- All Implemented Interfaces:
QtObjectInterface
All functions for OpenGL 4.1 core profile
Java wrapper for Qt class QOpenGLFunctions_4_1_Core
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Constructor Summary
ConstructorsConstructorDescriptionSeeQOpenGLFunctions_4_1_Core::QOpenGLFunctions_4_1_Core() -
Method Summary
Modifier and TypeMethodDescriptionfinal voidglActiveShaderProgram(int pipeline, int program) SeeQOpenGLFunctions_4_1_Core::glActiveShaderProgram(GLuint, GLuint) final voidglActiveTexture(int texture) SeeQOpenGLFunctions_4_1_Core::glActiveTexture(GLenum) final voidglAttachShader(int program, int shader) SeeQOpenGLFunctions_4_1_Core::glAttachShader(GLuint, GLuint) final voidglBeginConditionalRender(int id, int mode) SeeQOpenGLFunctions_4_1_Core::glBeginConditionalRender(GLuint, GLenum) final voidglBeginQuery(int target, int id) SeeQOpenGLFunctions_4_1_Core::glBeginQuery(GLenum, GLuint) final voidglBeginQueryIndexed(int target, int index, int id) SeeQOpenGLFunctions_4_1_Core::glBeginQueryIndexed(GLenum, GLuint, GLuint) final voidglBeginTransformFeedback(int primitiveMode) SeeQOpenGLFunctions_4_1_Core::glBeginTransformFeedback(GLenum) final voidglBindAttribLocation(int program, int index, CharBuffer name) SeeQOpenGLFunctions_4_1_Core::glBindAttribLocation(GLuint, GLuint, const GLchar*) final voidglBindBuffer(int target, int buffer) SeeQOpenGLFunctions_4_1_Core::glBindBuffer(GLenum, GLuint) final voidglBindBufferBase(int target, int index, int buffer) SeeQOpenGLFunctions_4_1_Core::glBindBufferBase(GLenum, GLuint, GLuint) final voidglBindBufferRange(int target, int index, int buffer, long offset, long size) SeeQOpenGLFunctions_4_1_Core::glBindBufferRange(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) final voidglBindFragDataLocation(int program, int color, CharBuffer name) SeeQOpenGLFunctions_4_1_Core::glBindFragDataLocation(GLuint, GLuint, const GLchar*) final voidglBindFragDataLocationIndexed(int program, int colorNumber, int index, CharBuffer name) SeeQOpenGLFunctions_4_1_Core::glBindFragDataLocationIndexed(GLuint, GLuint, GLuint, const GLchar*) final voidglBindFramebuffer(int target, int framebuffer) SeeQOpenGLFunctions_4_1_Core::glBindFramebuffer(GLenum, GLuint) final voidglBindProgramPipeline(int pipeline) SeeQOpenGLFunctions_4_1_Core::glBindProgramPipeline(GLuint) final voidglBindRenderbuffer(int target, int renderbuffer) SeeQOpenGLFunctions_4_1_Core::glBindRenderbuffer(GLenum, GLuint) final voidglBindSampler(int unit, int sampler) SeeQOpenGLFunctions_4_1_Core::glBindSampler(GLuint, GLuint) final voidglBindTexture(int target, int texture) SeeQOpenGLFunctions_4_1_Core::glBindTexture(GLenum, GLuint) final voidglBindTransformFeedback(int target, int id) SeeQOpenGLFunctions_4_1_Core::glBindTransformFeedback(GLenum, GLuint) final voidglBindVertexArray(int array) SeeQOpenGLFunctions_4_1_Core::glBindVertexArray(GLuint) final voidglBlendColor(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_4_1_Core::glBlendColor(GLfloat, GLfloat, GLfloat, GLfloat) final voidglBlendEquation(int mode) SeeQOpenGLFunctions_4_1_Core::glBlendEquation(GLenum) final voidglBlendEquationi(int buf, int mode) SeeQOpenGLFunctions_4_1_Core::glBlendEquationi(GLuint, GLenum) final voidglBlendEquationSeparate(int modeRGB, int modeAlpha) SeeQOpenGLFunctions_4_1_Core::glBlendEquationSeparate(GLenum, GLenum) final voidglBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha) SeeQOpenGLFunctions_4_1_Core::glBlendEquationSeparatei(GLuint, GLenum, GLenum) final voidglBlendFunc(int sfactor, int dfactor) SeeQOpenGLFunctions_4_1_Core::glBlendFunc(GLenum, GLenum) final voidglBlendFunci(int buf, int src, int dst) SeeQOpenGLFunctions_4_1_Core::glBlendFunci(GLuint, GLenum, GLenum) final voidglBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) SeeQOpenGLFunctions_4_1_Core::glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum) final voidglBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) SeeQOpenGLFunctions_4_1_Core::glBlendFuncSeparatei(GLuint, GLenum, GLenum, GLenum, GLenum) final voidglBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) SeeQOpenGLFunctions_4_1_Core::glBlitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) final voidglBufferData(int target, long size, Buffer data, int usage) SeeQOpenGLFunctions_4_1_Core::glBufferData(GLenum, GLsizeiptr, const GLvoid*, GLenum) final voidglBufferSubData(int target, long offset, long size, Buffer data) SeeQOpenGLFunctions_4_1_Core::glBufferSubData(GLenum, GLintptr, GLsizeiptr, const GLvoid*) final intglCheckFramebufferStatus(int target) SeeQOpenGLFunctions_4_1_Core::glCheckFramebufferStatus(GLenum) final voidglClampColor(int target, int clamp) SeeQOpenGLFunctions_4_1_Core::glClampColor(GLenum, GLenum) final voidglClear(int mask) SeeQOpenGLFunctions_4_1_Core::glClear(GLbitfield) final voidglClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) SeeQOpenGLFunctions_4_1_Core::glClearBufferfi(GLenum, GLint, GLfloat, GLint) final voidglClearBufferfv(int buffer, int drawbuffer, FloatBuffer value) SeeQOpenGLFunctions_4_1_Core::glClearBufferfv(GLenum, GLint, const GLfloat*) final voidglClearBufferiv(int buffer, int drawbuffer, IntBuffer value) SeeQOpenGLFunctions_4_1_Core::glClearBufferiv(GLenum, GLint, const GLint*) final voidglClearBufferuiv(int buffer, int drawbuffer, IntBuffer value) SeeQOpenGLFunctions_4_1_Core::glClearBufferuiv(GLenum, GLint, const GLuint*) final voidglClearColor(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_4_1_Core::glClearColor(GLfloat, GLfloat, GLfloat, GLfloat) final voidglClearDepth(double depth) SeeQOpenGLFunctions_4_1_Core::glClearDepth(GLdouble) final voidglClearDepthf(float dd) SeeQOpenGLFunctions_4_1_Core::glClearDepthf(GLfloat) final voidglClearStencil(int s) SeeQOpenGLFunctions_4_1_Core::glClearStencil(GLint) final intglClientWaitSync(GLsync sync, int flags, long timeout) SeeQOpenGLFunctions_4_1_Core::glClientWaitSync(GLsync, GLbitfield, GLuint64) final voidglColorMask(boolean red, boolean green, boolean blue, boolean alpha) SeeQOpenGLFunctions_4_1_Core::glColorMask(GLboolean, GLboolean, GLboolean, GLboolean) final voidglColorMaski(int index, boolean r, boolean g, boolean b, boolean a) SeeQOpenGLFunctions_4_1_Core::glColorMaski(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) final voidglCompileShader(int shader) SeeQOpenGLFunctions_4_1_Core::glCompileShader(GLuint) final voidglCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_4_1_Core::glCompressedTexImage1D(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid*) final voidglCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_4_1_Core::glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) final voidglCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_4_1_Core::glCompressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) final voidglCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_4_1_Core::glCompressedTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid*) final voidglCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_4_1_Core::glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) final voidglCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_4_1_Core::glCompressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) final voidglCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) SeeQOpenGLFunctions_4_1_Core::glCopyBufferSubData(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr) final voidglCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) SeeQOpenGLFunctions_4_1_Core::glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) final voidglCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) SeeQOpenGLFunctions_4_1_Core::glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) final voidglCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) SeeQOpenGLFunctions_4_1_Core::glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei) final voidglCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) SeeQOpenGLFunctions_4_1_Core::glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) final voidglCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) SeeQOpenGLFunctions_4_1_Core::glCopyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) final intSeeQOpenGLFunctions_4_1_Core::glCreateProgram() final intglCreateShader(int type) SeeQOpenGLFunctions_4_1_Core::glCreateShader(GLenum) final intglCreateShaderProgramv(int type, String[] strings) SeeQOpenGLFunctions_4_1_Core::glCreateShaderProgramv(GLenum, GLsizei, const GLchar*const*) final voidglCullFace(int mode) SeeQOpenGLFunctions_4_1_Core::glCullFace(GLenum) final voidglDeleteBuffers(int n, IntBuffer buffers) SeeQOpenGLFunctions_4_1_Core::glDeleteBuffers(GLsizei, const GLuint*) final voidglDeleteFramebuffers(int n, IntBuffer framebuffers) SeeQOpenGLFunctions_4_1_Core::glDeleteFramebuffers(GLsizei, const GLuint*) final voidglDeleteProgram(int program) SeeQOpenGLFunctions_4_1_Core::glDeleteProgram(GLuint) final voidglDeleteProgramPipelines(int n, IntBuffer pipelines) SeeQOpenGLFunctions_4_1_Core::glDeleteProgramPipelines(GLsizei, const GLuint*) final voidglDeleteQueries(int n, IntBuffer ids) SeeQOpenGLFunctions_4_1_Core::glDeleteQueries(GLsizei, const GLuint*) final voidglDeleteRenderbuffers(int n, IntBuffer renderbuffers) SeeQOpenGLFunctions_4_1_Core::glDeleteRenderbuffers(GLsizei, const GLuint*) final voidglDeleteSamplers(int count, IntBuffer samplers) SeeQOpenGLFunctions_4_1_Core::glDeleteSamplers(GLsizei, const GLuint*) final voidglDeleteShader(int shader) SeeQOpenGLFunctions_4_1_Core::glDeleteShader(GLuint) final voidglDeleteSync(GLsync sync) SeeQOpenGLFunctions_4_1_Core::glDeleteSync(GLsync) final voidglDeleteTextures(int n, IntBuffer textures) SeeQOpenGLFunctions_4_1_Core::glDeleteTextures(GLsizei, const GLuint*) final voidglDeleteTransformFeedbacks(int n, IntBuffer ids) SeeQOpenGLFunctions_4_1_Core::glDeleteTransformFeedbacks(GLsizei, const GLuint*) final voidglDeleteVertexArrays(int n, IntBuffer arrays) SeeQOpenGLFunctions_4_1_Core::glDeleteVertexArrays(GLsizei, const GLuint*) final voidglDepthFunc(int func) SeeQOpenGLFunctions_4_1_Core::glDepthFunc(GLenum) final voidglDepthMask(boolean flag) SeeQOpenGLFunctions_4_1_Core::glDepthMask(GLboolean) final voidglDepthRange(double nearVal, double farVal) SeeQOpenGLFunctions_4_1_Core::glDepthRange(GLdouble, GLdouble) final voidglDepthRangeArrayv(int first, int count, DoubleBuffer v) SeeQOpenGLFunctions_4_1_Core::glDepthRangeArrayv(GLuint, GLsizei, const GLdouble*) final voidglDepthRangef(float n, float f) SeeQOpenGLFunctions_4_1_Core::glDepthRangef(GLfloat, GLfloat) final voidglDepthRangeIndexed(int index, double n, double f) SeeQOpenGLFunctions_4_1_Core::glDepthRangeIndexed(GLuint, GLdouble, GLdouble) final voidglDetachShader(int program, int shader) SeeQOpenGLFunctions_4_1_Core::glDetachShader(GLuint, GLuint) final voidglDisable(int cap) SeeQOpenGLFunctions_4_1_Core::glDisable(GLenum) final voidglDisablei(int target, int index) SeeQOpenGLFunctions_4_1_Core::glDisablei(GLenum, GLuint) final voidglDisableVertexAttribArray(int index) SeeQOpenGLFunctions_4_1_Core::glDisableVertexAttribArray(GLuint) final voidglDrawArrays(int mode, int first, int count) SeeQOpenGLFunctions_4_1_Core::glDrawArrays(GLenum, GLint, GLsizei) final voidglDrawArraysIndirect(int mode, Buffer indirect) SeeQOpenGLFunctions_4_1_Core::glDrawArraysIndirect(GLenum, const GLvoid*) final voidglDrawArraysInstanced(int mode, int first, int count, int instancecount) SeeQOpenGLFunctions_4_1_Core::glDrawArraysInstanced(GLenum, GLint, GLsizei, GLsizei) final voidglDrawBuffer(int mode) SeeQOpenGLFunctions_4_1_Core::glDrawBuffer(GLenum) final voidglDrawBuffers(int n, IntBuffer bufs) SeeQOpenGLFunctions_4_1_Core::glDrawBuffers(GLsizei, const GLenum*) final voidglDrawElements(int mode, int count, int type, Buffer indices) SeeQOpenGLFunctions_4_1_Core::glDrawElements(GLenum, GLsizei, GLenum, const GLvoid*) final voidglDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex) SeeQOpenGLFunctions_4_1_Core::glDrawElementsBaseVertex(GLenum, GLsizei, GLenum, const GLvoid*, GLint) final voidglDrawElementsIndirect(int mode, int type, Buffer indirect) SeeQOpenGLFunctions_4_1_Core::glDrawElementsIndirect(GLenum, GLenum, const GLvoid*) final voidglDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount) SeeQOpenGLFunctions_4_1_Core::glDrawElementsInstanced(GLenum, GLsizei, GLenum, const GLvoid*, GLsizei) final voidglDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex) SeeQOpenGLFunctions_4_1_Core::glDrawElementsInstancedBaseVertex(GLenum, GLsizei, GLenum, const GLvoid*, GLsizei, GLint) final voidglDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices) SeeQOpenGLFunctions_4_1_Core::glDrawRangeElements(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*) final voidglDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex) SeeQOpenGLFunctions_4_1_Core::glDrawRangeElementsBaseVertex(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*, GLint) final voidglDrawTransformFeedback(int mode, int id) SeeQOpenGLFunctions_4_1_Core::glDrawTransformFeedback(GLenum, GLuint) final voidglDrawTransformFeedbackStream(int mode, int id, int stream) SeeQOpenGLFunctions_4_1_Core::glDrawTransformFeedbackStream(GLenum, GLuint, GLuint) final voidglEnable(int cap) SeeQOpenGLFunctions_4_1_Core::glEnable(GLenum) final voidglEnablei(int target, int index) SeeQOpenGLFunctions_4_1_Core::glEnablei(GLenum, GLuint) final voidglEnableVertexAttribArray(int index) SeeQOpenGLFunctions_4_1_Core::glEnableVertexAttribArray(GLuint) final voidSeeQOpenGLFunctions_4_1_Core::glEndConditionalRender() final voidglEndQuery(int target) SeeQOpenGLFunctions_4_1_Core::glEndQuery(GLenum) final voidglEndQueryIndexed(int target, int index) SeeQOpenGLFunctions_4_1_Core::glEndQueryIndexed(GLenum, GLuint) final voidSeeQOpenGLFunctions_4_1_Core::glEndTransformFeedback() final GLsyncglFenceSync(int condition, int flags) SeeQOpenGLFunctions_4_1_Core::glFenceSync(GLenum, GLbitfield) final voidglFinish()SeeQOpenGLFunctions_4_1_Core::glFinish() final voidglFlush()SeeQOpenGLFunctions_4_1_Core::glFlush() final voidglFlushMappedBufferRange(int target, long offset, long length) SeeQOpenGLFunctions_4_1_Core::glFlushMappedBufferRange(GLenum, GLintptr, GLsizeiptr) final voidglFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) SeeQOpenGLFunctions_4_1_Core::glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint) final voidglFramebufferTexture(int target, int attachment, int texture, int level) SeeQOpenGLFunctions_4_1_Core::glFramebufferTexture(GLenum, GLenum, GLuint, GLint) final voidglFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level) SeeQOpenGLFunctions_4_1_Core::glFramebufferTexture1D(GLenum, GLenum, GLenum, GLuint, GLint) final voidglFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) SeeQOpenGLFunctions_4_1_Core::glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint) final voidglFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) SeeQOpenGLFunctions_4_1_Core::glFramebufferTexture3D(GLenum, GLenum, GLenum, GLuint, GLint, GLint) final voidglFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) SeeQOpenGLFunctions_4_1_Core::glFramebufferTextureLayer(GLenum, GLenum, GLuint, GLint, GLint) final voidglFrontFace(int mode) SeeQOpenGLFunctions_4_1_Core::glFrontFace(GLenum) final voidglGenBuffers(int n, IntBuffer buffers) SeeQOpenGLFunctions_4_1_Core::glGenBuffers(GLsizei, GLuint*) final voidglGenerateMipmap(int target) SeeQOpenGLFunctions_4_1_Core::glGenerateMipmap(GLenum) final voidglGenFramebuffers(int n, IntBuffer framebuffers) SeeQOpenGLFunctions_4_1_Core::glGenFramebuffers(GLsizei, GLuint*) final voidglGenProgramPipelines(int n, IntBuffer pipelines) SeeQOpenGLFunctions_4_1_Core::glGenProgramPipelines(GLsizei, GLuint*) final voidglGenQueries(int n, IntBuffer ids) SeeQOpenGLFunctions_4_1_Core::glGenQueries(GLsizei, GLuint*) final voidglGenRenderbuffers(int n, IntBuffer renderbuffers) SeeQOpenGLFunctions_4_1_Core::glGenRenderbuffers(GLsizei, GLuint*) final voidglGenSamplers(int count, IntBuffer samplers) SeeQOpenGLFunctions_4_1_Core::glGenSamplers(GLsizei, GLuint*) final voidglGenTextures(int n, IntBuffer textures) SeeQOpenGLFunctions_4_1_Core::glGenTextures(GLsizei, GLuint*) final voidglGenTransformFeedbacks(int n, IntBuffer ids) SeeQOpenGLFunctions_4_1_Core::glGenTransformFeedbacks(GLsizei, GLuint*) final voidglGenVertexArrays(int n, IntBuffer arrays) SeeQOpenGLFunctions_4_1_Core::glGenVertexArrays(GLsizei, GLuint*) final voidglGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) SeeQOpenGLFunctions_4_1_Core::glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) final voidglGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) SeeQOpenGLFunctions_4_1_Core::glGetActiveSubroutineName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values) SeeQOpenGLFunctions_4_1_Core::glGetActiveSubroutineUniformiv(GLuint, GLenum, GLuint, GLenum, GLint*) final voidglGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) SeeQOpenGLFunctions_4_1_Core::glGetActiveSubroutineUniformName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) SeeQOpenGLFunctions_4_1_Core::glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) final voidglGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params) SeeQOpenGLFunctions_4_1_Core::glGetActiveUniformBlockiv(GLuint, GLuint, GLenum, GLint*) final voidglGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName) SeeQOpenGLFunctions_4_1_Core::glGetActiveUniformBlockName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName) SeeQOpenGLFunctions_4_1_Core::glGetActiveUniformName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) SeeQOpenGLFunctions_4_1_Core::glGetActiveUniformsiv(GLuint, GLsizei, const GLuint*, GLenum, GLint*) final voidglGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj) SeeQOpenGLFunctions_4_1_Core::glGetAttachedShaders(GLuint, GLsizei, GLsizei*, GLuint*) final intglGetAttribLocation(int program, CharBuffer name) SeeQOpenGLFunctions_4_1_Core::glGetAttribLocation(GLuint, const GLchar*) final voidglGetBooleani_v(int target, int index, IntBuffer data) SeeQOpenGLFunctions_4_1_Core::glGetBooleani_v(GLenum, GLuint, GLboolean*) final voidglGetBooleanv(int pname, boolean[] params) SeeQOpenGLFunctions_4_1_Core::glGetBooleanv(GLenum, GLboolean*) final voidglGetBufferParameteri64v(int target, int pname, LongBuffer params) SeeQOpenGLFunctions_4_1_Core::glGetBufferParameteri64v(GLenum, GLenum, GLint64*) final voidglGetBufferParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_1_Core::glGetBufferParameteriv(GLenum, GLenum, GLint*) final voidglGetBufferPointerv(int target, int pname, Buffer[] params) SeeQOpenGLFunctions_4_1_Core::glGetBufferPointerv(GLenum, GLenum, GLvoid**) final voidglGetBufferSubData(int target, long offset, long size, Buffer data) SeeQOpenGLFunctions_4_1_Core::glGetBufferSubData(GLenum, GLintptr, GLsizeiptr, GLvoid*) final voidglGetCompressedTexImage(int target, int level, Buffer img) SeeQOpenGLFunctions_4_1_Core::glGetCompressedTexImage(GLenum, GLint, GLvoid*) final voidglGetDoublei_v(int target, int index, DoubleBuffer data) SeeQOpenGLFunctions_4_1_Core::glGetDoublei_v(GLenum, GLuint, GLdouble*) final voidglGetDoublev(int pname, double[] params) SeeQOpenGLFunctions_4_1_Core::glGetDoublev(GLenum, GLdouble*) final intSeeQOpenGLFunctions_4_1_Core::glGetError() final voidglGetFloati_v(int target, int index, FloatBuffer data) SeeQOpenGLFunctions_4_1_Core::glGetFloati_v(GLenum, GLuint, GLfloat*) final voidglGetFloatv(int pname, float[] params) SeeQOpenGLFunctions_4_1_Core::glGetFloatv(GLenum, GLfloat*) final intglGetFragDataIndex(int program, CharBuffer name) SeeQOpenGLFunctions_4_1_Core::glGetFragDataIndex(GLuint, const GLchar*) final intglGetFragDataLocation(int program, CharBuffer name) SeeQOpenGLFunctions_4_1_Core::glGetFragDataLocation(GLuint, const GLchar*) final voidglGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) SeeQOpenGLFunctions_4_1_Core::glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint*) final voidglGetInteger64i_v(int target, int index, LongBuffer data) SeeQOpenGLFunctions_4_1_Core::glGetInteger64i_v(GLenum, GLuint, GLint64*) final voidglGetInteger64v(int pname, LongBuffer params) SeeQOpenGLFunctions_4_1_Core::glGetInteger64v(GLenum, GLint64*) final voidglGetIntegeri_v(int target, int index, IntBuffer data) SeeQOpenGLFunctions_4_1_Core::glGetIntegeri_v(GLenum, GLuint, GLint*) final voidglGetIntegerv(int pname, int[] params) SeeQOpenGLFunctions_4_1_Core::glGetIntegerv(GLenum, GLint*) final voidglGetMultisamplefv(int pname, int index, FloatBuffer val) SeeQOpenGLFunctions_4_1_Core::glGetMultisamplefv(GLenum, GLuint, GLfloat*) final voidglGetProgramBinary(int program, int bufSize, IntBuffer length, IntBuffer binaryFormat, Buffer binary) SeeQOpenGLFunctions_4_1_Core::glGetProgramBinary(GLuint, GLsizei, GLsizei*, GLenum*, GLvoid*) final voidglGetProgramInfoLog(int program, int bufSize, IntBuffer length, CharBuffer infoLog) SeeQOpenGLFunctions_4_1_Core::glGetProgramInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetProgramiv(int program, int pname, IntBuffer params) SeeQOpenGLFunctions_4_1_Core::glGetProgramiv(GLuint, GLenum, GLint*) final voidglGetProgramPipelineInfoLog(int pipeline, String[] infoLog) SeeQOpenGLFunctions_4_1_Core::glGetProgramPipelineInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetProgramPipelineiv(int pipeline, int pname, IntBuffer params) SeeQOpenGLFunctions_4_1_Core::glGetProgramPipelineiv(GLuint, GLenum, GLint*) final voidglGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values) SeeQOpenGLFunctions_4_1_Core::glGetProgramStageiv(GLuint, GLenum, GLenum, GLint*) final voidglGetQueryIndexediv(int target, int index, int pname, IntBuffer params) SeeQOpenGLFunctions_4_1_Core::glGetQueryIndexediv(GLenum, GLuint, GLenum, GLint*) final voidglGetQueryiv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_1_Core::glGetQueryiv(GLenum, GLenum, GLint*) final voidglGetQueryObjecti64v(int id, int pname, LongBuffer params) SeeQOpenGLFunctions_4_1_Core::glGetQueryObjecti64v(GLuint, GLenum, GLint64*) final voidglGetQueryObjectiv(int id, int pname, IntBuffer params) SeeQOpenGLFunctions_4_1_Core::glGetQueryObjectiv(GLuint, GLenum, GLint*) final voidglGetQueryObjectui64v(int id, int pname, LongBuffer params) SeeQOpenGLFunctions_4_1_Core::glGetQueryObjectui64v(GLuint, GLenum, GLuint64*) final voidglGetQueryObjectuiv(int id, int pname, IntBuffer params) SeeQOpenGLFunctions_4_1_Core::glGetQueryObjectuiv(GLuint, GLenum, GLuint*) final voidglGetRenderbufferParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_1_Core::glGetRenderbufferParameteriv(GLenum, GLenum, GLint*) final voidglGetSamplerParameterfv(int sampler, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_1_Core::glGetSamplerParameterfv(GLuint, GLenum, GLfloat*) final voidglGetSamplerParameterIiv(int sampler, int pname, IntBuffer params) SeeQOpenGLFunctions_4_1_Core::glGetSamplerParameterIiv(GLuint, GLenum, GLint*) final voidglGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params) SeeQOpenGLFunctions_4_1_Core::glGetSamplerParameterIuiv(GLuint, GLenum, GLuint*) final voidglGetSamplerParameteriv(int sampler, int pname, IntBuffer params) SeeQOpenGLFunctions_4_1_Core::glGetSamplerParameteriv(GLuint, GLenum, GLint*) final voidglGetShaderInfoLog(int shader, int bufSize, IntBuffer length, CharBuffer infoLog) SeeQOpenGLFunctions_4_1_Core::glGetShaderInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetShaderiv(int shader, int pname, IntBuffer params) SeeQOpenGLFunctions_4_1_Core::glGetShaderiv(GLuint, GLenum, GLint*) final voidglGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) SeeQOpenGLFunctions_4_1_Core::glGetShaderPrecisionFormat(GLenum, GLenum, GLint*, GLint*) final voidglGetShaderSource(int shader, int bufSize, IntBuffer length, CharBuffer source) SeeQOpenGLFunctions_4_1_Core::glGetShaderSource(GLuint, GLsizei, GLsizei*, GLchar*) final StringglGetString(int name) SeeQOpenGLFunctions_4_1_Core::glGetString(GLenum) final StringglGetStringi(int name, int index) SeeQOpenGLFunctions_4_1_Core::glGetStringi(GLenum, GLuint) final intglGetSubroutineIndex(int program, int shadertype, CharBuffer name) SeeQOpenGLFunctions_4_1_Core::glGetSubroutineIndex(GLuint, GLenum, const GLchar*) final intglGetSubroutineUniformLocation(int program, int shadertype, CharBuffer name) SeeQOpenGLFunctions_4_1_Core::glGetSubroutineUniformLocation(GLuint, GLenum, const GLchar*) final voidglGetSynciv(GLsync sync, int pname, int[] length, IntBuffer values) SeeQOpenGLFunctions_4_1_Core::glGetSynciv(GLsync, GLenum, GLsizei, GLsizei*, GLint*) final voidglGetTexImage(int target, int level, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_1_Core::glGetTexImage(GLenum, GLint, GLenum, GLenum, GLvoid*) final voidglGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_1_Core::glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat*) final voidglGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) SeeQOpenGLFunctions_4_1_Core::glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint*) final voidglGetTexParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_1_Core::glGetTexParameterfv(GLenum, GLenum, GLfloat*) final voidglGetTexParameterIiv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_1_Core::glGetTexParameterIiv(GLenum, GLenum, GLint*) final voidglGetTexParameterIuiv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_1_Core::glGetTexParameterIuiv(GLenum, GLenum, GLuint*) final voidglGetTexParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_1_Core::glGetTexParameteriv(GLenum, GLenum, GLint*) final voidglGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, String[] name) SeeQOpenGLFunctions_4_1_Core::glGetTransformFeedbackVarying(GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, GLchar*) final intglGetUniformBlockIndex(int program, CharBuffer uniformBlockName) SeeQOpenGLFunctions_4_1_Core::glGetUniformBlockIndex(GLuint, const GLchar*) final voidglGetUniformdv(int program, int location, DoubleBuffer params) SeeQOpenGLFunctions_4_1_Core::glGetUniformdv(GLuint, GLint, GLdouble*) final voidglGetUniformfv(int program, int location, FloatBuffer params) SeeQOpenGLFunctions_4_1_Core::glGetUniformfv(GLuint, GLint, GLfloat*) final voidglGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices) SeeQOpenGLFunctions_4_1_Core::glGetUniformIndices(GLuint, GLsizei, const GLchar*const*, GLuint*) final voidglGetUniformiv(int program, int location, IntBuffer params) SeeQOpenGLFunctions_4_1_Core::glGetUniformiv(GLuint, GLint, GLint*) final intglGetUniformLocation(int program, CharBuffer name) SeeQOpenGLFunctions_4_1_Core::glGetUniformLocation(GLuint, const GLchar*) final voidglGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params) SeeQOpenGLFunctions_4_1_Core::glGetUniformSubroutineuiv(GLenum, GLint, GLuint*) final voidglGetUniformuiv(int program, int location, IntBuffer params) SeeQOpenGLFunctions_4_1_Core::glGetUniformuiv(GLuint, GLint, GLuint*) final voidglGetVertexAttribdv(int index, int pname, DoubleBuffer params) SeeQOpenGLFunctions_4_1_Core::glGetVertexAttribdv(GLuint, GLenum, GLdouble*) final voidglGetVertexAttribfv(int index, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_1_Core::glGetVertexAttribfv(GLuint, GLenum, GLfloat*) final voidglGetVertexAttribIiv(int index, int pname, IntBuffer params) SeeQOpenGLFunctions_4_1_Core::glGetVertexAttribIiv(GLuint, GLenum, GLint*) final voidglGetVertexAttribIuiv(int index, int pname, IntBuffer params) SeeQOpenGLFunctions_4_1_Core::glGetVertexAttribIuiv(GLuint, GLenum, GLuint*) final voidglGetVertexAttribiv(int index, int pname, IntBuffer params) SeeQOpenGLFunctions_4_1_Core::glGetVertexAttribiv(GLuint, GLenum, GLint*) final voidglGetVertexAttribLdv(int index, int pname, DoubleBuffer params) SeeQOpenGLFunctions_4_1_Core::glGetVertexAttribLdv(GLuint, GLenum, GLdouble*) final voidglGetVertexAttribPointerv(int index, int pname, Buffer[] pointer) SeeQOpenGLFunctions_4_1_Core::glGetVertexAttribPointerv(GLuint, GLenum, GLvoid**) final voidglHint(int target, int mode) SeeQOpenGLFunctions_4_1_Core::glHint(GLenum, GLenum) final booleanglIsBuffer(int buffer) SeeQOpenGLFunctions_4_1_Core::glIsBuffer(GLuint) final booleanglIsEnabled(int cap) SeeQOpenGLFunctions_4_1_Core::glIsEnabled(GLenum) final booleanglIsEnabledi(int target, int index) SeeQOpenGLFunctions_4_1_Core::glIsEnabledi(GLenum, GLuint) final booleanglIsFramebuffer(int framebuffer) SeeQOpenGLFunctions_4_1_Core::glIsFramebuffer(GLuint) final booleanglIsProgram(int program) SeeQOpenGLFunctions_4_1_Core::glIsProgram(GLuint) final booleanglIsProgramPipeline(int pipeline) SeeQOpenGLFunctions_4_1_Core::glIsProgramPipeline(GLuint) final booleanglIsQuery(int id) SeeQOpenGLFunctions_4_1_Core::glIsQuery(GLuint) final booleanglIsRenderbuffer(int renderbuffer) SeeQOpenGLFunctions_4_1_Core::glIsRenderbuffer(GLuint) final booleanglIsSampler(int sampler) SeeQOpenGLFunctions_4_1_Core::glIsSampler(GLuint) final booleanglIsShader(int shader) SeeQOpenGLFunctions_4_1_Core::glIsShader(GLuint) final booleanSeeQOpenGLFunctions_4_1_Core::glIsSync(GLsync) final booleanglIsTexture(int texture) SeeQOpenGLFunctions_4_1_Core::glIsTexture(GLuint) final booleanglIsTransformFeedback(int id) SeeQOpenGLFunctions_4_1_Core::glIsTransformFeedback(GLuint) final booleanglIsVertexArray(int array) SeeQOpenGLFunctions_4_1_Core::glIsVertexArray(GLuint) final voidglLineWidth(float width) SeeQOpenGLFunctions_4_1_Core::glLineWidth(GLfloat) final voidglLinkProgram(int program) SeeQOpenGLFunctions_4_1_Core::glLinkProgram(GLuint) final voidglLogicOp(int opcode) SeeQOpenGLFunctions_4_1_Core::glLogicOp(GLenum) final BufferglMapBuffer(int target, int access) SeeQOpenGLFunctions_4_1_Core::glMapBuffer(GLenum, GLenum) final BufferglMapBufferRange(int target, long offset, int access) SeeQOpenGLFunctions_4_1_Core::glMapBufferRange(GLenum, GLintptr, GLsizeiptr, GLbitfield) final voidglMinSampleShading(float value) SeeQOpenGLFunctions_4_1_Core::glMinSampleShading(GLfloat) final voidglMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount) SeeQOpenGLFunctions_4_1_Core::glMultiDrawArrays(GLenum, const GLint*, const GLsizei*, GLsizei) final voidglMultiDrawElements(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount) SeeQOpenGLFunctions_4_1_Core::glMultiDrawElements(GLenum, const GLsizei*, GLenum, const GLvoid*const*, GLsizei) final voidglMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount, IntBuffer basevertex) SeeQOpenGLFunctions_4_1_Core::glMultiDrawElementsBaseVertex(GLenum, const GLsizei*, GLenum, const GLvoid*const*, GLsizei, const GLint*) final voidglPatchParameterfv(int pname, FloatBuffer values) SeeQOpenGLFunctions_4_1_Core::glPatchParameterfv(GLenum, const GLfloat*) final voidglPatchParameteri(int pname, int value) SeeQOpenGLFunctions_4_1_Core::glPatchParameteri(GLenum, GLint) final voidSeeQOpenGLFunctions_4_1_Core::glPauseTransformFeedback() final voidglPixelStoref(int pname, float param) SeeQOpenGLFunctions_4_1_Core::glPixelStoref(GLenum, GLfloat) final voidglPixelStorei(int pname, int param) SeeQOpenGLFunctions_4_1_Core::glPixelStorei(GLenum, GLint) final voidglPointParameterf(int pname, float param) SeeQOpenGLFunctions_4_1_Core::glPointParameterf(GLenum, GLfloat) final voidglPointParameterfv(int pname, FloatBuffer params) SeeQOpenGLFunctions_4_1_Core::glPointParameterfv(GLenum, const GLfloat*) final voidglPointParameteri(int pname, int param) SeeQOpenGLFunctions_4_1_Core::glPointParameteri(GLenum, GLint) final voidglPointParameteriv(int pname, IntBuffer params) SeeQOpenGLFunctions_4_1_Core::glPointParameteriv(GLenum, const GLint*) final voidglPointSize(float size) SeeQOpenGLFunctions_4_1_Core::glPointSize(GLfloat) final voidglPolygonMode(int face, int mode) SeeQOpenGLFunctions_4_1_Core::glPolygonMode(GLenum, GLenum) final voidglPolygonOffset(float factor, float units) SeeQOpenGLFunctions_4_1_Core::glPolygonOffset(GLfloat, GLfloat) final voidglPrimitiveRestartIndex(int index) SeeQOpenGLFunctions_4_1_Core::glPrimitiveRestartIndex(GLuint) final voidglProgramBinary(int program, int binaryFormat, Buffer binary, int length) SeeQOpenGLFunctions_4_1_Core::glProgramBinary(GLuint, GLenum, const GLvoid*, GLsizei) final voidglProgramParameteri(int program, int pname, int value) SeeQOpenGLFunctions_4_1_Core::glProgramParameteri(GLuint, GLenum, GLint) final voidglProgramUniform1d(int program, int location, double v0) SeeQOpenGLFunctions_4_1_Core::glProgramUniform1d(GLuint, GLint, GLdouble) final voidglProgramUniform1dv(int program, int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_1_Core::glProgramUniform1dv(GLuint, GLint, GLsizei, const GLdouble*) final voidglProgramUniform1f(int program, int location, float v0) SeeQOpenGLFunctions_4_1_Core::glProgramUniform1f(GLuint, GLint, GLfloat) final voidglProgramUniform1fv(int program, int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_1_Core::glProgramUniform1fv(GLuint, GLint, GLsizei, const GLfloat*) final voidglProgramUniform1i(int program, int location, int v0) SeeQOpenGLFunctions_4_1_Core::glProgramUniform1i(GLuint, GLint, GLint) final voidglProgramUniform1iv(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_1_Core::glProgramUniform1iv(GLuint, GLint, GLsizei, const GLint*) final voidglProgramUniform1ui(int program, int location, int v0) SeeQOpenGLFunctions_4_1_Core::glProgramUniform1ui(GLuint, GLint, GLuint) final voidglProgramUniform1uiv(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_1_Core::glProgramUniform1uiv(GLuint, GLint, GLsizei, const GLuint*) final voidglProgramUniform2d(int program, int location, double v0, double v1) SeeQOpenGLFunctions_4_1_Core::glProgramUniform2d(GLuint, GLint, GLdouble, GLdouble) final voidglProgramUniform2dv(int program, int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_1_Core::glProgramUniform2dv(GLuint, GLint, GLsizei, const GLdouble*) final voidglProgramUniform2f(int program, int location, float v0, float v1) SeeQOpenGLFunctions_4_1_Core::glProgramUniform2f(GLuint, GLint, GLfloat, GLfloat) final voidglProgramUniform2fv(int program, int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_1_Core::glProgramUniform2fv(GLuint, GLint, GLsizei, const GLfloat*) final voidglProgramUniform2i(int program, int location, int v0, int v1) SeeQOpenGLFunctions_4_1_Core::glProgramUniform2i(GLuint, GLint, GLint, GLint) final voidglProgramUniform2iv(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_1_Core::glProgramUniform2iv(GLuint, GLint, GLsizei, const GLint*) final voidglProgramUniform2ui(int program, int location, int v0, int v1) SeeQOpenGLFunctions_4_1_Core::glProgramUniform2ui(GLuint, GLint, GLuint, GLuint) final voidglProgramUniform2uiv(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_1_Core::glProgramUniform2uiv(GLuint, GLint, GLsizei, const GLuint*) final voidglProgramUniform3d(int program, int location, double v0, double v1, double v2) SeeQOpenGLFunctions_4_1_Core::glProgramUniform3d(GLuint, GLint, GLdouble, GLdouble, GLdouble) final voidglProgramUniform3dv(int program, int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_1_Core::glProgramUniform3dv(GLuint, GLint, GLsizei, const GLdouble*) final voidglProgramUniform3f(int program, int location, float v0, float v1, float v2) SeeQOpenGLFunctions_4_1_Core::glProgramUniform3f(GLuint, GLint, GLfloat, GLfloat, GLfloat) final voidglProgramUniform3fv(int program, int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_1_Core::glProgramUniform3fv(GLuint, GLint, GLsizei, const GLfloat*) final voidglProgramUniform3i(int program, int location, int v0, int v1, int v2) SeeQOpenGLFunctions_4_1_Core::glProgramUniform3i(GLuint, GLint, GLint, GLint, GLint) final voidglProgramUniform3iv(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_1_Core::glProgramUniform3iv(GLuint, GLint, GLsizei, const GLint*) final voidglProgramUniform3ui(int program, int location, int v0, int v1, int v2) SeeQOpenGLFunctions_4_1_Core::glProgramUniform3ui(GLuint, GLint, GLuint, GLuint, GLuint) final voidglProgramUniform3uiv(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_1_Core::glProgramUniform3uiv(GLuint, GLint, GLsizei, const GLuint*) final voidglProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3) SeeQOpenGLFunctions_4_1_Core::glProgramUniform4d(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble) final voidglProgramUniform4dv(int program, int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_1_Core::glProgramUniform4dv(GLuint, GLint, GLsizei, const GLdouble*) final voidglProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3) SeeQOpenGLFunctions_4_1_Core::glProgramUniform4f(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) final voidglProgramUniform4fv(int program, int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_1_Core::glProgramUniform4fv(GLuint, GLint, GLsizei, const GLfloat*) final voidglProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3) SeeQOpenGLFunctions_4_1_Core::glProgramUniform4i(GLuint, GLint, GLint, GLint, GLint, GLint) final voidglProgramUniform4iv(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_1_Core::glProgramUniform4iv(GLuint, GLint, GLsizei, const GLint*) final voidglProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3) SeeQOpenGLFunctions_4_1_Core::glProgramUniform4ui(GLuint, GLint, GLuint, GLuint, GLuint, GLuint) final voidglProgramUniform4uiv(int program, int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_1_Core::glProgramUniform4uiv(GLuint, GLint, GLsizei, const GLuint*) final voidglProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_1_Core::glProgramUniformMatrix2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final voidglProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_1_Core::glProgramUniformMatrix2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final voidglProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_1_Core::glProgramUniformMatrix2x3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final voidglProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_1_Core::glProgramUniformMatrix2x3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final voidglProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_1_Core::glProgramUniformMatrix2x4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final voidglProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_1_Core::glProgramUniformMatrix2x4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final voidglProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_1_Core::glProgramUniformMatrix3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final voidglProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_1_Core::glProgramUniformMatrix3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final voidglProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_1_Core::glProgramUniformMatrix3x2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final voidglProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_1_Core::glProgramUniformMatrix3x2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final voidglProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_1_Core::glProgramUniformMatrix3x4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final voidglProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_1_Core::glProgramUniformMatrix3x4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final voidglProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_1_Core::glProgramUniformMatrix4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final voidglProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_1_Core::glProgramUniformMatrix4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final voidglProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_1_Core::glProgramUniformMatrix4x2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final voidglProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_1_Core::glProgramUniformMatrix4x2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final voidglProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_1_Core::glProgramUniformMatrix4x3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) final voidglProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_1_Core::glProgramUniformMatrix4x3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) final voidglProvokingVertex(int mode) SeeQOpenGLFunctions_4_1_Core::glProvokingVertex(GLenum) final voidglQueryCounter(int id, int target) SeeQOpenGLFunctions_4_1_Core::glQueryCounter(GLuint, GLenum) final voidglReadBuffer(int mode) SeeQOpenGLFunctions_4_1_Core::glReadBuffer(GLenum) final voidglReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_1_Core::glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*) final voidSeeQOpenGLFunctions_4_1_Core::glReleaseShaderCompiler() final voidglRenderbufferStorage(int target, int internalformat, int width, int height) SeeQOpenGLFunctions_4_1_Core::glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei) final voidglRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) SeeQOpenGLFunctions_4_1_Core::glRenderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei) final voidSeeQOpenGLFunctions_4_1_Core::glResumeTransformFeedback() final voidglSampleCoverage(float value, boolean invert) SeeQOpenGLFunctions_4_1_Core::glSampleCoverage(GLfloat, GLboolean) final voidglSampleMaski(int index, int mask) SeeQOpenGLFunctions_4_1_Core::glSampleMaski(GLuint, GLbitfield) final voidglSamplerParameterf(int sampler, int pname, float param) SeeQOpenGLFunctions_4_1_Core::glSamplerParameterf(GLuint, GLenum, GLfloat) final voidglSamplerParameterfv(int sampler, int pname, FloatBuffer param) SeeQOpenGLFunctions_4_1_Core::glSamplerParameterfv(GLuint, GLenum, const GLfloat*) final voidglSamplerParameteri(int sampler, int pname, int param) SeeQOpenGLFunctions_4_1_Core::glSamplerParameteri(GLuint, GLenum, GLint) final voidglSamplerParameterIiv(int sampler, int pname, IntBuffer param) SeeQOpenGLFunctions_4_1_Core::glSamplerParameterIiv(GLuint, GLenum, const GLint*) final voidglSamplerParameterIuiv(int sampler, int pname, IntBuffer param) SeeQOpenGLFunctions_4_1_Core::glSamplerParameterIuiv(GLuint, GLenum, const GLuint*) final voidglSamplerParameteriv(int sampler, int pname, IntBuffer param) SeeQOpenGLFunctions_4_1_Core::glSamplerParameteriv(GLuint, GLenum, const GLint*) final voidglScissor(int x, int y, int width, int height) SeeQOpenGLFunctions_4_1_Core::glScissor(GLint, GLint, GLsizei, GLsizei) final voidglScissorArrayv(int first, int count, IntBuffer v) SeeQOpenGLFunctions_4_1_Core::glScissorArrayv(GLuint, GLsizei, const GLint*) final voidglScissorIndexed(int index, int left, int bottom, int width, int height) SeeQOpenGLFunctions_4_1_Core::glScissorIndexed(GLuint, GLint, GLint, GLsizei, GLsizei) final voidglScissorIndexedv(int index, IntBuffer v) SeeQOpenGLFunctions_4_1_Core::glScissorIndexedv(GLuint, const GLint*) final voidglShaderBinary(int count, IntBuffer shaders, int binaryformat, Buffer binary, int length) SeeQOpenGLFunctions_4_1_Core::glShaderBinary(GLsizei, const GLuint*, GLenum, const GLvoid*, GLsizei) final voidglShaderSource(int shader, String[] string, IntBuffer length) SeeQOpenGLFunctions_4_1_Core::glShaderSource(GLuint, GLsizei, const GLchar*const*, const GLint*) final voidglStencilFunc(int func, int ref, int mask) SeeQOpenGLFunctions_4_1_Core::glStencilFunc(GLenum, GLint, GLuint) final voidglStencilFuncSeparate(int face, int func, int ref, int mask) SeeQOpenGLFunctions_4_1_Core::glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint) final voidglStencilMask(int mask) SeeQOpenGLFunctions_4_1_Core::glStencilMask(GLuint) final voidglStencilMaskSeparate(int face, int mask) SeeQOpenGLFunctions_4_1_Core::glStencilMaskSeparate(GLenum, GLuint) final voidglStencilOp(int fail, int zfail, int zpass) SeeQOpenGLFunctions_4_1_Core::glStencilOp(GLenum, GLenum, GLenum) final voidglStencilOpSeparate(int face, int sfail, int dpfail, int dppass) SeeQOpenGLFunctions_4_1_Core::glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum) final voidglTexBuffer(int target, int internalformat, int buffer) SeeQOpenGLFunctions_4_1_Core::glTexBuffer(GLenum, GLenum, GLuint) final voidglTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_1_Core::glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final voidglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_1_Core::glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final voidglTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) SeeQOpenGLFunctions_4_1_Core::glTexImage2DMultisample(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean) final voidglTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_1_Core::glTexImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final voidglTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) SeeQOpenGLFunctions_4_1_Core::glTexImage3DMultisample(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) final voidglTexParameterf(int target, int pname, float param) SeeQOpenGLFunctions_4_1_Core::glTexParameterf(GLenum, GLenum, GLfloat) final voidglTexParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_1_Core::glTexParameterfv(GLenum, GLenum, const GLfloat*) final voidglTexParameteri(int target, int pname, int param) SeeQOpenGLFunctions_4_1_Core::glTexParameteri(GLenum, GLenum, GLint) final voidglTexParameterIiv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_1_Core::glTexParameterIiv(GLenum, GLenum, const GLint*) final voidglTexParameterIuiv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_1_Core::glTexParameterIuiv(GLenum, GLenum, const GLuint*) final voidglTexParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_1_Core::glTexParameteriv(GLenum, GLenum, const GLint*) final voidglTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_1_Core::glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid*) final voidglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_1_Core::glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final voidglTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_1_Core::glTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final voidglTransformFeedbackVaryings(int program, String[] varyings, int bufferMode) SeeQOpenGLFunctions_4_1_Core::glTransformFeedbackVaryings(GLuint, GLsizei, const GLchar*const*, GLenum) final voidglUniform1d(int location, double x) SeeQOpenGLFunctions_4_1_Core::glUniform1d(GLint, GLdouble) final voidglUniform1dv(int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_1_Core::glUniform1dv(GLint, GLsizei, const GLdouble*) final voidglUniform1f(int location, float v0) SeeQOpenGLFunctions_4_1_Core::glUniform1f(GLint, GLfloat) final voidglUniform1fv(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_1_Core::glUniform1fv(GLint, GLsizei, const GLfloat*) final voidglUniform1i(int location, int v0) SeeQOpenGLFunctions_4_1_Core::glUniform1i(GLint, GLint) final voidglUniform1iv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_1_Core::glUniform1iv(GLint, GLsizei, const GLint*) final voidglUniform1ui(int location, int v0) SeeQOpenGLFunctions_4_1_Core::glUniform1ui(GLint, GLuint) final voidglUniform1uiv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_1_Core::glUniform1uiv(GLint, GLsizei, const GLuint*) final voidglUniform2d(int location, double x, double y) SeeQOpenGLFunctions_4_1_Core::glUniform2d(GLint, GLdouble, GLdouble) final voidglUniform2dv(int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_1_Core::glUniform2dv(GLint, GLsizei, const GLdouble*) final voidglUniform2f(int location, float v0, float v1) SeeQOpenGLFunctions_4_1_Core::glUniform2f(GLint, GLfloat, GLfloat) final voidglUniform2fv(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_1_Core::glUniform2fv(GLint, GLsizei, const GLfloat*) final voidglUniform2i(int location, int v0, int v1) SeeQOpenGLFunctions_4_1_Core::glUniform2i(GLint, GLint, GLint) final voidglUniform2iv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_1_Core::glUniform2iv(GLint, GLsizei, const GLint*) final voidglUniform2ui(int location, int v0, int v1) SeeQOpenGLFunctions_4_1_Core::glUniform2ui(GLint, GLuint, GLuint) final voidglUniform2uiv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_1_Core::glUniform2uiv(GLint, GLsizei, const GLuint*) final voidglUniform3d(int location, double x, double y, double z) SeeQOpenGLFunctions_4_1_Core::glUniform3d(GLint, GLdouble, GLdouble, GLdouble) final voidglUniform3dv(int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_1_Core::glUniform3dv(GLint, GLsizei, const GLdouble*) final voidglUniform3f(int location, float v0, float v1, float v2) SeeQOpenGLFunctions_4_1_Core::glUniform3f(GLint, GLfloat, GLfloat, GLfloat) final voidglUniform3fv(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_1_Core::glUniform3fv(GLint, GLsizei, const GLfloat*) final voidglUniform3i(int location, int v0, int v1, int v2) SeeQOpenGLFunctions_4_1_Core::glUniform3i(GLint, GLint, GLint, GLint) final voidglUniform3iv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_1_Core::glUniform3iv(GLint, GLsizei, const GLint*) final voidglUniform3ui(int location, int v0, int v1, int v2) SeeQOpenGLFunctions_4_1_Core::glUniform3ui(GLint, GLuint, GLuint, GLuint) final voidglUniform3uiv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_1_Core::glUniform3uiv(GLint, GLsizei, const GLuint*) final voidglUniform4d(int location, double x, double y, double z, double w) SeeQOpenGLFunctions_4_1_Core::glUniform4d(GLint, GLdouble, GLdouble, GLdouble, GLdouble) final voidglUniform4dv(int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_1_Core::glUniform4dv(GLint, GLsizei, const GLdouble*) final voidglUniform4f(int location, float v0, float v1, float v2, float v3) SeeQOpenGLFunctions_4_1_Core::glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat) final voidglUniform4fv(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_1_Core::glUniform4fv(GLint, GLsizei, const GLfloat*) final voidglUniform4i(int location, int v0, int v1, int v2, int v3) SeeQOpenGLFunctions_4_1_Core::glUniform4i(GLint, GLint, GLint, GLint, GLint) final voidglUniform4iv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_1_Core::glUniform4iv(GLint, GLsizei, const GLint*) final voidglUniform4ui(int location, int v0, int v1, int v2, int v3) SeeQOpenGLFunctions_4_1_Core::glUniform4ui(GLint, GLuint, GLuint, GLuint, GLuint) final voidglUniform4uiv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_1_Core::glUniform4uiv(GLint, GLsizei, const GLuint*) final voidglUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) SeeQOpenGLFunctions_4_1_Core::glUniformBlockBinding(GLuint, GLuint, GLuint) final voidglUniformMatrix2dv(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_1_Core::glUniformMatrix2dv(GLint, GLsizei, GLboolean, const GLdouble*) final voidglUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_1_Core::glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix2x3dv(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_1_Core::glUniformMatrix2x3dv(GLint, GLsizei, GLboolean, const GLdouble*) final voidglUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_1_Core::glUniformMatrix2x3fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix2x4dv(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_1_Core::glUniformMatrix2x4dv(GLint, GLsizei, GLboolean, const GLdouble*) final voidglUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_1_Core::glUniformMatrix2x4fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix3dv(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_1_Core::glUniformMatrix3dv(GLint, GLsizei, GLboolean, const GLdouble*) final voidglUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_1_Core::glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix3x2dv(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_1_Core::glUniformMatrix3x2dv(GLint, GLsizei, GLboolean, const GLdouble*) final voidglUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_1_Core::glUniformMatrix3x2fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix3x4dv(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_1_Core::glUniformMatrix3x4dv(GLint, GLsizei, GLboolean, const GLdouble*) final voidglUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_1_Core::glUniformMatrix3x4fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix4dv(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_1_Core::glUniformMatrix4dv(GLint, GLsizei, GLboolean, const GLdouble*) final voidglUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_1_Core::glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix4x2dv(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_1_Core::glUniformMatrix4x2dv(GLint, GLsizei, GLboolean, const GLdouble*) final voidglUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_1_Core::glUniformMatrix4x2fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix4x3dv(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_1_Core::glUniformMatrix4x3dv(GLint, GLsizei, GLboolean, const GLdouble*) final voidglUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_1_Core::glUniformMatrix4x3fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices) SeeQOpenGLFunctions_4_1_Core::glUniformSubroutinesuiv(GLenum, GLsizei, const GLuint*) final booleanglUnmapBuffer(int target) SeeQOpenGLFunctions_4_1_Core::glUnmapBuffer(GLenum) final voidglUseProgram(int program) SeeQOpenGLFunctions_4_1_Core::glUseProgram(GLuint) final voidglUseProgramStages(int pipeline, int stages, int program) SeeQOpenGLFunctions_4_1_Core::glUseProgramStages(GLuint, GLbitfield, GLuint) final voidglValidateProgram(int program) SeeQOpenGLFunctions_4_1_Core::glValidateProgram(GLuint) final voidglValidateProgramPipeline(int pipeline) SeeQOpenGLFunctions_4_1_Core::glValidateProgramPipeline(GLuint) final voidglVertexAttribDivisor(int index, int divisor) SeeQOpenGLFunctions_4_1_Core::glVertexAttribDivisor(GLuint, GLuint) final voidglVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_4_1_Core::glVertexAttribIPointer(GLuint, GLint, GLenum, GLsizei, const GLvoid*) final voidglVertexAttribL1d(int index, double x) SeeQOpenGLFunctions_4_1_Core::glVertexAttribL1d(GLuint, GLdouble) final voidglVertexAttribL1dv(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_1_Core::glVertexAttribL1dv(GLuint, const GLdouble*) final voidglVertexAttribL2d(int index, double x, double y) SeeQOpenGLFunctions_4_1_Core::glVertexAttribL2d(GLuint, GLdouble, GLdouble) final voidglVertexAttribL2dv(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_1_Core::glVertexAttribL2dv(GLuint, const GLdouble*) final voidglVertexAttribL3d(int index, double x, double y, double z) SeeQOpenGLFunctions_4_1_Core::glVertexAttribL3d(GLuint, GLdouble, GLdouble, GLdouble) final voidglVertexAttribL3dv(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_1_Core::glVertexAttribL3dv(GLuint, const GLdouble*) final voidglVertexAttribL4d(int index, double x, double y, double z, double w) SeeQOpenGLFunctions_4_1_Core::glVertexAttribL4d(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) final voidglVertexAttribL4dv(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_1_Core::glVertexAttribL4dv(GLuint, const GLdouble*) final voidglVertexAttribLPointer(int index, int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_4_1_Core::glVertexAttribLPointer(GLuint, GLint, GLenum, GLsizei, const GLvoid*) final voidglVertexAttribP1ui(int index, int type, boolean normalized, int value) SeeQOpenGLFunctions_4_1_Core::glVertexAttribP1ui(GLuint, GLenum, GLboolean, GLuint) final voidglVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value) SeeQOpenGLFunctions_4_1_Core::glVertexAttribP1uiv(GLuint, GLenum, GLboolean, const GLuint*) final voidglVertexAttribP2ui(int index, int type, boolean normalized, int value) SeeQOpenGLFunctions_4_1_Core::glVertexAttribP2ui(GLuint, GLenum, GLboolean, GLuint) final voidglVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value) SeeQOpenGLFunctions_4_1_Core::glVertexAttribP2uiv(GLuint, GLenum, GLboolean, const GLuint*) final voidglVertexAttribP3ui(int index, int type, boolean normalized, int value) SeeQOpenGLFunctions_4_1_Core::glVertexAttribP3ui(GLuint, GLenum, GLboolean, GLuint) final voidglVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value) SeeQOpenGLFunctions_4_1_Core::glVertexAttribP3uiv(GLuint, GLenum, GLboolean, const GLuint*) final voidglVertexAttribP4ui(int index, int type, boolean normalized, int value) SeeQOpenGLFunctions_4_1_Core::glVertexAttribP4ui(GLuint, GLenum, GLboolean, GLuint) final voidglVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value) SeeQOpenGLFunctions_4_1_Core::glVertexAttribP4uiv(GLuint, GLenum, GLboolean, const GLuint*) final voidglVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer) SeeQOpenGLFunctions_4_1_Core::glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*) final voidglViewport(int x, int y, int width, int height) SeeQOpenGLFunctions_4_1_Core::glViewport(GLint, GLint, GLsizei, GLsizei) final voidglViewportArrayv(int first, int count, FloatBuffer v) SeeQOpenGLFunctions_4_1_Core::glViewportArrayv(GLuint, GLsizei, const GLfloat*) final voidglViewportIndexedf(int index, float x, float y, float w, float h) SeeQOpenGLFunctions_4_1_Core::glViewportIndexedf(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) final voidglViewportIndexedfv(int index, FloatBuffer v) SeeQOpenGLFunctions_4_1_Core::glViewportIndexedfv(GLuint, const GLfloat*) final voidglWaitSync(GLsync sync, int flags, long timeout) SeeQOpenGLFunctions_4_1_Core::glWaitSync(GLsync, GLbitfield, GLuint64) booleanSeeQAbstractOpenGLFunctions::initializeOpenGLFunctions() Methods inherited from class io.qt.opengl.QAbstractOpenGLFunctions
isInitialized, owningContext, setOwningContextMethods inherited from class io.qt.QtObject
dispose, equals, isDisposed
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Constructor Details
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QOpenGLFunctions_4_1_Core
public QOpenGLFunctions_4_1_Core()See
QOpenGLFunctions_4_1_Core::QOpenGLFunctions_4_1_Core()
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Method Details
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glActiveShaderProgram
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QOpenGLFunctions_4_1_Core::glActiveShaderProgram(GLuint, GLuint) -
glActiveTexture
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QOpenGLFunctions_4_1_Core::glActiveTexture(GLenum) -
glAttachShader
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QOpenGLFunctions_4_1_Core::glAttachShader(GLuint, GLuint) -
glBeginConditionalRender
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QOpenGLFunctions_4_1_Core::glBeginConditionalRender(GLuint, GLenum) -
glBeginQuery
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QOpenGLFunctions_4_1_Core::glBeginQuery(GLenum, GLuint) -
glBeginQueryIndexed
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QOpenGLFunctions_4_1_Core::glBeginQueryIndexed(GLenum, GLuint, GLuint) -
glBeginTransformFeedback
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QOpenGLFunctions_4_1_Core::glBeginTransformFeedback(GLenum) -
glBindAttribLocation
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QOpenGLFunctions_4_1_Core::glBindAttribLocation(GLuint, GLuint, const GLchar*) -
glBindBuffer
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QOpenGLFunctions_4_1_Core::glBindBuffer(GLenum, GLuint) -
glBindBufferBase
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QOpenGLFunctions_4_1_Core::glBindBufferBase(GLenum, GLuint, GLuint) -
glBindBufferRange
@QtUninvokable public final void glBindBufferRange(int target, int index, int buffer, long offset, long size) See
QOpenGLFunctions_4_1_Core::glBindBufferRange(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) -
glBindFragDataLocation
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QOpenGLFunctions_4_1_Core::glBindFragDataLocation(GLuint, GLuint, const GLchar*) -
glBindFragDataLocationIndexed
@QtUninvokable public final void glBindFragDataLocationIndexed(int program, int colorNumber, int index, CharBuffer name) See
QOpenGLFunctions_4_1_Core::glBindFragDataLocationIndexed(GLuint, GLuint, GLuint, const GLchar*) -
glBindFramebuffer
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QOpenGLFunctions_4_1_Core::glBindFramebuffer(GLenum, GLuint) -
glBindProgramPipeline
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QOpenGLFunctions_4_1_Core::glBindProgramPipeline(GLuint) -
glBindRenderbuffer
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QOpenGLFunctions_4_1_Core::glBindRenderbuffer(GLenum, GLuint) -
glBindSampler
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QOpenGLFunctions_4_1_Core::glBindSampler(GLuint, GLuint) -
glBindTexture
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QOpenGLFunctions_4_1_Core::glBindTexture(GLenum, GLuint) -
glBindTransformFeedback
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QOpenGLFunctions_4_1_Core::glBindTransformFeedback(GLenum, GLuint) -
glBindVertexArray
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QOpenGLFunctions_4_1_Core::glBindVertexArray(GLuint) -
glBlendColor
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QOpenGLFunctions_4_1_Core::glBlendColor(GLfloat, GLfloat, GLfloat, GLfloat) -
glBlendEquation
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QOpenGLFunctions_4_1_Core::glBlendEquation(GLenum) -
glBlendEquationSeparate
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QOpenGLFunctions_4_1_Core::glBlendEquationSeparate(GLenum, GLenum) -
glBlendEquationSeparatei
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QOpenGLFunctions_4_1_Core::glBlendEquationSeparatei(GLuint, GLenum, GLenum) -
glBlendEquationi
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QOpenGLFunctions_4_1_Core::glBlendEquationi(GLuint, GLenum) -
glBlendFunc
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QOpenGLFunctions_4_1_Core::glBlendFunc(GLenum, GLenum) -
glBlendFuncSeparate
@QtUninvokable public final void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) See
QOpenGLFunctions_4_1_Core::glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum) -
glBlendFuncSeparatei
@QtUninvokable public final void glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) See
QOpenGLFunctions_4_1_Core::glBlendFuncSeparatei(GLuint, GLenum, GLenum, GLenum, GLenum) -
glBlendFunci
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QOpenGLFunctions_4_1_Core::glBlendFunci(GLuint, GLenum, GLenum) -
glBlitFramebuffer
@QtUninvokable public final void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) See
QOpenGLFunctions_4_1_Core::glBlitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) -
glBufferData
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QOpenGLFunctions_4_1_Core::glBufferData(GLenum, GLsizeiptr, const GLvoid*, GLenum) -
glBufferSubData
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QOpenGLFunctions_4_1_Core::glBufferSubData(GLenum, GLintptr, GLsizeiptr, const GLvoid*) -
glCheckFramebufferStatus
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QOpenGLFunctions_4_1_Core::glCheckFramebufferStatus(GLenum) -
glClampColor
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QOpenGLFunctions_4_1_Core::glClampColor(GLenum, GLenum) -
glClear
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QOpenGLFunctions_4_1_Core::glClear(GLbitfield) -
glClearBufferfi
@QtUninvokable public final void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) See
QOpenGLFunctions_4_1_Core::glClearBufferfi(GLenum, GLint, GLfloat, GLint) -
glClearBufferfv
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QOpenGLFunctions_4_1_Core::glClearBufferfv(GLenum, GLint, const GLfloat*) -
glClearBufferiv
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QOpenGLFunctions_4_1_Core::glClearBufferiv(GLenum, GLint, const GLint*) -
glClearBufferuiv
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QOpenGLFunctions_4_1_Core::glClearBufferuiv(GLenum, GLint, const GLuint*) -
glClearColor
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QOpenGLFunctions_4_1_Core::glClearColor(GLfloat, GLfloat, GLfloat, GLfloat) -
glClearDepth
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QOpenGLFunctions_4_1_Core::glClearDepth(GLdouble) -
glClearDepthf
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QOpenGLFunctions_4_1_Core::glClearDepthf(GLfloat) -
glClearStencil
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QOpenGLFunctions_4_1_Core::glClearStencil(GLint) -
glClientWaitSync
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QOpenGLFunctions_4_1_Core::glClientWaitSync(GLsync, GLbitfield, GLuint64) -
glColorMask
@QtUninvokable public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) See
QOpenGLFunctions_4_1_Core::glColorMask(GLboolean, GLboolean, GLboolean, GLboolean) -
glColorMaski
@QtUninvokable public final void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a) See
QOpenGLFunctions_4_1_Core::glColorMaski(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) -
glCompileShader
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QOpenGLFunctions_4_1_Core::glCompileShader(GLuint) -
glCompressedTexImage1D
@QtUninvokable public final void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) See
QOpenGLFunctions_4_1_Core::glCompressedTexImage1D(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid*) -
glCompressedTexImage2D
@QtUninvokable public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) See
QOpenGLFunctions_4_1_Core::glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) -
glCompressedTexImage3D
@QtUninvokable public final void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) See
QOpenGLFunctions_4_1_Core::glCompressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) -
glCompressedTexSubImage1D
@QtUninvokable public final void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) See
QOpenGLFunctions_4_1_Core::glCompressedTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid*) -
glCompressedTexSubImage2D
@QtUninvokable public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) See
QOpenGLFunctions_4_1_Core::glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) -
glCompressedTexSubImage3D
@QtUninvokable public final void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) See
QOpenGLFunctions_4_1_Core::glCompressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) -
glCopyBufferSubData
@QtUninvokable public final void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) See
QOpenGLFunctions_4_1_Core::glCopyBufferSubData(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr) -
glCopyTexImage1D
@QtUninvokable public final void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) See
QOpenGLFunctions_4_1_Core::glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) -
glCopyTexImage2D
@QtUninvokable public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) See
QOpenGLFunctions_4_1_Core::glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) -
glCopyTexSubImage1D
@QtUninvokable public final void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) See
QOpenGLFunctions_4_1_Core::glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei) -
glCopyTexSubImage2D
@QtUninvokable public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) See
QOpenGLFunctions_4_1_Core::glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) -
glCopyTexSubImage3D
@QtUninvokable public final void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) See
QOpenGLFunctions_4_1_Core::glCopyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) -
glCreateProgram
See
QOpenGLFunctions_4_1_Core::glCreateProgram() -
glCreateShader
See
QOpenGLFunctions_4_1_Core::glCreateShader(GLenum) -
glCreateShaderProgramv
See
QOpenGLFunctions_4_1_Core::glCreateShaderProgramv(GLenum, GLsizei, const GLchar*const*) -
glCullFace
See
QOpenGLFunctions_4_1_Core::glCullFace(GLenum) -
glDeleteBuffers
See
QOpenGLFunctions_4_1_Core::glDeleteBuffers(GLsizei, const GLuint*) -
glDeleteFramebuffers
See
QOpenGLFunctions_4_1_Core::glDeleteFramebuffers(GLsizei, const GLuint*) -
glDeleteProgram
See
QOpenGLFunctions_4_1_Core::glDeleteProgram(GLuint) -
glDeleteProgramPipelines
See
QOpenGLFunctions_4_1_Core::glDeleteProgramPipelines(GLsizei, const GLuint*) -
glDeleteQueries
See
QOpenGLFunctions_4_1_Core::glDeleteQueries(GLsizei, const GLuint*) -
glDeleteRenderbuffers
See
QOpenGLFunctions_4_1_Core::glDeleteRenderbuffers(GLsizei, const GLuint*) -
glDeleteSamplers
See
QOpenGLFunctions_4_1_Core::glDeleteSamplers(GLsizei, const GLuint*) -
glDeleteShader
See
QOpenGLFunctions_4_1_Core::glDeleteShader(GLuint) -
glDeleteSync
See
QOpenGLFunctions_4_1_Core::glDeleteSync(GLsync) -
glDeleteTextures
See
QOpenGLFunctions_4_1_Core::glDeleteTextures(GLsizei, const GLuint*) -
glDeleteTransformFeedbacks
See
QOpenGLFunctions_4_1_Core::glDeleteTransformFeedbacks(GLsizei, const GLuint*) -
glDeleteVertexArrays
See
QOpenGLFunctions_4_1_Core::glDeleteVertexArrays(GLsizei, const GLuint*) -
glDepthFunc
See
QOpenGLFunctions_4_1_Core::glDepthFunc(GLenum) -
glDepthMask
See
QOpenGLFunctions_4_1_Core::glDepthMask(GLboolean) -
glDepthRange
See
QOpenGLFunctions_4_1_Core::glDepthRange(GLdouble, GLdouble) -
glDepthRangeArrayv
See
QOpenGLFunctions_4_1_Core::glDepthRangeArrayv(GLuint, GLsizei, const GLdouble*) -
glDepthRangeIndexed
See
QOpenGLFunctions_4_1_Core::glDepthRangeIndexed(GLuint, GLdouble, GLdouble) -
glDepthRangef
See
QOpenGLFunctions_4_1_Core::glDepthRangef(GLfloat, GLfloat) -
glDetachShader
See
QOpenGLFunctions_4_1_Core::glDetachShader(GLuint, GLuint) -
glDisable
See
QOpenGLFunctions_4_1_Core::glDisable(GLenum) -
glDisableVertexAttribArray
See
QOpenGLFunctions_4_1_Core::glDisableVertexAttribArray(GLuint) -
glDisablei
See
QOpenGLFunctions_4_1_Core::glDisablei(GLenum, GLuint) -
glDrawArrays
See
QOpenGLFunctions_4_1_Core::glDrawArrays(GLenum, GLint, GLsizei) -
glDrawArraysIndirect
See
QOpenGLFunctions_4_1_Core::glDrawArraysIndirect(GLenum, const GLvoid*) -
glDrawArraysInstanced
@QtUninvokable public final void glDrawArraysInstanced(int mode, int first, int count, int instancecount) See
QOpenGLFunctions_4_1_Core::glDrawArraysInstanced(GLenum, GLint, GLsizei, GLsizei) -
glDrawBuffer
See
QOpenGLFunctions_4_1_Core::glDrawBuffer(GLenum) -
glDrawBuffers
See
QOpenGLFunctions_4_1_Core::glDrawBuffers(GLsizei, const GLenum*) -
glDrawElements
See
QOpenGLFunctions_4_1_Core::glDrawElements(GLenum, GLsizei, GLenum, const GLvoid*) -
glDrawElementsBaseVertex
@QtUninvokable public final void glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex) See
QOpenGLFunctions_4_1_Core::glDrawElementsBaseVertex(GLenum, GLsizei, GLenum, const GLvoid*, GLint) -
glDrawElementsIndirect
See
QOpenGLFunctions_4_1_Core::glDrawElementsIndirect(GLenum, GLenum, const GLvoid*) -
glDrawElementsInstanced
@QtUninvokable public final void glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount) See
QOpenGLFunctions_4_1_Core::glDrawElementsInstanced(GLenum, GLsizei, GLenum, const GLvoid*, GLsizei) -
glDrawElementsInstancedBaseVertex
@QtUninvokable public final void glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex) See
QOpenGLFunctions_4_1_Core::glDrawElementsInstancedBaseVertex(GLenum, GLsizei, GLenum, const GLvoid*, GLsizei, GLint) -
glDrawRangeElements
@QtUninvokable public final void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices) See
QOpenGLFunctions_4_1_Core::glDrawRangeElements(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*) -
glDrawRangeElementsBaseVertex
@QtUninvokable public final void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex) See
QOpenGLFunctions_4_1_Core::glDrawRangeElementsBaseVertex(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*, GLint) -
glDrawTransformFeedback
See
QOpenGLFunctions_4_1_Core::glDrawTransformFeedback(GLenum, GLuint) -
glDrawTransformFeedbackStream
See
QOpenGLFunctions_4_1_Core::glDrawTransformFeedbackStream(GLenum, GLuint, GLuint) -
glEnable
See
QOpenGLFunctions_4_1_Core::glEnable(GLenum) -
glEnableVertexAttribArray
See
QOpenGLFunctions_4_1_Core::glEnableVertexAttribArray(GLuint) -
glEnablei
See
QOpenGLFunctions_4_1_Core::glEnablei(GLenum, GLuint) -
glEndConditionalRender
See
QOpenGLFunctions_4_1_Core::glEndConditionalRender() -
glEndQuery
See
QOpenGLFunctions_4_1_Core::glEndQuery(GLenum) -
glEndQueryIndexed
See
QOpenGLFunctions_4_1_Core::glEndQueryIndexed(GLenum, GLuint) -
glEndTransformFeedback
See
QOpenGLFunctions_4_1_Core::glEndTransformFeedback() -
glFenceSync
See
QOpenGLFunctions_4_1_Core::glFenceSync(GLenum, GLbitfield) -
glFinish
See
QOpenGLFunctions_4_1_Core::glFinish() -
glFlush
See
QOpenGLFunctions_4_1_Core::glFlush() -
glFlushMappedBufferRange
See
QOpenGLFunctions_4_1_Core::glFlushMappedBufferRange(GLenum, GLintptr, GLsizeiptr) -
glFramebufferRenderbuffer
@QtUninvokable public final void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) See
QOpenGLFunctions_4_1_Core::glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint) -
glFramebufferTexture
@QtUninvokable public final void glFramebufferTexture(int target, int attachment, int texture, int level) See
QOpenGLFunctions_4_1_Core::glFramebufferTexture(GLenum, GLenum, GLuint, GLint) -
glFramebufferTexture1D
@QtUninvokable public final void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level) See
QOpenGLFunctions_4_1_Core::glFramebufferTexture1D(GLenum, GLenum, GLenum, GLuint, GLint) -
glFramebufferTexture2D
@QtUninvokable public final void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) See
QOpenGLFunctions_4_1_Core::glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint) -
glFramebufferTexture3D
@QtUninvokable public final void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) See
QOpenGLFunctions_4_1_Core::glFramebufferTexture3D(GLenum, GLenum, GLenum, GLuint, GLint, GLint) -
glFramebufferTextureLayer
@QtUninvokable public final void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) See
QOpenGLFunctions_4_1_Core::glFramebufferTextureLayer(GLenum, GLenum, GLuint, GLint, GLint) -
glFrontFace
See
QOpenGLFunctions_4_1_Core::glFrontFace(GLenum) -
glGenBuffers
See
QOpenGLFunctions_4_1_Core::glGenBuffers(GLsizei, GLuint*) -
glGenFramebuffers
See
QOpenGLFunctions_4_1_Core::glGenFramebuffers(GLsizei, GLuint*) -
glGenProgramPipelines
See
QOpenGLFunctions_4_1_Core::glGenProgramPipelines(GLsizei, GLuint*) -
glGenQueries
See
QOpenGLFunctions_4_1_Core::glGenQueries(GLsizei, GLuint*) -
glGenRenderbuffers
See
QOpenGLFunctions_4_1_Core::glGenRenderbuffers(GLsizei, GLuint*) -
glGenSamplers
See
QOpenGLFunctions_4_1_Core::glGenSamplers(GLsizei, GLuint*) -
glGenTextures
See
QOpenGLFunctions_4_1_Core::glGenTextures(GLsizei, GLuint*) -
glGenTransformFeedbacks
See
QOpenGLFunctions_4_1_Core::glGenTransformFeedbacks(GLsizei, GLuint*) -
glGenVertexArrays
See
QOpenGLFunctions_4_1_Core::glGenVertexArrays(GLsizei, GLuint*) -
glGenerateMipmap
See
QOpenGLFunctions_4_1_Core::glGenerateMipmap(GLenum) -
glGetActiveAttrib
@QtUninvokable public final void glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) See
QOpenGLFunctions_4_1_Core::glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) -
glGetActiveSubroutineName
@QtUninvokable public final void glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) See
QOpenGLFunctions_4_1_Core::glGetActiveSubroutineName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) -
glGetActiveSubroutineUniformName
@QtUninvokable public final void glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) See
QOpenGLFunctions_4_1_Core::glGetActiveSubroutineUniformName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) -
glGetActiveSubroutineUniformiv
@QtUninvokable public final void glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values) See
QOpenGLFunctions_4_1_Core::glGetActiveSubroutineUniformiv(GLuint, GLenum, GLuint, GLenum, GLint*) -
glGetActiveUniform
@QtUninvokable public final void glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) See
QOpenGLFunctions_4_1_Core::glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) -
glGetActiveUniformBlockName
@QtUninvokable public final void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName) See
QOpenGLFunctions_4_1_Core::glGetActiveUniformBlockName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) -
glGetActiveUniformBlockiv
@QtUninvokable public final void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params) See
QOpenGLFunctions_4_1_Core::glGetActiveUniformBlockiv(GLuint, GLuint, GLenum, GLint*) -
glGetActiveUniformName
@QtUninvokable public final void glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName) See
QOpenGLFunctions_4_1_Core::glGetActiveUniformName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) -
glGetActiveUniformsiv
@QtUninvokable public final void glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) See
QOpenGLFunctions_4_1_Core::glGetActiveUniformsiv(GLuint, GLsizei, const GLuint*, GLenum, GLint*) -
glGetAttachedShaders
@QtUninvokable public final void glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj) See
QOpenGLFunctions_4_1_Core::glGetAttachedShaders(GLuint, GLsizei, GLsizei*, GLuint*) -
glGetAttribLocation
See
QOpenGLFunctions_4_1_Core::glGetAttribLocation(GLuint, const GLchar*) -
glGetBooleani_v
See
QOpenGLFunctions_4_1_Core::glGetBooleani_v(GLenum, GLuint, GLboolean*) -
glGetBooleanv
See
QOpenGLFunctions_4_1_Core::glGetBooleanv(GLenum, GLboolean*) -
glGetBufferParameteri64v
See
QOpenGLFunctions_4_1_Core::glGetBufferParameteri64v(GLenum, GLenum, GLint64*) -
glGetBufferParameteriv
See
QOpenGLFunctions_4_1_Core::glGetBufferParameteriv(GLenum, GLenum, GLint*) -
glGetBufferPointerv
See
QOpenGLFunctions_4_1_Core::glGetBufferPointerv(GLenum, GLenum, GLvoid**) -
glGetBufferSubData
@QtUninvokable public final void glGetBufferSubData(int target, long offset, long size, Buffer data) See
QOpenGLFunctions_4_1_Core::glGetBufferSubData(GLenum, GLintptr, GLsizeiptr, GLvoid*) -
glGetCompressedTexImage
See
QOpenGLFunctions_4_1_Core::glGetCompressedTexImage(GLenum, GLint, GLvoid*) -
glGetDoublei_v
See
QOpenGLFunctions_4_1_Core::glGetDoublei_v(GLenum, GLuint, GLdouble*) -
glGetDoublev
See
QOpenGLFunctions_4_1_Core::glGetDoublev(GLenum, GLdouble*) -
glGetError
See
QOpenGLFunctions_4_1_Core::glGetError() -
glGetFloati_v
See
QOpenGLFunctions_4_1_Core::glGetFloati_v(GLenum, GLuint, GLfloat*) -
glGetFloatv
See
QOpenGLFunctions_4_1_Core::glGetFloatv(GLenum, GLfloat*) -
glGetFragDataIndex
See
QOpenGLFunctions_4_1_Core::glGetFragDataIndex(GLuint, const GLchar*) -
glGetFragDataLocation
See
QOpenGLFunctions_4_1_Core::glGetFragDataLocation(GLuint, const GLchar*) -
glGetFramebufferAttachmentParameteriv
@QtUninvokable public final void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) See
QOpenGLFunctions_4_1_Core::glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint*) -
glGetInteger64i_v
See
QOpenGLFunctions_4_1_Core::glGetInteger64i_v(GLenum, GLuint, GLint64*) -
glGetInteger64v
See
QOpenGLFunctions_4_1_Core::glGetInteger64v(GLenum, GLint64*) -
glGetIntegeri_v
See
QOpenGLFunctions_4_1_Core::glGetIntegeri_v(GLenum, GLuint, GLint*) -
glGetIntegerv
See
QOpenGLFunctions_4_1_Core::glGetIntegerv(GLenum, GLint*) -
glGetMultisamplefv
See
QOpenGLFunctions_4_1_Core::glGetMultisamplefv(GLenum, GLuint, GLfloat*) -
glGetProgramBinary
@QtUninvokable public final void glGetProgramBinary(int program, int bufSize, IntBuffer length, IntBuffer binaryFormat, Buffer binary) See
QOpenGLFunctions_4_1_Core::glGetProgramBinary(GLuint, GLsizei, GLsizei*, GLenum*, GLvoid*) -
glGetProgramInfoLog
@QtUninvokable public final void glGetProgramInfoLog(int program, int bufSize, IntBuffer length, CharBuffer infoLog) See
QOpenGLFunctions_4_1_Core::glGetProgramInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) -
glGetProgramPipelineInfoLog
See
QOpenGLFunctions_4_1_Core::glGetProgramPipelineInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) -
glGetProgramPipelineiv
See
QOpenGLFunctions_4_1_Core::glGetProgramPipelineiv(GLuint, GLenum, GLint*) -
glGetProgramStageiv
@QtUninvokable public final void glGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values) See
QOpenGLFunctions_4_1_Core::glGetProgramStageiv(GLuint, GLenum, GLenum, GLint*) -
glGetProgramiv
See
QOpenGLFunctions_4_1_Core::glGetProgramiv(GLuint, GLenum, GLint*) -
glGetQueryIndexediv
@QtUninvokable public final void glGetQueryIndexediv(int target, int index, int pname, IntBuffer params) See
QOpenGLFunctions_4_1_Core::glGetQueryIndexediv(GLenum, GLuint, GLenum, GLint*) -
glGetQueryObjecti64v
See
QOpenGLFunctions_4_1_Core::glGetQueryObjecti64v(GLuint, GLenum, GLint64*) -
glGetQueryObjectiv
See
QOpenGLFunctions_4_1_Core::glGetQueryObjectiv(GLuint, GLenum, GLint*) -
glGetQueryObjectui64v
See
QOpenGLFunctions_4_1_Core::glGetQueryObjectui64v(GLuint, GLenum, GLuint64*) -
glGetQueryObjectuiv
See
QOpenGLFunctions_4_1_Core::glGetQueryObjectuiv(GLuint, GLenum, GLuint*) -
glGetQueryiv
See
QOpenGLFunctions_4_1_Core::glGetQueryiv(GLenum, GLenum, GLint*) -
glGetRenderbufferParameteriv
@QtUninvokable public final void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params) See
QOpenGLFunctions_4_1_Core::glGetRenderbufferParameteriv(GLenum, GLenum, GLint*) -
glGetSamplerParameterIiv
See
QOpenGLFunctions_4_1_Core::glGetSamplerParameterIiv(GLuint, GLenum, GLint*) -
glGetSamplerParameterIuiv
@QtUninvokable public final void glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params) See
QOpenGLFunctions_4_1_Core::glGetSamplerParameterIuiv(GLuint, GLenum, GLuint*) -
glGetSamplerParameterfv
@QtUninvokable public final void glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params) See
QOpenGLFunctions_4_1_Core::glGetSamplerParameterfv(GLuint, GLenum, GLfloat*) -
glGetSamplerParameteriv
See
QOpenGLFunctions_4_1_Core::glGetSamplerParameteriv(GLuint, GLenum, GLint*) -
glGetShaderInfoLog
@QtUninvokable public final void glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, CharBuffer infoLog) See
QOpenGLFunctions_4_1_Core::glGetShaderInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) -
glGetShaderPrecisionFormat
@QtUninvokable public final void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) See
QOpenGLFunctions_4_1_Core::glGetShaderPrecisionFormat(GLenum, GLenum, GLint*, GLint*) -
glGetShaderSource
@QtUninvokable public final void glGetShaderSource(int shader, int bufSize, IntBuffer length, CharBuffer source) See
QOpenGLFunctions_4_1_Core::glGetShaderSource(GLuint, GLsizei, GLsizei*, GLchar*) -
glGetShaderiv
See
QOpenGLFunctions_4_1_Core::glGetShaderiv(GLuint, GLenum, GLint*) -
glGetString
See
QOpenGLFunctions_4_1_Core::glGetString(GLenum) -
glGetStringi
See
QOpenGLFunctions_4_1_Core::glGetStringi(GLenum, GLuint) -
glGetSubroutineIndex
See
QOpenGLFunctions_4_1_Core::glGetSubroutineIndex(GLuint, GLenum, const GLchar*) -
glGetSubroutineUniformLocation
@QtUninvokable public final int glGetSubroutineUniformLocation(int program, int shadertype, CharBuffer name) See
QOpenGLFunctions_4_1_Core::glGetSubroutineUniformLocation(GLuint, GLenum, const GLchar*) -
glGetSynciv
@QtUninvokable public final void glGetSynciv(GLsync sync, int pname, int[] length, IntBuffer values) See
QOpenGLFunctions_4_1_Core::glGetSynciv(GLsync, GLenum, GLsizei, GLsizei*, GLint*) -
glGetTexImage
@QtUninvokable public final void glGetTexImage(int target, int level, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_1_Core::glGetTexImage(GLenum, GLint, GLenum, GLenum, GLvoid*) -
glGetTexLevelParameterfv
@QtUninvokable public final void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) See
QOpenGLFunctions_4_1_Core::glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat*) -
glGetTexLevelParameteriv
@QtUninvokable public final void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) See
QOpenGLFunctions_4_1_Core::glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint*) -
glGetTexParameterIiv
See
QOpenGLFunctions_4_1_Core::glGetTexParameterIiv(GLenum, GLenum, GLint*) -
glGetTexParameterIuiv
See
QOpenGLFunctions_4_1_Core::glGetTexParameterIuiv(GLenum, GLenum, GLuint*) -
glGetTexParameterfv
See
QOpenGLFunctions_4_1_Core::glGetTexParameterfv(GLenum, GLenum, GLfloat*) -
glGetTexParameteriv
See
QOpenGLFunctions_4_1_Core::glGetTexParameteriv(GLenum, GLenum, GLint*) -
glGetTransformFeedbackVarying
@QtUninvokable public final void glGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, String[] name) See
QOpenGLFunctions_4_1_Core::glGetTransformFeedbackVarying(GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, GLchar*) -
glGetUniformBlockIndex
See
QOpenGLFunctions_4_1_Core::glGetUniformBlockIndex(GLuint, const GLchar*) -
glGetUniformIndices
@QtUninvokable public final void glGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices) See
QOpenGLFunctions_4_1_Core::glGetUniformIndices(GLuint, GLsizei, const GLchar*const*, GLuint*) -
glGetUniformLocation
See
QOpenGLFunctions_4_1_Core::glGetUniformLocation(GLuint, const GLchar*) -
glGetUniformSubroutineuiv
@QtUninvokable public final void glGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params) See
QOpenGLFunctions_4_1_Core::glGetUniformSubroutineuiv(GLenum, GLint, GLuint*) -
glGetUniformdv
See
QOpenGLFunctions_4_1_Core::glGetUniformdv(GLuint, GLint, GLdouble*) -
glGetUniformfv
See
QOpenGLFunctions_4_1_Core::glGetUniformfv(GLuint, GLint, GLfloat*) -
glGetUniformiv
See
QOpenGLFunctions_4_1_Core::glGetUniformiv(GLuint, GLint, GLint*) -
glGetUniformuiv
See
QOpenGLFunctions_4_1_Core::glGetUniformuiv(GLuint, GLint, GLuint*) -
glGetVertexAttribIiv
See
QOpenGLFunctions_4_1_Core::glGetVertexAttribIiv(GLuint, GLenum, GLint*) -
glGetVertexAttribIuiv
See
QOpenGLFunctions_4_1_Core::glGetVertexAttribIuiv(GLuint, GLenum, GLuint*) -
glGetVertexAttribLdv
See
QOpenGLFunctions_4_1_Core::glGetVertexAttribLdv(GLuint, GLenum, GLdouble*) -
glGetVertexAttribPointerv
See
QOpenGLFunctions_4_1_Core::glGetVertexAttribPointerv(GLuint, GLenum, GLvoid**) -
glGetVertexAttribdv
See
QOpenGLFunctions_4_1_Core::glGetVertexAttribdv(GLuint, GLenum, GLdouble*) -
glGetVertexAttribfv
See
QOpenGLFunctions_4_1_Core::glGetVertexAttribfv(GLuint, GLenum, GLfloat*) -
glGetVertexAttribiv
See
QOpenGLFunctions_4_1_Core::glGetVertexAttribiv(GLuint, GLenum, GLint*) -
glHint
See
QOpenGLFunctions_4_1_Core::glHint(GLenum, GLenum) -
glIsBuffer
See
QOpenGLFunctions_4_1_Core::glIsBuffer(GLuint) -
glIsEnabled
See
QOpenGLFunctions_4_1_Core::glIsEnabled(GLenum) -
glIsEnabledi
See
QOpenGLFunctions_4_1_Core::glIsEnabledi(GLenum, GLuint) -
glIsFramebuffer
See
QOpenGLFunctions_4_1_Core::glIsFramebuffer(GLuint) -
glIsProgram
See
QOpenGLFunctions_4_1_Core::glIsProgram(GLuint) -
glIsProgramPipeline
See
QOpenGLFunctions_4_1_Core::glIsProgramPipeline(GLuint) -
glIsQuery
See
QOpenGLFunctions_4_1_Core::glIsQuery(GLuint) -
glIsRenderbuffer
See
QOpenGLFunctions_4_1_Core::glIsRenderbuffer(GLuint) -
glIsSampler
See
QOpenGLFunctions_4_1_Core::glIsSampler(GLuint) -
glIsShader
See
QOpenGLFunctions_4_1_Core::glIsShader(GLuint) -
glIsSync
See
QOpenGLFunctions_4_1_Core::glIsSync(GLsync) -
glIsTexture
See
QOpenGLFunctions_4_1_Core::glIsTexture(GLuint) -
glIsTransformFeedback
See
QOpenGLFunctions_4_1_Core::glIsTransformFeedback(GLuint) -
glIsVertexArray
See
QOpenGLFunctions_4_1_Core::glIsVertexArray(GLuint) -
glLineWidth
See
QOpenGLFunctions_4_1_Core::glLineWidth(GLfloat) -
glLinkProgram
See
QOpenGLFunctions_4_1_Core::glLinkProgram(GLuint) -
glLogicOp
See
QOpenGLFunctions_4_1_Core::glLogicOp(GLenum) -
glMapBuffer
See
QOpenGLFunctions_4_1_Core::glMapBuffer(GLenum, GLenum) -
glMapBufferRange
See
QOpenGLFunctions_4_1_Core::glMapBufferRange(GLenum, GLintptr, GLsizeiptr, GLbitfield) -
glMinSampleShading
See
QOpenGLFunctions_4_1_Core::glMinSampleShading(GLfloat) -
glMultiDrawArrays
@QtUninvokable public final void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount) See
QOpenGLFunctions_4_1_Core::glMultiDrawArrays(GLenum, const GLint*, const GLsizei*, GLsizei) -
glMultiDrawElements
@QtUninvokable public final void glMultiDrawElements(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount) See
QOpenGLFunctions_4_1_Core::glMultiDrawElements(GLenum, const GLsizei*, GLenum, const GLvoid*const*, GLsizei) -
glMultiDrawElementsBaseVertex
@QtUninvokable public final void glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount, IntBuffer basevertex) See
QOpenGLFunctions_4_1_Core::glMultiDrawElementsBaseVertex(GLenum, const GLsizei*, GLenum, const GLvoid*const*, GLsizei, const GLint*) -
glPatchParameterfv
See
QOpenGLFunctions_4_1_Core::glPatchParameterfv(GLenum, const GLfloat*) -
glPatchParameteri
See
QOpenGLFunctions_4_1_Core::glPatchParameteri(GLenum, GLint) -
glPauseTransformFeedback
See
QOpenGLFunctions_4_1_Core::glPauseTransformFeedback() -
glPixelStoref
See
QOpenGLFunctions_4_1_Core::glPixelStoref(GLenum, GLfloat) -
glPixelStorei
See
QOpenGLFunctions_4_1_Core::glPixelStorei(GLenum, GLint) -
glPointParameterf
See
QOpenGLFunctions_4_1_Core::glPointParameterf(GLenum, GLfloat) -
glPointParameterfv
See
QOpenGLFunctions_4_1_Core::glPointParameterfv(GLenum, const GLfloat*) -
glPointParameteri
See
QOpenGLFunctions_4_1_Core::glPointParameteri(GLenum, GLint) -
glPointParameteriv
See
QOpenGLFunctions_4_1_Core::glPointParameteriv(GLenum, const GLint*) -
glPointSize
See
QOpenGLFunctions_4_1_Core::glPointSize(GLfloat) -
glPolygonMode
See
QOpenGLFunctions_4_1_Core::glPolygonMode(GLenum, GLenum) -
glPolygonOffset
See
QOpenGLFunctions_4_1_Core::glPolygonOffset(GLfloat, GLfloat) -
glPrimitiveRestartIndex
See
QOpenGLFunctions_4_1_Core::glPrimitiveRestartIndex(GLuint) -
glProgramBinary
@QtUninvokable public final void glProgramBinary(int program, int binaryFormat, Buffer binary, int length) See
QOpenGLFunctions_4_1_Core::glProgramBinary(GLuint, GLenum, const GLvoid*, GLsizei) -
glProgramParameteri
See
QOpenGLFunctions_4_1_Core::glProgramParameteri(GLuint, GLenum, GLint) -
glProgramUniform1d
See
QOpenGLFunctions_4_1_Core::glProgramUniform1d(GLuint, GLint, GLdouble) -
glProgramUniform1dv
@QtUninvokable public final void glProgramUniform1dv(int program, int location, int count, DoubleBuffer value) See
QOpenGLFunctions_4_1_Core::glProgramUniform1dv(GLuint, GLint, GLsizei, const GLdouble*) -
glProgramUniform1f
See
QOpenGLFunctions_4_1_Core::glProgramUniform1f(GLuint, GLint, GLfloat) -
glProgramUniform1fv
@QtUninvokable public final void glProgramUniform1fv(int program, int location, int count, FloatBuffer value) See
QOpenGLFunctions_4_1_Core::glProgramUniform1fv(GLuint, GLint, GLsizei, const GLfloat*) -
glProgramUniform1i
See
QOpenGLFunctions_4_1_Core::glProgramUniform1i(GLuint, GLint, GLint) -
glProgramUniform1iv
@QtUninvokable public final void glProgramUniform1iv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_1_Core::glProgramUniform1iv(GLuint, GLint, GLsizei, const GLint*) -
glProgramUniform1ui
See
QOpenGLFunctions_4_1_Core::glProgramUniform1ui(GLuint, GLint, GLuint) -
glProgramUniform1uiv
@QtUninvokable public final void glProgramUniform1uiv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_1_Core::glProgramUniform1uiv(GLuint, GLint, GLsizei, const GLuint*) -
glProgramUniform2d
@QtUninvokable public final void glProgramUniform2d(int program, int location, double v0, double v1) See
QOpenGLFunctions_4_1_Core::glProgramUniform2d(GLuint, GLint, GLdouble, GLdouble) -
glProgramUniform2dv
@QtUninvokable public final void glProgramUniform2dv(int program, int location, int count, DoubleBuffer value) See
QOpenGLFunctions_4_1_Core::glProgramUniform2dv(GLuint, GLint, GLsizei, const GLdouble*) -
glProgramUniform2f
See
QOpenGLFunctions_4_1_Core::glProgramUniform2f(GLuint, GLint, GLfloat, GLfloat) -
glProgramUniform2fv
@QtUninvokable public final void glProgramUniform2fv(int program, int location, int count, FloatBuffer value) See
QOpenGLFunctions_4_1_Core::glProgramUniform2fv(GLuint, GLint, GLsizei, const GLfloat*) -
glProgramUniform2i
See
QOpenGLFunctions_4_1_Core::glProgramUniform2i(GLuint, GLint, GLint, GLint) -
glProgramUniform2iv
@QtUninvokable public final void glProgramUniform2iv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_1_Core::glProgramUniform2iv(GLuint, GLint, GLsizei, const GLint*) -
glProgramUniform2ui
See
QOpenGLFunctions_4_1_Core::glProgramUniform2ui(GLuint, GLint, GLuint, GLuint) -
glProgramUniform2uiv
@QtUninvokable public final void glProgramUniform2uiv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_1_Core::glProgramUniform2uiv(GLuint, GLint, GLsizei, const GLuint*) -
glProgramUniform3d
@QtUninvokable public final void glProgramUniform3d(int program, int location, double v0, double v1, double v2) See
QOpenGLFunctions_4_1_Core::glProgramUniform3d(GLuint, GLint, GLdouble, GLdouble, GLdouble) -
glProgramUniform3dv
@QtUninvokable public final void glProgramUniform3dv(int program, int location, int count, DoubleBuffer value) See
QOpenGLFunctions_4_1_Core::glProgramUniform3dv(GLuint, GLint, GLsizei, const GLdouble*) -
glProgramUniform3f
@QtUninvokable public final void glProgramUniform3f(int program, int location, float v0, float v1, float v2) See
QOpenGLFunctions_4_1_Core::glProgramUniform3f(GLuint, GLint, GLfloat, GLfloat, GLfloat) -
glProgramUniform3fv
@QtUninvokable public final void glProgramUniform3fv(int program, int location, int count, FloatBuffer value) See
QOpenGLFunctions_4_1_Core::glProgramUniform3fv(GLuint, GLint, GLsizei, const GLfloat*) -
glProgramUniform3i
@QtUninvokable public final void glProgramUniform3i(int program, int location, int v0, int v1, int v2) See
QOpenGLFunctions_4_1_Core::glProgramUniform3i(GLuint, GLint, GLint, GLint, GLint) -
glProgramUniform3iv
@QtUninvokable public final void glProgramUniform3iv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_1_Core::glProgramUniform3iv(GLuint, GLint, GLsizei, const GLint*) -
glProgramUniform3ui
@QtUninvokable public final void glProgramUniform3ui(int program, int location, int v0, int v1, int v2) See
QOpenGLFunctions_4_1_Core::glProgramUniform3ui(GLuint, GLint, GLuint, GLuint, GLuint) -
glProgramUniform3uiv
@QtUninvokable public final void glProgramUniform3uiv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_1_Core::glProgramUniform3uiv(GLuint, GLint, GLsizei, const GLuint*) -
glProgramUniform4d
@QtUninvokable public final void glProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3) See
QOpenGLFunctions_4_1_Core::glProgramUniform4d(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble) -
glProgramUniform4dv
@QtUninvokable public final void glProgramUniform4dv(int program, int location, int count, DoubleBuffer value) See
QOpenGLFunctions_4_1_Core::glProgramUniform4dv(GLuint, GLint, GLsizei, const GLdouble*) -
glProgramUniform4f
@QtUninvokable public final void glProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3) See
QOpenGLFunctions_4_1_Core::glProgramUniform4f(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) -
glProgramUniform4fv
@QtUninvokable public final void glProgramUniform4fv(int program, int location, int count, FloatBuffer value) See
QOpenGLFunctions_4_1_Core::glProgramUniform4fv(GLuint, GLint, GLsizei, const GLfloat*) -
glProgramUniform4i
@QtUninvokable public final void glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3) See
QOpenGLFunctions_4_1_Core::glProgramUniform4i(GLuint, GLint, GLint, GLint, GLint, GLint) -
glProgramUniform4iv
@QtUninvokable public final void glProgramUniform4iv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_1_Core::glProgramUniform4iv(GLuint, GLint, GLsizei, const GLint*) -
glProgramUniform4ui
@QtUninvokable public final void glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3) See
QOpenGLFunctions_4_1_Core::glProgramUniform4ui(GLuint, GLint, GLuint, GLuint, GLuint, GLuint) -
glProgramUniform4uiv
@QtUninvokable public final void glProgramUniform4uiv(int program, int location, int count, IntBuffer value) See
QOpenGLFunctions_4_1_Core::glProgramUniform4uiv(GLuint, GLint, GLsizei, const GLuint*) -
glProgramUniformMatrix2dv
@QtUninvokable public final void glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix2fv
@QtUninvokable public final void glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix2x3dv
@QtUninvokable public final void glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2x3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix2x3fv
@QtUninvokable public final void glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2x3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix2x4dv
@QtUninvokable public final void glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2x4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix2x4fv
@QtUninvokable public final void glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2x4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix3dv
@QtUninvokable public final void glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix3fv
@QtUninvokable public final void glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix3x2dv
@QtUninvokable public final void glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3x2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix3x2fv
@QtUninvokable public final void glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3x2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix3x4dv
@QtUninvokable public final void glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3x4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix3x4fv
@QtUninvokable public final void glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3x4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix4dv
@QtUninvokable public final void glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix4fv
@QtUninvokable public final void glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix4x2dv
@QtUninvokable public final void glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4x2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix4x2fv
@QtUninvokable public final void glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4x2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProgramUniformMatrix4x3dv
@QtUninvokable public final void glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4x3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble*) -
glProgramUniformMatrix4x3fv
@QtUninvokable public final void glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4x3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat*) -
glProvokingVertex
See
QOpenGLFunctions_4_1_Core::glProvokingVertex(GLenum) -
glQueryCounter
See
QOpenGLFunctions_4_1_Core::glQueryCounter(GLuint, GLenum) -
glReadBuffer
See
QOpenGLFunctions_4_1_Core::glReadBuffer(GLenum) -
glReadPixels
@QtUninvokable public final void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_1_Core::glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*) -
glReleaseShaderCompiler
See
QOpenGLFunctions_4_1_Core::glReleaseShaderCompiler() -
glRenderbufferStorage
@QtUninvokable public final void glRenderbufferStorage(int target, int internalformat, int width, int height) See
QOpenGLFunctions_4_1_Core::glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei) -
glRenderbufferStorageMultisample
@QtUninvokable public final void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) See
QOpenGLFunctions_4_1_Core::glRenderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei) -
glResumeTransformFeedback
See
QOpenGLFunctions_4_1_Core::glResumeTransformFeedback() -
glSampleCoverage
See
QOpenGLFunctions_4_1_Core::glSampleCoverage(GLfloat, GLboolean) -
glSampleMaski
See
QOpenGLFunctions_4_1_Core::glSampleMaski(GLuint, GLbitfield) -
glSamplerParameterIiv
See
QOpenGLFunctions_4_1_Core::glSamplerParameterIiv(GLuint, GLenum, const GLint*) -
glSamplerParameterIuiv
See
QOpenGLFunctions_4_1_Core::glSamplerParameterIuiv(GLuint, GLenum, const GLuint*) -
glSamplerParameterf
See
QOpenGLFunctions_4_1_Core::glSamplerParameterf(GLuint, GLenum, GLfloat) -
glSamplerParameterfv
See
QOpenGLFunctions_4_1_Core::glSamplerParameterfv(GLuint, GLenum, const GLfloat*) -
glSamplerParameteri
See
QOpenGLFunctions_4_1_Core::glSamplerParameteri(GLuint, GLenum, GLint) -
glSamplerParameteriv
See
QOpenGLFunctions_4_1_Core::glSamplerParameteriv(GLuint, GLenum, const GLint*) -
glScissor
See
QOpenGLFunctions_4_1_Core::glScissor(GLint, GLint, GLsizei, GLsizei) -
glScissorArrayv
See
QOpenGLFunctions_4_1_Core::glScissorArrayv(GLuint, GLsizei, const GLint*) -
glScissorIndexed
@QtUninvokable public final void glScissorIndexed(int index, int left, int bottom, int width, int height) See
QOpenGLFunctions_4_1_Core::glScissorIndexed(GLuint, GLint, GLint, GLsizei, GLsizei) -
glScissorIndexedv
See
QOpenGLFunctions_4_1_Core::glScissorIndexedv(GLuint, const GLint*) -
glShaderBinary
@QtUninvokable public final void glShaderBinary(int count, IntBuffer shaders, int binaryformat, Buffer binary, int length) See
QOpenGLFunctions_4_1_Core::glShaderBinary(GLsizei, const GLuint*, GLenum, const GLvoid*, GLsizei) -
glShaderSource
See
QOpenGLFunctions_4_1_Core::glShaderSource(GLuint, GLsizei, const GLchar*const*, const GLint*) -
glStencilFunc
See
QOpenGLFunctions_4_1_Core::glStencilFunc(GLenum, GLint, GLuint) -
glStencilFuncSeparate
See
QOpenGLFunctions_4_1_Core::glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint) -
glStencilMask
See
QOpenGLFunctions_4_1_Core::glStencilMask(GLuint) -
glStencilMaskSeparate
See
QOpenGLFunctions_4_1_Core::glStencilMaskSeparate(GLenum, GLuint) -
glStencilOp
See
QOpenGLFunctions_4_1_Core::glStencilOp(GLenum, GLenum, GLenum) -
glStencilOpSeparate
See
QOpenGLFunctions_4_1_Core::glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum) -
glTexBuffer
See
QOpenGLFunctions_4_1_Core::glTexBuffer(GLenum, GLenum, GLuint) -
glTexImage1D
@QtUninvokable public final void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_1_Core::glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid*) -
glTexImage2D
@QtUninvokable public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_1_Core::glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) -
glTexImage2DMultisample
@QtUninvokable public final void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) See
QOpenGLFunctions_4_1_Core::glTexImage2DMultisample(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean) -
glTexImage3D
@QtUninvokable public final void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_1_Core::glTexImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) -
glTexImage3DMultisample
@QtUninvokable public final void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) See
QOpenGLFunctions_4_1_Core::glTexImage3DMultisample(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) -
glTexParameterIiv
See
QOpenGLFunctions_4_1_Core::glTexParameterIiv(GLenum, GLenum, const GLint*) -
glTexParameterIuiv
See
QOpenGLFunctions_4_1_Core::glTexParameterIuiv(GLenum, GLenum, const GLuint*) -
glTexParameterf
See
QOpenGLFunctions_4_1_Core::glTexParameterf(GLenum, GLenum, GLfloat) -
glTexParameterfv
See
QOpenGLFunctions_4_1_Core::glTexParameterfv(GLenum, GLenum, const GLfloat*) -
glTexParameteri
See
QOpenGLFunctions_4_1_Core::glTexParameteri(GLenum, GLenum, GLint) -
glTexParameteriv
See
QOpenGLFunctions_4_1_Core::glTexParameteriv(GLenum, GLenum, const GLint*) -
glTexSubImage1D
@QtUninvokable public final void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_1_Core::glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid*) -
glTexSubImage2D
@QtUninvokable public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_1_Core::glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) -
glTexSubImage3D
@QtUninvokable public final void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_1_Core::glTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) -
glTransformFeedbackVaryings
@QtUninvokable public final void glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode) See
QOpenGLFunctions_4_1_Core::glTransformFeedbackVaryings(GLuint, GLsizei, const GLchar*const*, GLenum) -
glUniform1d
See
QOpenGLFunctions_4_1_Core::glUniform1d(GLint, GLdouble) -
glUniform1dv
See
QOpenGLFunctions_4_1_Core::glUniform1dv(GLint, GLsizei, const GLdouble*) -
glUniform1f
See
QOpenGLFunctions_4_1_Core::glUniform1f(GLint, GLfloat) -
glUniform1fv
See
QOpenGLFunctions_4_1_Core::glUniform1fv(GLint, GLsizei, const GLfloat*) -
glUniform1i
See
QOpenGLFunctions_4_1_Core::glUniform1i(GLint, GLint) -
glUniform1iv
See
QOpenGLFunctions_4_1_Core::glUniform1iv(GLint, GLsizei, const GLint*) -
glUniform1ui
See
QOpenGLFunctions_4_1_Core::glUniform1ui(GLint, GLuint) -
glUniform1uiv
See
QOpenGLFunctions_4_1_Core::glUniform1uiv(GLint, GLsizei, const GLuint*) -
glUniform2d
See
QOpenGLFunctions_4_1_Core::glUniform2d(GLint, GLdouble, GLdouble) -
glUniform2dv
See
QOpenGLFunctions_4_1_Core::glUniform2dv(GLint, GLsizei, const GLdouble*) -
glUniform2f
See
QOpenGLFunctions_4_1_Core::glUniform2f(GLint, GLfloat, GLfloat) -
glUniform2fv
See
QOpenGLFunctions_4_1_Core::glUniform2fv(GLint, GLsizei, const GLfloat*) -
glUniform2i
See
QOpenGLFunctions_4_1_Core::glUniform2i(GLint, GLint, GLint) -
glUniform2iv
See
QOpenGLFunctions_4_1_Core::glUniform2iv(GLint, GLsizei, const GLint*) -
glUniform2ui
See
QOpenGLFunctions_4_1_Core::glUniform2ui(GLint, GLuint, GLuint) -
glUniform2uiv
See
QOpenGLFunctions_4_1_Core::glUniform2uiv(GLint, GLsizei, const GLuint*) -
glUniform3d
See
QOpenGLFunctions_4_1_Core::glUniform3d(GLint, GLdouble, GLdouble, GLdouble) -
glUniform3dv
See
QOpenGLFunctions_4_1_Core::glUniform3dv(GLint, GLsizei, const GLdouble*) -
glUniform3f
See
QOpenGLFunctions_4_1_Core::glUniform3f(GLint, GLfloat, GLfloat, GLfloat) -
glUniform3fv
See
QOpenGLFunctions_4_1_Core::glUniform3fv(GLint, GLsizei, const GLfloat*) -
glUniform3i
See
QOpenGLFunctions_4_1_Core::glUniform3i(GLint, GLint, GLint, GLint) -
glUniform3iv
See
QOpenGLFunctions_4_1_Core::glUniform3iv(GLint, GLsizei, const GLint*) -
glUniform3ui
See
QOpenGLFunctions_4_1_Core::glUniform3ui(GLint, GLuint, GLuint, GLuint) -
glUniform3uiv
See
QOpenGLFunctions_4_1_Core::glUniform3uiv(GLint, GLsizei, const GLuint*) -
glUniform4d
See
QOpenGLFunctions_4_1_Core::glUniform4d(GLint, GLdouble, GLdouble, GLdouble, GLdouble) -
glUniform4dv
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QOpenGLFunctions_4_1_Core::glUniform4dv(GLint, GLsizei, const GLdouble*) -
glUniform4f
See
QOpenGLFunctions_4_1_Core::glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat) -
glUniform4fv
See
QOpenGLFunctions_4_1_Core::glUniform4fv(GLint, GLsizei, const GLfloat*) -
glUniform4i
See
QOpenGLFunctions_4_1_Core::glUniform4i(GLint, GLint, GLint, GLint, GLint) -
glUniform4iv
See
QOpenGLFunctions_4_1_Core::glUniform4iv(GLint, GLsizei, const GLint*) -
glUniform4ui
See
QOpenGLFunctions_4_1_Core::glUniform4ui(GLint, GLuint, GLuint, GLuint, GLuint) -
glUniform4uiv
See
QOpenGLFunctions_4_1_Core::glUniform4uiv(GLint, GLsizei, const GLuint*) -
glUniformBlockBinding
@QtUninvokable public final void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) See
QOpenGLFunctions_4_1_Core::glUniformBlockBinding(GLuint, GLuint, GLuint) -
glUniformMatrix2dv
@QtUninvokable public final void glUniformMatrix2dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_1_Core::glUniformMatrix2dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix2fv
@QtUninvokable public final void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_1_Core::glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix2x3dv
@QtUninvokable public final void glUniformMatrix2x3dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_1_Core::glUniformMatrix2x3dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix2x3fv
@QtUninvokable public final void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_1_Core::glUniformMatrix2x3fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix2x4dv
@QtUninvokable public final void glUniformMatrix2x4dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_1_Core::glUniformMatrix2x4dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix2x4fv
@QtUninvokable public final void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_1_Core::glUniformMatrix2x4fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix3dv
@QtUninvokable public final void glUniformMatrix3dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_1_Core::glUniformMatrix3dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix3fv
@QtUninvokable public final void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_1_Core::glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix3x2dv
@QtUninvokable public final void glUniformMatrix3x2dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_1_Core::glUniformMatrix3x2dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix3x2fv
@QtUninvokable public final void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_1_Core::glUniformMatrix3x2fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix3x4dv
@QtUninvokable public final void glUniformMatrix3x4dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_1_Core::glUniformMatrix3x4dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix3x4fv
@QtUninvokable public final void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_1_Core::glUniformMatrix3x4fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix4dv
@QtUninvokable public final void glUniformMatrix4dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_1_Core::glUniformMatrix4dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix4fv
@QtUninvokable public final void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_1_Core::glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix4x2dv
@QtUninvokable public final void glUniformMatrix4x2dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_1_Core::glUniformMatrix4x2dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix4x2fv
@QtUninvokable public final void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_1_Core::glUniformMatrix4x2fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix4x3dv
@QtUninvokable public final void glUniformMatrix4x3dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_1_Core::glUniformMatrix4x3dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix4x3fv
@QtUninvokable public final void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_1_Core::glUniformMatrix4x3fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformSubroutinesuiv
@QtUninvokable public final void glUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices) See
QOpenGLFunctions_4_1_Core::glUniformSubroutinesuiv(GLenum, GLsizei, const GLuint*) -
glUnmapBuffer
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QOpenGLFunctions_4_1_Core::glUnmapBuffer(GLenum) -
glUseProgram
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QOpenGLFunctions_4_1_Core::glUseProgram(GLuint) -
glUseProgramStages
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QOpenGLFunctions_4_1_Core::glUseProgramStages(GLuint, GLbitfield, GLuint) -
glValidateProgram
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QOpenGLFunctions_4_1_Core::glValidateProgram(GLuint) -
glValidateProgramPipeline
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QOpenGLFunctions_4_1_Core::glValidateProgramPipeline(GLuint) -
glVertexAttribDivisor
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QOpenGLFunctions_4_1_Core::glVertexAttribDivisor(GLuint, GLuint) -
glVertexAttribIPointer
@QtUninvokable public final void glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer) See
QOpenGLFunctions_4_1_Core::glVertexAttribIPointer(GLuint, GLint, GLenum, GLsizei, const GLvoid*) -
glVertexAttribL1d
See
QOpenGLFunctions_4_1_Core::glVertexAttribL1d(GLuint, GLdouble) -
glVertexAttribL1dv
See
QOpenGLFunctions_4_1_Core::glVertexAttribL1dv(GLuint, const GLdouble*) -
glVertexAttribL2d
See
QOpenGLFunctions_4_1_Core::glVertexAttribL2d(GLuint, GLdouble, GLdouble) -
glVertexAttribL2dv
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QOpenGLFunctions_4_1_Core::glVertexAttribL2dv(GLuint, const GLdouble*) -
glVertexAttribL3d
See
QOpenGLFunctions_4_1_Core::glVertexAttribL3d(GLuint, GLdouble, GLdouble, GLdouble) -
glVertexAttribL3dv
See
QOpenGLFunctions_4_1_Core::glVertexAttribL3dv(GLuint, const GLdouble*) -
glVertexAttribL4d
@QtUninvokable public final void glVertexAttribL4d(int index, double x, double y, double z, double w) See
QOpenGLFunctions_4_1_Core::glVertexAttribL4d(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) -
glVertexAttribL4dv
See
QOpenGLFunctions_4_1_Core::glVertexAttribL4dv(GLuint, const GLdouble*) -
glVertexAttribLPointer
@QtUninvokable public final void glVertexAttribLPointer(int index, int size, int type, int stride, Buffer pointer) See
QOpenGLFunctions_4_1_Core::glVertexAttribLPointer(GLuint, GLint, GLenum, GLsizei, const GLvoid*) -
glVertexAttribP1ui
@QtUninvokable public final void glVertexAttribP1ui(int index, int type, boolean normalized, int value) See
QOpenGLFunctions_4_1_Core::glVertexAttribP1ui(GLuint, GLenum, GLboolean, GLuint) -
glVertexAttribP1uiv
@QtUninvokable public final void glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value) See
QOpenGLFunctions_4_1_Core::glVertexAttribP1uiv(GLuint, GLenum, GLboolean, const GLuint*) -
glVertexAttribP2ui
@QtUninvokable public final void glVertexAttribP2ui(int index, int type, boolean normalized, int value) See
QOpenGLFunctions_4_1_Core::glVertexAttribP2ui(GLuint, GLenum, GLboolean, GLuint) -
glVertexAttribP2uiv
@QtUninvokable public final void glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value) See
QOpenGLFunctions_4_1_Core::glVertexAttribP2uiv(GLuint, GLenum, GLboolean, const GLuint*) -
glVertexAttribP3ui
@QtUninvokable public final void glVertexAttribP3ui(int index, int type, boolean normalized, int value) See
QOpenGLFunctions_4_1_Core::glVertexAttribP3ui(GLuint, GLenum, GLboolean, GLuint) -
glVertexAttribP3uiv
@QtUninvokable public final void glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value) See
QOpenGLFunctions_4_1_Core::glVertexAttribP3uiv(GLuint, GLenum, GLboolean, const GLuint*) -
glVertexAttribP4ui
@QtUninvokable public final void glVertexAttribP4ui(int index, int type, boolean normalized, int value) See
QOpenGLFunctions_4_1_Core::glVertexAttribP4ui(GLuint, GLenum, GLboolean, GLuint) -
glVertexAttribP4uiv
@QtUninvokable public final void glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value) See
QOpenGLFunctions_4_1_Core::glVertexAttribP4uiv(GLuint, GLenum, GLboolean, const GLuint*) -
glVertexAttribPointer
@QtUninvokable public final void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer) See
QOpenGLFunctions_4_1_Core::glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*) -
glViewport
See
QOpenGLFunctions_4_1_Core::glViewport(GLint, GLint, GLsizei, GLsizei) -
glViewportArrayv
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QOpenGLFunctions_4_1_Core::glViewportArrayv(GLuint, GLsizei, const GLfloat*) -
glViewportIndexedf
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QOpenGLFunctions_4_1_Core::glViewportIndexedf(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) -
glViewportIndexedfv
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QOpenGLFunctions_4_1_Core::glViewportIndexedfv(GLuint, const GLfloat*) -
glWaitSync
See
QOpenGLFunctions_4_1_Core::glWaitSync(GLsync, GLbitfield, GLuint64) -
initializeOpenGLFunctions
See
QAbstractOpenGLFunctions::initializeOpenGLFunctions() - Overrides:
initializeOpenGLFunctionsin classQAbstractOpenGLFunctions
-