- All Implemented Interfaces:
QtObjectInterface
All functions for OpenGL 1.1 specification
Java wrapper for Qt class QOpenGLFunctions_1_1
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionfinal voidglAccum(int op, float value) SeeQOpenGLFunctions_1_1::glAccum(GLenum, GLfloat) final voidglAlphaFunc(int func, float ref) SeeQOpenGLFunctions_1_1::glAlphaFunc(GLenum, GLfloat) final booleanglAreTexturesResident(IntBuffer textures, boolean[] residences) SeeQOpenGLFunctions_1_1::glAreTexturesResident(GLsizei, const GLuint*, GLboolean*) final voidglArrayElement(int i) SeeQOpenGLFunctions_1_1::glArrayElement(GLint) final voidglBegin(int mode) SeeQOpenGLFunctions_1_1::glBegin(GLenum) final voidglBindTexture(int target, int texture) SeeQOpenGLFunctions_1_1::glBindTexture(GLenum, GLuint) final voidglBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap) SeeQOpenGLFunctions_1_1::glBitmap(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte*) final voidglBlendFunc(int sfactor, int dfactor) SeeQOpenGLFunctions_1_1::glBlendFunc(GLenum, GLenum) final voidglCallList(int list) SeeQOpenGLFunctions_1_1::glCallList(GLuint) final voidglCallLists(int n, int type, Buffer lists) SeeQOpenGLFunctions_1_1::glCallLists(GLsizei, GLenum, const GLvoid*) final voidglClear(int mask) SeeQOpenGLFunctions_1_1::glClear(GLbitfield) final voidglClearAccum(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_1_1::glClearAccum(GLfloat, GLfloat, GLfloat, GLfloat) final voidglClearColor(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_1_1::glClearColor(GLfloat, GLfloat, GLfloat, GLfloat) final voidglClearDepth(double depth) SeeQOpenGLFunctions_1_1::glClearDepth(GLdouble) final voidglClearIndex(float c) SeeQOpenGLFunctions_1_1::glClearIndex(GLfloat) final voidglClearStencil(int s) SeeQOpenGLFunctions_1_1::glClearStencil(GLint) final voidglClipPlane(int plane, double[] equation) SeeQOpenGLFunctions_1_1::glClipPlane(GLenum, const GLdouble*) final voidglColor3b(byte red, byte green, byte blue) SeeQOpenGLFunctions_1_1::glColor3b(GLbyte, GLbyte, GLbyte) final voidglColor3bv(byte[] v) SeeQOpenGLFunctions_1_1::glColor3bv(const GLbyte*) final voidglColor3d(double red, double green, double blue) SeeQOpenGLFunctions_1_1::glColor3d(GLdouble, GLdouble, GLdouble) final voidglColor3dv(double[] v) SeeQOpenGLFunctions_1_1::glColor3dv(const GLdouble*) final voidglColor3f(float red, float green, float blue) SeeQOpenGLFunctions_1_1::glColor3f(GLfloat, GLfloat, GLfloat) final voidglColor3fv(float[] v) SeeQOpenGLFunctions_1_1::glColor3fv(const GLfloat*) final voidglColor3i(int red, int green, int blue) SeeQOpenGLFunctions_1_1::glColor3i(GLint, GLint, GLint) final voidglColor3iv(int[] v) SeeQOpenGLFunctions_1_1::glColor3iv(const GLint*) final voidglColor3s(short red, short green, short blue) SeeQOpenGLFunctions_1_1::glColor3s(GLshort, GLshort, GLshort) final voidglColor3sv(short[] v) SeeQOpenGLFunctions_1_1::glColor3sv(const GLshort*) final voidglColor4b(byte red, byte green, byte blue, byte alpha) SeeQOpenGLFunctions_1_1::glColor4b(GLbyte, GLbyte, GLbyte, GLbyte) final voidglColor4bv(byte[] v) SeeQOpenGLFunctions_1_1::glColor4bv(const GLbyte*) final voidglColor4d(double red, double green, double blue, double alpha) SeeQOpenGLFunctions_1_1::glColor4d(GLdouble, GLdouble, GLdouble, GLdouble) final voidglColor4dv(double[] v) SeeQOpenGLFunctions_1_1::glColor4dv(const GLdouble*) final voidglColor4f(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_1_1::glColor4f(GLfloat, GLfloat, GLfloat, GLfloat) final voidglColor4fv(float[] v) SeeQOpenGLFunctions_1_1::glColor4fv(const GLfloat*) final voidglColor4i(int red, int green, int blue, int alpha) SeeQOpenGLFunctions_1_1::glColor4i(GLint, GLint, GLint, GLint) final voidglColor4iv(int[] v) SeeQOpenGLFunctions_1_1::glColor4iv(const GLint*) final voidglColor4s(short red, short green, short blue, short alpha) SeeQOpenGLFunctions_1_1::glColor4s(GLshort, GLshort, GLshort, GLshort) final voidglColor4sv(short[] v) SeeQOpenGLFunctions_1_1::glColor4sv(const GLshort*) final voidglColorMask(boolean red, boolean green, boolean blue, boolean alpha) SeeQOpenGLFunctions_1_1::glColorMask(GLboolean, GLboolean, GLboolean, GLboolean) final voidglColorMaterial(int face, int mode) SeeQOpenGLFunctions_1_1::glColorMaterial(GLenum, GLenum) final voidglColorPointer(int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_1_1::glColorPointer(GLint, GLenum, GLsizei, const GLvoid*) final voidglCopyPixels(int x, int y, int width, int height, int type) SeeQOpenGLFunctions_1_1::glCopyPixels(GLint, GLint, GLsizei, GLsizei, GLenum) final voidglCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) SeeQOpenGLFunctions_1_1::glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) final voidglCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) SeeQOpenGLFunctions_1_1::glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) final voidglCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) SeeQOpenGLFunctions_1_1::glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei) final voidglCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) SeeQOpenGLFunctions_1_1::glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) final voidglCullFace(int mode) SeeQOpenGLFunctions_1_1::glCullFace(GLenum) final voidglDeleteLists(int list, int range) SeeQOpenGLFunctions_1_1::glDeleteLists(GLuint, GLsizei) final voidglDeleteTextures(int n, IntBuffer textures) SeeQOpenGLFunctions_1_1::glDeleteTextures(GLsizei, const GLuint*) final voidglDepthFunc(int func) SeeQOpenGLFunctions_1_1::glDepthFunc(GLenum) final voidglDepthMask(boolean flag) SeeQOpenGLFunctions_1_1::glDepthMask(GLboolean) final voidglDepthRange(double nearVal, double farVal) SeeQOpenGLFunctions_1_1::glDepthRange(GLdouble, GLdouble) final voidglDisable(int cap) SeeQOpenGLFunctions_1_1::glDisable(GLenum) final voidglDisableClientState(int array) SeeQOpenGLFunctions_1_1::glDisableClientState(GLenum) final voidglDrawArrays(int mode, int first, int count) SeeQOpenGLFunctions_1_1::glDrawArrays(GLenum, GLint, GLsizei) final voidglDrawBuffer(int mode) SeeQOpenGLFunctions_1_1::glDrawBuffer(GLenum) final voidglDrawElements(int mode, int count, int type, Buffer indices) SeeQOpenGLFunctions_1_1::glDrawElements(GLenum, GLsizei, GLenum, const GLvoid*) final voidglDrawPixels(int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_1_1::glDrawPixels(GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final voidglEdgeFlag(boolean flag) SeeQOpenGLFunctions_1_1::glEdgeFlag(GLboolean) final voidglEdgeFlagPointer(int stride, Buffer pointer) SeeQOpenGLFunctions_1_1::glEdgeFlagPointer(GLsizei, const GLvoid*) final voidglEnable(int cap) SeeQOpenGLFunctions_1_1::glEnable(GLenum) final voidglEnableClientState(int array) SeeQOpenGLFunctions_1_1::glEnableClientState(GLenum) final voidglEnd()SeeQOpenGLFunctions_1_1::glEnd() final voidSeeQOpenGLFunctions_1_1::glEndList() final voidglEvalCoord1d(double u) SeeQOpenGLFunctions_1_1::glEvalCoord1d(GLdouble) final voidglEvalCoord1dv(double[] u) SeeQOpenGLFunctions_1_1::glEvalCoord1dv(const GLdouble*) final voidglEvalCoord1f(float u) SeeQOpenGLFunctions_1_1::glEvalCoord1f(GLfloat) final voidglEvalCoord1fv(float[] u) SeeQOpenGLFunctions_1_1::glEvalCoord1fv(const GLfloat*) final voidglEvalCoord2d(double u, double v) SeeQOpenGLFunctions_1_1::glEvalCoord2d(GLdouble, GLdouble) final voidglEvalCoord2dv(double[] u) SeeQOpenGLFunctions_1_1::glEvalCoord2dv(const GLdouble*) final voidglEvalCoord2f(float u, float v) SeeQOpenGLFunctions_1_1::glEvalCoord2f(GLfloat, GLfloat) final voidglEvalCoord2fv(float[] u) SeeQOpenGLFunctions_1_1::glEvalCoord2fv(const GLfloat*) final voidglEvalMesh1(int mode, int i1, int i2) SeeQOpenGLFunctions_1_1::glEvalMesh1(GLenum, GLint, GLint) final voidglEvalMesh2(int mode, int i1, int i2, int j1, int j2) SeeQOpenGLFunctions_1_1::glEvalMesh2(GLenum, GLint, GLint, GLint, GLint) final voidglEvalPoint1(int i) SeeQOpenGLFunctions_1_1::glEvalPoint1(GLint) final voidglEvalPoint2(int i, int j) SeeQOpenGLFunctions_1_1::glEvalPoint2(GLint, GLint) final voidglFeedbackBuffer(int type, FloatBuffer buffer) SeeQOpenGLFunctions_1_1::glFeedbackBuffer(GLsizei, GLenum, GLfloat*) final voidglFinish()SeeQOpenGLFunctions_1_1::glFinish() final voidglFlush()SeeQOpenGLFunctions_1_1::glFlush() final voidglFogf(int pname, float param) SeeQOpenGLFunctions_1_1::glFogf(GLenum, GLfloat) final voidglFogfv(int pname, float[] params) SeeQOpenGLFunctions_1_1::glFogfv(GLenum, const GLfloat*) final voidglFogi(int pname, int param) SeeQOpenGLFunctions_1_1::glFogi(GLenum, GLint) final voidglFogiv(int pname, int[] params) SeeQOpenGLFunctions_1_1::glFogiv(GLenum, const GLint*) final voidglFrontFace(int mode) SeeQOpenGLFunctions_1_1::glFrontFace(GLenum) final voidglFrustum(double left, double right, double bottom, double top, double zNear, double zFar) SeeQOpenGLFunctions_1_1::glFrustum(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) final intglGenLists(int range) SeeQOpenGLFunctions_1_1::glGenLists(GLsizei) final voidglGenTextures(int n, IntBuffer textures) SeeQOpenGLFunctions_1_1::glGenTextures(GLsizei, GLuint*) final voidglGetBooleanv(int pname, boolean[] params) SeeQOpenGLFunctions_1_1::glGetBooleanv(GLenum, GLboolean*) final voidglGetClipPlane(int plane, double[] equation) SeeQOpenGLFunctions_1_1::glGetClipPlane(GLenum, GLdouble*) final voidglGetDoublev(int pname, double[] params) SeeQOpenGLFunctions_1_1::glGetDoublev(GLenum, GLdouble*) final intSeeQOpenGLFunctions_1_1::glGetError() final voidglGetFloatv(int pname, float[] params) SeeQOpenGLFunctions_1_1::glGetFloatv(GLenum, GLfloat*) final voidglGetIntegerv(int pname, int[] params) SeeQOpenGLFunctions_1_1::glGetIntegerv(GLenum, GLint*) final voidglGetLightfv(int light, int pname, float[] params) SeeQOpenGLFunctions_1_1::glGetLightfv(GLenum, GLenum, GLfloat*) final voidglGetLightiv(int light, int pname, int[] params) SeeQOpenGLFunctions_1_1::glGetLightiv(GLenum, GLenum, GLint*) final voidglGetMapdv(int target, int query, double[] v) SeeQOpenGLFunctions_1_1::glGetMapdv(GLenum, GLenum, GLdouble*) final voidglGetMapfv(int target, int query, float[] v) SeeQOpenGLFunctions_1_1::glGetMapfv(GLenum, GLenum, GLfloat*) final voidglGetMapiv(int target, int query, int[] v) SeeQOpenGLFunctions_1_1::glGetMapiv(GLenum, GLenum, GLint*) final voidglGetMaterialfv(int face, int pname, float[] params) SeeQOpenGLFunctions_1_1::glGetMaterialfv(GLenum, GLenum, GLfloat*) final voidglGetMaterialiv(int face, int pname, int[] params) SeeQOpenGLFunctions_1_1::glGetMaterialiv(GLenum, GLenum, GLint*) final voidglGetPixelMapfv(int map, FloatBuffer values) SeeQOpenGLFunctions_1_1::glGetPixelMapfv(GLenum, GLfloat*) final voidglGetPixelMapuiv(int map, IntBuffer values) SeeQOpenGLFunctions_1_1::glGetPixelMapuiv(GLenum, GLuint*) final voidglGetPixelMapusv(int map, ShortBuffer values) SeeQOpenGLFunctions_1_1::glGetPixelMapusv(GLenum, GLushort*) final voidglGetPointerv(int pname, Buffer [] params) SeeQOpenGLFunctions_1_1::glGetPointerv(GLenum, GLvoid**) final voidSeeQOpenGLFunctions_1_1::glGetPolygonStipple(GLubyte*) final StringglGetString(int name) SeeQOpenGLFunctions_1_1::glGetString(GLenum) final voidglGetTexEnvfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_1_1::glGetTexEnvfv(GLenum, GLenum, GLfloat*) final voidglGetTexEnviv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_1_1::glGetTexEnviv(GLenum, GLenum, GLint*) final voidglGetTexGendv(int coord, int pname, DoubleBuffer params) SeeQOpenGLFunctions_1_1::glGetTexGendv(GLenum, GLenum, GLdouble*) final voidglGetTexGenfv(int coord, int pname, FloatBuffer params) SeeQOpenGLFunctions_1_1::glGetTexGenfv(GLenum, GLenum, GLfloat*) final voidglGetTexGeniv(int coord, int pname, IntBuffer params) SeeQOpenGLFunctions_1_1::glGetTexGeniv(GLenum, GLenum, GLint*) final voidglGetTexImage(int target, int level, int format, int type, Buffer pixels) SeeQOpenGLFunctions_1_1::glGetTexImage(GLenum, GLint, GLenum, GLenum, GLvoid*) final voidglGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) SeeQOpenGLFunctions_1_1::glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat*) final voidglGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) SeeQOpenGLFunctions_1_1::glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint*) final voidglGetTexParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_1_1::glGetTexParameterfv(GLenum, GLenum, GLfloat*) final voidglGetTexParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_1_1::glGetTexParameteriv(GLenum, GLenum, GLint*) final voidglHint(int target, int mode) SeeQOpenGLFunctions_1_1::glHint(GLenum, GLenum) final voidglIndexd(double c) SeeQOpenGLFunctions_1_1::glIndexd(GLdouble) final voidglIndexdv(double[] c) SeeQOpenGLFunctions_1_1::glIndexdv(const GLdouble*) final voidglIndexf(float c) SeeQOpenGLFunctions_1_1::glIndexf(GLfloat) final voidglIndexfv(float[] c) SeeQOpenGLFunctions_1_1::glIndexfv(const GLfloat*) final voidglIndexi(int c) SeeQOpenGLFunctions_1_1::glIndexi(GLint) final voidglIndexiv(int[] c) SeeQOpenGLFunctions_1_1::glIndexiv(const GLint*) final voidglIndexMask(int mask) SeeQOpenGLFunctions_1_1::glIndexMask(GLuint) final voidglIndexPointer(int type, int stride, Buffer pointer) SeeQOpenGLFunctions_1_1::glIndexPointer(GLenum, GLsizei, const GLvoid*) final voidglIndexs(short c) SeeQOpenGLFunctions_1_1::glIndexs(GLshort) final voidglIndexsv(short[] c) SeeQOpenGLFunctions_1_1::glIndexsv(const GLshort*) final voidglIndexub(byte c) SeeQOpenGLFunctions_1_1::glIndexub(GLubyte) final voidglIndexubv(byte[] c) SeeQOpenGLFunctions_1_1::glIndexubv(const GLubyte*) final voidSeeQOpenGLFunctions_1_1::glInitNames() final voidglInterleavedArrays(int format, int stride, Buffer pointer) SeeQOpenGLFunctions_1_1::glInterleavedArrays(GLenum, GLsizei, const GLvoid*) final booleanglIsEnabled(int cap) SeeQOpenGLFunctions_1_1::glIsEnabled(GLenum) final booleanglIsList(int list) SeeQOpenGLFunctions_1_1::glIsList(GLuint) final booleanglIsTexture(int texture) SeeQOpenGLFunctions_1_1::glIsTexture(GLuint) final voidglLightf(int light, int pname, float param) SeeQOpenGLFunctions_1_1::glLightf(GLenum, GLenum, GLfloat) final voidglLightfv(int light, int pname, float[] params) SeeQOpenGLFunctions_1_1::glLightfv(GLenum, GLenum, const GLfloat*) final voidglLighti(int light, int pname, int param) SeeQOpenGLFunctions_1_1::glLighti(GLenum, GLenum, GLint) final voidglLightiv(int light, int pname, int[] params) SeeQOpenGLFunctions_1_1::glLightiv(GLenum, GLenum, const GLint*) final voidglLightModelf(int pname, float param) SeeQOpenGLFunctions_1_1::glLightModelf(GLenum, GLfloat) final voidglLightModelfv(int pname, float[] params) SeeQOpenGLFunctions_1_1::glLightModelfv(GLenum, const GLfloat*) final voidglLightModeli(int pname, int param) SeeQOpenGLFunctions_1_1::glLightModeli(GLenum, GLint) final voidglLightModeliv(int pname, int[] params) SeeQOpenGLFunctions_1_1::glLightModeliv(GLenum, const GLint*) final voidglLineStipple(int factor, short pattern) SeeQOpenGLFunctions_1_1::glLineStipple(GLint, GLushort) final voidglLineWidth(float width) SeeQOpenGLFunctions_1_1::glLineWidth(GLfloat) final voidglListBase(int base) SeeQOpenGLFunctions_1_1::glListBase(GLuint) final voidSeeQOpenGLFunctions_1_1::glLoadIdentity() final voidglLoadMatrixd(double[] m) SeeQOpenGLFunctions_1_1::glLoadMatrixd(const GLdouble*) final voidglLoadMatrixf(float[] m) SeeQOpenGLFunctions_1_1::glLoadMatrixf(const GLfloat*) final voidglLoadName(int name) SeeQOpenGLFunctions_1_1::glLoadName(GLuint) final voidglLogicOp(int opcode) SeeQOpenGLFunctions_1_1::glLogicOp(GLenum) final voidglMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points) SeeQOpenGLFunctions_1_1::glMap1d(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble*) final voidglMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points) SeeQOpenGLFunctions_1_1::glMap1f(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat*) final voidglMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) SeeQOpenGLFunctions_1_1::glMap2d(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble*) final voidglMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) SeeQOpenGLFunctions_1_1::glMap2f(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat*) final voidglMapGrid1d(int un, double u1, double u2) SeeQOpenGLFunctions_1_1::glMapGrid1d(GLint, GLdouble, GLdouble) final voidglMapGrid1f(int un, float u1, float u2) SeeQOpenGLFunctions_1_1::glMapGrid1f(GLint, GLfloat, GLfloat) final voidglMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) SeeQOpenGLFunctions_1_1::glMapGrid2d(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble) final voidglMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) SeeQOpenGLFunctions_1_1::glMapGrid2f(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat) final voidglMaterialf(int face, int pname, float param) SeeQOpenGLFunctions_1_1::glMaterialf(GLenum, GLenum, GLfloat) final voidglMaterialfv(int face, int pname, float[] params) SeeQOpenGLFunctions_1_1::glMaterialfv(GLenum, GLenum, const GLfloat*) final voidglMateriali(int face, int pname, int param) SeeQOpenGLFunctions_1_1::glMateriali(GLenum, GLenum, GLint) final voidglMaterialiv(int face, int pname, int[] params) SeeQOpenGLFunctions_1_1::glMaterialiv(GLenum, GLenum, const GLint*) final voidglMatrixMode(int mode) SeeQOpenGLFunctions_1_1::glMatrixMode(GLenum) final voidglMultMatrixd(double[] m) SeeQOpenGLFunctions_1_1::glMultMatrixd(const GLdouble*) final voidglMultMatrixf(float[] m) SeeQOpenGLFunctions_1_1::glMultMatrixf(const GLfloat*) final voidglNewList(int list, int mode) SeeQOpenGLFunctions_1_1::glNewList(GLuint, GLenum) final voidglNormal3b(byte nx, byte ny, byte nz) SeeQOpenGLFunctions_1_1::glNormal3b(GLbyte, GLbyte, GLbyte) final voidglNormal3bv(byte[] v) SeeQOpenGLFunctions_1_1::glNormal3bv(const GLbyte*) final voidglNormal3d(double nx, double ny, double nz) SeeQOpenGLFunctions_1_1::glNormal3d(GLdouble, GLdouble, GLdouble) final voidglNormal3dv(double[] v) SeeQOpenGLFunctions_1_1::glNormal3dv(const GLdouble*) final voidglNormal3f(float nx, float ny, float nz) SeeQOpenGLFunctions_1_1::glNormal3f(GLfloat, GLfloat, GLfloat) final voidglNormal3fv(float[] v) SeeQOpenGLFunctions_1_1::glNormal3fv(const GLfloat*) final voidglNormal3i(int nx, int ny, int nz) SeeQOpenGLFunctions_1_1::glNormal3i(GLint, GLint, GLint) final voidglNormal3iv(int[] v) SeeQOpenGLFunctions_1_1::glNormal3iv(const GLint*) final voidglNormal3s(short nx, short ny, short nz) SeeQOpenGLFunctions_1_1::glNormal3s(GLshort, GLshort, GLshort) final voidglNormal3sv(short[] v) SeeQOpenGLFunctions_1_1::glNormal3sv(const GLshort*) final voidglNormalPointer(int type, int stride, Buffer pointer) SeeQOpenGLFunctions_1_1::glNormalPointer(GLenum, GLsizei, const GLvoid*) final voidglOrtho(double left, double right, double bottom, double top, double zNear, double zFar) SeeQOpenGLFunctions_1_1::glOrtho(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) final voidglPassThrough(float token) SeeQOpenGLFunctions_1_1::glPassThrough(GLfloat) final voidglPixelMapfv(int map, int mapsize, FloatBuffer values) SeeQOpenGLFunctions_1_1::glPixelMapfv(GLenum, GLint, const GLfloat*) final voidglPixelMapuiv(int map, int mapsize, IntBuffer values) SeeQOpenGLFunctions_1_1::glPixelMapuiv(GLenum, GLint, const GLuint*) final voidglPixelMapusv(int map, int mapsize, ShortBuffer values) SeeQOpenGLFunctions_1_1::glPixelMapusv(GLenum, GLint, const GLushort*) final voidglPixelStoref(int pname, float param) SeeQOpenGLFunctions_1_1::glPixelStoref(GLenum, GLfloat) final voidglPixelStorei(int pname, int param) SeeQOpenGLFunctions_1_1::glPixelStorei(GLenum, GLint) final voidglPixelTransferf(int pname, float param) SeeQOpenGLFunctions_1_1::glPixelTransferf(GLenum, GLfloat) final voidglPixelTransferi(int pname, int param) SeeQOpenGLFunctions_1_1::glPixelTransferi(GLenum, GLint) final voidglPixelZoom(float xfactor, float yfactor) SeeQOpenGLFunctions_1_1::glPixelZoom(GLfloat, GLfloat) final voidglPointSize(float size) SeeQOpenGLFunctions_1_1::glPointSize(GLfloat) final voidglPolygonMode(int face, int mode) SeeQOpenGLFunctions_1_1::glPolygonMode(GLenum, GLenum) final voidglPolygonOffset(float factor, float units) SeeQOpenGLFunctions_1_1::glPolygonOffset(GLfloat, GLfloat) final voidglPolygonStipple(ByteBuffer mask) SeeQOpenGLFunctions_1_1::glPolygonStipple(const GLubyte*) final voidSeeQOpenGLFunctions_1_1::glPopAttrib() final voidSeeQOpenGLFunctions_1_1::glPopClientAttrib() final voidSeeQOpenGLFunctions_1_1::glPopMatrix() final voidSeeQOpenGLFunctions_1_1::glPopName() final voidglPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities) SeeQOpenGLFunctions_1_1::glPrioritizeTextures(GLsizei, const GLuint*, const GLfloat*) final voidglPushAttrib(int mask) SeeQOpenGLFunctions_1_1::glPushAttrib(GLbitfield) final voidglPushClientAttrib(int mask) SeeQOpenGLFunctions_1_1::glPushClientAttrib(GLbitfield) final voidSeeQOpenGLFunctions_1_1::glPushMatrix() final voidglPushName(int name) SeeQOpenGLFunctions_1_1::glPushName(GLuint) final voidglRasterPos2d(double x, double y) SeeQOpenGLFunctions_1_1::glRasterPos2d(GLdouble, GLdouble) final voidglRasterPos2dv(double[] v) SeeQOpenGLFunctions_1_1::glRasterPos2dv(const GLdouble*) final voidglRasterPos2f(float x, float y) SeeQOpenGLFunctions_1_1::glRasterPos2f(GLfloat, GLfloat) final voidglRasterPos2fv(float[] v) SeeQOpenGLFunctions_1_1::glRasterPos2fv(const GLfloat*) final voidglRasterPos2i(int x, int y) SeeQOpenGLFunctions_1_1::glRasterPos2i(GLint, GLint) final voidglRasterPos2iv(int[] v) SeeQOpenGLFunctions_1_1::glRasterPos2iv(const GLint*) final voidglRasterPos2s(short x, short y) SeeQOpenGLFunctions_1_1::glRasterPos2s(GLshort, GLshort) final voidglRasterPos2sv(short[] v) SeeQOpenGLFunctions_1_1::glRasterPos2sv(const GLshort*) final voidglRasterPos3d(double x, double y, double z) SeeQOpenGLFunctions_1_1::glRasterPos3d(GLdouble, GLdouble, GLdouble) final voidglRasterPos3dv(double[] v) SeeQOpenGLFunctions_1_1::glRasterPos3dv(const GLdouble*) final voidglRasterPos3f(float x, float y, float z) SeeQOpenGLFunctions_1_1::glRasterPos3f(GLfloat, GLfloat, GLfloat) final voidglRasterPos3fv(float[] v) SeeQOpenGLFunctions_1_1::glRasterPos3fv(const GLfloat*) final voidglRasterPos3i(int x, int y, int z) SeeQOpenGLFunctions_1_1::glRasterPos3i(GLint, GLint, GLint) final voidglRasterPos3iv(int[] v) SeeQOpenGLFunctions_1_1::glRasterPos3iv(const GLint*) final voidglRasterPos3s(short x, short y, short z) SeeQOpenGLFunctions_1_1::glRasterPos3s(GLshort, GLshort, GLshort) final voidglRasterPos3sv(short[] v) SeeQOpenGLFunctions_1_1::glRasterPos3sv(const GLshort*) final voidglRasterPos4d(double x, double y, double z, double w) SeeQOpenGLFunctions_1_1::glRasterPos4d(GLdouble, GLdouble, GLdouble, GLdouble) final voidglRasterPos4dv(double[] v) SeeQOpenGLFunctions_1_1::glRasterPos4dv(const GLdouble*) final voidglRasterPos4f(float x, float y, float z, float w) SeeQOpenGLFunctions_1_1::glRasterPos4f(GLfloat, GLfloat, GLfloat, GLfloat) final voidglRasterPos4fv(float[] v) SeeQOpenGLFunctions_1_1::glRasterPos4fv(const GLfloat*) final voidglRasterPos4i(int x, int y, int z, int w) SeeQOpenGLFunctions_1_1::glRasterPos4i(GLint, GLint, GLint, GLint) final voidglRasterPos4iv(int[] v) SeeQOpenGLFunctions_1_1::glRasterPos4iv(const GLint*) final voidglRasterPos4s(short x, short y, short z, short w) SeeQOpenGLFunctions_1_1::glRasterPos4s(GLshort, GLshort, GLshort, GLshort) final voidglRasterPos4sv(short[] v) SeeQOpenGLFunctions_1_1::glRasterPos4sv(const GLshort*) final voidglReadBuffer(int mode) SeeQOpenGLFunctions_1_1::glReadBuffer(GLenum) final voidglReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_1_1::glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*) final voidglRectd(double x1, double y1, double x2, double y2) SeeQOpenGLFunctions_1_1::glRectd(GLdouble, GLdouble, GLdouble, GLdouble) final voidglRectdv(double[] v1, double[] v2) SeeQOpenGLFunctions_1_1::glRectdv(const GLdouble*, const GLdouble*) final voidglRectf(float x1, float y1, float x2, float y2) SeeQOpenGLFunctions_1_1::glRectf(GLfloat, GLfloat, GLfloat, GLfloat) final voidglRectfv(float[] v1, float[] v2) SeeQOpenGLFunctions_1_1::glRectfv(const GLfloat*, const GLfloat*) final voidglRecti(int x1, int y1, int x2, int y2) SeeQOpenGLFunctions_1_1::glRecti(GLint, GLint, GLint, GLint) final voidglRectiv(int[] v1, int[] v2) SeeQOpenGLFunctions_1_1::glRectiv(const GLint*, const GLint*) final voidglRects(short x1, short y1, short x2, short y2) SeeQOpenGLFunctions_1_1::glRects(GLshort, GLshort, GLshort, GLshort) final voidglRectsv(short[] v1, short[] v2) SeeQOpenGLFunctions_1_1::glRectsv(const GLshort*, const GLshort*) final intglRenderMode(int mode) SeeQOpenGLFunctions_1_1::glRenderMode(GLenum) final voidglRotated(double angle, double x, double y, double z) SeeQOpenGLFunctions_1_1::glRotated(GLdouble, GLdouble, GLdouble, GLdouble) final voidglRotatef(float angle, float x, float y, float z) SeeQOpenGLFunctions_1_1::glRotatef(GLfloat, GLfloat, GLfloat, GLfloat) final voidglScaled(double x, double y, double z) SeeQOpenGLFunctions_1_1::glScaled(GLdouble, GLdouble, GLdouble) final voidglScalef(float x, float y, float z) SeeQOpenGLFunctions_1_1::glScalef(GLfloat, GLfloat, GLfloat) final voidglScissor(int x, int y, int width, int height) SeeQOpenGLFunctions_1_1::glScissor(GLint, GLint, GLsizei, GLsizei) final voidglSelectBuffer(IntBuffer buffer) SeeQOpenGLFunctions_1_1::glSelectBuffer(GLsizei, GLuint*) final voidglShadeModel(int mode) SeeQOpenGLFunctions_1_1::glShadeModel(GLenum) final voidglStencilFunc(int func, int ref, int mask) SeeQOpenGLFunctions_1_1::glStencilFunc(GLenum, GLint, GLuint) final voidglStencilMask(int mask) SeeQOpenGLFunctions_1_1::glStencilMask(GLuint) final voidglStencilOp(int fail, int zfail, int zpass) SeeQOpenGLFunctions_1_1::glStencilOp(GLenum, GLenum, GLenum) final voidglTexCoord1d(double s) SeeQOpenGLFunctions_1_1::glTexCoord1d(GLdouble) final voidglTexCoord1dv(double[] v) SeeQOpenGLFunctions_1_1::glTexCoord1dv(const GLdouble*) final voidglTexCoord1f(float s) SeeQOpenGLFunctions_1_1::glTexCoord1f(GLfloat) final voidglTexCoord1fv(float[] v) SeeQOpenGLFunctions_1_1::glTexCoord1fv(const GLfloat*) final voidglTexCoord1i(int s) SeeQOpenGLFunctions_1_1::glTexCoord1i(GLint) final voidglTexCoord1iv(int[] v) SeeQOpenGLFunctions_1_1::glTexCoord1iv(const GLint*) final voidglTexCoord1s(short s) SeeQOpenGLFunctions_1_1::glTexCoord1s(GLshort) final voidglTexCoord1sv(short[] v) SeeQOpenGLFunctions_1_1::glTexCoord1sv(const GLshort*) final voidglTexCoord2d(double s, double t) SeeQOpenGLFunctions_1_1::glTexCoord2d(GLdouble, GLdouble) final voidglTexCoord2dv(double[] v) SeeQOpenGLFunctions_1_1::glTexCoord2dv(const GLdouble*) final voidglTexCoord2f(float s, float t) SeeQOpenGLFunctions_1_1::glTexCoord2f(GLfloat, GLfloat) final voidglTexCoord2fv(float[] v) SeeQOpenGLFunctions_1_1::glTexCoord2fv(const GLfloat*) final voidglTexCoord2i(int s, int t) SeeQOpenGLFunctions_1_1::glTexCoord2i(GLint, GLint) final voidglTexCoord2iv(int[] v) SeeQOpenGLFunctions_1_1::glTexCoord2iv(const GLint*) final voidglTexCoord2s(short s, short t) SeeQOpenGLFunctions_1_1::glTexCoord2s(GLshort, GLshort) final voidglTexCoord2sv(short[] v) SeeQOpenGLFunctions_1_1::glTexCoord2sv(const GLshort*) final voidglTexCoord3d(double s, double t, double r) SeeQOpenGLFunctions_1_1::glTexCoord3d(GLdouble, GLdouble, GLdouble) final voidglTexCoord3dv(double[] v) SeeQOpenGLFunctions_1_1::glTexCoord3dv(const GLdouble*) final voidglTexCoord3f(float s, float t, float r) SeeQOpenGLFunctions_1_1::glTexCoord3f(GLfloat, GLfloat, GLfloat) final voidglTexCoord3fv(float[] v) SeeQOpenGLFunctions_1_1::glTexCoord3fv(const GLfloat*) final voidglTexCoord3i(int s, int t, int r) SeeQOpenGLFunctions_1_1::glTexCoord3i(GLint, GLint, GLint) final voidglTexCoord3iv(int[] v) SeeQOpenGLFunctions_1_1::glTexCoord3iv(const GLint*) final voidglTexCoord3s(short s, short t, short r) SeeQOpenGLFunctions_1_1::glTexCoord3s(GLshort, GLshort, GLshort) final voidglTexCoord3sv(short[] v) SeeQOpenGLFunctions_1_1::glTexCoord3sv(const GLshort*) final voidglTexCoord4d(double s, double t, double r, double q) SeeQOpenGLFunctions_1_1::glTexCoord4d(GLdouble, GLdouble, GLdouble, GLdouble) final voidglTexCoord4dv(double[] v) SeeQOpenGLFunctions_1_1::glTexCoord4dv(const GLdouble*) final voidglTexCoord4f(float s, float t, float r, float q) SeeQOpenGLFunctions_1_1::glTexCoord4f(GLfloat, GLfloat, GLfloat, GLfloat) final voidglTexCoord4fv(float[] v) SeeQOpenGLFunctions_1_1::glTexCoord4fv(const GLfloat*) final voidglTexCoord4i(int s, int t, int r, int q) SeeQOpenGLFunctions_1_1::glTexCoord4i(GLint, GLint, GLint, GLint) final voidglTexCoord4iv(int[] v) SeeQOpenGLFunctions_1_1::glTexCoord4iv(const GLint*) final voidglTexCoord4s(short s, short t, short r, short q) SeeQOpenGLFunctions_1_1::glTexCoord4s(GLshort, GLshort, GLshort, GLshort) final voidglTexCoord4sv(short[] v) SeeQOpenGLFunctions_1_1::glTexCoord4sv(const GLshort*) final voidglTexCoordPointer(int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_1_1::glTexCoordPointer(GLint, GLenum, GLsizei, const GLvoid*) final voidglTexEnvf(int target, int pname, float param) SeeQOpenGLFunctions_1_1::glTexEnvf(GLenum, GLenum, GLfloat) final voidglTexEnvfv(int target, int pname, float[] params) SeeQOpenGLFunctions_1_1::glTexEnvfv(GLenum, GLenum, const GLfloat*) final voidglTexEnvi(int target, int pname, int param) SeeQOpenGLFunctions_1_1::glTexEnvi(GLenum, GLenum, GLint) final voidglTexEnviv(int target, int pname, int[] params) SeeQOpenGLFunctions_1_1::glTexEnviv(GLenum, GLenum, const GLint*) final voidglTexGend(int coord, int pname, double param) SeeQOpenGLFunctions_1_1::glTexGend(GLenum, GLenum, GLdouble) final voidglTexGendv(int coord, int pname, double[] params) SeeQOpenGLFunctions_1_1::glTexGendv(GLenum, GLenum, const GLdouble*) final voidglTexGenf(int coord, int pname, float param) SeeQOpenGLFunctions_1_1::glTexGenf(GLenum, GLenum, GLfloat) final voidglTexGenfv(int coord, int pname, float[] params) SeeQOpenGLFunctions_1_1::glTexGenfv(GLenum, GLenum, const GLfloat*) final voidglTexGeni(int coord, int pname, int param) SeeQOpenGLFunctions_1_1::glTexGeni(GLenum, GLenum, GLint) final voidglTexGeniv(int coord, int pname, int[] params) SeeQOpenGLFunctions_1_1::glTexGeniv(GLenum, GLenum, const GLint*) final voidglTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_1_1::glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final voidglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_1_1::glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final voidglTexParameterf(int target, int pname, float param) SeeQOpenGLFunctions_1_1::glTexParameterf(GLenum, GLenum, GLfloat) final voidglTexParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_1_1::glTexParameterfv(GLenum, GLenum, const GLfloat*) final voidglTexParameteri(int target, int pname, int param) SeeQOpenGLFunctions_1_1::glTexParameteri(GLenum, GLenum, GLint) final voidglTexParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_1_1::glTexParameteriv(GLenum, GLenum, const GLint*) final voidglTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) SeeQOpenGLFunctions_1_1::glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid*) final voidglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_1_1::glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final voidglTranslated(double x, double y, double z) SeeQOpenGLFunctions_1_1::glTranslated(GLdouble, GLdouble, GLdouble) final voidglTranslatef(float x, float y, float z) SeeQOpenGLFunctions_1_1::glTranslatef(GLfloat, GLfloat, GLfloat) final voidglVertex2d(double x, double y) SeeQOpenGLFunctions_1_1::glVertex2d(GLdouble, GLdouble) final voidglVertex2dv(double[] v) SeeQOpenGLFunctions_1_1::glVertex2dv(const GLdouble*) final voidglVertex2f(float x, float y) SeeQOpenGLFunctions_1_1::glVertex2f(GLfloat, GLfloat) final voidglVertex2fv(float[] v) SeeQOpenGLFunctions_1_1::glVertex2fv(const GLfloat*) final voidglVertex2i(int x, int y) SeeQOpenGLFunctions_1_1::glVertex2i(GLint, GLint) final voidglVertex2iv(int[] v) SeeQOpenGLFunctions_1_1::glVertex2iv(const GLint*) final voidglVertex2s(short x, short y) SeeQOpenGLFunctions_1_1::glVertex2s(GLshort, GLshort) final voidglVertex2sv(short[] v) SeeQOpenGLFunctions_1_1::glVertex2sv(const GLshort*) final voidglVertex3d(double x, double y, double z) SeeQOpenGLFunctions_1_1::glVertex3d(GLdouble, GLdouble, GLdouble) final voidglVertex3dv(double[] v) SeeQOpenGLFunctions_1_1::glVertex3dv(const GLdouble*) final voidglVertex3f(float x, float y, float z) SeeQOpenGLFunctions_1_1::glVertex3f(GLfloat, GLfloat, GLfloat) final voidglVertex3fv(float[] v) SeeQOpenGLFunctions_1_1::glVertex3fv(const GLfloat*) final voidglVertex3i(int x, int y, int z) SeeQOpenGLFunctions_1_1::glVertex3i(GLint, GLint, GLint) final voidglVertex3iv(int[] v) SeeQOpenGLFunctions_1_1::glVertex3iv(const GLint*) final voidglVertex3s(short x, short y, short z) SeeQOpenGLFunctions_1_1::glVertex3s(GLshort, GLshort, GLshort) final voidglVertex3sv(short[] v) SeeQOpenGLFunctions_1_1::glVertex3sv(const GLshort*) final voidglVertex4d(double x, double y, double z, double w) SeeQOpenGLFunctions_1_1::glVertex4d(GLdouble, GLdouble, GLdouble, GLdouble) final voidglVertex4dv(double[] v) SeeQOpenGLFunctions_1_1::glVertex4dv(const GLdouble*) final voidglVertex4f(float x, float y, float z, float w) SeeQOpenGLFunctions_1_1::glVertex4f(GLfloat, GLfloat, GLfloat, GLfloat) final voidglVertex4fv(float[] v) SeeQOpenGLFunctions_1_1::glVertex4fv(const GLfloat*) final voidglVertex4i(int x, int y, int z, int w) SeeQOpenGLFunctions_1_1::glVertex4i(GLint, GLint, GLint, GLint) final voidglVertex4iv(int[] v) SeeQOpenGLFunctions_1_1::glVertex4iv(const GLint*) final voidglVertex4s(short x, short y, short z, short w) SeeQOpenGLFunctions_1_1::glVertex4s(GLshort, GLshort, GLshort, GLshort) final voidglVertex4sv(short[] v) SeeQOpenGLFunctions_1_1::glVertex4sv(const GLshort*) final voidglVertexPointer(int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_1_1::glVertexPointer(GLint, GLenum, GLsizei, const GLvoid*) final voidglViewport(int x, int y, int width, int height) SeeQOpenGLFunctions_1_1::glViewport(GLint, GLint, GLsizei, GLsizei) booleanSeeQAbstractOpenGLFunctions::initializeOpenGLFunctions() Methods inherited from class io.qt.opengl.QAbstractOpenGLFunctions
isInitialized, owningContext, setOwningContextMethods inherited from class io.qt.QtObject
dispose, equals, isDisposed
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Constructor Details
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QOpenGLFunctions_1_1
public QOpenGLFunctions_1_1()See
QOpenGLFunctions_1_1::QOpenGLFunctions_1_1()
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Method Details
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glAccum
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QOpenGLFunctions_1_1::glAccum(GLenum, GLfloat) -
glAlphaFunc
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QOpenGLFunctions_1_1::glAlphaFunc(GLenum, GLfloat) -
glAreTexturesResident
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QOpenGLFunctions_1_1::glAreTexturesResident(GLsizei, const GLuint*, GLboolean*) -
glArrayElement
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QOpenGLFunctions_1_1::glArrayElement(GLint) -
glBegin
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QOpenGLFunctions_1_1::glBegin(GLenum) -
glBindTexture
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QOpenGLFunctions_1_1::glBindTexture(GLenum, GLuint) -
glBitmap
@QtUninvokable public final void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap) See
QOpenGLFunctions_1_1::glBitmap(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte*) -
glBlendFunc
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QOpenGLFunctions_1_1::glBlendFunc(GLenum, GLenum) -
glCallList
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QOpenGLFunctions_1_1::glCallList(GLuint) -
glCallLists
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QOpenGLFunctions_1_1::glCallLists(GLsizei, GLenum, const GLvoid*) -
glClear
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QOpenGLFunctions_1_1::glClear(GLbitfield) -
glClearAccum
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QOpenGLFunctions_1_1::glClearAccum(GLfloat, GLfloat, GLfloat, GLfloat) -
glClearColor
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QOpenGLFunctions_1_1::glClearColor(GLfloat, GLfloat, GLfloat, GLfloat) -
glClearDepth
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QOpenGLFunctions_1_1::glClearDepth(GLdouble) -
glClearIndex
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QOpenGLFunctions_1_1::glClearIndex(GLfloat) -
glClearStencil
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QOpenGLFunctions_1_1::glClearStencil(GLint) -
glClipPlane
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QOpenGLFunctions_1_1::glClipPlane(GLenum, const GLdouble*) -
glColor3b
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QOpenGLFunctions_1_1::glColor3b(GLbyte, GLbyte, GLbyte) -
glColor3bv
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QOpenGLFunctions_1_1::glColor3bv(const GLbyte*) -
glColor3d
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QOpenGLFunctions_1_1::glColor3d(GLdouble, GLdouble, GLdouble) -
glColor3dv
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QOpenGLFunctions_1_1::glColor3dv(const GLdouble*) -
glColor3f
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QOpenGLFunctions_1_1::glColor3f(GLfloat, GLfloat, GLfloat) -
glColor3fv
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QOpenGLFunctions_1_1::glColor3fv(const GLfloat*) -
glColor3i
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QOpenGLFunctions_1_1::glColor3i(GLint, GLint, GLint) -
glColor3iv
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QOpenGLFunctions_1_1::glColor3iv(const GLint*) -
glColor3s
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QOpenGLFunctions_1_1::glColor3s(GLshort, GLshort, GLshort) -
glColor3sv
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QOpenGLFunctions_1_1::glColor3sv(const GLshort*) -
glColor4b
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QOpenGLFunctions_1_1::glColor4b(GLbyte, GLbyte, GLbyte, GLbyte) -
glColor4bv
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QOpenGLFunctions_1_1::glColor4bv(const GLbyte*) -
glColor4d
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QOpenGLFunctions_1_1::glColor4d(GLdouble, GLdouble, GLdouble, GLdouble) -
glColor4dv
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QOpenGLFunctions_1_1::glColor4dv(const GLdouble*) -
glColor4f
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QOpenGLFunctions_1_1::glColor4f(GLfloat, GLfloat, GLfloat, GLfloat) -
glColor4fv
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QOpenGLFunctions_1_1::glColor4fv(const GLfloat*) -
glColor4i
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QOpenGLFunctions_1_1::glColor4i(GLint, GLint, GLint, GLint) -
glColor4iv
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QOpenGLFunctions_1_1::glColor4iv(const GLint*) -
glColor4s
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QOpenGLFunctions_1_1::glColor4s(GLshort, GLshort, GLshort, GLshort) -
glColor4sv
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QOpenGLFunctions_1_1::glColor4sv(const GLshort*) -
glColorMask
@QtUninvokable public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) See
QOpenGLFunctions_1_1::glColorMask(GLboolean, GLboolean, GLboolean, GLboolean) -
glColorMaterial
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QOpenGLFunctions_1_1::glColorMaterial(GLenum, GLenum) -
glColorPointer
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QOpenGLFunctions_1_1::glColorPointer(GLint, GLenum, GLsizei, const GLvoid*) -
glCopyPixels
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QOpenGLFunctions_1_1::glCopyPixels(GLint, GLint, GLsizei, GLsizei, GLenum) -
glCopyTexImage1D
@QtUninvokable public final void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) See
QOpenGLFunctions_1_1::glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) -
glCopyTexImage2D
@QtUninvokable public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) See
QOpenGLFunctions_1_1::glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) -
glCopyTexSubImage1D
@QtUninvokable public final void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) See
QOpenGLFunctions_1_1::glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei) -
glCopyTexSubImage2D
@QtUninvokable public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) See
QOpenGLFunctions_1_1::glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) -
glCullFace
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QOpenGLFunctions_1_1::glCullFace(GLenum) -
glDeleteLists
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QOpenGLFunctions_1_1::glDeleteLists(GLuint, GLsizei) -
glDeleteTextures
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QOpenGLFunctions_1_1::glDeleteTextures(GLsizei, const GLuint*) -
glDepthFunc
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QOpenGLFunctions_1_1::glDepthFunc(GLenum) -
glDepthMask
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QOpenGLFunctions_1_1::glDepthMask(GLboolean) -
glDepthRange
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QOpenGLFunctions_1_1::glDepthRange(GLdouble, GLdouble) -
glDisable
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QOpenGLFunctions_1_1::glDisable(GLenum) -
glDisableClientState
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QOpenGLFunctions_1_1::glDisableClientState(GLenum) -
glDrawArrays
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QOpenGLFunctions_1_1::glDrawArrays(GLenum, GLint, GLsizei) -
glDrawBuffer
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QOpenGLFunctions_1_1::glDrawBuffer(GLenum) -
glDrawElements
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QOpenGLFunctions_1_1::glDrawElements(GLenum, GLsizei, GLenum, const GLvoid*) -
glDrawPixels
@QtUninvokable public final void glDrawPixels(int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_1_1::glDrawPixels(GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) -
glEdgeFlag
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QOpenGLFunctions_1_1::glEdgeFlag(GLboolean) -
glEdgeFlagPointer
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QOpenGLFunctions_1_1::glEdgeFlagPointer(GLsizei, const GLvoid*) -
glEnable
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QOpenGLFunctions_1_1::glEnable(GLenum) -
glEnableClientState
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QOpenGLFunctions_1_1::glEnableClientState(GLenum) -
glEnd
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QOpenGLFunctions_1_1::glEnd() -
glEndList
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QOpenGLFunctions_1_1::glEndList() -
glEvalCoord1d
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QOpenGLFunctions_1_1::glEvalCoord1d(GLdouble) -
glEvalCoord1dv
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QOpenGLFunctions_1_1::glEvalCoord1dv(const GLdouble*) -
glEvalCoord1f
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QOpenGLFunctions_1_1::glEvalCoord1f(GLfloat) -
glEvalCoord1fv
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QOpenGLFunctions_1_1::glEvalCoord1fv(const GLfloat*) -
glEvalCoord2d
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QOpenGLFunctions_1_1::glEvalCoord2d(GLdouble, GLdouble) -
glEvalCoord2dv
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QOpenGLFunctions_1_1::glEvalCoord2dv(const GLdouble*) -
glEvalCoord2f
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QOpenGLFunctions_1_1::glEvalCoord2f(GLfloat, GLfloat) -
glEvalCoord2fv
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QOpenGLFunctions_1_1::glEvalCoord2fv(const GLfloat*) -
glEvalMesh1
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QOpenGLFunctions_1_1::glEvalMesh1(GLenum, GLint, GLint) -
glEvalMesh2
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QOpenGLFunctions_1_1::glEvalMesh2(GLenum, GLint, GLint, GLint, GLint) -
glEvalPoint1
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QOpenGLFunctions_1_1::glEvalPoint1(GLint) -
glEvalPoint2
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QOpenGLFunctions_1_1::glEvalPoint2(GLint, GLint) -
glFeedbackBuffer
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QOpenGLFunctions_1_1::glFeedbackBuffer(GLsizei, GLenum, GLfloat*) -
glFinish
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QOpenGLFunctions_1_1::glFinish() -
glFlush
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QOpenGLFunctions_1_1::glFlush() -
glFogf
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QOpenGLFunctions_1_1::glFogf(GLenum, GLfloat) -
glFogfv
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QOpenGLFunctions_1_1::glFogfv(GLenum, const GLfloat*) -
glFogi
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QOpenGLFunctions_1_1::glFogi(GLenum, GLint) -
glFogiv
See
QOpenGLFunctions_1_1::glFogiv(GLenum, const GLint*) -
glFrontFace
See
QOpenGLFunctions_1_1::glFrontFace(GLenum) -
glFrustum
@QtUninvokable public final void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) See
QOpenGLFunctions_1_1::glFrustum(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) -
glGenLists
See
QOpenGLFunctions_1_1::glGenLists(GLsizei) -
glGenTextures
See
QOpenGLFunctions_1_1::glGenTextures(GLsizei, GLuint*) -
glGetBooleanv
See
QOpenGLFunctions_1_1::glGetBooleanv(GLenum, GLboolean*) -
glGetClipPlane
See
QOpenGLFunctions_1_1::glGetClipPlane(GLenum, GLdouble*) -
glGetDoublev
See
QOpenGLFunctions_1_1::glGetDoublev(GLenum, GLdouble*) -
glGetError
See
QOpenGLFunctions_1_1::glGetError() -
glGetFloatv
See
QOpenGLFunctions_1_1::glGetFloatv(GLenum, GLfloat*) -
glGetIntegerv
See
QOpenGLFunctions_1_1::glGetIntegerv(GLenum, GLint*) -
glGetLightfv
See
QOpenGLFunctions_1_1::glGetLightfv(GLenum, GLenum, GLfloat*) -
glGetLightiv
See
QOpenGLFunctions_1_1::glGetLightiv(GLenum, GLenum, GLint*) -
glGetMapdv
See
QOpenGLFunctions_1_1::glGetMapdv(GLenum, GLenum, GLdouble*) -
glGetMapfv
See
QOpenGLFunctions_1_1::glGetMapfv(GLenum, GLenum, GLfloat*) -
glGetMapiv
See
QOpenGLFunctions_1_1::glGetMapiv(GLenum, GLenum, GLint*) -
glGetMaterialfv
See
QOpenGLFunctions_1_1::glGetMaterialfv(GLenum, GLenum, GLfloat*) -
glGetMaterialiv
See
QOpenGLFunctions_1_1::glGetMaterialiv(GLenum, GLenum, GLint*) -
glGetPixelMapfv
See
QOpenGLFunctions_1_1::glGetPixelMapfv(GLenum, GLfloat*) -
glGetPixelMapuiv
See
QOpenGLFunctions_1_1::glGetPixelMapuiv(GLenum, GLuint*) -
glGetPixelMapusv
See
QOpenGLFunctions_1_1::glGetPixelMapusv(GLenum, GLushort*) -
glGetPointerv
See
QOpenGLFunctions_1_1::glGetPointerv(GLenum, GLvoid**) -
glGetPolygonStipple
See
QOpenGLFunctions_1_1::glGetPolygonStipple(GLubyte*) -
glGetString
See
QOpenGLFunctions_1_1::glGetString(GLenum) -
glGetTexEnvfv
See
QOpenGLFunctions_1_1::glGetTexEnvfv(GLenum, GLenum, GLfloat*) -
glGetTexEnviv
See
QOpenGLFunctions_1_1::glGetTexEnviv(GLenum, GLenum, GLint*) -
glGetTexGendv
See
QOpenGLFunctions_1_1::glGetTexGendv(GLenum, GLenum, GLdouble*) -
glGetTexGenfv
See
QOpenGLFunctions_1_1::glGetTexGenfv(GLenum, GLenum, GLfloat*) -
glGetTexGeniv
See
QOpenGLFunctions_1_1::glGetTexGeniv(GLenum, GLenum, GLint*) -
glGetTexImage
@QtUninvokable public final void glGetTexImage(int target, int level, int format, int type, Buffer pixels) See
QOpenGLFunctions_1_1::glGetTexImage(GLenum, GLint, GLenum, GLenum, GLvoid*) -
glGetTexLevelParameterfv
@QtUninvokable public final void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) See
QOpenGLFunctions_1_1::glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat*) -
glGetTexLevelParameteriv
@QtUninvokable public final void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) See
QOpenGLFunctions_1_1::glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint*) -
glGetTexParameterfv
See
QOpenGLFunctions_1_1::glGetTexParameterfv(GLenum, GLenum, GLfloat*) -
glGetTexParameteriv
See
QOpenGLFunctions_1_1::glGetTexParameteriv(GLenum, GLenum, GLint*) -
glHint
See
QOpenGLFunctions_1_1::glHint(GLenum, GLenum) -
glIndexMask
See
QOpenGLFunctions_1_1::glIndexMask(GLuint) -
glIndexPointer
See
QOpenGLFunctions_1_1::glIndexPointer(GLenum, GLsizei, const GLvoid*) -
glIndexd
See
QOpenGLFunctions_1_1::glIndexd(GLdouble) -
glIndexdv
See
QOpenGLFunctions_1_1::glIndexdv(const GLdouble*) -
glIndexf
See
QOpenGLFunctions_1_1::glIndexf(GLfloat) -
glIndexfv
See
QOpenGLFunctions_1_1::glIndexfv(const GLfloat*) -
glIndexi
See
QOpenGLFunctions_1_1::glIndexi(GLint) -
glIndexiv
See
QOpenGLFunctions_1_1::glIndexiv(const GLint*) -
glIndexs
See
QOpenGLFunctions_1_1::glIndexs(GLshort) -
glIndexsv
See
QOpenGLFunctions_1_1::glIndexsv(const GLshort*) -
glIndexub
See
QOpenGLFunctions_1_1::glIndexub(GLubyte) -
glIndexubv
See
QOpenGLFunctions_1_1::glIndexubv(const GLubyte*) -
glInitNames
See
QOpenGLFunctions_1_1::glInitNames() -
glInterleavedArrays
See
QOpenGLFunctions_1_1::glInterleavedArrays(GLenum, GLsizei, const GLvoid*) -
glIsEnabled
See
QOpenGLFunctions_1_1::glIsEnabled(GLenum) -
glIsList
See
QOpenGLFunctions_1_1::glIsList(GLuint) -
glIsTexture
See
QOpenGLFunctions_1_1::glIsTexture(GLuint) -
glLightModelf
See
QOpenGLFunctions_1_1::glLightModelf(GLenum, GLfloat) -
glLightModelfv
See
QOpenGLFunctions_1_1::glLightModelfv(GLenum, const GLfloat*) -
glLightModeli
See
QOpenGLFunctions_1_1::glLightModeli(GLenum, GLint) -
glLightModeliv
See
QOpenGLFunctions_1_1::glLightModeliv(GLenum, const GLint*) -
glLightf
See
QOpenGLFunctions_1_1::glLightf(GLenum, GLenum, GLfloat) -
glLightfv
See
QOpenGLFunctions_1_1::glLightfv(GLenum, GLenum, const GLfloat*) -
glLighti
See
QOpenGLFunctions_1_1::glLighti(GLenum, GLenum, GLint) -
glLightiv
See
QOpenGLFunctions_1_1::glLightiv(GLenum, GLenum, const GLint*) -
glLineStipple
See
QOpenGLFunctions_1_1::glLineStipple(GLint, GLushort) -
glLineWidth
See
QOpenGLFunctions_1_1::glLineWidth(GLfloat) -
glListBase
See
QOpenGLFunctions_1_1::glListBase(GLuint) -
glLoadIdentity
See
QOpenGLFunctions_1_1::glLoadIdentity() -
glLoadMatrixd
See
QOpenGLFunctions_1_1::glLoadMatrixd(const GLdouble*) -
glLoadMatrixf
See
QOpenGLFunctions_1_1::glLoadMatrixf(const GLfloat*) -
glLoadName
See
QOpenGLFunctions_1_1::glLoadName(GLuint) -
glLogicOp
See
QOpenGLFunctions_1_1::glLogicOp(GLenum) -
glMap1d
@QtUninvokable public final void glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points) See
QOpenGLFunctions_1_1::glMap1d(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble*) -
glMap1f
@QtUninvokable public final void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points) See
QOpenGLFunctions_1_1::glMap1f(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat*) -
glMap2d
@QtUninvokable public final void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) See
QOpenGLFunctions_1_1::glMap2d(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble*) -
glMap2f
@QtUninvokable public final void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) See
QOpenGLFunctions_1_1::glMap2f(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat*) -
glMapGrid1d
See
QOpenGLFunctions_1_1::glMapGrid1d(GLint, GLdouble, GLdouble) -
glMapGrid1f
See
QOpenGLFunctions_1_1::glMapGrid1f(GLint, GLfloat, GLfloat) -
glMapGrid2d
@QtUninvokable public final void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) See
QOpenGLFunctions_1_1::glMapGrid2d(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble) -
glMapGrid2f
@QtUninvokable public final void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) See
QOpenGLFunctions_1_1::glMapGrid2f(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat) -
glMaterialf
See
QOpenGLFunctions_1_1::glMaterialf(GLenum, GLenum, GLfloat) -
glMaterialfv
See
QOpenGLFunctions_1_1::glMaterialfv(GLenum, GLenum, const GLfloat*) -
glMateriali
See
QOpenGLFunctions_1_1::glMateriali(GLenum, GLenum, GLint) -
glMaterialiv
See
QOpenGLFunctions_1_1::glMaterialiv(GLenum, GLenum, const GLint*) -
glMatrixMode
See
QOpenGLFunctions_1_1::glMatrixMode(GLenum) -
glMultMatrixd
See
QOpenGLFunctions_1_1::glMultMatrixd(const GLdouble*) -
glMultMatrixf
See
QOpenGLFunctions_1_1::glMultMatrixf(const GLfloat*) -
glNewList
See
QOpenGLFunctions_1_1::glNewList(GLuint, GLenum) -
glNormal3b
See
QOpenGLFunctions_1_1::glNormal3b(GLbyte, GLbyte, GLbyte) -
glNormal3bv
See
QOpenGLFunctions_1_1::glNormal3bv(const GLbyte*) -
glNormal3d
See
QOpenGLFunctions_1_1::glNormal3d(GLdouble, GLdouble, GLdouble) -
glNormal3dv
See
QOpenGLFunctions_1_1::glNormal3dv(const GLdouble*) -
glNormal3f
See
QOpenGLFunctions_1_1::glNormal3f(GLfloat, GLfloat, GLfloat) -
glNormal3fv
See
QOpenGLFunctions_1_1::glNormal3fv(const GLfloat*) -
glNormal3i
See
QOpenGLFunctions_1_1::glNormal3i(GLint, GLint, GLint) -
glNormal3iv
See
QOpenGLFunctions_1_1::glNormal3iv(const GLint*) -
glNormal3s
See
QOpenGLFunctions_1_1::glNormal3s(GLshort, GLshort, GLshort) -
glNormal3sv
See
QOpenGLFunctions_1_1::glNormal3sv(const GLshort*) -
glNormalPointer
See
QOpenGLFunctions_1_1::glNormalPointer(GLenum, GLsizei, const GLvoid*) -
glOrtho
@QtUninvokable public final void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar) See
QOpenGLFunctions_1_1::glOrtho(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) -
glPassThrough
See
QOpenGLFunctions_1_1::glPassThrough(GLfloat) -
glPixelMapfv
See
QOpenGLFunctions_1_1::glPixelMapfv(GLenum, GLint, const GLfloat*) -
glPixelMapuiv
See
QOpenGLFunctions_1_1::glPixelMapuiv(GLenum, GLint, const GLuint*) -
glPixelMapusv
See
QOpenGLFunctions_1_1::glPixelMapusv(GLenum, GLint, const GLushort*) -
glPixelStoref
See
QOpenGLFunctions_1_1::glPixelStoref(GLenum, GLfloat) -
glPixelStorei
See
QOpenGLFunctions_1_1::glPixelStorei(GLenum, GLint) -
glPixelTransferf
See
QOpenGLFunctions_1_1::glPixelTransferf(GLenum, GLfloat) -
glPixelTransferi
See
QOpenGLFunctions_1_1::glPixelTransferi(GLenum, GLint) -
glPixelZoom
See
QOpenGLFunctions_1_1::glPixelZoom(GLfloat, GLfloat) -
glPointSize
See
QOpenGLFunctions_1_1::glPointSize(GLfloat) -
glPolygonMode
See
QOpenGLFunctions_1_1::glPolygonMode(GLenum, GLenum) -
glPolygonOffset
See
QOpenGLFunctions_1_1::glPolygonOffset(GLfloat, GLfloat) -
glPolygonStipple
See
QOpenGLFunctions_1_1::glPolygonStipple(const GLubyte*) -
glPopAttrib
See
QOpenGLFunctions_1_1::glPopAttrib() -
glPopClientAttrib
See
QOpenGLFunctions_1_1::glPopClientAttrib() -
glPopMatrix
See
QOpenGLFunctions_1_1::glPopMatrix() -
glPopName
See
QOpenGLFunctions_1_1::glPopName() -
glPrioritizeTextures
@QtUninvokable public final void glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities) See
QOpenGLFunctions_1_1::glPrioritizeTextures(GLsizei, const GLuint*, const GLfloat*) -
glPushAttrib
See
QOpenGLFunctions_1_1::glPushAttrib(GLbitfield) -
glPushClientAttrib
See
QOpenGLFunctions_1_1::glPushClientAttrib(GLbitfield) -
glPushMatrix
See
QOpenGLFunctions_1_1::glPushMatrix() -
glPushName
See
QOpenGLFunctions_1_1::glPushName(GLuint) -
glRasterPos2d
See
QOpenGLFunctions_1_1::glRasterPos2d(GLdouble, GLdouble) -
glRasterPos2dv
See
QOpenGLFunctions_1_1::glRasterPos2dv(const GLdouble*) -
glRasterPos2f
See
QOpenGLFunctions_1_1::glRasterPos2f(GLfloat, GLfloat) -
glRasterPos2fv
See
QOpenGLFunctions_1_1::glRasterPos2fv(const GLfloat*) -
glRasterPos2i
See
QOpenGLFunctions_1_1::glRasterPos2i(GLint, GLint) -
glRasterPos2iv
See
QOpenGLFunctions_1_1::glRasterPos2iv(const GLint*) -
glRasterPos2s
See
QOpenGLFunctions_1_1::glRasterPos2s(GLshort, GLshort) -
glRasterPos2sv
See
QOpenGLFunctions_1_1::glRasterPos2sv(const GLshort*) -
glRasterPos3d
See
QOpenGLFunctions_1_1::glRasterPos3d(GLdouble, GLdouble, GLdouble) -
glRasterPos3dv
See
QOpenGLFunctions_1_1::glRasterPos3dv(const GLdouble*) -
glRasterPos3f
See
QOpenGLFunctions_1_1::glRasterPos3f(GLfloat, GLfloat, GLfloat) -
glRasterPos3fv
See
QOpenGLFunctions_1_1::glRasterPos3fv(const GLfloat*) -
glRasterPos3i
See
QOpenGLFunctions_1_1::glRasterPos3i(GLint, GLint, GLint) -
glRasterPos3iv
See
QOpenGLFunctions_1_1::glRasterPos3iv(const GLint*) -
glRasterPos3s
See
QOpenGLFunctions_1_1::glRasterPos3s(GLshort, GLshort, GLshort) -
glRasterPos3sv
See
QOpenGLFunctions_1_1::glRasterPos3sv(const GLshort*) -
glRasterPos4d
See
QOpenGLFunctions_1_1::glRasterPos4d(GLdouble, GLdouble, GLdouble, GLdouble) -
glRasterPos4dv
See
QOpenGLFunctions_1_1::glRasterPos4dv(const GLdouble*) -
glRasterPos4f
See
QOpenGLFunctions_1_1::glRasterPos4f(GLfloat, GLfloat, GLfloat, GLfloat) -
glRasterPos4fv
See
QOpenGLFunctions_1_1::glRasterPos4fv(const GLfloat*) -
glRasterPos4i
See
QOpenGLFunctions_1_1::glRasterPos4i(GLint, GLint, GLint, GLint) -
glRasterPos4iv
See
QOpenGLFunctions_1_1::glRasterPos4iv(const GLint*) -
glRasterPos4s
See
QOpenGLFunctions_1_1::glRasterPos4s(GLshort, GLshort, GLshort, GLshort) -
glRasterPos4sv
See
QOpenGLFunctions_1_1::glRasterPos4sv(const GLshort*) -
glReadBuffer
See
QOpenGLFunctions_1_1::glReadBuffer(GLenum) -
glReadPixels
@QtUninvokable public final void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_1_1::glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*) -
glRectd
See
QOpenGLFunctions_1_1::glRectd(GLdouble, GLdouble, GLdouble, GLdouble) -
glRectdv
See
QOpenGLFunctions_1_1::glRectdv(const GLdouble*, const GLdouble*) -
glRectf
See
QOpenGLFunctions_1_1::glRectf(GLfloat, GLfloat, GLfloat, GLfloat) -
glRectfv
See
QOpenGLFunctions_1_1::glRectfv(const GLfloat*, const GLfloat*) -
glRecti
See
QOpenGLFunctions_1_1::glRecti(GLint, GLint, GLint, GLint) -
glRectiv
See
QOpenGLFunctions_1_1::glRectiv(const GLint*, const GLint*) -
glRects
See
QOpenGLFunctions_1_1::glRects(GLshort, GLshort, GLshort, GLshort) -
glRectsv
See
QOpenGLFunctions_1_1::glRectsv(const GLshort*, const GLshort*) -
glRenderMode
See
QOpenGLFunctions_1_1::glRenderMode(GLenum) -
glRotated
See
QOpenGLFunctions_1_1::glRotated(GLdouble, GLdouble, GLdouble, GLdouble) -
glRotatef
See
QOpenGLFunctions_1_1::glRotatef(GLfloat, GLfloat, GLfloat, GLfloat) -
glScaled
See
QOpenGLFunctions_1_1::glScaled(GLdouble, GLdouble, GLdouble) -
glScalef
See
QOpenGLFunctions_1_1::glScalef(GLfloat, GLfloat, GLfloat) -
glScissor
See
QOpenGLFunctions_1_1::glScissor(GLint, GLint, GLsizei, GLsizei) -
glSelectBuffer
See
QOpenGLFunctions_1_1::glSelectBuffer(GLsizei, GLuint*) -
glShadeModel
See
QOpenGLFunctions_1_1::glShadeModel(GLenum) -
glStencilFunc
See
QOpenGLFunctions_1_1::glStencilFunc(GLenum, GLint, GLuint) -
glStencilMask
See
QOpenGLFunctions_1_1::glStencilMask(GLuint) -
glStencilOp
See
QOpenGLFunctions_1_1::glStencilOp(GLenum, GLenum, GLenum) -
glTexCoord1d
See
QOpenGLFunctions_1_1::glTexCoord1d(GLdouble) -
glTexCoord1dv
See
QOpenGLFunctions_1_1::glTexCoord1dv(const GLdouble*) -
glTexCoord1f
See
QOpenGLFunctions_1_1::glTexCoord1f(GLfloat) -
glTexCoord1fv
See
QOpenGLFunctions_1_1::glTexCoord1fv(const GLfloat*) -
glTexCoord1i
See
QOpenGLFunctions_1_1::glTexCoord1i(GLint) -
glTexCoord1iv
See
QOpenGLFunctions_1_1::glTexCoord1iv(const GLint*) -
glTexCoord1s
See
QOpenGLFunctions_1_1::glTexCoord1s(GLshort) -
glTexCoord1sv
See
QOpenGLFunctions_1_1::glTexCoord1sv(const GLshort*) -
glTexCoord2d
See
QOpenGLFunctions_1_1::glTexCoord2d(GLdouble, GLdouble) -
glTexCoord2dv
See
QOpenGLFunctions_1_1::glTexCoord2dv(const GLdouble*) -
glTexCoord2f
See
QOpenGLFunctions_1_1::glTexCoord2f(GLfloat, GLfloat) -
glTexCoord2fv
See
QOpenGLFunctions_1_1::glTexCoord2fv(const GLfloat*) -
glTexCoord2i
See
QOpenGLFunctions_1_1::glTexCoord2i(GLint, GLint) -
glTexCoord2iv
See
QOpenGLFunctions_1_1::glTexCoord2iv(const GLint*) -
glTexCoord2s
See
QOpenGLFunctions_1_1::glTexCoord2s(GLshort, GLshort) -
glTexCoord2sv
See
QOpenGLFunctions_1_1::glTexCoord2sv(const GLshort*) -
glTexCoord3d
See
QOpenGLFunctions_1_1::glTexCoord3d(GLdouble, GLdouble, GLdouble) -
glTexCoord3dv
See
QOpenGLFunctions_1_1::glTexCoord3dv(const GLdouble*) -
glTexCoord3f
See
QOpenGLFunctions_1_1::glTexCoord3f(GLfloat, GLfloat, GLfloat) -
glTexCoord3fv
See
QOpenGLFunctions_1_1::glTexCoord3fv(const GLfloat*) -
glTexCoord3i
See
QOpenGLFunctions_1_1::glTexCoord3i(GLint, GLint, GLint) -
glTexCoord3iv
See
QOpenGLFunctions_1_1::glTexCoord3iv(const GLint*) -
glTexCoord3s
See
QOpenGLFunctions_1_1::glTexCoord3s(GLshort, GLshort, GLshort) -
glTexCoord3sv
See
QOpenGLFunctions_1_1::glTexCoord3sv(const GLshort*) -
glTexCoord4d
See
QOpenGLFunctions_1_1::glTexCoord4d(GLdouble, GLdouble, GLdouble, GLdouble) -
glTexCoord4dv
See
QOpenGLFunctions_1_1::glTexCoord4dv(const GLdouble*) -
glTexCoord4f
See
QOpenGLFunctions_1_1::glTexCoord4f(GLfloat, GLfloat, GLfloat, GLfloat) -
glTexCoord4fv
See
QOpenGLFunctions_1_1::glTexCoord4fv(const GLfloat*) -
glTexCoord4i
See
QOpenGLFunctions_1_1::glTexCoord4i(GLint, GLint, GLint, GLint) -
glTexCoord4iv
See
QOpenGLFunctions_1_1::glTexCoord4iv(const GLint*) -
glTexCoord4s
See
QOpenGLFunctions_1_1::glTexCoord4s(GLshort, GLshort, GLshort, GLshort) -
glTexCoord4sv
See
QOpenGLFunctions_1_1::glTexCoord4sv(const GLshort*) -
glTexCoordPointer
See
QOpenGLFunctions_1_1::glTexCoordPointer(GLint, GLenum, GLsizei, const GLvoid*) -
glTexEnvf
See
QOpenGLFunctions_1_1::glTexEnvf(GLenum, GLenum, GLfloat) -
glTexEnvfv
See
QOpenGLFunctions_1_1::glTexEnvfv(GLenum, GLenum, const GLfloat*) -
glTexEnvi
See
QOpenGLFunctions_1_1::glTexEnvi(GLenum, GLenum, GLint) -
glTexEnviv
See
QOpenGLFunctions_1_1::glTexEnviv(GLenum, GLenum, const GLint*) -
glTexGend
See
QOpenGLFunctions_1_1::glTexGend(GLenum, GLenum, GLdouble) -
glTexGendv
See
QOpenGLFunctions_1_1::glTexGendv(GLenum, GLenum, const GLdouble*) -
glTexGenf
See
QOpenGLFunctions_1_1::glTexGenf(GLenum, GLenum, GLfloat) -
glTexGenfv
See
QOpenGLFunctions_1_1::glTexGenfv(GLenum, GLenum, const GLfloat*) -
glTexGeni
See
QOpenGLFunctions_1_1::glTexGeni(GLenum, GLenum, GLint) -
glTexGeniv
See
QOpenGLFunctions_1_1::glTexGeniv(GLenum, GLenum, const GLint*) -
glTexImage1D
@QtUninvokable public final void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_1_1::glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid*) -
glTexImage2D
@QtUninvokable public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_1_1::glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) -
glTexParameterf
See
QOpenGLFunctions_1_1::glTexParameterf(GLenum, GLenum, GLfloat) -
glTexParameterfv
See
QOpenGLFunctions_1_1::glTexParameterfv(GLenum, GLenum, const GLfloat*) -
glTexParameteri
See
QOpenGLFunctions_1_1::glTexParameteri(GLenum, GLenum, GLint) -
glTexParameteriv
See
QOpenGLFunctions_1_1::glTexParameteriv(GLenum, GLenum, const GLint*) -
glTexSubImage1D
@QtUninvokable public final void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) See
QOpenGLFunctions_1_1::glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid*) -
glTexSubImage2D
@QtUninvokable public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_1_1::glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) -
glTranslated
See
QOpenGLFunctions_1_1::glTranslated(GLdouble, GLdouble, GLdouble) -
glTranslatef
See
QOpenGLFunctions_1_1::glTranslatef(GLfloat, GLfloat, GLfloat) -
glVertex2d
See
QOpenGLFunctions_1_1::glVertex2d(GLdouble, GLdouble) -
glVertex2dv
See
QOpenGLFunctions_1_1::glVertex2dv(const GLdouble*) -
glVertex2f
See
QOpenGLFunctions_1_1::glVertex2f(GLfloat, GLfloat) -
glVertex2fv
See
QOpenGLFunctions_1_1::glVertex2fv(const GLfloat*) -
glVertex2i
See
QOpenGLFunctions_1_1::glVertex2i(GLint, GLint) -
glVertex2iv
See
QOpenGLFunctions_1_1::glVertex2iv(const GLint*) -
glVertex2s
See
QOpenGLFunctions_1_1::glVertex2s(GLshort, GLshort) -
glVertex2sv
See
QOpenGLFunctions_1_1::glVertex2sv(const GLshort*) -
glVertex3d
See
QOpenGLFunctions_1_1::glVertex3d(GLdouble, GLdouble, GLdouble) -
glVertex3dv
See
QOpenGLFunctions_1_1::glVertex3dv(const GLdouble*) -
glVertex3f
See
QOpenGLFunctions_1_1::glVertex3f(GLfloat, GLfloat, GLfloat) -
glVertex3fv
See
QOpenGLFunctions_1_1::glVertex3fv(const GLfloat*) -
glVertex3i
See
QOpenGLFunctions_1_1::glVertex3i(GLint, GLint, GLint) -
glVertex3iv
See
QOpenGLFunctions_1_1::glVertex3iv(const GLint*) -
glVertex3s
See
QOpenGLFunctions_1_1::glVertex3s(GLshort, GLshort, GLshort) -
glVertex3sv
See
QOpenGLFunctions_1_1::glVertex3sv(const GLshort*) -
glVertex4d
See
QOpenGLFunctions_1_1::glVertex4d(GLdouble, GLdouble, GLdouble, GLdouble) -
glVertex4dv
See
QOpenGLFunctions_1_1::glVertex4dv(const GLdouble*) -
glVertex4f
See
QOpenGLFunctions_1_1::glVertex4f(GLfloat, GLfloat, GLfloat, GLfloat) -
glVertex4fv
See
QOpenGLFunctions_1_1::glVertex4fv(const GLfloat*) -
glVertex4i
See
QOpenGLFunctions_1_1::glVertex4i(GLint, GLint, GLint, GLint) -
glVertex4iv
See
QOpenGLFunctions_1_1::glVertex4iv(const GLint*) -
glVertex4s
See
QOpenGLFunctions_1_1::glVertex4s(GLshort, GLshort, GLshort, GLshort) -
glVertex4sv
See
QOpenGLFunctions_1_1::glVertex4sv(const GLshort*) -
glVertexPointer
See
QOpenGLFunctions_1_1::glVertexPointer(GLint, GLenum, GLsizei, const GLvoid*) -
glViewport
See
QOpenGLFunctions_1_1::glViewport(GLint, GLint, GLsizei, GLsizei) -
initializeOpenGLFunctions
See
QAbstractOpenGLFunctions::initializeOpenGLFunctions() - Overrides:
initializeOpenGLFunctionsin classQAbstractOpenGLFunctions
-