QtUninvokable public final void glUniformMatrix2x3dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_5_Core::glUniformMatrix2x3dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix2x3fv
@QtUninvokable public final void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_5_Core::glUniformMatrix2x3fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix2x4dv
@QtUninvokable public final void glUniformMatrix2x4dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_5_Core::glUniformMatrix2x4dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix2x4fv
@QtUninvokable public final void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_5_Core::glUniformMatrix2x4fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix3dv
@QtUninvokable public final void glUniformMatrix3dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_5_Core::glUniformMatrix3dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix3fv
@QtUninvokable public final void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_5_Core::glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix3x2dv
@QtUninvokable public final void glUniformMatrix3x2dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_5_Core::glUniformMatrix3x2dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix3x2fv
@QtUninvokable public final void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_5_Core::glUniformMatrix3x2fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix3x4dv
@QtUninvokable public final void glUniformMatrix3x4dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_5_Core::glUniformMatrix3x4dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix3x4fv
@QtUninvokable public final void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_5_Core::glUniformMatrix3x4fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix4dv
@QtUninvokable public final void glUniformMatrix4dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_5_Core::glUniformMatrix4dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix4fv
@QtUninvokable public final void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_5_Core::glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix4x2dv
@QtUninvokable public final void glUniformMatrix4x2dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_5_Core::glUniformMatrix4x2dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix4x2fv
@QtUninvokable public final void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_5_Core::glUniformMatrix4x2fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix4x3dv
@QtUninvokable public final void glUniformMatrix4x3dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_5_Core::glUniformMatrix4x3dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix4x3fv
@QtUninvokable public final void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_5_Core::glUniformMatrix4x3fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformSubroutinesuiv
@QtUninvokable public final void glUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices) See
QOpenGLFunctions_4_5_Core::glUniformSubroutinesuiv(GLenum, GLsizei, const GLuint*) -
glUnmapBuffer
See
QOpenGLFunctions_4_5_Core::glUnmapBuffer(GLenum) -
glUnmapNamedBuffer
See
QOpenGLFunctions_4_5_Core::glUnmapNamedBuffer(GLuint) -
glUseProgram
See
QOpenGLFunctions_4_5_Core::glUseProgram(GLuint) -
glUseProgramStages
See
QOpenGLFunctions_4_5_Core::glUseProgramStages(GLuint, GLbitfield, GLuint) -
glValidateProgram
See
QOpenGLFunctions_4_5_Core::glValidateProgram(GLuint) -
glValidateProgramPipeline
See
QOpenGLFunctions_4_5_Core::glValidateProgramPipeline(GLuint) -
glVertexArrayAttribBinding
@QtUninvokable public final void glVertexArrayAttribBinding(int vaobj, int attribindex, int bindingindex) See
QOpenGLFunctions_4_5_Core::glVertexArrayAttribBinding(GLuint, GLuint, GLuint) -
glVertexArrayAttribFormat
@QtUninvokable public final void glVertexArrayAttribFormat(int vaobj, int attribindex, int size, int type, boolean normalized, int relativeoffset) See
QOpenGLFunctions_4_5_Core::glVertexArrayAttribFormat(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint) -
glVertexArrayAttribIFormat
@QtUninvokable public final void glVertexArrayAttribIFormat(int vaobj, int attribindex, int size, int type, int relativeoffset) See
QOpenGLFunctions_4_5_Core::glVertexArrayAttribIFormat(GLuint, GLuint, GLint, GLenum, GLuint) -
glVertexArrayAttribLFormat
@QtUninvokable public final void glVertexArrayAttribLFormat(int vaobj, int attribindex, int size, int type, int relativeoffset) See
QOpenGLFunctions_4_5_Core::glVertexArrayAttribLFormat(GLuint, GLuint, GLint, GLenum, GLuint) -
glVertexArrayBindingDivisor
@QtUninvokable public final void glVertexArrayBindingDivisor(int vaobj, int bindingindex, int divisor) See
QOpenGLFunctions_4_5_Core::glVertexArrayBindingDivisor(GLuint, GLuint, GLuint) -
glVertexArrayElementBuffer
See
QOpenGLFunctions_4_5_Core::glVertexArrayElementBuffer(GLuint, GLuint) -
glVertexArrayVertexBuffer
@QtUninvokable public final void glVertexArrayVertexBuffer(int vaobj, int bindingindex, int buffer, long offset, int stride) See
QOpenGLFunctions_4_5_Core::glVertexArrayVertexBuffer(GLuint, GLuint, GLuint, GLintptr, GLsizei) -
glVertexArrayVertexBuffers
@QtUninvokable public final void glVertexArrayVertexBuffers(int vaobj, int first, int count, IntBuffer buffers, LongBuffer offsets, IntBuffer strides) See
QOpenGLFunctions_4_5_Core::glVertexArrayVertexBuffers(GLuint, GLuint, GLsizei, const GLuint*, const GLintptr*, const GLsizei*) -
glVertexAttrib1d
See
QOpenGLFunctions_4_5_Core::glVertexAttrib1d(GLuint, GLdouble) -
glVertexAttrib1dv
See
QOpenGLFunctions_4_5_Core::glVertexAttrib1dv(GLuint, const GLdouble*) -
glVertexAttrib1f
See
QOpenGLFunctions_4_5_Core::glVertexAttrib1f(GLuint, GLfloat) -
glVertexAttrib1fv
See
QOpenGLFunctions_4_5_Core::glVertexAttrib1fv(GLuint, const GLfloat*) -
glVertexAttrib1s
See
QOpenGLFunctions_4_5_Core::glVertexAttrib1s(GLuint, GLshort) -
glVertexAttrib1sv
See
QOpenGLFunctions_4_5_Core::glVertexAttrib1sv(GLuint, const GLshort*) -
glVertexAttrib2d
See
QOpenGLFunctions_4_5_Core::glVertexAttrib2d(GLuint, GLdouble, GLdouble) -
glVertexAttrib2dv
See
QOpenGLFunctions_4_5_Core::glVertexAttrib2dv(GLuint, const GLdouble*) -
glVertexAttrib2f
See
QOpenGLFunctions_4_5_Core::glVertexAttrib2f(GLuint, GLfloat, GLfloat) -
glVertexAttrib2fv
See
QOpenGLFunctions_4_5_Core::glVertexAttrib2fv(GLuint, const GLfloat*) -
glVertexAttrib2s
See
QOpenGLFunctions_4_5_Core::glVertexAttrib2s(GLuint, GLshort, GLshort) -
glVertexAttrib2sv
See
QOpenGLFunctions_4_5_Core::glVertexAttrib2sv(GLuint, const GLshort*) -
glVertexAttrib3d
See
QOpenGLFunctions_4_5_Core::glVertexAttrib3d(GLuint, GLdouble, GLdouble, GLdouble) -
glVertexAttrib3dv
See
QOpenGLFunctions_4_5_Core::glVertexAttrib3dv(GLuint, const GLdouble*) -
glVertexAttrib3f
See
QOpenGLFunctions_4_5_Core::glVertexAttrib3f(GLuint, GLfloat, GLfloat, GLfloat) -
glVertexAttrib3fv
See
QOpenGLFunctions_4_5_Core::glVertexAttrib3fv(GLuint, const GLfloat*) -
glVertexAttrib3s
See
QOpenGLFunctions_4_5_Core::glVertexAttrib3s(GLuint, GLshort, GLshort, GLshort) -
glVertexAttrib3sv
See
QOpenGLFunctions_4_5_Core::glVertexAttrib3sv(GLuint, const GLshort*) -
glVertexAttrib4Nbv
See
QOpenGLFunctions_4_5_Core::glVertexAttrib4Nbv(GLuint, const GLbyte*) -
glVertexAttrib4Niv
See
QOpenGLFunctions_4_5_Core::glVertexAttrib4Niv(GLuint, const GLint*) -
glVertexAttrib4Nsv
See
QOpenGLFunctions_4_5_Core::glVertexAttrib4Nsv(GLuint, const GLshort*) -
glVertexAttrib4Nub
See
QOpenGLFunctions_4_5_Core::glVertexAttrib4Nub(GLuint, GLubyte, GLubyte, GLubyte, GLubyte) -
glVertexAttrib4Nubv
See
QOpenGLFunctions_4_5_Core::glVertexAttrib4Nubv(GLuint, const GLubyte*) -
glVertexAttrib4Nuiv
See
QOpenGLFunctions_4_5_Core::glVertexAttrib4Nuiv(GLuint, const GLuint*) -
glVertexAttrib4Nusv
See
QOpenGLFunctions_4_5_Core::glVertexAttrib4Nusv(GLuint, const GLushort*) -
glVertexAttrib4bv
See
QOpenGLFunctions_4_5_Core::glVertexAttrib4bv(GLuint, const GLbyte*) -
glVertexAttrib4d
@QtUninvokable public final void glVertexAttrib4d(int index, double x, double y, double z, double w) See
QOpenGLFunctions_4_5_Core::glVertexAttrib4d(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) -
glVertexAttrib4dv
See
QOpenGLFunctions_4_5_Core::glVertexAttrib4dv(GLuint, const GLdouble*) -
glVertexAttrib4f
See
QOpenGLFunctions_4_5_Core::glVertexAttrib4f(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) -
glVertexAttrib4fv
See
QOpenGLFunctions_4_5_Core::glVertexAttrib4fv(GLuint, const GLfloat*) -
glVertexAttrib4iv
See
QOpenGLFunctions_4_5_Core::glVertexAttrib4iv(GLuint, const GLint*) -
glVertexAttrib4s
See
QOpenGLFunctions_4_5_Core::glVertexAttrib4s(GLuint, GLshort, GLshort, GLshort, GLshort) -
glVertexAttrib4sv
See
QOpenGLFunctions_4_5_Core::glVertexAttrib4sv(GLuint, const GLshort*) -
glVertexAttrib4ubv
See
QOpenGLFunctions_4_5_Core::glVertexAttrib4ubv(GLuint, const GLubyte*) -
glVertexAttrib4uiv
See
QOpenGLFunctions_4_5_Core::glVertexAttrib4uiv(GLuint, const GLuint*) -
glVertexAttrib4usv
See
QOpenGLFunctions_4_5_Core::glVertexAttrib4usv(GLuint, const GLushort*) -
glVertexAttribBinding
See
QOpenGLFunctions_4_5_Core::glVertexAttribBinding(GLuint, GLuint) -
glVertexAttribDivisor
See
QOpenGLFunctions_4_5_Core::glVertexAttribDivisor(GLuint, GLuint) -
glVertexAttribFormat
@QtUninvokable public final void glVertexAttribFormat(int attribindex, int size, int type, boolean normalized, int relativeoffset) See
QOpenGLFunctions_4_5_Core::glVertexAttribFormat(GLuint, GLint, GLenum, GLboolean, GLuint) -
glVertexAttribI1i
See
QOpenGLFunctions_4_5_Core::glVertexAttribI1i(GLuint, GLint) -
glVertexAttribI1iv
See
QOpenGLFunctions_4_5_Core::glVertexAttribI1iv(GLuint, const GLint*) -
glVertexAttribI1ui
See
QOpenGLFunctions_4_5_Core::glVertexAttribI1ui(GLuint, GLuint) -
glVertexAttribI1uiv
See
QOpenGLFunctions_4_5_Core::glVertexAttribI1uiv(GLuint, const GLuint*) -
glVertexAttribI2i
See
QOpenGLFunctions_4_5_Core::glVertexAttribI2i(GLuint, GLint, GLint) -
glVertexAttribI2iv
See
QOpenGLFunctions_4_5_Core::glVertexAttribI2iv(GLuint, const GLint*) -
glVertexAttribI2ui
See
QOpenGLFunctions_4_5_Core::glVertexAttribI2ui(GLuint, GLuint, GLuint) -
glVertexAttribI2uiv
See
QOpenGLFunctions_4_5_Core::glVertexAttribI2uiv(GLuint, const GLuint*) -
glVertexAttribI3i
See
QOpenGLFunctions_4_5_Core::glVertexAttribI3i(GLuint, GLint, GLint, GLint) -
glVertexAttribI3iv
See
QOpenGLFunctions_4_5_Core::glVertexAttribI3iv(GLuint, const GLint*) -
glVertexAttribI3ui
See
QOpenGLFunctions_4_5_Core::glVertexAttribI3ui(GLuint, GLuint, GLuint, GLuint) -
glVertexAttribI3uiv
See
QOpenGLFunctions_4_5_Core::glVertexAttribI3uiv(GLuint, const GLuint*) -
glVertexAttribI4bv
See
QOpenGLFunctions_4_5_Core::glVertexAttribI4bv(GLuint, const GLbyte*) -
glVertexAttribI4i
See
QOpenGLFunctions_4_5_Core::glVertexAttribI4i(GLuint, GLint, GLint, GLint, GLint) -
glVertexAttribI4iv
See
QOpenGLFunctions_4_5_Core::glVertexAttribI4iv(GLuint, const GLint*) -
glVertexAttribI4sv
See
QOpenGLFunctions_4_5_Core::glVertexAttribI4sv(GLuint, const GLshort*) -
glVertexAttribI4ubv
See
QOpenGLFunctions_4_5_Core::glVertexAttribI4ubv(GLuint, const GLubyte*) -
glVertexAttribI4ui
See
QOpenGLFunctions_4_5_Core::glVertexAttribI4ui(GLuint, GLuint, GLuint, GLuint, GLuint) -
glVertexAttribI4uiv
See
QOpenGLFunctions_4_5_Core::glVertexAttribI4uiv(GLuint, const GLuint*) -
glVertexAttribI4usv
See
QOpenGLFunctions_4_5_Core::glVertexAttribI4usv(GLuint, const GLushort*) -
glVertexAttribIFormat
@QtUninvokable public final void glVertexAttribIFormat(int attribindex, int size, int type, int relativeoffset) See
QOpenGLFunctions_4_5_Core::glVertexAttribIFormat(GLuint, GLint, GLenum, GLuint) -
glVertexAttribIPointer
@QtUninvokable public final void glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer) See
QOpenGLFunctions_4_5_Core::glVertexAttribIPointer(GLuint, GLint, GLenum, GLsizei, const void*) -
glVertexAttribL1d
See
QOpenGLFunctions_4_5_Core::glVertexAttribL1d(GLuint, GLdouble) -
glVertexAttribL1dv
See
QOpenGLFunctions_4_5_Core::glVertexAttribL1dv(GLuint, const GLdouble*) -
glVertexAttribL2d
See
QOpenGLFunctions_4_5_Core::glVertexAttribL2d(GLuint, GLdouble, GLdouble) -
glVertexAttribL2dv
See
QOpenGLFunctions_4_5_Core::glVertexAttribL2dv(GLuint, const GLdouble*) -
glVertexAttribL3d
See
QOpenGLFunctions_4_5_Core::glVertexAttribL3d(GLuint, GLdouble, GLdouble, GLdouble) -
glVertexAttribL3dv
See
QOpenGLFunctions_4_5_Core::glVertexAttribL3dv(GLuint, const GLdouble*) -
glVertexAttribL4d
@QtUninvokable public final void glVertexAttribL4d(int index, double x, double y, double z, double w) See
QOpenGLFunctions_4_5_Core::glVertexAttribL4d(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) -
glVertexAttribL4dv
See
QOpenGLFunctions_4_5_Core::glVertexAttribL4dv(GLuint, const GLdouble*) -
glVertexAttribLFormat
@QtUninvokable public final void glVertexAttribLFormat(int attribindex, int size, int type, int relativeoffset) See
QOpenGLFunctions_4_5_Core::glVertexAttribLFormat(GLuint, GLint, GLenum, GLuint) -
glVertexAttribLPointer
@QtUninvokable public final void glVertexAttribLPointer(int index, int size, int type, int stride, Buffer pointer) See
QOpenGLFunctions_4_5_Core::glVertexAttribLPointer(GLuint, GLint, GLenum, GLsizei, const void*) -
glVertexAttribP1ui
@QtUninvokable public final void glVertexAttribP1ui(int index, int type, boolean normalized, int value) See
QOpenGLFunctions_4_5_Core::glVertexAttribP1ui(GLuint, GLenum, GLboolean, GLuint) -
glVertexAttribP1uiv
@QtUninvokable public final void glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value) See
QOpenGLFunctions_4_5_Core::glVertexAttribP1uiv(GLuint, GLenum, GLboolean, const GLuint*) -
glVertexAttribP2ui
@QtUninvokable public final void glVertexAttribP2ui(int index, int type, boolean normalized, int value) See
QOpenGLFunctions_4_5_Core::glVertexAttribP2ui(GLuint, GLenum, GLboolean, GLuint) -
glVertexAttribP2uiv
@QtUninvokable public final void glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value) See
QOpenGLFunctions_4_5_Core::glVertexAttribP2uiv(GLuint, GLenum, GLboolean, const GLuint*) -
glVertexAttribP3ui
@QtUninvokable public final void glVertexAttribP3ui(int index, int type, boolean normalized, int value) See
QOpenGLFunctions_4_5_Core::glVertexAttribP3ui(GLuint, GLenum, GLboolean, GLuint) -
glVertexAttribP3uiv
@QtUninvokable public final void glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value) See
QOpenGLFunctions_4_5_Core::glVertexAttribP3uiv(GLuint, GLenum, GLboolean, const GLuint*) -
glVertexAttribP4ui
@QtUninvokable public final void glVertexAttribP4ui(int index, int type, boolean normalized, int value) See
QOpenGLFunctions_4_5_Core::glVertexAttribP4ui(GLuint, GLenum, GLboolean, GLuint) -
glVertexAttribP4uiv
@QtUninvokable public final void glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value) See
QOpenGLFunctions_4_5_Core::glVertexAttribP4uiv(GLuint, GLenum, GLboolean, const GLuint*) -
glVertexAttribPointer
@QtUninvokable public final void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer) See
QOpenGLFunctions_4_5_Core::glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const void*) -
glVertexBindingDivisor
See
QOpenGLFunctions_4_5_Core::glVertexBindingDivisor(GLuint, GLuint) -
glViewport
See
QOpenGLFunctions_4_5_Core::glViewport(GLint, GLint, GLsizei, GLsizei) -
glViewportArrayv
See
QOpenGLFunctions_4_5_Core::glViewportArrayv(GLuint, GLsizei, const GLfloat*) -
glViewportIndexedf
See
QOpenGLFunctions_4_5_Core::glViewportIndexedf(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) -
glViewportIndexedfv
See
QOpenGLFunctions_4_5_Core::glViewportIndexedfv(GLuint, const GLfloat*) -
glWaitSync
See
QOpenGLFunctions_4_5_Core::glWaitSync(GLsync, GLbitfield, GLuint64) -
initializeOpenGLFunctions
See
QAbstractOpenGLFunctions::initializeOpenGLFunctions() - Overrides:
initializeOpenGLFunctionsin classQAbstractOpenGLFunctions
-