- All Implemented Interfaces:
QtObjectInterface
All functions for OpenGL 3.1 specification
Java wrapper for Qt class QOpenGLFunctions_3_1
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Nested Class Summary
Nested classes/interfaces inherited from class io.qt.QtObject
QtObject.QPrivateConstructor -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionfinal voidglActiveTexture(int texture) SeeQOpenGLFunctions_3_1::glActiveTexture(GLenum) final voidglAttachShader(int program, int shader) SeeQOpenGLFunctions_3_1::glAttachShader(GLuint, GLuint) final voidglBeginConditionalRender(int id, int mode) SeeQOpenGLFunctions_3_1::glBeginConditionalRender(GLuint, GLenum) final voidglBeginQuery(int target, int id) SeeQOpenGLFunctions_3_1::glBeginQuery(GLenum, GLuint) final voidglBeginTransformFeedback(int primitiveMode) SeeQOpenGLFunctions_3_1::glBeginTransformFeedback(GLenum) final voidglBindAttribLocation(int program, int index, CharBuffer name) SeeQOpenGLFunctions_3_1::glBindAttribLocation(GLuint, GLuint, const GLchar*) final voidglBindBuffer(int target, int buffer) SeeQOpenGLFunctions_3_1::glBindBuffer(GLenum, GLuint) final voidglBindBufferBase(int target, int index, int buffer) SeeQOpenGLFunctions_3_1::glBindBufferBase(GLenum, GLuint, GLuint) final voidglBindBufferRange(int target, int index, int buffer, long offset, long size) SeeQOpenGLFunctions_3_1::glBindBufferRange(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) final voidglBindFragDataLocation(int program, int color, CharBuffer name) SeeQOpenGLFunctions_3_1::glBindFragDataLocation(GLuint, GLuint, const GLchar*) final voidglBindFramebuffer(int target, int framebuffer) SeeQOpenGLFunctions_3_1::glBindFramebuffer(GLenum, GLuint) final voidglBindRenderbuffer(int target, int renderbuffer) SeeQOpenGLFunctions_3_1::glBindRenderbuffer(GLenum, GLuint) final voidglBindTexture(int target, int texture) SeeQOpenGLFunctions_3_1::glBindTexture(GLenum, GLuint) final voidglBindVertexArray(int array) SeeQOpenGLFunctions_3_1::glBindVertexArray(GLuint) final voidglBlendColor(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_3_1::glBlendColor(GLfloat, GLfloat, GLfloat, GLfloat) final voidglBlendEquation(int mode) SeeQOpenGLFunctions_3_1::glBlendEquation(GLenum) final voidglBlendEquationSeparate(int modeRGB, int modeAlpha) SeeQOpenGLFunctions_3_1::glBlendEquationSeparate(GLenum, GLenum) final voidglBlendFunc(int sfactor, int dfactor) SeeQOpenGLFunctions_3_1::glBlendFunc(GLenum, GLenum) final voidglBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) SeeQOpenGLFunctions_3_1::glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum) final voidglBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) SeeQOpenGLFunctions_3_1::glBlitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) final voidglBufferData(int target, long size, Buffer data, int usage) SeeQOpenGLFunctions_3_1::glBufferData(GLenum, GLsizeiptr, const GLvoid*, GLenum) final voidglBufferSubData(int target, long offset, long size, Buffer data) SeeQOpenGLFunctions_3_1::glBufferSubData(GLenum, GLintptr, GLsizeiptr, const GLvoid*) final intglCheckFramebufferStatus(int target) SeeQOpenGLFunctions_3_1::glCheckFramebufferStatus(GLenum) final voidglClampColor(int target, int clamp) SeeQOpenGLFunctions_3_1::glClampColor(GLenum, GLenum) final voidglClear(int mask) SeeQOpenGLFunctions_3_1::glClear(GLbitfield) final voidglClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) SeeQOpenGLFunctions_3_1::glClearBufferfi(GLenum, GLint, GLfloat, GLint) final voidglClearBufferfv(int buffer, int drawbuffer, FloatBuffer value) SeeQOpenGLFunctions_3_1::glClearBufferfv(GLenum, GLint, const GLfloat*) final voidglClearBufferiv(int buffer, int drawbuffer, IntBuffer value) SeeQOpenGLFunctions_3_1::glClearBufferiv(GLenum, GLint, const GLint*) final voidglClearBufferuiv(int buffer, int drawbuffer, IntBuffer value) SeeQOpenGLFunctions_3_1::glClearBufferuiv(GLenum, GLint, const GLuint*) final voidglClearColor(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_3_1::glClearColor(GLfloat, GLfloat, GLfloat, GLfloat) final voidglClearDepth(double depth) SeeQOpenGLFunctions_3_1::glClearDepth(GLdouble) final voidglClearStencil(int s) SeeQOpenGLFunctions_3_1::glClearStencil(GLint) final voidglColorMask(boolean red, boolean green, boolean blue, boolean alpha) SeeQOpenGLFunctions_3_1::glColorMask(GLboolean, GLboolean, GLboolean, GLboolean) final voidglColorMaski(int index, boolean r, boolean g, boolean b, boolean a) SeeQOpenGLFunctions_3_1::glColorMaski(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) final voidglCompileShader(int shader) SeeQOpenGLFunctions_3_1::glCompileShader(GLuint) final voidglCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_3_1::glCompressedTexImage1D(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid*) final voidglCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_3_1::glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) final voidglCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_3_1::glCompressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) final voidglCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_3_1::glCompressedTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid*) final voidglCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_3_1::glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) final voidglCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_3_1::glCompressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) final voidglCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) SeeQOpenGLFunctions_3_1::glCopyBufferSubData(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr) final voidglCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) SeeQOpenGLFunctions_3_1::glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) final voidglCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) SeeQOpenGLFunctions_3_1::glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) final voidglCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) SeeQOpenGLFunctions_3_1::glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei) final voidglCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) SeeQOpenGLFunctions_3_1::glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) final voidglCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) SeeQOpenGLFunctions_3_1::glCopyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) final intSeeQOpenGLFunctions_3_1::glCreateProgram() final intglCreateShader(int type) SeeQOpenGLFunctions_3_1::glCreateShader(GLenum) final voidglCullFace(int mode) SeeQOpenGLFunctions_3_1::glCullFace(GLenum) final voidglDeleteBuffers(int n, IntBuffer buffers) SeeQOpenGLFunctions_3_1::glDeleteBuffers(GLsizei, const GLuint*) final voidglDeleteFramebuffers(int n, IntBuffer framebuffers) SeeQOpenGLFunctions_3_1::glDeleteFramebuffers(GLsizei, const GLuint*) final voidglDeleteProgram(int program) SeeQOpenGLFunctions_3_1::glDeleteProgram(GLuint) final voidglDeleteQueries(int n, IntBuffer ids) SeeQOpenGLFunctions_3_1::glDeleteQueries(GLsizei, const GLuint*) final voidglDeleteRenderbuffers(int n, IntBuffer renderbuffers) SeeQOpenGLFunctions_3_1::glDeleteRenderbuffers(GLsizei, const GLuint*) final voidglDeleteShader(int shader) SeeQOpenGLFunctions_3_1::glDeleteShader(GLuint) final voidglDeleteTextures(int n, IntBuffer textures) SeeQOpenGLFunctions_3_1::glDeleteTextures(GLsizei, const GLuint*) final voidglDeleteVertexArrays(int n, IntBuffer arrays) SeeQOpenGLFunctions_3_1::glDeleteVertexArrays(GLsizei, const GLuint*) final voidglDepthFunc(int func) SeeQOpenGLFunctions_3_1::glDepthFunc(GLenum) final voidglDepthMask(boolean flag) SeeQOpenGLFunctions_3_1::glDepthMask(GLboolean) final voidglDepthRange(double nearVal, double farVal) SeeQOpenGLFunctions_3_1::glDepthRange(GLdouble, GLdouble) final voidglDetachShader(int program, int shader) SeeQOpenGLFunctions_3_1::glDetachShader(GLuint, GLuint) final voidglDisable(int cap) SeeQOpenGLFunctions_3_1::glDisable(GLenum) final voidglDisablei(int target, int index) SeeQOpenGLFunctions_3_1::glDisablei(GLenum, GLuint) final voidglDisableVertexAttribArray(int index) SeeQOpenGLFunctions_3_1::glDisableVertexAttribArray(GLuint) final voidglDrawArrays(int mode, int first, int count) SeeQOpenGLFunctions_3_1::glDrawArrays(GLenum, GLint, GLsizei) final voidglDrawArraysInstanced(int mode, int first, int count, int instancecount) SeeQOpenGLFunctions_3_1::glDrawArraysInstanced(GLenum, GLint, GLsizei, GLsizei) final voidglDrawBuffer(int mode) SeeQOpenGLFunctions_3_1::glDrawBuffer(GLenum) final voidglDrawBuffers(int n, IntBuffer bufs) SeeQOpenGLFunctions_3_1::glDrawBuffers(GLsizei, const GLenum*) final voidglDrawElements(int mode, int count, int type, Buffer indices) SeeQOpenGLFunctions_3_1::glDrawElements(GLenum, GLsizei, GLenum, const GLvoid*) final voidglDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount) SeeQOpenGLFunctions_3_1::glDrawElementsInstanced(GLenum, GLsizei, GLenum, const GLvoid*, GLsizei) final voidglDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices) SeeQOpenGLFunctions_3_1::glDrawRangeElements(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*) final voidglEnable(int cap) SeeQOpenGLFunctions_3_1::glEnable(GLenum) final voidglEnablei(int target, int index) SeeQOpenGLFunctions_3_1::glEnablei(GLenum, GLuint) final voidglEnableVertexAttribArray(int index) SeeQOpenGLFunctions_3_1::glEnableVertexAttribArray(GLuint) final voidSeeQOpenGLFunctions_3_1::glEndConditionalRender() final voidglEndQuery(int target) SeeQOpenGLFunctions_3_1::glEndQuery(GLenum) final voidSeeQOpenGLFunctions_3_1::glEndTransformFeedback() final voidglFinish()SeeQOpenGLFunctions_3_1::glFinish() final voidglFlush()SeeQOpenGLFunctions_3_1::glFlush() final voidglFlushMappedBufferRange(int target, long offset, long length) SeeQOpenGLFunctions_3_1::glFlushMappedBufferRange(GLenum, GLintptr, GLsizeiptr) final voidglFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) SeeQOpenGLFunctions_3_1::glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint) final voidglFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level) SeeQOpenGLFunctions_3_1::glFramebufferTexture1D(GLenum, GLenum, GLenum, GLuint, GLint) final voidglFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) SeeQOpenGLFunctions_3_1::glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint) final voidglFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) SeeQOpenGLFunctions_3_1::glFramebufferTexture3D(GLenum, GLenum, GLenum, GLuint, GLint, GLint) final voidglFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) SeeQOpenGLFunctions_3_1::glFramebufferTextureLayer(GLenum, GLenum, GLuint, GLint, GLint) final voidglFrontFace(int mode) SeeQOpenGLFunctions_3_1::glFrontFace(GLenum) final voidglGenBuffers(int n, IntBuffer buffers) SeeQOpenGLFunctions_3_1::glGenBuffers(GLsizei, GLuint*) final voidglGenerateMipmap(int target) SeeQOpenGLFunctions_3_1::glGenerateMipmap(GLenum) final voidglGenFramebuffers(int n, IntBuffer framebuffers) SeeQOpenGLFunctions_3_1::glGenFramebuffers(GLsizei, GLuint*) final voidglGenQueries(int n, IntBuffer ids) SeeQOpenGLFunctions_3_1::glGenQueries(GLsizei, GLuint*) final voidglGenRenderbuffers(int n, IntBuffer renderbuffers) SeeQOpenGLFunctions_3_1::glGenRenderbuffers(GLsizei, GLuint*) final voidglGenTextures(int n, IntBuffer textures) SeeQOpenGLFunctions_3_1::glGenTextures(GLsizei, GLuint*) final voidglGenVertexArrays(int n, IntBuffer arrays) SeeQOpenGLFunctions_3_1::glGenVertexArrays(GLsizei, GLuint*) final voidglGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) SeeQOpenGLFunctions_3_1::glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) final voidglGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) SeeQOpenGLFunctions_3_1::glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) final voidglGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params) SeeQOpenGLFunctions_3_1::glGetActiveUniformBlockiv(GLuint, GLuint, GLenum, GLint*) final voidglGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName) SeeQOpenGLFunctions_3_1::glGetActiveUniformBlockName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName) SeeQOpenGLFunctions_3_1::glGetActiveUniformName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) SeeQOpenGLFunctions_3_1::glGetActiveUniformsiv(GLuint, GLsizei, const GLuint*, GLenum, GLint*) final voidglGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj) SeeQOpenGLFunctions_3_1::glGetAttachedShaders(GLuint, GLsizei, GLsizei*, GLuint*) final intglGetAttribLocation(int program, CharBuffer name) SeeQOpenGLFunctions_3_1::glGetAttribLocation(GLuint, const GLchar*) final voidglGetBooleani_v(int target, int index, IntBuffer data) SeeQOpenGLFunctions_3_1::glGetBooleani_v(GLenum, GLuint, GLboolean*) final voidglGetBooleanv(int pname, boolean[] params) SeeQOpenGLFunctions_3_1::glGetBooleanv(GLenum, GLboolean*) final voidglGetBufferParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_1::glGetBufferParameteriv(GLenum, GLenum, GLint*) final voidglGetBufferPointerv(int target, int pname, Buffer[] params) SeeQOpenGLFunctions_3_1::glGetBufferPointerv(GLenum, GLenum, GLvoid**) final voidglGetBufferSubData(int target, long offset, long size, Buffer data) SeeQOpenGLFunctions_3_1::glGetBufferSubData(GLenum, GLintptr, GLsizeiptr, GLvoid*) final voidglGetCompressedTexImage(int target, int level, Buffer img) SeeQOpenGLFunctions_3_1::glGetCompressedTexImage(GLenum, GLint, GLvoid*) final voidglGetDoublev(int pname, double[] params) SeeQOpenGLFunctions_3_1::glGetDoublev(GLenum, GLdouble*) final intSeeQOpenGLFunctions_3_1::glGetError() final voidglGetFloatv(int pname, float[] params) SeeQOpenGLFunctions_3_1::glGetFloatv(GLenum, GLfloat*) final intglGetFragDataLocation(int program, CharBuffer name) SeeQOpenGLFunctions_3_1::glGetFragDataLocation(GLuint, const GLchar*) final voidglGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) SeeQOpenGLFunctions_3_1::glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint*) final voidglGetIntegeri_v(int target, int index, IntBuffer data) SeeQOpenGLFunctions_3_1::glGetIntegeri_v(GLenum, GLuint, GLint*) final voidglGetIntegerv(int pname, int[] params) SeeQOpenGLFunctions_3_1::glGetIntegerv(GLenum, GLint*) final voidglGetProgramInfoLog(int program, int bufSize, IntBuffer length, CharBuffer infoLog) SeeQOpenGLFunctions_3_1::glGetProgramInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetProgramiv(int program, int pname, IntBuffer params) SeeQOpenGLFunctions_3_1::glGetProgramiv(GLuint, GLenum, GLint*) final voidglGetQueryiv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_1::glGetQueryiv(GLenum, GLenum, GLint*) final voidglGetQueryObjectiv(int id, int pname, IntBuffer params) SeeQOpenGLFunctions_3_1::glGetQueryObjectiv(GLuint, GLenum, GLint*) final voidglGetQueryObjectuiv(int id, int pname, IntBuffer params) SeeQOpenGLFunctions_3_1::glGetQueryObjectuiv(GLuint, GLenum, GLuint*) final voidglGetRenderbufferParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_1::glGetRenderbufferParameteriv(GLenum, GLenum, GLint*) final voidglGetShaderInfoLog(int shader, int bufSize, IntBuffer length, CharBuffer infoLog) SeeQOpenGLFunctions_3_1::glGetShaderInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetShaderiv(int shader, int pname, IntBuffer params) SeeQOpenGLFunctions_3_1::glGetShaderiv(GLuint, GLenum, GLint*) final voidglGetShaderSource(int shader, int bufSize, IntBuffer length, CharBuffer source) SeeQOpenGLFunctions_3_1::glGetShaderSource(GLuint, GLsizei, GLsizei*, GLchar*) final StringglGetString(int name) SeeQOpenGLFunctions_3_1::glGetString(GLenum) final StringglGetStringi(int name, int index) SeeQOpenGLFunctions_3_1::glGetStringi(GLenum, GLuint) final voidglGetTexImage(int target, int level, int format, int type, Buffer pixels) SeeQOpenGLFunctions_3_1::glGetTexImage(GLenum, GLint, GLenum, GLenum, GLvoid*) final voidglGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) SeeQOpenGLFunctions_3_1::glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat*) final voidglGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) SeeQOpenGLFunctions_3_1::glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint*) final voidglGetTexParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_3_1::glGetTexParameterfv(GLenum, GLenum, GLfloat*) final voidglGetTexParameterIiv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_1::glGetTexParameterIiv(GLenum, GLenum, GLint*) final voidglGetTexParameterIuiv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_1::glGetTexParameterIuiv(GLenum, GLenum, GLuint*) final voidglGetTexParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_1::glGetTexParameteriv(GLenum, GLenum, GLint*) final voidglGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, String[] name) SeeQOpenGLFunctions_3_1::glGetTransformFeedbackVarying(GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, GLchar*) final intglGetUniformBlockIndex(int program, CharBuffer uniformBlockName) SeeQOpenGLFunctions_3_1::glGetUniformBlockIndex(GLuint, const GLchar*) final voidglGetUniformfv(int program, int location, FloatBuffer params) SeeQOpenGLFunctions_3_1::glGetUniformfv(GLuint, GLint, GLfloat*) final voidglGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices) SeeQOpenGLFunctions_3_1::glGetUniformIndices(GLuint, GLsizei, const GLchar*const*, GLuint*) final voidglGetUniformiv(int program, int location, IntBuffer params) SeeQOpenGLFunctions_3_1::glGetUniformiv(GLuint, GLint, GLint*) final intglGetUniformLocation(int program, CharBuffer name) SeeQOpenGLFunctions_3_1::glGetUniformLocation(GLuint, const GLchar*) final voidglGetUniformuiv(int program, int location, IntBuffer params) SeeQOpenGLFunctions_3_1::glGetUniformuiv(GLuint, GLint, GLuint*) final voidglGetVertexAttribdv(int index, int pname, DoubleBuffer params) SeeQOpenGLFunctions_3_1::glGetVertexAttribdv(GLuint, GLenum, GLdouble*) final voidglGetVertexAttribfv(int index, int pname, FloatBuffer params) SeeQOpenGLFunctions_3_1::glGetVertexAttribfv(GLuint, GLenum, GLfloat*) final voidglGetVertexAttribIiv(int index, int pname, IntBuffer params) SeeQOpenGLFunctions_3_1::glGetVertexAttribIiv(GLuint, GLenum, GLint*) final voidglGetVertexAttribIuiv(int index, int pname, IntBuffer params) SeeQOpenGLFunctions_3_1::glGetVertexAttribIuiv(GLuint, GLenum, GLuint*) final voidglGetVertexAttribiv(int index, int pname, IntBuffer params) SeeQOpenGLFunctions_3_1::glGetVertexAttribiv(GLuint, GLenum, GLint*) final voidglGetVertexAttribPointerv(int index, int pname, Buffer[] pointer) SeeQOpenGLFunctions_3_1::glGetVertexAttribPointerv(GLuint, GLenum, GLvoid**) final voidglHint(int target, int mode) SeeQOpenGLFunctions_3_1::glHint(GLenum, GLenum) final booleanglIsBuffer(int buffer) SeeQOpenGLFunctions_3_1::glIsBuffer(GLuint) final booleanglIsEnabled(int cap) SeeQOpenGLFunctions_3_1::glIsEnabled(GLenum) final booleanglIsEnabledi(int target, int index) SeeQOpenGLFunctions_3_1::glIsEnabledi(GLenum, GLuint) final booleanglIsFramebuffer(int framebuffer) SeeQOpenGLFunctions_3_1::glIsFramebuffer(GLuint) final booleanglIsProgram(int program) SeeQOpenGLFunctions_3_1::glIsProgram(GLuint) final booleanglIsQuery(int id) SeeQOpenGLFunctions_3_1::glIsQuery(GLuint) final booleanglIsRenderbuffer(int renderbuffer) SeeQOpenGLFunctions_3_1::glIsRenderbuffer(GLuint) final booleanglIsShader(int shader) SeeQOpenGLFunctions_3_1::glIsShader(GLuint) final booleanglIsTexture(int texture) SeeQOpenGLFunctions_3_1::glIsTexture(GLuint) final booleanglIsVertexArray(int array) SeeQOpenGLFunctions_3_1::glIsVertexArray(GLuint) final voidglLineWidth(float width) SeeQOpenGLFunctions_3_1::glLineWidth(GLfloat) final voidglLinkProgram(int program) SeeQOpenGLFunctions_3_1::glLinkProgram(GLuint) final voidglLogicOp(int opcode) SeeQOpenGLFunctions_3_1::glLogicOp(GLenum) final BufferglMapBuffer(int target, int access) SeeQOpenGLFunctions_3_1::glMapBuffer(GLenum, GLenum) final BufferglMapBufferRange(int target, long offset, int access) SeeQOpenGLFunctions_3_1::glMapBufferRange(GLenum, GLintptr, GLsizeiptr, GLbitfield) final voidglMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount) SeeQOpenGLFunctions_3_1::glMultiDrawArrays(GLenum, const GLint*, const GLsizei*, GLsizei) final voidglMultiDrawElements(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount) SeeQOpenGLFunctions_3_1::glMultiDrawElements(GLenum, const GLsizei*, GLenum, const GLvoid*const*, GLsizei) final voidglPixelStoref(int pname, float param) SeeQOpenGLFunctions_3_1::glPixelStoref(GLenum, GLfloat) final voidglPixelStorei(int pname, int param) SeeQOpenGLFunctions_3_1::glPixelStorei(GLenum, GLint) final voidglPointParameterf(int pname, float param) SeeQOpenGLFunctions_3_1::glPointParameterf(GLenum, GLfloat) final voidglPointParameterfv(int pname, FloatBuffer params) SeeQOpenGLFunctions_3_1::glPointParameterfv(GLenum, const GLfloat*) final voidglPointParameteri(int pname, int param) SeeQOpenGLFunctions_3_1::glPointParameteri(GLenum, GLint) final voidglPointParameteriv(int pname, IntBuffer params) SeeQOpenGLFunctions_3_1::glPointParameteriv(GLenum, const GLint*) final voidglPointSize(float size) SeeQOpenGLFunctions_3_1::glPointSize(GLfloat) final voidglPolygonMode(int face, int mode) SeeQOpenGLFunctions_3_1::glPolygonMode(GLenum, GLenum) final voidglPolygonOffset(float factor, float units) SeeQOpenGLFunctions_3_1::glPolygonOffset(GLfloat, GLfloat) final voidglPrimitiveRestartIndex(int index) SeeQOpenGLFunctions_3_1::glPrimitiveRestartIndex(GLuint) final voidglReadBuffer(int mode) SeeQOpenGLFunctions_3_1::glReadBuffer(GLenum) final voidglReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_3_1::glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*) final voidglRenderbufferStorage(int target, int internalformat, int width, int height) SeeQOpenGLFunctions_3_1::glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei) final voidglRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) SeeQOpenGLFunctions_3_1::glRenderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei) final voidglSampleCoverage(float value, boolean invert) SeeQOpenGLFunctions_3_1::glSampleCoverage(GLfloat, GLboolean) final voidglScissor(int x, int y, int width, int height) SeeQOpenGLFunctions_3_1::glScissor(GLint, GLint, GLsizei, GLsizei) final voidglShaderSource(int shader, String[] string, IntBuffer length) SeeQOpenGLFunctions_3_1::glShaderSource(GLuint, GLsizei, const GLchar*const*, const GLint*) final voidglStencilFunc(int func, int ref, int mask) SeeQOpenGLFunctions_3_1::glStencilFunc(GLenum, GLint, GLuint) final voidglStencilFuncSeparate(int face, int func, int ref, int mask) SeeQOpenGLFunctions_3_1::glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint) final voidglStencilMask(int mask) SeeQOpenGLFunctions_3_1::glStencilMask(GLuint) final voidglStencilMaskSeparate(int face, int mask) SeeQOpenGLFunctions_3_1::glStencilMaskSeparate(GLenum, GLuint) final voidglStencilOp(int fail, int zfail, int zpass) SeeQOpenGLFunctions_3_1::glStencilOp(GLenum, GLenum, GLenum) final voidglStencilOpSeparate(int face, int sfail, int dpfail, int dppass) SeeQOpenGLFunctions_3_1::glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum) final voidglTexBuffer(int target, int internalformat, int buffer) SeeQOpenGLFunctions_3_1::glTexBuffer(GLenum, GLenum, GLuint) final voidglTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_3_1::glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final voidglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_3_1::glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final voidglTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_3_1::glTexImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final voidglTexParameterf(int target, int pname, float param) SeeQOpenGLFunctions_3_1::glTexParameterf(GLenum, GLenum, GLfloat) final voidglTexParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_3_1::glTexParameterfv(GLenum, GLenum, const GLfloat*) final voidglTexParameteri(int target, int pname, int param) SeeQOpenGLFunctions_3_1::glTexParameteri(GLenum, GLenum, GLint) final voidglTexParameterIiv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_1::glTexParameterIiv(GLenum, GLenum, const GLint*) final voidglTexParameterIuiv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_1::glTexParameterIuiv(GLenum, GLenum, const GLuint*) final voidglTexParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_1::glTexParameteriv(GLenum, GLenum, const GLint*) final voidglTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) SeeQOpenGLFunctions_3_1::glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid*) final voidglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_3_1::glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final voidglTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) SeeQOpenGLFunctions_3_1::glTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final voidglTransformFeedbackVaryings(int program, String[] varyings, int bufferMode) SeeQOpenGLFunctions_3_1::glTransformFeedbackVaryings(GLuint, GLsizei, const GLchar*const*, GLenum) final voidglUniform1f(int location, float v0) SeeQOpenGLFunctions_3_1::glUniform1f(GLint, GLfloat) final voidglUniform1fv(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_3_1::glUniform1fv(GLint, GLsizei, const GLfloat*) final voidglUniform1i(int location, int v0) SeeQOpenGLFunctions_3_1::glUniform1i(GLint, GLint) final voidglUniform1iv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_3_1::glUniform1iv(GLint, GLsizei, const GLint*) final voidglUniform1ui(int location, int v0) SeeQOpenGLFunctions_3_1::glUniform1ui(GLint, GLuint) final voidglUniform1uiv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_3_1::glUniform1uiv(GLint, GLsizei, const GLuint*) final voidglUniform2f(int location, float v0, float v1) SeeQOpenGLFunctions_3_1::glUniform2f(GLint, GLfloat, GLfloat) final voidglUniform2fv(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_3_1::glUniform2fv(GLint, GLsizei, const GLfloat*) final voidglUniform2i(int location, int v0, int v1) SeeQOpenGLFunctions_3_1::glUniform2i(GLint, GLint, GLint) final voidglUniform2iv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_3_1::glUniform2iv(GLint, GLsizei, const GLint*) final voidglUniform2ui(int location, int v0, int v1) SeeQOpenGLFunctions_3_1::glUniform2ui(GLint, GLuint, GLuint) final voidglUniform2uiv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_3_1::glUniform2uiv(GLint, GLsizei, const GLuint*) final voidglUniform3f(int location, float v0, float v1, float v2) SeeQOpenGLFunctions_3_1::glUniform3f(GLint, GLfloat, GLfloat, GLfloat) final voidglUniform3fv(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_3_1::glUniform3fv(GLint, GLsizei, const GLfloat*) final voidglUniform3i(int location, int v0, int v1, int v2) SeeQOpenGLFunctions_3_1::glUniform3i(GLint, GLint, GLint, GLint) final voidglUniform3iv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_3_1::glUniform3iv(GLint, GLsizei, const GLint*) final voidglUniform3ui(int location, int v0, int v1, int v2) SeeQOpenGLFunctions_3_1::glUniform3ui(GLint, GLuint, GLuint, GLuint) final voidglUniform3uiv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_3_1::glUniform3uiv(GLint, GLsizei, const GLuint*) final voidglUniform4f(int location, float v0, float v1, float v2, float v3) SeeQOpenGLFunctions_3_1::glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat) final voidglUniform4fv(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_3_1::glUniform4fv(GLint, GLsizei, const GLfloat*) final voidglUniform4i(int location, int v0, int v1, int v2, int v3) SeeQOpenGLFunctions_3_1::glUniform4i(GLint, GLint, GLint, GLint, GLint) final voidglUniform4iv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_3_1::glUniform4iv(GLint, GLsizei, const GLint*) final voidglUniform4ui(int location, int v0, int v1, int v2, int v3) SeeQOpenGLFunctions_3_1::glUniform4ui(GLint, GLuint, GLuint, GLuint, GLuint) final voidglUniform4uiv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_3_1::glUniform4uiv(GLint, GLsizei, const GLuint*) final voidglUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) SeeQOpenGLFunctions_3_1::glUniformBlockBinding(GLuint, GLuint, GLuint) final voidglUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_3_1::glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_3_1::glUniformMatrix2x3fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_3_1::glUniformMatrix2x4fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_3_1::glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_3_1::glUniformMatrix3x2fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_3_1::glUniformMatrix3x4fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_3_1::glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_3_1::glUniformMatrix4x2fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_3_1::glUniformMatrix4x3fv(GLint, GLsizei, GLboolean, const GLfloat*) final booleanglUnmapBuffer(int target) SeeQOpenGLFunctions_3_1::glUnmapBuffer(GLenum) final voidglUseProgram(int program) SeeQOpenGLFunctions_3_1::glUseProgram(GLuint) final voidglValidateProgram(int program) SeeQOpenGLFunctions_3_1::glValidateProgram(GLuint) final voidglVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_3_1::glVertexAttribIPointer(GLuint, GLint, GLenum, GLsizei, const GLvoid*) final voidglVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer) SeeQOpenGLFunctions_3_1::glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*) final voidglViewport(int x, int y, int width, int height) SeeQOpenGLFunctions_3_1::glViewport(GLint, GLint, GLsizei, GLsizei) booleanSeeQAbstractOpenGLFunctions::initializeOpenGLFunctions() Methods inherited from class io.qt.opengl.QAbstractOpenGLFunctions
isInitialized, owningContext, setOwningContextMethods inherited from class io.qt.QtObject
dispose, equals, isDisposed
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Constructor Details
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QOpenGLFunctions_3_1
public QOpenGLFunctions_3_1()See
QOpenGLFunctions_3_1::QOpenGLFunctions_3_1()
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Method Details
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glActiveTexture
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QOpenGLFunctions_3_1::glActiveTexture(GLenum) -
glAttachShader
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QOpenGLFunctions_3_1::glAttachShader(GLuint, GLuint) -
glBeginConditionalRender
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QOpenGLFunctions_3_1::glBeginConditionalRender(GLuint, GLenum) -
glBeginQuery
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QOpenGLFunctions_3_1::glBeginQuery(GLenum, GLuint) -
glBeginTransformFeedback
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QOpenGLFunctions_3_1::glBeginTransformFeedback(GLenum) -
glBindAttribLocation
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QOpenGLFunctions_3_1::glBindAttribLocation(GLuint, GLuint, const GLchar*) -
glBindBuffer
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QOpenGLFunctions_3_1::glBindBuffer(GLenum, GLuint) -
glBindBufferBase
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QOpenGLFunctions_3_1::glBindBufferBase(GLenum, GLuint, GLuint) -
glBindBufferRange
@QtUninvokable public final void glBindBufferRange(int target, int index, int buffer, long offset, long size) See
QOpenGLFunctions_3_1::glBindBufferRange(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) -
glBindFragDataLocation
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QOpenGLFunctions_3_1::glBindFragDataLocation(GLuint, GLuint, const GLchar*) -
glBindFramebuffer
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QOpenGLFunctions_3_1::glBindFramebuffer(GLenum, GLuint) -
glBindRenderbuffer
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QOpenGLFunctions_3_1::glBindRenderbuffer(GLenum, GLuint) -
glBindTexture
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QOpenGLFunctions_3_1::glBindTexture(GLenum, GLuint) -
glBindVertexArray
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QOpenGLFunctions_3_1::glBindVertexArray(GLuint) -
glBlendColor
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QOpenGLFunctions_3_1::glBlendColor(GLfloat, GLfloat, GLfloat, GLfloat) -
glBlendEquation
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QOpenGLFunctions_3_1::glBlendEquation(GLenum) -
glBlendEquationSeparate
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QOpenGLFunctions_3_1::glBlendEquationSeparate(GLenum, GLenum) -
glBlendFunc
See
QOpenGLFunctions_3_1::glBlendFunc(GLenum, GLenum) -
glBlendFuncSeparate
@QtUninvokable public final void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) See
QOpenGLFunctions_3_1::glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum) -
glBlitFramebuffer
@QtUninvokable public final void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) See
QOpenGLFunctions_3_1::glBlitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) -
glBufferData
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QOpenGLFunctions_3_1::glBufferData(GLenum, GLsizeiptr, const GLvoid*, GLenum) -
glBufferSubData
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QOpenGLFunctions_3_1::glBufferSubData(GLenum, GLintptr, GLsizeiptr, const GLvoid*) -
glCheckFramebufferStatus
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QOpenGLFunctions_3_1::glCheckFramebufferStatus(GLenum) -
glClampColor
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QOpenGLFunctions_3_1::glClampColor(GLenum, GLenum) -
glClear
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QOpenGLFunctions_3_1::glClear(GLbitfield) -
glClearBufferfi
@QtUninvokable public final void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) See
QOpenGLFunctions_3_1::glClearBufferfi(GLenum, GLint, GLfloat, GLint) -
glClearBufferfv
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QOpenGLFunctions_3_1::glClearBufferfv(GLenum, GLint, const GLfloat*) -
glClearBufferiv
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QOpenGLFunctions_3_1::glClearBufferiv(GLenum, GLint, const GLint*) -
glClearBufferuiv
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QOpenGLFunctions_3_1::glClearBufferuiv(GLenum, GLint, const GLuint*) -
glClearColor
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QOpenGLFunctions_3_1::glClearColor(GLfloat, GLfloat, GLfloat, GLfloat) -
glClearDepth
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QOpenGLFunctions_3_1::glClearDepth(GLdouble) -
glClearStencil
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QOpenGLFunctions_3_1::glClearStencil(GLint) -
glColorMask
@QtUninvokable public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) See
QOpenGLFunctions_3_1::glColorMask(GLboolean, GLboolean, GLboolean, GLboolean) -
glColorMaski
@QtUninvokable public final void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a) See
QOpenGLFunctions_3_1::glColorMaski(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) -
glCompileShader
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QOpenGLFunctions_3_1::glCompileShader(GLuint) -
glCompressedTexImage1D
@QtUninvokable public final void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) See
QOpenGLFunctions_3_1::glCompressedTexImage1D(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid*) -
glCompressedTexImage2D
@QtUninvokable public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) See
QOpenGLFunctions_3_1::glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) -
glCompressedTexImage3D
@QtUninvokable public final void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) See
QOpenGLFunctions_3_1::glCompressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) -
glCompressedTexSubImage1D
@QtUninvokable public final void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) See
QOpenGLFunctions_3_1::glCompressedTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid*) -
glCompressedTexSubImage2D
@QtUninvokable public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) See
QOpenGLFunctions_3_1::glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) -
glCompressedTexSubImage3D
@QtUninvokable public final void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) See
QOpenGLFunctions_3_1::glCompressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) -
glCopyBufferSubData
@QtUninvokable public final void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) See
QOpenGLFunctions_3_1::glCopyBufferSubData(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr) -
glCopyTexImage1D
@QtUninvokable public final void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) See
QOpenGLFunctions_3_1::glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) -
glCopyTexImage2D
@QtUninvokable public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) See
QOpenGLFunctions_3_1::glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) -
glCopyTexSubImage1D
@QtUninvokable public final void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) See
QOpenGLFunctions_3_1::glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei) -
glCopyTexSubImage2D
@QtUninvokable public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) See
QOpenGLFunctions_3_1::glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) -
glCopyTexSubImage3D
@QtUninvokable public final void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) See
QOpenGLFunctions_3_1::glCopyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) -
glCreateProgram
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QOpenGLFunctions_3_1::glCreateProgram() -
glCreateShader
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QOpenGLFunctions_3_1::glCreateShader(GLenum) -
glCullFace
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QOpenGLFunctions_3_1::glCullFace(GLenum) -
glDeleteBuffers
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QOpenGLFunctions_3_1::glDeleteBuffers(GLsizei, const GLuint*) -
glDeleteFramebuffers
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QOpenGLFunctions_3_1::glDeleteFramebuffers(GLsizei, const GLuint*) -
glDeleteProgram
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QOpenGLFunctions_3_1::glDeleteProgram(GLuint) -
glDeleteQueries
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QOpenGLFunctions_3_1::glDeleteQueries(GLsizei, const GLuint*) -
glDeleteRenderbuffers
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QOpenGLFunctions_3_1::glDeleteRenderbuffers(GLsizei, const GLuint*) -
glDeleteShader
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QOpenGLFunctions_3_1::glDeleteShader(GLuint) -
glDeleteTextures
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QOpenGLFunctions_3_1::glDeleteTextures(GLsizei, const GLuint*) -
glDeleteVertexArrays
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QOpenGLFunctions_3_1::glDeleteVertexArrays(GLsizei, const GLuint*) -
glDepthFunc
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QOpenGLFunctions_3_1::glDepthFunc(GLenum) -
glDepthMask
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QOpenGLFunctions_3_1::glDepthMask(GLboolean) -
glDepthRange
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QOpenGLFunctions_3_1::glDepthRange(GLdouble, GLdouble) -
glDetachShader
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QOpenGLFunctions_3_1::glDetachShader(GLuint, GLuint) -
glDisable
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QOpenGLFunctions_3_1::glDisable(GLenum) -
glDisableVertexAttribArray
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QOpenGLFunctions_3_1::glDisableVertexAttribArray(GLuint) -
glDisablei
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QOpenGLFunctions_3_1::glDisablei(GLenum, GLuint) -
glDrawArrays
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QOpenGLFunctions_3_1::glDrawArrays(GLenum, GLint, GLsizei) -
glDrawArraysInstanced
@QtUninvokable public final void glDrawArraysInstanced(int mode, int first, int count, int instancecount) See
QOpenGLFunctions_3_1::glDrawArraysInstanced(GLenum, GLint, GLsizei, GLsizei) -
glDrawBuffer
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QOpenGLFunctions_3_1::glDrawBuffer(GLenum) -
glDrawBuffers
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QOpenGLFunctions_3_1::glDrawBuffers(GLsizei, const GLenum*) -
glDrawElements
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QOpenGLFunctions_3_1::glDrawElements(GLenum, GLsizei, GLenum, const GLvoid*) -
glDrawElementsInstanced
@QtUninvokable public final void glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount) See
QOpenGLFunctions_3_1::glDrawElementsInstanced(GLenum, GLsizei, GLenum, const GLvoid*, GLsizei) -
glDrawRangeElements
@QtUninvokable public final void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices) See
QOpenGLFunctions_3_1::glDrawRangeElements(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*) -
glEnable
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QOpenGLFunctions_3_1::glEnable(GLenum) -
glEnableVertexAttribArray
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QOpenGLFunctions_3_1::glEnableVertexAttribArray(GLuint) -
glEnablei
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QOpenGLFunctions_3_1::glEnablei(GLenum, GLuint) -
glEndConditionalRender
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QOpenGLFunctions_3_1::glEndConditionalRender() -
glEndQuery
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QOpenGLFunctions_3_1::glEndQuery(GLenum) -
glEndTransformFeedback
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QOpenGLFunctions_3_1::glEndTransformFeedback() -
glFinish
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QOpenGLFunctions_3_1::glFinish() -
glFlush
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QOpenGLFunctions_3_1::glFlush() -
glFlushMappedBufferRange
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QOpenGLFunctions_3_1::glFlushMappedBufferRange(GLenum, GLintptr, GLsizeiptr) -
glFramebufferRenderbuffer
@QtUninvokable public final void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) See
QOpenGLFunctions_3_1::glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint) -
glFramebufferTexture1D
@QtUninvokable public final void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level) See
QOpenGLFunctions_3_1::glFramebufferTexture1D(GLenum, GLenum, GLenum, GLuint, GLint) -
glFramebufferTexture2D
@QtUninvokable public final void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) See
QOpenGLFunctions_3_1::glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint) -
glFramebufferTexture3D
@QtUninvokable public final void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) See
QOpenGLFunctions_3_1::glFramebufferTexture3D(GLenum, GLenum, GLenum, GLuint, GLint, GLint) -
glFramebufferTextureLayer
@QtUninvokable public final void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) See
QOpenGLFunctions_3_1::glFramebufferTextureLayer(GLenum, GLenum, GLuint, GLint, GLint) -
glFrontFace
See
QOpenGLFunctions_3_1::glFrontFace(GLenum) -
glGenBuffers
See
QOpenGLFunctions_3_1::glGenBuffers(GLsizei, GLuint*) -
glGenFramebuffers
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QOpenGLFunctions_3_1::glGenFramebuffers(GLsizei, GLuint*) -
glGenQueries
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QOpenGLFunctions_3_1::glGenQueries(GLsizei, GLuint*) -
glGenRenderbuffers
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QOpenGLFunctions_3_1::glGenRenderbuffers(GLsizei, GLuint*) -
glGenTextures
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QOpenGLFunctions_3_1::glGenTextures(GLsizei, GLuint*) -
glGenVertexArrays
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QOpenGLFunctions_3_1::glGenVertexArrays(GLsizei, GLuint*) -
glGenerateMipmap
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QOpenGLFunctions_3_1::glGenerateMipmap(GLenum) -
glGetActiveAttrib
@QtUninvokable public final void glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) See
QOpenGLFunctions_3_1::glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) -
glGetActiveUniform
@QtUninvokable public final void glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) See
QOpenGLFunctions_3_1::glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) -
glGetActiveUniformBlockName
@QtUninvokable public final void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName) See
QOpenGLFunctions_3_1::glGetActiveUniformBlockName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) -
glGetActiveUniformBlockiv
@QtUninvokable public final void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params) See
QOpenGLFunctions_3_1::glGetActiveUniformBlockiv(GLuint, GLuint, GLenum, GLint*) -
glGetActiveUniformName
@QtUninvokable public final void glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName) See
QOpenGLFunctions_3_1::glGetActiveUniformName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) -
glGetActiveUniformsiv
@QtUninvokable public final void glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) See
QOpenGLFunctions_3_1::glGetActiveUniformsiv(GLuint, GLsizei, const GLuint*, GLenum, GLint*) -
glGetAttachedShaders
@QtUninvokable public final void glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj) See
QOpenGLFunctions_3_1::glGetAttachedShaders(GLuint, GLsizei, GLsizei*, GLuint*) -
glGetAttribLocation
See
QOpenGLFunctions_3_1::glGetAttribLocation(GLuint, const GLchar*) -
glGetBooleani_v
See
QOpenGLFunctions_3_1::glGetBooleani_v(GLenum, GLuint, GLboolean*) -
glGetBooleanv
See
QOpenGLFunctions_3_1::glGetBooleanv(GLenum, GLboolean*) -
glGetBufferParameteriv
See
QOpenGLFunctions_3_1::glGetBufferParameteriv(GLenum, GLenum, GLint*) -
glGetBufferPointerv
See
QOpenGLFunctions_3_1::glGetBufferPointerv(GLenum, GLenum, GLvoid**) -
glGetBufferSubData
@QtUninvokable public final void glGetBufferSubData(int target, long offset, long size, Buffer data) See
QOpenGLFunctions_3_1::glGetBufferSubData(GLenum, GLintptr, GLsizeiptr, GLvoid*) -
glGetCompressedTexImage
See
QOpenGLFunctions_3_1::glGetCompressedTexImage(GLenum, GLint, GLvoid*) -
glGetDoublev
See
QOpenGLFunctions_3_1::glGetDoublev(GLenum, GLdouble*) -
glGetError
See
QOpenGLFunctions_3_1::glGetError() -
glGetFloatv
See
QOpenGLFunctions_3_1::glGetFloatv(GLenum, GLfloat*) -
glGetFragDataLocation
See
QOpenGLFunctions_3_1::glGetFragDataLocation(GLuint, const GLchar*) -
glGetFramebufferAttachmentParameteriv
@QtUninvokable public final void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) See
QOpenGLFunctions_3_1::glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint*) -
glGetIntegeri_v
See
QOpenGLFunctions_3_1::glGetIntegeri_v(GLenum, GLuint, GLint*) -
glGetIntegerv
See
QOpenGLFunctions_3_1::glGetIntegerv(GLenum, GLint*) -
glGetProgramInfoLog
@QtUninvokable public final void glGetProgramInfoLog(int program, int bufSize, IntBuffer length, CharBuffer infoLog) See
QOpenGLFunctions_3_1::glGetProgramInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) -
glGetProgramiv
See
QOpenGLFunctions_3_1::glGetProgramiv(GLuint, GLenum, GLint*) -
glGetQueryObjectiv
See
QOpenGLFunctions_3_1::glGetQueryObjectiv(GLuint, GLenum, GLint*) -
glGetQueryObjectuiv
See
QOpenGLFunctions_3_1::glGetQueryObjectuiv(GLuint, GLenum, GLuint*) -
glGetQueryiv
See
QOpenGLFunctions_3_1::glGetQueryiv(GLenum, GLenum, GLint*) -
glGetRenderbufferParameteriv
@QtUninvokable public final void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params) See
QOpenGLFunctions_3_1::glGetRenderbufferParameteriv(GLenum, GLenum, GLint*) -
glGetShaderInfoLog
@QtUninvokable public final void glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, CharBuffer infoLog) See
QOpenGLFunctions_3_1::glGetShaderInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) -
glGetShaderSource
@QtUninvokable public final void glGetShaderSource(int shader, int bufSize, IntBuffer length, CharBuffer source) See
QOpenGLFunctions_3_1::glGetShaderSource(GLuint, GLsizei, GLsizei*, GLchar*) -
glGetShaderiv
See
QOpenGLFunctions_3_1::glGetShaderiv(GLuint, GLenum, GLint*) -
glGetString
See
QOpenGLFunctions_3_1::glGetString(GLenum) -
glGetStringi
See
QOpenGLFunctions_3_1::glGetStringi(GLenum, GLuint) -
glGetTexImage
@QtUninvokable public final void glGetTexImage(int target, int level, int format, int type, Buffer pixels) See
QOpenGLFunctions_3_1::glGetTexImage(GLenum, GLint, GLenum, GLenum, GLvoid*) -
glGetTexLevelParameterfv
@QtUninvokable public final void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) See
QOpenGLFunctions_3_1::glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat*) -
glGetTexLevelParameteriv
@QtUninvokable public final void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) See
QOpenGLFunctions_3_1::glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint*) -
glGetTexParameterIiv
See
QOpenGLFunctions_3_1::glGetTexParameterIiv(GLenum, GLenum, GLint*) -
glGetTexParameterIuiv
See
QOpenGLFunctions_3_1::glGetTexParameterIuiv(GLenum, GLenum, GLuint*) -
glGetTexParameterfv
See
QOpenGLFunctions_3_1::glGetTexParameterfv(GLenum, GLenum, GLfloat*) -
glGetTexParameteriv
See
QOpenGLFunctions_3_1::glGetTexParameteriv(GLenum, GLenum, GLint*) -
glGetTransformFeedbackVarying
@QtUninvokable public final void glGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, String[] name) See
QOpenGLFunctions_3_1::glGetTransformFeedbackVarying(GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, GLchar*) -
glGetUniformBlockIndex
See
QOpenGLFunctions_3_1::glGetUniformBlockIndex(GLuint, const GLchar*) -
glGetUniformIndices
@QtUninvokable public final void glGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices) See
QOpenGLFunctions_3_1::glGetUniformIndices(GLuint, GLsizei, const GLchar*const*, GLuint*) -
glGetUniformLocation
See
QOpenGLFunctions_3_1::glGetUniformLocation(GLuint, const GLchar*) -
glGetUniformfv
See
QOpenGLFunctions_3_1::glGetUniformfv(GLuint, GLint, GLfloat*) -
glGetUniformiv
See
QOpenGLFunctions_3_1::glGetUniformiv(GLuint, GLint, GLint*) -
glGetUniformuiv
See
QOpenGLFunctions_3_1::glGetUniformuiv(GLuint, GLint, GLuint*) -
glGetVertexAttribIiv
See
QOpenGLFunctions_3_1::glGetVertexAttribIiv(GLuint, GLenum, GLint*) -
glGetVertexAttribIuiv
See
QOpenGLFunctions_3_1::glGetVertexAttribIuiv(GLuint, GLenum, GLuint*) -
glGetVertexAttribPointerv
See
QOpenGLFunctions_3_1::glGetVertexAttribPointerv(GLuint, GLenum, GLvoid**) -
glGetVertexAttribdv
See
QOpenGLFunctions_3_1::glGetVertexAttribdv(GLuint, GLenum, GLdouble*) -
glGetVertexAttribfv
See
QOpenGLFunctions_3_1::glGetVertexAttribfv(GLuint, GLenum, GLfloat*) -
glGetVertexAttribiv
See
QOpenGLFunctions_3_1::glGetVertexAttribiv(GLuint, GLenum, GLint*) -
glHint
See
QOpenGLFunctions_3_1::glHint(GLenum, GLenum) -
glIsBuffer
See
QOpenGLFunctions_3_1::glIsBuffer(GLuint) -
glIsEnabled
See
QOpenGLFunctions_3_1::glIsEnabled(GLenum) -
glIsEnabledi
See
QOpenGLFunctions_3_1::glIsEnabledi(GLenum, GLuint) -
glIsFramebuffer
See
QOpenGLFunctions_3_1::glIsFramebuffer(GLuint) -
glIsProgram
See
QOpenGLFunctions_3_1::glIsProgram(GLuint) -
glIsQuery
See
QOpenGLFunctions_3_1::glIsQuery(GLuint) -
glIsRenderbuffer
See
QOpenGLFunctions_3_1::glIsRenderbuffer(GLuint) -
glIsShader
See
QOpenGLFunctions_3_1::glIsShader(GLuint) -
glIsTexture
See
QOpenGLFunctions_3_1::glIsTexture(GLuint) -
glIsVertexArray
See
QOpenGLFunctions_3_1::glIsVertexArray(GLuint) -
glLineWidth
See
QOpenGLFunctions_3_1::glLineWidth(GLfloat) -
glLinkProgram
See
QOpenGLFunctions_3_1::glLinkProgram(GLuint) -
glLogicOp
See
QOpenGLFunctions_3_1::glLogicOp(GLenum) -
glMapBuffer
See
QOpenGLFunctions_3_1::glMapBuffer(GLenum, GLenum) -
glMapBufferRange
See
QOpenGLFunctions_3_1::glMapBufferRange(GLenum, GLintptr, GLsizeiptr, GLbitfield) -
glMultiDrawArrays
@QtUninvokable public final void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount) See
QOpenGLFunctions_3_1::glMultiDrawArrays(GLenum, const GLint*, const GLsizei*, GLsizei) -
glMultiDrawElements
@QtUninvokable public final void glMultiDrawElements(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount) See
QOpenGLFunctions_3_1::glMultiDrawElements(GLenum, const GLsizei*, GLenum, const GLvoid*const*, GLsizei) -
glPixelStoref
See
QOpenGLFunctions_3_1::glPixelStoref(GLenum, GLfloat) -
glPixelStorei
See
QOpenGLFunctions_3_1::glPixelStorei(GLenum, GLint) -
glPointParameterf
See
QOpenGLFunctions_3_1::glPointParameterf(GLenum, GLfloat) -
glPointParameterfv
See
QOpenGLFunctions_3_1::glPointParameterfv(GLenum, const GLfloat*) -
glPointParameteri
See
QOpenGLFunctions_3_1::glPointParameteri(GLenum, GLint) -
glPointParameteriv
See
QOpenGLFunctions_3_1::glPointParameteriv(GLenum, const GLint*) -
glPointSize
See
QOpenGLFunctions_3_1::glPointSize(GLfloat) -
glPolygonMode
See
QOpenGLFunctions_3_1::glPolygonMode(GLenum, GLenum) -
glPolygonOffset
See
QOpenGLFunctions_3_1::glPolygonOffset(GLfloat, GLfloat) -
glPrimitiveRestartIndex
See
QOpenGLFunctions_3_1::glPrimitiveRestartIndex(GLuint) -
glReadBuffer
See
QOpenGLFunctions_3_1::glReadBuffer(GLenum) -
glReadPixels
@QtUninvokable public final void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_3_1::glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*) -
glRenderbufferStorage
@QtUninvokable public final void glRenderbufferStorage(int target, int internalformat, int width, int height) See
QOpenGLFunctions_3_1::glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei) -
glRenderbufferStorageMultisample
@QtUninvokable public final void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) See
QOpenGLFunctions_3_1::glRenderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei) -
glSampleCoverage
See
QOpenGLFunctions_3_1::glSampleCoverage(GLfloat, GLboolean) -
glScissor
See
QOpenGLFunctions_3_1::glScissor(GLint, GLint, GLsizei, GLsizei) -
glShaderSource
See
QOpenGLFunctions_3_1::glShaderSource(GLuint, GLsizei, const GLchar*const*, const GLint*) -
glStencilFunc
See
QOpenGLFunctions_3_1::glStencilFunc(GLenum, GLint, GLuint) -
glStencilFuncSeparate
See
QOpenGLFunctions_3_1::glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint) -
glStencilMask
See
QOpenGLFunctions_3_1::glStencilMask(GLuint) -
glStencilMaskSeparate
See
QOpenGLFunctions_3_1::glStencilMaskSeparate(GLenum, GLuint) -
glStencilOp
See
QOpenGLFunctions_3_1::glStencilOp(GLenum, GLenum, GLenum) -
glStencilOpSeparate
See
QOpenGLFunctions_3_1::glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum) -
glTexBuffer
See
QOpenGLFunctions_3_1::glTexBuffer(GLenum, GLenum, GLuint) -
glTexImage1D
@QtUninvokable public final void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_3_1::glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid*) -
glTexImage2D
@QtUninvokable public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_3_1::glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) -
glTexImage3D
@QtUninvokable public final void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_3_1::glTexImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) -
glTexParameterIiv
See
QOpenGLFunctions_3_1::glTexParameterIiv(GLenum, GLenum, const GLint*) -
glTexParameterIuiv
See
QOpenGLFunctions_3_1::glTexParameterIuiv(GLenum, GLenum, const GLuint*) -
glTexParameterf
See
QOpenGLFunctions_3_1::glTexParameterf(GLenum, GLenum, GLfloat) -
glTexParameterfv
See
QOpenGLFunctions_3_1::glTexParameterfv(GLenum, GLenum, const GLfloat*) -
glTexParameteri
See
QOpenGLFunctions_3_1::glTexParameteri(GLenum, GLenum, GLint) -
glTexParameteriv
See
QOpenGLFunctions_3_1::glTexParameteriv(GLenum, GLenum, const GLint*) -
glTexSubImage1D
@QtUninvokable public final void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) See
QOpenGLFunctions_3_1::glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid*) -
glTexSubImage2D
@QtUninvokable public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_3_1::glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) -
glTexSubImage3D
@QtUninvokable public final void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) See
QOpenGLFunctions_3_1::glTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) -
glTransformFeedbackVaryings
@QtUninvokable public final void glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode) See
QOpenGLFunctions_3_1::glTransformFeedbackVaryings(GLuint, GLsizei, const GLchar*const*, GLenum) -
glUniform1f
See
QOpenGLFunctions_3_1::glUniform1f(GLint, GLfloat) -
glUniform1fv
See
QOpenGLFunctions_3_1::glUniform1fv(GLint, GLsizei, const GLfloat*) -
glUniform1i
See
QOpenGLFunctions_3_1::glUniform1i(GLint, GLint) -
glUniform1iv
See
QOpenGLFunctions_3_1::glUniform1iv(GLint, GLsizei, const GLint*) -
glUniform1ui
See
QOpenGLFunctions_3_1::glUniform1ui(GLint, GLuint) -
glUniform1uiv
See
QOpenGLFunctions_3_1::glUniform1uiv(GLint, GLsizei, const GLuint*) -
glUniform2f
See
QOpenGLFunctions_3_1::glUniform2f(GLint, GLfloat, GLfloat) -
glUniform2fv
See
QOpenGLFunctions_3_1::glUniform2fv(GLint, GLsizei, const GLfloat*) -
glUniform2i
See
QOpenGLFunctions_3_1::glUniform2i(GLint, GLint, GLint) -
glUniform2iv
See
QOpenGLFunctions_3_1::glUniform2iv(GLint, GLsizei, const GLint*) -
glUniform2ui
See
QOpenGLFunctions_3_1::glUniform2ui(GLint, GLuint, GLuint) -
glUniform2uiv
See
QOpenGLFunctions_3_1::glUniform2uiv(GLint, GLsizei, const GLuint*) -
glUniform3f
See
QOpenGLFunctions_3_1::glUniform3f(GLint, GLfloat, GLfloat, GLfloat) -
glUniform3fv
See
QOpenGLFunctions_3_1::glUniform3fv(GLint, GLsizei, const GLfloat*) -
glUniform3i
See
QOpenGLFunctions_3_1::glUniform3i(GLint, GLint, GLint, GLint) -
glUniform3iv
See
QOpenGLFunctions_3_1::glUniform3iv(GLint, GLsizei, const GLint*) -
glUniform3ui
See
QOpenGLFunctions_3_1::glUniform3ui(GLint, GLuint, GLuint, GLuint) -
glUniform3uiv
See
QOpenGLFunctions_3_1::glUniform3uiv(GLint, GLsizei, const GLuint*) -
glUniform4f
See
QOpenGLFunctions_3_1::glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat) -
glUniform4fv
See
QOpenGLFunctions_3_1::glUniform4fv(GLint, GLsizei, const GLfloat*) -
glUniform4i
See
QOpenGLFunctions_3_1::glUniform4i(GLint, GLint, GLint, GLint, GLint) -
glUniform4iv
See
QOpenGLFunctions_3_1::glUniform4iv(GLint, GLsizei, const GLint*) -
glUniform4ui
See
QOpenGLFunctions_3_1::glUniform4ui(GLint, GLuint, GLuint, GLuint, GLuint) -
glUniform4uiv
See
QOpenGLFunctions_3_1::glUniform4uiv(GLint, GLsizei, const GLuint*) -
glUniformBlockBinding
@QtUninvokable public final void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) See
QOpenGLFunctions_3_1::glUniformBlockBinding(GLuint, GLuint, GLuint) -
glUniformMatrix2fv
@QtUninvokable public final void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_3_1::glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix2x3fv
@QtUninvokable public final void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_3_1::glUniformMatrix2x3fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix2x4fv
@QtUninvokable public final void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_3_1::glUniformMatrix2x4fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix3fv
@QtUninvokable public final void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_3_1::glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix3x2fv
@QtUninvokable public final void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_3_1::glUniformMatrix3x2fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix3x4fv
@QtUninvokable public final void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_3_1::glUniformMatrix3x4fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix4fv
@QtUninvokable public final void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_3_1::glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix4x2fv
@QtUninvokable public final void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_3_1::glUniformMatrix4x2fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUniformMatrix4x3fv
@QtUninvokable public final void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_3_1::glUniformMatrix4x3fv(GLint, GLsizei, GLboolean, const GLfloat*) -
glUnmapBuffer
See
QOpenGLFunctions_3_1::glUnmapBuffer(GLenum) -
glUseProgram
See
QOpenGLFunctions_3_1::glUseProgram(GLuint) -
glValidateProgram
See
QOpenGLFunctions_3_1::glValidateProgram(GLuint) -
glVertexAttribIPointer
@QtUninvokable public final void glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer) See
QOpenGLFunctions_3_1::glVertexAttribIPointer(GLuint, GLint, GLenum, GLsizei, const GLvoid*) -
glVertexAttribPointer
@QtUninvokable public final void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer) See
QOpenGLFunctions_3_1::glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*) -
glViewport
See
QOpenGLFunctions_3_1::glViewport(GLint, GLint, GLsizei, GLsizei) -
initializeOpenGLFunctions
See
QAbstractOpenGLFunctions::initializeOpenGLFunctions() - Overrides:
initializeOpenGLFunctionsin classQAbstractOpenGLFunctions
-