java.lang.Object
io.qt.QtObject
io.qt.opengl.QAbstractOpenGLFunctions
io.qt.opengl.QOpenGLFunctions_4_2_Core
- All Implemented Interfaces:
QtObjectInterface
All functions for OpenGL 4.2 core profile
Java wrapper for Qt's class QOpenGLFunctions_4_2_Core
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Nested Class Summary
Nested classes/interfaces inherited from class io.qt.QtObject
QtObject.QPrivateConstructor -
Constructor Summary
ConstructorsModifierConstructorDescriptionprotectedConstructor for internal use only. -
Method Summary
Modifier and TypeMethodDescriptionfinal voidglActiveShaderProgram(int pipeline, int program) final voidglActiveTexture(int texture) final voidglAttachShader(int program, int shader) final voidglBeginConditionalRender(int id, int mode) final voidglBeginQuery(int target, int id) final voidglBeginQueryIndexed(int target, int index, int id) final voidglBeginTransformFeedback(int primitiveMode) final voidglBindAttribLocation(int program, int index, CharBuffer name) final voidglBindBuffer(int target, int buffer) final voidglBindBufferBase(int target, int index, int buffer) final voidglBindBufferRange(int target, int index, int buffer, long offset, long size) final voidglBindFragDataLocation(int program, int color, CharBuffer name) final voidglBindFragDataLocationIndexed(int program, int colorNumber, int index, CharBuffer name) final voidglBindFramebuffer(int target, int framebuffer) final voidglBindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format) final voidglBindProgramPipeline(int pipeline) final voidglBindRenderbuffer(int target, int renderbuffer) final voidglBindSampler(int unit, int sampler) final voidglBindTexture(int target, int texture) final voidglBindTransformFeedback(int target, int id) final voidglBindVertexArray(int array) final voidglBlendColor(float red, float green, float blue, float alpha) final voidglBlendEquation(int mode) final voidglBlendEquationi(int buf, int mode) final voidglBlendEquationSeparate(int modeRGB, int modeAlpha) final voidglBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha) final voidglBlendFunc(int sfactor, int dfactor) final voidglBlendFunci(int buf, int src, int dst) final voidglBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) final voidglBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) final voidglBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) final voidglBufferData(int target, long size, Buffer data, int usage) final voidglBufferSubData(int target, long offset, long size, Buffer data) final intglCheckFramebufferStatus(int target) final voidglClampColor(int target, int clamp) final voidglClear(int mask) final voidglClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) final voidglClearBufferfv(int buffer, int drawbuffer, FloatBuffer value) final voidglClearBufferiv(int buffer, int drawbuffer, IntBuffer value) final voidglClearBufferuiv(int buffer, int drawbuffer, IntBuffer value) final voidglClearColor(float red, float green, float blue, float alpha) final voidglClearDepth(double depth) final voidglClearDepthf(float dd) final voidglClearStencil(int s) final intglClientWaitSync(GLsync sync, int flags, long timeout) final voidglColorMask(boolean red, boolean green, boolean blue, boolean alpha) final voidglColorMaski(int index, boolean r, boolean g, boolean b, boolean a) final voidglCompileShader(int shader) final voidglCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) final voidglCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) final voidglCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) final voidglCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) final voidglCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) final voidglCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) final voidglCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) final voidglCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) final voidglCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) final voidglCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) final voidglCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) final voidglCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) final intfinal intglCreateShader(int type) final intglCreateShaderProgramv(int type, String[] strings) final voidglCullFace(int mode) final voidglDeleteBuffers(int n, IntBuffer buffers) final voidglDeleteFramebuffers(int n, IntBuffer framebuffers) final voidglDeleteProgram(int program) final voidglDeleteProgramPipelines(int n, IntBuffer pipelines) final voidglDeleteQueries(int n, IntBuffer ids) final voidglDeleteRenderbuffers(int n, IntBuffer renderbuffers) final voidglDeleteSamplers(int count, IntBuffer samplers) final voidglDeleteShader(int shader) final voidglDeleteSync(GLsync sync) final voidglDeleteTextures(int n, IntBuffer textures) final voidglDeleteTransformFeedbacks(int n, IntBuffer ids) final voidglDeleteVertexArrays(int n, IntBuffer arrays) final voidglDepthFunc(int func) final voidglDepthMask(boolean flag) final voidglDepthRange(double nearVal, double farVal) final voidglDepthRangeArrayv(int first, int count, DoubleBuffer v) final voidglDepthRangef(float n, float f) final voidglDepthRangeIndexed(int index, double n, double f) final voidglDetachShader(int program, int shader) final voidglDisable(int cap) final voidglDisablei(int target, int index) final voidglDisableVertexAttribArray(int index) final voidglDrawArrays(int mode, int first, int count) final voidglDrawArraysIndirect(int mode, Buffer indirect) final voidglDrawArraysInstanced(int mode, int first, int count, int instancecount) final voidglDrawArraysInstancedBaseInstance(int mode, int first, int count, int instancecount, int baseinstance) final voidglDrawBuffer(int mode) final voidglDrawBuffers(int n, IntBuffer bufs) final voidglDrawElements(int mode, int count, int type, Buffer indices) final voidglDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex) final voidglDrawElementsIndirect(int mode, int type, Buffer indirect) final voidglDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount) final voidglDrawElementsInstancedBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int baseinstance) final voidglDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex) final voidglDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int basevertex, int baseinstance) final voidglDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices) final voidglDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex) final voidglDrawTransformFeedback(int mode, int id) final voidglDrawTransformFeedbackInstanced(int mode, int id, int instancecount) final voidglDrawTransformFeedbackStream(int mode, int id, int stream) final voidglDrawTransformFeedbackStreamInstanced(int mode, int id, int stream, int instancecount) final voidglEnable(int cap) final voidglEnablei(int target, int index) final voidglEnableVertexAttribArray(int index) final voidfinal voidglEndQuery(int target) final voidglEndQueryIndexed(int target, int index) final voidfinal GLsyncglFenceSync(int condition, int flags) final voidglFinish()final voidglFlush()final voidglFlushMappedBufferRange(int target, long offset, long length) final voidglFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) final voidglFramebufferTexture(int target, int attachment, int texture, int level) final voidglFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level) final voidglFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) final voidglFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) final voidglFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) final voidglFrontFace(int mode) final voidglGenBuffers(int n, IntBuffer buffers) final voidglGenerateMipmap(int target) final voidglGenFramebuffers(int n, IntBuffer framebuffers) final voidglGenProgramPipelines(int n, IntBuffer pipelines) final voidglGenQueries(int n, IntBuffer ids) final voidglGenRenderbuffers(int n, IntBuffer renderbuffers) final voidglGenSamplers(int count, IntBuffer samplers) final voidglGenTextures(int n, IntBuffer textures) final voidglGenTransformFeedbacks(int n, IntBuffer ids) final voidglGenVertexArrays(int n, IntBuffer arrays) final voidglGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, IntBuffer params) final voidglGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) final voidglGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) final voidglGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values) final voidglGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) final voidglGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) final voidglGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params) final voidglGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName) final voidglGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName) final voidglGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) final voidglGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj) final intglGetAttribLocation(int program, CharBuffer name) final voidglGetBooleani_v(int target, int index, IntBuffer data) final voidglGetBooleanv(int pname, boolean[] params) final voidglGetBufferParameteri64v(int target, int pname, LongBuffer params) final voidglGetBufferParameteriv(int target, int pname, IntBuffer params) final voidglGetBufferPointerv(int target, int pname, Buffer[] params) final voidglGetBufferSubData(int target, long offset, long size, Buffer data) final voidglGetCompressedTexImage(int target, int level, Buffer img) final voidglGetDoublei_v(int target, int index, DoubleBuffer data) final voidglGetDoublev(int pname, double[] params) final intfinal voidglGetFloati_v(int target, int index, FloatBuffer data) final voidglGetFloatv(int pname, float[] params) final intglGetFragDataIndex(int program, CharBuffer name) final intglGetFragDataLocation(int program, CharBuffer name) final voidglGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) final voidglGetInteger64i_v(int target, int index, LongBuffer data) final voidglGetInteger64v(int pname, LongBuffer params) final voidglGetIntegeri_v(int target, int index, IntBuffer data) final voidglGetIntegerv(int pname, int[] params) final voidglGetInternalformativ(int target, int internalformat, int pname, int bufSize, IntBuffer params) final voidglGetMultisamplefv(int pname, int index, FloatBuffer val) final voidglGetProgramBinary(int program, int bufSize, IntBuffer length, IntBuffer binaryFormat, Buffer binary) final voidglGetProgramInfoLog(int program, int bufSize, IntBuffer length, CharBuffer infoLog) final voidglGetProgramiv(int program, int pname, IntBuffer params) final voidglGetProgramPipelineInfoLog(int pipeline, String[] infoLog) final voidglGetProgramPipelineiv(int pipeline, int pname, IntBuffer params) final voidglGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values) final voidglGetQueryIndexediv(int target, int index, int pname, IntBuffer params) final voidglGetQueryiv(int target, int pname, IntBuffer params) final voidglGetQueryObjecti64v(int id, int pname, LongBuffer params) final voidglGetQueryObjectiv(int id, int pname, IntBuffer params) final voidglGetQueryObjectui64v(int id, int pname, LongBuffer params) final voidglGetQueryObjectuiv(int id, int pname, IntBuffer params) final voidglGetRenderbufferParameteriv(int target, int pname, IntBuffer params) final voidglGetSamplerParameterfv(int sampler, int pname, FloatBuffer params) final voidglGetSamplerParameterIiv(int sampler, int pname, IntBuffer params) final voidglGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params) final voidglGetSamplerParameteriv(int sampler, int pname, IntBuffer params) final voidglGetShaderInfoLog(int shader, int bufSize, IntBuffer length, CharBuffer infoLog) final voidglGetShaderiv(int shader, int pname, IntBuffer params) final voidglGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) final voidglGetShaderSource(int shader, int bufSize, IntBuffer length, CharBuffer source) final StringglGetString(int name) final StringglGetStringi(int name, int index) final intglGetSubroutineIndex(int program, int shadertype, CharBuffer name) final intglGetSubroutineUniformLocation(int program, int shadertype, CharBuffer name) final voidglGetSynciv(GLsync sync, int pname, int[] length, IntBuffer values) final voidglGetTexImage(int target, int level, int format, int type, Buffer pixels) final voidglGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) final voidglGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) final voidglGetTexParameterfv(int target, int pname, FloatBuffer params) final voidglGetTexParameterIiv(int target, int pname, IntBuffer params) final voidglGetTexParameterIuiv(int target, int pname, IntBuffer params) final voidglGetTexParameteriv(int target, int pname, IntBuffer params) final voidglGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, String[] name) final intglGetUniformBlockIndex(int program, CharBuffer uniformBlockName) final voidglGetUniformdv(int program, int location, DoubleBuffer params) final voidglGetUniformfv(int program, int location, FloatBuffer params) final voidglGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices) final voidglGetUniformiv(int program, int location, IntBuffer params) final intglGetUniformLocation(int program, CharBuffer name) final voidglGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params) final voidglGetUniformuiv(int program, int location, IntBuffer params) final voidglGetVertexAttribdv(int index, int pname, DoubleBuffer params) final voidglGetVertexAttribfv(int index, int pname, FloatBuffer params) final voidglGetVertexAttribIiv(int index, int pname, IntBuffer params) final voidglGetVertexAttribIuiv(int index, int pname, IntBuffer params) final voidglGetVertexAttribiv(int index, int pname, IntBuffer params) final voidglGetVertexAttribLdv(int index, int pname, DoubleBuffer params) final voidglGetVertexAttribPointerv(int index, int pname, Buffer[] pointer) final voidglHint(int target, int mode) final booleanglIsBuffer(int buffer) final booleanglIsEnabled(int cap) final booleanglIsEnabledi(int target, int index) final booleanglIsFramebuffer(int framebuffer) final booleanglIsProgram(int program) final booleanglIsProgramPipeline(int pipeline) final booleanglIsQuery(int id) final booleanglIsRenderbuffer(int renderbuffer) final booleanglIsSampler(int sampler) final booleanglIsShader(int shader) final booleanfinal booleanglIsTexture(int texture) final booleanglIsTransformFeedback(int id) final booleanglIsVertexArray(int array) final voidglLineWidth(float width) final voidglLinkProgram(int program) final voidglLogicOp(int opcode) final BufferglMapBuffer(int target, int access) final BufferglMapBufferRange(int target, long offset, int access) final voidglMemoryBarrier(int barriers) final voidglMinSampleShading(float value) final voidglMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount) final voidglMultiDrawElements(int mode, IntBuffer count, int type, Buffer[] indices, int drawcount) final voidglMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, Buffer[] indices, int drawcount, IntBuffer basevertex) final voidglPatchParameterfv(int pname, FloatBuffer values) final voidglPatchParameteri(int pname, int value) final voidfinal voidglPixelStoref(int pname, float param) final voidglPixelStorei(int pname, int param) final voidglPointParameterf(int pname, float param) final voidglPointParameterfv(int pname, FloatBuffer params) final voidglPointParameteri(int pname, int param) final voidglPointParameteriv(int pname, IntBuffer params) final voidglPointSize(float size) final voidglPolygonMode(int face, int mode) final voidglPolygonOffset(float factor, float units) final voidglPrimitiveRestartIndex(int index) final voidglProgramBinary(int program, int binaryFormat, Buffer binary, int length) final voidglProgramParameteri(int program, int pname, int value) final voidglProgramUniform1d(int program, int location, double v0) final voidglProgramUniform1dv(int program, int location, int count, DoubleBuffer value) final voidglProgramUniform1f(int program, int location, float v0) final voidglProgramUniform1fv(int program, int location, int count, FloatBuffer value) final voidglProgramUniform1i(int program, int location, int v0) final voidglProgramUniform1iv(int program, int location, int count, IntBuffer value) final voidglProgramUniform1ui(int program, int location, int v0) final voidglProgramUniform1uiv(int program, int location, int count, IntBuffer value) final voidglProgramUniform2d(int program, int location, double v0, double v1) final voidglProgramUniform2dv(int program, int location, int count, DoubleBuffer value) final voidglProgramUniform2f(int program, int location, float v0, float v1) final voidglProgramUniform2fv(int program, int location, int count, FloatBuffer value) final voidglProgramUniform2i(int program, int location, int v0, int v1) final voidglProgramUniform2iv(int program, int location, int count, IntBuffer value) final voidglProgramUniform2ui(int program, int location, int v0, int v1) final voidglProgramUniform2uiv(int program, int location, int count, IntBuffer value) final voidglProgramUniform3d(int program, int location, double v0, double v1, double v2) final voidglProgramUniform3dv(int program, int location, int count, DoubleBuffer value) final voidglProgramUniform3f(int program, int location, float v0, float v1, float v2) final voidglProgramUniform3fv(int program, int location, int count, FloatBuffer value) final voidglProgramUniform3i(int program, int location, int v0, int v1, int v2) final voidglProgramUniform3iv(int program, int location, int count, IntBuffer value) final voidglProgramUniform3ui(int program, int location, int v0, int v1, int v2) final voidglProgramUniform3uiv(int program, int location, int count, IntBuffer value) final voidglProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3) final voidglProgramUniform4dv(int program, int location, int count, DoubleBuffer value) final voidglProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3) final voidglProgramUniform4fv(int program, int location, int count, FloatBuffer value) final voidglProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3) final voidglProgramUniform4iv(int program, int location, int count, IntBuffer value) final voidglProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3) final voidglProgramUniform4uiv(int program, int location, int count, IntBuffer value) final voidglProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) final voidglProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, FloatBuffer value) final voidglProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) final voidglProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, FloatBuffer value) final voidglProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) final voidglProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, FloatBuffer value) final voidglProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) final voidglProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, FloatBuffer value) final voidglProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) final voidglProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, FloatBuffer value) final voidglProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) final voidglProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, FloatBuffer value) final voidglProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) final voidglProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, FloatBuffer value) final voidglProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) final voidglProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, FloatBuffer value) final voidglProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) final voidglProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, FloatBuffer value) final voidglProvokingVertex(int mode) final voidglQueryCounter(int id, int target) final voidglReadBuffer(int mode) final voidglReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) final voidfinal voidglRenderbufferStorage(int target, int internalformat, int width, int height) final voidglRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) final voidfinal voidglSampleCoverage(float value, boolean invert) final voidglSampleMaski(int index, int mask) final voidglSamplerParameterf(int sampler, int pname, float param) final voidglSamplerParameterfv(int sampler, int pname, FloatBuffer param) final voidglSamplerParameteri(int sampler, int pname, int param) final voidglSamplerParameterIiv(int sampler, int pname, IntBuffer param) final voidglSamplerParameterIuiv(int sampler, int pname, IntBuffer param) final voidglSamplerParameteriv(int sampler, int pname, IntBuffer param) final voidglScissor(int x, int y, int width, int height) final voidglScissorArrayv(int first, int count, IntBuffer v) final voidglScissorIndexed(int index, int left, int bottom, int width, int height) final voidglScissorIndexedv(int index, IntBuffer v) final voidglShaderBinary(int count, IntBuffer shaders, int binaryformat, Buffer binary, int length) final voidglShaderSource(int shader, String[] string, IntBuffer length) final voidglStencilFunc(int func, int ref, int mask) final voidglStencilFuncSeparate(int face, int func, int ref, int mask) final voidglStencilMask(int mask) final voidglStencilMaskSeparate(int face, int mask) final voidglStencilOp(int fail, int zfail, int zpass) final voidglStencilOpSeparate(int face, int sfail, int dpfail, int dppass) final voidglTexBuffer(int target, int internalformat, int buffer) final voidglTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) final voidglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) final voidglTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) final voidglTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) final voidglTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) final voidglTexParameterf(int target, int pname, float param) final voidglTexParameterfv(int target, int pname, FloatBuffer params) final voidglTexParameteri(int target, int pname, int param) final voidglTexParameterIiv(int target, int pname, IntBuffer params) final voidglTexParameterIuiv(int target, int pname, IntBuffer params) final voidglTexParameteriv(int target, int pname, IntBuffer params) final voidglTexStorage1D(int target, int levels, int internalformat, int width) final voidglTexStorage2D(int target, int levels, int internalformat, int width, int height) final voidglTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth) final voidglTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) final voidglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) final voidglTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) final voidglTransformFeedbackVaryings(int program, String[] varyings, int bufferMode) final voidglUniform1d(int location, double x) final voidglUniform1dv(int location, int count, DoubleBuffer value) final voidglUniform1f(int location, float v0) final voidglUniform1fv(int location, int count, FloatBuffer value) final voidglUniform1i(int location, int v0) final voidglUniform1iv(int location, int count, IntBuffer value) final voidglUniform1ui(int location, int v0) final voidglUniform1uiv(int location, int count, IntBuffer value) final voidglUniform2d(int location, double x, double y) final voidglUniform2dv(int location, int count, DoubleBuffer value) final voidglUniform2f(int location, float v0, float v1) final voidglUniform2fv(int location, int count, FloatBuffer value) final voidglUniform2i(int location, int v0, int v1) final voidglUniform2iv(int location, int count, IntBuffer value) final voidglUniform2ui(int location, int v0, int v1) final voidglUniform2uiv(int location, int count, IntBuffer value) final voidglUniform3d(int location, double x, double y, double z) final voidglUniform3dv(int location, int count, DoubleBuffer value) final voidglUniform3f(int location, float v0, float v1, float v2) final voidglUniform3fv(int location, int count, FloatBuffer value) final voidglUniform3i(int location, int v0, int v1, int v2) final voidglUniform3iv(int location, int count, IntBuffer value) final voidglUniform3ui(int location, int v0, int v1, int v2) final voidglUniform3uiv(int location, int count, IntBuffer value) final voidglUniform4d(int location, double x, double y, double z, double w) final voidglUniform4dv(int location, int count, DoubleBuffer value) final voidglUniform4f(int location, float v0, float v1, float v2, float v3) final voidglUniform4fv(int location, int count, FloatBuffer value) final voidglUniform4i(int location, int v0, int v1, int v2, int v3) final voidglUniform4iv(int location, int count, IntBuffer value) final voidglUniform4ui(int location, int v0, int v1, int v2, int v3) final voidglUniform4uiv(int location, int count, IntBuffer value) final voidglUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) final voidglUniformMatrix2dv(int location, int count, boolean transpose, DoubleBuffer value) final voidglUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) final voidglUniformMatrix2x3dv(int location, int count, boolean transpose, DoubleBuffer value) final voidglUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value) final voidglUniformMatrix2x4dv(int location, int count, boolean transpose, DoubleBuffer value) final voidglUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value) final voidglUniformMatrix3dv(int location, int count, boolean transpose, DoubleBuffer value) final voidglUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) final voidglUniformMatrix3x2dv(int location, int count, boolean transpose, DoubleBuffer value) final voidglUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value) final voidglUniformMatrix3x4dv(int location, int count, boolean transpose, DoubleBuffer value) final voidglUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value) final voidglUniformMatrix4dv(int location, int count, boolean transpose, DoubleBuffer value) final voidglUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) final voidglUniformMatrix4x2dv(int location, int count, boolean transpose, DoubleBuffer value) final voidglUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value) final voidglUniformMatrix4x3dv(int location, int count, boolean transpose, DoubleBuffer value) final voidglUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value) final voidglUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices) final booleanglUnmapBuffer(int target) final voidglUseProgram(int program) final voidglUseProgramStages(int pipeline, int stages, int program) final voidglValidateProgram(int program) final voidglValidateProgramPipeline(int pipeline) final voidglVertexAttribDivisor(int index, int divisor) final voidglVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer) final voidglVertexAttribL1d(int index, double x) final voidglVertexAttribL1dv(int index, DoubleBuffer v) final voidglVertexAttribL2d(int index, double x, double y) final voidglVertexAttribL2dv(int index, DoubleBuffer v) final voidglVertexAttribL3d(int index, double x, double y, double z) final voidglVertexAttribL3dv(int index, DoubleBuffer v) final voidglVertexAttribL4d(int index, double x, double y, double z, double w) final voidglVertexAttribL4dv(int index, DoubleBuffer v) final voidglVertexAttribLPointer(int index, int size, int type, int stride, Buffer pointer) final voidglVertexAttribP1ui(int index, int type, boolean normalized, int value) final voidglVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value) final voidglVertexAttribP2ui(int index, int type, boolean normalized, int value) final voidglVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value) final voidglVertexAttribP3ui(int index, int type, boolean normalized, int value) final voidglVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value) final voidglVertexAttribP4ui(int index, int type, boolean normalized, int value) final voidglVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value) final voidglVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer) final voidglViewport(int x, int y, int width, int height) final voidglViewportArrayv(int first, int count, FloatBuffer v) final voidglViewportIndexedf(int index, float x, float y, float w, float h) final voidglViewportIndexedfv(int index, FloatBuffer v) final voidglWaitSync(GLsync sync, int flags, long timeout) booleanMethods inherited from class io.qt.opengl.QAbstractOpenGLFunctions
isInitialized, owningContext, setOwningContextMethods inherited from class io.qt.QtObject
dispose, equals, isDisposed
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Constructor Details
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QOpenGLFunctions_4_2_Core
public QOpenGLFunctions_4_2_Core() -
QOpenGLFunctions_4_2_Core
Constructor for internal use only.- Parameters:
p- expected to benull.
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Method Details
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glActiveShaderProgram
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glActiveTexture
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glAttachShader
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glBeginConditionalRender
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glBeginQuery
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glBeginQueryIndexed
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glBeginTransformFeedback
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glBindAttribLocation
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glBindBuffer
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glBindBufferBase
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glBindBufferRange
@QtUninvokable public final void glBindBufferRange(int target, int index, int buffer, long offset, long size) -
glBindFragDataLocation
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glBindFragDataLocationIndexed
@QtUninvokable public final void glBindFragDataLocationIndexed(int program, int colorNumber, int index, CharBuffer name) -
glBindFramebuffer
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glBindImageTexture
@QtUninvokable public final void glBindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format) -
glBindProgramPipeline
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glBindRenderbuffer
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glBindSampler
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glBindTexture
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glBindTransformFeedback
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glBindVertexArray
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glBlendColor
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glBlendEquation
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glBlendEquationSeparate
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glBlendEquationSeparatei
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glBlendEquationi
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glBlendFunc
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glBlendFuncSeparate
@QtUninvokable public final void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) -
glBlendFuncSeparatei
@QtUninvokable public final void glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) -
glBlendFunci
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glBlitFramebuffer
@QtUninvokable public final void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) -
glBufferData
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glBufferSubData
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glCheckFramebufferStatus
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glClampColor
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glClear
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glClearBufferfi
@QtUninvokable public final void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) -
glClearBufferfv
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glClearBufferiv
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glClearBufferuiv
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glClearColor
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glClearDepth
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glClearDepthf
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glClearStencil
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glClientWaitSync
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glColorMask
@QtUninvokable public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) -
glColorMaski
@QtUninvokable public final void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a) -
glCompileShader
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glCompressedTexImage1D
@QtUninvokable public final void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) -
glCompressedTexImage2D
@QtUninvokable public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) -
glCompressedTexImage3D
@QtUninvokable public final void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) -
glCompressedTexSubImage1D
@QtUninvokable public final void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) -
glCompressedTexSubImage2D
@QtUninvokable public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) -
glCompressedTexSubImage3D
@QtUninvokable public final void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) -
glCopyBufferSubData
@QtUninvokable public final void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) -
glCopyTexImage1D
@QtUninvokable public final void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) -
glCopyTexImage2D
@QtUninvokable public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) -
glCopyTexSubImage1D
@QtUninvokable public final void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) -
glCopyTexSubImage2D
@QtUninvokable public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) -
glCopyTexSubImage3D
@QtUninvokable public final void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) -
glCreateProgram
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glCreateShader
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glCreateShaderProgramv
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glCullFace
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glDeleteBuffers
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glDeleteFramebuffers
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glDeleteProgram
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glDeleteProgramPipelines
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glDeleteQueries
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glDeleteRenderbuffers
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glDeleteSamplers
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glDeleteShader
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glDeleteSync
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glDeleteTextures
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glDeleteTransformFeedbacks
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glDeleteVertexArrays
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glDepthFunc
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glDepthMask
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glDepthRange
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glDepthRangeArrayv
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glDepthRangeIndexed
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glDepthRangef
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glDetachShader
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glDisable
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glDisableVertexAttribArray
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glDisablei
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glDrawArrays
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glDrawArraysIndirect
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glDrawArraysInstanced
@QtUninvokable public final void glDrawArraysInstanced(int mode, int first, int count, int instancecount) -
glDrawArraysInstancedBaseInstance
@QtUninvokable public final void glDrawArraysInstancedBaseInstance(int mode, int first, int count, int instancecount, int baseinstance) -
glDrawBuffer
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glDrawBuffers
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glDrawElements
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glDrawElementsBaseVertex
@QtUninvokable public final void glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex) -
glDrawElementsIndirect
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glDrawElementsInstanced
@QtUninvokable public final void glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount) -
glDrawElementsInstancedBaseInstance
@QtUninvokable public final void glDrawElementsInstancedBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int baseinstance) -
glDrawElementsInstancedBaseVertex
@QtUninvokable public final void glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex) -
glDrawElementsInstancedBaseVertexBaseInstance
@QtUninvokable public final void glDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int basevertex, int baseinstance) -
glDrawRangeElements
@QtUninvokable public final void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices) -
glDrawRangeElementsBaseVertex
@QtUninvokable public final void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex) -
glDrawTransformFeedback
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glDrawTransformFeedbackInstanced
@QtUninvokable public final void glDrawTransformFeedbackInstanced(int mode, int id, int instancecount) -
glDrawTransformFeedbackStream
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glDrawTransformFeedbackStreamInstanced
@QtUninvokable public final void glDrawTransformFeedbackStreamInstanced(int mode, int id, int stream, int instancecount) -
glEnable
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glEnableVertexAttribArray
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glEnablei
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glEndConditionalRender
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glEndQuery
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glEndQueryIndexed
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glEndTransformFeedback
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glFenceSync
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glFinish
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glFlush
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glFlushMappedBufferRange
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glFramebufferRenderbuffer
@QtUninvokable public final void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) -
glFramebufferTexture
@QtUninvokable public final void glFramebufferTexture(int target, int attachment, int texture, int level) -
glFramebufferTexture1D
@QtUninvokable public final void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level) -
glFramebufferTexture2D
@QtUninvokable public final void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) -
glFramebufferTexture3D
@QtUninvokable public final void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) -
glFramebufferTextureLayer
@QtUninvokable public final void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) -
glFrontFace
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glGenBuffers
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glGenFramebuffers
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glGenProgramPipelines
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glGenQueries
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glGenRenderbuffers
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glGenSamplers
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glGenTextures
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glGenTransformFeedbacks
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glGenVertexArrays
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glGenerateMipmap
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glGetActiveAtomicCounterBufferiv
@QtUninvokable public final void glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, IntBuffer params) -
glGetActiveAttrib
@QtUninvokable public final void glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) -
glGetActiveSubroutineName
@QtUninvokable public final void glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) -
glGetActiveSubroutineUniformName
@QtUninvokable public final void glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) -
glGetActiveSubroutineUniformiv
@QtUninvokable public final void glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values) -
glGetActiveUniform
@QtUninvokable public final void glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) -
glGetActiveUniformBlockName
@QtUninvokable public final void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName) -
glGetActiveUniformBlockiv
@QtUninvokable public final void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params) -
glGetActiveUniformName
@QtUninvokable public final void glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName) -
glGetActiveUniformsiv
@QtUninvokable public final void glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) -
glGetAttachedShaders
@QtUninvokable public final void glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj) -
glGetAttribLocation
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glGetBooleani_v
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glGetBooleanv
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glGetBufferParameteri64v
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glGetBufferParameteriv
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glGetBufferPointerv
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glGetBufferSubData
@QtUninvokable public final void glGetBufferSubData(int target, long offset, long size, Buffer data) -
glGetCompressedTexImage
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glGetDoublei_v
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glGetDoublev
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glGetError
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glGetFloati_v
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glGetFloatv
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glGetFragDataIndex
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glGetFragDataLocation
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glGetFramebufferAttachmentParameteriv
@QtUninvokable public final void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) -
glGetInteger64i_v
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glGetInteger64v
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glGetIntegeri_v
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glGetIntegerv
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glGetInternalformativ
@QtUninvokable public final void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, IntBuffer params) -
glGetMultisamplefv
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glGetProgramBinary
@QtUninvokable public final void glGetProgramBinary(int program, int bufSize, IntBuffer length, IntBuffer binaryFormat, Buffer binary) -
glGetProgramInfoLog
@QtUninvokable public final void glGetProgramInfoLog(int program, int bufSize, IntBuffer length, CharBuffer infoLog) -
glGetProgramPipelineInfoLog
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glGetProgramPipelineiv
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glGetProgramStageiv
@QtUninvokable public final void glGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values) -
glGetProgramiv
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glGetQueryIndexediv
@QtUninvokable public final void glGetQueryIndexediv(int target, int index, int pname, IntBuffer params) -
glGetQueryObjecti64v
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glGetQueryObjectiv
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glGetQueryObjectui64v
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glGetQueryObjectuiv
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glGetQueryiv
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glGetRenderbufferParameteriv
@QtUninvokable public final void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params) -
glGetSamplerParameterIiv
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glGetSamplerParameterIuiv
@QtUninvokable public final void glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params) -
glGetSamplerParameterfv
@QtUninvokable public final void glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params) -
glGetSamplerParameteriv
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glGetShaderInfoLog
@QtUninvokable public final void glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, CharBuffer infoLog) -
glGetShaderPrecisionFormat
@QtUninvokable public final void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) -
glGetShaderSource
@QtUninvokable public final void glGetShaderSource(int shader, int bufSize, IntBuffer length, CharBuffer source) -
glGetShaderiv
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glGetString
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glGetStringi
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glGetSubroutineIndex
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glGetSubroutineUniformLocation
@QtUninvokable public final int glGetSubroutineUniformLocation(int program, int shadertype, CharBuffer name) -
glGetSynciv
@QtUninvokable public final void glGetSynciv(GLsync sync, int pname, int[] length, IntBuffer values) -
glGetTexImage
@QtUninvokable public final void glGetTexImage(int target, int level, int format, int type, Buffer pixels) -
glGetTexLevelParameterfv
@QtUninvokable public final void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) -
glGetTexLevelParameteriv
@QtUninvokable public final void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) -
glGetTexParameterIiv
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glGetTexParameterIuiv
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glGetTexParameterfv
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glGetTexParameteriv
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glGetTransformFeedbackVarying
@QtUninvokable public final void glGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, String[] name) -
glGetUniformBlockIndex
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glGetUniformIndices
@QtUninvokable public final void glGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices) -
glGetUniformLocation
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glGetUniformSubroutineuiv
@QtUninvokable public final void glGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params) -
glGetUniformdv
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glGetUniformfv
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glGetUniformiv
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glGetUniformuiv
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glGetVertexAttribIiv
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glGetVertexAttribIuiv
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glGetVertexAttribLdv
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glGetVertexAttribPointerv
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glGetVertexAttribdv
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glGetVertexAttribfv
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glGetVertexAttribiv
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glHint
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glIsBuffer
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glIsEnabled
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glIsEnabledi
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glIsFramebuffer
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glIsProgram
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glIsProgramPipeline
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glIsQuery
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glIsRenderbuffer
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glIsSampler
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glIsShader
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glIsSync
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glIsTexture
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glIsTransformFeedback
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glIsVertexArray
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glLineWidth
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glLinkProgram
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glLogicOp
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glMapBuffer
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glMapBufferRange
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glMemoryBarrier
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glMinSampleShading
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glMultiDrawArrays
@QtUninvokable public final void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount) -
glMultiDrawElements
@QtUninvokable public final void glMultiDrawElements(int mode, IntBuffer count, int type, Buffer[] indices, int drawcount) -
glMultiDrawElementsBaseVertex
@QtUninvokable public final void glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, Buffer[] indices, int drawcount, IntBuffer basevertex) -
glPatchParameterfv
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glPatchParameteri
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glPauseTransformFeedback
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glPixelStoref
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glPixelStorei
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glPointParameterf
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glPointParameterfv
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glPointParameteri
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glPointParameteriv
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glPointSize
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glPolygonMode
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glPolygonOffset
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glPrimitiveRestartIndex
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glProgramBinary
@QtUninvokable public final void glProgramBinary(int program, int binaryFormat, Buffer binary, int length) -
glProgramParameteri
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glProgramUniform1d
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glProgramUniform1dv
@QtUninvokable public final void glProgramUniform1dv(int program, int location, int count, DoubleBuffer value) -
glProgramUniform1f
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glProgramUniform1fv
@QtUninvokable public final void glProgramUniform1fv(int program, int location, int count, FloatBuffer value) -
glProgramUniform1i
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glProgramUniform1iv
@QtUninvokable public final void glProgramUniform1iv(int program, int location, int count, IntBuffer value) -
glProgramUniform1ui
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glProgramUniform1uiv
@QtUninvokable public final void glProgramUniform1uiv(int program, int location, int count, IntBuffer value) -
glProgramUniform2d
@QtUninvokable public final void glProgramUniform2d(int program, int location, double v0, double v1) -
glProgramUniform2dv
@QtUninvokable public final void glProgramUniform2dv(int program, int location, int count, DoubleBuffer value) -
glProgramUniform2f
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glProgramUniform2fv
@QtUninvokable public final void glProgramUniform2fv(int program, int location, int count, FloatBuffer value) -
glProgramUniform2i
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glProgramUniform2iv
@QtUninvokable public final void glProgramUniform2iv(int program, int location, int count, IntBuffer value) -
glProgramUniform2ui
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glProgramUniform2uiv
@QtUninvokable public final void glProgramUniform2uiv(int program, int location, int count, IntBuffer value) -
glProgramUniform3d
@QtUninvokable public final void glProgramUniform3d(int program, int location, double v0, double v1, double v2) -
glProgramUniform3dv
@QtUninvokable public final void glProgramUniform3dv(int program, int location, int count, DoubleBuffer value) -
glProgramUniform3f
@QtUninvokable public final void glProgramUniform3f(int program, int location, float v0, float v1, float v2) -
glProgramUniform3fv
@QtUninvokable public final void glProgramUniform3fv(int program, int location, int count, FloatBuffer value) -
glProgramUniform3i
@QtUninvokable public final void glProgramUniform3i(int program, int location, int v0, int v1, int v2) -
glProgramUniform3iv
@QtUninvokable public final void glProgramUniform3iv(int program, int location, int count, IntBuffer value) -
glProgramUniform3ui
@QtUninvokable public final void glProgramUniform3ui(int program, int location, int v0, int v1, int v2) -
glProgramUniform3uiv
@QtUninvokable public final void glProgramUniform3uiv(int program, int location, int count, IntBuffer value) -
glProgramUniform4d
@QtUninvokable public final void glProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3) -
glProgramUniform4dv
@QtUninvokable public final void glProgramUniform4dv(int program, int location, int count, DoubleBuffer value) -
glProgramUniform4f
@QtUninvokable public final void glProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3) -
glProgramUniform4fv
@QtUninvokable public final void glProgramUniform4fv(int program, int location, int count, FloatBuffer value) -
glProgramUniform4i
@QtUninvokable public final void glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3) -
glProgramUniform4iv
@QtUninvokable public final void glProgramUniform4iv(int program, int location, int count, IntBuffer value) -
glProgramUniform4ui
@QtUninvokable public final void glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3) -
glProgramUniform4uiv
@QtUninvokable public final void glProgramUniform4uiv(int program, int location, int count, IntBuffer value) -
glProgramUniformMatrix2dv
@QtUninvokable public final void glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix2fv
@QtUninvokable public final void glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix2x3dv
@QtUninvokable public final void glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix2x3fv
@QtUninvokable public final void glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix2x4dv
@QtUninvokable public final void glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix2x4fv
@QtUninvokable public final void glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix3dv
@QtUninvokable public final void glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix3fv
@QtUninvokable public final void glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix3x2dv
@QtUninvokable public final void glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix3x2fv
@QtUninvokable public final void glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix3x4dv
@QtUninvokable public final void glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix3x4fv
@QtUninvokable public final void glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix4dv
@QtUninvokable public final void glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix4fv
@QtUninvokable public final void glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix4x2dv
@QtUninvokable public final void glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix4x2fv
@QtUninvokable public final void glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix4x3dv
@QtUninvokable public final void glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix4x3fv
@QtUninvokable public final void glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProvokingVertex
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glQueryCounter
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glReadBuffer
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glReadPixels
@QtUninvokable public final void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) -
glReleaseShaderCompiler
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glRenderbufferStorage
@QtUninvokable public final void glRenderbufferStorage(int target, int internalformat, int width, int height) -
glRenderbufferStorageMultisample
@QtUninvokable public final void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) -
glResumeTransformFeedback
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glSampleCoverage
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glSampleMaski
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glSamplerParameterIiv
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glSamplerParameterIuiv
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glSamplerParameterf
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glSamplerParameterfv
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glSamplerParameteri
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glSamplerParameteriv
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glScissor
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glScissorArrayv
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glScissorIndexed
@QtUninvokable public final void glScissorIndexed(int index, int left, int bottom, int width, int height) -
glScissorIndexedv
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glShaderBinary
@QtUninvokable public final void glShaderBinary(int count, IntBuffer shaders, int binaryformat, Buffer binary, int length) -
glShaderSource
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glStencilFunc
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glStencilFuncSeparate
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glStencilMask
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glStencilMaskSeparate
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glStencilOp
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glStencilOpSeparate
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glTexBuffer
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glTexImage1D
@QtUninvokable public final void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) -
glTexImage2D
@QtUninvokable public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) -
glTexImage2DMultisample
@QtUninvokable public final void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) -
glTexImage3D
@QtUninvokable public final void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) -
glTexImage3DMultisample
@QtUninvokable public final void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) -
glTexParameterIiv
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glTexParameterIuiv
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glTexParameterf
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glTexParameterfv
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glTexParameteri
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glTexParameteriv
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glTexStorage1D
@QtUninvokable public final void glTexStorage1D(int target, int levels, int internalformat, int width) -
glTexStorage2D
@QtUninvokable public final void glTexStorage2D(int target, int levels, int internalformat, int width, int height) -
glTexStorage3D
@QtUninvokable public final void glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth) -
glTexSubImage1D
@QtUninvokable public final void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) -
glTexSubImage2D
@QtUninvokable public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) -
glTexSubImage3D
@QtUninvokable public final void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) -
glTransformFeedbackVaryings
@QtUninvokable public final void glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode) -
glUniform1d
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glUniform1dv
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glUniform1f
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glUniform1fv
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glUniform1i
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glUniform1iv
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glUniform1ui
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glUniform1uiv
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glUniform2d
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glUniform2dv
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glUniform2f
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glUniform2fv
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glUniform2i
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glUniform2iv
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glUniform2ui
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glUniform2uiv
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glUniform3d
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glUniform3dv
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glUniform3f
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glUniform3fv
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glUniform3i
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glUniform3iv
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glUniform3ui
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glUniform3uiv
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glUniform4d
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glUniform4dv
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glUniform4f
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glUniform4fv
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glUniform4i
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glUniform4iv
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glUniform4ui
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glUniform4uiv
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glUniformBlockBinding
@QtUninvokable public final void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) -
glUniformMatrix2dv
@QtUninvokable public final void glUniformMatrix2dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix2fv
@QtUninvokable public final void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix2x3dv
@QtUninvokable public final void glUniformMatrix2x3dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix2x3fv
@QtUninvokable public final void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix2x4dv
@QtUninvokable public final void glUniformMatrix2x4dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix2x4fv
@QtUninvokable public final void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix3dv
@QtUninvokable public final void glUniformMatrix3dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix3fv
@QtUninvokable public final void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix3x2dv
@QtUninvokable public final void glUniformMatrix3x2dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix3x2fv
@QtUninvokable public final void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix3x4dv
@QtUninvokable public final void glUniformMatrix3x4dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix3x4fv
@QtUninvokable public final void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix4dv
@QtUninvokable public final void glUniformMatrix4dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix4fv
@QtUninvokable public final void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix4x2dv
@QtUninvokable public final void glUniformMatrix4x2dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix4x2fv
@QtUninvokable public final void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix4x3dv
@QtUninvokable public final void glUniformMatrix4x3dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix4x3fv
@QtUninvokable public final void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformSubroutinesuiv
@QtUninvokable public final void glUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices) -
glUnmapBuffer
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glUseProgram
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glUseProgramStages
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glValidateProgram
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glValidateProgramPipeline
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glVertexAttribDivisor
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glVertexAttribIPointer
@QtUninvokable public final void glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer) -
glVertexAttribL1d
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glVertexAttribL1dv
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glVertexAttribL2d
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glVertexAttribL2dv
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glVertexAttribL3d
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glVertexAttribL3dv
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glVertexAttribL4d
@QtUninvokable public final void glVertexAttribL4d(int index, double x, double y, double z, double w) -
glVertexAttribL4dv
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glVertexAttribLPointer
@QtUninvokable public final void glVertexAttribLPointer(int index, int size, int type, int stride, Buffer pointer) -
glVertexAttribP1ui
@QtUninvokable public final void glVertexAttribP1ui(int index, int type, boolean normalized, int value) -
glVertexAttribP1uiv
@QtUninvokable public final void glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value) -
glVertexAttribP2ui
@QtUninvokable public final void glVertexAttribP2ui(int index, int type, boolean normalized, int value) -
glVertexAttribP2uiv
@QtUninvokable public final void glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value) -
glVertexAttribP3ui
@QtUninvokable public final void glVertexAttribP3ui(int index, int type, boolean normalized, int value) -
glVertexAttribP3uiv
@QtUninvokable public final void glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value) -
glVertexAttribP4ui
@QtUninvokable public final void glVertexAttribP4ui(int index, int type, boolean normalized, int value) -
glVertexAttribP4uiv
@QtUninvokable public final void glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value) -
glVertexAttribPointer
@QtUninvokable public final void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer) -
glViewport
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glViewportArrayv
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glViewportIndexedf
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glViewportIndexedfv
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glWaitSync
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initializeOpenGLFunctions
- Overrides:
initializeOpenGLFunctionsin classQAbstractOpenGLFunctions
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