- All Implemented Interfaces:
QtObjectInterface
All functions for OpenGL ES 2
Java wrapper for Qt class QOpenGLFunctions_ES2
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Nested Class Summary
Nested classes/interfaces inherited from class io.qt.QtObject
QtObject.QPrivateConstructor -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionfinal voidglActiveTexture(int texture) SeeQOpenGLFunctions_ES2::glActiveTexture(GLenum) final voidglAttachShader(int program, int shader) SeeQOpenGLFunctions_ES2::glAttachShader(GLuint, GLuint) final voidglBindAttribLocation(int program, int index, String name) SeeQOpenGLFunctions_ES2::glBindAttribLocation(GLuint, GLuint, const GLchar*) final voidglBindBuffer(int target, int buffer) SeeQOpenGLFunctions_ES2::glBindBuffer(GLenum, GLuint) final voidglBindFramebuffer(int target, int framebuffer) SeeQOpenGLFunctions_ES2::glBindFramebuffer(GLenum, GLuint) final voidglBindRenderbuffer(int target, int renderbuffer) SeeQOpenGLFunctions_ES2::glBindRenderbuffer(GLenum, GLuint) final voidglBindTexture(int target, int texture) SeeQOpenGLFunctions_ES2::glBindTexture(GLenum, GLuint) final voidglBlendColor(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_ES2::glBlendColor(GLclampf, GLclampf, GLclampf, GLclampf) final voidglBlendEquation(int mode) SeeQOpenGLFunctions_ES2::glBlendEquation(GLenum) final voidglBlendEquationSeparate(int modeRGB, int modeAlpha) SeeQOpenGLFunctions_ES2::glBlendEquationSeparate(GLenum, GLenum) final voidglBlendFunc(int sfactor, int dfactor) SeeQOpenGLFunctions_ES2::glBlendFunc(GLenum, GLenum) final voidglBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) SeeQOpenGLFunctions_ES2::glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum) final voidglBufferData(int target, long size, Buffer data, int usage) SeeQOpenGLFunctions_ES2::glBufferData(GLenum, GLsizeiptr, const GLvoid*, GLenum) final voidglBufferSubData(int target, long offset, long size, Buffer data) SeeQOpenGLFunctions_ES2::glBufferSubData(GLenum, GLintptr, GLsizeiptr, const GLvoid*) final intglCheckFramebufferStatus(int target) SeeQOpenGLFunctions_ES2::glCheckFramebufferStatus(GLenum) final voidglClear(int mask) SeeQOpenGLFunctions_ES2::glClear(GLbitfield) final voidglClearColor(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_ES2::glClearColor(GLclampf, GLclampf, GLclampf, GLclampf) final voidglClearDepthf(float depth) SeeQOpenGLFunctions_ES2::glClearDepthf(GLclampf) final voidglClearStencil(int s) SeeQOpenGLFunctions_ES2::glClearStencil(GLint) final voidglColorMask(boolean red, boolean green, boolean blue, boolean alpha) SeeQOpenGLFunctions_ES2::glColorMask(GLboolean, GLboolean, GLboolean, GLboolean) final voidglCompileShader(int shader) SeeQOpenGLFunctions_ES2::glCompileShader(GLuint) final voidglCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_ES2::glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) final voidglCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_ES2::glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) final voidglCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) SeeQOpenGLFunctions_ES2::glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) final voidglCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) SeeQOpenGLFunctions_ES2::glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) final intSeeQOpenGLFunctions_ES2::glCreateProgram() final intglCreateShader(int type) SeeQOpenGLFunctions_ES2::glCreateShader(GLenum) final voidglCullFace(int mode) SeeQOpenGLFunctions_ES2::glCullFace(GLenum) final voidglDeleteBuffers(int n, IntBuffer buffers) SeeQOpenGLFunctions_ES2::glDeleteBuffers(GLsizei, const GLuint*) final voidglDeleteFramebuffers(int n, IntBuffer framebuffers) SeeQOpenGLFunctions_ES2::glDeleteFramebuffers(GLsizei, const GLuint*) final voidglDeleteProgram(int program) SeeQOpenGLFunctions_ES2::glDeleteProgram(GLuint) final voidglDeleteRenderbuffers(int n, IntBuffer renderbuffers) SeeQOpenGLFunctions_ES2::glDeleteRenderbuffers(GLsizei, const GLuint*) final voidglDeleteShader(int shader) SeeQOpenGLFunctions_ES2::glDeleteShader(GLuint) final voidglDeleteTextures(int n, IntBuffer textures) SeeQOpenGLFunctions_ES2::glDeleteTextures(GLsizei, const GLuint*) final voidglDepthFunc(int func) SeeQOpenGLFunctions_ES2::glDepthFunc(GLenum) final voidglDepthMask(boolean flag) SeeQOpenGLFunctions_ES2::glDepthMask(GLboolean) final voidglDepthRangef(float zNear, float zFar) SeeQOpenGLFunctions_ES2::glDepthRangef(GLclampf, GLclampf) final voidglDetachShader(int program, int shader) SeeQOpenGLFunctions_ES2::glDetachShader(GLuint, GLuint) final voidglDisable(int cap) SeeQOpenGLFunctions_ES2::glDisable(GLenum) final voidglDisableVertexAttribArray(int index) SeeQOpenGLFunctions_ES2::glDisableVertexAttribArray(GLuint) final voidglDrawArrays(int mode, int first, int count) SeeQOpenGLFunctions_ES2::glDrawArrays(GLenum, GLint, GLsizei) final voidglDrawElements(int mode, int count, int type, Buffer indices) SeeQOpenGLFunctions_ES2::glDrawElements(GLenum, GLsizei, GLenum, const GLvoid*) final voidglEnable(int cap) SeeQOpenGLFunctions_ES2::glEnable(GLenum) final voidglEnableVertexAttribArray(int index) SeeQOpenGLFunctions_ES2::glEnableVertexAttribArray(GLuint) final voidglFinish()SeeQOpenGLFunctions_ES2::glFinish() final voidglFlush()SeeQOpenGLFunctions_ES2::glFlush() final voidglFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) SeeQOpenGLFunctions_ES2::glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint) final voidglFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) SeeQOpenGLFunctions_ES2::glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint) final voidglFrontFace(int mode) SeeQOpenGLFunctions_ES2::glFrontFace(GLenum) final voidglGenBuffers(int n, IntBuffer buffers) SeeQOpenGLFunctions_ES2::glGenBuffers(GLsizei, GLuint*) final voidglGenerateMipmap(int target) SeeQOpenGLFunctions_ES2::glGenerateMipmap(GLenum) final voidglGenFramebuffers(int n, IntBuffer framebuffers) SeeQOpenGLFunctions_ES2::glGenFramebuffers(GLsizei, GLuint*) final voidglGenRenderbuffers(int n, IntBuffer renderbuffers) SeeQOpenGLFunctions_ES2::glGenRenderbuffers(GLsizei, GLuint*) final voidglGenTextures(int n, IntBuffer textures) SeeQOpenGLFunctions_ES2::glGenTextures(GLsizei, GLuint*) final voidglGetActiveAttrib(int program, int index, int bufsize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) SeeQOpenGLFunctions_ES2::glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) final voidglGetActiveUniform(int program, int index, int bufsize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) SeeQOpenGLFunctions_ES2::glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) final voidglGetAttachedShaders(int program, int maxcount, IntBuffer count, IntBuffer shaders) SeeQOpenGLFunctions_ES2::glGetAttachedShaders(GLuint, GLsizei, GLsizei*, GLuint*) final intglGetAttribLocation(int program, String name) SeeQOpenGLFunctions_ES2::glGetAttribLocation(GLuint, const GLchar*) final voidglGetBooleanv(int pname, Buffer params) SeeQOpenGLFunctions_ES2::glGetBooleanv(GLenum, GLboolean*) final voidglGetBufferParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_ES2::glGetBufferParameteriv(GLenum, GLenum, GLint*) final intSeeQOpenGLFunctions_ES2::glGetError() final voidglGetFloatv(int pname, FloatBuffer params) SeeQOpenGLFunctions_ES2::glGetFloatv(GLenum, GLfloat*) final voidglGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) SeeQOpenGLFunctions_ES2::glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint*) final voidglGetIntegerv(int pname, IntBuffer params) SeeQOpenGLFunctions_ES2::glGetIntegerv(GLenum, GLint*) final voidglGetProgramInfoLog(int program, int bufsize, IntBuffer length, CharBuffer infolog) SeeQOpenGLFunctions_ES2::glGetProgramInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetProgramiv(int program, int pname, IntBuffer params) SeeQOpenGLFunctions_ES2::glGetProgramiv(GLuint, GLenum, GLint*) final voidglGetRenderbufferParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_ES2::glGetRenderbufferParameteriv(GLenum, GLenum, GLint*) final voidglGetShaderInfoLog(int shader, int bufsize, IntBuffer length, CharBuffer infolog) SeeQOpenGLFunctions_ES2::glGetShaderInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetShaderiv(int shader, int pname, IntBuffer params) SeeQOpenGLFunctions_ES2::glGetShaderiv(GLuint, GLenum, GLint*) final voidglGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) SeeQOpenGLFunctions_ES2::glGetShaderPrecisionFormat(GLenum, GLenum, GLint*, GLint*) final voidglGetShaderSource(int shader, int bufsize, IntBuffer length, CharBuffer source) SeeQOpenGLFunctions_ES2::glGetShaderSource(GLuint, GLsizei, GLsizei*, GLchar*) final StringglGetString(int name) SeeQOpenGLFunctions_ES2::glGetString(GLenum) final voidglGetTexParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_ES2::glGetTexParameterfv(GLenum, GLenum, GLfloat*) final voidglGetTexParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_ES2::glGetTexParameteriv(GLenum, GLenum, GLint*) final voidglGetUniformfv(int program, int location, FloatBuffer params) SeeQOpenGLFunctions_ES2::glGetUniformfv(GLuint, GLint, GLfloat*) final voidglGetUniformiv(int program, int location, IntBuffer params) SeeQOpenGLFunctions_ES2::glGetUniformiv(GLuint, GLint, GLint*) final intglGetUniformLocation(int program, String name) SeeQOpenGLFunctions_ES2::glGetUniformLocation(GLuint, const GLchar*) final voidglGetVertexAttribfv(int index, int pname, FloatBuffer params) SeeQOpenGLFunctions_ES2::glGetVertexAttribfv(GLuint, GLenum, GLfloat*) final voidglGetVertexAttribiv(int index, int pname, IntBuffer params) SeeQOpenGLFunctions_ES2::glGetVertexAttribiv(GLuint, GLenum, GLint*) final voidglGetVertexAttribPointerv(int index, int pname, Buffer[] pointer) SeeQOpenGLFunctions_ES2::glGetVertexAttribPointerv(GLuint, GLenum, GLvoid**) final voidglHint(int target, int mode) SeeQOpenGLFunctions_ES2::glHint(GLenum, GLenum) final booleanglIsBuffer(int buffer) SeeQOpenGLFunctions_ES2::glIsBuffer(GLuint) final booleanglIsEnabled(int cap) SeeQOpenGLFunctions_ES2::glIsEnabled(GLenum) final booleanglIsFramebuffer(int framebuffer) SeeQOpenGLFunctions_ES2::glIsFramebuffer(GLuint) final booleanglIsProgram(int program) SeeQOpenGLFunctions_ES2::glIsProgram(GLuint) final booleanglIsRenderbuffer(int renderbuffer) SeeQOpenGLFunctions_ES2::glIsRenderbuffer(GLuint) final booleanglIsShader(int shader) SeeQOpenGLFunctions_ES2::glIsShader(GLuint) final booleanglIsTexture(int texture) SeeQOpenGLFunctions_ES2::glIsTexture(GLuint) final voidglLineWidth(float width) SeeQOpenGLFunctions_ES2::glLineWidth(GLfloat) final voidglLinkProgram(int program) SeeQOpenGLFunctions_ES2::glLinkProgram(GLuint) final voidglPixelStorei(int pname, int param) SeeQOpenGLFunctions_ES2::glPixelStorei(GLenum, GLint) final voidglPolygonOffset(float factor, float units) SeeQOpenGLFunctions_ES2::glPolygonOffset(GLfloat, GLfloat) final voidglReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_ES2::glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*) final voidSeeQOpenGLFunctions_ES2::glReleaseShaderCompiler() final voidglRenderbufferStorage(int target, int internalformat, int width, int height) SeeQOpenGLFunctions_ES2::glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei) final voidglSampleCoverage(float value, boolean invert) SeeQOpenGLFunctions_ES2::glSampleCoverage(GLclampf, GLboolean) final voidglScissor(int x, int y, int width, int height) SeeQOpenGLFunctions_ES2::glScissor(GLint, GLint, GLsizei, GLsizei) final voidglShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length) SeeQOpenGLFunctions_ES2::glShaderBinary(GLsizei, const GLuint*, GLenum, const GLvoid*, GLsizei) final voidglShaderSource(int shader, String[] string) SeeQOpenGLFunctions_ES2::glShaderSource(GLuint, GLsizei, const GLchar**, const GLint*) final voidglStencilFunc(int func, int ref, int mask) SeeQOpenGLFunctions_ES2::glStencilFunc(GLenum, GLint, GLuint) final voidglStencilFuncSeparate(int face, int func, int ref, int mask) SeeQOpenGLFunctions_ES2::glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint) final voidglStencilMask(int mask) SeeQOpenGLFunctions_ES2::glStencilMask(GLuint) final voidglStencilMaskSeparate(int face, int mask) SeeQOpenGLFunctions_ES2::glStencilMaskSeparate(GLenum, GLuint) final voidglStencilOp(int fail, int zfail, int zpass) SeeQOpenGLFunctions_ES2::glStencilOp(GLenum, GLenum, GLenum) final voidglStencilOpSeparate(int face, int fail, int zfail, int zpass) SeeQOpenGLFunctions_ES2::glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum) final voidglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_ES2::glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final voidglTexParameterf(int target, int pname, float param) SeeQOpenGLFunctions_ES2::glTexParameterf(GLenum, GLenum, GLfloat) final voidglTexParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_ES2::glTexParameterfv(GLenum, GLenum, const GLfloat*) final voidglTexParameteri(int target, int pname, int param) SeeQOpenGLFunctions_ES2::glTexParameteri(GLenum, GLenum, GLint) final voidglTexParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_ES2::glTexParameteriv(GLenum, GLenum, const GLint*) final voidglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_ES2::glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final voidglUniform1f(int location, float x) SeeQOpenGLFunctions_ES2::glUniform1f(GLint, GLfloat) final voidglUniform1fv(int location, int count, FloatBuffer v) SeeQOpenGLFunctions_ES2::glUniform1fv(GLint, GLsizei, const GLfloat*) final voidglUniform1i(int location, int x) SeeQOpenGLFunctions_ES2::glUniform1i(GLint, GLint) final voidglUniform1iv(int location, int count, IntBuffer v) SeeQOpenGLFunctions_ES2::glUniform1iv(GLint, GLsizei, const GLint*) final voidglUniform2f(int location, float x, float y) SeeQOpenGLFunctions_ES2::glUniform2f(GLint, GLfloat, GLfloat) final voidglUniform2fv(int location, int count, FloatBuffer v) SeeQOpenGLFunctions_ES2::glUniform2fv(GLint, GLsizei, const GLfloat*) final voidglUniform2i(int location, int x, int y) SeeQOpenGLFunctions_ES2::glUniform2i(GLint, GLint, GLint) final voidglUniform2iv(int location, int count, IntBuffer v) SeeQOpenGLFunctions_ES2::glUniform2iv(GLint, GLsizei, const GLint*) final voidglUniform3f(int location, float x, float y, float z) SeeQOpenGLFunctions_ES2::glUniform3f(GLint, GLfloat, GLfloat, GLfloat) final voidglUniform3fv(int location, int count, FloatBuffer v) SeeQOpenGLFunctions_ES2::glUniform3fv(GLint, GLsizei, const GLfloat*) final voidglUniform3i(int location, int x, int y, int z) SeeQOpenGLFunctions_ES2::glUniform3i(GLint, GLint, GLint, GLint) final voidglUniform3iv(int location, int count, IntBuffer v) SeeQOpenGLFunctions_ES2::glUniform3iv(GLint, GLsizei, const GLint*) final voidglUniform4f(int location, float x, float y, float z, float w) SeeQOpenGLFunctions_ES2::glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat) final voidglUniform4fv(int location, int count, FloatBuffer v) SeeQOpenGLFunctions_ES2::glUniform4fv(GLint, GLsizei, const GLfloat*) final voidglUniform4i(int location, int x, int y, int z, int w) SeeQOpenGLFunctions_ES2::glUniform4i(GLint, GLint, GLint, GLint, GLint) final voidglUniform4iv(int location, int count, IntBuffer v) SeeQOpenGLFunctions_ES2::glUniform4iv(GLint, GLsizei, const GLint*) final voidglUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_ES2::glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_ES2::glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_ES2::glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUseProgram(int program) SeeQOpenGLFunctions_ES2::glUseProgram(GLuint) final voidglValidateProgram(int program) SeeQOpenGLFunctions_ES2::glValidateProgram(GLuint) final voidglVertexAttrib1f(int indx, float x) SeeQOpenGLFunctions_ES2::glVertexAttrib1f(GLuint, GLfloat) final voidglVertexAttrib1fv(int indx, FloatBuffer values) SeeQOpenGLFunctions_ES2::glVertexAttrib1fv(GLuint, const GLfloat*) final voidglVertexAttrib2f(int indx, float x, float y) SeeQOpenGLFunctions_ES2::glVertexAttrib2f(GLuint, GLfloat, GLfloat) final voidglVertexAttrib2fv(int indx, FloatBuffer values) SeeQOpenGLFunctions_ES2::glVertexAttrib2fv(GLuint, const GLfloat*) final voidglVertexAttrib3f(int indx, float x, float y, float z) SeeQOpenGLFunctions_ES2::glVertexAttrib3f(GLuint, GLfloat, GLfloat, GLfloat) final voidglVertexAttrib3fv(int indx, FloatBuffer values) SeeQOpenGLFunctions_ES2::glVertexAttrib3fv(GLuint, const GLfloat*) final voidglVertexAttrib4f(int indx, float x, float y, float z, float w) SeeQOpenGLFunctions_ES2::glVertexAttrib4f(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) final voidglVertexAttrib4fv(int indx, FloatBuffer values) SeeQOpenGLFunctions_ES2::glVertexAttrib4fv(GLuint, const GLfloat*) final voidglVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr) SeeQOpenGLFunctions_ES2::glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*) final voidglViewport(int x, int y, int width, int height) SeeQOpenGLFunctions_ES2::glViewport(GLint, GLint, GLsizei, GLsizei) booleanSeeQAbstractOpenGLFunctions::initializeOpenGLFunctions() Methods inherited from class io.qt.opengl.QAbstractOpenGLFunctions
isInitialized, owningContext, setOwningContextMethods inherited from class io.qt.QtObject
dispose, equals, isDisposed
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Constructor Details
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QOpenGLFunctions_ES2
public QOpenGLFunctions_ES2()See
QOpenGLFunctions_ES2::QOpenGLFunctions_ES2()
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Method Details
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glActiveTexture
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QOpenGLFunctions_ES2::glActiveTexture(GLenum) -
glAttachShader
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QOpenGLFunctions_ES2::glAttachShader(GLuint, GLuint) -
glBindAttribLocation
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QOpenGLFunctions_ES2::glBindAttribLocation(GLuint, GLuint, const GLchar*) -
glBindBuffer
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QOpenGLFunctions_ES2::glBindBuffer(GLenum, GLuint) -
glBindFramebuffer
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QOpenGLFunctions_ES2::glBindFramebuffer(GLenum, GLuint) -
glBindRenderbuffer
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QOpenGLFunctions_ES2::glBindRenderbuffer(GLenum, GLuint) -
glBindTexture
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QOpenGLFunctions_ES2::glBindTexture(GLenum, GLuint) -
glBlendColor
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QOpenGLFunctions_ES2::glBlendColor(GLclampf, GLclampf, GLclampf, GLclampf) -
glBlendEquation
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QOpenGLFunctions_ES2::glBlendEquation(GLenum) -
glBlendEquationSeparate
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QOpenGLFunctions_ES2::glBlendEquationSeparate(GLenum, GLenum) -
glBlendFunc
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QOpenGLFunctions_ES2::glBlendFunc(GLenum, GLenum) -
glBlendFuncSeparate
@QtUninvokable public final void glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) See
QOpenGLFunctions_ES2::glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum) -
glBufferData
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QOpenGLFunctions_ES2::glBufferData(GLenum, GLsizeiptr, const GLvoid*, GLenum) -
glBufferSubData
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QOpenGLFunctions_ES2::glBufferSubData(GLenum, GLintptr, GLsizeiptr, const GLvoid*) -
glCheckFramebufferStatus
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QOpenGLFunctions_ES2::glCheckFramebufferStatus(GLenum) -
glClear
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QOpenGLFunctions_ES2::glClear(GLbitfield) -
glClearColor
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QOpenGLFunctions_ES2::glClearColor(GLclampf, GLclampf, GLclampf, GLclampf) -
glClearDepthf
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QOpenGLFunctions_ES2::glClearDepthf(GLclampf) -
glClearStencil
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QOpenGLFunctions_ES2::glClearStencil(GLint) -
glColorMask
@QtUninvokable public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) See
QOpenGLFunctions_ES2::glColorMask(GLboolean, GLboolean, GLboolean, GLboolean) -
glCompileShader
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QOpenGLFunctions_ES2::glCompileShader(GLuint) -
glCompressedTexImage2D
@QtUninvokable public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) See
QOpenGLFunctions_ES2::glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) -
glCompressedTexSubImage2D
@QtUninvokable public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) See
QOpenGLFunctions_ES2::glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) -
glCopyTexImage2D
@QtUninvokable public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) See
QOpenGLFunctions_ES2::glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) -
glCopyTexSubImage2D
@QtUninvokable public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) See
QOpenGLFunctions_ES2::glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) -
glCreateProgram
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QOpenGLFunctions_ES2::glCreateProgram() -
glCreateShader
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QOpenGLFunctions_ES2::glCreateShader(GLenum) -
glCullFace
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QOpenGLFunctions_ES2::glCullFace(GLenum) -
glDeleteBuffers
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QOpenGLFunctions_ES2::glDeleteBuffers(GLsizei, const GLuint*) -
glDeleteFramebuffers
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QOpenGLFunctions_ES2::glDeleteFramebuffers(GLsizei, const GLuint*) -
glDeleteProgram
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QOpenGLFunctions_ES2::glDeleteProgram(GLuint) -
glDeleteRenderbuffers
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QOpenGLFunctions_ES2::glDeleteRenderbuffers(GLsizei, const GLuint*) -
glDeleteShader
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QOpenGLFunctions_ES2::glDeleteShader(GLuint) -
glDeleteTextures
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QOpenGLFunctions_ES2::glDeleteTextures(GLsizei, const GLuint*) -
glDepthFunc
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QOpenGLFunctions_ES2::glDepthFunc(GLenum) -
glDepthMask
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QOpenGLFunctions_ES2::glDepthMask(GLboolean) -
glDepthRangef
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QOpenGLFunctions_ES2::glDepthRangef(GLclampf, GLclampf) -
glDetachShader
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QOpenGLFunctions_ES2::glDetachShader(GLuint, GLuint) -
glDisable
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QOpenGLFunctions_ES2::glDisable(GLenum) -
glDisableVertexAttribArray
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QOpenGLFunctions_ES2::glDisableVertexAttribArray(GLuint) -
glDrawArrays
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QOpenGLFunctions_ES2::glDrawArrays(GLenum, GLint, GLsizei) -
glDrawElements
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QOpenGLFunctions_ES2::glDrawElements(GLenum, GLsizei, GLenum, const GLvoid*) -
glEnable
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QOpenGLFunctions_ES2::glEnable(GLenum) -
glEnableVertexAttribArray
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QOpenGLFunctions_ES2::glEnableVertexAttribArray(GLuint) -
glFinish
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QOpenGLFunctions_ES2::glFinish() -
glFlush
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QOpenGLFunctions_ES2::glFlush() -
glFramebufferRenderbuffer
@QtUninvokable public final void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) See
QOpenGLFunctions_ES2::glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint) -
glFramebufferTexture2D
@QtUninvokable public final void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) See
QOpenGLFunctions_ES2::glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint) -
glFrontFace
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QOpenGLFunctions_ES2::glFrontFace(GLenum) -
glGenBuffers
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QOpenGLFunctions_ES2::glGenBuffers(GLsizei, GLuint*) -
glGenFramebuffers
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QOpenGLFunctions_ES2::glGenFramebuffers(GLsizei, GLuint*) -
glGenRenderbuffers
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QOpenGLFunctions_ES2::glGenRenderbuffers(GLsizei, GLuint*) -
glGenTextures
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QOpenGLFunctions_ES2::glGenTextures(GLsizei, GLuint*) -
glGenerateMipmap
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QOpenGLFunctions_ES2::glGenerateMipmap(GLenum) -
glGetActiveAttrib
@QtUninvokable public final void glGetActiveAttrib(int program, int index, int bufsize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) See
QOpenGLFunctions_ES2::glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) -
glGetActiveUniform
@QtUninvokable public final void glGetActiveUniform(int program, int index, int bufsize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) See
QOpenGLFunctions_ES2::glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) -
glGetAttachedShaders
@QtUninvokable public final void glGetAttachedShaders(int program, int maxcount, IntBuffer count, IntBuffer shaders) See
QOpenGLFunctions_ES2::glGetAttachedShaders(GLuint, GLsizei, GLsizei*, GLuint*) -
glGetAttribLocation
See
QOpenGLFunctions_ES2::glGetAttribLocation(GLuint, const GLchar*) -
glGetBooleanv
See
QOpenGLFunctions_ES2::glGetBooleanv(GLenum, GLboolean*) -
glGetBufferParameteriv
See
QOpenGLFunctions_ES2::glGetBufferParameteriv(GLenum, GLenum, GLint*) -
glGetError
See
QOpenGLFunctions_ES2::glGetError() -
glGetFloatv
See
QOpenGLFunctions_ES2::glGetFloatv(GLenum, GLfloat*) -
glGetFramebufferAttachmentParameteriv
@QtUninvokable public final void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) See
QOpenGLFunctions_ES2::glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint*) -
glGetIntegerv
See
QOpenGLFunctions_ES2::glGetIntegerv(GLenum, GLint*) -
glGetProgramInfoLog
@QtUninvokable public final void glGetProgramInfoLog(int program, int bufsize, IntBuffer length, CharBuffer infolog) See
QOpenGLFunctions_ES2::glGetProgramInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) -
glGetProgramiv
See
QOpenGLFunctions_ES2::glGetProgramiv(GLuint, GLenum, GLint*) -
glGetRenderbufferParameteriv
@QtUninvokable public final void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params) See
QOpenGLFunctions_ES2::glGetRenderbufferParameteriv(GLenum, GLenum, GLint*) -
glGetShaderInfoLog
@QtUninvokable public final void glGetShaderInfoLog(int shader, int bufsize, IntBuffer length, CharBuffer infolog) See
QOpenGLFunctions_ES2::glGetShaderInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) -
glGetShaderPrecisionFormat
@QtUninvokable public final void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) See
QOpenGLFunctions_ES2::glGetShaderPrecisionFormat(GLenum, GLenum, GLint*, GLint*) -
glGetShaderSource
@QtUninvokable public final void glGetShaderSource(int shader, int bufsize, IntBuffer length, CharBuffer source) See
QOpenGLFunctions_ES2::glGetShaderSource(GLuint, GLsizei, GLsizei*, GLchar*) -
glGetShaderiv
See
QOpenGLFunctions_ES2::glGetShaderiv(GLuint, GLenum, GLint*) -
glGetString
See
QOpenGLFunctions_ES2::glGetString(GLenum) -
glGetTexParameterfv
See
QOpenGLFunctions_ES2::glGetTexParameterfv(GLenum, GLenum, GLfloat*) -
glGetTexParameteriv
See
QOpenGLFunctions_ES2::glGetTexParameteriv(GLenum, GLenum, GLint*) -
glGetUniformLocation
See
QOpenGLFunctions_ES2::glGetUniformLocation(GLuint, const GLchar*) -
glGetUniformfv
See
QOpenGLFunctions_ES2::glGetUniformfv(GLuint, GLint, GLfloat*) -
glGetUniformiv
See
QOpenGLFunctions_ES2::glGetUniformiv(GLuint, GLint, GLint*) -
glGetVertexAttribPointerv
See
QOpenGLFunctions_ES2::glGetVertexAttribPointerv(GLuint, GLenum, GLvoid**) -
glGetVertexAttribfv
See
QOpenGLFunctions_ES2::glGetVertexAttribfv(GLuint, GLenum, GLfloat*) -
glGetVertexAttribiv
See
QOpenGLFunctions_ES2::glGetVertexAttribiv(GLuint, GLenum, GLint*) -
glHint
See
QOpenGLFunctions_ES2::glHint(GLenum, GLenum) -
glIsBuffer
See
QOpenGLFunctions_ES2::glIsBuffer(GLuint) -
glIsEnabled
See
QOpenGLFunctions_ES2::glIsEnabled(GLenum) -
glIsFramebuffer
See
QOpenGLFunctions_ES2::glIsFramebuffer(GLuint) -
glIsProgram
See
QOpenGLFunctions_ES2::glIsProgram(GLuint) -
glIsRenderbuffer
See
QOpenGLFunctions_ES2::glIsRenderbuffer(GLuint) -
glIsShader
See
QOpenGLFunctions_ES2::glIsShader(GLuint) -
glIsTexture
See
QOpenGLFunctions_ES2::glIsTexture(GLuint) -
glLineWidth
See
QOpenGLFunctions_ES2::glLineWidth(GLfloat) -
glLinkProgram
See
QOpenGLFunctions_ES2::glLinkProgram(GLuint) -
glPixelStorei
See
QOpenGLFunctions_ES2::glPixelStorei(GLenum, GLint) -
glPolygonOffset
See
QOpenGLFunctions_ES2::glPolygonOffset(GLfloat, GLfloat) -
glReadPixels
@QtUninvokable public final void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_ES2::glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*) -
glReleaseShaderCompiler
See
QOpenGLFunctions_ES2::glReleaseShaderCompiler() -
glRenderbufferStorage
@QtUninvokable public final void glRenderbufferStorage(int target, int internalformat, int width, int height) See
QOpenGLFunctions_ES2::glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei) -
glSampleCoverage
See
QOpenGLFunctions_ES2::glSampleCoverage(GLclampf, GLboolean) -
glScissor
See
QOpenGLFunctions_ES2::glScissor(GLint, GLint, GLsizei, GLsizei) -
glShaderBinary
@QtUninvokable public final void glShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length) See
QOpenGLFunctions_ES2::glShaderBinary(GLsizei, const GLuint*, GLenum, const GLvoid*, GLsizei) -
glShaderSource
See
QOpenGLFunctions_ES2::glShaderSource(GLuint, GLsizei, const GLchar**, const GLint*) -
glStencilFunc
See
QOpenGLFunctions_ES2::glStencilFunc(GLenum, GLint, GLuint) -
glStencilFuncSeparate
See
QOpenGLFunctions_ES2::glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint) -
glStencilMask
See
QOpenGLFunctions_ES2::glStencilMask(GLuint) -
glStencilMaskSeparate
See
QOpenGLFunctions_ES2::glStencilMaskSeparate(GLenum, GLuint) -
glStencilOp
See
QOpenGLFunctions_ES2::glStencilOp(GLenum, GLenum, GLenum) -
glStencilOpSeparate
See
QOpenGLFunctions_ES2::glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum) -
glTexImage2D
@QtUninvokable public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_ES2::glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) -
glTexParameterf
See
QOpenGLFunctions_ES2::glTexParameterf(GLenum, GLenum, GLfloat) -
glTexParameterfv
See
QOpenGLFunctions_ES2::glTexParameterfv(GLenum, GLenum, const GLfloat*) -
glTexParameteri
See
QOpenGLFunctions_ES2::glTexParameteri(GLenum, GLenum, GLint) -
glTexParameteriv
See
QOpenGLFunctions_ES2::glTexParameteriv(GLenum, GLenum, const GLint*) -
glTexSubImage2D
@QtUninvokable public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_ES2::glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) -
glUniform1f
See
QOpenGLFunctions_ES2::glUniform1f(GLint, GLfloat) -
glUniform1fv
See
QOpenGLFunctions_ES2::glUniform1fv(GLint, GLsizei, const GLfloat*) -
glUniform1i
See
QOpenGLFunctions_ES2::glUniform1i(GLint, GLint) -
glUniform1iv
See
QOpenGLFunctions_ES2::glUniform1iv(GLint, GLsizei, const GLint*) -
glUniform2f
See
QOpenGLFunctions_ES2::glUniform2f(GLint, GLfloat, GLfloat) -
glUniform2fv
See
QOpenGLFunctions_ES2::glUniform2fv(GLint, GLsizei, const GLfloat*) -
glUniform2i
See
QOpenGLFunctions_ES2::glUniform2i(GLint, GLint, GLint) -
glUniform2iv
See
QOpenGLFunctions_ES2::glUniform2iv(GLint, GLsizei, const GLint*) -
glUniform3f
See
QOpenGLFunctions_ES2::glUniform3f(GLint, GLfloat, GLfloat, GLfloat) -
glUniform3fv
See
QOpenGLFunctions_ES2::glUniform3fv(GLint, GLsizei, const GLfloat*) -
glUniform3i
See
QOpenGLFunctions_ES2::glUniform3i(GLint, GLint, GLint, GLint) -
glUniform3iv
See
QOpenGLFunctions_ES2::glUniform3iv(GLint, GLsizei, const GLint*) -
glUniform4f
See
QOpenGLFunctions_ES2::glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat) -
glUniform4fv
See
QOpenGLFunctions_ES2::glUniform4fv(GLint, GLsizei, const GLfloat*) -
glUniform4i
See
QOpenGLFunctions_ES2::glUniform4i(GLint, GLint, GLint, GLint, GLint) -
glUniform4iv
See
QOpenGLFunctions_ES2::glUniform4iv(GLint, GLsizei, const GLint*) -
glUniformMatrix2fv
@QtUninvokable public final void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_ES2::glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix3fv
@QtUninvokable public final void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_ES2::glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix4fv
@QtUninvokable public final void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_ES2::glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUseProgram
See
QOpenGLFunctions_ES2::glUseProgram(GLuint) -
glValidateProgram
See
QOpenGLFunctions_ES2::glValidateProgram(GLuint) -
glVertexAttrib1f
See
QOpenGLFunctions_ES2::glVertexAttrib1f(GLuint, GLfloat) -
glVertexAttrib1fv
See
QOpenGLFunctions_ES2::glVertexAttrib1fv(GLuint, const GLfloat*) -
glVertexAttrib2f
See
QOpenGLFunctions_ES2::glVertexAttrib2f(GLuint, GLfloat, GLfloat) -
glVertexAttrib2fv
See
QOpenGLFunctions_ES2::glVertexAttrib2fv(GLuint, const GLfloat*) -
glVertexAttrib3f
See
QOpenGLFunctions_ES2::glVertexAttrib3f(GLuint, GLfloat, GLfloat, GLfloat) -
glVertexAttrib3fv
See
QOpenGLFunctions_ES2::glVertexAttrib3fv(GLuint, const GLfloat*) -
glVertexAttrib4f
See
QOpenGLFunctions_ES2::glVertexAttrib4f(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) -
glVertexAttrib4fv
See
QOpenGLFunctions_ES2::glVertexAttrib4fv(GLuint, const GLfloat*) -
glVertexAttribPointer
@QtUninvokable public final void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr) See
QOpenGLFunctions_ES2::glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*) -
glViewport
See
QOpenGLFunctions_ES2::glViewport(GLint, GLint, GLsizei, GLsizei) -
initializeOpenGLFunctions
See
QAbstractOpenGLFunctions::initializeOpenGLFunctions() - Overrides:
initializeOpenGLFunctionsin classQAbstractOpenGLFunctions
-