- All Implemented Interfaces:
QtObjectInterface
All functions for OpenGL 4.3 core profile
Java wrapper for Qt class QOpenGLFunctions_4_3_Core
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Constructor Summary
ConstructorsConstructorDescriptionSeeQOpenGLFunctions_4_3_Core::QOpenGLFunctions_4_3_Core() -
Method Summary
Modifier and TypeMethodDescriptionfinal voidglActiveShaderProgram(int pipeline, int program) SeeQOpenGLFunctions_4_3_Core::glActiveShaderProgram(GLuint, GLuint) final voidglActiveTexture(int texture) SeeQOpenGLFunctions_4_3_Core::glActiveTexture(GLenum) final voidglAttachShader(int program, int shader) SeeQOpenGLFunctions_4_3_Core::glAttachShader(GLuint, GLuint) final voidglBeginConditionalRender(int id, int mode) SeeQOpenGLFunctions_4_3_Core::glBeginConditionalRender(GLuint, GLenum) final voidglBeginQuery(int target, int id) SeeQOpenGLFunctions_4_3_Core::glBeginQuery(GLenum, GLuint) final voidglBeginQueryIndexed(int target, int index, int id) SeeQOpenGLFunctions_4_3_Core::glBeginQueryIndexed(GLenum, GLuint, GLuint) final voidglBeginTransformFeedback(int primitiveMode) SeeQOpenGLFunctions_4_3_Core::glBeginTransformFeedback(GLenum) final voidglBindAttribLocation(int program, int index, CharBuffer name) SeeQOpenGLFunctions_4_3_Core::glBindAttribLocation(GLuint, GLuint, const GLchar*) final voidglBindBuffer(int target, int buffer) SeeQOpenGLFunctions_4_3_Core::glBindBuffer(GLenum, GLuint) final voidglBindBufferBase(int target, int index, int buffer) SeeQOpenGLFunctions_4_3_Core::glBindBufferBase(GLenum, GLuint, GLuint) final voidglBindBufferRange(int target, int index, int buffer, long offset, long size) SeeQOpenGLFunctions_4_3_Core::glBindBufferRange(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) final voidglBindFragDataLocation(int program, int color, CharBuffer name) SeeQOpenGLFunctions_4_3_Core::glBindFragDataLocation(GLuint, GLuint, const GLchar*) final voidglBindFragDataLocationIndexed(int program, int colorNumber, int index, CharBuffer name) SeeQOpenGLFunctions_4_3_Core::glBindFragDataLocationIndexed(GLuint, GLuint, GLuint, const GLchar*) final voidglBindFramebuffer(int target, int framebuffer) SeeQOpenGLFunctions_4_3_Core::glBindFramebuffer(GLenum, GLuint) final voidglBindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format) SeeQOpenGLFunctions_4_3_Core::glBindImageTexture(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum) final voidglBindProgramPipeline(int pipeline) SeeQOpenGLFunctions_4_3_Core::glBindProgramPipeline(GLuint) final voidglBindRenderbuffer(int target, int renderbuffer) SeeQOpenGLFunctions_4_3_Core::glBindRenderbuffer(GLenum, GLuint) final voidglBindSampler(int unit, int sampler) SeeQOpenGLFunctions_4_3_Core::glBindSampler(GLuint, GLuint) final voidglBindTexture(int target, int texture) SeeQOpenGLFunctions_4_3_Core::glBindTexture(GLenum, GLuint) final voidglBindTransformFeedback(int target, int id) SeeQOpenGLFunctions_4_3_Core::glBindTransformFeedback(GLenum, GLuint) final voidglBindVertexArray(int array) SeeQOpenGLFunctions_4_3_Core::glBindVertexArray(GLuint) final voidglBindVertexBuffer(int bindingindex, int buffer, long offset, int stride) SeeQOpenGLFunctions_4_3_Core::glBindVertexBuffer(GLuint, GLuint, GLintptr, GLsizei) final voidglBlendColor(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_4_3_Core::glBlendColor(GLfloat, GLfloat, GLfloat, GLfloat) final voidglBlendEquation(int mode) SeeQOpenGLFunctions_4_3_Core::glBlendEquation(GLenum) final voidglBlendEquationi(int buf, int mode) SeeQOpenGLFunctions_4_3_Core::glBlendEquationi(GLuint, GLenum) final voidglBlendEquationSeparate(int modeRGB, int modeAlpha) SeeQOpenGLFunctions_4_3_Core::glBlendEquationSeparate(GLenum, GLenum) final voidglBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha) SeeQOpenGLFunctions_4_3_Core::glBlendEquationSeparatei(GLuint, GLenum, GLenum) final voidglBlendFunc(int sfactor, int dfactor) SeeQOpenGLFunctions_4_3_Core::glBlendFunc(GLenum, GLenum) final voidglBlendFunci(int buf, int src, int dst) SeeQOpenGLFunctions_4_3_Core::glBlendFunci(GLuint, GLenum, GLenum) final voidglBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) SeeQOpenGLFunctions_4_3_Core::glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum) final voidglBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) SeeQOpenGLFunctions_4_3_Core::glBlendFuncSeparatei(GLuint, GLenum, GLenum, GLenum, GLenum) final voidglBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) SeeQOpenGLFunctions_4_3_Core::glBlitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) final voidglBufferData(int target, long size, Buffer data, int usage) SeeQOpenGLFunctions_4_3_Core::glBufferData(GLenum, GLsizeiptr, const GLvoid*, GLenum) final voidglBufferSubData(int target, long offset, long size, Buffer data) SeeQOpenGLFunctions_4_3_Core::glBufferSubData(GLenum, GLintptr, GLsizeiptr, const GLvoid*) final intglCheckFramebufferStatus(int target) SeeQOpenGLFunctions_4_3_Core::glCheckFramebufferStatus(GLenum) final voidglClampColor(int target, int clamp) SeeQOpenGLFunctions_4_3_Core::glClampColor(GLenum, GLenum) final voidglClear(int mask) SeeQOpenGLFunctions_4_3_Core::glClear(GLbitfield) final voidglClearBufferData(int target, int internalformat, int format, int type, Buffer data) SeeQOpenGLFunctions_4_3_Core::glClearBufferData(GLenum, GLenum, GLenum, GLenum, const void*) final voidglClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) SeeQOpenGLFunctions_4_3_Core::glClearBufferfi(GLenum, GLint, GLfloat, GLint) final voidglClearBufferfv(int buffer, int drawbuffer, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::glClearBufferfv(GLenum, GLint, const GLfloat*) final voidglClearBufferiv(int buffer, int drawbuffer, IntBuffer value) SeeQOpenGLFunctions_4_3_Core::glClearBufferiv(GLenum, GLint, const GLint*) final voidglClearBufferSubData(int target, int internalformat, long offset, long size, int format, int type, Buffer data) SeeQOpenGLFunctions_4_3_Core::glClearBufferSubData(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void*) final voidglClearBufferuiv(int buffer, int drawbuffer, IntBuffer value) SeeQOpenGLFunctions_4_3_Core::glClearBufferuiv(GLenum, GLint, const GLuint*) final voidglClearColor(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_4_3_Core::glClearColor(GLfloat, GLfloat, GLfloat, GLfloat) final voidglClearDepth(double depth) SeeQOpenGLFunctions_4_3_Core::glClearDepth(GLdouble) final voidglClearDepthf(float dd) SeeQOpenGLFunctions_4_3_Core::glClearDepthf(GLfloat) final voidglClearStencil(int s) SeeQOpenGLFunctions_4_3_Core::glClearStencil(GLint) final intglClientWaitSync(GLsync sync, int flags, long timeout) SeeQOpenGLFunctions_4_3_Core::glClientWaitSync(GLsync, GLbitfield, GLuint64) final voidglColorMask(boolean red, boolean green, boolean blue, boolean alpha) SeeQOpenGLFunctions_4_3_Core::glColorMask(GLboolean, GLboolean, GLboolean, GLboolean) final voidglColorMaski(int index, boolean r, boolean g, boolean b, boolean a) SeeQOpenGLFunctions_4_3_Core::glColorMaski(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) final voidglCompileShader(int shader) SeeQOpenGLFunctions_4_3_Core::glCompileShader(GLuint) final voidglCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_4_3_Core::glCompressedTexImage1D(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid*) final voidglCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_4_3_Core::glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) final voidglCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_4_3_Core::glCompressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) final voidglCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_4_3_Core::glCompressedTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid*) final voidglCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_4_3_Core::glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) final voidglCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_4_3_Core::glCompressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) final voidglCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) SeeQOpenGLFunctions_4_3_Core::glCopyBufferSubData(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr) final voidglCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) SeeQOpenGLFunctions_4_3_Core::glCopyImageSubData(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) final voidglCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) SeeQOpenGLFunctions_4_3_Core::glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) final voidglCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) SeeQOpenGLFunctions_4_3_Core::glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) final voidglCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) SeeQOpenGLFunctions_4_3_Core::glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei) final voidglCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) SeeQOpenGLFunctions_4_3_Core::glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) final voidglCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) SeeQOpenGLFunctions_4_3_Core::glCopyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) final intSeeQOpenGLFunctions_4_3_Core::glCreateProgram() final intglCreateShader(int type) SeeQOpenGLFunctions_4_3_Core::glCreateShader(GLenum) final intglCreateShaderProgramv(int type, String[] strings) SeeQOpenGLFunctions_4_3_Core::glCreateShaderProgramv(GLenum, GLsizei, const GLchar*const*) final voidglCullFace(int mode) SeeQOpenGLFunctions_4_3_Core::glCullFace(GLenum) final voidglDeleteBuffers(int n, IntBuffer buffers) SeeQOpenGLFunctions_4_3_Core::glDeleteBuffers(GLsizei, const GLuint*) final voidglDeleteFramebuffers(int n, IntBuffer framebuffers) SeeQOpenGLFunctions_4_3_Core::glDeleteFramebuffers(GLsizei, const GLuint*) final voidglDeleteProgram(int program) SeeQOpenGLFunctions_4_3_Core::glDeleteProgram(GLuint) final voidglDeleteProgramPipelines(int n, IntBuffer pipelines) SeeQOpenGLFunctions_4_3_Core::glDeleteProgramPipelines(GLsizei, const GLuint*) final voidglDeleteQueries(int n, IntBuffer ids) SeeQOpenGLFunctions_4_3_Core::glDeleteQueries(GLsizei, const GLuint*) final voidglDeleteRenderbuffers(int n, IntBuffer renderbuffers) SeeQOpenGLFunctions_4_3_Core::glDeleteRenderbuffers(GLsizei, const GLuint*) final voidglDeleteSamplers(int count, IntBuffer samplers) SeeQOpenGLFunctions_4_3_Core::glDeleteSamplers(GLsizei, const GLuint*) final voidglDeleteShader(int shader) SeeQOpenGLFunctions_4_3_Core::glDeleteShader(GLuint) final voidglDeleteSync(GLsync sync) SeeQOpenGLFunctions_4_3_Core::glDeleteSync(GLsync) final voidglDeleteTextures(int n, IntBuffer textures) SeeQOpenGLFunctions_4_3_Core::glDeleteTextures(GLsizei, const GLuint*) final voidglDeleteTransformFeedbacks(int n, IntBuffer ids) SeeQOpenGLFunctions_4_3_Core::glDeleteTransformFeedbacks(GLsizei, const GLuint*) final voidglDeleteVertexArrays(int n, IntBuffer arrays) SeeQOpenGLFunctions_4_3_Core::glDeleteVertexArrays(GLsizei, const GLuint*) final voidglDepthFunc(int func) SeeQOpenGLFunctions_4_3_Core::glDepthFunc(GLenum) final voidglDepthMask(boolean flag) SeeQOpenGLFunctions_4_3_Core::glDepthMask(GLboolean) final voidglDepthRange(double nearVal, double farVal) SeeQOpenGLFunctions_4_3_Core::glDepthRange(GLdouble, GLdouble) final voidglDepthRangeArrayv(int first, int count, DoubleBuffer v) SeeQOpenGLFunctions_4_3_Core::glDepthRangeArrayv(GLuint, GLsizei, const GLdouble*) final voidglDepthRangef(float n, float f) SeeQOpenGLFunctions_4_3_Core::glDepthRangef(GLfloat, GLfloat) final voidglDepthRangeIndexed(int index, double n, double f) SeeQOpenGLFunctions_4_3_Core::glDepthRangeIndexed(GLuint, GLdouble, GLdouble) final voidglDetachShader(int program, int shader) SeeQOpenGLFunctions_4_3_Core::glDetachShader(GLuint, GLuint) final voidglDisable(int cap) SeeQOpenGLFunctions_4_3_Core::glDisable(GLenum) final voidglDisablei(int target, int index) SeeQOpenGLFunctions_4_3_Core::glDisablei(GLenum, GLuint) final voidglDisableVertexAttribArray(int index) SeeQOpenGLFunctions_4_3_Core::glDisableVertexAttribArray(GLuint) final voidglDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z) SeeQOpenGLFunctions_4_3_Core::glDispatchCompute(GLuint, GLuint, GLuint) final voidglDispatchComputeIndirect(long indirect) SeeQOpenGLFunctions_4_3_Core::glDispatchComputeIndirect(GLintptr) final voidglDrawArrays(int mode, int first, int count) SeeQOpenGLFunctions_4_3_Core::glDrawArrays(GLenum, GLint, GLsizei) final voidglDrawArraysIndirect(int mode, Buffer indirect) SeeQOpenGLFunctions_4_3_Core::glDrawArraysIndirect(GLenum, const GLvoid*) final voidglDrawArraysInstanced(int mode, int first, int count, int instancecount) SeeQOpenGLFunctions_4_3_Core::glDrawArraysInstanced(GLenum, GLint, GLsizei, GLsizei) final voidglDrawArraysInstancedBaseInstance(int mode, int first, int count, int instancecount, int baseinstance) SeeQOpenGLFunctions_4_3_Core::glDrawArraysInstancedBaseInstance(GLenum, GLint, GLsizei, GLsizei, GLuint) final voidglDrawBuffer(int mode) SeeQOpenGLFunctions_4_3_Core::glDrawBuffer(GLenum) final voidglDrawBuffers(int n, IntBuffer bufs) SeeQOpenGLFunctions_4_3_Core::glDrawBuffers(GLsizei, const GLenum*) final voidglDrawElements(int mode, int count, int type, Buffer indices) SeeQOpenGLFunctions_4_3_Core::glDrawElements(GLenum, GLsizei, GLenum, const GLvoid*) final voidglDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex) SeeQOpenGLFunctions_4_3_Core::glDrawElementsBaseVertex(GLenum, GLsizei, GLenum, const GLvoid*, GLint) final voidglDrawElementsIndirect(int mode, int type, Buffer indirect) SeeQOpenGLFunctions_4_3_Core::glDrawElementsIndirect(GLenum, GLenum, const GLvoid*) final voidglDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount) SeeQOpenGLFunctions_4_3_Core::glDrawElementsInstanced(GLenum, GLsizei, GLenum, const GLvoid*, GLsizei) final voidglDrawElementsInstancedBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int baseinstance) SeeQOpenGLFunctions_4_3_Core::glDrawElementsInstancedBaseInstance(GLenum, GLsizei, GLenum, const void*, GLsizei, GLuint) final voidglDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex) SeeQOpenGLFunctions_4_3_Core::glDrawElementsInstancedBaseVertex(GLenum, GLsizei, GLenum, const GLvoid*, GLsizei, GLint) final voidglDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int basevertex, int baseinstance) SeeQOpenGLFunctions_4_3_Core::glDrawElementsInstancedBaseVertexBaseInstance(GLenum, GLsizei, GLenum, const void*, GLsizei, GLint, GLuint) final voidglDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices) SeeQOpenGLFunctions_4_3_Core::glDrawRangeElements(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*) final voidglDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex) SeeQOpenGLFunctions_4_3_Core::glDrawRangeElementsBaseVertex(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*, GLint) final voidglDrawTransformFeedback(int mode, int id) SeeQOpenGLFunctions_4_3_Core::glDrawTransformFeedback(GLenum, GLuint) final voidglDrawTransformFeedbackInstanced(int mode, int id, int instancecount) SeeQOpenGLFunctions_4_3_Core::glDrawTransformFeedbackInstanced(GLenum, GLuint, GLsizei) final voidglDrawTransformFeedbackStream(int mode, int id, int stream) SeeQOpenGLFunctions_4_3_Core::glDrawTransformFeedbackStream(GLenum, GLuint, GLuint) final voidglDrawTransformFeedbackStreamInstanced(int mode, int id, int stream, int instancecount) SeeQOpenGLFunctions_4_3_Core::glDrawTransformFeedbackStreamInstanced(GLenum, GLuint, GLuint, GLsizei) final voidglEnable(int cap) SeeQOpenGLFunctions_4_3_Core::glEnable(GLenum) final voidglEnablei(int target, int index) SeeQOpenGLFunctions_4_3_Core::glEnablei(GLenum, GLuint) final voidglEnableVertexAttribArray(int index) SeeQOpenGLFunctions_4_3_Core::glEnableVertexAttribArray(GLuint) final voidSeeQOpenGLFunctions_4_3_Core::glEndConditionalRender() final voidglEndQuery(int target) SeeQOpenGLFunctions_4_3_Core::glEndQuery(GLenum) final voidglEndQueryIndexed(int target, int index) SeeQOpenGLFunctions_4_3_Core::glEndQueryIndexed(GLenum, GLuint) final voidSeeQOpenGLFunctions_4_3_Core::glEndTransformFeedback() final GLsyncglFenceSync(int condition, int flags) SeeQOpenGLFunctions_4_3_Core::glFenceSync(GLenum, GLbitfield) final voidglFinish()SeeQOpenGLFunctions_4_3_Core::glFinish() final voidglFlush()SeeQOpenGLFunctions_4_3_Core::glFlush() final voidglFlushMappedBufferRange(int target, long offset, long length) SeeQOpenGLFunctions_4_3_Core::glFlushMappedBufferRange(GLenum, GLintptr, GLsizeiptr) final voidglFramebufferParameteri(int target, int pname, int param) SeeQOpenGLFunctions_4_3_Core::glFramebufferParameteri(GLenum, GLenum, GLint) final voidglFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) SeeQOpenGLFunctions_4_3_Core::glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint) final voidglFramebufferTexture(int target, int attachment, int texture, int level) SeeQOpenGLFunctions_4_3_Core::glFramebufferTexture(GLenum, GLenum, GLuint, GLint) final voidglFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level) SeeQOpenGLFunctions_4_3_Core::glFramebufferTexture1D(GLenum, GLenum, GLenum, GLuint, GLint) final voidglFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) SeeQOpenGLFunctions_4_3_Core::glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint) final voidglFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) SeeQOpenGLFunctions_4_3_Core::glFramebufferTexture3D(GLenum, GLenum, GLenum, GLuint, GLint, GLint) final voidglFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) SeeQOpenGLFunctions_4_3_Core::glFramebufferTextureLayer(GLenum, GLenum, GLuint, GLint, GLint) final voidglFrontFace(int mode) SeeQOpenGLFunctions_4_3_Core::glFrontFace(GLenum) final voidglGenBuffers(int n, IntBuffer buffers) SeeQOpenGLFunctions_4_3_Core::glGenBuffers(GLsizei, GLuint*) final voidglGenerateMipmap(int target) SeeQOpenGLFunctions_4_3_Core::glGenerateMipmap(GLenum) final voidglGenFramebuffers(int n, IntBuffer framebuffers) SeeQOpenGLFunctions_4_3_Core::glGenFramebuffers(GLsizei, GLuint*) final voidglGenProgramPipelines(int n, IntBuffer pipelines) SeeQOpenGLFunctions_4_3_Core::glGenProgramPipelines(GLsizei, GLuint*) final voidglGenQueries(int n, IntBuffer ids) SeeQOpenGLFunctions_4_3_Core::glGenQueries(GLsizei, GLuint*) final voidglGenRenderbuffers(int n, IntBuffer renderbuffers) SeeQOpenGLFunctions_4_3_Core::glGenRenderbuffers(GLsizei, GLuint*) final voidglGenSamplers(int count, IntBuffer samplers) SeeQOpenGLFunctions_4_3_Core::glGenSamplers(GLsizei, GLuint*) final voidglGenTextures(int n, IntBuffer textures) SeeQOpenGLFunctions_4_3_Core::glGenTextures(GLsizei, GLuint*) final voidglGenTransformFeedbacks(int n, IntBuffer ids) SeeQOpenGLFunctions_4_3_Core::glGenTransformFeedbacks(GLsizei, GLuint*) final voidglGenVertexArrays(int n, IntBuffer arrays) SeeQOpenGLFunctions_4_3_Core::glGenVertexArrays(GLsizei, GLuint*) final voidglGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::glGetActiveAtomicCounterBufferiv(GLuint, GLuint, GLenum, GLint*) final voidglGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) SeeQOpenGLFunctions_4_3_Core::glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) final voidglGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) SeeQOpenGLFunctions_4_3_Core::glGetActiveSubroutineName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values) SeeQOpenGLFunctions_4_3_Core::glGetActiveSubroutineUniformiv(GLuint, GLenum, GLuint, GLenum, GLint*) final voidglGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) SeeQOpenGLFunctions_4_3_Core::glGetActiveSubroutineUniformName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) SeeQOpenGLFunctions_4_3_Core::glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) final voidglGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::glGetActiveUniformBlockiv(GLuint, GLuint, GLenum, GLint*) final voidglGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName) SeeQOpenGLFunctions_4_3_Core::glGetActiveUniformBlockName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName) SeeQOpenGLFunctions_4_3_Core::glGetActiveUniformName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::glGetActiveUniformsiv(GLuint, GLsizei, const GLuint*, GLenum, GLint*) final voidglGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj) SeeQOpenGLFunctions_4_3_Core::glGetAttachedShaders(GLuint, GLsizei, GLsizei*, GLuint*) final intglGetAttribLocation(int program, CharBuffer name) SeeQOpenGLFunctions_4_3_Core::glGetAttribLocation(GLuint, const GLchar*) final voidglGetBooleani_v(int target, int index, IntBuffer data) SeeQOpenGLFunctions_4_3_Core::glGetBooleani_v(GLenum, GLuint, GLboolean*) final voidglGetBooleanv(int pname, boolean[] params) SeeQOpenGLFunctions_4_3_Core::glGetBooleanv(GLenum, GLboolean*) final voidglGetBufferParameteri64v(int target, int pname, LongBuffer params) SeeQOpenGLFunctions_4_3_Core::glGetBufferParameteri64v(GLenum, GLenum, GLint64*) final voidglGetBufferParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::glGetBufferParameteriv(GLenum, GLenum, GLint*) final voidglGetBufferPointerv(int target, int pname, Buffer[] params) SeeQOpenGLFunctions_4_3_Core::glGetBufferPointerv(GLenum, GLenum, GLvoid**) final voidglGetBufferSubData(int target, long offset, long size, Buffer data) SeeQOpenGLFunctions_4_3_Core::glGetBufferSubData(GLenum, GLintptr, GLsizeiptr, GLvoid*) final voidglGetCompressedTexImage(int target, int level, Buffer img) SeeQOpenGLFunctions_4_3_Core::glGetCompressedTexImage(GLenum, GLint, GLvoid*) final voidglGetDoublei_v(int target, int index, DoubleBuffer data) SeeQOpenGLFunctions_4_3_Core::glGetDoublei_v(GLenum, GLuint, GLdouble*) final voidglGetDoublev(int pname, double[] params) SeeQOpenGLFunctions_4_3_Core::glGetDoublev(GLenum, GLdouble*) final intSeeQOpenGLFunctions_4_3_Core::glGetError() final voidglGetFloati_v(int target, int index, FloatBuffer data) SeeQOpenGLFunctions_4_3_Core::glGetFloati_v(GLenum, GLuint, GLfloat*) final voidglGetFloatv(int pname, float[] params) SeeQOpenGLFunctions_4_3_Core::glGetFloatv(GLenum, GLfloat*) final intglGetFragDataIndex(int program, CharBuffer name) SeeQOpenGLFunctions_4_3_Core::glGetFragDataIndex(GLuint, const GLchar*) final intglGetFragDataLocation(int program, CharBuffer name) SeeQOpenGLFunctions_4_3_Core::glGetFragDataLocation(GLuint, const GLchar*) final voidglGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint*) final voidglGetFramebufferParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::glGetFramebufferParameteriv(GLenum, GLenum, GLint*) final voidglGetInteger64i_v(int target, int index, LongBuffer data) SeeQOpenGLFunctions_4_3_Core::glGetInteger64i_v(GLenum, GLuint, GLint64*) final voidglGetInteger64v(int pname, LongBuffer params) SeeQOpenGLFunctions_4_3_Core::glGetInteger64v(GLenum, GLint64*) final voidglGetIntegeri_v(int target, int index, IntBuffer data) SeeQOpenGLFunctions_4_3_Core::glGetIntegeri_v(GLenum, GLuint, GLint*) final voidglGetIntegerv(int pname, int[] params) SeeQOpenGLFunctions_4_3_Core::glGetIntegerv(GLenum, GLint*) final voidglGetInternalformati64v(int target, int internalformat, int pname, int bufSize, LongBuffer params) SeeQOpenGLFunctions_4_3_Core::glGetInternalformati64v(GLenum, GLenum, GLenum, GLsizei, GLint64*) final voidglGetInternalformativ(int target, int internalformat, int pname, int bufSize, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::glGetInternalformativ(GLenum, GLenum, GLenum, GLsizei, GLint*) final voidglGetMultisamplefv(int pname, int index, FloatBuffer val) SeeQOpenGLFunctions_4_3_Core::glGetMultisamplefv(GLenum, GLuint, GLfloat*) final voidglGetProgramBinary(int program, int bufSize, IntBuffer length, IntBuffer binaryFormat, Buffer binary) SeeQOpenGLFunctions_4_3_Core::glGetProgramBinary(GLuint, GLsizei, GLsizei*, GLenum*, GLvoid*) final voidglGetProgramInfoLog(int program, int bufSize, IntBuffer length, CharBuffer infoLog) SeeQOpenGLFunctions_4_3_Core::glGetProgramInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetProgramInterfaceiv(int program, int programInterface, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::glGetProgramInterfaceiv(GLuint, GLenum, GLenum, GLint*) final voidglGetProgramiv(int program, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::glGetProgramiv(GLuint, GLenum, GLint*) final voidglGetProgramPipelineInfoLog(int pipeline, String[] infoLog) SeeQOpenGLFunctions_4_3_Core::glGetProgramPipelineInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetProgramPipelineiv(int pipeline, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::glGetProgramPipelineiv(GLuint, GLenum, GLint*) final intglGetProgramResourceIndex(int program, int programInterface, CharBuffer name) SeeQOpenGLFunctions_4_3_Core::glGetProgramResourceIndex(GLuint, GLenum, const GLchar*) final voidglGetProgramResourceiv(int program, int programInterface, int index, int propCount, IntBuffer props, int bufSize, IntBuffer length, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::glGetProgramResourceiv(GLuint, GLenum, GLuint, GLsizei, const GLenum*, GLsizei, GLsizei*, GLint*) final intglGetProgramResourceLocation(int program, int programInterface, CharBuffer name) SeeQOpenGLFunctions_4_3_Core::glGetProgramResourceLocation(GLuint, GLenum, const GLchar*) final intglGetProgramResourceLocationIndex(int program, int programInterface, CharBuffer name) SeeQOpenGLFunctions_4_3_Core::glGetProgramResourceLocationIndex(GLuint, GLenum, const GLchar*) final voidglGetProgramResourceName(int program, int programInterface, int index, String[] name) SeeQOpenGLFunctions_4_3_Core::glGetProgramResourceName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values) SeeQOpenGLFunctions_4_3_Core::glGetProgramStageiv(GLuint, GLenum, GLenum, GLint*) final voidglGetQueryIndexediv(int target, int index, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::glGetQueryIndexediv(GLenum, GLuint, GLenum, GLint*) final voidglGetQueryiv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::glGetQueryiv(GLenum, GLenum, GLint*) final voidglGetQueryObjecti64v(int id, int pname, LongBuffer params) SeeQOpenGLFunctions_4_3_Core::glGetQueryObjecti64v(GLuint, GLenum, GLint64*) final voidglGetQueryObjectiv(int id, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::glGetQueryObjectiv(GLuint, GLenum, GLint*) final voidglGetQueryObjectui64v(int id, int pname, LongBuffer params) SeeQOpenGLFunctions_4_3_Core::glGetQueryObjectui64v(GLuint, GLenum, GLuint64*) final voidglGetQueryObjectuiv(int id, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::glGetQueryObjectuiv(GLuint, GLenum, GLuint*) final voidglGetRenderbufferParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::glGetRenderbufferParameteriv(GLenum, GLenum, GLint*) final voidglGetSamplerParameterfv(int sampler, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_3_Core::glGetSamplerParameterfv(GLuint, GLenum, GLfloat*) final voidglGetSamplerParameterIiv(int sampler, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::glGetSamplerParameterIiv(GLuint, GLenum, GLint*) final voidglGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::glGetSamplerParameterIuiv(GLuint, GLenum, GLuint*) final voidglGetSamplerParameteriv(int sampler, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::glGetSamplerParameteriv(GLuint, GLenum, GLint*) final voidglGetShaderInfoLog(int shader, int bufSize, IntBuffer length, CharBuffer infoLog) SeeQOpenGLFunctions_4_3_Core::glGetShaderInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetShaderiv(int shader, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::glGetShaderiv(GLuint, GLenum, GLint*) final voidglGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) SeeQOpenGLFunctions_4_3_Core::glGetShaderPrecisionFormat(GLenum, GLenum, GLint*, GLint*) final voidglGetShaderSource(int shader, int bufSize, IntBuffer length, CharBuffer source) SeeQOpenGLFunctions_4_3_Core::glGetShaderSource(GLuint, GLsizei, GLsizei*, GLchar*) final StringglGetString(int name) SeeQOpenGLFunctions_4_3_Core::glGetString(GLenum) final StringglGetStringi(int name, int index) SeeQOpenGLFunctions_4_3_Core::glGetStringi(GLenum, GLuint) final intglGetSubroutineIndex(int program, int shadertype, CharBuffer name) SeeQOpenGLFunctions_4_3_Core::glGetSubroutineIndex(GLuint, GLenum, const GLchar*) final intglGetSubroutineUniformLocation(int program, int shadertype, CharBuffer name) SeeQOpenGLFunctions_4_3_Core::glGetSubroutineUniformLocation(GLuint, GLenum, const GLchar*) final voidglGetSynciv(GLsync sync, int pname, int[] length, IntBuffer values) SeeQOpenGLFunctions_4_3_Core::glGetSynciv(GLsync, GLenum, GLsizei, GLsizei*, GLint*) final voidglGetTexImage(int target, int level, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_3_Core::glGetTexImage(GLenum, GLint, GLenum, GLenum, GLvoid*) final voidglGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_3_Core::glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat*) final voidglGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint*) final voidglGetTexParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_3_Core::glGetTexParameterfv(GLenum, GLenum, GLfloat*) final voidglGetTexParameterIiv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::glGetTexParameterIiv(GLenum, GLenum, GLint*) final voidglGetTexParameterIuiv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::glGetTexParameterIuiv(GLenum, GLenum, GLuint*) final voidglGetTexParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::glGetTexParameteriv(GLenum, GLenum, GLint*) final voidglGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, String[] name) SeeQOpenGLFunctions_4_3_Core::glGetTransformFeedbackVarying(GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, GLchar*) final intglGetUniformBlockIndex(int program, CharBuffer uniformBlockName) SeeQOpenGLFunctions_4_3_Core::glGetUniformBlockIndex(GLuint, const GLchar*) final voidglGetUniformdv(int program, int location, DoubleBuffer params) SeeQOpenGLFunctions_4_3_Core::glGetUniformdv(GLuint, GLint, GLdouble*) final voidglGetUniformfv(int program, int location, FloatBuffer params) SeeQOpenGLFunctions_4_3_Core::glGetUniformfv(GLuint, GLint, GLfloat*) final voidglGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices) SeeQOpenGLFunctions_4_3_Core::glGetUniformIndices(GLuint, GLsizei, const GLchar*const*, GLuint*) final voidglGetUniformiv(int program, int location, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::glGetUniformiv(GLuint, GLint, GLint*) final intglGetUniformLocation(int program, CharBuffer name) SeeQOpenGLFunctions_4_3_Core::glGetUniformLocation(GLuint, const GLchar*) final voidglGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::glGetUniformSubroutineuiv(GLenum, GLint, GLuint*) final voidglGetUniformuiv(int program, int location, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::glGetUniformuiv(GLuint, GLint, GLuint*) final voidglGetVertexAttribdv(int index, int pname, DoubleBuffer params) SeeQOpenGLFunctions_4_3_Core::glGetVertexAttribdv(GLuint, GLenum, GLdouble*) final voidglGetVertexAttribfv(int index, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_3_Core::glGetVertexAttribfv(GLuint, GLenum, GLfloat*) final voidglGetVertexAttribIiv(int index, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::glGetVertexAttribIiv(GLuint, GLenum, GLint*) final voidglGetVertexAttribIuiv(int index, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::glGetVertexAttribIuiv(GLuint, GLenum, GLuint*) final voidglGetVertexAttribiv(int index, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::glGetVertexAttribiv(GLuint, GLenum, GLint*) final voidglGetVertexAttribLdv(int index, int pname, DoubleBuffer params) SeeQOpenGLFunctions_4_3_Core::glGetVertexAttribLdv(GLuint, GLenum, GLdouble*) final voidglGetVertexAttribPointerv(int index, int pname, Buffer[] pointer) SeeQOpenGLFunctions_4_3_Core::glGetVertexAttribPointerv(GLuint, GLenum, GLvoid**) final voidglHint(int target, int mode) SeeQOpenGLFunctions_4_3_Core::glHint(GLenum, GLenum) final voidglInvalidateBufferData(int buffer) SeeQOpenGLFunctions_4_3_Core::glInvalidateBufferData(GLuint) final voidglInvalidateBufferSubData(int buffer, long offset, long length) SeeQOpenGLFunctions_4_3_Core::glInvalidateBufferSubData(GLuint, GLintptr, GLsizeiptr) final voidglInvalidateFramebuffer(int target, int numAttachments, IntBuffer attachments) SeeQOpenGLFunctions_4_3_Core::glInvalidateFramebuffer(GLenum, GLsizei, const GLenum*) final voidglInvalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height) SeeQOpenGLFunctions_4_3_Core::glInvalidateSubFramebuffer(GLenum, GLsizei, const GLenum*, GLint, GLint, GLsizei, GLsizei) final voidglInvalidateTexImage(int texture, int level) SeeQOpenGLFunctions_4_3_Core::glInvalidateTexImage(GLuint, GLint) final voidglInvalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth) SeeQOpenGLFunctions_4_3_Core::glInvalidateTexSubImage(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) final booleanglIsBuffer(int buffer) SeeQOpenGLFunctions_4_3_Core::glIsBuffer(GLuint) final booleanglIsEnabled(int cap) SeeQOpenGLFunctions_4_3_Core::glIsEnabled(GLenum) final booleanglIsEnabledi(int target, int index) SeeQOpenGLFunctions_4_3_Core::glIsEnabledi(GLenum, GLuint) final booleanglIsFramebuffer(int framebuffer) SeeQOpenGLFunctions_4_3_Core::glIsFramebuffer(GLuint) final booleanglIsProgram(int program) SeeQOpenGLFunctions_4_3_Core::glIsProgram(GLuint) final booleanglIsProgramPipeline(int pipeline) SeeQOpenGLFunctions_4_3_Core::glIsProgramPipeline(GLuint) final booleanglIsQuery(int id) SeeQOpenGLFunctions_4_3_Core::glIsQuery(GLuint) final booleanglIsRenderbuffer(int renderbuffer) SeeQOpenGLFunctions_4_3_Core::glIsRenderbuffer(GLuint) final booleanglIsSampler(int sampler) SeeQOpenGLFunctions_4_3_Core::glIsSampler(GLuint) final booleanglIsShader(int shader) SeeQOpenGLFunctions_4_3_Core::glIsShader(GLuint) final booleanSeeQOpenGLFunctions_4_3_Core::glIsSync(GLsync) final booleanglIsTexture(int texture) SeeQOpenGLFunctions_4_3_Core::glIsTexture(GLuint) final booleanglIsTransformFeedback(int id) SeeQOpenGLFunctions_4_3_Core::glIsTransformFeedback(GLuint) final booleanglIsVertexArray(int array) SeeQOpenGLFunctions_4_3_Core::glIsVertexArray(GLuint) final voidglLineWidth(float width) SeeQOpenGLFunctions_4_3_Core::glLineWidth(GLfloat) final voidglLinkProgram(int program) SeeQOpenGLFunctions_4_3_Core::glLinkProgram(GLuint) final voidglLogicOp(int opcode) SeeQOpenGLFunctions_4_3_Core::glLogicOp(GLenum) final BufferglMapBuffer(int target, int access) SeeQOpenGLFunctions_4_3_Core::glMapBuffer(GLenum, GLenum) final BufferglMapBufferRange(int target, long offset, int access) SeeQOpenGLFunctions_4_3_Core::glMapBufferRange(GLenum, GLintptr, GLsizeiptr, GLbitfield) final voidglMemoryBarrier(int barriers) SeeQOpenGLFunctions_4_3_Core::glMemoryBarrier(GLbitfield) final voidglMinSampleShading(float value) SeeQOpenGLFunctions_4_3_Core::glMinSampleShading(GLfloat) final voidglMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount) SeeQOpenGLFunctions_4_3_Core::glMultiDrawArrays(GLenum, const GLint*, const GLsizei*, GLsizei) final voidglMultiDrawArraysIndirect(int mode, Buffer indirect, int drawcount, int stride) SeeQOpenGLFunctions_4_3_Core::glMultiDrawArraysIndirect(GLenum, const void*, GLsizei, GLsizei) final voidglMultiDrawElements(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount) SeeQOpenGLFunctions_4_3_Core::glMultiDrawElements(GLenum, const GLsizei*, GLenum, const GLvoid*const*, GLsizei) final voidglMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount, IntBuffer basevertex) SeeQOpenGLFunctions_4_3_Core::glMultiDrawElementsBaseVertex(GLenum, const GLsizei*, GLenum, const GLvoid*const*, GLsizei, const GLint*) final voidglMultiDrawElementsIndirect(int mode, int type, Buffer indirect, int drawcount, int stride) SeeQOpenGLFunctions_4_3_Core::glMultiDrawElementsIndirect(GLenum, GLenum, const void*, GLsizei, GLsizei) final voidglPatchParameterfv(int pname, FloatBuffer values) SeeQOpenGLFunctions_4_3_Core::glPatchParameterfv(GLenum, const GLfloat*) final voidglPatchParameteri(int pname, int value) SeeQOpenGLFunctions_4_3_Core::glPatchParameteri(GLenum, GLint) final voidSeeQOpenGLFunctions_4_3_Core::glPauseTransformFeedback() final voidglPixelStoref(int pname, float param) SeeQOpenGLFunctions_4_3_Core::glPixelStoref(GLenum, GLfloat) final voidglPixelStorei(int pname, int param) SeeQOpenGLFunctions_4_3_Core::glPixelStorei(GLenum, GLint) final voidglPointParameterf(int pname, float param) SeeQOpenGLFunctions_4_3_Core::glPointParameterf(GLenum, GLfloat) final voidglPointParameterfv(int pname, FloatBuffer params) SeeQOpenGLFunctions_4_3_Core::glPointParameterfv(GLenum, const GLfloat*) final voidglPointParameteri(int pname, int param) SeeQOpenGLFunctions_4_3_Core::glPointParameteri(GLenum, GLint) final voidglPointParameteriv(int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::glPointParameteriv(GLenum, const GLint*) final voidglPointSize(float size) SeeQOpenGLFunctions_4_3_Core::glPointSize(GLfloat) final voidglPolygonMode(int face, int mode) SeeQOpenGLFunctions_4_3_Core::glPolygonMode(GLenum, GLenum) final voidglPolygonOffset(float factor, float units) SeeQOpenGLFunctions_4_3_Core::glPolygonOffset(GLfloat, GLfloat) final voidglPrimitiveRestartIndex(int index) SeeQOpenGLFunctions_4_3_Core::glPrimitiveRestartIndex(GLuint) final voidglProgramBinary(int program, int binaryFormat, Buffer binary, int length) SeeQOpenGLFunctions_4_3_Core::glProgramBinary(GLuint, GLenum, const GLvoid*, GLsizei) final voidglProgramParameteri(int program, int pname, int value) SeeQOpenGLFunctions_4_3_Core::glProgramParameteri(GLuint, GLenum, GLint) final voidglProgramUniform1d(int program, int location, double v0) SeeQOpenGLFunctions_4_3_Core::glProgramUniform1d(GLuint, GLint, GLdouble) final voidglProgramUniform1dv(int program, int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::glProgramUniform1dv(GLuint, GLint, GLsizei, const GLdouble*) final voidglProgramUniform1f(int program, int location, float v0) SeeQOpenGLFunctions_4_3_Core::glProgramUniform1f(GLuint, GLint, GLfloat) final voidglProgramUniform1fv(int program, int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::glProgramUniform1fv(GLuint, GLint, GLsizei, const GLfloat*) final voidglProgramUniform1i(int program, int location, int v0) SeeQOpenGLFunctions_4_3_Core::glProgramUniform1i(GLuint, GLint, GLint) final voidglProgramUniform1iv(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Core::glProgramUniform1iv(GLuint, GLint, GLsizei, const GLint*) final voidglProgramUniform1ui(int program, int location, int v0) SeeQOpenGLFunctions_4_3_Core::glProgramUniform1ui(GLuint, GLint, GLuint) final voidglProgramUniform1uiv(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Core::glProgramUniform1uiv(GLuint, GLint, GLsizei, const GLuint*) final voidglProgramUniform2d(int program, int location, double v0, double v1) SeeQOpenGLFunctions_4_3_Core::glProgramUniform2d(GLuint, GLint, GLdouble, GLdouble) final voidglProgramUniform2dv(int program, int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::glProgramUniform2dv(GLuint, GLint, GLsizei, const GLdouble*) final voidglProgramUniform2f(int program, int location, float v0, float v1) SeeQOpenGLFunctions_4_3_Core::glProgramUniform2f(GLuint, GLint, GLfloat, GLfloat) final voidglProgramUniform2fv(int program, int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::glProgramUniform2fv(GLuint, GLint, GLsizei, const GLfloat*) final voidglProgramUniform2i(int program, int location, int v0, int v1) SeeQOpenGLFunctions_4_3_Core::glProgramUniform2i(GLuint, GLint, GLint, GLint) final voidglProgramUniform2iv(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Core::glProgramUniform2iv(GLuint, GLint, GLsizei, const GLint*) final voidglProgramUniform2ui(int program, int location, int v0, int v1) SeeQOpenGLFunctions_4_3_Core::glProgramUniform2ui(GLuint, GLint, GLuint, GLuint) final voidglProgramUniform2uiv(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Core::glProgramUniform2uiv(GLuint, GLint, GLsizei, const GLuint*) final voidglProgramUniform3d(int program, int location, double v0, double v1, double v2) SeeQOpenGLFunctions_4_3_Core::glProgramUniform3d(GLuint, GLint, GLdouble, GLdouble, GLdouble) final voidglProgramUniform3dv(int program, int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::glProgramUniform3dv(GLuint, GLint, GLsizei, const GLdouble*) final voidglProgramUniform3f(int program, int location, float v0, float v1, float v2) SeeQOpenGLFunctions_4_3_Core::glProgramUniform3f(GLuint, GLint, GLfloat, GLfloat, GLfloat) final voidglProgramUniform3fv(int program, int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::glProgramUniform3fv(GLuint, GLint, GLsizei, const GLfloat*) final voidglProgramUniform3i(int program, int location, int v0, int v1, int v2) SeeQOpenGLFunctions_4_3_Core::glProgramUniform3i(GLuint, GLint, GLint, GLint, GLint) final voidglProgramUniform3iv(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Core::glProgramUniform3iv(GLuint, GLint, GLsizei, const GLint*) final voidglProgramUniform3ui(int program, int location, int v0, int v1, int v2) SeeQOpenGLFunctions_4_3_Core::glProgramUniform3ui(GLuint, GLint, GLuint, GLuint, GLuint) final voidglProgramUniform3uiv(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Core::glProgramUniform3uiv(GLuint, GLint, GLsizei, const GLuint*) final voidglProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3) SeeQOpenGLFunctions_4_3_Core::glProgramUniform4d(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble) final voidglProgramUniform4dv(int program, int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::glProgramUniform4dv(GLuint, GLint, GLsizei, const GLdouble*) final voidglProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3) SeeQOpenGLFunctions_4_3_Core::glProgramUniform4f(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) final voidglProgramUniform4fv(int program, int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::glProgramUniform4fv(GLuint, GLint, GLsizei, const GLfloat*) final voidglProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3) SeeQOpenGLFunctions_4_3_Core::glProgramUniform4i(GLuint, GLint, GLint, GLint, GLint, GLint) final voidglProgramUniform4iv(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Core::glProgramUniform4iv(GLuint, GLint, GLsizei, const GLint*) final voidglProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3) SeeQOpenGLFunctions_4_3_Core::glProgramUniform4ui(GLuint, GLint, GLuint, GLuint, GLuint, GLuint) final voidglProgramUniform4uiv(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Core::glProgramUniform4uiv(GLuint, GLint, GLsizei, const GLuint*) final voidglProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::glProgramUniformMatrix2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final voidglProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::glProgramUniformMatrix2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final voidglProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::glProgramUniformMatrix2x3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final voidglProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::glProgramUniformMatrix2x3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final voidglProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::glProgramUniformMatrix2x4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final voidglProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::glProgramUniformMatrix2x4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final voidglProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::glProgramUniformMatrix3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final voidglProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::glProgramUniformMatrix3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final voidglProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::glProgramUniformMatrix3x2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final voidglProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::glProgramUniformMatrix3x2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final voidglProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::glProgramUniformMatrix3x4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final voidglProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::glProgramUniformMatrix3x4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final voidglProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::glProgramUniformMatrix4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final voidglProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::glProgramUniformMatrix4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final voidglProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::glProgramUniformMatrix4x2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final voidglProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::glProgramUniformMatrix4x2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final voidglProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::glProgramUniformMatrix4x3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final voidglProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::glProgramUniformMatrix4x3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final voidglProvokingVertex(int mode) SeeQOpenGLFunctions_4_3_Core::glProvokingVertex(GLenum) final voidglQueryCounter(int id, int target) SeeQOpenGLFunctions_4_3_Core::glQueryCounter(GLuint, GLenum) final voidglReadBuffer(int mode) SeeQOpenGLFunctions_4_3_Core::glReadBuffer(GLenum) final voidglReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_3_Core::glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*) final voidSeeQOpenGLFunctions_4_3_Core::glReleaseShaderCompiler() final voidglRenderbufferStorage(int target, int internalformat, int width, int height) SeeQOpenGLFunctions_4_3_Core::glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei) final voidglRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) SeeQOpenGLFunctions_4_3_Core::glRenderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei) final voidSeeQOpenGLFunctions_4_3_Core::glResumeTransformFeedback() final voidglSampleCoverage(float value, boolean invert) SeeQOpenGLFunctions_4_3_Core::glSampleCoverage(GLfloat, GLboolean) final voidglSampleMaski(int index, int mask) SeeQOpenGLFunctions_4_3_Core::glSampleMaski(GLuint, GLbitfield) final voidglSamplerParameterf(int sampler, int pname, float param) SeeQOpenGLFunctions_4_3_Core::glSamplerParameterf(GLuint, GLenum, GLfloat) final voidglSamplerParameterfv(int sampler, int pname, FloatBuffer param) SeeQOpenGLFunctions_4_3_Core::glSamplerParameterfv(GLuint, GLenum, const GLfloat*) final voidglSamplerParameteri(int sampler, int pname, int param) SeeQOpenGLFunctions_4_3_Core::glSamplerParameteri(GLuint, GLenum, GLint) final voidglSamplerParameterIiv(int sampler, int pname, IntBuffer param) SeeQOpenGLFunctions_4_3_Core::glSamplerParameterIiv(GLuint, GLenum, const GLint*) final voidglSamplerParameterIuiv(int sampler, int pname, IntBuffer param) SeeQOpenGLFunctions_4_3_Core::glSamplerParameterIuiv(GLuint, GLenum, const GLuint*) final voidglSamplerParameteriv(int sampler, int pname, IntBuffer param) SeeQOpenGLFunctions_4_3_Core::glSamplerParameteriv(GLuint, GLenum, const GLint*) final voidglScissor(int x, int y, int width, int height) SeeQOpenGLFunctions_4_3_Core::glScissor(GLint, GLint, GLsizei, GLsizei) final voidglScissorArrayv(int first, int count, IntBuffer v) SeeQOpenGLFunctions_4_3_Core::glScissorArrayv(GLuint, GLsizei, const GLint*) final voidglScissorIndexed(int index, int left, int bottom, int width, int height) SeeQOpenGLFunctions_4_3_Core::glScissorIndexed(GLuint, GLint, GLint, GLsizei, GLsizei) final voidglScissorIndexedv(int index, IntBuffer v) SeeQOpenGLFunctions_4_3_Core::glScissorIndexedv(GLuint, const GLint*) final voidglShaderBinary(int count, IntBuffer shaders, int binaryformat, Buffer binary, int length) SeeQOpenGLFunctions_4_3_Core::glShaderBinary(GLsizei, const GLuint*, GLenum, const GLvoid*, GLsizei) final voidglShaderSource(int shader, String[] string, IntBuffer length) SeeQOpenGLFunctions_4_3_Core::glShaderSource(GLuint, GLsizei, const GLchar*const*, const GLint*) final voidglShaderStorageBlockBinding(int program, int storageBlockIndex, int storageBlockBinding) SeeQOpenGLFunctions_4_3_Core::glShaderStorageBlockBinding(GLuint, GLuint, GLuint) final voidglStencilFunc(int func, int ref, int mask) SeeQOpenGLFunctions_4_3_Core::glStencilFunc(GLenum, GLint, GLuint) final voidglStencilFuncSeparate(int face, int func, int ref, int mask) SeeQOpenGLFunctions_4_3_Core::glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint) final voidglStencilMask(int mask) SeeQOpenGLFunctions_4_3_Core::glStencilMask(GLuint) final voidglStencilMaskSeparate(int face, int mask) SeeQOpenGLFunctions_4_3_Core::glStencilMaskSeparate(GLenum, GLuint) final voidglStencilOp(int fail, int zfail, int zpass) SeeQOpenGLFunctions_4_3_Core::glStencilOp(GLenum, GLenum, GLenum) final voidglStencilOpSeparate(int face, int sfail, int dpfail, int dppass) SeeQOpenGLFunctions_4_3_Core::glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum) final voidglTexBuffer(int target, int internalformat, int buffer) SeeQOpenGLFunctions_4_3_Core::glTexBuffer(GLenum, GLenum, GLuint) final voidglTexBufferRange(int target, int internalformat, int buffer, long offset, long size) SeeQOpenGLFunctions_4_3_Core::glTexBufferRange(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr) final voidglTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_3_Core::glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final voidglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_3_Core::glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final voidglTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) SeeQOpenGLFunctions_4_3_Core::glTexImage2DMultisample(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean) final voidglTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_3_Core::glTexImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final voidglTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) SeeQOpenGLFunctions_4_3_Core::glTexImage3DMultisample(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) final voidglTexParameterf(int target, int pname, float param) SeeQOpenGLFunctions_4_3_Core::glTexParameterf(GLenum, GLenum, GLfloat) final voidglTexParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_3_Core::glTexParameterfv(GLenum, GLenum, const GLfloat*) final voidglTexParameteri(int target, int pname, int param) SeeQOpenGLFunctions_4_3_Core::glTexParameteri(GLenum, GLenum, GLint) final voidglTexParameterIiv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::glTexParameterIiv(GLenum, GLenum, const GLint*) final voidglTexParameterIuiv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::glTexParameterIuiv(GLenum, GLenum, const GLuint*) final voidglTexParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_3_Core::glTexParameteriv(GLenum, GLenum, const GLint*) final voidglTexStorage1D(int target, int levels, int internalformat, int width) SeeQOpenGLFunctions_4_3_Core::glTexStorage1D(GLenum, GLsizei, GLenum, GLsizei) final voidglTexStorage2D(int target, int levels, int internalformat, int width, int height) SeeQOpenGLFunctions_4_3_Core::glTexStorage2D(GLenum, GLsizei, GLenum, GLsizei, GLsizei) final voidglTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) SeeQOpenGLFunctions_4_3_Core::glTexStorage2DMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) final voidglTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth) SeeQOpenGLFunctions_4_3_Core::glTexStorage3D(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) final voidglTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) SeeQOpenGLFunctions_4_3_Core::glTexStorage3DMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) final voidglTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_3_Core::glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid*) final voidglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_3_Core::glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final voidglTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_3_Core::glTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final voidglTextureView(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers) SeeQOpenGLFunctions_4_3_Core::glTextureView(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint) final voidglTransformFeedbackVaryings(int program, String[] varyings, int bufferMode) SeeQOpenGLFunctions_4_3_Core::glTransformFeedbackVaryings(GLuint, GLsizei, const GLchar*const*, GLenum) final voidglUniform1d(int location, double x) SeeQOpenGLFunctions_4_3_Core::glUniform1d(GLint, GLdouble) final voidglUniform1dv(int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::glUniform1dv(GLint, GLsizei, const GLdouble*) final voidglUniform1f(int location, float v0) SeeQOpenGLFunctions_4_3_Core::glUniform1f(GLint, GLfloat) final voidglUniform1fv(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::glUniform1fv(GLint, GLsizei, const GLfloat*) final voidglUniform1i(int location, int v0) SeeQOpenGLFunctions_4_3_Core::glUniform1i(GLint, GLint) final voidglUniform1iv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Core::glUniform1iv(GLint, GLsizei, const GLint*) final voidglUniform1ui(int location, int v0) SeeQOpenGLFunctions_4_3_Core::glUniform1ui(GLint, GLuint) final voidglUniform1uiv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Core::glUniform1uiv(GLint, GLsizei, const GLuint*) final voidglUniform2d(int location, double x, double y) SeeQOpenGLFunctions_4_3_Core::glUniform2d(GLint, GLdouble, GLdouble) final voidglUniform2dv(int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::glUniform2dv(GLint, GLsizei, const GLdouble*) final voidglUniform2f(int location, float v0, float v1) SeeQOpenGLFunctions_4_3_Core::glUniform2f(GLint, GLfloat, GLfloat) final voidglUniform2fv(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::glUniform2fv(GLint, GLsizei, const GLfloat*) final voidglUniform2i(int location, int v0, int v1) SeeQOpenGLFunctions_4_3_Core::glUniform2i(GLint, GLint, GLint) final voidglUniform2iv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Core::glUniform2iv(GLint, GLsizei, const GLint*) final voidglUniform2ui(int location, int v0, int v1) SeeQOpenGLFunctions_4_3_Core::glUniform2ui(GLint, GLuint, GLuint) final voidglUniform2uiv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Core::glUniform2uiv(GLint, GLsizei, const GLuint*) final voidglUniform3d(int location, double x, double y, double z) SeeQOpenGLFunctions_4_3_Core::glUniform3d(GLint, GLdouble, GLdouble, GLdouble) final voidglUniform3dv(int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::glUniform3dv(GLint, GLsizei, const GLdouble*) final voidglUniform3f(int location, float v0, float v1, float v2) SeeQOpenGLFunctions_4_3_Core::glUniform3f(GLint, GLfloat, GLfloat, GLfloat) final voidglUniform3fv(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::glUniform3fv(GLint, GLsizei, const GLfloat*) final voidglUniform3i(int location, int v0, int v1, int v2) SeeQOpenGLFunctions_4_3_Core::glUniform3i(GLint, GLint, GLint, GLint) final voidglUniform3iv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Core::glUniform3iv(GLint, GLsizei, const GLint*) final voidglUniform3ui(int location, int v0, int v1, int v2) SeeQOpenGLFunctions_4_3_Core::glUniform3ui(GLint, GLuint, GLuint, GLuint) final voidglUniform3uiv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Core::glUniform3uiv(GLint, GLsizei, const GLuint*) final voidglUniform4d(int location, double x, double y, double z, double w) SeeQOpenGLFunctions_4_3_Core::glUniform4d(GLint, GLdouble, GLdouble, GLdouble, GLdouble) final voidglUniform4dv(int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::glUniform4dv(GLint, GLsizei, const GLdouble*) final voidglUniform4f(int location, float v0, float v1, float v2, float v3) SeeQOpenGLFunctions_4_3_Core::glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat) final voidglUniform4fv(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::glUniform4fv(GLint, GLsizei, const GLfloat*) final voidglUniform4i(int location, int v0, int v1, int v2, int v3) SeeQOpenGLFunctions_4_3_Core::glUniform4i(GLint, GLint, GLint, GLint, GLint) final voidglUniform4iv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Core::glUniform4iv(GLint, GLsizei, const GLint*) final voidglUniform4ui(int location, int v0, int v1, int v2, int v3) SeeQOpenGLFunctions_4_3_Core::glUniform4ui(GLint, GLuint, GLuint, GLuint, GLuint) final voidglUniform4uiv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_3_Core::glUniform4uiv(GLint, GLsizei, const GLuint*) final voidglUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) SeeQOpenGLFunctions_4_3_Core::glUniformBlockBinding(GLuint, GLuint, GLuint) final voidglUniformMatrix2dv(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::glUniformMatrix2dv(GLint, GLsizei, GLboolean, const GLdouble*) final voidglUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix2x3dv(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::glUniformMatrix2x3dv(GLint, GLsizei, GLboolean, const GLdouble*) final voidglUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::glUniformMatrix2x3fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix2x4dv(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::glUniformMatrix2x4dv(GLint, GLsizei, GLboolean, const GLdouble*) final voidglUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::glUniformMatrix2x4fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix3dv(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::glUniformMatrix3dv(GLint, GLsizei, GLboolean, const GLdouble*) final voidglUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix3x2dv(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::glUniformMatrix3x2dv(GLint, GLsizei, GLboolean, const GLdouble*) final voidglUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::glUniformMatrix3x2fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix3x4dv(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::glUniformMatrix3x4dv(GLint, GLsizei, GLboolean, const GLdouble*) final voidglUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::glUniformMatrix3x4fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix4dv(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::glUniformMatrix4dv(GLint, GLsizei, GLboolean, const GLdouble*) final voidglUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix4x2dv(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::glUniformMatrix4x2dv(GLint, GLsizei, GLboolean, const GLdouble*) final voidglUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::glUniformMatrix4x2fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix4x3dv(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_3_Core::glUniformMatrix4x3dv(GLint, GLsizei, GLboolean, const GLdouble*) final voidglUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_3_Core::glUniformMatrix4x3fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices) SeeQOpenGLFunctions_4_3_Core::glUniformSubroutinesuiv(GLenum, GLsizei, const GLuint*) final booleanglUnmapBuffer(int target) SeeQOpenGLFunctions_4_3_Core::glUnmapBuffer(GLenum) final voidglUseProgram(int program) SeeQOpenGLFunctions_4_3_Core::glUseProgram(GLuint) final voidglUseProgramStages(int pipeline, int stages, int program) SeeQOpenGLFunctions_4_3_Core::glUseProgramStages(GLuint, GLbitfield, GLuint) final voidglValidateProgram(int program) SeeQOpenGLFunctions_4_3_Core::glValidateProgram(GLuint) final voidglValidateProgramPipeline(int pipeline) SeeQOpenGLFunctions_4_3_Core::glValidateProgramPipeline(GLuint) final voidglVertexAttribBinding(int attribindex, int bindingindex) SeeQOpenGLFunctions_4_3_Core::glVertexAttribBinding(GLuint, GLuint) final voidglVertexAttribDivisor(int index, int divisor) SeeQOpenGLFunctions_4_3_Core::glVertexAttribDivisor(GLuint, GLuint) final voidglVertexAttribFormat(int attribindex, int size, int type, boolean normalized, int relativeoffset) SeeQOpenGLFunctions_4_3_Core::glVertexAttribFormat(GLuint, GLint, GLenum, GLboolean, GLuint) final voidglVertexAttribIFormat(int attribindex, int size, int type, int relativeoffset) SeeQOpenGLFunctions_4_3_Core::glVertexAttribIFormat(GLuint, GLint, GLenum, GLuint) final voidglVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_4_3_Core::glVertexAttribIPointer(GLuint, GLint, GLenum, GLsizei, const GLvoid*) final voidglVertexAttribL1d(int index, double x) SeeQOpenGLFunctions_4_3_Core::glVertexAttribL1d(GLuint, GLdouble) final voidglVertexAttribL1dv(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_3_Core::glVertexAttribL1dv(GLuint, const GLdouble*) final voidglVertexAttribL2d(int index, double x, double y) SeeQOpenGLFunctions_4_3_Core::glVertexAttribL2d(GLuint, GLdouble, GLdouble) final voidglVertexAttribL2dv(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_3_Core::glVertexAttribL2dv(GLuint, const GLdouble*) final voidglVertexAttribL3d(int index, double x, double y, double z) SeeQOpenGLFunctions_4_3_Core::glVertexAttribL3d(GLuint, GLdouble, GLdouble, GLdouble) final voidglVertexAttribL3dv(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_3_Core::glVertexAttribL3dv(GLuint, const GLdouble*) final voidglVertexAttribL4d(int index, double x, double y, double z, double w) SeeQOpenGLFunctions_4_3_Core::glVertexAttribL4d(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) final voidglVertexAttribL4dv(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_3_Core::glVertexAttribL4dv(GLuint, const GLdouble*) final voidglVertexAttribLFormat(int attribindex, int size, int type, int relativeoffset) SeeQOpenGLFunctions_4_3_Core::glVertexAttribLFormat(GLuint, GLint, GLenum, GLuint) final voidglVertexAttribLPointer(int index, int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_4_3_Core::glVertexAttribLPointer(GLuint, GLint, GLenum, GLsizei, const GLvoid*) final voidglVertexAttribP1ui(int index, int type, boolean normalized, int value) SeeQOpenGLFunctions_4_3_Core::glVertexAttribP1ui(GLuint, GLenum, GLboolean, GLuint) final voidglVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value) SeeQOpenGLFunctions_4_3_Core::glVertexAttribP1uiv(GLuint, GLenum, GLboolean, const GLuint*) final voidglVertexAttribP2ui(int index, int type, boolean normalized, int value) SeeQOpenGLFunctions_4_3_Core::glVertexAttribP2ui(GLuint, GLenum, GLboolean, GLuint) final voidglVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value) SeeQOpenGLFunctions_4_3_Core::glVertexAttribP2uiv(GLuint, GLenum, GLboolean, const GLuint*) final voidglVertexAttribP3ui(int index, int type, boolean normalized, int value) SeeQOpenGLFunctions_4_3_Core::glVertexAttribP3ui(GLuint, GLenum, GLboolean, GLuint) final voidglVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value) SeeQOpenGLFunctions_4_3_Core::glVertexAttribP3uiv(GLuint, GLenum, GLboolean, const GLuint*) final voidglVertexAttribP4ui(int index, int type, boolean normalized, int value) SeeQOpenGLFunctions_4_3_Core::glVertexAttribP4ui(GLuint, GLenum, GLboolean, GLuint) final voidglVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value) SeeQOpenGLFunctions_4_3_Core::glVertexAttribP4uiv(GLuint, GLenum, GLboolean, const GLuint*) final voidglVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer) SeeQOpenGLFunctions_4_3_Core::glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*) final voidglVertexBindingDivisor(int bindingindex, int divisor) SeeQOpenGLFunctions_4_3_Core::glVertexBindingDivisor(GLuint, GLuint) final voidglViewport(int x, int y, int width, int height) SeeQOpenGLFunctions_4_3_Core::glViewport(GLint, GLint, GLsizei, GLsizei) final voidglViewportArrayv(int first, int count, FloatBuffer v) SeeQOpenGLFunctions_4_3_Core::glViewportArrayv(GLuint, GLsizei, const GLfloat*) final voidglViewportIndexedf(int index, float x, float y, float w, float h) SeeQOpenGLFunctions_4_3_Core::glViewportIndexedf(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) final voidglViewportIndexedfv(int index, FloatBuffer v) SeeQOpenGLFunctions_4_3_Core::glViewportIndexedfv(GLuint, const GLfloat*) final voidglWaitSync(GLsync sync, int flags, long timeout) SeeQOpenGLFunctions_4_3_Core::glWaitSync(GLsync, GLbitfield, GLuint64) booleanSeeQAbstractOpenGLFunctions::initializeOpenGLFunctions() Methods inherited from class io.qt.opengl.QAbstractOpenGLFunctions
isInitialized, owningContext, setOwningContextMethods inherited from class io.qt.QtObject
dispose, equals, isDisposed
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Constructor Details
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QOpenGLFunctions_4_3_Core
public QOpenGLFunctions_4_3_Core()See
QOpenGLFunctions_4_3_Core::QOpenGLFunctions_4_3_Core()
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Method Details
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glActiveShaderProgram
See
QOpenGLFunctions_4_3_Core::glActiveShaderProgram(GLuint, GLuint) -
glActiveTexture
See
QOpenGLFunctions_4_3_Core::glActiveTexture(GLenum) -
glAttachShader
See
QOpenGLFunctions_4_3_Core::glAttachShader(GLuint, GLuint) -
glBeginConditionalRender
See
QOpenGLFunctions_4_3_Core::glBeginConditionalRender(GLuint, GLenum) -
glBeginQuery
See
QOpenGLFunctions_4_3_Core::glBeginQuery(GLenum, GLuint) -
glBeginQueryIndexed
See
QOpenGLFunctions_4_3_Core::glBeginQueryIndexed(GLenum, GLuint, GLuint) -
glBeginTransformFeedback
See
QOpenGLFunctions_4_3_Core::glBeginTransformFeedback(GLenum) -
glBindAttribLocation
See
QOpenGLFunctions_4_3_Core::glBindAttribLocation(GLuint, GLuint, const GLchar*) -
glBindBuffer
See
QOpenGLFunctions_4_3_Core::glBindBuffer(GLenum, GLuint) -
glBindBufferBase
See
QOpenGLFunctions_4_3_Core::glBindBufferBase(GLenum, GLuint, GLuint) -
glBindBufferRange
@QtUninvokable public final void glBindBufferRange(int target, int index, int buffer, long offset, long size) See
QOpenGLFunctions_4_3_Core::glBindBufferRange(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) -
glBindFragDataLocation
See
QOpenGLFunctions_4_3_Core::glBindFragDataLocation(GLuint, GLuint, const GLchar*) -
glBindFragDataLocationIndexed
@QtUninvokable public final void glBindFragDataLocationIndexed(int program, int colorNumber, int index, CharBuffer name) See
QOpenGLFunctions_4_3_Core::glBindFragDataLocationIndexed(GLuint, GLuint, GLuint, const GLchar*) -
glBindFramebuffer
See
QOpenGLFunctions_4_3_Core::glBindFramebuffer(GLenum, GLuint) -
glBindImageTexture
@QtUninvokable public final void glBindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format) See
QOpenGLFunctions_4_3_Core::glBindImageTexture(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum) -
glBindProgramPipeline
See
QOpenGLFunctions_4_3_Core::glBindProgramPipeline(GLuint) -
glBindRenderbuffer
See
QOpenGLFunctions_4_3_Core::glBindRenderbuffer(GLenum, GLuint) -
glBindSampler
See
QOpenGLFunctions_4_3_Core::glBindSampler(GLuint, GLuint) -
glBindTexture
See
QOpenGLFunctions_4_3_Core::glBindTexture(GLenum, GLuint) -
glBindTransformFeedback
See
QOpenGLFunctions_4_3_Core::glBindTransformFeedback(GLenum, GLuint) -
glBindVertexArray
See
QOpenGLFunctions_4_3_Core::glBindVertexArray(GLuint) -
glBindVertexBuffer
@QtUninvokable public final void glBindVertexBuffer(int bindingindex, int buffer, long offset, int stride) See
QOpenGLFunctions_4_3_Core::glBindVertexBuffer(GLuint, GLuint, GLintptr, GLsizei) -
glBlendColor
See
QOpenGLFunctions_4_3_Core::glBlendColor(GLfloat, GLfloat, GLfloat, GLfloat) -
glBlendEquation
See
QOpenGLFunctions_4_3_Core::glBlendEquation(GLenum) -
glBlendEquationSeparate
See
QOpenGLFunctions_4_3_Core::glBlendEquationSeparate(GLenum, GLenum) -
glBlendEquationSeparatei
See
QOpenGLFunctions_4_3_Core::glBlendEquationSeparatei(GLuint, GLenum, GLenum) -
glBlendEquationi
See
QOpenGLFunctions_4_3_Core::glBlendEquationi(GLuint, GLenum) -
glBlendFunc
See
QOpenGLFunctions_4_3_Core::glBlendFunc(GLenum, GLenum) -
glBlendFuncSeparate
@QtUninvokable public final void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) See
QOpenGLFunctions_4_3_Core::glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum) -
glBlendFuncSeparatei
@QtUninvokable public final void glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) See
QOpenGLFunctions_4_3_Core::glBlendFuncSeparatei(GLuint, GLenum, GLenum, GLenum, GLenum) -
glBlendFunci
See
QOpenGLFunctions_4_3_Core::glBlendFunci(GLuint, GLenum, GLenum) -
glBlitFramebuffer
@QtUninvokable public final void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) See
QOpenGLFunctions_4_3_Core::glBlitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) -
glBufferData
See
QOpenGLFunctions_4_3_Core::glBufferData(GLenum, GLsizeiptr, const GLvoid*, GLenum) -
glBufferSubData
See
QOpenGLFunctions_4_3_Core::glBufferSubData(GLenum, GLintptr, GLsizeiptr, const GLvoid*) -
glCheckFramebufferStatus
See
QOpenGLFunctions_4_3_Core::glCheckFramebufferStatus(GLenum) -
glClampColor
See
QOpenGLFunctions_4_3_Core::glClampColor(GLenum, GLenum) -
glClear
See
QOpenGLFunctions_4_3_Core::glClear(GLbitfield) -
glClearBufferData
@QtUninvokable public final void glClearBufferData(int target, int internalformat, int format, int type, Buffer data) See
QOpenGLFunctions_4_3_Core::glClearBufferData(GLenum, GLenum, GLenum, GLenum, const void*) -
glClearBufferSubData
@QtUninvokable public final void glClearBufferSubData(int target, int internalformat, long offset, long size, int format, int type, Buffer data) See
QOpenGLFunctions_4_3_Core::glClearBufferSubData(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void*) -
glClearBufferfi
@QtUninvokable public final void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) See
QOpenGLFunctions_4_3_Core::glClearBufferfi(GLenum, GLint, GLfloat, GLint) -
glClearBufferfv
See
QOpenGLFunctions_4_3_Core::glClearBufferfv(GLenum, GLint, const GLfloat*) -
glClearBufferiv
See
QOpenGLFunctions_4_3_Core::glClearBufferiv(GLenum, GLint, const GLint*) -
glClearBufferuiv
See
QOpenGLFunctions_4_3_Core::glClearBufferuiv(GLenum, GLint, const GLuint*) -
glClearColor
See
QOpenGLFunctions_4_3_Core::glClearColor(GLfloat, GLfloat, GLfloat, GLfloat) -
glClearDepth
See
QOpenGLFunctions_4_3_Core::glClearDepth(GLdouble) -
glClearDepthf
See
QOpenGLFunctions_4_3_Core::glClearDepthf(GLfloat) -
glClearStencil
See
QOpenGLFunctions_4_3_Core::glClearStencil(GLint) -
glClientWaitSync
See
QOpenGLFunctions_4_3_Core::glClientWaitSync(GLsync, GLbitfield, GLuint64) -
glColorMask
@QtUninvokable public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) See
QOpenGLFunctions_4_3_Core::glColorMask(GLboolean, GLboolean, GLboolean, GLboolean) -
glColorMaski
@QtUninvokable public final void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a) See
QOpenGLFunctions_4_3_Core::glColorMaski(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) -
glCompileShader
See
QOpenGLFunctions_4_3_Core::glCompileShader(GLuint) -
glCompressedTexImage1D
@QtUninvokable public final void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) See
QOpenGLFunctions_4_3_Core::glCompressedTexImage1D(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid*) -
glCompressedTexImage2D
@QtUninvokable public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) See
QOpenGLFunctions_4_3_Core::glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) -
glCompressedTexImage3D
@QtUninvokable public final void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) See
QOpenGLFunctions_4_3_Core::glCompressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) -
glCompressedTexSubImage1D
@QtUninvokable public final void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) See
QOpenGLFunctions_4_3_Core::glCompressedTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid*) -
glCompressedTexSubImage2D
@QtUninvokable public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) See
QOpenGLFunctions_4_3_Core::glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) -
glCompressedTexSubImage3D
@QtUninvokable public final void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) See
QOpenGLFunctions_4_3_Core::glCompressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) -
glCopyBufferSubData
@QtUninvokable public final void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) See
QOpenGLFunctions_4_3_Core::glCopyBufferSubData(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr) -
glCopyImageSubData
@QtUninvokable public final void glCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) See
QOpenGLFunctions_4_3_Core::glCopyImageSubData(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) -
glCopyTexImage1D
@QtUninvokable public final void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) See
QOpenGLFunctions_4_3_Core::glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) -
glCopyTexImage2D
@QtUninvokable public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) See
QOpenGLFunctions_4_3_Core::glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) -
glCopyTexSubImage1D
@QtUninvokable public final void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) See
QOpenGLFunctions_4_3_Core::glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei) -
glCopyTexSubImage2D
@QtUninvokable public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) See
QOpenGLFunctions_4_3_Core::glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) -
glCopyTexSubImage3D
@QtUninvokable public final void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) See
QOpenGLFunctions_4_3_Core::glCopyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) -
glCreateProgram
See
QOpenGLFunctions_4_3_Core::glCreateProgram() -
glCreateShader
See
QOpenGLFunctions_4_3_Core::glCreateShader(GLenum) -
glCreateShaderProgramv
See
QOpenGLFunctions_4_3_Core::glCreateShaderProgramv(GLenum, GLsizei, const GLchar*const*) -
glCullFace
See
QOpenGLFunctions_4_3_Core::glCullFace(GLenum) -
glDeleteBuffers
See
QOpenGLFunctions_4_3_Core::glDeleteBuffers(GLsizei, const GLuint*) -
glDeleteFramebuffers
See
QOpenGLFunctions_4_3_Core::glDeleteFramebuffers(GLsizei, const GLuint*) -
glDeleteProgram
See
QOpenGLFunctions_4_3_Core::glDeleteProgram(GLuint) -
glDeleteProgramPipelines
See
QOpenGLFunctions_4_3_Core::glDeleteProgramPipelines(GLsizei, const GLuint*) -
glDeleteQueries
See
QOpenGLFunctions_4_3_Core::glDeleteQueries(GLsizei, const GLuint*) -
glDeleteRenderbuffers
See
QOpenGLFunctions_4_3_Core::glDeleteRenderbuffers(GLsizei, const GLuint*) -
glDeleteSamplers
See
QOpenGLFunctions_4_3_Core::glDeleteSamplers(GLsizei, const GLuint*) -
glDeleteShader
See
QOpenGLFunctions_4_3_Core::glDeleteShader(GLuint) -
glDeleteSync
See
QOpenGLFunctions_4_3_Core::glDeleteSync(GLsync) -
glDeleteTextures
See
QOpenGLFunctions_4_3_Core::glDeleteTextures(GLsizei, const GLuint*) -
glDeleteTransformFeedbacks
See
QOpenGLFunctions_4_3_Core::glDeleteTransformFeedbacks(GLsizei, const GLuint*) -
glDeleteVertexArrays
See
QOpenGLFunctions_4_3_Core::glDeleteVertexArrays(GLsizei, const GLuint*) -
glDepthFunc
See
QOpenGLFunctions_4_3_Core::glDepthFunc(GLenum) -
glDepthMask
See
QOpenGLFunctions_4_3_Core::glDepthMask(GLboolean) -
glDepthRange
See
QOpenGLFunctions_4_3_Core::glDepthRange(GLdouble, GLdouble) -
glDepthRangeArrayv
See
QOpenGLFunctions_4_3_Core::glDepthRangeArrayv(GLuint, GLsizei, const GLdouble*) -
glDepthRangeIndexed
See
QOpenGLFunctions_4_3_Core::glDepthRangeIndexed(GLuint, GLdouble, GLdouble) -
glDepthRangef
See
QOpenGLFunctions_4_3_Core::glDepthRangef(GLfloat, GLfloat) -
glDetachShader
See
QOpenGLFunctions_4_3_Core::glDetachShader(GLuint, GLuint) -
glDisable
See
QOpenGLFunctions_4_3_Core::glDisable(GLenum) -
glDisableVertexAttribArray
See
QOpenGLFunctions_4_3_Core::glDisableVertexAttribArray(GLuint) -
glDisablei
See
QOpenGLFunctions_4_3_Core::glDisablei(GLenum, GLuint) -
glDispatchCompute
@QtUninvokable public final void glDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z) See
QOpenGLFunctions_4_3_Core::glDispatchCompute(GLuint, GLuint, GLuint) -
glDispatchComputeIndirect
See
QOpenGLFunctions_4_3_Core::glDispatchComputeIndirect(GLintptr) -
glDrawArrays
See
QOpenGLFunctions_4_3_Core::glDrawArrays(GLenum, GLint, GLsizei) -
glDrawArraysIndirect
See
QOpenGLFunctions_4_3_Core::glDrawArraysIndirect(GLenum, const GLvoid*) -
glDrawArraysInstanced
@QtUninvokable public final void glDrawArraysInstanced(int mode, int first, int count, int instancecount) See
QOpenGLFunctions_4_3_Core::glDrawArraysInstanced(GLenum, GLint, GLsizei, GLsizei) -
glDrawArraysInstancedBaseInstance
@QtUninvokable public final void glDrawArraysInstancedBaseInstance(int mode, int first, int count, int instancecount, int baseinstance) See
QOpenGLFunctions_4_3_Core::glDrawArraysInstancedBaseInstance(GLenum, GLint, GLsizei, GLsizei, GLuint) -
glDrawBuffer
See
QOpenGLFunctions_4_3_Core::glDrawBuffer(GLenum) -
glDrawBuffers
See
QOpenGLFunctions_4_3_Core::glDrawBuffers(GLsizei, const GLenum*) -
glDrawElements
See
QOpenGLFunctions_4_3_Core::glDrawElements(GLenum, GLsizei, GLenum, const GLvoid*) -
glDrawElementsBaseVertex
@QtUninvokable public final void glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex) See
QOpenGLFunctions_4_3_Core::glDrawElementsBaseVertex(GLenum, GLsizei, GLenum, const GLvoid*, GLint) -
glDrawElementsIndirect
See
QOpenGLFunctions_4_3_Core::glDrawElementsIndirect(GLenum, GLenum, const GLvoid*) -
glDrawElementsInstanced
@QtUninvokable public final void glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount) See
QOpenGLFunctions_4_3_Core::glDrawElementsInstanced(GLenum, GLsizei, GLenum, const GLvoid*, GLsizei) -
glDrawElementsInstancedBaseInstance
@QtUninvokable public final void glDrawElementsInstancedBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int baseinstance) See
QOpenGLFunctions_4_3_Core::glDrawElementsInstancedBaseInstance(GLenum, GLsizei, GLenum, const void*, GLsizei, GLuint) -
glDrawElementsInstancedBaseVertex
@QtUninvokable public final void glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex) See
QOpenGLFunctions_4_3_Core::glDrawElementsInstancedBaseVertex(GLenum, GLsizei, GLenum, const GLvoid*, GLsizei, GLint) -
glDrawElementsInstancedBaseVertexBaseInstance
@QtUninvokable public final void glDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int basevertex, int baseinstance) See
QOpenGLFunctions_4_3_Core::glDrawElementsInstancedBaseVertexBaseInstance(GLenum, GLsizei, GLenum, const void*, GLsizei, GLint, GLuint) -
glDrawRangeElements
@QtUninvokable public final void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices) See
QOpenGLFunctions_4_3_Core::glDrawRangeElements(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*) -
glDrawRangeElementsBaseVertex
@QtUninvokable public final void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex) See
QOpenGLFunctions_4_3_Core::glDrawRangeElementsBaseVertex(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*, GLint) -
glDrawTransformFeedback
See
QOpenGLFunctions_4_3_Core::glDrawTransformFeedback(GLenum, GLuint) -
glDrawTransformFeedbackInstanced
@QtUninvokable public final void glDrawTransformFeedbackInstanced(int mode, int id, int instancecount) See
QOpenGLFunctions_4_3_Core::glDrawTransformFeedbackInstanced(GLenum, GLuint, GLsizei) -
glDrawTransformFeedbackStream
See
QOpenGLFunctions_4_3_Core::glDrawTransformFeedbackStream(GLenum, GLuint, GLuint) -
glDrawTransformFeedbackStreamInstanced
@QtUninvokable public final void glDrawTransformFeedbackStreamInstanced(int mode, int id, int stream, int instancecount) See
QOpenGLFunctions_4_3_Core::glDrawTransformFeedbackStreamInstanced(GLenum, GLuint, GLuint, GLsizei) -
glEnable
See
QOpenGLFunctions_4_3_Core::glEnable(GLenum) -
glEnableVertexAttribArray
See
QOpenGLFunctions_4_3_Core::glEnableVertexAttribArray(GLuint) -
glEnablei
See
QOpenGLFunctions_4_3_Core::glEnablei(GLenum, GLuint) -
glEndConditionalRender
See
QOpenGLFunctions_4_3_Core::glEndConditionalRender() -
glEndQuery
See
QOpenGLFunctions_4_3_Core::glEndQuery(GLenum) -
glEndQueryIndexed
See
QOpenGLFunctions_4_3_Core::glEndQueryIndexed(GLenum, GLuint) -
glEndTransformFeedback
See
QOpenGLFunctions_4_3_Core::glEndTransformFeedback() -
glFenceSync
See
QOpenGLFunctions_4_3_Core::glFenceSync(GLenum, GLbitfield) -
glFinish
See
QOpenGLFunctions_4_3_Core::glFinish() -
glFlush
See
QOpenGLFunctions_4_3_Core::glFlush() -
glFlushMappedBufferRange
See
QOpenGLFunctions_4_3_Core::glFlushMappedBufferRange(GLenum, GLintptr, GLsizeiptr) -
glFramebufferParameteri
See
QOpenGLFunctions_4_3_Core::glFramebufferParameteri(GLenum, GLenum, GLint) -
glFramebufferRenderbuffer
@QtUninvokable public final void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) See
QOpenGLFunctions_4_3_Core::glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint) -
glFramebufferTexture
@QtUninvokable public final void glFramebufferTexture(int target, int attachment, int texture, int level) See
QOpenGLFunctions_4_3_Core::glFramebufferTexture(GLenum, GLenum, GLuint, GLint) -
glFramebufferTexture1D
@QtUninvokable public final void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level) See
QOpenGLFunctions_4_3_Core::glFramebufferTexture1D(GLenum, GLenum, GLenum, GLuint, GLint) -
glFramebufferTexture2D
@QtUninvokable public final void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) See
QOpenGLFunctions_4_3_Core::glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint) -
glFramebufferTexture3D
@QtUninvokable public final void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) See
QOpenGLFunctions_4_3_Core::glFramebufferTexture3D(GLenum, GLenum, GLenum, GLuint, GLint, GLint) -
glFramebufferTextureLayer
@QtUninvokable public final void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) See
QOpenGLFunctions_4_3_Core::glFramebufferTextureLayer(GLenum, GLenum, GLuint, GLint, GLint) -
glFrontFace
See
QOpenGLFunctions_4_3_Core::glFrontFace(GLenum) -
glGenBuffers
See
QOpenGLFunctions_4_3_Core::glGenBuffers(GLsizei, GLuint*) -
glGenFramebuffers
See
QOpenGLFunctions_4_3_Core::glGenFramebuffers(GLsizei, GLuint*) -
glGenProgramPipelines
See
QOpenGLFunctions_4_3_Core::glGenProgramPipelines(GLsizei, GLuint*) -
glGenQueries
See
QOpenGLFunctions_4_3_Core::glGenQueries(GLsizei, GLuint*) -
glGenRenderbuffers
See
QOpenGLFunctions_4_3_Core::glGenRenderbuffers(GLsizei, GLuint*) -
glGenSamplers
See
QOpenGLFunctions_4_3_Core::glGenSamplers(GLsizei, GLuint*) -
glGenTextures
See
QOpenGLFunctions_4_3_Core::glGenTextures(GLsizei, GLuint*) -
glGenTransformFeedbacks
See
QOpenGLFunctions_4_3_Core::glGenTransformFeedbacks(GLsizei, GLuint*) -
glGenVertexArrays
See
QOpenGLFunctions_4_3_Core::glGenVertexArrays(GLsizei, GLuint*) -
glGenerateMipmap
See
QOpenGLFunctions_4_3_Core::glGenerateMipmap(GLenum) -
glGetActiveAtomicCounterBufferiv
@QtUninvokable public final void glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, IntBuffer params) See
QOpenGLFunctions_4_3_Core::glGetActiveAtomicCounterBufferiv(GLuint, GLuint, GLenum, GLint*) -
glGetActiveAttrib
@QtUninvokable public final void glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) See
QOpenGLFunctions_4_3_Core::glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) -
glGetActiveSubroutineName
@QtUninvokable public final void glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) See
QOpenGLFunctions_4_3_Core::glGetActiveSubroutineName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) -
glGetActiveSubroutineUniformName
@QtUninvokable public final void glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) See
QOpenGLFunctions_4_3_Core::glGetActiveSubroutineUniformName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) -
glGetActiveSubroutineUniformiv
@QtUninvokable public final void glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values) See
QOpenGLFunctions_4_3_Core::glGetActiveSubroutineUniformiv(GLuint, GLenum, GLuint, GLenum, GLint*) -
glGetActiveUniform
@QtUninvokable public final void glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) See
QOpenGLFunctions_4_3_Core::glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) -
glGetActiveUniformBlockName
@QtUninvokable public final void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName) See
QOpenGLFunctions_4_3_Core::glGetActiveUniformBlockName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) -
glGetActiveUniformBlockiv
@QtUninvokable public final void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params) See
QOpenGLFunctions_4_3_Core::glGetActiveUniformBlockiv(GLuint, GLuint, GLenum, GLint*) -
glGetActiveUniformName
@QtUninvokable public final void glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName) See
QOpenGLFunctions_4_3_Core::glGetActiveUniformName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) -
glGetActiveUniformsiv
@QtUninvokable public final void glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) See
QOpenGLFunctions_4_3_Core::glGetActiveUniformsiv(GLuint, GLsizei, const GLuint*, GLenum, GLint*) -
glGetAttachedShaders
@QtUninvokable public final void glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj) See
QOpenGLFunctions_4_3_Core::glGetAttachedShaders(GLuint, GLsizei, GLsizei*, GLuint*) -
glGetAttribLocation
See
QOpenGLFunctions_4_3_Core::glGetAttribLocation(GLuint, const GLchar*) -
glGetBooleani_v
See
QOpenGLFunctions_4_3_Core::glGetBooleani_v(GLenum, GLuint, GLboolean*) -
glGetBooleanv
See
QOpenGLFunctions_4_3_Core::glGetBooleanv(GLenum, GLboolean*) -
glGetBufferParameteri64v
See
QOpenGLFunctions_4_3_Core::glGetBufferParameteri64v(GLenum, GLenum, GLint64*) -
glGetBufferParameteriv
See
QOpenGLFunctions_4_3_Core::glGetBufferParameteriv(GLenum, GLenum, GLint*) -
glGetBufferPointerv
See
QOpenGLFunctions_4_3_Core::glGetBufferPointerv(GLenum, GLenum, GLvoid**) -
glGetBufferSubData
@QtUninvokable public final void glGetBufferSubData(int target, long offset, long size, Buffer data) See
QOpenGLFunctions_4_3_Core::glGetBufferSubData(GLenum, GLintptr, GLsizeiptr, GLvoid*) -
glGetCompressedTexImage
See
QOpenGLFunctions_4_3_Core::glGetCompressedTexImage(GLenum, GLint, GLvoid*) -
glGetDoublei_v
See
QOpenGLFunctions_4_3_Core::glGetDoublei_v(GLenum, GLuint, GLdouble*) -
glGetDoublev
See
QOpenGLFunctions_4_3_Core::glGetDoublev(GLenum, GLdouble*) -
glGetError
See
QOpenGLFunctions_4_3_Core::glGetError() -
glGetFloati_v
See
QOpenGLFunctions_4_3_Core::glGetFloati_v(GLenum, GLuint, GLfloat*) -
glGetFloatv
See
QOpenGLFunctions_4_3_Core::glGetFloatv(GLenum, GLfloat*) -
glGetFragDataIndex
See
QOpenGLFunctions_4_3_Core::glGetFragDataIndex(GLuint, const GLchar*) -
glGetFragDataLocation
See
QOpenGLFunctions_4_3_Core::glGetFragDataLocation(GLuint, const GLchar*) -
glGetFramebufferAttachmentParameteriv
@QtUninvokable public final void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) See
QOpenGLFunctions_4_3_Core::glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint*) -
glGetFramebufferParameteriv
@QtUninvokable public final void glGetFramebufferParameteriv(int target, int pname, IntBuffer params) See
QOpenGLFunctions_4_3_Core::glGetFramebufferParameteriv(GLenum, GLenum, GLint*) -
glGetInteger64i_v
See
QOpenGLFunctions_4_3_Core::glGetInteger64i_v(GLenum, GLuint, GLint64*) -
glGetInteger64v
See
QOpenGLFunctions_4_3_Core::glGetInteger64v(GLenum, GLint64*) -
glGetIntegeri_v
See
QOpenGLFunctions_4_3_Core::glGetIntegeri_v(GLenum, GLuint, GLint*) -
glGetIntegerv
See
QOpenGLFunctions_4_3_Core::glGetIntegerv(GLenum, GLint*) -
glGetInternalformati64v
@QtUninvokable public final void glGetInternalformati64v(int target, int internalformat, int pname, int bufSize, LongBuffer params) See
QOpenGLFunctions_4_3_Core::glGetInternalformati64v(GLenum, GLenum, GLenum, GLsizei, GLint64*) -
glGetInternalformativ
@QtUninvokable public final void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, IntBuffer params) See
QOpenGLFunctions_4_3_Core::glGetInternalformativ(GLenum, GLenum, GLenum, GLsizei, GLint*) -
glGetMultisamplefv
See
QOpenGLFunctions_4_3_Core::glGetMultisamplefv(GLenum, GLuint, GLfloat*) -
glGetProgramBinary
@QtUninvokable public final void glGetProgramBinary(int program, int bufSize, IntBuffer length, IntBuffer binaryFormat, Buffer binary) See
QOpenGLFunctions_4_3_Core::glGetProgramBinary(GLuint, GLsizei, GLsizei*, GLenum*, GLvoid*) -
glGetProgramInfoLog
@QtUninvokable public final void glGetProgramInfoLog(int program, int bufSize, IntBuffer length, CharBuffer infoLog) See
QOpenGLFunctions_4_3_Core::glGetProgramInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) -
glGetProgramInterfaceiv
@QtUninvokable public final void glGetProgramInterfaceiv(int program, int programInterface, int pname, IntBuffer params) See
QOpenGLFunctions_4_3_Core::glGetProgramInterfaceiv(GLuint, GLenum, GLenum, GLint*) -
glGetProgramPipelineInfoLog
See
QOpenGLFunctions_4_3_Core::glGetProgramPipelineInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) -
glGetProgramPipelineiv
See
QOpenGLFunctions_4_3_Core::glGetProgramPipelineiv(GLuint, GLenum, GLint*) -
glGetProgramResourceIndex
@QtUninvokable public final int glGetProgramResourceIndex(int program, int programInterface, CharBuffer name) See
QOpenGLFunctions_4_3_Core::glGetProgramResourceIndex(GLuint, GLenum, const GLchar*) -
glGetProgramResourceLocation
@QtUninvokable public final int glGetProgramResourceLocation(int program, int programInterface, CharBuffer name) See
QOpenGLFunctions_4_3_Core::glGetProgramResourceLocation(GLuint, GLenum, const GLchar*) -
glGetProgramResourceLocationIndex
@QtUninvokable public final int glGetProgramResourceLocationIndex(int program, int programInterface, CharBuffer name) See
QOpenGLFunctions_4_3_Core::glGetProgramResourceLocationIndex(GLuint, GLenum, const GLchar*) -
glGetProgramResourceName
@QtUninvokable public final void glGetProgramResourceName(int program, int programInterface, int index, String[] name) See
QOpenGLFunctions_4_3_Core::glGetProgramResourceName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) -
glGetProgramResourceiv
@QtUninvokable public final void glGetProgramResourceiv(int program, int programInterface, int index, int propCount, IntBuffer props, int bufSize, IntBuffer length, IntBuffer params) See
QOpenGLFunctions_4_3_Core::glGetProgramResourceiv(GLuint, GLenum, GLuint, GLsizei, const GLenum*, GLsizei, GLsizei*, GLint*) -
glGetProgramStageiv
@QtUninvokable public final void glGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values) See
QOpenGLFunctions_4_3_Core::glGetProgramStageiv(GLuint, GLenum, GLenum, GLint*) -
glGetProgramiv
See
QOpenGLFunctions_4_3_Core::glGetProgramiv(GLuint, GLenum, GLint*) -
glGetQueryIndexediv
@QtUninvokable public final void glGetQueryIndexediv(int target, int index, int pname, IntBuffer params) See
QOpenGLFunctions_4_3_Core::glGetQueryIndexediv(GLenum, GLuint, GLenum, GLint*) -
glGetQueryObjecti64v
See
QOpenGLFunctions_4_3_Core::glGetQueryObjecti64v(GLuint, GLenum, GLint64*) -
glGetQueryObjectiv
See
QOpenGLFunctions_4_3_Core::glGetQueryObjectiv(GLuint, GLenum, GLint*) -
glGetQueryObjectui64v
See
QOpenGLFunctions_4_3_Core::glGetQueryObjectui64v(GLuint, GLenum, GLuint64*) -
glGetQueryObjectuiv
See
QOpenGLFunctions_4_3_Core::glGetQueryObjectuiv(GLuint, GLenum, GLuint*) -
glGetQueryiv
See
QOpenGLFunctions_4_3_Core::glGetQueryiv(GLenum, GLenum, GLint*) -
glGetRenderbufferParameteriv
@QtUninvokable public final void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params) See
QOpenGLFunctions_4_3_Core::glGetRenderbufferParameteriv(GLenum, GLenum, GLint*) -
glGetSamplerParameterIiv
See
QOpenGLFunctions_4_3_Core::glGetSamplerParameterIiv(GLuint, GLenum, GLint*) -
glGetSamplerParameterIuiv
@QtUninvokable public final void glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params) See
QOpenGLFunctions_4_3_Core::glGetSamplerParameterIuiv(GLuint, GLenum, GLuint*) -
glGetSamplerParameterfv
@QtUninvokable public final void glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params) See
QOpenGLFunctions_4_3_Core::glGetSamplerParameterfv(GLuint, GLenum, GLfloat*) -
glGetSamplerParameteriv
See
QOpenGLFunctions_4_3_Core::glGetSamplerParameteriv(GLuint, GLenum, GLint*) -
glGetShaderInfoLog
@QtUninvokable public final void glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, CharBuffer infoLog) See
QOpenGLFunctions_4_3_Core::glGetShaderInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) -
glGetShaderPrecisionFormat
@QtUninvokable public final void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) See
QOpenGLFunctions_4_3_Core::glGetShaderPrecisionFormat(GLenum, GLenum, GLint*, GLint*) -
glGetShaderSource
@QtUninvokable public final void glGetShaderSource(int shader, int bufSize, IntBuffer length, CharBuffer source) See
QOpenGLFunctions_4_3_Core::glGetShaderSource(GLuint, GLsizei, GLsizei*, GLchar*) -
glGetShaderiv
See
QOpenGLFunctions_4_3_Core::glGetShaderiv(GLuint, GLenum, GLint*) -
glGetString
See
QOpenGLFunctions_4_3_Core::glGetString(GLenum) -
glGetStringi
See
QOpenGLFunctions_4_3_Core::glGetStringi(GLenum, GLuint) -
glGetSubroutineIndex
See
QOpenGLFunctions_4_3_Core::glGetSubroutineIndex(GLuint, GLenum, const GLchar*) -
glGetSubroutineUniformLocation
@QtUninvokable public final int glGetSubroutineUniformLocation(int program, int shadertype, CharBuffer name) See
QOpenGLFunctions_4_3_Core::glGetSubroutineUniformLocation(GLuint, GLenum, const GLchar*) -
glGetSynciv
@QtUninvokable public final void glGetSynciv(GLsync sync, int pname, int[] length, IntBuffer values) See
QOpenGLFunctions_4_3_Core::glGetSynciv(GLsync, GLenum, GLsizei, GLsizei*, GLint*) -
glGetTexImage
@QtUninvokable public final void glGetTexImage(int target, int level, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_3_Core::glGetTexImage(GLenum, GLint, GLenum, GLenum, GLvoid*) -
glGetTexLevelParameterfv
@QtUninvokable public final void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) See
QOpenGLFunctions_4_3_Core::glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat*) -
glGetTexLevelParameteriv
@QtUninvokable public final void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) See
QOpenGLFunctions_4_3_Core::glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint*) -
glGetTexParameterIiv
See
QOpenGLFunctions_4_3_Core::glGetTexParameterIiv(GLenum, GLenum, GLint*) -
glGetTexParameterIuiv
See
QOpenGLFunctions_4_3_Core::glGetTexParameterIuiv(GLenum, GLenum, GLuint*) -
glGetTexParameterfv
See
QOpenGLFunctions_4_3_Core::glGetTexParameterfv(GLenum, GLenum, GLfloat*) -
glGetTexParameteriv
See
QOpenGLFunctions_4_3_Core::glGetTexParameteriv(GLenum, GLenum, GLint*) -
glGetTransformFeedbackVarying
@QtUninvokable public final void glGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, String[] name) See
QOpenGLFunctions_4_3_Core::glGetTransformFeedbackVarying(GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, GLchar*) -
glGetUniformBlockIndex
See
QOpenGLFunctions_4_3_Core::glGetUniformBlockIndex(GLuint, const GLchar*) -
glGetUniformIndices
@QtUninvokable public final void glGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices) See
QOpenGLFunctions_4_3_Core::glGetUniformIndices(GLuint, GLsizei, const GLchar*const*, GLuint*) -
glGetUniformLocation
See
QOpenGLFunctions_4_3_Core::glGetUniformLocation(GLuint, const GLchar*) -
glGetUniformSubroutineuiv
@QtUninvokable public final void glGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params) See
QOpenGLFunctions_4_3_Core::glGetUniformSubroutineuiv(GLenum, GLint, GLuint*) -
glGetUniformdv
See
QOpenGLFunctions_4_3_Core::glGetUniformdv(GLuint, GLint, GLdouble*) -
glGetUniformfv
See
QOpenGLFunctions_4_3_Core::glGetUniformfv(GLuint, GLint, GLfloat*) -
glGetUniformiv
See
QOpenGLFunctions_4_3_Core::glGetUniformiv(GLuint, GLint, GLint*) -
glGetUniformuiv
See
QOpenGLFunctions_4_3_Core::glGetUniformuiv(GLuint, GLint, GLuint*) -
glGetVertexAttribIiv
See
QOpenGLFunctions_4_3_Core::glGetVertexAttribIiv(GLuint, GLenum, GLint*) -
glGetVertexAttribIuiv
See
QOpenGLFunctions_4_3_Core::glGetVertexAttribIuiv(GLuint, GLenum, GLuint*) -
glGetVertexAttribLdv
See
QOpenGLFunctions_4_3_Core::glGetVertexAttribLdv(GLuint, GLenum, GLdouble*) -
glGetVertexAttribPointerv
See
QOpenGLFunctions_4_3_Core::glGetVertexAttribPointerv(GLuint, GLenum, GLvoid**) -
glGetVertexAttribdv
See
QOpenGLFunctions_4_3_Core::glGetVertexAttribdv(GLuint, GLenum, GLdouble*) -
glGetVertexAttribfv
See
QOpenGLFunctions_4_3_Core::glGetVertexAttribfv(GLuint, GLenum, GLfloat*) -
glGetVertexAttribiv
See
QOpenGLFunctions_4_3_Core::glGetVertexAttribiv(GLuint, GLenum, GLint*) -
glHint
See
QOpenGLFunctions_4_3_Core::glHint(GLenum, GLenum) -
glInvalidateBufferData
See
QOpenGLFunctions_4_3_Core::glInvalidateBufferData(GLuint) -
glInvalidateBufferSubData
See
QOpenGLFunctions_4_3_Core::glInvalidateBufferSubData(GLuint, GLintptr, GLsizeiptr) -
glInvalidateFramebuffer
@QtUninvokable public final void glInvalidateFramebuffer(int target, int numAttachments, IntBuffer attachments) See
QOpenGLFunctions_4_3_Core::glInvalidateFramebuffer(GLenum, GLsizei, const GLenum*) -
glInvalidateSubFramebuffer
@QtUninvokable public final void glInvalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height) See
QOpenGLFunctions_4_3_Core::glInvalidateSubFramebuffer(GLenum, GLsizei, const GLenum*, GLint, GLint, GLsizei, GLsizei) -
glInvalidateTexImage
See
QOpenGLFunctions_4_3_Core::glInvalidateTexImage(GLuint, GLint) -
glInvalidateTexSubImage
@QtUninvokable public final void glInvalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth) See
QOpenGLFunctions_4_3_Core::glInvalidateTexSubImage(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) -
glIsBuffer
See
QOpenGLFunctions_4_3_Core::glIsBuffer(GLuint) -
glIsEnabled
See
QOpenGLFunctions_4_3_Core::glIsEnabled(GLenum) -
glIsEnabledi
See
QOpenGLFunctions_4_3_Core::glIsEnabledi(GLenum, GLuint) -
glIsFramebuffer
See
QOpenGLFunctions_4_3_Core::glIsFramebuffer(GLuint) -
glIsProgram
See
QOpenGLFunctions_4_3_Core::glIsProgram(GLuint) -
glIsProgramPipeline
See
QOpenGLFunctions_4_3_Core::glIsProgramPipeline(GLuint) -
glIsQuery
See
QOpenGLFunctions_4_3_Core::glIsQuery(GLuint) -
glIsRenderbuffer
See
QOpenGLFunctions_4_3_Core::glIsRenderbuffer(GLuint) -
glIsSampler
See
QOpenGLFunctions_4_3_Core::glIsSampler(GLuint) -
glIsShader
See
QOpenGLFunctions_4_3_Core::glIsShader(GLuint) -
glIsSync
See
QOpenGLFunctions_4_3_Core::glIsSync(GLsync) -
glIsTexture
See
QOpenGLFunctions_4_3_Core::glIsTexture(GLuint) -
glIsTransformFeedback
See
QOpenGLFunctions_4_3_Core::glIsTransformFeedback(GLuint) -
glIsVertexArray
See
QOpenGLFunctions_4_3_Core::glIsVertexArray(GLuint) -
glLineWidth
See
QOpenGLFunctions_4_3_Core::glLineWidth(GLfloat) -
glLinkProgram
See
QOpenGLFunctions_4_3_Core::glLinkProgram(GLuint) -
glLogicOp
See
QOpenGLFunctions_4_3_Core::glLogicOp(GLenum) -
glMapBuffer
See
QOpenGLFunctions_4_3_Core::glMapBuffer(GLenum, GLenum) -
glMapBufferRange
See
QOpenGLFunctions_4_3_Core::glMapBufferRange(GLenum, GLintptr, GLsizeiptr, GLbitfield) -
glMemoryBarrier
See
QOpenGLFunctions_4_3_Core::glMemoryBarrier(GLbitfield) -
glMinSampleShading
See
QOpenGLFunctions_4_3_Core::glMinSampleShading(GLfloat) -
glMultiDrawArrays
@QtUninvokable public final void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount) See
QOpenGLFunctions_4_3_Core::glMultiDrawArrays(GLenum, const GLint*, const GLsizei*, GLsizei) -
glMultiDrawArraysIndirect
@QtUninvokable public final void glMultiDrawArraysIndirect(int mode, Buffer indirect, int drawcount, int stride) See
QOpenGLFunctions_4_3_Core::glMultiDrawArraysIndirect(GLenum, const void*, GLsizei, GLsizei) -
glMultiDrawElements
@QtUninvokable public final void glMultiDrawElements(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount) See
QOpenGLFunctions_4_3_Core::glMultiDrawElements(GLenum, const GLsizei*, GLenum, const GLvoid*const*, GLsizei) -
glMultiDrawElementsBaseVertex
@QtUninvokable public final void glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount, IntBuffer basevertex) See
QOpenGLFunctions_4_3_Core::glMultiDrawElementsBaseVertex(GLenum, const GLsizei*, GLenum, const GLvoid*const*, GLsizei, const GLint*) -
glMultiDrawElementsIndirect
@QtUninvokable public final void glMultiDrawElementsIndirect(int mode, int type, Buffer indirect, int drawcount, int stride) See
QOpenGLFunctions_4_3_Core::glMultiDrawElementsIndirect(GLenum, GLenum, const void*, GLsizei, GLsizei) -
glPatchParameterfv
See
QOpenGLFunctions_4_3_Core::glPatchParameterfv(GLenum, const GLfloat*) -
glPatchParameteri
See
QOpenGLFunctions_4_3_Core::glPatchParameteri(GLenum, GLint) -
glPauseTransformFeedback
See
QOpenGLFunctions_4_3_Core::glPauseTransformFeedback() -
glPixelStoref
See
QOpenGLFunctions_4_3_Core::glPixelStoref(GLenum, GLfloat) -
glPixelStorei
See
QOpenGLFunctions_4_3_Core::glPixelStorei(GLenum, GLint) -
glPointParameterf
See
QOpenGLFunctions_4_3_Core::glPointParameterf(GLenum, GLfloat) -
glPointParameterfv
See
QOpenGLFunctions_4_3_Core::glPointParameterfv(GLenum, const GLfloat*) -
glPointParameteri
See
QOpenGLFunctions_4_3_Core::glPointParameteri(GLenum, GLint) -
glPointParameteriv
See
QOpenGLFunctions_4_3_Core::glPointParameteriv(GLenum, const GLint*) -
glPointSize
See
QOpenGLFunctions_4_3_Core::glPointSize(GLfloat) -
glPolygonMode
See
QOpenGLFunctions_4_3_Core::glPolygonMode(GLenum, GLenum) -
glPolygonOffset
See
QOpenGLFunctions_4_3_Core::glPolygonOffset(GLfloat, GLfloat) -
glPrimitiveRestartIndex
See
QOpenGLFunctions_4_3_Core::glPrimitiveRestartIndex(GLuint) -
glProgramBinary
@QtUninvokable public final void glProgramBinary(int program, int binaryFormat, Buffer binary, int length) See
QOpenGLFunctions_4_3_Core::glProgramBinary(GLuint, GLenum, const GLvoid*, GLsizei) -
glProgramParameteri
See
QOpenGLFunctions_4_3_Core::glProgramParameteri(GLuint, GLenum, GLint) -
glProgramUniform1d
See
QOpenGLFunctions_4_3_Core::glProgramUniform1d(GLuint, GLint, GLdouble) -
glProgramUniform1dv
@QtUninvokable public final void glProgramUniform1dv(int program, int location, int count, DoubleBuffer value) See
QOpenGLFunctions_4_3_Core::glProgramUniform1dv(GLuint, GLint, GLsizei, const GLdouble*) -
glProgramUniform1f
See
QOpenGLFunctions_4_3_Core::glProgramUniform1f(GLuint, GLint, GLfloat) -
glProgramUniform1fv
@QtUninvokable public final void glProgramUniform1fv(int program, int location, int count, FloatBuffer value) See
QOpenGLFunctions_4_3_Core::glProgramUniform1fv(GLuint, GLint, GLsizei, const GLfloat*) -
glProgramUniform1i
See
QOpenGLFunctions_4_3_Core::glProgramUniform1i(GLuint, GLint, GLint) -
glProgramUniform1iv
@QtUninvokable public final void glProgramUniform1iv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_3_Core::glProgramUniform1iv(GLuint, GLint, GLsizei, const GLint*) -
glProgramUniform1ui
See
QOpenGLFunctions_4_3_Core::glProgramUniform1ui(GLuint, GLint, GLuint) -
glProgramUniform1uiv
@QtUninvokable public final void glProgramUniform1uiv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_3_Core::glProgramUniform1uiv(GLuint, GLint, GLsizei, const GLuint*) -
glProgramUniform2d
@QtUninvokable public final void glProgramUniform2d(int program, int location, double v0, double v1) See
QOpenGLFunctions_4_3_Core::glProgramUniform2d(GLuint, GLint, GLdouble, GLdouble) -
glProgramUniform2dv
@QtUninvokable public final void glProgramUniform2dv(int program, int location, int count, DoubleBuffer value) See
QOpenGLFunctions_4_3_Core::glProgramUniform2dv(GLuint, GLint, GLsizei, const GLdouble*) -
glProgramUniform2f
See
QOpenGLFunctions_4_3_Core::glProgramUniform2f(GLuint, GLint, GLfloat, GLfloat) -
glProgramUniform2fv
@QtUninvokable public final void glProgramUniform2fv(int program, int location, int count, FloatBuffer value) See
QOpenGLFunctions_4_3_Core::glProgramUniform2fv(GLuint, GLint, GLsizei, const GLfloat*) -
glProgramUniform2i
See
QOpenGLFunctions_4_3_Core::glProgramUniform2i(GLuint, GLint, GLint, GLint) -
glProgramUniform2iv
@QtUninvokable public final void glProgramUniform2iv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_3_Core::glProgramUniform2iv(GLuint, GLint, GLsizei, const GLint*) -
glProgramUniform2ui
See
QOpenGLFunctions_4_3_Core::glProgramUniform2ui(GLuint, GLint, GLuint, GLuint) -
glProgramUniform2uiv
@QtUninvokable public final void glProgramUniform2uiv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_3_Core::glProgramUniform2uiv(GLuint, GLint, GLsizei, const GLuint*) -
glProgramUniform3d
@QtUninvokable public final void glProgramUniform3d(int program, int location, double v0, double v1, double v2) See
QOpenGLFunctions_4_3_Core::glProgramUniform3d(GLuint, GLint, GLdouble, GLdouble, GLdouble) -
glProgramUniform3dv
@QtUninvokable public final void glProgramUniform3dv(int program, int location, int count, DoubleBuffer value) See
QOpenGLFunctions_4_3_Core::glProgramUniform3dv(GLuint, GLint, GLsizei, const GLdouble*) -
glProgramUniform3f
@QtUninvokable public final void glProgramUniform3f(int program, int location, float v0, float v1, float v2) See
QOpenGLFunctions_4_3_Core::glProgramUniform3f(GLuint, GLint, GLfloat, GLfloat, GLfloat) -
glProgramUniform3fv
@QtUninvokable public final void glProgramUniform3fv(int program, int location, int count, FloatBuffer value) See
QOpenGLFunctions_4_3_Core::glProgramUniform3fv(GLuint, GLint, GLsizei, const GLfloat*) -
glProgramUniform3i
@QtUninvokable public final void glProgramUniform3i(int program, int location, int v0, int v1, int v2) See
QOpenGLFunctions_4_3_Core::glProgramUniform3i(GLuint, GLint, GLint, GLint, GLint) -
glProgramUniform3iv
@QtUninvokable public final void glProgramUniform3iv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_3_Core::glProgramUniform3iv(GLuint, GLint, GLsizei, const GLint*) -
glProgramUniform3ui
@QtUninvokable public final void glProgramUniform3ui(int program, int location, int v0, int v1, int v2) See
QOpenGLFunctions_4_3_Core::glProgramUniform3ui(GLuint, GLint, GLuint, GLuint, GLuint) -
glProgramUniform3uiv
@QtUninvokable public final void glProgramUniform3uiv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_3_Core::glProgramUniform3uiv(GLuint, GLint, GLsizei, const GLuint*) -
glProgramUniform4d
@QtUninvokable public final void glProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3) See
QOpenGLFunctions_4_3_Core::glProgramUniform4d(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble) -
glProgramUniform4dv
@QtUninvokable public final void glProgramUniform4dv(int program, int location, int count, DoubleBuffer value) See
QOpenGLFunctions_4_3_Core::glProgramUniform4dv(GLuint, GLint, GLsizei, const GLdouble*) -
glProgramUniform4f
@QtUninvokable public final void glProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3) See
QOpenGLFunctions_4_3_Core::glProgramUniform4f(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) -
glProgramUniform4fv
@QtUninvokable public final void glProgramUniform4fv(int program, int location, int count, FloatBuffer value) See
QOpenGLFunctions_4_3_Core::glProgramUniform4fv(GLuint, GLint, GLsizei, const GLfloat*) -
glProgramUniform4i
@QtUninvokable public final void glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3) See
QOpenGLFunctions_4_3_Core::glProgramUniform4i(GLuint, GLint, GLint, GLint, GLint, GLint) -
glProgramUniform4iv
@QtUninvokable public final void glProgramUniform4iv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_3_Core::glProgramUniform4iv(GLuint, GLint, GLsizei, const GLint*) -
glProgramUniform4ui
@QtUninvokable public final void glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3) See
QOpenGLFunctions_4_3_Core::glProgramUniform4ui(GLuint, GLint, GLuint, GLuint, GLuint, GLuint) -
glProgramUniform4uiv
@QtUninvokable public final void glProgramUniform4uiv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_3_Core::glProgramUniform4uiv(GLuint, GLint, GLsizei, const GLuint*) -
glProgramUniformMatrix2dv
@QtUninvokable public final void glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Core::glProgramUniformMatrix2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix2fv
@QtUninvokable public final void glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Core::glProgramUniformMatrix2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix2x3dv
@QtUninvokable public final void glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Core::glProgramUniformMatrix2x3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix2x3fv
@QtUninvokable public final void glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Core::glProgramUniformMatrix2x3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix2x4dv
@QtUninvokable public final void glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Core::glProgramUniformMatrix2x4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix2x4fv
@QtUninvokable public final void glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Core::glProgramUniformMatrix2x4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix3dv
@QtUninvokable public final void glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Core::glProgramUniformMatrix3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix3fv
@QtUninvokable public final void glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Core::glProgramUniformMatrix3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix3x2dv
@QtUninvokable public final void glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Core::glProgramUniformMatrix3x2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix3x2fv
@QtUninvokable public final void glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Core::glProgramUniformMatrix3x2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix3x4dv
@QtUninvokable public final void glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Core::glProgramUniformMatrix3x4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix3x4fv
@QtUninvokable public final void glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Core::glProgramUniformMatrix3x4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix4dv
@QtUninvokable public final void glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Core::glProgramUniformMatrix4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix4fv
@QtUninvokable public final void glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Core::glProgramUniformMatrix4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix4x2dv
@QtUninvokable public final void glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Core::glProgramUniformMatrix4x2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix4x2fv
@QtUninvokable public final void glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Core::glProgramUniformMatrix4x2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix4x3dv
@QtUninvokable public final void glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Core::glProgramUniformMatrix4x3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix4x3fv
@QtUninvokable public final void glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Core::glProgramUniformMatrix4x3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProvokingVertex
See
QOpenGLFunctions_4_3_Core::glProvokingVertex(GLenum) -
glQueryCounter
See
QOpenGLFunctions_4_3_Core::glQueryCounter(GLuint, GLenum) -
glReadBuffer
See
QOpenGLFunctions_4_3_Core::glReadBuffer(GLenum) -
glReadPixels
@QtUninvokable public final void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_3_Core::glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*) -
glReleaseShaderCompiler
See
QOpenGLFunctions_4_3_Core::glReleaseShaderCompiler() -
glRenderbufferStorage
@QtUninvokable public final void glRenderbufferStorage(int target, int internalformat, int width, int height) See
QOpenGLFunctions_4_3_Core::glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei) -
glRenderbufferStorageMultisample
@QtUninvokable public final void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) See
QOpenGLFunctions_4_3_Core::glRenderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei) -
glResumeTransformFeedback
See
QOpenGLFunctions_4_3_Core::glResumeTransformFeedback() -
glSampleCoverage
See
QOpenGLFunctions_4_3_Core::glSampleCoverage(GLfloat, GLboolean) -
glSampleMaski
See
QOpenGLFunctions_4_3_Core::glSampleMaski(GLuint, GLbitfield) -
glSamplerParameterIiv
See
QOpenGLFunctions_4_3_Core::glSamplerParameterIiv(GLuint, GLenum, const GLint*) -
glSamplerParameterIuiv
See
QOpenGLFunctions_4_3_Core::glSamplerParameterIuiv(GLuint, GLenum, const GLuint*) -
glSamplerParameterf
See
QOpenGLFunctions_4_3_Core::glSamplerParameterf(GLuint, GLenum, GLfloat) -
glSamplerParameterfv
See
QOpenGLFunctions_4_3_Core::glSamplerParameterfv(GLuint, GLenum, const GLfloat*) -
glSamplerParameteri
See
QOpenGLFunctions_4_3_Core::glSamplerParameteri(GLuint, GLenum, GLint) -
glSamplerParameteriv
See
QOpenGLFunctions_4_3_Core::glSamplerParameteriv(GLuint, GLenum, const GLint*) -
glScissor
See
QOpenGLFunctions_4_3_Core::glScissor(GLint, GLint, GLsizei, GLsizei) -
glScissorArrayv
See
QOpenGLFunctions_4_3_Core::glScissorArrayv(GLuint, GLsizei, const GLint*) -
glScissorIndexed
@QtUninvokable public final void glScissorIndexed(int index, int left, int bottom, int width, int height) See
QOpenGLFunctions_4_3_Core::glScissorIndexed(GLuint, GLint, GLint, GLsizei, GLsizei) -
glScissorIndexedv
See
QOpenGLFunctions_4_3_Core::glScissorIndexedv(GLuint, const GLint*) -
glShaderBinary
@QtUninvokable public final void glShaderBinary(int count, IntBuffer shaders, int binaryformat, Buffer binary, int length) See
QOpenGLFunctions_4_3_Core::glShaderBinary(GLsizei, const GLuint*, GLenum, const GLvoid*, GLsizei) -
glShaderSource
See
QOpenGLFunctions_4_3_Core::glShaderSource(GLuint, GLsizei, const GLchar*const*, const GLint*) -
glShaderStorageBlockBinding
@QtUninvokable public final void glShaderStorageBlockBinding(int program, int storageBlockIndex, int storageBlockBinding) See
QOpenGLFunctions_4_3_Core::glShaderStorageBlockBinding(GLuint, GLuint, GLuint) -
glStencilFunc
See
QOpenGLFunctions_4_3_Core::glStencilFunc(GLenum, GLint, GLuint) -
glStencilFuncSeparate
See
QOpenGLFunctions_4_3_Core::glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint) -
glStencilMask
See
QOpenGLFunctions_4_3_Core::glStencilMask(GLuint) -
glStencilMaskSeparate
See
QOpenGLFunctions_4_3_Core::glStencilMaskSeparate(GLenum, GLuint) -
glStencilOp
See
QOpenGLFunctions_4_3_Core::glStencilOp(GLenum, GLenum, GLenum) -
glStencilOpSeparate
See
QOpenGLFunctions_4_3_Core::glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum) -
glTexBuffer
See
QOpenGLFunctions_4_3_Core::glTexBuffer(GLenum, GLenum, GLuint) -
glTexBufferRange
@QtUninvokable public final void glTexBufferRange(int target, int internalformat, int buffer, long offset, long size) See
QOpenGLFunctions_4_3_Core::glTexBufferRange(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr) -
glTexImage1D
@QtUninvokable public final void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_3_Core::glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid*) -
glTexImage2D
@QtUninvokable public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_3_Core::glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) -
glTexImage2DMultisample
@QtUninvokable public final void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) See
QOpenGLFunctions_4_3_Core::glTexImage2DMultisample(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean) -
glTexImage3D
@QtUninvokable public final void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_3_Core::glTexImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) -
glTexImage3DMultisample
@QtUninvokable public final void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) See
QOpenGLFunctions_4_3_Core::glTexImage3DMultisample(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) -
glTexParameterIiv
See
QOpenGLFunctions_4_3_Core::glTexParameterIiv(GLenum, GLenum, const GLint*) -
glTexParameterIuiv
See
QOpenGLFunctions_4_3_Core::glTexParameterIuiv(GLenum, GLenum, const GLuint*) -
glTexParameterf
See
QOpenGLFunctions_4_3_Core::glTexParameterf(GLenum, GLenum, GLfloat) -
glTexParameterfv
See
QOpenGLFunctions_4_3_Core::glTexParameterfv(GLenum, GLenum, const GLfloat*) -
glTexParameteri
See
QOpenGLFunctions_4_3_Core::glTexParameteri(GLenum, GLenum, GLint) -
glTexParameteriv
See
QOpenGLFunctions_4_3_Core::glTexParameteriv(GLenum, GLenum, const GLint*) -
glTexStorage1D
@QtUninvokable public final void glTexStorage1D(int target, int levels, int internalformat, int width) See
QOpenGLFunctions_4_3_Core::glTexStorage1D(GLenum, GLsizei, GLenum, GLsizei) -
glTexStorage2D
@QtUninvokable public final void glTexStorage2D(int target, int levels, int internalformat, int width, int height) See
QOpenGLFunctions_4_3_Core::glTexStorage2D(GLenum, GLsizei, GLenum, GLsizei, GLsizei) -
glTexStorage2DMultisample
@QtUninvokable public final void glTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) See
QOpenGLFunctions_4_3_Core::glTexStorage2DMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) -
glTexStorage3D
@QtUninvokable public final void glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth) See
QOpenGLFunctions_4_3_Core::glTexStorage3D(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) -
glTexStorage3DMultisample
@QtUninvokable public final void glTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) See
QOpenGLFunctions_4_3_Core::glTexStorage3DMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) -
glTexSubImage1D
@QtUninvokable public final void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_3_Core::glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid*) -
glTexSubImage2D
@QtUninvokable public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_3_Core::glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) -
glTexSubImage3D
@QtUninvokable public final void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_3_Core::glTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) -
glTextureView
@QtUninvokable public final void glTextureView(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers) See
QOpenGLFunctions_4_3_Core::glTextureView(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint) -
glTransformFeedbackVaryings
@QtUninvokable public final void glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode) See
QOpenGLFunctions_4_3_Core::glTransformFeedbackVaryings(GLuint, GLsizei, const GLchar*const*, GLenum) -
glUniform1d
See
QOpenGLFunctions_4_3_Core::glUniform1d(GLint, GLdouble) -
glUniform1dv
See
QOpenGLFunctions_4_3_Core::glUniform1dv(GLint, GLsizei, const GLdouble*) -
glUniform1f
See
QOpenGLFunctions_4_3_Core::glUniform1f(GLint, GLfloat) -
glUniform1fv
See
QOpenGLFunctions_4_3_Core::glUniform1fv(GLint, GLsizei, const GLfloat*) -
glUniform1i
See
QOpenGLFunctions_4_3_Core::glUniform1i(GLint, GLint) -
glUniform1iv
See
QOpenGLFunctions_4_3_Core::glUniform1iv(GLint, GLsizei, const GLint*) -
glUniform1ui
See
QOpenGLFunctions_4_3_Core::glUniform1ui(GLint, GLuint) -
glUniform1uiv
See
QOpenGLFunctions_4_3_Core::glUniform1uiv(GLint, GLsizei, const GLuint*) -
glUniform2d
See
QOpenGLFunctions_4_3_Core::glUniform2d(GLint, GLdouble, GLdouble) -
glUniform2dv
See
QOpenGLFunctions_4_3_Core::glUniform2dv(GLint, GLsizei, const GLdouble*) -
glUniform2f
See
QOpenGLFunctions_4_3_Core::glUniform2f(GLint, GLfloat, GLfloat) -
glUniform2fv
See
QOpenGLFunctions_4_3_Core::glUniform2fv(GLint, GLsizei, const GLfloat*) -
glUniform2i
See
QOpenGLFunctions_4_3_Core::glUniform2i(GLint, GLint, GLint) -
glUniform2iv
See
QOpenGLFunctions_4_3_Core::glUniform2iv(GLint, GLsizei, const GLint*) -
glUniform2ui
See
QOpenGLFunctions_4_3_Core::glUniform2ui(GLint, GLuint, GLuint) -
glUniform2uiv
See
QOpenGLFunctions_4_3_Core::glUniform2uiv(GLint, GLsizei, const GLuint*) -
glUniform3d
See
QOpenGLFunctions_4_3_Core::glUniform3d(GLint, GLdouble, GLdouble, GLdouble) -
glUniform3dv
See
QOpenGLFunctions_4_3_Core::glUniform3dv(GLint, GLsizei, const GLdouble*) -
glUniform3f
See
QOpenGLFunctions_4_3_Core::glUniform3f(GLint, GLfloat, GLfloat, GLfloat) -
glUniform3fv
See
QOpenGLFunctions_4_3_Core::glUniform3fv(GLint, GLsizei, const GLfloat*) -
glUniform3i
See
QOpenGLFunctions_4_3_Core::glUniform3i(GLint, GLint, GLint, GLint) -
glUniform3iv
See
QOpenGLFunctions_4_3_Core::glUniform3iv(GLint, GLsizei, const GLint*) -
glUniform3ui
See
QOpenGLFunctions_4_3_Core::glUniform3ui(GLint, GLuint, GLuint, GLuint) -
glUniform3uiv
See
QOpenGLFunctions_4_3_Core::glUniform3uiv(GLint, GLsizei, const GLuint*) -
glUniform4d
See
QOpenGLFunctions_4_3_Core::glUniform4d(GLint, GLdouble, GLdouble, GLdouble, GLdouble) -
glUniform4dv
See
QOpenGLFunctions_4_3_Core::glUniform4dv(GLint, GLsizei, const GLdouble*) -
glUniform4f
See
QOpenGLFunctions_4_3_Core::glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat) -
glUniform4fv
See
QOpenGLFunctions_4_3_Core::glUniform4fv(GLint, GLsizei, const GLfloat*) -
glUniform4i
See
QOpenGLFunctions_4_3_Core::glUniform4i(GLint, GLint, GLint, GLint, GLint) -
glUniform4iv
See
QOpenGLFunctions_4_3_Core::glUniform4iv(GLint, GLsizei, const GLint*) -
glUniform4ui
See
QOpenGLFunctions_4_3_Core::glUniform4ui(GLint, GLuint, GLuint, GLuint, GLuint) -
glUniform4uiv
See
QOpenGLFunctions_4_3_Core::glUniform4uiv(GLint, GLsizei, const GLuint*) -
glUniformBlockBinding
@QtUninvokable public final void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) See
QOpenGLFunctions_4_3_Core::glUniformBlockBinding(GLuint, GLuint, GLuint) -
glUniformMatrix2dv
@QtUninvokable public final void glUniformMatrix2dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Core::glUniformMatrix2dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix2fv
@QtUninvokable public final void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Core::glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix2x3dv
@QtUninvokable public final void glUniformMatrix2x3dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Core::glUniformMatrix2x3dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix2x3fv
@QtUninvokable public final void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Core::glUniformMatrix2x3fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix2x4dv
@QtUninvokable public final void glUniformMatrix2x4dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Core::glUniformMatrix2x4dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix2x4fv
@QtUninvokable public final void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Core::glUniformMatrix2x4fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix3dv
@QtUninvokable public final void glUniformMatrix3dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Core::glUniformMatrix3dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix3fv
@QtUninvokable public final void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Core::glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix3x2dv
@QtUninvokable public final void glUniformMatrix3x2dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Core::glUniformMatrix3x2dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix3x2fv
@QtUninvokable public final void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Core::glUniformMatrix3x2fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix3x4dv
@QtUninvokable public final void glUniformMatrix3x4dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Core::glUniformMatrix3x4dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix3x4fv
@QtUninvokable public final void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Core::glUniformMatrix3x4fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix4dv
@QtUninvokable public final void glUniformMatrix4dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Core::glUniformMatrix4dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix4fv
@QtUninvokable public final void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Core::glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix4x2dv
@QtUninvokable public final void glUniformMatrix4x2dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Core::glUniformMatrix4x2dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix4x2fv
@QtUninvokable public final void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Core::glUniformMatrix4x2fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix4x3dv
@QtUninvokable public final void glUniformMatrix4x3dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_3_Core::glUniformMatrix4x3dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix4x3fv
@QtUninvokable public final void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_3_Core::glUniformMatrix4x3fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformSubroutinesuiv
@QtUninvokable public final void glUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices) See
QOpenGLFunctions_4_3_Core::glUniformSubroutinesuiv(GLenum, GLsizei, const GLuint*) -
glUnmapBuffer
See
QOpenGLFunctions_4_3_Core::glUnmapBuffer(GLenum) -
glUseProgram
See
QOpenGLFunctions_4_3_Core::glUseProgram(GLuint) -
glUseProgramStages
See
QOpenGLFunctions_4_3_Core::glUseProgramStages(GLuint, GLbitfield, GLuint) -
glValidateProgram
See
QOpenGLFunctions_4_3_Core::glValidateProgram(GLuint) -
glValidateProgramPipeline
See
QOpenGLFunctions_4_3_Core::glValidateProgramPipeline(GLuint) -
glVertexAttribBinding
See
QOpenGLFunctions_4_3_Core::glVertexAttribBinding(GLuint, GLuint) -
glVertexAttribDivisor
See
QOpenGLFunctions_4_3_Core::glVertexAttribDivisor(GLuint, GLuint) -
glVertexAttribFormat
@QtUninvokable public final void glVertexAttribFormat(int attribindex, int size, int type, boolean normalized, int relativeoffset) See
QOpenGLFunctions_4_3_Core::glVertexAttribFormat(GLuint, GLint, GLenum, GLboolean, GLuint) -
glVertexAttribIFormat
@QtUninvokable public final void glVertexAttribIFormat(int attribindex, int size, int type, int relativeoffset) See
QOpenGLFunctions_4_3_Core::glVertexAttribIFormat(GLuint, GLint, GLenum, GLuint) -
glVertexAttribIPointer
@QtUninvokable public final void glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer) See
QOpenGLFunctions_4_3_Core::glVertexAttribIPointer(GLuint, GLint, GLenum, GLsizei, const GLvoid*) -
glVertexAttribL1d
See
QOpenGLFunctions_4_3_Core::glVertexAttribL1d(GLuint, GLdouble) -
glVertexAttribL1dv
See
QOpenGLFunctions_4_3_Core::glVertexAttribL1dv(GLuint, const GLdouble*) -
glVertexAttribL2d
See
QOpenGLFunctions_4_3_Core::glVertexAttribL2d(GLuint, GLdouble, GLdouble) -
glVertexAttribL2dv
See
QOpenGLFunctions_4_3_Core::glVertexAttribL2dv(GLuint, const GLdouble*) -
glVertexAttribL3d
See
QOpenGLFunctions_4_3_Core::glVertexAttribL3d(GLuint, GLdouble, GLdouble, GLdouble) -
glVertexAttribL3dv
See
QOpenGLFunctions_4_3_Core::glVertexAttribL3dv(GLuint, const GLdouble*) -
glVertexAttribL4d
@QtUninvokable public final void glVertexAttribL4d(int index, double x, double y, double z, double w) See
QOpenGLFunctions_4_3_Core::glVertexAttribL4d(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) -
glVertexAttribL4dv
See
QOpenGLFunctions_4_3_Core::glVertexAttribL4dv(GLuint, const GLdouble*) -
glVertexAttribLFormat
@QtUninvokable public final void glVertexAttribLFormat(int attribindex, int size, int type, int relativeoffset) See
QOpenGLFunctions_4_3_Core::glVertexAttribLFormat(GLuint, GLint, GLenum, GLuint) -
glVertexAttribLPointer
@QtUninvokable public final void glVertexAttribLPointer(int index, int size, int type, int stride, Buffer pointer) See
QOpenGLFunctions_4_3_Core::glVertexAttribLPointer(GLuint, GLint, GLenum, GLsizei, const GLvoid*) -
glVertexAttribP1ui
@QtUninvokable public final void glVertexAttribP1ui(int index, int type, boolean normalized, int value) See
QOpenGLFunctions_4_3_Core::glVertexAttribP1ui(GLuint, GLenum, GLboolean, GLuint) -
glVertexAttribP1uiv
@QtUninvokable public final void glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value) See
QOpenGLFunctions_4_3_Core::glVertexAttribP1uiv(GLuint, GLenum, GLboolean, const GLuint*) -
glVertexAttribP2ui
@QtUninvokable public final void glVertexAttribP2ui(int index, int type, boolean normalized, int value) See
QOpenGLFunctions_4_3_Core::glVertexAttribP2ui(GLuint, GLenum, GLboolean, GLuint) -
glVertexAttribP2uiv
@QtUninvokable public final void glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value) See
QOpenGLFunctions_4_3_Core::glVertexAttribP2uiv(GLuint, GLenum, GLboolean, const GLuint*) -
glVertexAttribP3ui
@QtUninvokable public final void glVertexAttribP3ui(int index, int type, boolean normalized, int value) See
QOpenGLFunctions_4_3_Core::glVertexAttribP3ui(GLuint, GLenum, GLboolean, GLuint) -
glVertexAttribP3uiv
@QtUninvokable public final void glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value) See
QOpenGLFunctions_4_3_Core::glVertexAttribP3uiv(GLuint, GLenum, GLboolean, const GLuint*) -
glVertexAttribP4ui
@QtUninvokable public final void glVertexAttribP4ui(int index, int type, boolean normalized, int value) See
QOpenGLFunctions_4_3_Core::glVertexAttribP4ui(GLuint, GLenum, GLboolean, GLuint) -
glVertexAttribP4uiv
@QtUninvokable public final void glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value) See
QOpenGLFunctions_4_3_Core::glVertexAttribP4uiv(GLuint, GLenum, GLboolean, const GLuint*) -
glVertexAttribPointer
@QtUninvokable public final void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer) See
QOpenGLFunctions_4_3_Core::glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*) -
glVertexBindingDivisor
See
QOpenGLFunctions_4_3_Core::glVertexBindingDivisor(GLuint, GLuint) -
glViewport
See
QOpenGLFunctions_4_3_Core::glViewport(GLint, GLint, GLsizei, GLsizei) -
glViewportArrayv
See
QOpenGLFunctions_4_3_Core::glViewportArrayv(GLuint, GLsizei, const GLfloat*) -
glViewportIndexedf
See
QOpenGLFunctions_4_3_Core::glViewportIndexedf(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) -
glViewportIndexedfv
See
QOpenGLFunctions_4_3_Core::glViewportIndexedfv(GLuint, const GLfloat*) -
glWaitSync
See
QOpenGLFunctions_4_3_Core::glWaitSync(GLsync, GLbitfield, GLuint64) -
initializeOpenGLFunctions
See
QAbstractOpenGLFunctions::initializeOpenGLFunctions() - Overrides:
initializeOpenGLFunctionsin classQAbstractOpenGLFunctions
-