- All Implemented Interfaces:
QtObjectInterface
All functions for OpenGL 4.0 compatibility profile
Java wrapper for Qt class QOpenGLFunctions_4_0_Compatibility
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Nested Class Summary
Nested classes/interfaces inherited from class io.qt.QtObject
QtObject.QPrivateConstructor -
Constructor Summary
ConstructorsConstructorDescriptionSeeQOpenGLFunctions_4_0_Compatibility::QOpenGLFunctions_4_0_Compatibility() -
Method Summary
Modifier and TypeMethodDescriptionfinal voidglAccum(int op, float value) SeeQOpenGLFunctions_4_0_Compatibility::glAccum(GLenum, GLfloat) final voidglActiveTexture(int texture) SeeQOpenGLFunctions_4_0_Compatibility::glActiveTexture(GLenum) final voidglAlphaFunc(int func, float ref) SeeQOpenGLFunctions_4_0_Compatibility::glAlphaFunc(GLenum, GLfloat) final booleanglAreTexturesResident(IntBuffer textures, boolean[] residences) SeeQOpenGLFunctions_4_0_Compatibility::glAreTexturesResident(GLsizei, const GLuint*, GLboolean*) final voidglArrayElement(int i) SeeQOpenGLFunctions_4_0_Compatibility::glArrayElement(GLint) final voidglAttachShader(int program, int shader) SeeQOpenGLFunctions_4_0_Compatibility::glAttachShader(GLuint, GLuint) final voidglBegin(int mode) SeeQOpenGLFunctions_4_0_Compatibility::glBegin(GLenum) final voidglBeginConditionalRender(int id, int mode) SeeQOpenGLFunctions_4_0_Compatibility::glBeginConditionalRender(GLuint, GLenum) final voidglBeginQuery(int target, int id) SeeQOpenGLFunctions_4_0_Compatibility::glBeginQuery(GLenum, GLuint) final voidglBeginQueryIndexed(int target, int index, int id) SeeQOpenGLFunctions_4_0_Compatibility::glBeginQueryIndexed(GLenum, GLuint, GLuint) final voidglBeginTransformFeedback(int primitiveMode) SeeQOpenGLFunctions_4_0_Compatibility::glBeginTransformFeedback(GLenum) final voidglBindAttribLocation(int program, int index, CharBuffer name) SeeQOpenGLFunctions_4_0_Compatibility::glBindAttribLocation(GLuint, GLuint, const GLchar*) final voidglBindBuffer(int target, int buffer) SeeQOpenGLFunctions_4_0_Compatibility::glBindBuffer(GLenum, GLuint) final voidglBindBufferBase(int target, int index, int buffer) SeeQOpenGLFunctions_4_0_Compatibility::glBindBufferBase(GLenum, GLuint, GLuint) final voidglBindBufferRange(int target, int index, int buffer, long offset, long size) SeeQOpenGLFunctions_4_0_Compatibility::glBindBufferRange(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) final voidglBindFragDataLocation(int program, int color, CharBuffer name) SeeQOpenGLFunctions_4_0_Compatibility::glBindFragDataLocation(GLuint, GLuint, const GLchar*) final voidglBindFragDataLocationIndexed(int program, int colorNumber, int index, CharBuffer name) SeeQOpenGLFunctions_4_0_Compatibility::glBindFragDataLocationIndexed(GLuint, GLuint, GLuint, const GLchar*) final voidglBindFramebuffer(int target, int framebuffer) SeeQOpenGLFunctions_4_0_Compatibility::glBindFramebuffer(GLenum, GLuint) final voidglBindRenderbuffer(int target, int renderbuffer) SeeQOpenGLFunctions_4_0_Compatibility::glBindRenderbuffer(GLenum, GLuint) final voidglBindSampler(int unit, int sampler) SeeQOpenGLFunctions_4_0_Compatibility::glBindSampler(GLuint, GLuint) final voidglBindTexture(int target, int texture) SeeQOpenGLFunctions_4_0_Compatibility::glBindTexture(GLenum, GLuint) final voidglBindTransformFeedback(int target, int id) SeeQOpenGLFunctions_4_0_Compatibility::glBindTransformFeedback(GLenum, GLuint) final voidglBindVertexArray(int array) SeeQOpenGLFunctions_4_0_Compatibility::glBindVertexArray(GLuint) final voidglBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap) SeeQOpenGLFunctions_4_0_Compatibility::glBitmap(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte*) final voidglBlendColor(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_4_0_Compatibility::glBlendColor(GLfloat, GLfloat, GLfloat, GLfloat) final voidglBlendEquation(int mode) SeeQOpenGLFunctions_4_0_Compatibility::glBlendEquation(GLenum) final voidglBlendEquationi(int buf, int mode) SeeQOpenGLFunctions_4_0_Compatibility::glBlendEquationi(GLuint, GLenum) final voidglBlendEquationSeparate(int modeRGB, int modeAlpha) SeeQOpenGLFunctions_4_0_Compatibility::glBlendEquationSeparate(GLenum, GLenum) final voidglBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha) SeeQOpenGLFunctions_4_0_Compatibility::glBlendEquationSeparatei(GLuint, GLenum, GLenum) final voidglBlendFunc(int sfactor, int dfactor) SeeQOpenGLFunctions_4_0_Compatibility::glBlendFunc(GLenum, GLenum) final voidglBlendFunci(int buf, int src, int dst) SeeQOpenGLFunctions_4_0_Compatibility::glBlendFunci(GLuint, GLenum, GLenum) final voidglBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) SeeQOpenGLFunctions_4_0_Compatibility::glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum) final voidglBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) SeeQOpenGLFunctions_4_0_Compatibility::glBlendFuncSeparatei(GLuint, GLenum, GLenum, GLenum, GLenum) final voidglBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) SeeQOpenGLFunctions_4_0_Compatibility::glBlitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) final voidglBufferData(int target, long size, Buffer data, int usage) SeeQOpenGLFunctions_4_0_Compatibility::glBufferData(GLenum, GLsizeiptr, const GLvoid*, GLenum) final voidglBufferSubData(int target, long offset, long size, Buffer data) SeeQOpenGLFunctions_4_0_Compatibility::glBufferSubData(GLenum, GLintptr, GLsizeiptr, const GLvoid*) final voidglCallList(int list) SeeQOpenGLFunctions_4_0_Compatibility::glCallList(GLuint) final voidglCallLists(int n, int type, Buffer lists) SeeQOpenGLFunctions_4_0_Compatibility::glCallLists(GLsizei, GLenum, const GLvoid*) final intglCheckFramebufferStatus(int target) SeeQOpenGLFunctions_4_0_Compatibility::glCheckFramebufferStatus(GLenum) final voidglClampColor(int target, int clamp) SeeQOpenGLFunctions_4_0_Compatibility::glClampColor(GLenum, GLenum) final voidglClear(int mask) SeeQOpenGLFunctions_4_0_Compatibility::glClear(GLbitfield) final voidglClearAccum(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_4_0_Compatibility::glClearAccum(GLfloat, GLfloat, GLfloat, GLfloat) final voidglClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) SeeQOpenGLFunctions_4_0_Compatibility::glClearBufferfi(GLenum, GLint, GLfloat, GLint) final voidglClearBufferfv(int buffer, int drawbuffer, FloatBuffer value) SeeQOpenGLFunctions_4_0_Compatibility::glClearBufferfv(GLenum, GLint, const GLfloat*) final voidglClearBufferiv(int buffer, int drawbuffer, IntBuffer value) SeeQOpenGLFunctions_4_0_Compatibility::glClearBufferiv(GLenum, GLint, const GLint*) final voidglClearBufferuiv(int buffer, int drawbuffer, IntBuffer value) SeeQOpenGLFunctions_4_0_Compatibility::glClearBufferuiv(GLenum, GLint, const GLuint*) final voidglClearColor(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_4_0_Compatibility::glClearColor(GLfloat, GLfloat, GLfloat, GLfloat) final voidglClearDepth(double depth) SeeQOpenGLFunctions_4_0_Compatibility::glClearDepth(GLdouble) final voidglClearIndex(float c) SeeQOpenGLFunctions_4_0_Compatibility::glClearIndex(GLfloat) final voidglClearStencil(int s) SeeQOpenGLFunctions_4_0_Compatibility::glClearStencil(GLint) final voidglClientActiveTexture(int texture) SeeQOpenGLFunctions_4_0_Compatibility::glClientActiveTexture(GLenum) final intglClientWaitSync(GLsync sync, int flags, long timeout) SeeQOpenGLFunctions_4_0_Compatibility::glClientWaitSync(GLsync, GLbitfield, GLuint64) final voidglClipPlane(int plane, double[] equation) SeeQOpenGLFunctions_4_0_Compatibility::glClipPlane(GLenum, const GLdouble*) final voidglColor3b(byte red, byte green, byte blue) SeeQOpenGLFunctions_4_0_Compatibility::glColor3b(GLbyte, GLbyte, GLbyte) final voidglColor3bv(byte[] v) SeeQOpenGLFunctions_4_0_Compatibility::glColor3bv(const GLbyte*) final voidglColor3d(double red, double green, double blue) SeeQOpenGLFunctions_4_0_Compatibility::glColor3d(GLdouble, GLdouble, GLdouble) final voidglColor3dv(double[] v) SeeQOpenGLFunctions_4_0_Compatibility::glColor3dv(const GLdouble*) final voidglColor3f(float red, float green, float blue) SeeQOpenGLFunctions_4_0_Compatibility::glColor3f(GLfloat, GLfloat, GLfloat) final voidglColor3fv(float[] v) SeeQOpenGLFunctions_4_0_Compatibility::glColor3fv(const GLfloat*) final voidglColor3i(int red, int green, int blue) SeeQOpenGLFunctions_4_0_Compatibility::glColor3i(GLint, GLint, GLint) final voidglColor3iv(int[] v) SeeQOpenGLFunctions_4_0_Compatibility::glColor3iv(const GLint*) final voidglColor3s(short red, short green, short blue) SeeQOpenGLFunctions_4_0_Compatibility::glColor3s(GLshort, GLshort, GLshort) final voidglColor3sv(short[] v) SeeQOpenGLFunctions_4_0_Compatibility::glColor3sv(const GLshort*) final voidglColor4b(byte red, byte green, byte blue, byte alpha) SeeQOpenGLFunctions_4_0_Compatibility::glColor4b(GLbyte, GLbyte, GLbyte, GLbyte) final voidglColor4bv(byte[] v) SeeQOpenGLFunctions_4_0_Compatibility::glColor4bv(const GLbyte*) final voidglColor4d(double red, double green, double blue, double alpha) SeeQOpenGLFunctions_4_0_Compatibility::glColor4d(GLdouble, GLdouble, GLdouble, GLdouble) final voidglColor4dv(double[] v) SeeQOpenGLFunctions_4_0_Compatibility::glColor4dv(const GLdouble*) final voidglColor4f(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_4_0_Compatibility::glColor4f(GLfloat, GLfloat, GLfloat, GLfloat) final voidglColor4fv(float[] v) SeeQOpenGLFunctions_4_0_Compatibility::glColor4fv(const GLfloat*) final voidglColor4i(int red, int green, int blue, int alpha) SeeQOpenGLFunctions_4_0_Compatibility::glColor4i(GLint, GLint, GLint, GLint) final voidglColor4iv(int[] v) SeeQOpenGLFunctions_4_0_Compatibility::glColor4iv(const GLint*) final voidglColor4s(short red, short green, short blue, short alpha) SeeQOpenGLFunctions_4_0_Compatibility::glColor4s(GLshort, GLshort, GLshort, GLshort) final voidglColor4sv(short[] v) SeeQOpenGLFunctions_4_0_Compatibility::glColor4sv(const GLshort*) final voidglColorMask(boolean red, boolean green, boolean blue, boolean alpha) SeeQOpenGLFunctions_4_0_Compatibility::glColorMask(GLboolean, GLboolean, GLboolean, GLboolean) final voidglColorMaski(int index, boolean r, boolean g, boolean b, boolean a) SeeQOpenGLFunctions_4_0_Compatibility::glColorMaski(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) final voidglColorMaterial(int face, int mode) SeeQOpenGLFunctions_4_0_Compatibility::glColorMaterial(GLenum, GLenum) final voidglColorP3ui(int type, int color) SeeQOpenGLFunctions_4_0_Compatibility::glColorP3ui(GLenum, GLuint) final voidglColorP3uiv(int type, IntBuffer color) SeeQOpenGLFunctions_4_0_Compatibility::glColorP3uiv(GLenum, const GLuint*) final voidglColorP4ui(int type, int color) SeeQOpenGLFunctions_4_0_Compatibility::glColorP4ui(GLenum, GLuint) final voidglColorP4uiv(int type, IntBuffer color) SeeQOpenGLFunctions_4_0_Compatibility::glColorP4uiv(GLenum, const GLuint*) final voidglColorPointer(int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_4_0_Compatibility::glColorPointer(GLint, GLenum, GLsizei, const GLvoid*) final voidglColorSubTable(int target, int start, int count, int format, int type, Buffer data) SeeQOpenGLFunctions_4_0_Compatibility::glColorSubTable(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final voidglColorTable(int target, int internalformat, int width, int format, int type, Buffer table) SeeQOpenGLFunctions_4_0_Compatibility::glColorTable(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*) final voidglColorTableParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glColorTableParameterfv(GLenum, GLenum, const GLfloat*) final voidglColorTableParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glColorTableParameteriv(GLenum, GLenum, const GLint*) final voidglCompileShader(int shader) SeeQOpenGLFunctions_4_0_Compatibility::glCompileShader(GLuint) final voidglCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_4_0_Compatibility::glCompressedTexImage1D(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid*) final voidglCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_4_0_Compatibility::glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) final voidglCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_4_0_Compatibility::glCompressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) final voidglCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_4_0_Compatibility::glCompressedTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid*) final voidglCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_4_0_Compatibility::glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) final voidglCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_4_0_Compatibility::glCompressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) final voidglConvolutionFilter1D(int target, int internalformat, int width, int format, int type, Buffer image) SeeQOpenGLFunctions_4_0_Compatibility::glConvolutionFilter1D(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*) final voidglConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer image) SeeQOpenGLFunctions_4_0_Compatibility::glConvolutionFilter2D(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final voidglConvolutionParameterf(int target, int pname, float params) SeeQOpenGLFunctions_4_0_Compatibility::glConvolutionParameterf(GLenum, GLenum, GLfloat) final voidglConvolutionParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glConvolutionParameterfv(GLenum, GLenum, const GLfloat*) final voidglConvolutionParameteri(int target, int pname, int params) SeeQOpenGLFunctions_4_0_Compatibility::glConvolutionParameteri(GLenum, GLenum, GLint) final voidglConvolutionParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glConvolutionParameteriv(GLenum, GLenum, const GLint*) final voidglCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) SeeQOpenGLFunctions_4_0_Compatibility::glCopyBufferSubData(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr) final voidglCopyColorSubTable(int target, int start, int x, int y, int width) SeeQOpenGLFunctions_4_0_Compatibility::glCopyColorSubTable(GLenum, GLsizei, GLint, GLint, GLsizei) final voidglCopyColorTable(int target, int internalformat, int x, int y, int width) SeeQOpenGLFunctions_4_0_Compatibility::glCopyColorTable(GLenum, GLenum, GLint, GLint, GLsizei) final voidglCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width) SeeQOpenGLFunctions_4_0_Compatibility::glCopyConvolutionFilter1D(GLenum, GLenum, GLint, GLint, GLsizei) final voidglCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height) SeeQOpenGLFunctions_4_0_Compatibility::glCopyConvolutionFilter2D(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei) final voidglCopyPixels(int x, int y, int width, int height, int type) SeeQOpenGLFunctions_4_0_Compatibility::glCopyPixels(GLint, GLint, GLsizei, GLsizei, GLenum) final voidglCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) SeeQOpenGLFunctions_4_0_Compatibility::glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) final voidglCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) SeeQOpenGLFunctions_4_0_Compatibility::glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) final voidglCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) SeeQOpenGLFunctions_4_0_Compatibility::glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei) final voidglCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) SeeQOpenGLFunctions_4_0_Compatibility::glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) final voidglCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) SeeQOpenGLFunctions_4_0_Compatibility::glCopyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) final intSeeQOpenGLFunctions_4_0_Compatibility::glCreateProgram() final intglCreateShader(int type) SeeQOpenGLFunctions_4_0_Compatibility::glCreateShader(GLenum) final voidglCullFace(int mode) SeeQOpenGLFunctions_4_0_Compatibility::glCullFace(GLenum) final voidglDeleteBuffers(int n, IntBuffer buffers) SeeQOpenGLFunctions_4_0_Compatibility::glDeleteBuffers(GLsizei, const GLuint*) final voidglDeleteFramebuffers(int n, IntBuffer framebuffers) SeeQOpenGLFunctions_4_0_Compatibility::glDeleteFramebuffers(GLsizei, const GLuint*) final voidglDeleteLists(int list, int range) SeeQOpenGLFunctions_4_0_Compatibility::glDeleteLists(GLuint, GLsizei) final voidglDeleteProgram(int program) SeeQOpenGLFunctions_4_0_Compatibility::glDeleteProgram(GLuint) final voidglDeleteQueries(int n, IntBuffer ids) SeeQOpenGLFunctions_4_0_Compatibility::glDeleteQueries(GLsizei, const GLuint*) final voidglDeleteRenderbuffers(int n, IntBuffer renderbuffers) SeeQOpenGLFunctions_4_0_Compatibility::glDeleteRenderbuffers(GLsizei, const GLuint*) final voidglDeleteSamplers(int count, IntBuffer samplers) SeeQOpenGLFunctions_4_0_Compatibility::glDeleteSamplers(GLsizei, const GLuint*) final voidglDeleteShader(int shader) SeeQOpenGLFunctions_4_0_Compatibility::glDeleteShader(GLuint) final voidglDeleteSync(GLsync sync) SeeQOpenGLFunctions_4_0_Compatibility::glDeleteSync(GLsync) final voidglDeleteTextures(int n, IntBuffer textures) SeeQOpenGLFunctions_4_0_Compatibility::glDeleteTextures(GLsizei, const GLuint*) final voidglDeleteTransformFeedbacks(int n, IntBuffer ids) SeeQOpenGLFunctions_4_0_Compatibility::glDeleteTransformFeedbacks(GLsizei, const GLuint*) final voidglDeleteVertexArrays(int n, IntBuffer arrays) SeeQOpenGLFunctions_4_0_Compatibility::glDeleteVertexArrays(GLsizei, const GLuint*) final voidglDepthFunc(int func) SeeQOpenGLFunctions_4_0_Compatibility::glDepthFunc(GLenum) final voidglDepthMask(boolean flag) SeeQOpenGLFunctions_4_0_Compatibility::glDepthMask(GLboolean) final voidglDepthRange(double nearVal, double farVal) SeeQOpenGLFunctions_4_0_Compatibility::glDepthRange(GLdouble, GLdouble) final voidglDetachShader(int program, int shader) SeeQOpenGLFunctions_4_0_Compatibility::glDetachShader(GLuint, GLuint) final voidglDisable(int cap) SeeQOpenGLFunctions_4_0_Compatibility::glDisable(GLenum) final voidglDisableClientState(int array) SeeQOpenGLFunctions_4_0_Compatibility::glDisableClientState(GLenum) final voidglDisablei(int target, int index) SeeQOpenGLFunctions_4_0_Compatibility::glDisablei(GLenum, GLuint) final voidglDisableVertexAttribArray(int index) SeeQOpenGLFunctions_4_0_Compatibility::glDisableVertexAttribArray(GLuint) final voidglDrawArrays(int mode, int first, int count) SeeQOpenGLFunctions_4_0_Compatibility::glDrawArrays(GLenum, GLint, GLsizei) final voidglDrawArraysIndirect(int mode, Buffer indirect) SeeQOpenGLFunctions_4_0_Compatibility::glDrawArraysIndirect(GLenum, const GLvoid*) final voidglDrawArraysInstanced(int mode, int first, int count, int instancecount) SeeQOpenGLFunctions_4_0_Compatibility::glDrawArraysInstanced(GLenum, GLint, GLsizei, GLsizei) final voidglDrawBuffer(int mode) SeeQOpenGLFunctions_4_0_Compatibility::glDrawBuffer(GLenum) final voidglDrawBuffers(int n, IntBuffer bufs) SeeQOpenGLFunctions_4_0_Compatibility::glDrawBuffers(GLsizei, const GLenum*) final voidglDrawElements(int mode, int count, int type, Buffer indices) SeeQOpenGLFunctions_4_0_Compatibility::glDrawElements(GLenum, GLsizei, GLenum, const GLvoid*) final voidglDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex) SeeQOpenGLFunctions_4_0_Compatibility::glDrawElementsBaseVertex(GLenum, GLsizei, GLenum, const GLvoid*, GLint) final voidglDrawElementsIndirect(int mode, int type, Buffer indirect) SeeQOpenGLFunctions_4_0_Compatibility::glDrawElementsIndirect(GLenum, GLenum, const GLvoid*) final voidglDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount) SeeQOpenGLFunctions_4_0_Compatibility::glDrawElementsInstanced(GLenum, GLsizei, GLenum, const GLvoid*, GLsizei) final voidglDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex) SeeQOpenGLFunctions_4_0_Compatibility::glDrawElementsInstancedBaseVertex(GLenum, GLsizei, GLenum, const GLvoid*, GLsizei, GLint) final voidglDrawPixels(int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_0_Compatibility::glDrawPixels(GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final voidglDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices) SeeQOpenGLFunctions_4_0_Compatibility::glDrawRangeElements(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*) final voidglDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex) SeeQOpenGLFunctions_4_0_Compatibility::glDrawRangeElementsBaseVertex(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*, GLint) final voidglDrawTransformFeedback(int mode, int id) SeeQOpenGLFunctions_4_0_Compatibility::glDrawTransformFeedback(GLenum, GLuint) final voidglDrawTransformFeedbackStream(int mode, int id, int stream) SeeQOpenGLFunctions_4_0_Compatibility::glDrawTransformFeedbackStream(GLenum, GLuint, GLuint) final voidglEdgeFlag(boolean flag) SeeQOpenGLFunctions_4_0_Compatibility::glEdgeFlag(GLboolean) final voidglEdgeFlagPointer(int stride, Buffer pointer) SeeQOpenGLFunctions_4_0_Compatibility::glEdgeFlagPointer(GLsizei, const GLvoid*) final voidglEnable(int cap) SeeQOpenGLFunctions_4_0_Compatibility::glEnable(GLenum) final voidglEnableClientState(int array) SeeQOpenGLFunctions_4_0_Compatibility::glEnableClientState(GLenum) final voidglEnablei(int target, int index) SeeQOpenGLFunctions_4_0_Compatibility::glEnablei(GLenum, GLuint) final voidglEnableVertexAttribArray(int index) SeeQOpenGLFunctions_4_0_Compatibility::glEnableVertexAttribArray(GLuint) final voidglEnd()SeeQOpenGLFunctions_4_0_Compatibility::glEnd() final voidSeeQOpenGLFunctions_4_0_Compatibility::glEndConditionalRender() final voidSeeQOpenGLFunctions_4_0_Compatibility::glEndList() final voidglEndQuery(int target) SeeQOpenGLFunctions_4_0_Compatibility::glEndQuery(GLenum) final voidglEndQueryIndexed(int target, int index) SeeQOpenGLFunctions_4_0_Compatibility::glEndQueryIndexed(GLenum, GLuint) final voidSeeQOpenGLFunctions_4_0_Compatibility::glEndTransformFeedback() final voidglEvalCoord1d(double u) SeeQOpenGLFunctions_4_0_Compatibility::glEvalCoord1d(GLdouble) final voidglEvalCoord1dv(double[] u) SeeQOpenGLFunctions_4_0_Compatibility::glEvalCoord1dv(const GLdouble*) final voidglEvalCoord1f(float u) SeeQOpenGLFunctions_4_0_Compatibility::glEvalCoord1f(GLfloat) final voidglEvalCoord1fv(float[] u) SeeQOpenGLFunctions_4_0_Compatibility::glEvalCoord1fv(const GLfloat*) final voidglEvalCoord2d(double u, double v) SeeQOpenGLFunctions_4_0_Compatibility::glEvalCoord2d(GLdouble, GLdouble) final voidglEvalCoord2dv(double[] u) SeeQOpenGLFunctions_4_0_Compatibility::glEvalCoord2dv(const GLdouble*) final voidglEvalCoord2f(float u, float v) SeeQOpenGLFunctions_4_0_Compatibility::glEvalCoord2f(GLfloat, GLfloat) final voidglEvalCoord2fv(float[] u) SeeQOpenGLFunctions_4_0_Compatibility::glEvalCoord2fv(const GLfloat*) final voidglEvalMesh1(int mode, int i1, int i2) SeeQOpenGLFunctions_4_0_Compatibility::glEvalMesh1(GLenum, GLint, GLint) final voidglEvalMesh2(int mode, int i1, int i2, int j1, int j2) SeeQOpenGLFunctions_4_0_Compatibility::glEvalMesh2(GLenum, GLint, GLint, GLint, GLint) final voidglEvalPoint1(int i) SeeQOpenGLFunctions_4_0_Compatibility::glEvalPoint1(GLint) final voidglEvalPoint2(int i, int j) SeeQOpenGLFunctions_4_0_Compatibility::glEvalPoint2(GLint, GLint) final voidglFeedbackBuffer(int type, FloatBuffer buffer) SeeQOpenGLFunctions_4_0_Compatibility::glFeedbackBuffer(GLsizei, GLenum, GLfloat*) final GLsyncglFenceSync(int condition, int flags) SeeQOpenGLFunctions_4_0_Compatibility::glFenceSync(GLenum, GLbitfield) final voidglFinish()SeeQOpenGLFunctions_4_0_Compatibility::glFinish() final voidglFlush()SeeQOpenGLFunctions_4_0_Compatibility::glFlush() final voidglFlushMappedBufferRange(int target, long offset, long length) SeeQOpenGLFunctions_4_0_Compatibility::glFlushMappedBufferRange(GLenum, GLintptr, GLsizeiptr) final voidglFogCoordd(double coord) SeeQOpenGLFunctions_4_0_Compatibility::glFogCoordd(GLdouble) final voidglFogCoorddv(DoubleBuffer coord) SeeQOpenGLFunctions_4_0_Compatibility::glFogCoorddv(const GLdouble*) final voidglFogCoordf(float coord) SeeQOpenGLFunctions_4_0_Compatibility::glFogCoordf(GLfloat) final voidglFogCoordfv(FloatBuffer coord) SeeQOpenGLFunctions_4_0_Compatibility::glFogCoordfv(const GLfloat*) final voidglFogCoordPointer(int type, int stride, Buffer pointer) SeeQOpenGLFunctions_4_0_Compatibility::glFogCoordPointer(GLenum, GLsizei, const GLvoid*) final voidglFogf(int pname, float param) SeeQOpenGLFunctions_4_0_Compatibility::glFogf(GLenum, GLfloat) final voidglFogfv(int pname, float[] params) SeeQOpenGLFunctions_4_0_Compatibility::glFogfv(GLenum, const GLfloat*) final voidglFogi(int pname, int param) SeeQOpenGLFunctions_4_0_Compatibility::glFogi(GLenum, GLint) final voidglFogiv(int pname, int[] params) SeeQOpenGLFunctions_4_0_Compatibility::glFogiv(GLenum, const GLint*) final voidglFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) SeeQOpenGLFunctions_4_0_Compatibility::glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint) final voidglFramebufferTexture(int target, int attachment, int texture, int level) SeeQOpenGLFunctions_4_0_Compatibility::glFramebufferTexture(GLenum, GLenum, GLuint, GLint) final voidglFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level) SeeQOpenGLFunctions_4_0_Compatibility::glFramebufferTexture1D(GLenum, GLenum, GLenum, GLuint, GLint) final voidglFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) SeeQOpenGLFunctions_4_0_Compatibility::glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint) final voidglFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) SeeQOpenGLFunctions_4_0_Compatibility::glFramebufferTexture3D(GLenum, GLenum, GLenum, GLuint, GLint, GLint) final voidglFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) SeeQOpenGLFunctions_4_0_Compatibility::glFramebufferTextureLayer(GLenum, GLenum, GLuint, GLint, GLint) final voidglFrontFace(int mode) SeeQOpenGLFunctions_4_0_Compatibility::glFrontFace(GLenum) final voidglFrustum(double left, double right, double bottom, double top, double zNear, double zFar) SeeQOpenGLFunctions_4_0_Compatibility::glFrustum(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) final voidglGenBuffers(int n, IntBuffer buffers) SeeQOpenGLFunctions_4_0_Compatibility::glGenBuffers(GLsizei, GLuint*) final voidglGenerateMipmap(int target) SeeQOpenGLFunctions_4_0_Compatibility::glGenerateMipmap(GLenum) final voidglGenFramebuffers(int n, IntBuffer framebuffers) SeeQOpenGLFunctions_4_0_Compatibility::glGenFramebuffers(GLsizei, GLuint*) final intglGenLists(int range) SeeQOpenGLFunctions_4_0_Compatibility::glGenLists(GLsizei) final voidglGenQueries(int n, IntBuffer ids) SeeQOpenGLFunctions_4_0_Compatibility::glGenQueries(GLsizei, GLuint*) final voidglGenRenderbuffers(int n, IntBuffer renderbuffers) SeeQOpenGLFunctions_4_0_Compatibility::glGenRenderbuffers(GLsizei, GLuint*) final voidglGenSamplers(int count, IntBuffer samplers) SeeQOpenGLFunctions_4_0_Compatibility::glGenSamplers(GLsizei, GLuint*) final voidglGenTextures(int n, IntBuffer textures) SeeQOpenGLFunctions_4_0_Compatibility::glGenTextures(GLsizei, GLuint*) final voidglGenTransformFeedbacks(int n, IntBuffer ids) SeeQOpenGLFunctions_4_0_Compatibility::glGenTransformFeedbacks(GLsizei, GLuint*) final voidglGenVertexArrays(int n, IntBuffer arrays) SeeQOpenGLFunctions_4_0_Compatibility::glGenVertexArrays(GLsizei, GLuint*) final voidglGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) SeeQOpenGLFunctions_4_0_Compatibility::glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) final voidglGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) SeeQOpenGLFunctions_4_0_Compatibility::glGetActiveSubroutineName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values) SeeQOpenGLFunctions_4_0_Compatibility::glGetActiveSubroutineUniformiv(GLuint, GLenum, GLuint, GLenum, GLint*) final voidglGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) SeeQOpenGLFunctions_4_0_Compatibility::glGetActiveSubroutineUniformName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) SeeQOpenGLFunctions_4_0_Compatibility::glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) final voidglGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glGetActiveUniformBlockiv(GLuint, GLuint, GLenum, GLint*) final voidglGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName) SeeQOpenGLFunctions_4_0_Compatibility::glGetActiveUniformBlockName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName) SeeQOpenGLFunctions_4_0_Compatibility::glGetActiveUniformName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glGetActiveUniformsiv(GLuint, GLsizei, const GLuint*, GLenum, GLint*) final voidglGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj) SeeQOpenGLFunctions_4_0_Compatibility::glGetAttachedShaders(GLuint, GLsizei, GLsizei*, GLuint*) final intglGetAttribLocation(int program, CharBuffer name) SeeQOpenGLFunctions_4_0_Compatibility::glGetAttribLocation(GLuint, const GLchar*) final voidglGetBooleani_v(int target, int index, IntBuffer data) SeeQOpenGLFunctions_4_0_Compatibility::glGetBooleani_v(GLenum, GLuint, GLboolean*) final voidglGetBooleanv(int pname, boolean[] params) SeeQOpenGLFunctions_4_0_Compatibility::glGetBooleanv(GLenum, GLboolean*) final voidglGetBufferParameteri64v(int target, int pname, LongBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glGetBufferParameteri64v(GLenum, GLenum, GLint64*) final voidglGetBufferParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glGetBufferParameteriv(GLenum, GLenum, GLint*) final voidglGetBufferPointerv(int target, int pname, Buffer[] params) SeeQOpenGLFunctions_4_0_Compatibility::glGetBufferPointerv(GLenum, GLenum, GLvoid**) final voidglGetBufferSubData(int target, long offset, long size, Buffer data) SeeQOpenGLFunctions_4_0_Compatibility::glGetBufferSubData(GLenum, GLintptr, GLsizeiptr, GLvoid*) final voidglGetClipPlane(int plane, double[] equation) SeeQOpenGLFunctions_4_0_Compatibility::glGetClipPlane(GLenum, GLdouble*) final voidglGetColorTable(int target, int format, int type, Buffer table) SeeQOpenGLFunctions_4_0_Compatibility::glGetColorTable(GLenum, GLenum, GLenum, GLvoid*) final voidglGetColorTableParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glGetColorTableParameterfv(GLenum, GLenum, GLfloat*) final voidglGetColorTableParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glGetColorTableParameteriv(GLenum, GLenum, GLint*) final voidglGetCompressedTexImage(int target, int level, Buffer img) SeeQOpenGLFunctions_4_0_Compatibility::glGetCompressedTexImage(GLenum, GLint, GLvoid*) final voidglGetConvolutionFilter(int target, int format, int type, Buffer image) SeeQOpenGLFunctions_4_0_Compatibility::glGetConvolutionFilter(GLenum, GLenum, GLenum, GLvoid*) final voidglGetConvolutionParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glGetConvolutionParameterfv(GLenum, GLenum, GLfloat*) final voidglGetConvolutionParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glGetConvolutionParameteriv(GLenum, GLenum, GLint*) final voidglGetDoublev(int pname, double[] params) SeeQOpenGLFunctions_4_0_Compatibility::glGetDoublev(GLenum, GLdouble*) final intSeeQOpenGLFunctions_4_0_Compatibility::glGetError() final voidglGetFloatv(int pname, float[] params) SeeQOpenGLFunctions_4_0_Compatibility::glGetFloatv(GLenum, GLfloat*) final intglGetFragDataIndex(int program, CharBuffer name) SeeQOpenGLFunctions_4_0_Compatibility::glGetFragDataIndex(GLuint, const GLchar*) final intglGetFragDataLocation(int program, CharBuffer name) SeeQOpenGLFunctions_4_0_Compatibility::glGetFragDataLocation(GLuint, const GLchar*) final voidglGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint*) final voidglGetHistogram(int target, boolean reset, int format, int type, Buffer values) SeeQOpenGLFunctions_4_0_Compatibility::glGetHistogram(GLenum, GLboolean, GLenum, GLenum, GLvoid*) final voidglGetHistogramParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glGetHistogramParameterfv(GLenum, GLenum, GLfloat*) final voidglGetHistogramParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glGetHistogramParameteriv(GLenum, GLenum, GLint*) final voidglGetInteger64i_v(int target, int index, LongBuffer data) SeeQOpenGLFunctions_4_0_Compatibility::glGetInteger64i_v(GLenum, GLuint, GLint64*) final voidglGetInteger64v(int pname, LongBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glGetInteger64v(GLenum, GLint64*) final voidglGetIntegeri_v(int target, int index, IntBuffer data) SeeQOpenGLFunctions_4_0_Compatibility::glGetIntegeri_v(GLenum, GLuint, GLint*) final voidglGetIntegerv(int pname, int[] params) SeeQOpenGLFunctions_4_0_Compatibility::glGetIntegerv(GLenum, GLint*) final voidglGetLightfv(int light, int pname, float[] params) SeeQOpenGLFunctions_4_0_Compatibility::glGetLightfv(GLenum, GLenum, GLfloat*) final voidglGetLightiv(int light, int pname, int[] params) SeeQOpenGLFunctions_4_0_Compatibility::glGetLightiv(GLenum, GLenum, GLint*) final voidglGetMapdv(int target, int query, double[] v) SeeQOpenGLFunctions_4_0_Compatibility::glGetMapdv(GLenum, GLenum, GLdouble*) final voidglGetMapfv(int target, int query, float[] v) SeeQOpenGLFunctions_4_0_Compatibility::glGetMapfv(GLenum, GLenum, GLfloat*) final voidglGetMapiv(int target, int query, int[] v) SeeQOpenGLFunctions_4_0_Compatibility::glGetMapiv(GLenum, GLenum, GLint*) final voidglGetMaterialfv(int face, int pname, float[] params) SeeQOpenGLFunctions_4_0_Compatibility::glGetMaterialfv(GLenum, GLenum, GLfloat*) final voidglGetMaterialiv(int face, int pname, int[] params) SeeQOpenGLFunctions_4_0_Compatibility::glGetMaterialiv(GLenum, GLenum, GLint*) final voidglGetMinmax(int target, boolean reset, int format, int type, Buffer values) SeeQOpenGLFunctions_4_0_Compatibility::glGetMinmax(GLenum, GLboolean, GLenum, GLenum, GLvoid*) final voidglGetMinmaxParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glGetMinmaxParameterfv(GLenum, GLenum, GLfloat*) final voidglGetMinmaxParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glGetMinmaxParameteriv(GLenum, GLenum, GLint*) final voidglGetMultisamplefv(int pname, int index, FloatBuffer val) SeeQOpenGLFunctions_4_0_Compatibility::glGetMultisamplefv(GLenum, GLuint, GLfloat*) final voidglGetPixelMapfv(int map, FloatBuffer values) SeeQOpenGLFunctions_4_0_Compatibility::glGetPixelMapfv(GLenum, GLfloat*) final voidglGetPixelMapuiv(int map, IntBuffer values) SeeQOpenGLFunctions_4_0_Compatibility::glGetPixelMapuiv(GLenum, GLuint*) final voidglGetPixelMapusv(int map, ShortBuffer values) SeeQOpenGLFunctions_4_0_Compatibility::glGetPixelMapusv(GLenum, GLushort*) final voidglGetPointerv(int pname, Buffer [] params) SeeQOpenGLFunctions_4_0_Compatibility::glGetPointerv(GLenum, GLvoid**) final voidSeeQOpenGLFunctions_4_0_Compatibility::glGetPolygonStipple(GLubyte*) final voidglGetProgramInfoLog(int program, int bufSize, IntBuffer length, CharBuffer infoLog) SeeQOpenGLFunctions_4_0_Compatibility::glGetProgramInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetProgramiv(int program, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glGetProgramiv(GLuint, GLenum, GLint*) final voidglGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values) SeeQOpenGLFunctions_4_0_Compatibility::glGetProgramStageiv(GLuint, GLenum, GLenum, GLint*) final voidglGetQueryIndexediv(int target, int index, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glGetQueryIndexediv(GLenum, GLuint, GLenum, GLint*) final voidglGetQueryiv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glGetQueryiv(GLenum, GLenum, GLint*) final voidglGetQueryObjecti64v(int id, int pname, LongBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glGetQueryObjecti64v(GLuint, GLenum, GLint64*) final voidglGetQueryObjectiv(int id, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glGetQueryObjectiv(GLuint, GLenum, GLint*) final voidglGetQueryObjectui64v(int id, int pname, LongBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glGetQueryObjectui64v(GLuint, GLenum, GLuint64*) final voidglGetQueryObjectuiv(int id, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glGetQueryObjectuiv(GLuint, GLenum, GLuint*) final voidglGetRenderbufferParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glGetRenderbufferParameteriv(GLenum, GLenum, GLint*) final voidglGetSamplerParameterfv(int sampler, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glGetSamplerParameterfv(GLuint, GLenum, GLfloat*) final voidglGetSamplerParameterIiv(int sampler, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glGetSamplerParameterIiv(GLuint, GLenum, GLint*) final voidglGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glGetSamplerParameterIuiv(GLuint, GLenum, GLuint*) final voidglGetSamplerParameteriv(int sampler, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glGetSamplerParameteriv(GLuint, GLenum, GLint*) final voidglGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, Buffer span) SeeQOpenGLFunctions_4_0_Compatibility::glGetSeparableFilter(GLenum, GLenum, GLenum, GLvoid*, GLvoid*, GLvoid*) final voidglGetShaderInfoLog(int shader, int bufSize, IntBuffer length, CharBuffer infoLog) SeeQOpenGLFunctions_4_0_Compatibility::glGetShaderInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetShaderiv(int shader, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glGetShaderiv(GLuint, GLenum, GLint*) final voidglGetShaderSource(int shader, int bufSize, IntBuffer length, CharBuffer source) SeeQOpenGLFunctions_4_0_Compatibility::glGetShaderSource(GLuint, GLsizei, GLsizei*, GLchar*) final StringglGetString(int name) SeeQOpenGLFunctions_4_0_Compatibility::glGetString(GLenum) final StringglGetStringi(int name, int index) SeeQOpenGLFunctions_4_0_Compatibility::glGetStringi(GLenum, GLuint) final intglGetSubroutineIndex(int program, int shadertype, CharBuffer name) SeeQOpenGLFunctions_4_0_Compatibility::glGetSubroutineIndex(GLuint, GLenum, const GLchar*) final intglGetSubroutineUniformLocation(int program, int shadertype, CharBuffer name) SeeQOpenGLFunctions_4_0_Compatibility::glGetSubroutineUniformLocation(GLuint, GLenum, const GLchar*) final voidglGetSynciv(GLsync sync, int pname, int[] length, IntBuffer values) SeeQOpenGLFunctions_4_0_Compatibility::glGetSynciv(GLsync, GLenum, GLsizei, GLsizei*, GLint*) final voidglGetTexEnvfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glGetTexEnvfv(GLenum, GLenum, GLfloat*) final voidglGetTexEnviv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glGetTexEnviv(GLenum, GLenum, GLint*) final voidglGetTexGendv(int coord, int pname, DoubleBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glGetTexGendv(GLenum, GLenum, GLdouble*) final voidglGetTexGenfv(int coord, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glGetTexGenfv(GLenum, GLenum, GLfloat*) final voidglGetTexGeniv(int coord, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glGetTexGeniv(GLenum, GLenum, GLint*) final voidglGetTexImage(int target, int level, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_0_Compatibility::glGetTexImage(GLenum, GLint, GLenum, GLenum, GLvoid*) final voidglGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat*) final voidglGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint*) final voidglGetTexParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glGetTexParameterfv(GLenum, GLenum, GLfloat*) final voidglGetTexParameterIiv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glGetTexParameterIiv(GLenum, GLenum, GLint*) final voidglGetTexParameterIuiv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glGetTexParameterIuiv(GLenum, GLenum, GLuint*) final voidglGetTexParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glGetTexParameteriv(GLenum, GLenum, GLint*) final voidglGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, String[] name) SeeQOpenGLFunctions_4_0_Compatibility::glGetTransformFeedbackVarying(GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, GLchar*) final intglGetUniformBlockIndex(int program, CharBuffer uniformBlockName) SeeQOpenGLFunctions_4_0_Compatibility::glGetUniformBlockIndex(GLuint, const GLchar*) final voidglGetUniformdv(int program, int location, DoubleBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glGetUniformdv(GLuint, GLint, GLdouble*) final voidglGetUniformfv(int program, int location, FloatBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glGetUniformfv(GLuint, GLint, GLfloat*) final voidglGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices) SeeQOpenGLFunctions_4_0_Compatibility::glGetUniformIndices(GLuint, GLsizei, const GLchar*const*, GLuint*) final voidglGetUniformiv(int program, int location, IntBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glGetUniformiv(GLuint, GLint, GLint*) final intglGetUniformLocation(int program, CharBuffer name) SeeQOpenGLFunctions_4_0_Compatibility::glGetUniformLocation(GLuint, const GLchar*) final voidglGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glGetUniformSubroutineuiv(GLenum, GLint, GLuint*) final voidglGetUniformuiv(int program, int location, IntBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glGetUniformuiv(GLuint, GLint, GLuint*) final voidglGetVertexAttribdv(int index, int pname, DoubleBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glGetVertexAttribdv(GLuint, GLenum, GLdouble*) final voidglGetVertexAttribfv(int index, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glGetVertexAttribfv(GLuint, GLenum, GLfloat*) final voidglGetVertexAttribIiv(int index, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glGetVertexAttribIiv(GLuint, GLenum, GLint*) final voidglGetVertexAttribIuiv(int index, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glGetVertexAttribIuiv(GLuint, GLenum, GLuint*) final voidglGetVertexAttribiv(int index, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glGetVertexAttribiv(GLuint, GLenum, GLint*) final voidglGetVertexAttribPointerv(int index, int pname, Buffer[] pointer) SeeQOpenGLFunctions_4_0_Compatibility::glGetVertexAttribPointerv(GLuint, GLenum, GLvoid**) final voidglHint(int target, int mode) SeeQOpenGLFunctions_4_0_Compatibility::glHint(GLenum, GLenum) final voidglHistogram(int target, int width, int internalformat, boolean sink) SeeQOpenGLFunctions_4_0_Compatibility::glHistogram(GLenum, GLsizei, GLenum, GLboolean) final voidglIndexd(double c) SeeQOpenGLFunctions_4_0_Compatibility::glIndexd(GLdouble) final voidglIndexdv(double[] c) SeeQOpenGLFunctions_4_0_Compatibility::glIndexdv(const GLdouble*) final voidglIndexf(float c) SeeQOpenGLFunctions_4_0_Compatibility::glIndexf(GLfloat) final voidglIndexfv(float[] c) SeeQOpenGLFunctions_4_0_Compatibility::glIndexfv(const GLfloat*) final voidglIndexi(int c) SeeQOpenGLFunctions_4_0_Compatibility::glIndexi(GLint) final voidglIndexiv(int[] c) SeeQOpenGLFunctions_4_0_Compatibility::glIndexiv(const GLint*) final voidglIndexMask(int mask) SeeQOpenGLFunctions_4_0_Compatibility::glIndexMask(GLuint) final voidglIndexPointer(int type, int stride, Buffer pointer) SeeQOpenGLFunctions_4_0_Compatibility::glIndexPointer(GLenum, GLsizei, const GLvoid*) final voidglIndexs(short c) SeeQOpenGLFunctions_4_0_Compatibility::glIndexs(GLshort) final voidglIndexsv(short[] c) SeeQOpenGLFunctions_4_0_Compatibility::glIndexsv(const GLshort*) final voidglIndexub(byte c) SeeQOpenGLFunctions_4_0_Compatibility::glIndexub(GLubyte) final voidglIndexubv(byte[] c) SeeQOpenGLFunctions_4_0_Compatibility::glIndexubv(const GLubyte*) final voidSeeQOpenGLFunctions_4_0_Compatibility::glInitNames() final voidglInterleavedArrays(int format, int stride, Buffer pointer) SeeQOpenGLFunctions_4_0_Compatibility::glInterleavedArrays(GLenum, GLsizei, const GLvoid*) final booleanglIsBuffer(int buffer) SeeQOpenGLFunctions_4_0_Compatibility::glIsBuffer(GLuint) final booleanglIsEnabled(int cap) SeeQOpenGLFunctions_4_0_Compatibility::glIsEnabled(GLenum) final booleanglIsEnabledi(int target, int index) SeeQOpenGLFunctions_4_0_Compatibility::glIsEnabledi(GLenum, GLuint) final booleanglIsFramebuffer(int framebuffer) SeeQOpenGLFunctions_4_0_Compatibility::glIsFramebuffer(GLuint) final booleanglIsList(int list) SeeQOpenGLFunctions_4_0_Compatibility::glIsList(GLuint) final booleanglIsProgram(int program) SeeQOpenGLFunctions_4_0_Compatibility::glIsProgram(GLuint) final booleanglIsQuery(int id) SeeQOpenGLFunctions_4_0_Compatibility::glIsQuery(GLuint) final booleanglIsRenderbuffer(int renderbuffer) SeeQOpenGLFunctions_4_0_Compatibility::glIsRenderbuffer(GLuint) final booleanglIsSampler(int sampler) SeeQOpenGLFunctions_4_0_Compatibility::glIsSampler(GLuint) final booleanglIsShader(int shader) SeeQOpenGLFunctions_4_0_Compatibility::glIsShader(GLuint) final booleanSeeQOpenGLFunctions_4_0_Compatibility::glIsSync(GLsync) final booleanglIsTexture(int texture) SeeQOpenGLFunctions_4_0_Compatibility::glIsTexture(GLuint) final booleanglIsTransformFeedback(int id) SeeQOpenGLFunctions_4_0_Compatibility::glIsTransformFeedback(GLuint) final booleanglIsVertexArray(int array) SeeQOpenGLFunctions_4_0_Compatibility::glIsVertexArray(GLuint) final voidglLightf(int light, int pname, float param) SeeQOpenGLFunctions_4_0_Compatibility::glLightf(GLenum, GLenum, GLfloat) final voidglLightfv(int light, int pname, float[] params) SeeQOpenGLFunctions_4_0_Compatibility::glLightfv(GLenum, GLenum, const GLfloat*) final voidglLighti(int light, int pname, int param) SeeQOpenGLFunctions_4_0_Compatibility::glLighti(GLenum, GLenum, GLint) final voidglLightiv(int light, int pname, int[] params) SeeQOpenGLFunctions_4_0_Compatibility::glLightiv(GLenum, GLenum, const GLint*) final voidglLightModelf(int pname, float param) SeeQOpenGLFunctions_4_0_Compatibility::glLightModelf(GLenum, GLfloat) final voidglLightModelfv(int pname, float[] params) SeeQOpenGLFunctions_4_0_Compatibility::glLightModelfv(GLenum, const GLfloat*) final voidglLightModeli(int pname, int param) SeeQOpenGLFunctions_4_0_Compatibility::glLightModeli(GLenum, GLint) final voidglLightModeliv(int pname, int[] params) SeeQOpenGLFunctions_4_0_Compatibility::glLightModeliv(GLenum, const GLint*) final voidglLineStipple(int factor, short pattern) SeeQOpenGLFunctions_4_0_Compatibility::glLineStipple(GLint, GLushort) final voidglLineWidth(float width) SeeQOpenGLFunctions_4_0_Compatibility::glLineWidth(GLfloat) final voidglLinkProgram(int program) SeeQOpenGLFunctions_4_0_Compatibility::glLinkProgram(GLuint) final voidglListBase(int base) SeeQOpenGLFunctions_4_0_Compatibility::glListBase(GLuint) final voidSeeQOpenGLFunctions_4_0_Compatibility::glLoadIdentity() final voidglLoadMatrixd(double[] m) SeeQOpenGLFunctions_4_0_Compatibility::glLoadMatrixd(const GLdouble*) final voidglLoadMatrixf(float[] m) SeeQOpenGLFunctions_4_0_Compatibility::glLoadMatrixf(const GLfloat*) final voidglLoadName(int name) SeeQOpenGLFunctions_4_0_Compatibility::glLoadName(GLuint) final voidSeeQOpenGLFunctions_4_0_Compatibility::glLoadTransposeMatrixd(const GLdouble*) final voidSeeQOpenGLFunctions_4_0_Compatibility::glLoadTransposeMatrixf(const GLfloat*) final voidglLogicOp(int opcode) SeeQOpenGLFunctions_4_0_Compatibility::glLogicOp(GLenum) final voidglMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points) SeeQOpenGLFunctions_4_0_Compatibility::glMap1d(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble*) final voidglMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points) SeeQOpenGLFunctions_4_0_Compatibility::glMap1f(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat*) final voidglMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) SeeQOpenGLFunctions_4_0_Compatibility::glMap2d(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble*) final voidglMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) SeeQOpenGLFunctions_4_0_Compatibility::glMap2f(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat*) final BufferglMapBuffer(int target, int access) SeeQOpenGLFunctions_4_0_Compatibility::glMapBuffer(GLenum, GLenum) final BufferglMapBufferRange(int target, long offset, int access) SeeQOpenGLFunctions_4_0_Compatibility::glMapBufferRange(GLenum, GLintptr, GLsizeiptr, GLbitfield) final voidglMapGrid1d(int un, double u1, double u2) SeeQOpenGLFunctions_4_0_Compatibility::glMapGrid1d(GLint, GLdouble, GLdouble) final voidglMapGrid1f(int un, float u1, float u2) SeeQOpenGLFunctions_4_0_Compatibility::glMapGrid1f(GLint, GLfloat, GLfloat) final voidglMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) SeeQOpenGLFunctions_4_0_Compatibility::glMapGrid2d(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble) final voidglMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) SeeQOpenGLFunctions_4_0_Compatibility::glMapGrid2f(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat) final voidglMaterialf(int face, int pname, float param) SeeQOpenGLFunctions_4_0_Compatibility::glMaterialf(GLenum, GLenum, GLfloat) final voidglMaterialfv(int face, int pname, float[] params) SeeQOpenGLFunctions_4_0_Compatibility::glMaterialfv(GLenum, GLenum, const GLfloat*) final voidglMateriali(int face, int pname, int param) SeeQOpenGLFunctions_4_0_Compatibility::glMateriali(GLenum, GLenum, GLint) final voidglMaterialiv(int face, int pname, int[] params) SeeQOpenGLFunctions_4_0_Compatibility::glMaterialiv(GLenum, GLenum, const GLint*) final voidglMatrixMode(int mode) SeeQOpenGLFunctions_4_0_Compatibility::glMatrixMode(GLenum) final voidglMinmax(int target, int internalformat, boolean sink) SeeQOpenGLFunctions_4_0_Compatibility::glMinmax(GLenum, GLenum, GLboolean) final voidglMinSampleShading(float value) SeeQOpenGLFunctions_4_0_Compatibility::glMinSampleShading(GLfloat) final voidglMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount) SeeQOpenGLFunctions_4_0_Compatibility::glMultiDrawArrays(GLenum, const GLint*, const GLsizei*, GLsizei) final voidglMultiDrawElements(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount) SeeQOpenGLFunctions_4_0_Compatibility::glMultiDrawElements(GLenum, const GLsizei*, GLenum, const GLvoid*const*, GLsizei) final voidglMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount, IntBuffer basevertex) SeeQOpenGLFunctions_4_0_Compatibility::glMultiDrawElementsBaseVertex(GLenum, const GLsizei*, GLenum, const GLvoid*const*, GLsizei, const GLint*) final voidglMultiTexCoord1d(int target, double s) SeeQOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1d(GLenum, GLdouble) final voidglMultiTexCoord1dv(int target, DoubleBuffer v) SeeQOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1dv(GLenum, const GLdouble*) final voidglMultiTexCoord1f(int target, float s) SeeQOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1f(GLenum, GLfloat) final voidglMultiTexCoord1fv(int target, FloatBuffer v) SeeQOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1fv(GLenum, const GLfloat*) final voidglMultiTexCoord1i(int target, int s) SeeQOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1i(GLenum, GLint) final voidglMultiTexCoord1iv(int target, IntBuffer v) SeeQOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1iv(GLenum, const GLint*) final voidglMultiTexCoord1s(int target, short s) SeeQOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1s(GLenum, GLshort) final voidglMultiTexCoord1sv(int target, ShortBuffer v) SeeQOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1sv(GLenum, const GLshort*) final voidglMultiTexCoord2d(int target, double s, double t) SeeQOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2d(GLenum, GLdouble, GLdouble) final voidglMultiTexCoord2dv(int target, DoubleBuffer v) SeeQOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2dv(GLenum, const GLdouble*) final voidglMultiTexCoord2f(int target, float s, float t) SeeQOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2f(GLenum, GLfloat, GLfloat) final voidglMultiTexCoord2fv(int target, FloatBuffer v) SeeQOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2fv(GLenum, const GLfloat*) final voidglMultiTexCoord2i(int target, int s, int t) SeeQOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2i(GLenum, GLint, GLint) final voidglMultiTexCoord2iv(int target, IntBuffer v) SeeQOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2iv(GLenum, const GLint*) final voidglMultiTexCoord2s(int target, short s, short t) SeeQOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2s(GLenum, GLshort, GLshort) final voidglMultiTexCoord2sv(int target, ShortBuffer v) SeeQOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2sv(GLenum, const GLshort*) final voidglMultiTexCoord3d(int target, double s, double t, double r) SeeQOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3d(GLenum, GLdouble, GLdouble, GLdouble) final voidglMultiTexCoord3dv(int target, DoubleBuffer v) SeeQOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3dv(GLenum, const GLdouble*) final voidglMultiTexCoord3f(int target, float s, float t, float r) SeeQOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3f(GLenum, GLfloat, GLfloat, GLfloat) final voidglMultiTexCoord3fv(int target, FloatBuffer v) SeeQOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3fv(GLenum, const GLfloat*) final voidglMultiTexCoord3i(int target, int s, int t, int r) SeeQOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3i(GLenum, GLint, GLint, GLint) final voidglMultiTexCoord3iv(int target, IntBuffer v) SeeQOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3iv(GLenum, const GLint*) final voidglMultiTexCoord3s(int target, short s, short t, short r) SeeQOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3s(GLenum, GLshort, GLshort, GLshort) final voidglMultiTexCoord3sv(int target, ShortBuffer v) SeeQOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3sv(GLenum, const GLshort*) final voidglMultiTexCoord4d(int target, double s, double t, double r, double q) SeeQOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4d(GLenum, GLdouble, GLdouble, GLdouble, GLdouble) final voidglMultiTexCoord4dv(int target, DoubleBuffer v) SeeQOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4dv(GLenum, const GLdouble*) final voidglMultiTexCoord4f(int target, float s, float t, float r, float q) SeeQOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4f(GLenum, GLfloat, GLfloat, GLfloat, GLfloat) final voidglMultiTexCoord4fv(int target, FloatBuffer v) SeeQOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4fv(GLenum, const GLfloat*) final voidglMultiTexCoord4i(int target, int s, int t, int r, int q) SeeQOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4i(GLenum, GLint, GLint, GLint, GLint) final voidglMultiTexCoord4iv(int target, IntBuffer v) SeeQOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4iv(GLenum, const GLint*) final voidglMultiTexCoord4s(int target, short s, short t, short r, short q) SeeQOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4s(GLenum, GLshort, GLshort, GLshort, GLshort) final voidglMultiTexCoord4sv(int target, ShortBuffer v) SeeQOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4sv(GLenum, const GLshort*) final voidglMultiTexCoordP1ui(int texture, int type, int coords) SeeQOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP1ui(GLenum, GLenum, GLuint) final voidglMultiTexCoordP1uiv(int texture, int type, IntBuffer coords) SeeQOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP1uiv(GLenum, GLenum, const GLuint*) final voidglMultiTexCoordP2ui(int texture, int type, int coords) SeeQOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP2ui(GLenum, GLenum, GLuint) final voidglMultiTexCoordP2uiv(int texture, int type, IntBuffer coords) SeeQOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP2uiv(GLenum, GLenum, const GLuint*) final voidglMultiTexCoordP3ui(int texture, int type, int coords) SeeQOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP3ui(GLenum, GLenum, GLuint) final voidglMultiTexCoordP3uiv(int texture, int type, IntBuffer coords) SeeQOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP3uiv(GLenum, GLenum, const GLuint*) final voidglMultiTexCoordP4ui(int texture, int type, int coords) SeeQOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP4ui(GLenum, GLenum, GLuint) final voidglMultiTexCoordP4uiv(int texture, int type, IntBuffer coords) SeeQOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP4uiv(GLenum, GLenum, const GLuint*) final voidglMultMatrixd(double[] m) SeeQOpenGLFunctions_4_0_Compatibility::glMultMatrixd(const GLdouble*) final voidglMultMatrixf(float[] m) SeeQOpenGLFunctions_4_0_Compatibility::glMultMatrixf(const GLfloat*) final voidSeeQOpenGLFunctions_4_0_Compatibility::glMultTransposeMatrixd(const GLdouble*) final voidSeeQOpenGLFunctions_4_0_Compatibility::glMultTransposeMatrixf(const GLfloat*) final voidglNewList(int list, int mode) SeeQOpenGLFunctions_4_0_Compatibility::glNewList(GLuint, GLenum) final voidglNormal3b(byte nx, byte ny, byte nz) SeeQOpenGLFunctions_4_0_Compatibility::glNormal3b(GLbyte, GLbyte, GLbyte) final voidglNormal3bv(byte[] v) SeeQOpenGLFunctions_4_0_Compatibility::glNormal3bv(const GLbyte*) final voidglNormal3d(double nx, double ny, double nz) SeeQOpenGLFunctions_4_0_Compatibility::glNormal3d(GLdouble, GLdouble, GLdouble) final voidglNormal3dv(double[] v) SeeQOpenGLFunctions_4_0_Compatibility::glNormal3dv(const GLdouble*) final voidglNormal3f(float nx, float ny, float nz) SeeQOpenGLFunctions_4_0_Compatibility::glNormal3f(GLfloat, GLfloat, GLfloat) final voidglNormal3fv(float[] v) SeeQOpenGLFunctions_4_0_Compatibility::glNormal3fv(const GLfloat*) final voidglNormal3i(int nx, int ny, int nz) SeeQOpenGLFunctions_4_0_Compatibility::glNormal3i(GLint, GLint, GLint) final voidglNormal3iv(int[] v) SeeQOpenGLFunctions_4_0_Compatibility::glNormal3iv(const GLint*) final voidglNormal3s(short nx, short ny, short nz) SeeQOpenGLFunctions_4_0_Compatibility::glNormal3s(GLshort, GLshort, GLshort) final voidglNormal3sv(short[] v) SeeQOpenGLFunctions_4_0_Compatibility::glNormal3sv(const GLshort*) final voidglNormalP3ui(int type, int coords) SeeQOpenGLFunctions_4_0_Compatibility::glNormalP3ui(GLenum, GLuint) final voidglNormalP3uiv(int type, IntBuffer coords) SeeQOpenGLFunctions_4_0_Compatibility::glNormalP3uiv(GLenum, const GLuint*) final voidglNormalPointer(int type, int stride, Buffer pointer) SeeQOpenGLFunctions_4_0_Compatibility::glNormalPointer(GLenum, GLsizei, const GLvoid*) final voidglOrtho(double left, double right, double bottom, double top, double zNear, double zFar) SeeQOpenGLFunctions_4_0_Compatibility::glOrtho(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) final voidglPassThrough(float token) SeeQOpenGLFunctions_4_0_Compatibility::glPassThrough(GLfloat) final voidglPatchParameterfv(int pname, FloatBuffer values) SeeQOpenGLFunctions_4_0_Compatibility::glPatchParameterfv(GLenum, const GLfloat*) final voidglPatchParameteri(int pname, int value) SeeQOpenGLFunctions_4_0_Compatibility::glPatchParameteri(GLenum, GLint) final voidSeeQOpenGLFunctions_4_0_Compatibility::glPauseTransformFeedback() final voidglPixelMapfv(int map, int mapsize, FloatBuffer values) SeeQOpenGLFunctions_4_0_Compatibility::glPixelMapfv(GLenum, GLint, const GLfloat*) final voidglPixelMapuiv(int map, int mapsize, IntBuffer values) SeeQOpenGLFunctions_4_0_Compatibility::glPixelMapuiv(GLenum, GLint, const GLuint*) final voidglPixelMapusv(int map, int mapsize, ShortBuffer values) SeeQOpenGLFunctions_4_0_Compatibility::glPixelMapusv(GLenum, GLint, const GLushort*) final voidglPixelStoref(int pname, float param) SeeQOpenGLFunctions_4_0_Compatibility::glPixelStoref(GLenum, GLfloat) final voidglPixelStorei(int pname, int param) SeeQOpenGLFunctions_4_0_Compatibility::glPixelStorei(GLenum, GLint) final voidglPixelTransferf(int pname, float param) SeeQOpenGLFunctions_4_0_Compatibility::glPixelTransferf(GLenum, GLfloat) final voidglPixelTransferi(int pname, int param) SeeQOpenGLFunctions_4_0_Compatibility::glPixelTransferi(GLenum, GLint) final voidglPixelZoom(float xfactor, float yfactor) SeeQOpenGLFunctions_4_0_Compatibility::glPixelZoom(GLfloat, GLfloat) final voidglPointParameterf(int pname, float param) SeeQOpenGLFunctions_4_0_Compatibility::glPointParameterf(GLenum, GLfloat) final voidglPointParameterfv(int pname, FloatBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glPointParameterfv(GLenum, const GLfloat*) final voidglPointParameteri(int pname, int param) SeeQOpenGLFunctions_4_0_Compatibility::glPointParameteri(GLenum, GLint) final voidglPointParameteriv(int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glPointParameteriv(GLenum, const GLint*) final voidglPointSize(float size) SeeQOpenGLFunctions_4_0_Compatibility::glPointSize(GLfloat) final voidglPolygonMode(int face, int mode) SeeQOpenGLFunctions_4_0_Compatibility::glPolygonMode(GLenum, GLenum) final voidglPolygonOffset(float factor, float units) SeeQOpenGLFunctions_4_0_Compatibility::glPolygonOffset(GLfloat, GLfloat) final voidglPolygonStipple(ByteBuffer mask) SeeQOpenGLFunctions_4_0_Compatibility::glPolygonStipple(const GLubyte*) final voidSeeQOpenGLFunctions_4_0_Compatibility::glPopAttrib() final voidSeeQOpenGLFunctions_4_0_Compatibility::glPopClientAttrib() final voidSeeQOpenGLFunctions_4_0_Compatibility::glPopMatrix() final voidSeeQOpenGLFunctions_4_0_Compatibility::glPopName() final voidglPrimitiveRestartIndex(int index) SeeQOpenGLFunctions_4_0_Compatibility::glPrimitiveRestartIndex(GLuint) final voidglPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities) SeeQOpenGLFunctions_4_0_Compatibility::glPrioritizeTextures(GLsizei, const GLuint*, const GLfloat*) final voidglProvokingVertex(int mode) SeeQOpenGLFunctions_4_0_Compatibility::glProvokingVertex(GLenum) final voidglPushAttrib(int mask) SeeQOpenGLFunctions_4_0_Compatibility::glPushAttrib(GLbitfield) final voidglPushClientAttrib(int mask) SeeQOpenGLFunctions_4_0_Compatibility::glPushClientAttrib(GLbitfield) final voidSeeQOpenGLFunctions_4_0_Compatibility::glPushMatrix() final voidglPushName(int name) SeeQOpenGLFunctions_4_0_Compatibility::glPushName(GLuint) final voidglQueryCounter(int id, int target) SeeQOpenGLFunctions_4_0_Compatibility::glQueryCounter(GLuint, GLenum) final voidglRasterPos2d(double x, double y) SeeQOpenGLFunctions_4_0_Compatibility::glRasterPos2d(GLdouble, GLdouble) final voidglRasterPos2dv(double[] v) SeeQOpenGLFunctions_4_0_Compatibility::glRasterPos2dv(const GLdouble*) final voidglRasterPos2f(float x, float y) SeeQOpenGLFunctions_4_0_Compatibility::glRasterPos2f(GLfloat, GLfloat) final voidglRasterPos2fv(float[] v) SeeQOpenGLFunctions_4_0_Compatibility::glRasterPos2fv(const GLfloat*) final voidglRasterPos2i(int x, int y) SeeQOpenGLFunctions_4_0_Compatibility::glRasterPos2i(GLint, GLint) final voidglRasterPos2iv(int[] v) SeeQOpenGLFunctions_4_0_Compatibility::glRasterPos2iv(const GLint*) final voidglRasterPos2s(short x, short y) SeeQOpenGLFunctions_4_0_Compatibility::glRasterPos2s(GLshort, GLshort) final voidglRasterPos2sv(short[] v) SeeQOpenGLFunctions_4_0_Compatibility::glRasterPos2sv(const GLshort*) final voidglRasterPos3d(double x, double y, double z) SeeQOpenGLFunctions_4_0_Compatibility::glRasterPos3d(GLdouble, GLdouble, GLdouble) final voidglRasterPos3dv(double[] v) SeeQOpenGLFunctions_4_0_Compatibility::glRasterPos3dv(const GLdouble*) final voidglRasterPos3f(float x, float y, float z) SeeQOpenGLFunctions_4_0_Compatibility::glRasterPos3f(GLfloat, GLfloat, GLfloat) final voidglRasterPos3fv(float[] v) SeeQOpenGLFunctions_4_0_Compatibility::glRasterPos3fv(const GLfloat*) final voidglRasterPos3i(int x, int y, int z) SeeQOpenGLFunctions_4_0_Compatibility::glRasterPos3i(GLint, GLint, GLint) final voidglRasterPos3iv(int[] v) SeeQOpenGLFunctions_4_0_Compatibility::glRasterPos3iv(const GLint*) final voidglRasterPos3s(short x, short y, short z) SeeQOpenGLFunctions_4_0_Compatibility::glRasterPos3s(GLshort, GLshort, GLshort) final voidglRasterPos3sv(short[] v) SeeQOpenGLFunctions_4_0_Compatibility::glRasterPos3sv(const GLshort*) final voidglRasterPos4d(double x, double y, double z, double w) SeeQOpenGLFunctions_4_0_Compatibility::glRasterPos4d(GLdouble, GLdouble, GLdouble, GLdouble) final voidglRasterPos4dv(double[] v) SeeQOpenGLFunctions_4_0_Compatibility::glRasterPos4dv(const GLdouble*) final voidglRasterPos4f(float x, float y, float z, float w) SeeQOpenGLFunctions_4_0_Compatibility::glRasterPos4f(GLfloat, GLfloat, GLfloat, GLfloat) final voidglRasterPos4fv(float[] v) SeeQOpenGLFunctions_4_0_Compatibility::glRasterPos4fv(const GLfloat*) final voidglRasterPos4i(int x, int y, int z, int w) SeeQOpenGLFunctions_4_0_Compatibility::glRasterPos4i(GLint, GLint, GLint, GLint) final voidglRasterPos4iv(int[] v) SeeQOpenGLFunctions_4_0_Compatibility::glRasterPos4iv(const GLint*) final voidglRasterPos4s(short x, short y, short z, short w) SeeQOpenGLFunctions_4_0_Compatibility::glRasterPos4s(GLshort, GLshort, GLshort, GLshort) final voidglRasterPos4sv(short[] v) SeeQOpenGLFunctions_4_0_Compatibility::glRasterPos4sv(const GLshort*) final voidglReadBuffer(int mode) SeeQOpenGLFunctions_4_0_Compatibility::glReadBuffer(GLenum) final voidglReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_0_Compatibility::glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*) final voidglRectd(double x1, double y1, double x2, double y2) SeeQOpenGLFunctions_4_0_Compatibility::glRectd(GLdouble, GLdouble, GLdouble, GLdouble) final voidglRectdv(double[] v1, double[] v2) SeeQOpenGLFunctions_4_0_Compatibility::glRectdv(const GLdouble*, const GLdouble*) final voidglRectf(float x1, float y1, float x2, float y2) SeeQOpenGLFunctions_4_0_Compatibility::glRectf(GLfloat, GLfloat, GLfloat, GLfloat) final voidglRectfv(float[] v1, float[] v2) SeeQOpenGLFunctions_4_0_Compatibility::glRectfv(const GLfloat*, const GLfloat*) final voidglRecti(int x1, int y1, int x2, int y2) SeeQOpenGLFunctions_4_0_Compatibility::glRecti(GLint, GLint, GLint, GLint) final voidglRectiv(int[] v1, int[] v2) SeeQOpenGLFunctions_4_0_Compatibility::glRectiv(const GLint*, const GLint*) final voidglRects(short x1, short y1, short x2, short y2) SeeQOpenGLFunctions_4_0_Compatibility::glRects(GLshort, GLshort, GLshort, GLshort) final voidglRectsv(short[] v1, short[] v2) SeeQOpenGLFunctions_4_0_Compatibility::glRectsv(const GLshort*, const GLshort*) final voidglRenderbufferStorage(int target, int internalformat, int width, int height) SeeQOpenGLFunctions_4_0_Compatibility::glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei) final voidglRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) SeeQOpenGLFunctions_4_0_Compatibility::glRenderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei) final intglRenderMode(int mode) SeeQOpenGLFunctions_4_0_Compatibility::glRenderMode(GLenum) final voidglResetHistogram(int target) SeeQOpenGLFunctions_4_0_Compatibility::glResetHistogram(GLenum) final voidglResetMinmax(int target) SeeQOpenGLFunctions_4_0_Compatibility::glResetMinmax(GLenum) final voidSeeQOpenGLFunctions_4_0_Compatibility::glResumeTransformFeedback() final voidglRotated(double angle, double x, double y, double z) SeeQOpenGLFunctions_4_0_Compatibility::glRotated(GLdouble, GLdouble, GLdouble, GLdouble) final voidglRotatef(float angle, float x, float y, float z) SeeQOpenGLFunctions_4_0_Compatibility::glRotatef(GLfloat, GLfloat, GLfloat, GLfloat) final voidglSampleCoverage(float value, boolean invert) SeeQOpenGLFunctions_4_0_Compatibility::glSampleCoverage(GLfloat, GLboolean) final voidglSampleMaski(int index, int mask) SeeQOpenGLFunctions_4_0_Compatibility::glSampleMaski(GLuint, GLbitfield) final voidglSamplerParameterf(int sampler, int pname, float param) SeeQOpenGLFunctions_4_0_Compatibility::glSamplerParameterf(GLuint, GLenum, GLfloat) final voidglSamplerParameterfv(int sampler, int pname, FloatBuffer param) SeeQOpenGLFunctions_4_0_Compatibility::glSamplerParameterfv(GLuint, GLenum, const GLfloat*) final voidglSamplerParameteri(int sampler, int pname, int param) SeeQOpenGLFunctions_4_0_Compatibility::glSamplerParameteri(GLuint, GLenum, GLint) final voidglSamplerParameterIiv(int sampler, int pname, IntBuffer param) SeeQOpenGLFunctions_4_0_Compatibility::glSamplerParameterIiv(GLuint, GLenum, const GLint*) final voidglSamplerParameterIuiv(int sampler, int pname, IntBuffer param) SeeQOpenGLFunctions_4_0_Compatibility::glSamplerParameterIuiv(GLuint, GLenum, const GLuint*) final voidglSamplerParameteriv(int sampler, int pname, IntBuffer param) SeeQOpenGLFunctions_4_0_Compatibility::glSamplerParameteriv(GLuint, GLenum, const GLint*) final voidglScaled(double x, double y, double z) SeeQOpenGLFunctions_4_0_Compatibility::glScaled(GLdouble, GLdouble, GLdouble) final voidglScalef(float x, float y, float z) SeeQOpenGLFunctions_4_0_Compatibility::glScalef(GLfloat, GLfloat, GLfloat) final voidglScissor(int x, int y, int width, int height) SeeQOpenGLFunctions_4_0_Compatibility::glScissor(GLint, GLint, GLsizei, GLsizei) final voidglSecondaryColor3b(byte red, byte green, byte blue) SeeQOpenGLFunctions_4_0_Compatibility::glSecondaryColor3b(GLbyte, GLbyte, GLbyte) final voidSeeQOpenGLFunctions_4_0_Compatibility::glSecondaryColor3bv(const GLbyte*) final voidglSecondaryColor3d(double red, double green, double blue) SeeQOpenGLFunctions_4_0_Compatibility::glSecondaryColor3d(GLdouble, GLdouble, GLdouble) final voidSeeQOpenGLFunctions_4_0_Compatibility::glSecondaryColor3dv(const GLdouble*) final voidglSecondaryColor3f(float red, float green, float blue) SeeQOpenGLFunctions_4_0_Compatibility::glSecondaryColor3f(GLfloat, GLfloat, GLfloat) final voidSeeQOpenGLFunctions_4_0_Compatibility::glSecondaryColor3fv(const GLfloat*) final voidglSecondaryColor3i(int red, int green, int blue) SeeQOpenGLFunctions_4_0_Compatibility::glSecondaryColor3i(GLint, GLint, GLint) final voidSeeQOpenGLFunctions_4_0_Compatibility::glSecondaryColor3iv(const GLint*) final voidglSecondaryColor3s(short red, short green, short blue) SeeQOpenGLFunctions_4_0_Compatibility::glSecondaryColor3s(GLshort, GLshort, GLshort) final voidSeeQOpenGLFunctions_4_0_Compatibility::glSecondaryColor3sv(const GLshort*) final voidglSecondaryColor3ub(byte red, byte green, byte blue) SeeQOpenGLFunctions_4_0_Compatibility::glSecondaryColor3ub(GLubyte, GLubyte, GLubyte) final voidSeeQOpenGLFunctions_4_0_Compatibility::glSecondaryColor3ubv(const GLubyte*) final voidglSecondaryColor3ui(int red, int green, int blue) SeeQOpenGLFunctions_4_0_Compatibility::glSecondaryColor3ui(GLuint, GLuint, GLuint) final voidSeeQOpenGLFunctions_4_0_Compatibility::glSecondaryColor3uiv(const GLuint*) final voidglSecondaryColor3us(short red, short green, short blue) SeeQOpenGLFunctions_4_0_Compatibility::glSecondaryColor3us(GLushort, GLushort, GLushort) final voidSeeQOpenGLFunctions_4_0_Compatibility::glSecondaryColor3usv(const GLushort*) final voidglSecondaryColorP3ui(int type, int color) SeeQOpenGLFunctions_4_0_Compatibility::glSecondaryColorP3ui(GLenum, GLuint) final voidglSecondaryColorP3uiv(int type, IntBuffer color) SeeQOpenGLFunctions_4_0_Compatibility::glSecondaryColorP3uiv(GLenum, const GLuint*) final voidglSecondaryColorPointer(int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_4_0_Compatibility::glSecondaryColorPointer(GLint, GLenum, GLsizei, const GLvoid*) final voidglSelectBuffer(IntBuffer buffer) SeeQOpenGLFunctions_4_0_Compatibility::glSelectBuffer(GLsizei, GLuint*) final voidglSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column) SeeQOpenGLFunctions_4_0_Compatibility::glSeparableFilter2D(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*, const GLvoid*) final voidglShadeModel(int mode) SeeQOpenGLFunctions_4_0_Compatibility::glShadeModel(GLenum) final voidglShaderSource(int shader, String[] string, IntBuffer length) SeeQOpenGLFunctions_4_0_Compatibility::glShaderSource(GLuint, GLsizei, const GLchar*const*, const GLint*) final voidglStencilFunc(int func, int ref, int mask) SeeQOpenGLFunctions_4_0_Compatibility::glStencilFunc(GLenum, GLint, GLuint) final voidglStencilFuncSeparate(int face, int func, int ref, int mask) SeeQOpenGLFunctions_4_0_Compatibility::glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint) final voidglStencilMask(int mask) SeeQOpenGLFunctions_4_0_Compatibility::glStencilMask(GLuint) final voidglStencilMaskSeparate(int face, int mask) SeeQOpenGLFunctions_4_0_Compatibility::glStencilMaskSeparate(GLenum, GLuint) final voidglStencilOp(int fail, int zfail, int zpass) SeeQOpenGLFunctions_4_0_Compatibility::glStencilOp(GLenum, GLenum, GLenum) final voidglStencilOpSeparate(int face, int sfail, int dpfail, int dppass) SeeQOpenGLFunctions_4_0_Compatibility::glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum) final voidglTexBuffer(int target, int internalformat, int buffer) SeeQOpenGLFunctions_4_0_Compatibility::glTexBuffer(GLenum, GLenum, GLuint) final voidglTexCoord1d(double s) SeeQOpenGLFunctions_4_0_Compatibility::glTexCoord1d(GLdouble) final voidglTexCoord1dv(double[] v) SeeQOpenGLFunctions_4_0_Compatibility::glTexCoord1dv(const GLdouble*) final voidglTexCoord1f(float s) SeeQOpenGLFunctions_4_0_Compatibility::glTexCoord1f(GLfloat) final voidglTexCoord1fv(float[] v) SeeQOpenGLFunctions_4_0_Compatibility::glTexCoord1fv(const GLfloat*) final voidglTexCoord1i(int s) SeeQOpenGLFunctions_4_0_Compatibility::glTexCoord1i(GLint) final voidglTexCoord1iv(int[] v) SeeQOpenGLFunctions_4_0_Compatibility::glTexCoord1iv(const GLint*) final voidglTexCoord1s(short s) SeeQOpenGLFunctions_4_0_Compatibility::glTexCoord1s(GLshort) final voidglTexCoord1sv(short[] v) SeeQOpenGLFunctions_4_0_Compatibility::glTexCoord1sv(const GLshort*) final voidglTexCoord2d(double s, double t) SeeQOpenGLFunctions_4_0_Compatibility::glTexCoord2d(GLdouble, GLdouble) final voidglTexCoord2dv(double[] v) SeeQOpenGLFunctions_4_0_Compatibility::glTexCoord2dv(const GLdouble*) final voidglTexCoord2f(float s, float t) SeeQOpenGLFunctions_4_0_Compatibility::glTexCoord2f(GLfloat, GLfloat) final voidglTexCoord2fv(float[] v) SeeQOpenGLFunctions_4_0_Compatibility::glTexCoord2fv(const GLfloat*) final voidglTexCoord2i(int s, int t) SeeQOpenGLFunctions_4_0_Compatibility::glTexCoord2i(GLint, GLint) final voidglTexCoord2iv(int[] v) SeeQOpenGLFunctions_4_0_Compatibility::glTexCoord2iv(const GLint*) final voidglTexCoord2s(short s, short t) SeeQOpenGLFunctions_4_0_Compatibility::glTexCoord2s(GLshort, GLshort) final voidglTexCoord2sv(short[] v) SeeQOpenGLFunctions_4_0_Compatibility::glTexCoord2sv(const GLshort*) final voidglTexCoord3d(double s, double t, double r) SeeQOpenGLFunctions_4_0_Compatibility::glTexCoord3d(GLdouble, GLdouble, GLdouble) final voidglTexCoord3dv(double[] v) SeeQOpenGLFunctions_4_0_Compatibility::glTexCoord3dv(const GLdouble*) final voidglTexCoord3f(float s, float t, float r) SeeQOpenGLFunctions_4_0_Compatibility::glTexCoord3f(GLfloat, GLfloat, GLfloat) final voidglTexCoord3fv(float[] v) SeeQOpenGLFunctions_4_0_Compatibility::glTexCoord3fv(const GLfloat*) final voidglTexCoord3i(int s, int t, int r) SeeQOpenGLFunctions_4_0_Compatibility::glTexCoord3i(GLint, GLint, GLint) final voidglTexCoord3iv(int[] v) SeeQOpenGLFunctions_4_0_Compatibility::glTexCoord3iv(const GLint*) final voidglTexCoord3s(short s, short t, short r) SeeQOpenGLFunctions_4_0_Compatibility::glTexCoord3s(GLshort, GLshort, GLshort) final voidglTexCoord3sv(short[] v) SeeQOpenGLFunctions_4_0_Compatibility::glTexCoord3sv(const GLshort*) final voidglTexCoord4d(double s, double t, double r, double q) SeeQOpenGLFunctions_4_0_Compatibility::glTexCoord4d(GLdouble, GLdouble, GLdouble, GLdouble) final voidglTexCoord4dv(double[] v) SeeQOpenGLFunctions_4_0_Compatibility::glTexCoord4dv(const GLdouble*) final voidglTexCoord4f(float s, float t, float r, float q) SeeQOpenGLFunctions_4_0_Compatibility::glTexCoord4f(GLfloat, GLfloat, GLfloat, GLfloat) final voidglTexCoord4fv(float[] v) SeeQOpenGLFunctions_4_0_Compatibility::glTexCoord4fv(const GLfloat*) final voidglTexCoord4i(int s, int t, int r, int q) SeeQOpenGLFunctions_4_0_Compatibility::glTexCoord4i(GLint, GLint, GLint, GLint) final voidglTexCoord4iv(int[] v) SeeQOpenGLFunctions_4_0_Compatibility::glTexCoord4iv(const GLint*) final voidglTexCoord4s(short s, short t, short r, short q) SeeQOpenGLFunctions_4_0_Compatibility::glTexCoord4s(GLshort, GLshort, GLshort, GLshort) final voidglTexCoord4sv(short[] v) SeeQOpenGLFunctions_4_0_Compatibility::glTexCoord4sv(const GLshort*) final voidglTexCoordP1ui(int type, int coords) SeeQOpenGLFunctions_4_0_Compatibility::glTexCoordP1ui(GLenum, GLuint) final voidglTexCoordP1uiv(int type, IntBuffer coords) SeeQOpenGLFunctions_4_0_Compatibility::glTexCoordP1uiv(GLenum, const GLuint*) final voidglTexCoordP2ui(int type, int coords) SeeQOpenGLFunctions_4_0_Compatibility::glTexCoordP2ui(GLenum, GLuint) final voidglTexCoordP2uiv(int type, IntBuffer coords) SeeQOpenGLFunctions_4_0_Compatibility::glTexCoordP2uiv(GLenum, const GLuint*) final voidglTexCoordP3ui(int type, int coords) SeeQOpenGLFunctions_4_0_Compatibility::glTexCoordP3ui(GLenum, GLuint) final voidglTexCoordP3uiv(int type, IntBuffer coords) SeeQOpenGLFunctions_4_0_Compatibility::glTexCoordP3uiv(GLenum, const GLuint*) final voidglTexCoordP4ui(int type, int coords) SeeQOpenGLFunctions_4_0_Compatibility::glTexCoordP4ui(GLenum, GLuint) final voidglTexCoordP4uiv(int type, IntBuffer coords) SeeQOpenGLFunctions_4_0_Compatibility::glTexCoordP4uiv(GLenum, const GLuint*) final voidglTexCoordPointer(int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_4_0_Compatibility::glTexCoordPointer(GLint, GLenum, GLsizei, const GLvoid*) final voidglTexEnvf(int target, int pname, float param) SeeQOpenGLFunctions_4_0_Compatibility::glTexEnvf(GLenum, GLenum, GLfloat) final voidglTexEnvfv(int target, int pname, float[] params) SeeQOpenGLFunctions_4_0_Compatibility::glTexEnvfv(GLenum, GLenum, const GLfloat*) final voidglTexEnvi(int target, int pname, int param) SeeQOpenGLFunctions_4_0_Compatibility::glTexEnvi(GLenum, GLenum, GLint) final voidglTexEnviv(int target, int pname, int[] params) SeeQOpenGLFunctions_4_0_Compatibility::glTexEnviv(GLenum, GLenum, const GLint*) final voidglTexGend(int coord, int pname, double param) SeeQOpenGLFunctions_4_0_Compatibility::glTexGend(GLenum, GLenum, GLdouble) final voidglTexGendv(int coord, int pname, double[] params) SeeQOpenGLFunctions_4_0_Compatibility::glTexGendv(GLenum, GLenum, const GLdouble*) final voidglTexGenf(int coord, int pname, float param) SeeQOpenGLFunctions_4_0_Compatibility::glTexGenf(GLenum, GLenum, GLfloat) final voidglTexGenfv(int coord, int pname, float[] params) SeeQOpenGLFunctions_4_0_Compatibility::glTexGenfv(GLenum, GLenum, const GLfloat*) final voidglTexGeni(int coord, int pname, int param) SeeQOpenGLFunctions_4_0_Compatibility::glTexGeni(GLenum, GLenum, GLint) final voidglTexGeniv(int coord, int pname, int[] params) SeeQOpenGLFunctions_4_0_Compatibility::glTexGeniv(GLenum, GLenum, const GLint*) final voidglTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_0_Compatibility::glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final voidglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_0_Compatibility::glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final voidglTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) SeeQOpenGLFunctions_4_0_Compatibility::glTexImage2DMultisample(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean) final voidglTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_0_Compatibility::glTexImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final voidglTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) SeeQOpenGLFunctions_4_0_Compatibility::glTexImage3DMultisample(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) final voidglTexParameterf(int target, int pname, float param) SeeQOpenGLFunctions_4_0_Compatibility::glTexParameterf(GLenum, GLenum, GLfloat) final voidglTexParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glTexParameterfv(GLenum, GLenum, const GLfloat*) final voidglTexParameteri(int target, int pname, int param) SeeQOpenGLFunctions_4_0_Compatibility::glTexParameteri(GLenum, GLenum, GLint) final voidglTexParameterIiv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glTexParameterIiv(GLenum, GLenum, const GLint*) final voidglTexParameterIuiv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glTexParameterIuiv(GLenum, GLenum, const GLuint*) final voidglTexParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_4_0_Compatibility::glTexParameteriv(GLenum, GLenum, const GLint*) final voidglTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_0_Compatibility::glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid*) final voidglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_0_Compatibility::glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final voidglTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) SeeQOpenGLFunctions_4_0_Compatibility::glTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final voidglTransformFeedbackVaryings(int program, String[] varyings, int bufferMode) SeeQOpenGLFunctions_4_0_Compatibility::glTransformFeedbackVaryings(GLuint, GLsizei, const GLchar*const*, GLenum) final voidglTranslated(double x, double y, double z) SeeQOpenGLFunctions_4_0_Compatibility::glTranslated(GLdouble, GLdouble, GLdouble) final voidglTranslatef(float x, float y, float z) SeeQOpenGLFunctions_4_0_Compatibility::glTranslatef(GLfloat, GLfloat, GLfloat) final voidglUniform1d(int location, double x) SeeQOpenGLFunctions_4_0_Compatibility::glUniform1d(GLint, GLdouble) final voidglUniform1dv(int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_0_Compatibility::glUniform1dv(GLint, GLsizei, const GLdouble*) final voidglUniform1f(int location, float v0) SeeQOpenGLFunctions_4_0_Compatibility::glUniform1f(GLint, GLfloat) final voidglUniform1fv(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_0_Compatibility::glUniform1fv(GLint, GLsizei, const GLfloat*) final voidglUniform1i(int location, int v0) SeeQOpenGLFunctions_4_0_Compatibility::glUniform1i(GLint, GLint) final voidglUniform1iv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_0_Compatibility::glUniform1iv(GLint, GLsizei, const GLint*) final voidglUniform1ui(int location, int v0) SeeQOpenGLFunctions_4_0_Compatibility::glUniform1ui(GLint, GLuint) final voidglUniform1uiv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_0_Compatibility::glUniform1uiv(GLint, GLsizei, const GLuint*) final voidglUniform2d(int location, double x, double y) SeeQOpenGLFunctions_4_0_Compatibility::glUniform2d(GLint, GLdouble, GLdouble) final voidglUniform2dv(int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_0_Compatibility::glUniform2dv(GLint, GLsizei, const GLdouble*) final voidglUniform2f(int location, float v0, float v1) SeeQOpenGLFunctions_4_0_Compatibility::glUniform2f(GLint, GLfloat, GLfloat) final voidglUniform2fv(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_0_Compatibility::glUniform2fv(GLint, GLsizei, const GLfloat*) final voidglUniform2i(int location, int v0, int v1) SeeQOpenGLFunctions_4_0_Compatibility::glUniform2i(GLint, GLint, GLint) final voidglUniform2iv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_0_Compatibility::glUniform2iv(GLint, GLsizei, const GLint*) final voidglUniform2ui(int location, int v0, int v1) SeeQOpenGLFunctions_4_0_Compatibility::glUniform2ui(GLint, GLuint, GLuint) final voidglUniform2uiv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_0_Compatibility::glUniform2uiv(GLint, GLsizei, const GLuint*) final voidglUniform3d(int location, double x, double y, double z) SeeQOpenGLFunctions_4_0_Compatibility::glUniform3d(GLint, GLdouble, GLdouble, GLdouble) final voidglUniform3dv(int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_0_Compatibility::glUniform3dv(GLint, GLsizei, const GLdouble*) final voidglUniform3f(int location, float v0, float v1, float v2) SeeQOpenGLFunctions_4_0_Compatibility::glUniform3f(GLint, GLfloat, GLfloat, GLfloat) final voidglUniform3fv(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_0_Compatibility::glUniform3fv(GLint, GLsizei, const GLfloat*) final voidglUniform3i(int location, int v0, int v1, int v2) SeeQOpenGLFunctions_4_0_Compatibility::glUniform3i(GLint, GLint, GLint, GLint) final voidglUniform3iv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_0_Compatibility::glUniform3iv(GLint, GLsizei, const GLint*) final voidglUniform3ui(int location, int v0, int v1, int v2) SeeQOpenGLFunctions_4_0_Compatibility::glUniform3ui(GLint, GLuint, GLuint, GLuint) final voidglUniform3uiv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_0_Compatibility::glUniform3uiv(GLint, GLsizei, const GLuint*) final voidglUniform4d(int location, double x, double y, double z, double w) SeeQOpenGLFunctions_4_0_Compatibility::glUniform4d(GLint, GLdouble, GLdouble, GLdouble, GLdouble) final voidglUniform4dv(int location, int count, DoubleBuffer value) SeeQOpenGLFunctions_4_0_Compatibility::glUniform4dv(GLint, GLsizei, const GLdouble*) final voidglUniform4f(int location, float v0, float v1, float v2, float v3) SeeQOpenGLFunctions_4_0_Compatibility::glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat) final voidglUniform4fv(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_4_0_Compatibility::glUniform4fv(GLint, GLsizei, const GLfloat*) final voidglUniform4i(int location, int v0, int v1, int v2, int v3) SeeQOpenGLFunctions_4_0_Compatibility::glUniform4i(GLint, GLint, GLint, GLint, GLint) final voidglUniform4iv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_0_Compatibility::glUniform4iv(GLint, GLsizei, const GLint*) final voidglUniform4ui(int location, int v0, int v1, int v2, int v3) SeeQOpenGLFunctions_4_0_Compatibility::glUniform4ui(GLint, GLuint, GLuint, GLuint, GLuint) final voidglUniform4uiv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_4_0_Compatibility::glUniform4uiv(GLint, GLsizei, const GLuint*) final voidglUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) SeeQOpenGLFunctions_4_0_Compatibility::glUniformBlockBinding(GLuint, GLuint, GLuint) final voidglUniformMatrix2dv(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_0_Compatibility::glUniformMatrix2dv(GLint, GLsizei, GLboolean, const GLdouble*) final voidglUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_0_Compatibility::glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix2x3dv(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_0_Compatibility::glUniformMatrix2x3dv(GLint, GLsizei, GLboolean, const GLdouble*) final voidglUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_0_Compatibility::glUniformMatrix2x3fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix2x4dv(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_0_Compatibility::glUniformMatrix2x4dv(GLint, GLsizei, GLboolean, const GLdouble*) final voidglUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_0_Compatibility::glUniformMatrix2x4fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix3dv(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_0_Compatibility::glUniformMatrix3dv(GLint, GLsizei, GLboolean, const GLdouble*) final voidglUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_0_Compatibility::glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix3x2dv(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_0_Compatibility::glUniformMatrix3x2dv(GLint, GLsizei, GLboolean, const GLdouble*) final voidglUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_0_Compatibility::glUniformMatrix3x2fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix3x4dv(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_0_Compatibility::glUniformMatrix3x4dv(GLint, GLsizei, GLboolean, const GLdouble*) final voidglUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_0_Compatibility::glUniformMatrix3x4fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix4dv(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_0_Compatibility::glUniformMatrix4dv(GLint, GLsizei, GLboolean, const GLdouble*) final voidglUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_0_Compatibility::glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix4x2dv(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_0_Compatibility::glUniformMatrix4x2dv(GLint, GLsizei, GLboolean, const GLdouble*) final voidglUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_0_Compatibility::glUniformMatrix4x2fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix4x3dv(int location, int count, boolean transpose, DoubleBuffer value) SeeQOpenGLFunctions_4_0_Compatibility::glUniformMatrix4x3dv(GLint, GLsizei, GLboolean, const GLdouble*) final voidglUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_4_0_Compatibility::glUniformMatrix4x3fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices) SeeQOpenGLFunctions_4_0_Compatibility::glUniformSubroutinesuiv(GLenum, GLsizei, const GLuint*) final booleanglUnmapBuffer(int target) SeeQOpenGLFunctions_4_0_Compatibility::glUnmapBuffer(GLenum) final voidglUseProgram(int program) SeeQOpenGLFunctions_4_0_Compatibility::glUseProgram(GLuint) final voidglValidateProgram(int program) SeeQOpenGLFunctions_4_0_Compatibility::glValidateProgram(GLuint) final voidglVertex2d(double x, double y) SeeQOpenGLFunctions_4_0_Compatibility::glVertex2d(GLdouble, GLdouble) final voidglVertex2dv(double[] v) SeeQOpenGLFunctions_4_0_Compatibility::glVertex2dv(const GLdouble*) final voidglVertex2f(float x, float y) SeeQOpenGLFunctions_4_0_Compatibility::glVertex2f(GLfloat, GLfloat) final voidglVertex2fv(float[] v) SeeQOpenGLFunctions_4_0_Compatibility::glVertex2fv(const GLfloat*) final voidglVertex2i(int x, int y) SeeQOpenGLFunctions_4_0_Compatibility::glVertex2i(GLint, GLint) final voidglVertex2iv(int[] v) SeeQOpenGLFunctions_4_0_Compatibility::glVertex2iv(const GLint*) final voidglVertex2s(short x, short y) SeeQOpenGLFunctions_4_0_Compatibility::glVertex2s(GLshort, GLshort) final voidglVertex2sv(short[] v) SeeQOpenGLFunctions_4_0_Compatibility::glVertex2sv(const GLshort*) final voidglVertex3d(double x, double y, double z) SeeQOpenGLFunctions_4_0_Compatibility::glVertex3d(GLdouble, GLdouble, GLdouble) final voidglVertex3dv(double[] v) SeeQOpenGLFunctions_4_0_Compatibility::glVertex3dv(const GLdouble*) final voidglVertex3f(float x, float y, float z) SeeQOpenGLFunctions_4_0_Compatibility::glVertex3f(GLfloat, GLfloat, GLfloat) final voidglVertex3fv(float[] v) SeeQOpenGLFunctions_4_0_Compatibility::glVertex3fv(const GLfloat*) final voidglVertex3i(int x, int y, int z) SeeQOpenGLFunctions_4_0_Compatibility::glVertex3i(GLint, GLint, GLint) final voidglVertex3iv(int[] v) SeeQOpenGLFunctions_4_0_Compatibility::glVertex3iv(const GLint*) final voidglVertex3s(short x, short y, short z) SeeQOpenGLFunctions_4_0_Compatibility::glVertex3s(GLshort, GLshort, GLshort) final voidglVertex3sv(short[] v) SeeQOpenGLFunctions_4_0_Compatibility::glVertex3sv(const GLshort*) final voidglVertex4d(double x, double y, double z, double w) SeeQOpenGLFunctions_4_0_Compatibility::glVertex4d(GLdouble, GLdouble, GLdouble, GLdouble) final voidglVertex4dv(double[] v) SeeQOpenGLFunctions_4_0_Compatibility::glVertex4dv(const GLdouble*) final voidglVertex4f(float x, float y, float z, float w) SeeQOpenGLFunctions_4_0_Compatibility::glVertex4f(GLfloat, GLfloat, GLfloat, GLfloat) final voidglVertex4fv(float[] v) SeeQOpenGLFunctions_4_0_Compatibility::glVertex4fv(const GLfloat*) final voidglVertex4i(int x, int y, int z, int w) SeeQOpenGLFunctions_4_0_Compatibility::glVertex4i(GLint, GLint, GLint, GLint) final voidglVertex4iv(int[] v) SeeQOpenGLFunctions_4_0_Compatibility::glVertex4iv(const GLint*) final voidglVertex4s(short x, short y, short z, short w) SeeQOpenGLFunctions_4_0_Compatibility::glVertex4s(GLshort, GLshort, GLshort, GLshort) final voidglVertex4sv(short[] v) SeeQOpenGLFunctions_4_0_Compatibility::glVertex4sv(const GLshort*) final voidglVertexAttrib1d(int index, double x) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttrib1d(GLuint, GLdouble) final voidglVertexAttrib1dv(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttrib1dv(GLuint, const GLdouble*) final voidglVertexAttrib1f(int index, float x) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttrib1f(GLuint, GLfloat) final voidglVertexAttrib1fv(int index, FloatBuffer v) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttrib1fv(GLuint, const GLfloat*) final voidglVertexAttrib1s(int index, short x) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttrib1s(GLuint, GLshort) final voidglVertexAttrib1sv(int index, ShortBuffer v) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttrib1sv(GLuint, const GLshort*) final voidglVertexAttrib2d(int index, double x, double y) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttrib2d(GLuint, GLdouble, GLdouble) final voidglVertexAttrib2dv(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttrib2dv(GLuint, const GLdouble*) final voidglVertexAttrib2f(int index, float x, float y) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttrib2f(GLuint, GLfloat, GLfloat) final voidglVertexAttrib2fv(int index, FloatBuffer v) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttrib2fv(GLuint, const GLfloat*) final voidglVertexAttrib2s(int index, short x, short y) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttrib2s(GLuint, GLshort, GLshort) final voidglVertexAttrib2sv(int index, ShortBuffer v) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttrib2sv(GLuint, const GLshort*) final voidglVertexAttrib3d(int index, double x, double y, double z) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttrib3d(GLuint, GLdouble, GLdouble, GLdouble) final voidglVertexAttrib3dv(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttrib3dv(GLuint, const GLdouble*) final voidglVertexAttrib3f(int index, float x, float y, float z) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttrib3f(GLuint, GLfloat, GLfloat, GLfloat) final voidglVertexAttrib3fv(int index, FloatBuffer v) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttrib3fv(GLuint, const GLfloat*) final voidglVertexAttrib3s(int index, short x, short y, short z) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttrib3s(GLuint, GLshort, GLshort, GLshort) final voidglVertexAttrib3sv(int index, ShortBuffer v) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttrib3sv(GLuint, const GLshort*) final voidglVertexAttrib4bv(int index, ByteBuffer v) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttrib4bv(GLuint, const GLbyte*) final voidglVertexAttrib4d(int index, double x, double y, double z, double w) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttrib4d(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) final voidglVertexAttrib4dv(int index, DoubleBuffer v) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttrib4dv(GLuint, const GLdouble*) final voidglVertexAttrib4f(int index, float x, float y, float z, float w) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttrib4f(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) final voidglVertexAttrib4fv(int index, FloatBuffer v) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttrib4fv(GLuint, const GLfloat*) final voidglVertexAttrib4iv(int index, IntBuffer v) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttrib4iv(GLuint, const GLint*) final voidglVertexAttrib4Nbv(int index, ByteBuffer v) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nbv(GLuint, const GLbyte*) final voidglVertexAttrib4Niv(int index, IntBuffer v) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Niv(GLuint, const GLint*) final voidglVertexAttrib4Nsv(int index, ShortBuffer v) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nsv(GLuint, const GLshort*) final voidglVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nub(GLuint, GLubyte, GLubyte, GLubyte, GLubyte) final voidglVertexAttrib4Nubv(int index, ByteBuffer v) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nubv(GLuint, const GLubyte*) final voidglVertexAttrib4Nuiv(int index, IntBuffer v) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nuiv(GLuint, const GLuint*) final voidglVertexAttrib4Nusv(int index, ShortBuffer v) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nusv(GLuint, const GLushort*) final voidglVertexAttrib4s(int index, short x, short y, short z, short w) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttrib4s(GLuint, GLshort, GLshort, GLshort, GLshort) final voidglVertexAttrib4sv(int index, ShortBuffer v) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttrib4sv(GLuint, const GLshort*) final voidglVertexAttrib4ubv(int index, ByteBuffer v) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttrib4ubv(GLuint, const GLubyte*) final voidglVertexAttrib4uiv(int index, IntBuffer v) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttrib4uiv(GLuint, const GLuint*) final voidglVertexAttrib4usv(int index, ShortBuffer v) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttrib4usv(GLuint, const GLushort*) final voidglVertexAttribDivisor(int index, int divisor) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttribDivisor(GLuint, GLuint) final voidglVertexAttribI1i(int index, int x) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttribI1i(GLuint, GLint) final voidglVertexAttribI1iv(int index, IntBuffer v) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttribI1iv(GLuint, const GLint*) final voidglVertexAttribI1ui(int index, int x) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttribI1ui(GLuint, GLuint) final voidglVertexAttribI1uiv(int index, IntBuffer v) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttribI1uiv(GLuint, const GLuint*) final voidglVertexAttribI2i(int index, int x, int y) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttribI2i(GLuint, GLint, GLint) final voidglVertexAttribI2iv(int index, IntBuffer v) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttribI2iv(GLuint, const GLint*) final voidglVertexAttribI2ui(int index, int x, int y) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttribI2ui(GLuint, GLuint, GLuint) final voidglVertexAttribI2uiv(int index, IntBuffer v) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttribI2uiv(GLuint, const GLuint*) final voidglVertexAttribI3i(int index, int x, int y, int z) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttribI3i(GLuint, GLint, GLint, GLint) final voidglVertexAttribI3iv(int index, IntBuffer v) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttribI3iv(GLuint, const GLint*) final voidglVertexAttribI3ui(int index, int x, int y, int z) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttribI3ui(GLuint, GLuint, GLuint, GLuint) final voidglVertexAttribI3uiv(int index, IntBuffer v) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttribI3uiv(GLuint, const GLuint*) final voidglVertexAttribI4bv(int index, ByteBuffer v) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttribI4bv(GLuint, const GLbyte*) final voidglVertexAttribI4i(int index, int x, int y, int z, int w) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttribI4i(GLuint, GLint, GLint, GLint, GLint) final voidglVertexAttribI4iv(int index, IntBuffer v) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttribI4iv(GLuint, const GLint*) final voidglVertexAttribI4sv(int index, ShortBuffer v) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttribI4sv(GLuint, const GLshort*) final voidglVertexAttribI4ubv(int index, ByteBuffer v) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttribI4ubv(GLuint, const GLubyte*) final voidglVertexAttribI4ui(int index, int x, int y, int z, int w) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttribI4ui(GLuint, GLuint, GLuint, GLuint, GLuint) final voidglVertexAttribI4uiv(int index, IntBuffer v) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttribI4uiv(GLuint, const GLuint*) final voidglVertexAttribI4usv(int index, ShortBuffer v) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttribI4usv(GLuint, const GLushort*) final voidglVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttribIPointer(GLuint, GLint, GLenum, GLsizei, const GLvoid*) final voidglVertexAttribP1ui(int index, int type, boolean normalized, int value) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttribP1ui(GLuint, GLenum, GLboolean, GLuint) final voidglVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttribP1uiv(GLuint, GLenum, GLboolean, const GLuint*) final voidglVertexAttribP2ui(int index, int type, boolean normalized, int value) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttribP2ui(GLuint, GLenum, GLboolean, GLuint) final voidglVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttribP2uiv(GLuint, GLenum, GLboolean, const GLuint*) final voidglVertexAttribP3ui(int index, int type, boolean normalized, int value) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttribP3ui(GLuint, GLenum, GLboolean, GLuint) final voidglVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttribP3uiv(GLuint, GLenum, GLboolean, const GLuint*) final voidglVertexAttribP4ui(int index, int type, boolean normalized, int value) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttribP4ui(GLuint, GLenum, GLboolean, GLuint) final voidglVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttribP4uiv(GLuint, GLenum, GLboolean, const GLuint*) final voidglVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer) SeeQOpenGLFunctions_4_0_Compatibility::glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*) final voidglVertexP2ui(int type, int value) SeeQOpenGLFunctions_4_0_Compatibility::glVertexP2ui(GLenum, GLuint) final voidglVertexP2uiv(int type, IntBuffer value) SeeQOpenGLFunctions_4_0_Compatibility::glVertexP2uiv(GLenum, const GLuint*) final voidglVertexP3ui(int type, int value) SeeQOpenGLFunctions_4_0_Compatibility::glVertexP3ui(GLenum, GLuint) final voidglVertexP3uiv(int type, IntBuffer value) SeeQOpenGLFunctions_4_0_Compatibility::glVertexP3uiv(GLenum, const GLuint*) final voidglVertexP4ui(int type, int value) SeeQOpenGLFunctions_4_0_Compatibility::glVertexP4ui(GLenum, GLuint) final voidglVertexP4uiv(int type, IntBuffer value) SeeQOpenGLFunctions_4_0_Compatibility::glVertexP4uiv(GLenum, const GLuint*) final voidglVertexPointer(int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_4_0_Compatibility::glVertexPointer(GLint, GLenum, GLsizei, const GLvoid*) final voidglViewport(int x, int y, int width, int height) SeeQOpenGLFunctions_4_0_Compatibility::glViewport(GLint, GLint, GLsizei, GLsizei) final voidglWaitSync(GLsync sync, int flags, long timeout) SeeQOpenGLFunctions_4_0_Compatibility::glWaitSync(GLsync, GLbitfield, GLuint64) final voidglWindowPos2d(double x, double y) SeeQOpenGLFunctions_4_0_Compatibility::glWindowPos2d(GLdouble, GLdouble) final voidSeeQOpenGLFunctions_4_0_Compatibility::glWindowPos2dv(const GLdouble*) final voidglWindowPos2f(float x, float y) SeeQOpenGLFunctions_4_0_Compatibility::glWindowPos2f(GLfloat, GLfloat) final voidSeeQOpenGLFunctions_4_0_Compatibility::glWindowPos2fv(const GLfloat*) final voidglWindowPos2i(int x, int y) SeeQOpenGLFunctions_4_0_Compatibility::glWindowPos2i(GLint, GLint) final voidSeeQOpenGLFunctions_4_0_Compatibility::glWindowPos2iv(const GLint*) final voidglWindowPos2s(short x, short y) SeeQOpenGLFunctions_4_0_Compatibility::glWindowPos2s(GLshort, GLshort) final voidSeeQOpenGLFunctions_4_0_Compatibility::glWindowPos2sv(const GLshort*) final voidglWindowPos3d(double x, double y, double z) SeeQOpenGLFunctions_4_0_Compatibility::glWindowPos3d(GLdouble, GLdouble, GLdouble) final voidSeeQOpenGLFunctions_4_0_Compatibility::glWindowPos3dv(const GLdouble*) final voidglWindowPos3f(float x, float y, float z) SeeQOpenGLFunctions_4_0_Compatibility::glWindowPos3f(GLfloat, GLfloat, GLfloat) final voidSeeQOpenGLFunctions_4_0_Compatibility::glWindowPos3fv(const GLfloat*) final voidglWindowPos3i(int x, int y, int z) SeeQOpenGLFunctions_4_0_Compatibility::glWindowPos3i(GLint, GLint, GLint) final voidSeeQOpenGLFunctions_4_0_Compatibility::glWindowPos3iv(const GLint*) final voidglWindowPos3s(short x, short y, short z) SeeQOpenGLFunctions_4_0_Compatibility::glWindowPos3s(GLshort, GLshort, GLshort) final voidSeeQOpenGLFunctions_4_0_Compatibility::glWindowPos3sv(const GLshort*) booleanSeeQAbstractOpenGLFunctions::initializeOpenGLFunctions() Methods inherited from class io.qt.opengl.QAbstractOpenGLFunctions
isInitialized, owningContext, setOwningContextMethods inherited from class io.qt.QtObject
dispose, equals, isDisposed
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Constructor Details
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QOpenGLFunctions_4_0_Compatibility
public QOpenGLFunctions_4_0_Compatibility()See
QOpenGLFunctions_4_0_Compatibility::QOpenGLFunctions_4_0_Compatibility()
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Method Details
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glAccum
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QOpenGLFunctions_4_0_Compatibility::glAccum(GLenum, GLfloat) -
glActiveTexture
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QOpenGLFunctions_4_0_Compatibility::glActiveTexture(GLenum) -
glAlphaFunc
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QOpenGLFunctions_4_0_Compatibility::glAlphaFunc(GLenum, GLfloat) -
glAreTexturesResident
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QOpenGLFunctions_4_0_Compatibility::glAreTexturesResident(GLsizei, const GLuint*, GLboolean*) -
glArrayElement
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QOpenGLFunctions_4_0_Compatibility::glArrayElement(GLint) -
glAttachShader
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QOpenGLFunctions_4_0_Compatibility::glAttachShader(GLuint, GLuint) -
glBegin
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QOpenGLFunctions_4_0_Compatibility::glBegin(GLenum) -
glBeginConditionalRender
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QOpenGLFunctions_4_0_Compatibility::glBeginConditionalRender(GLuint, GLenum) -
glBeginQuery
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QOpenGLFunctions_4_0_Compatibility::glBeginQuery(GLenum, GLuint) -
glBeginQueryIndexed
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QOpenGLFunctions_4_0_Compatibility::glBeginQueryIndexed(GLenum, GLuint, GLuint) -
glBeginTransformFeedback
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QOpenGLFunctions_4_0_Compatibility::glBeginTransformFeedback(GLenum) -
glBindAttribLocation
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QOpenGLFunctions_4_0_Compatibility::glBindAttribLocation(GLuint, GLuint, const GLchar*) -
glBindBuffer
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QOpenGLFunctions_4_0_Compatibility::glBindBuffer(GLenum, GLuint) -
glBindBufferBase
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QOpenGLFunctions_4_0_Compatibility::glBindBufferBase(GLenum, GLuint, GLuint) -
glBindBufferRange
@QtUninvokable public final void glBindBufferRange(int target, int index, int buffer, long offset, long size) See
QOpenGLFunctions_4_0_Compatibility::glBindBufferRange(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) -
glBindFragDataLocation
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QOpenGLFunctions_4_0_Compatibility::glBindFragDataLocation(GLuint, GLuint, const GLchar*) -
glBindFragDataLocationIndexed
@QtUninvokable public final void glBindFragDataLocationIndexed(int program, int colorNumber, int index, CharBuffer name) See
QOpenGLFunctions_4_0_Compatibility::glBindFragDataLocationIndexed(GLuint, GLuint, GLuint, const GLchar*) -
glBindFramebuffer
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QOpenGLFunctions_4_0_Compatibility::glBindFramebuffer(GLenum, GLuint) -
glBindRenderbuffer
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QOpenGLFunctions_4_0_Compatibility::glBindRenderbuffer(GLenum, GLuint) -
glBindSampler
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QOpenGLFunctions_4_0_Compatibility::glBindSampler(GLuint, GLuint) -
glBindTexture
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QOpenGLFunctions_4_0_Compatibility::glBindTexture(GLenum, GLuint) -
glBindTransformFeedback
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QOpenGLFunctions_4_0_Compatibility::glBindTransformFeedback(GLenum, GLuint) -
glBindVertexArray
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QOpenGLFunctions_4_0_Compatibility::glBindVertexArray(GLuint) -
glBitmap
@QtUninvokable public final void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap) See
QOpenGLFunctions_4_0_Compatibility::glBitmap(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte*) -
glBlendColor
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QOpenGLFunctions_4_0_Compatibility::glBlendColor(GLfloat, GLfloat, GLfloat, GLfloat) -
glBlendEquation
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QOpenGLFunctions_4_0_Compatibility::glBlendEquation(GLenum) -
glBlendEquationSeparate
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QOpenGLFunctions_4_0_Compatibility::glBlendEquationSeparate(GLenum, GLenum) -
glBlendEquationSeparatei
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QOpenGLFunctions_4_0_Compatibility::glBlendEquationSeparatei(GLuint, GLenum, GLenum) -
glBlendEquationi
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QOpenGLFunctions_4_0_Compatibility::glBlendEquationi(GLuint, GLenum) -
glBlendFunc
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QOpenGLFunctions_4_0_Compatibility::glBlendFunc(GLenum, GLenum) -
glBlendFuncSeparate
@QtUninvokable public final void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) See
QOpenGLFunctions_4_0_Compatibility::glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum) -
glBlendFuncSeparatei
@QtUninvokable public final void glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) See
QOpenGLFunctions_4_0_Compatibility::glBlendFuncSeparatei(GLuint, GLenum, GLenum, GLenum, GLenum) -
glBlendFunci
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QOpenGLFunctions_4_0_Compatibility::glBlendFunci(GLuint, GLenum, GLenum) -
glBlitFramebuffer
@QtUninvokable public final void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) See
QOpenGLFunctions_4_0_Compatibility::glBlitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) -
glBufferData
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QOpenGLFunctions_4_0_Compatibility::glBufferData(GLenum, GLsizeiptr, const GLvoid*, GLenum) -
glBufferSubData
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QOpenGLFunctions_4_0_Compatibility::glBufferSubData(GLenum, GLintptr, GLsizeiptr, const GLvoid*) -
glCallList
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QOpenGLFunctions_4_0_Compatibility::glCallList(GLuint) -
glCallLists
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QOpenGLFunctions_4_0_Compatibility::glCallLists(GLsizei, GLenum, const GLvoid*) -
glCheckFramebufferStatus
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QOpenGLFunctions_4_0_Compatibility::glCheckFramebufferStatus(GLenum) -
glClampColor
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QOpenGLFunctions_4_0_Compatibility::glClampColor(GLenum, GLenum) -
glClear
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QOpenGLFunctions_4_0_Compatibility::glClear(GLbitfield) -
glClearAccum
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QOpenGLFunctions_4_0_Compatibility::glClearAccum(GLfloat, GLfloat, GLfloat, GLfloat) -
glClearBufferfi
@QtUninvokable public final void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) See
QOpenGLFunctions_4_0_Compatibility::glClearBufferfi(GLenum, GLint, GLfloat, GLint) -
glClearBufferfv
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QOpenGLFunctions_4_0_Compatibility::glClearBufferfv(GLenum, GLint, const GLfloat*) -
glClearBufferiv
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QOpenGLFunctions_4_0_Compatibility::glClearBufferiv(GLenum, GLint, const GLint*) -
glClearBufferuiv
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QOpenGLFunctions_4_0_Compatibility::glClearBufferuiv(GLenum, GLint, const GLuint*) -
glClearColor
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QOpenGLFunctions_4_0_Compatibility::glClearColor(GLfloat, GLfloat, GLfloat, GLfloat) -
glClearDepth
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QOpenGLFunctions_4_0_Compatibility::glClearDepth(GLdouble) -
glClearIndex
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QOpenGLFunctions_4_0_Compatibility::glClearIndex(GLfloat) -
glClearStencil
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QOpenGLFunctions_4_0_Compatibility::glClearStencil(GLint) -
glClientActiveTexture
See
QOpenGLFunctions_4_0_Compatibility::glClientActiveTexture(GLenum) -
glClientWaitSync
See
QOpenGLFunctions_4_0_Compatibility::glClientWaitSync(GLsync, GLbitfield, GLuint64) -
glClipPlane
See
QOpenGLFunctions_4_0_Compatibility::glClipPlane(GLenum, const GLdouble*) -
glColor3b
See
QOpenGLFunctions_4_0_Compatibility::glColor3b(GLbyte, GLbyte, GLbyte) -
glColor3bv
See
QOpenGLFunctions_4_0_Compatibility::glColor3bv(const GLbyte*) -
glColor3d
See
QOpenGLFunctions_4_0_Compatibility::glColor3d(GLdouble, GLdouble, GLdouble) -
glColor3dv
See
QOpenGLFunctions_4_0_Compatibility::glColor3dv(const GLdouble*) -
glColor3f
See
QOpenGLFunctions_4_0_Compatibility::glColor3f(GLfloat, GLfloat, GLfloat) -
glColor3fv
See
QOpenGLFunctions_4_0_Compatibility::glColor3fv(const GLfloat*) -
glColor3i
See
QOpenGLFunctions_4_0_Compatibility::glColor3i(GLint, GLint, GLint) -
glColor3iv
See
QOpenGLFunctions_4_0_Compatibility::glColor3iv(const GLint*) -
glColor3s
See
QOpenGLFunctions_4_0_Compatibility::glColor3s(GLshort, GLshort, GLshort) -
glColor3sv
See
QOpenGLFunctions_4_0_Compatibility::glColor3sv(const GLshort*) -
glColor4b
See
QOpenGLFunctions_4_0_Compatibility::glColor4b(GLbyte, GLbyte, GLbyte, GLbyte) -
glColor4bv
See
QOpenGLFunctions_4_0_Compatibility::glColor4bv(const GLbyte*) -
glColor4d
See
QOpenGLFunctions_4_0_Compatibility::glColor4d(GLdouble, GLdouble, GLdouble, GLdouble) -
glColor4dv
See
QOpenGLFunctions_4_0_Compatibility::glColor4dv(const GLdouble*) -
glColor4f
See
QOpenGLFunctions_4_0_Compatibility::glColor4f(GLfloat, GLfloat, GLfloat, GLfloat) -
glColor4fv
See
QOpenGLFunctions_4_0_Compatibility::glColor4fv(const GLfloat*) -
glColor4i
See
QOpenGLFunctions_4_0_Compatibility::glColor4i(GLint, GLint, GLint, GLint) -
glColor4iv
See
QOpenGLFunctions_4_0_Compatibility::glColor4iv(const GLint*) -
glColor4s
See
QOpenGLFunctions_4_0_Compatibility::glColor4s(GLshort, GLshort, GLshort, GLshort) -
glColor4sv
See
QOpenGLFunctions_4_0_Compatibility::glColor4sv(const GLshort*) -
glColorMask
@QtUninvokable public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) See
QOpenGLFunctions_4_0_Compatibility::glColorMask(GLboolean, GLboolean, GLboolean, GLboolean) -
glColorMaski
@QtUninvokable public final void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a) See
QOpenGLFunctions_4_0_Compatibility::glColorMaski(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) -
glColorMaterial
See
QOpenGLFunctions_4_0_Compatibility::glColorMaterial(GLenum, GLenum) -
glColorP3ui
See
QOpenGLFunctions_4_0_Compatibility::glColorP3ui(GLenum, GLuint) -
glColorP3uiv
See
QOpenGLFunctions_4_0_Compatibility::glColorP3uiv(GLenum, const GLuint*) -
glColorP4ui
See
QOpenGLFunctions_4_0_Compatibility::glColorP4ui(GLenum, GLuint) -
glColorP4uiv
See
QOpenGLFunctions_4_0_Compatibility::glColorP4uiv(GLenum, const GLuint*) -
glColorPointer
See
QOpenGLFunctions_4_0_Compatibility::glColorPointer(GLint, GLenum, GLsizei, const GLvoid*) -
glColorSubTable
@QtUninvokable public final void glColorSubTable(int target, int start, int count, int format, int type, Buffer data) See
QOpenGLFunctions_4_0_Compatibility::glColorSubTable(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) -
glColorTable
@QtUninvokable public final void glColorTable(int target, int internalformat, int width, int format, int type, Buffer table) See
QOpenGLFunctions_4_0_Compatibility::glColorTable(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*) -
glColorTableParameterfv
See
QOpenGLFunctions_4_0_Compatibility::glColorTableParameterfv(GLenum, GLenum, const GLfloat*) -
glColorTableParameteriv
See
QOpenGLFunctions_4_0_Compatibility::glColorTableParameteriv(GLenum, GLenum, const GLint*) -
glCompileShader
See
QOpenGLFunctions_4_0_Compatibility::glCompileShader(GLuint) -
glCompressedTexImage1D
@QtUninvokable public final void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) See
QOpenGLFunctions_4_0_Compatibility::glCompressedTexImage1D(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid*) -
glCompressedTexImage2D
@QtUninvokable public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) See
QOpenGLFunctions_4_0_Compatibility::glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) -
glCompressedTexImage3D
@QtUninvokable public final void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) See
QOpenGLFunctions_4_0_Compatibility::glCompressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) -
glCompressedTexSubImage1D
@QtUninvokable public final void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) See
QOpenGLFunctions_4_0_Compatibility::glCompressedTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid*) -
glCompressedTexSubImage2D
@QtUninvokable public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) See
QOpenGLFunctions_4_0_Compatibility::glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) -
glCompressedTexSubImage3D
@QtUninvokable public final void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) See
QOpenGLFunctions_4_0_Compatibility::glCompressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) -
glConvolutionFilter1D
@QtUninvokable public final void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, Buffer image) See
QOpenGLFunctions_4_0_Compatibility::glConvolutionFilter1D(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*) -
glConvolutionFilter2D
@QtUninvokable public final void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer image) See
QOpenGLFunctions_4_0_Compatibility::glConvolutionFilter2D(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) -
glConvolutionParameterf
See
QOpenGLFunctions_4_0_Compatibility::glConvolutionParameterf(GLenum, GLenum, GLfloat) -
glConvolutionParameterfv
@QtUninvokable public final void glConvolutionParameterfv(int target, int pname, FloatBuffer params) See
QOpenGLFunctions_4_0_Compatibility::glConvolutionParameterfv(GLenum, GLenum, const GLfloat*) -
glConvolutionParameteri
See
QOpenGLFunctions_4_0_Compatibility::glConvolutionParameteri(GLenum, GLenum, GLint) -
glConvolutionParameteriv
See
QOpenGLFunctions_4_0_Compatibility::glConvolutionParameteriv(GLenum, GLenum, const GLint*) -
glCopyBufferSubData
@QtUninvokable public final void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) See
QOpenGLFunctions_4_0_Compatibility::glCopyBufferSubData(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr) -
glCopyColorSubTable
@QtUninvokable public final void glCopyColorSubTable(int target, int start, int x, int y, int width) See
QOpenGLFunctions_4_0_Compatibility::glCopyColorSubTable(GLenum, GLsizei, GLint, GLint, GLsizei) -
glCopyColorTable
@QtUninvokable public final void glCopyColorTable(int target, int internalformat, int x, int y, int width) See
QOpenGLFunctions_4_0_Compatibility::glCopyColorTable(GLenum, GLenum, GLint, GLint, GLsizei) -
glCopyConvolutionFilter1D
@QtUninvokable public final void glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width) See
QOpenGLFunctions_4_0_Compatibility::glCopyConvolutionFilter1D(GLenum, GLenum, GLint, GLint, GLsizei) -
glCopyConvolutionFilter2D
@QtUninvokable public final void glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height) See
QOpenGLFunctions_4_0_Compatibility::glCopyConvolutionFilter2D(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei) -
glCopyPixels
See
QOpenGLFunctions_4_0_Compatibility::glCopyPixels(GLint, GLint, GLsizei, GLsizei, GLenum) -
glCopyTexImage1D
@QtUninvokable public final void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) See
QOpenGLFunctions_4_0_Compatibility::glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) -
glCopyTexImage2D
@QtUninvokable public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) See
QOpenGLFunctions_4_0_Compatibility::glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) -
glCopyTexSubImage1D
@QtUninvokable public final void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) See
QOpenGLFunctions_4_0_Compatibility::glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei) -
glCopyTexSubImage2D
@QtUninvokable public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) See
QOpenGLFunctions_4_0_Compatibility::glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) -
glCopyTexSubImage3D
@QtUninvokable public final void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) See
QOpenGLFunctions_4_0_Compatibility::glCopyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) -
glCreateProgram
See
QOpenGLFunctions_4_0_Compatibility::glCreateProgram() -
glCreateShader
See
QOpenGLFunctions_4_0_Compatibility::glCreateShader(GLenum) -
glCullFace
See
QOpenGLFunctions_4_0_Compatibility::glCullFace(GLenum) -
glDeleteBuffers
See
QOpenGLFunctions_4_0_Compatibility::glDeleteBuffers(GLsizei, const GLuint*) -
glDeleteFramebuffers
See
QOpenGLFunctions_4_0_Compatibility::glDeleteFramebuffers(GLsizei, const GLuint*) -
glDeleteLists
See
QOpenGLFunctions_4_0_Compatibility::glDeleteLists(GLuint, GLsizei) -
glDeleteProgram
See
QOpenGLFunctions_4_0_Compatibility::glDeleteProgram(GLuint) -
glDeleteQueries
See
QOpenGLFunctions_4_0_Compatibility::glDeleteQueries(GLsizei, const GLuint*) -
glDeleteRenderbuffers
See
QOpenGLFunctions_4_0_Compatibility::glDeleteRenderbuffers(GLsizei, const GLuint*) -
glDeleteSamplers
See
QOpenGLFunctions_4_0_Compatibility::glDeleteSamplers(GLsizei, const GLuint*) -
glDeleteShader
See
QOpenGLFunctions_4_0_Compatibility::glDeleteShader(GLuint) -
glDeleteSync
See
QOpenGLFunctions_4_0_Compatibility::glDeleteSync(GLsync) -
glDeleteTextures
See
QOpenGLFunctions_4_0_Compatibility::glDeleteTextures(GLsizei, const GLuint*) -
glDeleteTransformFeedbacks
See
QOpenGLFunctions_4_0_Compatibility::glDeleteTransformFeedbacks(GLsizei, const GLuint*) -
glDeleteVertexArrays
See
QOpenGLFunctions_4_0_Compatibility::glDeleteVertexArrays(GLsizei, const GLuint*) -
glDepthFunc
See
QOpenGLFunctions_4_0_Compatibility::glDepthFunc(GLenum) -
glDepthMask
See
QOpenGLFunctions_4_0_Compatibility::glDepthMask(GLboolean) -
glDepthRange
See
QOpenGLFunctions_4_0_Compatibility::glDepthRange(GLdouble, GLdouble) -
glDetachShader
See
QOpenGLFunctions_4_0_Compatibility::glDetachShader(GLuint, GLuint) -
glDisable
See
QOpenGLFunctions_4_0_Compatibility::glDisable(GLenum) -
glDisableClientState
See
QOpenGLFunctions_4_0_Compatibility::glDisableClientState(GLenum) -
glDisableVertexAttribArray
See
QOpenGLFunctions_4_0_Compatibility::glDisableVertexAttribArray(GLuint) -
glDisablei
See
QOpenGLFunctions_4_0_Compatibility::glDisablei(GLenum, GLuint) -
glDrawArrays
See
QOpenGLFunctions_4_0_Compatibility::glDrawArrays(GLenum, GLint, GLsizei) -
glDrawArraysIndirect
See
QOpenGLFunctions_4_0_Compatibility::glDrawArraysIndirect(GLenum, const GLvoid*) -
glDrawArraysInstanced
@QtUninvokable public final void glDrawArraysInstanced(int mode, int first, int count, int instancecount) See
QOpenGLFunctions_4_0_Compatibility::glDrawArraysInstanced(GLenum, GLint, GLsizei, GLsizei) -
glDrawBuffer
See
QOpenGLFunctions_4_0_Compatibility::glDrawBuffer(GLenum) -
glDrawBuffers
See
QOpenGLFunctions_4_0_Compatibility::glDrawBuffers(GLsizei, const GLenum*) -
glDrawElements
See
QOpenGLFunctions_4_0_Compatibility::glDrawElements(GLenum, GLsizei, GLenum, const GLvoid*) -
glDrawElementsBaseVertex
@QtUninvokable public final void glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex) See
QOpenGLFunctions_4_0_Compatibility::glDrawElementsBaseVertex(GLenum, GLsizei, GLenum, const GLvoid*, GLint) -
glDrawElementsIndirect
See
QOpenGLFunctions_4_0_Compatibility::glDrawElementsIndirect(GLenum, GLenum, const GLvoid*) -
glDrawElementsInstanced
@QtUninvokable public final void glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount) See
QOpenGLFunctions_4_0_Compatibility::glDrawElementsInstanced(GLenum, GLsizei, GLenum, const GLvoid*, GLsizei) -
glDrawElementsInstancedBaseVertex
@QtUninvokable public final void glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex) See
QOpenGLFunctions_4_0_Compatibility::glDrawElementsInstancedBaseVertex(GLenum, GLsizei, GLenum, const GLvoid*, GLsizei, GLint) -
glDrawPixels
@QtUninvokable public final void glDrawPixels(int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_0_Compatibility::glDrawPixels(GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) -
glDrawRangeElements
@QtUninvokable public final void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices) See
QOpenGLFunctions_4_0_Compatibility::glDrawRangeElements(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*) -
glDrawRangeElementsBaseVertex
@QtUninvokable public final void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex) See
QOpenGLFunctions_4_0_Compatibility::glDrawRangeElementsBaseVertex(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*, GLint) -
glDrawTransformFeedback
See
QOpenGLFunctions_4_0_Compatibility::glDrawTransformFeedback(GLenum, GLuint) -
glDrawTransformFeedbackStream
See
QOpenGLFunctions_4_0_Compatibility::glDrawTransformFeedbackStream(GLenum, GLuint, GLuint) -
glEdgeFlag
See
QOpenGLFunctions_4_0_Compatibility::glEdgeFlag(GLboolean) -
glEdgeFlagPointer
See
QOpenGLFunctions_4_0_Compatibility::glEdgeFlagPointer(GLsizei, const GLvoid*) -
glEnable
See
QOpenGLFunctions_4_0_Compatibility::glEnable(GLenum) -
glEnableClientState
See
QOpenGLFunctions_4_0_Compatibility::glEnableClientState(GLenum) -
glEnableVertexAttribArray
See
QOpenGLFunctions_4_0_Compatibility::glEnableVertexAttribArray(GLuint) -
glEnablei
See
QOpenGLFunctions_4_0_Compatibility::glEnablei(GLenum, GLuint) -
glEnd
See
QOpenGLFunctions_4_0_Compatibility::glEnd() -
glEndConditionalRender
See
QOpenGLFunctions_4_0_Compatibility::glEndConditionalRender() -
glEndList
See
QOpenGLFunctions_4_0_Compatibility::glEndList() -
glEndQuery
See
QOpenGLFunctions_4_0_Compatibility::glEndQuery(GLenum) -
glEndQueryIndexed
See
QOpenGLFunctions_4_0_Compatibility::glEndQueryIndexed(GLenum, GLuint) -
glEndTransformFeedback
See
QOpenGLFunctions_4_0_Compatibility::glEndTransformFeedback() -
glEvalCoord1d
See
QOpenGLFunctions_4_0_Compatibility::glEvalCoord1d(GLdouble) -
glEvalCoord1dv
See
QOpenGLFunctions_4_0_Compatibility::glEvalCoord1dv(const GLdouble*) -
glEvalCoord1f
See
QOpenGLFunctions_4_0_Compatibility::glEvalCoord1f(GLfloat) -
glEvalCoord1fv
See
QOpenGLFunctions_4_0_Compatibility::glEvalCoord1fv(const GLfloat*) -
glEvalCoord2d
See
QOpenGLFunctions_4_0_Compatibility::glEvalCoord2d(GLdouble, GLdouble) -
glEvalCoord2dv
See
QOpenGLFunctions_4_0_Compatibility::glEvalCoord2dv(const GLdouble*) -
glEvalCoord2f
See
QOpenGLFunctions_4_0_Compatibility::glEvalCoord2f(GLfloat, GLfloat) -
glEvalCoord2fv
See
QOpenGLFunctions_4_0_Compatibility::glEvalCoord2fv(const GLfloat*) -
glEvalMesh1
See
QOpenGLFunctions_4_0_Compatibility::glEvalMesh1(GLenum, GLint, GLint) -
glEvalMesh2
See
QOpenGLFunctions_4_0_Compatibility::glEvalMesh2(GLenum, GLint, GLint, GLint, GLint) -
glEvalPoint1
See
QOpenGLFunctions_4_0_Compatibility::glEvalPoint1(GLint) -
glEvalPoint2
See
QOpenGLFunctions_4_0_Compatibility::glEvalPoint2(GLint, GLint) -
glFeedbackBuffer
See
QOpenGLFunctions_4_0_Compatibility::glFeedbackBuffer(GLsizei, GLenum, GLfloat*) -
glFenceSync
See
QOpenGLFunctions_4_0_Compatibility::glFenceSync(GLenum, GLbitfield) -
glFinish
See
QOpenGLFunctions_4_0_Compatibility::glFinish() -
glFlush
See
QOpenGLFunctions_4_0_Compatibility::glFlush() -
glFlushMappedBufferRange
See
QOpenGLFunctions_4_0_Compatibility::glFlushMappedBufferRange(GLenum, GLintptr, GLsizeiptr) -
glFogCoordPointer
See
QOpenGLFunctions_4_0_Compatibility::glFogCoordPointer(GLenum, GLsizei, const GLvoid*) -
glFogCoordd
See
QOpenGLFunctions_4_0_Compatibility::glFogCoordd(GLdouble) -
glFogCoorddv
See
QOpenGLFunctions_4_0_Compatibility::glFogCoorddv(const GLdouble*) -
glFogCoordf
See
QOpenGLFunctions_4_0_Compatibility::glFogCoordf(GLfloat) -
glFogCoordfv
See
QOpenGLFunctions_4_0_Compatibility::glFogCoordfv(const GLfloat*) -
glFogf
See
QOpenGLFunctions_4_0_Compatibility::glFogf(GLenum, GLfloat) -
glFogfv
See
QOpenGLFunctions_4_0_Compatibility::glFogfv(GLenum, const GLfloat*) -
glFogi
See
QOpenGLFunctions_4_0_Compatibility::glFogi(GLenum, GLint) -
glFogiv
See
QOpenGLFunctions_4_0_Compatibility::glFogiv(GLenum, const GLint*) -
glFramebufferRenderbuffer
@QtUninvokable public final void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) See
QOpenGLFunctions_4_0_Compatibility::glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint) -
glFramebufferTexture
@QtUninvokable public final void glFramebufferTexture(int target, int attachment, int texture, int level) See
QOpenGLFunctions_4_0_Compatibility::glFramebufferTexture(GLenum, GLenum, GLuint, GLint) -
glFramebufferTexture1D
@QtUninvokable public final void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level) See
QOpenGLFunctions_4_0_Compatibility::glFramebufferTexture1D(GLenum, GLenum, GLenum, GLuint, GLint) -
glFramebufferTexture2D
@QtUninvokable public final void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) See
QOpenGLFunctions_4_0_Compatibility::glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint) -
glFramebufferTexture3D
@QtUninvokable public final void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) See
QOpenGLFunctions_4_0_Compatibility::glFramebufferTexture3D(GLenum, GLenum, GLenum, GLuint, GLint, GLint) -
glFramebufferTextureLayer
@QtUninvokable public final void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) See
QOpenGLFunctions_4_0_Compatibility::glFramebufferTextureLayer(GLenum, GLenum, GLuint, GLint, GLint) -
glFrontFace
See
QOpenGLFunctions_4_0_Compatibility::glFrontFace(GLenum) -
glFrustum
@QtUninvokable public final void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) See
QOpenGLFunctions_4_0_Compatibility::glFrustum(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) -
glGenBuffers
See
QOpenGLFunctions_4_0_Compatibility::glGenBuffers(GLsizei, GLuint*) -
glGenFramebuffers
See
QOpenGLFunctions_4_0_Compatibility::glGenFramebuffers(GLsizei, GLuint*) -
glGenLists
See
QOpenGLFunctions_4_0_Compatibility::glGenLists(GLsizei) -
glGenQueries
See
QOpenGLFunctions_4_0_Compatibility::glGenQueries(GLsizei, GLuint*) -
glGenRenderbuffers
See
QOpenGLFunctions_4_0_Compatibility::glGenRenderbuffers(GLsizei, GLuint*) -
glGenSamplers
See
QOpenGLFunctions_4_0_Compatibility::glGenSamplers(GLsizei, GLuint*) -
glGenTextures
See
QOpenGLFunctions_4_0_Compatibility::glGenTextures(GLsizei, GLuint*) -
glGenTransformFeedbacks
See
QOpenGLFunctions_4_0_Compatibility::glGenTransformFeedbacks(GLsizei, GLuint*) -
glGenVertexArrays
See
QOpenGLFunctions_4_0_Compatibility::glGenVertexArrays(GLsizei, GLuint*) -
glGenerateMipmap
See
QOpenGLFunctions_4_0_Compatibility::glGenerateMipmap(GLenum) -
glGetActiveAttrib
@QtUninvokable public final void glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) See
QOpenGLFunctions_4_0_Compatibility::glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) -
glGetActiveSubroutineName
@QtUninvokable public final void glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) See
QOpenGLFunctions_4_0_Compatibility::glGetActiveSubroutineName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) -
glGetActiveSubroutineUniformName
@QtUninvokable public final void glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) See
QOpenGLFunctions_4_0_Compatibility::glGetActiveSubroutineUniformName(GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*) -
glGetActiveSubroutineUniformiv
@QtUninvokable public final void glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values) See
QOpenGLFunctions_4_0_Compatibility::glGetActiveSubroutineUniformiv(GLuint, GLenum, GLuint, GLenum, GLint*) -
glGetActiveUniform
@QtUninvokable public final void glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) See
QOpenGLFunctions_4_0_Compatibility::glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) -
glGetActiveUniformBlockName
@QtUninvokable public final void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName) See
QOpenGLFunctions_4_0_Compatibility::glGetActiveUniformBlockName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) -
glGetActiveUniformBlockiv
@QtUninvokable public final void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params) See
QOpenGLFunctions_4_0_Compatibility::glGetActiveUniformBlockiv(GLuint, GLuint, GLenum, GLint*) -
glGetActiveUniformName
@QtUninvokable public final void glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName) See
QOpenGLFunctions_4_0_Compatibility::glGetActiveUniformName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) -
glGetActiveUniformsiv
@QtUninvokable public final void glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) See
QOpenGLFunctions_4_0_Compatibility::glGetActiveUniformsiv(GLuint, GLsizei, const GLuint*, GLenum, GLint*) -
glGetAttachedShaders
@QtUninvokable public final void glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj) See
QOpenGLFunctions_4_0_Compatibility::glGetAttachedShaders(GLuint, GLsizei, GLsizei*, GLuint*) -
glGetAttribLocation
See
QOpenGLFunctions_4_0_Compatibility::glGetAttribLocation(GLuint, const GLchar*) -
glGetBooleani_v
See
QOpenGLFunctions_4_0_Compatibility::glGetBooleani_v(GLenum, GLuint, GLboolean*) -
glGetBooleanv
See
QOpenGLFunctions_4_0_Compatibility::glGetBooleanv(GLenum, GLboolean*) -
glGetBufferParameteri64v
See
QOpenGLFunctions_4_0_Compatibility::glGetBufferParameteri64v(GLenum, GLenum, GLint64*) -
glGetBufferParameteriv
See
QOpenGLFunctions_4_0_Compatibility::glGetBufferParameteriv(GLenum, GLenum, GLint*) -
glGetBufferPointerv
See
QOpenGLFunctions_4_0_Compatibility::glGetBufferPointerv(GLenum, GLenum, GLvoid**) -
glGetBufferSubData
@QtUninvokable public final void glGetBufferSubData(int target, long offset, long size, Buffer data) See
QOpenGLFunctions_4_0_Compatibility::glGetBufferSubData(GLenum, GLintptr, GLsizeiptr, GLvoid*) -
glGetClipPlane
See
QOpenGLFunctions_4_0_Compatibility::glGetClipPlane(GLenum, GLdouble*) -
glGetColorTable
See
QOpenGLFunctions_4_0_Compatibility::glGetColorTable(GLenum, GLenum, GLenum, GLvoid*) -
glGetColorTableParameterfv
@QtUninvokable public final void glGetColorTableParameterfv(int target, int pname, FloatBuffer params) See
QOpenGLFunctions_4_0_Compatibility::glGetColorTableParameterfv(GLenum, GLenum, GLfloat*) -
glGetColorTableParameteriv
@QtUninvokable public final void glGetColorTableParameteriv(int target, int pname, IntBuffer params) See
QOpenGLFunctions_4_0_Compatibility::glGetColorTableParameteriv(GLenum, GLenum, GLint*) -
glGetCompressedTexImage
See
QOpenGLFunctions_4_0_Compatibility::glGetCompressedTexImage(GLenum, GLint, GLvoid*) -
glGetConvolutionFilter
@QtUninvokable public final void glGetConvolutionFilter(int target, int format, int type, Buffer image) See
QOpenGLFunctions_4_0_Compatibility::glGetConvolutionFilter(GLenum, GLenum, GLenum, GLvoid*) -
glGetConvolutionParameterfv
@QtUninvokable public final void glGetConvolutionParameterfv(int target, int pname, FloatBuffer params) See
QOpenGLFunctions_4_0_Compatibility::glGetConvolutionParameterfv(GLenum, GLenum, GLfloat*) -
glGetConvolutionParameteriv
@QtUninvokable public final void glGetConvolutionParameteriv(int target, int pname, IntBuffer params) See
QOpenGLFunctions_4_0_Compatibility::glGetConvolutionParameteriv(GLenum, GLenum, GLint*) -
glGetDoublev
See
QOpenGLFunctions_4_0_Compatibility::glGetDoublev(GLenum, GLdouble*) -
glGetError
See
QOpenGLFunctions_4_0_Compatibility::glGetError() -
glGetFloatv
See
QOpenGLFunctions_4_0_Compatibility::glGetFloatv(GLenum, GLfloat*) -
glGetFragDataIndex
See
QOpenGLFunctions_4_0_Compatibility::glGetFragDataIndex(GLuint, const GLchar*) -
glGetFragDataLocation
See
QOpenGLFunctions_4_0_Compatibility::glGetFragDataLocation(GLuint, const GLchar*) -
glGetFramebufferAttachmentParameteriv
@QtUninvokable public final void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) See
QOpenGLFunctions_4_0_Compatibility::glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint*) -
glGetHistogram
@QtUninvokable public final void glGetHistogram(int target, boolean reset, int format, int type, Buffer values) See
QOpenGLFunctions_4_0_Compatibility::glGetHistogram(GLenum, GLboolean, GLenum, GLenum, GLvoid*) -
glGetHistogramParameterfv
@QtUninvokable public final void glGetHistogramParameterfv(int target, int pname, FloatBuffer params) See
QOpenGLFunctions_4_0_Compatibility::glGetHistogramParameterfv(GLenum, GLenum, GLfloat*) -
glGetHistogramParameteriv
See
QOpenGLFunctions_4_0_Compatibility::glGetHistogramParameteriv(GLenum, GLenum, GLint*) -
glGetInteger64i_v
See
QOpenGLFunctions_4_0_Compatibility::glGetInteger64i_v(GLenum, GLuint, GLint64*) -
glGetInteger64v
See
QOpenGLFunctions_4_0_Compatibility::glGetInteger64v(GLenum, GLint64*) -
glGetIntegeri_v
See
QOpenGLFunctions_4_0_Compatibility::glGetIntegeri_v(GLenum, GLuint, GLint*) -
glGetIntegerv
See
QOpenGLFunctions_4_0_Compatibility::glGetIntegerv(GLenum, GLint*) -
glGetLightfv
See
QOpenGLFunctions_4_0_Compatibility::glGetLightfv(GLenum, GLenum, GLfloat*) -
glGetLightiv
See
QOpenGLFunctions_4_0_Compatibility::glGetLightiv(GLenum, GLenum, GLint*) -
glGetMapdv
See
QOpenGLFunctions_4_0_Compatibility::glGetMapdv(GLenum, GLenum, GLdouble*) -
glGetMapfv
See
QOpenGLFunctions_4_0_Compatibility::glGetMapfv(GLenum, GLenum, GLfloat*) -
glGetMapiv
See
QOpenGLFunctions_4_0_Compatibility::glGetMapiv(GLenum, GLenum, GLint*) -
glGetMaterialfv
See
QOpenGLFunctions_4_0_Compatibility::glGetMaterialfv(GLenum, GLenum, GLfloat*) -
glGetMaterialiv
See
QOpenGLFunctions_4_0_Compatibility::glGetMaterialiv(GLenum, GLenum, GLint*) -
glGetMinmax
@QtUninvokable public final void glGetMinmax(int target, boolean reset, int format, int type, Buffer values) See
QOpenGLFunctions_4_0_Compatibility::glGetMinmax(GLenum, GLboolean, GLenum, GLenum, GLvoid*) -
glGetMinmaxParameterfv
See
QOpenGLFunctions_4_0_Compatibility::glGetMinmaxParameterfv(GLenum, GLenum, GLfloat*) -
glGetMinmaxParameteriv
See
QOpenGLFunctions_4_0_Compatibility::glGetMinmaxParameteriv(GLenum, GLenum, GLint*) -
glGetMultisamplefv
See
QOpenGLFunctions_4_0_Compatibility::glGetMultisamplefv(GLenum, GLuint, GLfloat*) -
glGetPixelMapfv
See
QOpenGLFunctions_4_0_Compatibility::glGetPixelMapfv(GLenum, GLfloat*) -
glGetPixelMapuiv
See
QOpenGLFunctions_4_0_Compatibility::glGetPixelMapuiv(GLenum, GLuint*) -
glGetPixelMapusv
See
QOpenGLFunctions_4_0_Compatibility::glGetPixelMapusv(GLenum, GLushort*) -
glGetPointerv
See
QOpenGLFunctions_4_0_Compatibility::glGetPointerv(GLenum, GLvoid**) -
glGetPolygonStipple
See
QOpenGLFunctions_4_0_Compatibility::glGetPolygonStipple(GLubyte*) -
glGetProgramInfoLog
@QtUninvokable public final void glGetProgramInfoLog(int program, int bufSize, IntBuffer length, CharBuffer infoLog) See
QOpenGLFunctions_4_0_Compatibility::glGetProgramInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) -
glGetProgramStageiv
@QtUninvokable public final void glGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values) See
QOpenGLFunctions_4_0_Compatibility::glGetProgramStageiv(GLuint, GLenum, GLenum, GLint*) -
glGetProgramiv
See
QOpenGLFunctions_4_0_Compatibility::glGetProgramiv(GLuint, GLenum, GLint*) -
glGetQueryIndexediv
@QtUninvokable public final void glGetQueryIndexediv(int target, int index, int pname, IntBuffer params) See
QOpenGLFunctions_4_0_Compatibility::glGetQueryIndexediv(GLenum, GLuint, GLenum, GLint*) -
glGetQueryObjecti64v
See
QOpenGLFunctions_4_0_Compatibility::glGetQueryObjecti64v(GLuint, GLenum, GLint64*) -
glGetQueryObjectiv
See
QOpenGLFunctions_4_0_Compatibility::glGetQueryObjectiv(GLuint, GLenum, GLint*) -
glGetQueryObjectui64v
See
QOpenGLFunctions_4_0_Compatibility::glGetQueryObjectui64v(GLuint, GLenum, GLuint64*) -
glGetQueryObjectuiv
See
QOpenGLFunctions_4_0_Compatibility::glGetQueryObjectuiv(GLuint, GLenum, GLuint*) -
glGetQueryiv
See
QOpenGLFunctions_4_0_Compatibility::glGetQueryiv(GLenum, GLenum, GLint*) -
glGetRenderbufferParameteriv
@QtUninvokable public final void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params) See
QOpenGLFunctions_4_0_Compatibility::glGetRenderbufferParameteriv(GLenum, GLenum, GLint*) -
glGetSamplerParameterIiv
See
QOpenGLFunctions_4_0_Compatibility::glGetSamplerParameterIiv(GLuint, GLenum, GLint*) -
glGetSamplerParameterIuiv
@QtUninvokable public final void glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params) See
QOpenGLFunctions_4_0_Compatibility::glGetSamplerParameterIuiv(GLuint, GLenum, GLuint*) -
glGetSamplerParameterfv
@QtUninvokable public final void glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params) See
QOpenGLFunctions_4_0_Compatibility::glGetSamplerParameterfv(GLuint, GLenum, GLfloat*) -
glGetSamplerParameteriv
See
QOpenGLFunctions_4_0_Compatibility::glGetSamplerParameteriv(GLuint, GLenum, GLint*) -
glGetSeparableFilter
@QtUninvokable public final void glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, Buffer span) See
QOpenGLFunctions_4_0_Compatibility::glGetSeparableFilter(GLenum, GLenum, GLenum, GLvoid*, GLvoid*, GLvoid*) -
glGetShaderInfoLog
@QtUninvokable public final void glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, CharBuffer infoLog) See
QOpenGLFunctions_4_0_Compatibility::glGetShaderInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) -
glGetShaderSource
@QtUninvokable public final void glGetShaderSource(int shader, int bufSize, IntBuffer length, CharBuffer source) See
QOpenGLFunctions_4_0_Compatibility::glGetShaderSource(GLuint, GLsizei, GLsizei*, GLchar*) -
glGetShaderiv
See
QOpenGLFunctions_4_0_Compatibility::glGetShaderiv(GLuint, GLenum, GLint*) -
glGetString
See
QOpenGLFunctions_4_0_Compatibility::glGetString(GLenum) -
glGetStringi
See
QOpenGLFunctions_4_0_Compatibility::glGetStringi(GLenum, GLuint) -
glGetSubroutineIndex
See
QOpenGLFunctions_4_0_Compatibility::glGetSubroutineIndex(GLuint, GLenum, const GLchar*) -
glGetSubroutineUniformLocation
@QtUninvokable public final int glGetSubroutineUniformLocation(int program, int shadertype, CharBuffer name) See
QOpenGLFunctions_4_0_Compatibility::glGetSubroutineUniformLocation(GLuint, GLenum, const GLchar*) -
glGetSynciv
@QtUninvokable public final void glGetSynciv(GLsync sync, int pname, int[] length, IntBuffer values) See
QOpenGLFunctions_4_0_Compatibility::glGetSynciv(GLsync, GLenum, GLsizei, GLsizei*, GLint*) -
glGetTexEnvfv
See
QOpenGLFunctions_4_0_Compatibility::glGetTexEnvfv(GLenum, GLenum, GLfloat*) -
glGetTexEnviv
See
QOpenGLFunctions_4_0_Compatibility::glGetTexEnviv(GLenum, GLenum, GLint*) -
glGetTexGendv
See
QOpenGLFunctions_4_0_Compatibility::glGetTexGendv(GLenum, GLenum, GLdouble*) -
glGetTexGenfv
See
QOpenGLFunctions_4_0_Compatibility::glGetTexGenfv(GLenum, GLenum, GLfloat*) -
glGetTexGeniv
See
QOpenGLFunctions_4_0_Compatibility::glGetTexGeniv(GLenum, GLenum, GLint*) -
glGetTexImage
@QtUninvokable public final void glGetTexImage(int target, int level, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_0_Compatibility::glGetTexImage(GLenum, GLint, GLenum, GLenum, GLvoid*) -
glGetTexLevelParameterfv
@QtUninvokable public final void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) See
QOpenGLFunctions_4_0_Compatibility::glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat*) -
glGetTexLevelParameteriv
@QtUninvokable public final void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) See
QOpenGLFunctions_4_0_Compatibility::glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint*) -
glGetTexParameterIiv
See
QOpenGLFunctions_4_0_Compatibility::glGetTexParameterIiv(GLenum, GLenum, GLint*) -
glGetTexParameterIuiv
See
QOpenGLFunctions_4_0_Compatibility::glGetTexParameterIuiv(GLenum, GLenum, GLuint*) -
glGetTexParameterfv
See
QOpenGLFunctions_4_0_Compatibility::glGetTexParameterfv(GLenum, GLenum, GLfloat*) -
glGetTexParameteriv
See
QOpenGLFunctions_4_0_Compatibility::glGetTexParameteriv(GLenum, GLenum, GLint*) -
glGetTransformFeedbackVarying
@QtUninvokable public final void glGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, String[] name) See
QOpenGLFunctions_4_0_Compatibility::glGetTransformFeedbackVarying(GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, GLchar*) -
glGetUniformBlockIndex
See
QOpenGLFunctions_4_0_Compatibility::glGetUniformBlockIndex(GLuint, const GLchar*) -
glGetUniformIndices
@QtUninvokable public final void glGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices) See
QOpenGLFunctions_4_0_Compatibility::glGetUniformIndices(GLuint, GLsizei, const GLchar*const*, GLuint*) -
glGetUniformLocation
See
QOpenGLFunctions_4_0_Compatibility::glGetUniformLocation(GLuint, const GLchar*) -
glGetUniformSubroutineuiv
@QtUninvokable public final void glGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params) See
QOpenGLFunctions_4_0_Compatibility::glGetUniformSubroutineuiv(GLenum, GLint, GLuint*) -
glGetUniformdv
See
QOpenGLFunctions_4_0_Compatibility::glGetUniformdv(GLuint, GLint, GLdouble*) -
glGetUniformfv
See
QOpenGLFunctions_4_0_Compatibility::glGetUniformfv(GLuint, GLint, GLfloat*) -
glGetUniformiv
See
QOpenGLFunctions_4_0_Compatibility::glGetUniformiv(GLuint, GLint, GLint*) -
glGetUniformuiv
See
QOpenGLFunctions_4_0_Compatibility::glGetUniformuiv(GLuint, GLint, GLuint*) -
glGetVertexAttribIiv
See
QOpenGLFunctions_4_0_Compatibility::glGetVertexAttribIiv(GLuint, GLenum, GLint*) -
glGetVertexAttribIuiv
See
QOpenGLFunctions_4_0_Compatibility::glGetVertexAttribIuiv(GLuint, GLenum, GLuint*) -
glGetVertexAttribPointerv
See
QOpenGLFunctions_4_0_Compatibility::glGetVertexAttribPointerv(GLuint, GLenum, GLvoid**) -
glGetVertexAttribdv
See
QOpenGLFunctions_4_0_Compatibility::glGetVertexAttribdv(GLuint, GLenum, GLdouble*) -
glGetVertexAttribfv
See
QOpenGLFunctions_4_0_Compatibility::glGetVertexAttribfv(GLuint, GLenum, GLfloat*) -
glGetVertexAttribiv
See
QOpenGLFunctions_4_0_Compatibility::glGetVertexAttribiv(GLuint, GLenum, GLint*) -
glHint
See
QOpenGLFunctions_4_0_Compatibility::glHint(GLenum, GLenum) -
glHistogram
@QtUninvokable public final void glHistogram(int target, int width, int internalformat, boolean sink) See
QOpenGLFunctions_4_0_Compatibility::glHistogram(GLenum, GLsizei, GLenum, GLboolean) -
glIndexMask
See
QOpenGLFunctions_4_0_Compatibility::glIndexMask(GLuint) -
glIndexPointer
See
QOpenGLFunctions_4_0_Compatibility::glIndexPointer(GLenum, GLsizei, const GLvoid*) -
glIndexd
See
QOpenGLFunctions_4_0_Compatibility::glIndexd(GLdouble) -
glIndexdv
See
QOpenGLFunctions_4_0_Compatibility::glIndexdv(const GLdouble*) -
glIndexf
See
QOpenGLFunctions_4_0_Compatibility::glIndexf(GLfloat) -
glIndexfv
See
QOpenGLFunctions_4_0_Compatibility::glIndexfv(const GLfloat*) -
glIndexi
See
QOpenGLFunctions_4_0_Compatibility::glIndexi(GLint) -
glIndexiv
See
QOpenGLFunctions_4_0_Compatibility::glIndexiv(const GLint*) -
glIndexs
See
QOpenGLFunctions_4_0_Compatibility::glIndexs(GLshort) -
glIndexsv
See
QOpenGLFunctions_4_0_Compatibility::glIndexsv(const GLshort*) -
glIndexub
See
QOpenGLFunctions_4_0_Compatibility::glIndexub(GLubyte) -
glIndexubv
See
QOpenGLFunctions_4_0_Compatibility::glIndexubv(const GLubyte*) -
glInitNames
See
QOpenGLFunctions_4_0_Compatibility::glInitNames() -
glInterleavedArrays
See
QOpenGLFunctions_4_0_Compatibility::glInterleavedArrays(GLenum, GLsizei, const GLvoid*) -
glIsBuffer
See
QOpenGLFunctions_4_0_Compatibility::glIsBuffer(GLuint) -
glIsEnabled
See
QOpenGLFunctions_4_0_Compatibility::glIsEnabled(GLenum) -
glIsEnabledi
See
QOpenGLFunctions_4_0_Compatibility::glIsEnabledi(GLenum, GLuint) -
glIsFramebuffer
See
QOpenGLFunctions_4_0_Compatibility::glIsFramebuffer(GLuint) -
glIsList
See
QOpenGLFunctions_4_0_Compatibility::glIsList(GLuint) -
glIsProgram
See
QOpenGLFunctions_4_0_Compatibility::glIsProgram(GLuint) -
glIsQuery
See
QOpenGLFunctions_4_0_Compatibility::glIsQuery(GLuint) -
glIsRenderbuffer
See
QOpenGLFunctions_4_0_Compatibility::glIsRenderbuffer(GLuint) -
glIsSampler
See
QOpenGLFunctions_4_0_Compatibility::glIsSampler(GLuint) -
glIsShader
See
QOpenGLFunctions_4_0_Compatibility::glIsShader(GLuint) -
glIsSync
See
QOpenGLFunctions_4_0_Compatibility::glIsSync(GLsync) -
glIsTexture
See
QOpenGLFunctions_4_0_Compatibility::glIsTexture(GLuint) -
glIsTransformFeedback
See
QOpenGLFunctions_4_0_Compatibility::glIsTransformFeedback(GLuint) -
glIsVertexArray
See
QOpenGLFunctions_4_0_Compatibility::glIsVertexArray(GLuint) -
glLightModelf
See
QOpenGLFunctions_4_0_Compatibility::glLightModelf(GLenum, GLfloat) -
glLightModelfv
See
QOpenGLFunctions_4_0_Compatibility::glLightModelfv(GLenum, const GLfloat*) -
glLightModeli
See
QOpenGLFunctions_4_0_Compatibility::glLightModeli(GLenum, GLint) -
glLightModeliv
See
QOpenGLFunctions_4_0_Compatibility::glLightModeliv(GLenum, const GLint*) -
glLightf
See
QOpenGLFunctions_4_0_Compatibility::glLightf(GLenum, GLenum, GLfloat) -
glLightfv
See
QOpenGLFunctions_4_0_Compatibility::glLightfv(GLenum, GLenum, const GLfloat*) -
glLighti
See
QOpenGLFunctions_4_0_Compatibility::glLighti(GLenum, GLenum, GLint) -
glLightiv
See
QOpenGLFunctions_4_0_Compatibility::glLightiv(GLenum, GLenum, const GLint*) -
glLineStipple
See
QOpenGLFunctions_4_0_Compatibility::glLineStipple(GLint, GLushort) -
glLineWidth
See
QOpenGLFunctions_4_0_Compatibility::glLineWidth(GLfloat) -
glLinkProgram
See
QOpenGLFunctions_4_0_Compatibility::glLinkProgram(GLuint) -
glListBase
See
QOpenGLFunctions_4_0_Compatibility::glListBase(GLuint) -
glLoadIdentity
See
QOpenGLFunctions_4_0_Compatibility::glLoadIdentity() -
glLoadMatrixd
See
QOpenGLFunctions_4_0_Compatibility::glLoadMatrixd(const GLdouble*) -
glLoadMatrixf
See
QOpenGLFunctions_4_0_Compatibility::glLoadMatrixf(const GLfloat*) -
glLoadName
See
QOpenGLFunctions_4_0_Compatibility::glLoadName(GLuint) -
glLoadTransposeMatrixd
See
QOpenGLFunctions_4_0_Compatibility::glLoadTransposeMatrixd(const GLdouble*) -
glLoadTransposeMatrixf
See
QOpenGLFunctions_4_0_Compatibility::glLoadTransposeMatrixf(const GLfloat*) -
glLogicOp
See
QOpenGLFunctions_4_0_Compatibility::glLogicOp(GLenum) -
glMap1d
@QtUninvokable public final void glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points) See
QOpenGLFunctions_4_0_Compatibility::glMap1d(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble*) -
glMap1f
@QtUninvokable public final void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points) See
QOpenGLFunctions_4_0_Compatibility::glMap1f(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat*) -
glMap2d
@QtUninvokable public final void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) See
QOpenGLFunctions_4_0_Compatibility::glMap2d(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble*) -
glMap2f
@QtUninvokable public final void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) See
QOpenGLFunctions_4_0_Compatibility::glMap2f(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat*) -
glMapBuffer
See
QOpenGLFunctions_4_0_Compatibility::glMapBuffer(GLenum, GLenum) -
glMapBufferRange
See
QOpenGLFunctions_4_0_Compatibility::glMapBufferRange(GLenum, GLintptr, GLsizeiptr, GLbitfield) -
glMapGrid1d
See
QOpenGLFunctions_4_0_Compatibility::glMapGrid1d(GLint, GLdouble, GLdouble) -
glMapGrid1f
See
QOpenGLFunctions_4_0_Compatibility::glMapGrid1f(GLint, GLfloat, GLfloat) -
glMapGrid2d
@QtUninvokable public final void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) See
QOpenGLFunctions_4_0_Compatibility::glMapGrid2d(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble) -
glMapGrid2f
@QtUninvokable public final void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) See
QOpenGLFunctions_4_0_Compatibility::glMapGrid2f(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat) -
glMaterialf
See
QOpenGLFunctions_4_0_Compatibility::glMaterialf(GLenum, GLenum, GLfloat) -
glMaterialfv
See
QOpenGLFunctions_4_0_Compatibility::glMaterialfv(GLenum, GLenum, const GLfloat*) -
glMateriali
See
QOpenGLFunctions_4_0_Compatibility::glMateriali(GLenum, GLenum, GLint) -
glMaterialiv
See
QOpenGLFunctions_4_0_Compatibility::glMaterialiv(GLenum, GLenum, const GLint*) -
glMatrixMode
See
QOpenGLFunctions_4_0_Compatibility::glMatrixMode(GLenum) -
glMinSampleShading
See
QOpenGLFunctions_4_0_Compatibility::glMinSampleShading(GLfloat) -
glMinmax
See
QOpenGLFunctions_4_0_Compatibility::glMinmax(GLenum, GLenum, GLboolean) -
glMultMatrixd
See
QOpenGLFunctions_4_0_Compatibility::glMultMatrixd(const GLdouble*) -
glMultMatrixf
See
QOpenGLFunctions_4_0_Compatibility::glMultMatrixf(const GLfloat*) -
glMultTransposeMatrixd
See
QOpenGLFunctions_4_0_Compatibility::glMultTransposeMatrixd(const GLdouble*) -
glMultTransposeMatrixf
See
QOpenGLFunctions_4_0_Compatibility::glMultTransposeMatrixf(const GLfloat*) -
glMultiDrawArrays
@QtUninvokable public final void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount) See
QOpenGLFunctions_4_0_Compatibility::glMultiDrawArrays(GLenum, const GLint*, const GLsizei*, GLsizei) -
glMultiDrawElements
@QtUninvokable public final void glMultiDrawElements(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount) See
QOpenGLFunctions_4_0_Compatibility::glMultiDrawElements(GLenum, const GLsizei*, GLenum, const GLvoid*const*, GLsizei) -
glMultiDrawElementsBaseVertex
@QtUninvokable public final void glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount, IntBuffer basevertex) See
QOpenGLFunctions_4_0_Compatibility::glMultiDrawElementsBaseVertex(GLenum, const GLsizei*, GLenum, const GLvoid*const*, GLsizei, const GLint*) -
glMultiTexCoord1d
See
QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1d(GLenum, GLdouble) -
glMultiTexCoord1dv
See
QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1dv(GLenum, const GLdouble*) -
glMultiTexCoord1f
See
QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1f(GLenum, GLfloat) -
glMultiTexCoord1fv
See
QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1fv(GLenum, const GLfloat*) -
glMultiTexCoord1i
See
QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1i(GLenum, GLint) -
glMultiTexCoord1iv
See
QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1iv(GLenum, const GLint*) -
glMultiTexCoord1s
See
QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1s(GLenum, GLshort) -
glMultiTexCoord1sv
See
QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1sv(GLenum, const GLshort*) -
glMultiTexCoord2d
See
QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2d(GLenum, GLdouble, GLdouble) -
glMultiTexCoord2dv
See
QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2dv(GLenum, const GLdouble*) -
glMultiTexCoord2f
See
QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2f(GLenum, GLfloat, GLfloat) -
glMultiTexCoord2fv
See
QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2fv(GLenum, const GLfloat*) -
glMultiTexCoord2i
See
QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2i(GLenum, GLint, GLint) -
glMultiTexCoord2iv
See
QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2iv(GLenum, const GLint*) -
glMultiTexCoord2s
See
QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2s(GLenum, GLshort, GLshort) -
glMultiTexCoord2sv
See
QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2sv(GLenum, const GLshort*) -
glMultiTexCoord3d
See
QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3d(GLenum, GLdouble, GLdouble, GLdouble) -
glMultiTexCoord3dv
See
QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3dv(GLenum, const GLdouble*) -
glMultiTexCoord3f
See
QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3f(GLenum, GLfloat, GLfloat, GLfloat) -
glMultiTexCoord3fv
See
QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3fv(GLenum, const GLfloat*) -
glMultiTexCoord3i
See
QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3i(GLenum, GLint, GLint, GLint) -
glMultiTexCoord3iv
See
QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3iv(GLenum, const GLint*) -
glMultiTexCoord3s
See
QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3s(GLenum, GLshort, GLshort, GLshort) -
glMultiTexCoord3sv
See
QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3sv(GLenum, const GLshort*) -
glMultiTexCoord4d
@QtUninvokable public final void glMultiTexCoord4d(int target, double s, double t, double r, double q) See
QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4d(GLenum, GLdouble, GLdouble, GLdouble, GLdouble) -
glMultiTexCoord4dv
See
QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4dv(GLenum, const GLdouble*) -
glMultiTexCoord4f
See
QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4f(GLenum, GLfloat, GLfloat, GLfloat, GLfloat) -
glMultiTexCoord4fv
See
QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4fv(GLenum, const GLfloat*) -
glMultiTexCoord4i
See
QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4i(GLenum, GLint, GLint, GLint, GLint) -
glMultiTexCoord4iv
See
QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4iv(GLenum, const GLint*) -
glMultiTexCoord4s
See
QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4s(GLenum, GLshort, GLshort, GLshort, GLshort) -
glMultiTexCoord4sv
See
QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4sv(GLenum, const GLshort*) -
glMultiTexCoordP1ui
See
QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP1ui(GLenum, GLenum, GLuint) -
glMultiTexCoordP1uiv
See
QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP1uiv(GLenum, GLenum, const GLuint*) -
glMultiTexCoordP2ui
See
QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP2ui(GLenum, GLenum, GLuint) -
glMultiTexCoordP2uiv
See
QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP2uiv(GLenum, GLenum, const GLuint*) -
glMultiTexCoordP3ui
See
QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP3ui(GLenum, GLenum, GLuint) -
glMultiTexCoordP3uiv
See
QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP3uiv(GLenum, GLenum, const GLuint*) -
glMultiTexCoordP4ui
See
QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP4ui(GLenum, GLenum, GLuint) -
glMultiTexCoordP4uiv
See
QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP4uiv(GLenum, GLenum, const GLuint*) -
glNewList
See
QOpenGLFunctions_4_0_Compatibility::glNewList(GLuint, GLenum) -
glNormal3b
See
QOpenGLFunctions_4_0_Compatibility::glNormal3b(GLbyte, GLbyte, GLbyte) -
glNormal3bv
See
QOpenGLFunctions_4_0_Compatibility::glNormal3bv(const GLbyte*) -
glNormal3d
See
QOpenGLFunctions_4_0_Compatibility::glNormal3d(GLdouble, GLdouble, GLdouble) -
glNormal3dv
See
QOpenGLFunctions_4_0_Compatibility::glNormal3dv(const GLdouble*) -
glNormal3f
See
QOpenGLFunctions_4_0_Compatibility::glNormal3f(GLfloat, GLfloat, GLfloat) -
glNormal3fv
See
QOpenGLFunctions_4_0_Compatibility::glNormal3fv(const GLfloat*) -
glNormal3i
See
QOpenGLFunctions_4_0_Compatibility::glNormal3i(GLint, GLint, GLint) -
glNormal3iv
See
QOpenGLFunctions_4_0_Compatibility::glNormal3iv(const GLint*) -
glNormal3s
See
QOpenGLFunctions_4_0_Compatibility::glNormal3s(GLshort, GLshort, GLshort) -
glNormal3sv
See
QOpenGLFunctions_4_0_Compatibility::glNormal3sv(const GLshort*) -
glNormalP3ui
See
QOpenGLFunctions_4_0_Compatibility::glNormalP3ui(GLenum, GLuint) -
glNormalP3uiv
See
QOpenGLFunctions_4_0_Compatibility::glNormalP3uiv(GLenum, const GLuint*) -
glNormalPointer
See
QOpenGLFunctions_4_0_Compatibility::glNormalPointer(GLenum, GLsizei, const GLvoid*) -
glOrtho
@QtUninvokable public final void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar) See
QOpenGLFunctions_4_0_Compatibility::glOrtho(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) -
glPassThrough
See
QOpenGLFunctions_4_0_Compatibility::glPassThrough(GLfloat) -
glPatchParameterfv
See
QOpenGLFunctions_4_0_Compatibility::glPatchParameterfv(GLenum, const GLfloat*) -
glPatchParameteri
See
QOpenGLFunctions_4_0_Compatibility::glPatchParameteri(GLenum, GLint) -
glPauseTransformFeedback
See
QOpenGLFunctions_4_0_Compatibility::glPauseTransformFeedback() -
glPixelMapfv
See
QOpenGLFunctions_4_0_Compatibility::glPixelMapfv(GLenum, GLint, const GLfloat*) -
glPixelMapuiv
See
QOpenGLFunctions_4_0_Compatibility::glPixelMapuiv(GLenum, GLint, const GLuint*) -
glPixelMapusv
See
QOpenGLFunctions_4_0_Compatibility::glPixelMapusv(GLenum, GLint, const GLushort*) -
glPixelStoref
See
QOpenGLFunctions_4_0_Compatibility::glPixelStoref(GLenum, GLfloat) -
glPixelStorei
See
QOpenGLFunctions_4_0_Compatibility::glPixelStorei(GLenum, GLint) -
glPixelTransferf
See
QOpenGLFunctions_4_0_Compatibility::glPixelTransferf(GLenum, GLfloat) -
glPixelTransferi
See
QOpenGLFunctions_4_0_Compatibility::glPixelTransferi(GLenum, GLint) -
glPixelZoom
See
QOpenGLFunctions_4_0_Compatibility::glPixelZoom(GLfloat, GLfloat) -
glPointParameterf
See
QOpenGLFunctions_4_0_Compatibility::glPointParameterf(GLenum, GLfloat) -
glPointParameterfv
See
QOpenGLFunctions_4_0_Compatibility::glPointParameterfv(GLenum, const GLfloat*) -
glPointParameteri
See
QOpenGLFunctions_4_0_Compatibility::glPointParameteri(GLenum, GLint) -
glPointParameteriv
See
QOpenGLFunctions_4_0_Compatibility::glPointParameteriv(GLenum, const GLint*) -
glPointSize
See
QOpenGLFunctions_4_0_Compatibility::glPointSize(GLfloat) -
glPolygonMode
See
QOpenGLFunctions_4_0_Compatibility::glPolygonMode(GLenum, GLenum) -
glPolygonOffset
See
QOpenGLFunctions_4_0_Compatibility::glPolygonOffset(GLfloat, GLfloat) -
glPolygonStipple
See
QOpenGLFunctions_4_0_Compatibility::glPolygonStipple(const GLubyte*) -
glPopAttrib
See
QOpenGLFunctions_4_0_Compatibility::glPopAttrib() -
glPopClientAttrib
See
QOpenGLFunctions_4_0_Compatibility::glPopClientAttrib() -
glPopMatrix
See
QOpenGLFunctions_4_0_Compatibility::glPopMatrix() -
glPopName
See
QOpenGLFunctions_4_0_Compatibility::glPopName() -
glPrimitiveRestartIndex
See
QOpenGLFunctions_4_0_Compatibility::glPrimitiveRestartIndex(GLuint) -
glPrioritizeTextures
@QtUninvokable public final void glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities) See
QOpenGLFunctions_4_0_Compatibility::glPrioritizeTextures(GLsizei, const GLuint*, const GLfloat*) -
glProvokingVertex
See
QOpenGLFunctions_4_0_Compatibility::glProvokingVertex(GLenum) -
glPushAttrib
See
QOpenGLFunctions_4_0_Compatibility::glPushAttrib(GLbitfield) -
glPushClientAttrib
See
QOpenGLFunctions_4_0_Compatibility::glPushClientAttrib(GLbitfield) -
glPushMatrix
See
QOpenGLFunctions_4_0_Compatibility::glPushMatrix() -
glPushName
See
QOpenGLFunctions_4_0_Compatibility::glPushName(GLuint) -
glQueryCounter
See
QOpenGLFunctions_4_0_Compatibility::glQueryCounter(GLuint, GLenum) -
glRasterPos2d
See
QOpenGLFunctions_4_0_Compatibility::glRasterPos2d(GLdouble, GLdouble) -
glRasterPos2dv
See
QOpenGLFunctions_4_0_Compatibility::glRasterPos2dv(const GLdouble*) -
glRasterPos2f
See
QOpenGLFunctions_4_0_Compatibility::glRasterPos2f(GLfloat, GLfloat) -
glRasterPos2fv
See
QOpenGLFunctions_4_0_Compatibility::glRasterPos2fv(const GLfloat*) -
glRasterPos2i
See
QOpenGLFunctions_4_0_Compatibility::glRasterPos2i(GLint, GLint) -
glRasterPos2iv
See
QOpenGLFunctions_4_0_Compatibility::glRasterPos2iv(const GLint*) -
glRasterPos2s
See
QOpenGLFunctions_4_0_Compatibility::glRasterPos2s(GLshort, GLshort) -
glRasterPos2sv
See
QOpenGLFunctions_4_0_Compatibility::glRasterPos2sv(const GLshort*) -
glRasterPos3d
See
QOpenGLFunctions_4_0_Compatibility::glRasterPos3d(GLdouble, GLdouble, GLdouble) -
glRasterPos3dv
See
QOpenGLFunctions_4_0_Compatibility::glRasterPos3dv(const GLdouble*) -
glRasterPos3f
See
QOpenGLFunctions_4_0_Compatibility::glRasterPos3f(GLfloat, GLfloat, GLfloat) -
glRasterPos3fv
See
QOpenGLFunctions_4_0_Compatibility::glRasterPos3fv(const GLfloat*) -
glRasterPos3i
See
QOpenGLFunctions_4_0_Compatibility::glRasterPos3i(GLint, GLint, GLint) -
glRasterPos3iv
See
QOpenGLFunctions_4_0_Compatibility::glRasterPos3iv(const GLint*) -
glRasterPos3s
See
QOpenGLFunctions_4_0_Compatibility::glRasterPos3s(GLshort, GLshort, GLshort) -
glRasterPos3sv
See
QOpenGLFunctions_4_0_Compatibility::glRasterPos3sv(const GLshort*) -
glRasterPos4d
See
QOpenGLFunctions_4_0_Compatibility::glRasterPos4d(GLdouble, GLdouble, GLdouble, GLdouble) -
glRasterPos4dv
See
QOpenGLFunctions_4_0_Compatibility::glRasterPos4dv(const GLdouble*) -
glRasterPos4f
See
QOpenGLFunctions_4_0_Compatibility::glRasterPos4f(GLfloat, GLfloat, GLfloat, GLfloat) -
glRasterPos4fv
See
QOpenGLFunctions_4_0_Compatibility::glRasterPos4fv(const GLfloat*) -
glRasterPos4i
See
QOpenGLFunctions_4_0_Compatibility::glRasterPos4i(GLint, GLint, GLint, GLint) -
glRasterPos4iv
See
QOpenGLFunctions_4_0_Compatibility::glRasterPos4iv(const GLint*) -
glRasterPos4s
See
QOpenGLFunctions_4_0_Compatibility::glRasterPos4s(GLshort, GLshort, GLshort, GLshort) -
glRasterPos4sv
See
QOpenGLFunctions_4_0_Compatibility::glRasterPos4sv(const GLshort*) -
glReadBuffer
See
QOpenGLFunctions_4_0_Compatibility::glReadBuffer(GLenum) -
glReadPixels
@QtUninvokable public final void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_0_Compatibility::glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*) -
glRectd
See
QOpenGLFunctions_4_0_Compatibility::glRectd(GLdouble, GLdouble, GLdouble, GLdouble) -
glRectdv
See
QOpenGLFunctions_4_0_Compatibility::glRectdv(const GLdouble*, const GLdouble*) -
glRectf
See
QOpenGLFunctions_4_0_Compatibility::glRectf(GLfloat, GLfloat, GLfloat, GLfloat) -
glRectfv
See
QOpenGLFunctions_4_0_Compatibility::glRectfv(const GLfloat*, const GLfloat*) -
glRecti
See
QOpenGLFunctions_4_0_Compatibility::glRecti(GLint, GLint, GLint, GLint) -
glRectiv
See
QOpenGLFunctions_4_0_Compatibility::glRectiv(const GLint*, const GLint*) -
glRects
See
QOpenGLFunctions_4_0_Compatibility::glRects(GLshort, GLshort, GLshort, GLshort) -
glRectsv
See
QOpenGLFunctions_4_0_Compatibility::glRectsv(const GLshort*, const GLshort*) -
glRenderMode
See
QOpenGLFunctions_4_0_Compatibility::glRenderMode(GLenum) -
glRenderbufferStorage
@QtUninvokable public final void glRenderbufferStorage(int target, int internalformat, int width, int height) See
QOpenGLFunctions_4_0_Compatibility::glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei) -
glRenderbufferStorageMultisample
@QtUninvokable public final void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) See
QOpenGLFunctions_4_0_Compatibility::glRenderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei) -
glResetHistogram
See
QOpenGLFunctions_4_0_Compatibility::glResetHistogram(GLenum) -
glResetMinmax
See
QOpenGLFunctions_4_0_Compatibility::glResetMinmax(GLenum) -
glResumeTransformFeedback
See
QOpenGLFunctions_4_0_Compatibility::glResumeTransformFeedback() -
glRotated
See
QOpenGLFunctions_4_0_Compatibility::glRotated(GLdouble, GLdouble, GLdouble, GLdouble) -
glRotatef
See
QOpenGLFunctions_4_0_Compatibility::glRotatef(GLfloat, GLfloat, GLfloat, GLfloat) -
glSampleCoverage
See
QOpenGLFunctions_4_0_Compatibility::glSampleCoverage(GLfloat, GLboolean) -
glSampleMaski
See
QOpenGLFunctions_4_0_Compatibility::glSampleMaski(GLuint, GLbitfield) -
glSamplerParameterIiv
See
QOpenGLFunctions_4_0_Compatibility::glSamplerParameterIiv(GLuint, GLenum, const GLint*) -
glSamplerParameterIuiv
See
QOpenGLFunctions_4_0_Compatibility::glSamplerParameterIuiv(GLuint, GLenum, const GLuint*) -
glSamplerParameterf
See
QOpenGLFunctions_4_0_Compatibility::glSamplerParameterf(GLuint, GLenum, GLfloat) -
glSamplerParameterfv
See
QOpenGLFunctions_4_0_Compatibility::glSamplerParameterfv(GLuint, GLenum, const GLfloat*) -
glSamplerParameteri
See
QOpenGLFunctions_4_0_Compatibility::glSamplerParameteri(GLuint, GLenum, GLint) -
glSamplerParameteriv
See
QOpenGLFunctions_4_0_Compatibility::glSamplerParameteriv(GLuint, GLenum, const GLint*) -
glScaled
See
QOpenGLFunctions_4_0_Compatibility::glScaled(GLdouble, GLdouble, GLdouble) -
glScalef
See
QOpenGLFunctions_4_0_Compatibility::glScalef(GLfloat, GLfloat, GLfloat) -
glScissor
See
QOpenGLFunctions_4_0_Compatibility::glScissor(GLint, GLint, GLsizei, GLsizei) -
glSecondaryColor3b
See
QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3b(GLbyte, GLbyte, GLbyte) -
glSecondaryColor3bv
See
QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3bv(const GLbyte*) -
glSecondaryColor3d
See
QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3d(GLdouble, GLdouble, GLdouble) -
glSecondaryColor3dv
See
QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3dv(const GLdouble*) -
glSecondaryColor3f
See
QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3f(GLfloat, GLfloat, GLfloat) -
glSecondaryColor3fv
See
QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3fv(const GLfloat*) -
glSecondaryColor3i
See
QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3i(GLint, GLint, GLint) -
glSecondaryColor3iv
See
QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3iv(const GLint*) -
glSecondaryColor3s
See
QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3s(GLshort, GLshort, GLshort) -
glSecondaryColor3sv
See
QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3sv(const GLshort*) -
glSecondaryColor3ub
See
QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3ub(GLubyte, GLubyte, GLubyte) -
glSecondaryColor3ubv
See
QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3ubv(const GLubyte*) -
glSecondaryColor3ui
See
QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3ui(GLuint, GLuint, GLuint) -
glSecondaryColor3uiv
See
QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3uiv(const GLuint*) -
glSecondaryColor3us
See
QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3us(GLushort, GLushort, GLushort) -
glSecondaryColor3usv
See
QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3usv(const GLushort*) -
glSecondaryColorP3ui
See
QOpenGLFunctions_4_0_Compatibility::glSecondaryColorP3ui(GLenum, GLuint) -
glSecondaryColorP3uiv
See
QOpenGLFunctions_4_0_Compatibility::glSecondaryColorP3uiv(GLenum, const GLuint*) -
glSecondaryColorPointer
@QtUninvokable public final void glSecondaryColorPointer(int size, int type, int stride, Buffer pointer) See
QOpenGLFunctions_4_0_Compatibility::glSecondaryColorPointer(GLint, GLenum, GLsizei, const GLvoid*) -
glSelectBuffer
See
QOpenGLFunctions_4_0_Compatibility::glSelectBuffer(GLsizei, GLuint*) -
glSeparableFilter2D
@QtUninvokable public final void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column) See
QOpenGLFunctions_4_0_Compatibility::glSeparableFilter2D(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*, const GLvoid*) -
glShadeModel
See
QOpenGLFunctions_4_0_Compatibility::glShadeModel(GLenum) -
glShaderSource
See
QOpenGLFunctions_4_0_Compatibility::glShaderSource(GLuint, GLsizei, const GLchar*const*, const GLint*) -
glStencilFunc
See
QOpenGLFunctions_4_0_Compatibility::glStencilFunc(GLenum, GLint, GLuint) -
glStencilFuncSeparate
See
QOpenGLFunctions_4_0_Compatibility::glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint) -
glStencilMask
See
QOpenGLFunctions_4_0_Compatibility::glStencilMask(GLuint) -
glStencilMaskSeparate
See
QOpenGLFunctions_4_0_Compatibility::glStencilMaskSeparate(GLenum, GLuint) -
glStencilOp
See
QOpenGLFunctions_4_0_Compatibility::glStencilOp(GLenum, GLenum, GLenum) -
glStencilOpSeparate
See
QOpenGLFunctions_4_0_Compatibility::glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum) -
glTexBuffer
See
QOpenGLFunctions_4_0_Compatibility::glTexBuffer(GLenum, GLenum, GLuint) -
glTexCoord1d
See
QOpenGLFunctions_4_0_Compatibility::glTexCoord1d(GLdouble) -
glTexCoord1dv
See
QOpenGLFunctions_4_0_Compatibility::glTexCoord1dv(const GLdouble*) -
glTexCoord1f
See
QOpenGLFunctions_4_0_Compatibility::glTexCoord1f(GLfloat) -
glTexCoord1fv
See
QOpenGLFunctions_4_0_Compatibility::glTexCoord1fv(const GLfloat*) -
glTexCoord1i
See
QOpenGLFunctions_4_0_Compatibility::glTexCoord1i(GLint) -
glTexCoord1iv
See
QOpenGLFunctions_4_0_Compatibility::glTexCoord1iv(const GLint*) -
glTexCoord1s
See
QOpenGLFunctions_4_0_Compatibility::glTexCoord1s(GLshort) -
glTexCoord1sv
See
QOpenGLFunctions_4_0_Compatibility::glTexCoord1sv(const GLshort*) -
glTexCoord2d
See
QOpenGLFunctions_4_0_Compatibility::glTexCoord2d(GLdouble, GLdouble) -
glTexCoord2dv
See
QOpenGLFunctions_4_0_Compatibility::glTexCoord2dv(const GLdouble*) -
glTexCoord2f
See
QOpenGLFunctions_4_0_Compatibility::glTexCoord2f(GLfloat, GLfloat) -
glTexCoord2fv
See
QOpenGLFunctions_4_0_Compatibility::glTexCoord2fv(const GLfloat*) -
glTexCoord2i
See
QOpenGLFunctions_4_0_Compatibility::glTexCoord2i(GLint, GLint) -
glTexCoord2iv
See
QOpenGLFunctions_4_0_Compatibility::glTexCoord2iv(const GLint*) -
glTexCoord2s
See
QOpenGLFunctions_4_0_Compatibility::glTexCoord2s(GLshort, GLshort) -
glTexCoord2sv
See
QOpenGLFunctions_4_0_Compatibility::glTexCoord2sv(const GLshort*) -
glTexCoord3d
See
QOpenGLFunctions_4_0_Compatibility::glTexCoord3d(GLdouble, GLdouble, GLdouble) -
glTexCoord3dv
See
QOpenGLFunctions_4_0_Compatibility::glTexCoord3dv(const GLdouble*) -
glTexCoord3f
See
QOpenGLFunctions_4_0_Compatibility::glTexCoord3f(GLfloat, GLfloat, GLfloat) -
glTexCoord3fv
See
QOpenGLFunctions_4_0_Compatibility::glTexCoord3fv(const GLfloat*) -
glTexCoord3i
See
QOpenGLFunctions_4_0_Compatibility::glTexCoord3i(GLint, GLint, GLint) -
glTexCoord3iv
See
QOpenGLFunctions_4_0_Compatibility::glTexCoord3iv(const GLint*) -
glTexCoord3s
See
QOpenGLFunctions_4_0_Compatibility::glTexCoord3s(GLshort, GLshort, GLshort) -
glTexCoord3sv
See
QOpenGLFunctions_4_0_Compatibility::glTexCoord3sv(const GLshort*) -
glTexCoord4d
See
QOpenGLFunctions_4_0_Compatibility::glTexCoord4d(GLdouble, GLdouble, GLdouble, GLdouble) -
glTexCoord4dv
See
QOpenGLFunctions_4_0_Compatibility::glTexCoord4dv(const GLdouble*) -
glTexCoord4f
See
QOpenGLFunctions_4_0_Compatibility::glTexCoord4f(GLfloat, GLfloat, GLfloat, GLfloat) -
glTexCoord4fv
See
QOpenGLFunctions_4_0_Compatibility::glTexCoord4fv(const GLfloat*) -
glTexCoord4i
See
QOpenGLFunctions_4_0_Compatibility::glTexCoord4i(GLint, GLint, GLint, GLint) -
glTexCoord4iv
See
QOpenGLFunctions_4_0_Compatibility::glTexCoord4iv(const GLint*) -
glTexCoord4s
See
QOpenGLFunctions_4_0_Compatibility::glTexCoord4s(GLshort, GLshort, GLshort, GLshort) -
glTexCoord4sv
See
QOpenGLFunctions_4_0_Compatibility::glTexCoord4sv(const GLshort*) -
glTexCoordP1ui
See
QOpenGLFunctions_4_0_Compatibility::glTexCoordP1ui(GLenum, GLuint) -
glTexCoordP1uiv
See
QOpenGLFunctions_4_0_Compatibility::glTexCoordP1uiv(GLenum, const GLuint*) -
glTexCoordP2ui
See
QOpenGLFunctions_4_0_Compatibility::glTexCoordP2ui(GLenum, GLuint) -
glTexCoordP2uiv
See
QOpenGLFunctions_4_0_Compatibility::glTexCoordP2uiv(GLenum, const GLuint*) -
glTexCoordP3ui
See
QOpenGLFunctions_4_0_Compatibility::glTexCoordP3ui(GLenum, GLuint) -
glTexCoordP3uiv
See
QOpenGLFunctions_4_0_Compatibility::glTexCoordP3uiv(GLenum, const GLuint*) -
glTexCoordP4ui
See
QOpenGLFunctions_4_0_Compatibility::glTexCoordP4ui(GLenum, GLuint) -
glTexCoordP4uiv
See
QOpenGLFunctions_4_0_Compatibility::glTexCoordP4uiv(GLenum, const GLuint*) -
glTexCoordPointer
See
QOpenGLFunctions_4_0_Compatibility::glTexCoordPointer(GLint, GLenum, GLsizei, const GLvoid*) -
glTexEnvf
See
QOpenGLFunctions_4_0_Compatibility::glTexEnvf(GLenum, GLenum, GLfloat) -
glTexEnvfv
See
QOpenGLFunctions_4_0_Compatibility::glTexEnvfv(GLenum, GLenum, const GLfloat*) -
glTexEnvi
See
QOpenGLFunctions_4_0_Compatibility::glTexEnvi(GLenum, GLenum, GLint) -
glTexEnviv
See
QOpenGLFunctions_4_0_Compatibility::glTexEnviv(GLenum, GLenum, const GLint*) -
glTexGend
See
QOpenGLFunctions_4_0_Compatibility::glTexGend(GLenum, GLenum, GLdouble) -
glTexGendv
See
QOpenGLFunctions_4_0_Compatibility::glTexGendv(GLenum, GLenum, const GLdouble*) -
glTexGenf
See
QOpenGLFunctions_4_0_Compatibility::glTexGenf(GLenum, GLenum, GLfloat) -
glTexGenfv
See
QOpenGLFunctions_4_0_Compatibility::glTexGenfv(GLenum, GLenum, const GLfloat*) -
glTexGeni
See
QOpenGLFunctions_4_0_Compatibility::glTexGeni(GLenum, GLenum, GLint) -
glTexGeniv
See
QOpenGLFunctions_4_0_Compatibility::glTexGeniv(GLenum, GLenum, const GLint*) -
glTexImage1D
@QtUninvokable public final void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_0_Compatibility::glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid*) -
glTexImage2D
@QtUninvokable public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_0_Compatibility::glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) -
glTexImage2DMultisample
@QtUninvokable public final void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) See
QOpenGLFunctions_4_0_Compatibility::glTexImage2DMultisample(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean) -
glTexImage3D
@QtUninvokable public final void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_0_Compatibility::glTexImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) -
glTexImage3DMultisample
@QtUninvokable public final void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) See
QOpenGLFunctions_4_0_Compatibility::glTexImage3DMultisample(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) -
glTexParameterIiv
See
QOpenGLFunctions_4_0_Compatibility::glTexParameterIiv(GLenum, GLenum, const GLint*) -
glTexParameterIuiv
See
QOpenGLFunctions_4_0_Compatibility::glTexParameterIuiv(GLenum, GLenum, const GLuint*) -
glTexParameterf
See
QOpenGLFunctions_4_0_Compatibility::glTexParameterf(GLenum, GLenum, GLfloat) -
glTexParameterfv
See
QOpenGLFunctions_4_0_Compatibility::glTexParameterfv(GLenum, GLenum, const GLfloat*) -
glTexParameteri
See
QOpenGLFunctions_4_0_Compatibility::glTexParameteri(GLenum, GLenum, GLint) -
glTexParameteriv
See
QOpenGLFunctions_4_0_Compatibility::glTexParameteriv(GLenum, GLenum, const GLint*) -
glTexSubImage1D
@QtUninvokable public final void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_0_Compatibility::glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid*) -
glTexSubImage2D
@QtUninvokable public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_0_Compatibility::glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) -
glTexSubImage3D
@QtUninvokable public final void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) See
QOpenGLFunctions_4_0_Compatibility::glTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) -
glTransformFeedbackVaryings
@QtUninvokable public final void glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode) See
QOpenGLFunctions_4_0_Compatibility::glTransformFeedbackVaryings(GLuint, GLsizei, const GLchar*const*, GLenum) -
glTranslated
See
QOpenGLFunctions_4_0_Compatibility::glTranslated(GLdouble, GLdouble, GLdouble) -
glTranslatef
See
QOpenGLFunctions_4_0_Compatibility::glTranslatef(GLfloat, GLfloat, GLfloat) -
glUniform1d
See
QOpenGLFunctions_4_0_Compatibility::glUniform1d(GLint, GLdouble) -
glUniform1dv
See
QOpenGLFunctions_4_0_Compatibility::glUniform1dv(GLint, GLsizei, const GLdouble*) -
glUniform1f
See
QOpenGLFunctions_4_0_Compatibility::glUniform1f(GLint, GLfloat) -
glUniform1fv
See
QOpenGLFunctions_4_0_Compatibility::glUniform1fv(GLint, GLsizei, const GLfloat*) -
glUniform1i
See
QOpenGLFunctions_4_0_Compatibility::glUniform1i(GLint, GLint) -
glUniform1iv
See
QOpenGLFunctions_4_0_Compatibility::glUniform1iv(GLint, GLsizei, const GLint*) -
glUniform1ui
See
QOpenGLFunctions_4_0_Compatibility::glUniform1ui(GLint, GLuint) -
glUniform1uiv
See
QOpenGLFunctions_4_0_Compatibility::glUniform1uiv(GLint, GLsizei, const GLuint*) -
glUniform2d
See
QOpenGLFunctions_4_0_Compatibility::glUniform2d(GLint, GLdouble, GLdouble) -
glUniform2dv
See
QOpenGLFunctions_4_0_Compatibility::glUniform2dv(GLint, GLsizei, const GLdouble*) -
glUniform2f
See
QOpenGLFunctions_4_0_Compatibility::glUniform2f(GLint, GLfloat, GLfloat) -
glUniform2fv
See
QOpenGLFunctions_4_0_Compatibility::glUniform2fv(GLint, GLsizei, const GLfloat*) -
glUniform2i
See
QOpenGLFunctions_4_0_Compatibility::glUniform2i(GLint, GLint, GLint) -
glUniform2iv
See
QOpenGLFunctions_4_0_Compatibility::glUniform2iv(GLint, GLsizei, const GLint*) -
glUniform2ui
See
QOpenGLFunctions_4_0_Compatibility::glUniform2ui(GLint, GLuint, GLuint) -
glUniform2uiv
See
QOpenGLFunctions_4_0_Compatibility::glUniform2uiv(GLint, GLsizei, const GLuint*) -
glUniform3d
See
QOpenGLFunctions_4_0_Compatibility::glUniform3d(GLint, GLdouble, GLdouble, GLdouble) -
glUniform3dv
See
QOpenGLFunctions_4_0_Compatibility::glUniform3dv(GLint, GLsizei, const GLdouble*) -
glUniform3f
See
QOpenGLFunctions_4_0_Compatibility::glUniform3f(GLint, GLfloat, GLfloat, GLfloat) -
glUniform3fv
See
QOpenGLFunctions_4_0_Compatibility::glUniform3fv(GLint, GLsizei, const GLfloat*) -
glUniform3i
See
QOpenGLFunctions_4_0_Compatibility::glUniform3i(GLint, GLint, GLint, GLint) -
glUniform3iv
See
QOpenGLFunctions_4_0_Compatibility::glUniform3iv(GLint, GLsizei, const GLint*) -
glUniform3ui
See
QOpenGLFunctions_4_0_Compatibility::glUniform3ui(GLint, GLuint, GLuint, GLuint) -
glUniform3uiv
See
QOpenGLFunctions_4_0_Compatibility::glUniform3uiv(GLint, GLsizei, const GLuint*) -
glUniform4d
See
QOpenGLFunctions_4_0_Compatibility::glUniform4d(GLint, GLdouble, GLdouble, GLdouble, GLdouble) -
glUniform4dv
See
QOpenGLFunctions_4_0_Compatibility::glUniform4dv(GLint, GLsizei, const GLdouble*) -
glUniform4f
See
QOpenGLFunctions_4_0_Compatibility::glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat) -
glUniform4fv
See
QOpenGLFunctions_4_0_Compatibility::glUniform4fv(GLint, GLsizei, const GLfloat*) -
glUniform4i
See
QOpenGLFunctions_4_0_Compatibility::glUniform4i(GLint, GLint, GLint, GLint, GLint) -
glUniform4iv
See
QOpenGLFunctions_4_0_Compatibility::glUniform4iv(GLint, GLsizei, const GLint*) -
glUniform4ui
See
QOpenGLFunctions_4_0_Compatibility::glUniform4ui(GLint, GLuint, GLuint, GLuint, GLuint) -
glUniform4uiv
See
QOpenGLFunctions_4_0_Compatibility::glUniform4uiv(GLint, GLsizei, const GLuint*) -
glUniformBlockBinding
@QtUninvokable public final void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) See
QOpenGLFunctions_4_0_Compatibility::glUniformBlockBinding(GLuint, GLuint, GLuint) -
glUniformMatrix2dv
@QtUninvokable public final void glUniformMatrix2dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_0_Compatibility::glUniformMatrix2dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix2fv
@QtUninvokable public final void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_0_Compatibility::glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix2x3dv
@QtUninvokable public final void glUniformMatrix2x3dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_0_Compatibility::glUniformMatrix2x3dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix2x3fv
@QtUninvokable public final void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_0_Compatibility::glUniformMatrix2x3fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix2x4dv
@QtUninvokable public final void glUniformMatrix2x4dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_0_Compatibility::glUniformMatrix2x4dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix2x4fv
@QtUninvokable public final void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_0_Compatibility::glUniformMatrix2x4fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix3dv
@QtUninvokable public final void glUniformMatrix3dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_0_Compatibility::glUniformMatrix3dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix3fv
@QtUninvokable public final void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_0_Compatibility::glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix3x2dv
@QtUninvokable public final void glUniformMatrix3x2dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_0_Compatibility::glUniformMatrix3x2dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix3x2fv
@QtUninvokable public final void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_0_Compatibility::glUniformMatrix3x2fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix3x4dv
@QtUninvokable public final void glUniformMatrix3x4dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_0_Compatibility::glUniformMatrix3x4dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix3x4fv
@QtUninvokable public final void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_0_Compatibility::glUniformMatrix3x4fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix4dv
@QtUninvokable public final void glUniformMatrix4dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_0_Compatibility::glUniformMatrix4dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix4fv
@QtUninvokable public final void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_0_Compatibility::glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix4x2dv
@QtUninvokable public final void glUniformMatrix4x2dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_0_Compatibility::glUniformMatrix4x2dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix4x2fv
@QtUninvokable public final void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_0_Compatibility::glUniformMatrix4x2fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix4x3dv
@QtUninvokable public final void glUniformMatrix4x3dv(int location, int count, boolean transpose, DoubleBuffer value) See
QOpenGLFunctions_4_0_Compatibility::glUniformMatrix4x3dv(GLint, GLsizei, GLboolean, const GLdouble*) -
glUniformMatrix4x3fv
@QtUninvokable public final void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_4_0_Compatibility::glUniformMatrix4x3fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformSubroutinesuiv
@QtUninvokable public final void glUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices) See
QOpenGLFunctions_4_0_Compatibility::glUniformSubroutinesuiv(GLenum, GLsizei, const GLuint*) -
glUnmapBuffer
See
QOpenGLFunctions_4_0_Compatibility::glUnmapBuffer(GLenum) -
glUseProgram
See
QOpenGLFunctions_4_0_Compatibility::glUseProgram(GLuint) -
glValidateProgram
See
QOpenGLFunctions_4_0_Compatibility::glValidateProgram(GLuint) -
glVertex2d
See
QOpenGLFunctions_4_0_Compatibility::glVertex2d(GLdouble, GLdouble) -
glVertex2dv
See
QOpenGLFunctions_4_0_Compatibility::glVertex2dv(const GLdouble*) -
glVertex2f
See
QOpenGLFunctions_4_0_Compatibility::glVertex2f(GLfloat, GLfloat) -
glVertex2fv
See
QOpenGLFunctions_4_0_Compatibility::glVertex2fv(const GLfloat*) -
glVertex2i
See
QOpenGLFunctions_4_0_Compatibility::glVertex2i(GLint, GLint) -
glVertex2iv
See
QOpenGLFunctions_4_0_Compatibility::glVertex2iv(const GLint*) -
glVertex2s
See
QOpenGLFunctions_4_0_Compatibility::glVertex2s(GLshort, GLshort) -
glVertex2sv
See
QOpenGLFunctions_4_0_Compatibility::glVertex2sv(const GLshort*) -
glVertex3d
See
QOpenGLFunctions_4_0_Compatibility::glVertex3d(GLdouble, GLdouble, GLdouble) -
glVertex3dv
See
QOpenGLFunctions_4_0_Compatibility::glVertex3dv(const GLdouble*) -
glVertex3f
See
QOpenGLFunctions_4_0_Compatibility::glVertex3f(GLfloat, GLfloat, GLfloat) -
glVertex3fv
See
QOpenGLFunctions_4_0_Compatibility::glVertex3fv(const GLfloat*) -
glVertex3i
See
QOpenGLFunctions_4_0_Compatibility::glVertex3i(GLint, GLint, GLint) -
glVertex3iv
See
QOpenGLFunctions_4_0_Compatibility::glVertex3iv(const GLint*) -
glVertex3s
See
QOpenGLFunctions_4_0_Compatibility::glVertex3s(GLshort, GLshort, GLshort) -
glVertex3sv
See
QOpenGLFunctions_4_0_Compatibility::glVertex3sv(const GLshort*) -
glVertex4d
See
QOpenGLFunctions_4_0_Compatibility::glVertex4d(GLdouble, GLdouble, GLdouble, GLdouble) -
glVertex4dv
See
QOpenGLFunctions_4_0_Compatibility::glVertex4dv(const GLdouble*) -
glVertex4f
See
QOpenGLFunctions_4_0_Compatibility::glVertex4f(GLfloat, GLfloat, GLfloat, GLfloat) -
glVertex4fv
See
QOpenGLFunctions_4_0_Compatibility::glVertex4fv(const GLfloat*) -
glVertex4i
See
QOpenGLFunctions_4_0_Compatibility::glVertex4i(GLint, GLint, GLint, GLint) -
glVertex4iv
See
QOpenGLFunctions_4_0_Compatibility::glVertex4iv(const GLint*) -
glVertex4s
See
QOpenGLFunctions_4_0_Compatibility::glVertex4s(GLshort, GLshort, GLshort, GLshort) -
glVertex4sv
See
QOpenGLFunctions_4_0_Compatibility::glVertex4sv(const GLshort*) -
glVertexAttrib1d
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1d(GLuint, GLdouble) -
glVertexAttrib1dv
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1dv(GLuint, const GLdouble*) -
glVertexAttrib1f
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1f(GLuint, GLfloat) -
glVertexAttrib1fv
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1fv(GLuint, const GLfloat*) -
glVertexAttrib1s
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1s(GLuint, GLshort) -
glVertexAttrib1sv
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1sv(GLuint, const GLshort*) -
glVertexAttrib2d
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2d(GLuint, GLdouble, GLdouble) -
glVertexAttrib2dv
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2dv(GLuint, const GLdouble*) -
glVertexAttrib2f
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2f(GLuint, GLfloat, GLfloat) -
glVertexAttrib2fv
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2fv(GLuint, const GLfloat*) -
glVertexAttrib2s
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2s(GLuint, GLshort, GLshort) -
glVertexAttrib2sv
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2sv(GLuint, const GLshort*) -
glVertexAttrib3d
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3d(GLuint, GLdouble, GLdouble, GLdouble) -
glVertexAttrib3dv
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3dv(GLuint, const GLdouble*) -
glVertexAttrib3f
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3f(GLuint, GLfloat, GLfloat, GLfloat) -
glVertexAttrib3fv
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3fv(GLuint, const GLfloat*) -
glVertexAttrib3s
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3s(GLuint, GLshort, GLshort, GLshort) -
glVertexAttrib3sv
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3sv(GLuint, const GLshort*) -
glVertexAttrib4Nbv
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nbv(GLuint, const GLbyte*) -
glVertexAttrib4Niv
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Niv(GLuint, const GLint*) -
glVertexAttrib4Nsv
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nsv(GLuint, const GLshort*) -
glVertexAttrib4Nub
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nub(GLuint, GLubyte, GLubyte, GLubyte, GLubyte) -
glVertexAttrib4Nubv
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nubv(GLuint, const GLubyte*) -
glVertexAttrib4Nuiv
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nuiv(GLuint, const GLuint*) -
glVertexAttrib4Nusv
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nusv(GLuint, const GLushort*) -
glVertexAttrib4bv
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4bv(GLuint, const GLbyte*) -
glVertexAttrib4d
@QtUninvokable public final void glVertexAttrib4d(int index, double x, double y, double z, double w) See
QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4d(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) -
glVertexAttrib4dv
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4dv(GLuint, const GLdouble*) -
glVertexAttrib4f
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4f(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) -
glVertexAttrib4fv
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4fv(GLuint, const GLfloat*) -
glVertexAttrib4iv
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4iv(GLuint, const GLint*) -
glVertexAttrib4s
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4s(GLuint, GLshort, GLshort, GLshort, GLshort) -
glVertexAttrib4sv
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4sv(GLuint, const GLshort*) -
glVertexAttrib4ubv
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4ubv(GLuint, const GLubyte*) -
glVertexAttrib4uiv
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4uiv(GLuint, const GLuint*) -
glVertexAttrib4usv
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4usv(GLuint, const GLushort*) -
glVertexAttribDivisor
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttribDivisor(GLuint, GLuint) -
glVertexAttribI1i
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttribI1i(GLuint, GLint) -
glVertexAttribI1iv
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttribI1iv(GLuint, const GLint*) -
glVertexAttribI1ui
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttribI1ui(GLuint, GLuint) -
glVertexAttribI1uiv
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttribI1uiv(GLuint, const GLuint*) -
glVertexAttribI2i
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttribI2i(GLuint, GLint, GLint) -
glVertexAttribI2iv
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttribI2iv(GLuint, const GLint*) -
glVertexAttribI2ui
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttribI2ui(GLuint, GLuint, GLuint) -
glVertexAttribI2uiv
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttribI2uiv(GLuint, const GLuint*) -
glVertexAttribI3i
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttribI3i(GLuint, GLint, GLint, GLint) -
glVertexAttribI3iv
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttribI3iv(GLuint, const GLint*) -
glVertexAttribI3ui
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttribI3ui(GLuint, GLuint, GLuint, GLuint) -
glVertexAttribI3uiv
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttribI3uiv(GLuint, const GLuint*) -
glVertexAttribI4bv
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4bv(GLuint, const GLbyte*) -
glVertexAttribI4i
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4i(GLuint, GLint, GLint, GLint, GLint) -
glVertexAttribI4iv
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4iv(GLuint, const GLint*) -
glVertexAttribI4sv
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4sv(GLuint, const GLshort*) -
glVertexAttribI4ubv
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4ubv(GLuint, const GLubyte*) -
glVertexAttribI4ui
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4ui(GLuint, GLuint, GLuint, GLuint, GLuint) -
glVertexAttribI4uiv
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4uiv(GLuint, const GLuint*) -
glVertexAttribI4usv
See
QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4usv(GLuint, const GLushort*) -
glVertexAttribIPointer
@QtUninvokable public final void glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer) See
QOpenGLFunctions_4_0_Compatibility::glVertexAttribIPointer(GLuint, GLint, GLenum, GLsizei, const GLvoid*) -
glVertexAttribP1ui
@QtUninvokable public final void glVertexAttribP1ui(int index, int type, boolean normalized, int value) See
QOpenGLFunctions_4_0_Compatibility::glVertexAttribP1ui(GLuint, GLenum, GLboolean, GLuint) -
glVertexAttribP1uiv
@QtUninvokable public final void glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value) See
QOpenGLFunctions_4_0_Compatibility::glVertexAttribP1uiv(GLuint, GLenum, GLboolean, const GLuint*) -
glVertexAttribP2ui
@QtUninvokable public final void glVertexAttribP2ui(int index, int type, boolean normalized, int value) See
QOpenGLFunctions_4_0_Compatibility::glVertexAttribP2ui(GLuint, GLenum, GLboolean, GLuint) -
glVertexAttribP2uiv
@QtUninvokable public final void glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value) See
QOpenGLFunctions_4_0_Compatibility::glVertexAttribP2uiv(GLuint, GLenum, GLboolean, const GLuint*) -
glVertexAttribP3ui
@QtUninvokable public final void glVertexAttribP3ui(int index, int type, boolean normalized, int value) See
QOpenGLFunctions_4_0_Compatibility::glVertexAttribP3ui(GLuint, GLenum, GLboolean, GLuint) -
glVertexAttribP3uiv
@QtUninvokable public final void glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value) See
QOpenGLFunctions_4_0_Compatibility::glVertexAttribP3uiv(GLuint, GLenum, GLboolean, const GLuint*) -
glVertexAttribP4ui
@QtUninvokable public final void glVertexAttribP4ui(int index, int type, boolean normalized, int value) See
QOpenGLFunctions_4_0_Compatibility::glVertexAttribP4ui(GLuint, GLenum, GLboolean, GLuint) -
glVertexAttribP4uiv
@QtUninvokable public final void glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value) See
QOpenGLFunctions_4_0_Compatibility::glVertexAttribP4uiv(GLuint, GLenum, GLboolean, const GLuint*) -
glVertexAttribPointer
@QtUninvokable public final void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer) See
QOpenGLFunctions_4_0_Compatibility::glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*) -
glVertexP2ui
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QOpenGLFunctions_4_0_Compatibility::glVertexP2ui(GLenum, GLuint) -
glVertexP2uiv
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QOpenGLFunctions_4_0_Compatibility::glVertexP2uiv(GLenum, const GLuint*) -
glVertexP3ui
See
QOpenGLFunctions_4_0_Compatibility::glVertexP3ui(GLenum, GLuint) -
glVertexP3uiv
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QOpenGLFunctions_4_0_Compatibility::glVertexP3uiv(GLenum, const GLuint*) -
glVertexP4ui
See
QOpenGLFunctions_4_0_Compatibility::glVertexP4ui(GLenum, GLuint) -
glVertexP4uiv
See
QOpenGLFunctions_4_0_Compatibility::glVertexP4uiv(GLenum, const GLuint*) -
glVertexPointer
See
QOpenGLFunctions_4_0_Compatibility::glVertexPointer(GLint, GLenum, GLsizei, const GLvoid*) -
glViewport
See
QOpenGLFunctions_4_0_Compatibility::glViewport(GLint, GLint, GLsizei, GLsizei) -
glWaitSync
See
QOpenGLFunctions_4_0_Compatibility::glWaitSync(GLsync, GLbitfield, GLuint64) -
glWindowPos2d
See
QOpenGLFunctions_4_0_Compatibility::glWindowPos2d(GLdouble, GLdouble) -
glWindowPos2dv
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QOpenGLFunctions_4_0_Compatibility::glWindowPos2dv(const GLdouble*) -
glWindowPos2f
See
QOpenGLFunctions_4_0_Compatibility::glWindowPos2f(GLfloat, GLfloat) -
glWindowPos2fv
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QOpenGLFunctions_4_0_Compatibility::glWindowPos2fv(const GLfloat*) -
glWindowPos2i
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QOpenGLFunctions_4_0_Compatibility::glWindowPos2i(GLint, GLint) -
glWindowPos2iv
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QOpenGLFunctions_4_0_Compatibility::glWindowPos2iv(const GLint*) -
glWindowPos2s
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QOpenGLFunctions_4_0_Compatibility::glWindowPos2s(GLshort, GLshort) -
glWindowPos2sv
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QOpenGLFunctions_4_0_Compatibility::glWindowPos2sv(const GLshort*) -
glWindowPos3d
See
QOpenGLFunctions_4_0_Compatibility::glWindowPos3d(GLdouble, GLdouble, GLdouble) -
glWindowPos3dv
See
QOpenGLFunctions_4_0_Compatibility::glWindowPos3dv(const GLdouble*) -
glWindowPos3f
See
QOpenGLFunctions_4_0_Compatibility::glWindowPos3f(GLfloat, GLfloat, GLfloat) -
glWindowPos3fv
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QOpenGLFunctions_4_0_Compatibility::glWindowPos3fv(const GLfloat*) -
glWindowPos3i
See
QOpenGLFunctions_4_0_Compatibility::glWindowPos3i(GLint, GLint, GLint) -
glWindowPos3iv
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QOpenGLFunctions_4_0_Compatibility::glWindowPos3iv(const GLint*) -
glWindowPos3s
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QOpenGLFunctions_4_0_Compatibility::glWindowPos3s(GLshort, GLshort, GLshort) -
glWindowPos3sv
See
QOpenGLFunctions_4_0_Compatibility::glWindowPos3sv(const GLshort*) -
initializeOpenGLFunctions
See
QAbstractOpenGLFunctions::initializeOpenGLFunctions() - Overrides:
initializeOpenGLFunctionsin classQAbstractOpenGLFunctions
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