java.lang.Object
io.qt.internal.NativeUtility.Object
io.qt.QtObject
io.qt.opengl.QAbstractOpenGLFunctions
io.qt.opengl.QOpenGLFunctions_3_2_Core
- All Implemented Interfaces:
QtObjectInterface
All functions for OpenGL 3.2 core profile
Java wrapper for Qt's class QOpenGLFunctions_3_2_Core
-
Nested Class Summary
Nested classes/interfaces inherited from class io.qt.QtObject
QtObject.QPrivateConstructor -
Constructor Summary
ConstructorsModifierConstructorDescriptionprotectedConstructor for internal use only. -
Method Summary
Modifier and TypeMethodDescriptionfinal voidglActiveTexture(int texture) final voidglAttachShader(int program, int shader) final voidglBeginConditionalRender(int id, int mode) final voidglBeginQuery(int target, int id) final voidglBeginTransformFeedback(int primitiveMode) final voidglBindAttribLocation(int program, int index, CharBuffer name) final voidglBindBuffer(int target, int buffer) final voidglBindBufferBase(int target, int index, int buffer) final voidglBindBufferRange(int target, int index, int buffer, long offset, long size) final voidglBindFragDataLocation(int program, int color, CharBuffer name) final voidglBindFramebuffer(int target, int framebuffer) final voidglBindRenderbuffer(int target, int renderbuffer) final voidglBindTexture(int target, int texture) final voidglBindVertexArray(int array) final voidglBlendColor(float red, float green, float blue, float alpha) final voidglBlendEquation(int mode) final voidglBlendEquationSeparate(int modeRGB, int modeAlpha) final voidglBlendFunc(int sfactor, int dfactor) final voidglBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) final voidglBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) final voidglBufferData(int target, long size, Buffer data, int usage) final voidglBufferSubData(int target, long offset, long size, Buffer data) final intglCheckFramebufferStatus(int target) final voidglClampColor(int target, int clamp) final voidglClear(int mask) final voidglClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) final voidglClearBufferfv(int buffer, int drawbuffer, FloatBuffer value) final voidglClearBufferiv(int buffer, int drawbuffer, IntBuffer value) final voidglClearBufferuiv(int buffer, int drawbuffer, IntBuffer value) final voidglClearColor(float red, float green, float blue, float alpha) final voidglClearDepth(double depth) final voidglClearStencil(int s) final intglClientWaitSync(GLsync sync, int flags, long timeout) final voidglColorMask(boolean red, boolean green, boolean blue, boolean alpha) final voidglColorMaski(int index, boolean r, boolean g, boolean b, boolean a) final voidglCompileShader(int shader) final voidglCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) final voidglCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) final voidglCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) final voidglCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) final voidglCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) final voidglCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) final voidglCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) final voidglCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) final voidglCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) final voidglCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) final voidglCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) final voidglCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) final intfinal intglCreateShader(int type) final voidglCullFace(int mode) final voidglDeleteBuffers(int n, IntBuffer buffers) final voidglDeleteFramebuffers(int n, IntBuffer framebuffers) final voidglDeleteProgram(int program) final voidglDeleteQueries(int n, IntBuffer ids) final voidglDeleteRenderbuffers(int n, IntBuffer renderbuffers) final voidglDeleteShader(int shader) final voidglDeleteSync(GLsync sync) final voidglDeleteTextures(int n, IntBuffer textures) final voidglDeleteVertexArrays(int n, IntBuffer arrays) final voidglDepthFunc(int func) final voidglDepthMask(boolean flag) final voidglDepthRange(double nearVal, double farVal) final voidglDetachShader(int program, int shader) final voidglDisable(int cap) final voidglDisablei(int target, int index) final voidglDisableVertexAttribArray(int index) final voidglDrawArrays(int mode, int first, int count) final voidglDrawArraysInstanced(int mode, int first, int count, int instancecount) final voidglDrawBuffer(int mode) final voidglDrawBuffers(int n, IntBuffer bufs) final voidglDrawElements(int mode, int count, int type, Buffer indices) final voidglDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex) final voidglDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount) final voidglDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex) final voidglDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices) final voidglDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex) final voidglEnable(int cap) final voidglEnablei(int target, int index) final voidglEnableVertexAttribArray(int index) final voidfinal voidglEndQuery(int target) final voidfinal GLsyncglFenceSync(int condition, int flags) final voidglFinish()final voidglFlush()final voidglFlushMappedBufferRange(int target, long offset, long length) final voidglFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) final voidglFramebufferTexture(int target, int attachment, int texture, int level) final voidglFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level) final voidglFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) final voidglFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) final voidglFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) final voidglFrontFace(int mode) final voidglGenBuffers(int n, IntBuffer buffers) final voidglGenerateMipmap(int target) final voidglGenFramebuffers(int n, IntBuffer framebuffers) final voidglGenQueries(int n, IntBuffer ids) final voidglGenRenderbuffers(int n, IntBuffer renderbuffers) final voidglGenTextures(int n, IntBuffer textures) final voidglGenVertexArrays(int n, IntBuffer arrays) final voidglGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) final voidglGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) final voidglGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params) final voidglGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName) final voidglGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName) final voidglGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) final voidglGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj) final intglGetAttribLocation(int program, CharBuffer name) final voidglGetBooleani_v(int target, int index, IntBuffer data) final voidglGetBooleanv(int pname, boolean[] params) final voidglGetBufferParameteri64v(int target, int pname, LongBuffer params) final voidglGetBufferParameteriv(int target, int pname, IntBuffer params) final voidglGetBufferPointerv(int target, int pname, Buffer[] params) final voidglGetBufferSubData(int target, long offset, long size, Buffer data) final voidglGetCompressedTexImage(int target, int level, Buffer img) final voidglGetDoublev(int pname, double[] params) final intfinal voidglGetFloatv(int pname, float[] params) final intglGetFragDataLocation(int program, CharBuffer name) final voidglGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) final voidglGetInteger64i_v(int target, int index, LongBuffer data) final voidglGetInteger64v(int pname, LongBuffer params) final voidglGetIntegeri_v(int target, int index, IntBuffer data) final voidglGetIntegerv(int pname, int[] params) final voidglGetMultisamplefv(int pname, int index, FloatBuffer val) final voidglGetProgramInfoLog(int program, int bufSize, IntBuffer length, CharBuffer infoLog) final voidglGetProgramiv(int program, int pname, IntBuffer params) final voidglGetQueryiv(int target, int pname, IntBuffer params) final voidglGetQueryObjectiv(int id, int pname, IntBuffer params) final voidglGetQueryObjectuiv(int id, int pname, IntBuffer params) final voidglGetRenderbufferParameteriv(int target, int pname, IntBuffer params) final voidglGetShaderInfoLog(int shader, int bufSize, IntBuffer length, CharBuffer infoLog) final voidglGetShaderiv(int shader, int pname, IntBuffer params) final voidglGetShaderSource(int shader, int bufSize, IntBuffer length, CharBuffer source) final StringglGetString(int name) final StringglGetStringi(int name, int index) final voidglGetSynciv(GLsync sync, int pname, int[] length, IntBuffer values) final voidglGetTexImage(int target, int level, int format, int type, Buffer pixels) final voidglGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) final voidglGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) final voidglGetTexParameterfv(int target, int pname, FloatBuffer params) final voidglGetTexParameterIiv(int target, int pname, IntBuffer params) final voidglGetTexParameterIuiv(int target, int pname, IntBuffer params) final voidglGetTexParameteriv(int target, int pname, IntBuffer params) final voidglGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, String[] name) final intglGetUniformBlockIndex(int program, CharBuffer uniformBlockName) final voidglGetUniformfv(int program, int location, FloatBuffer params) final voidglGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices) final voidglGetUniformiv(int program, int location, IntBuffer params) final intglGetUniformLocation(int program, CharBuffer name) final voidglGetUniformuiv(int program, int location, IntBuffer params) final voidglGetVertexAttribdv(int index, int pname, DoubleBuffer params) final voidglGetVertexAttribfv(int index, int pname, FloatBuffer params) final voidglGetVertexAttribIiv(int index, int pname, IntBuffer params) final voidglGetVertexAttribIuiv(int index, int pname, IntBuffer params) final voidglGetVertexAttribiv(int index, int pname, IntBuffer params) final voidglGetVertexAttribPointerv(int index, int pname, Buffer[] pointer) final voidglHint(int target, int mode) final booleanglIsBuffer(int buffer) final booleanglIsEnabled(int cap) final booleanglIsEnabledi(int target, int index) final booleanglIsFramebuffer(int framebuffer) final booleanglIsProgram(int program) final booleanglIsQuery(int id) final booleanglIsRenderbuffer(int renderbuffer) final booleanglIsShader(int shader) final booleanfinal booleanglIsTexture(int texture) final booleanglIsVertexArray(int array) final voidglLineWidth(float width) final voidglLinkProgram(int program) final voidglLogicOp(int opcode) final BufferglMapBuffer(int target, int access) final BufferglMapBufferRange(int target, long offset, int access) final voidglMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount) final voidglMultiDrawElements(int mode, IntBuffer count, int type, Buffer[] indices, int drawcount) final voidglMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, Buffer[] indices, int drawcount, IntBuffer basevertex) final voidglPixelStoref(int pname, float param) final voidglPixelStorei(int pname, int param) final voidglPointParameterf(int pname, float param) final voidglPointParameterfv(int pname, FloatBuffer params) final voidglPointParameteri(int pname, int param) final voidglPointParameteriv(int pname, IntBuffer params) final voidglPointSize(float size) final voidglPolygonMode(int face, int mode) final voidglPolygonOffset(float factor, float units) final voidglPrimitiveRestartIndex(int index) final voidglProvokingVertex(int mode) final voidglReadBuffer(int mode) final voidglReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) final voidglRenderbufferStorage(int target, int internalformat, int width, int height) final voidglRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) final voidglSampleCoverage(float value, boolean invert) final voidglSampleMaski(int index, int mask) final voidglScissor(int x, int y, int width, int height) final voidglShaderSource(int shader, String[] string, IntBuffer length) final voidglStencilFunc(int func, int ref, int mask) final voidglStencilFuncSeparate(int face, int func, int ref, int mask) final voidglStencilMask(int mask) final voidglStencilMaskSeparate(int face, int mask) final voidglStencilOp(int fail, int zfail, int zpass) final voidglStencilOpSeparate(int face, int sfail, int dpfail, int dppass) final voidglTexBuffer(int target, int internalformat, int buffer) final voidglTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) final voidglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) final voidglTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) final voidglTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) final voidglTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) final voidglTexParameterf(int target, int pname, float param) final voidglTexParameterfv(int target, int pname, FloatBuffer params) final voidglTexParameteri(int target, int pname, int param) final voidglTexParameterIiv(int target, int pname, IntBuffer params) final voidglTexParameterIuiv(int target, int pname, IntBuffer params) final voidglTexParameteriv(int target, int pname, IntBuffer params) final voidglTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) final voidglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) final voidglTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) final voidglTransformFeedbackVaryings(int program, String[] varyings, int bufferMode) final voidglUniform1f(int location, float v0) final voidglUniform1fv(int location, int count, FloatBuffer value) final voidglUniform1i(int location, int v0) final voidglUniform1iv(int location, int count, IntBuffer value) final voidglUniform1ui(int location, int v0) final voidglUniform1uiv(int location, int count, IntBuffer value) final voidglUniform2f(int location, float v0, float v1) final voidglUniform2fv(int location, int count, FloatBuffer value) final voidglUniform2i(int location, int v0, int v1) final voidglUniform2iv(int location, int count, IntBuffer value) final voidglUniform2ui(int location, int v0, int v1) final voidglUniform2uiv(int location, int count, IntBuffer value) final voidglUniform3f(int location, float v0, float v1, float v2) final voidglUniform3fv(int location, int count, FloatBuffer value) final voidglUniform3i(int location, int v0, int v1, int v2) final voidglUniform3iv(int location, int count, IntBuffer value) final voidglUniform3ui(int location, int v0, int v1, int v2) final voidglUniform3uiv(int location, int count, IntBuffer value) final voidglUniform4f(int location, float v0, float v1, float v2, float v3) final voidglUniform4fv(int location, int count, FloatBuffer value) final voidglUniform4i(int location, int v0, int v1, int v2, int v3) final voidglUniform4iv(int location, int count, IntBuffer value) final voidglUniform4ui(int location, int v0, int v1, int v2, int v3) final voidglUniform4uiv(int location, int count, IntBuffer value) final voidglUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) final voidglUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) final voidglUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value) final voidglUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value) final voidglUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) final voidglUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value) final voidglUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value) final voidglUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) final voidglUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value) final voidglUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value) final booleanglUnmapBuffer(int target) final voidglUseProgram(int program) final voidglValidateProgram(int program) final voidglVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer) final voidglVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer) final voidglViewport(int x, int y, int width, int height) final voidglWaitSync(GLsync sync, int flags, long timeout) booleanMethods inherited from class io.qt.opengl.QAbstractOpenGLFunctions
isInitialized, owningContext, setOwningContextMethods inherited from class io.qt.QtObject
dispose, equals, isDisposed
-
Constructor Details
-
QOpenGLFunctions_3_2_Core
public QOpenGLFunctions_3_2_Core() -
QOpenGLFunctions_3_2_Core
Constructor for internal use only.- Parameters:
p- expected to benull.
-
-
Method Details
-
glActiveTexture
-
glAttachShader
-
glBeginConditionalRender
-
glBeginQuery
-
glBeginTransformFeedback
-
glBindAttribLocation
-
glBindBuffer
-
glBindBufferBase
-
glBindBufferRange
@QtUninvokable public final void glBindBufferRange(int target, int index, int buffer, long offset, long size) -
glBindFragDataLocation
-
glBindFramebuffer
-
glBindRenderbuffer
-
glBindTexture
-
glBindVertexArray
-
glBlendColor
-
glBlendEquation
-
glBlendEquationSeparate
-
glBlendFunc
-
glBlendFuncSeparate
@QtUninvokable public final void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) -
glBlitFramebuffer
@QtUninvokable public final void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) -
glBufferData
-
glBufferSubData
-
glCheckFramebufferStatus
-
glClampColor
-
glClear
-
glClearBufferfi
@QtUninvokable public final void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) -
glClearBufferfv
-
glClearBufferiv
-
glClearBufferuiv
-
glClearColor
-
glClearDepth
-
glClearStencil
-
glClientWaitSync
-
glColorMask
@QtUninvokable public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) -
glColorMaski
@QtUninvokable public final void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a) -
glCompileShader
-
glCompressedTexImage1D
@QtUninvokable public final void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) -
glCompressedTexImage2D
@QtUninvokable public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) -
glCompressedTexImage3D
@QtUninvokable public final void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) -
glCompressedTexSubImage1D
@QtUninvokable public final void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) -
glCompressedTexSubImage2D
@QtUninvokable public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) -
glCompressedTexSubImage3D
@QtUninvokable public final void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) -
glCopyBufferSubData
@QtUninvokable public final void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) -
glCopyTexImage1D
@QtUninvokable public final void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) -
glCopyTexImage2D
@QtUninvokable public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) -
glCopyTexSubImage1D
@QtUninvokable public final void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) -
glCopyTexSubImage2D
@QtUninvokable public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) -
glCopyTexSubImage3D
@QtUninvokable public final void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) -
glCreateProgram
-
glCreateShader
-
glCullFace
-
glDeleteBuffers
-
glDeleteFramebuffers
-
glDeleteProgram
-
glDeleteQueries
-
glDeleteRenderbuffers
-
glDeleteShader
-
glDeleteSync
-
glDeleteTextures
-
glDeleteVertexArrays
-
glDepthFunc
-
glDepthMask
-
glDepthRange
-
glDetachShader
-
glDisable
-
glDisableVertexAttribArray
-
glDisablei
-
glDrawArrays
-
glDrawArraysInstanced
@QtUninvokable public final void glDrawArraysInstanced(int mode, int first, int count, int instancecount) -
glDrawBuffer
-
glDrawBuffers
-
glDrawElements
-
glDrawElementsBaseVertex
@QtUninvokable public final void glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex) -
glDrawElementsInstanced
@QtUninvokable public final void glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount) -
glDrawElementsInstancedBaseVertex
@QtUninvokable public final void glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex) -
glDrawRangeElements
@QtUninvokable public final void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices) -
glDrawRangeElementsBaseVertex
@QtUninvokable public final void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex) -
glEnable
-
glEnableVertexAttribArray
-
glEnablei
-
glEndConditionalRender
-
glEndQuery
-
glEndTransformFeedback
-
glFenceSync
-
glFinish
-
glFlush
-
glFlushMappedBufferRange
-
glFramebufferRenderbuffer
@QtUninvokable public final void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) -
glFramebufferTexture
@QtUninvokable public final void glFramebufferTexture(int target, int attachment, int texture, int level) -
glFramebufferTexture1D
@QtUninvokable public final void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level) -
glFramebufferTexture2D
@QtUninvokable public final void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) -
glFramebufferTexture3D
@QtUninvokable public final void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) -
glFramebufferTextureLayer
@QtUninvokable public final void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) -
glFrontFace
-
glGenBuffers
-
glGenFramebuffers
-
glGenQueries
-
glGenRenderbuffers
-
glGenTextures
-
glGenVertexArrays
-
glGenerateMipmap
-
glGetActiveAttrib
@QtUninvokable public final void glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) -
glGetActiveUniform
@QtUninvokable public final void glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) -
glGetActiveUniformBlockName
@QtUninvokable public final void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName) -
glGetActiveUniformBlockiv
@QtUninvokable public final void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params) -
glGetActiveUniformName
@QtUninvokable public final void glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName) -
glGetActiveUniformsiv
@QtUninvokable public final void glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) -
glGetAttachedShaders
@QtUninvokable public final void glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj) -
glGetAttribLocation
-
glGetBooleani_v
-
glGetBooleanv
-
glGetBufferParameteri64v
-
glGetBufferParameteriv
-
glGetBufferPointerv
-
glGetBufferSubData
@QtUninvokable public final void glGetBufferSubData(int target, long offset, long size, Buffer data) -
glGetCompressedTexImage
-
glGetDoublev
-
glGetError
-
glGetFloatv
-
glGetFragDataLocation
-
glGetFramebufferAttachmentParameteriv
@QtUninvokable public final void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) -
glGetInteger64i_v
-
glGetInteger64v
-
glGetIntegeri_v
-
glGetIntegerv
-
glGetMultisamplefv
-
glGetProgramInfoLog
@QtUninvokable public final void glGetProgramInfoLog(int program, int bufSize, IntBuffer length, CharBuffer infoLog) -
glGetProgramiv
-
glGetQueryObjectiv
-
glGetQueryObjectuiv
-
glGetQueryiv
-
glGetRenderbufferParameteriv
@QtUninvokable public final void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params) -
glGetShaderInfoLog
@QtUninvokable public final void glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, CharBuffer infoLog) -
glGetShaderSource
@QtUninvokable public final void glGetShaderSource(int shader, int bufSize, IntBuffer length, CharBuffer source) -
glGetShaderiv
-
glGetString
-
glGetStringi
-
glGetSynciv
@QtUninvokable public final void glGetSynciv(GLsync sync, int pname, int[] length, IntBuffer values) -
glGetTexImage
@QtUninvokable public final void glGetTexImage(int target, int level, int format, int type, Buffer pixels) -
glGetTexLevelParameterfv
@QtUninvokable public final void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) -
glGetTexLevelParameteriv
@QtUninvokable public final void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) -
glGetTexParameterIiv
-
glGetTexParameterIuiv
-
glGetTexParameterfv
-
glGetTexParameteriv
-
glGetTransformFeedbackVarying
@QtUninvokable public final void glGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, String[] name) -
glGetUniformBlockIndex
-
glGetUniformIndices
@QtUninvokable public final void glGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices) -
glGetUniformLocation
-
glGetUniformfv
-
glGetUniformiv
-
glGetUniformuiv
-
glGetVertexAttribIiv
-
glGetVertexAttribIuiv
-
glGetVertexAttribPointerv
-
glGetVertexAttribdv
-
glGetVertexAttribfv
-
glGetVertexAttribiv
-
glHint
-
glIsBuffer
-
glIsEnabled
-
glIsEnabledi
-
glIsFramebuffer
-
glIsProgram
-
glIsQuery
-
glIsRenderbuffer
-
glIsShader
-
glIsSync
-
glIsTexture
-
glIsVertexArray
-
glLineWidth
-
glLinkProgram
-
glLogicOp
-
glMapBuffer
-
glMapBufferRange
-
glMultiDrawArrays
@QtUninvokable public final void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount) -
glMultiDrawElements
@QtUninvokable public final void glMultiDrawElements(int mode, IntBuffer count, int type, Buffer[] indices, int drawcount) -
glMultiDrawElementsBaseVertex
@QtUninvokable public final void glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, Buffer[] indices, int drawcount, IntBuffer basevertex) -
glPixelStoref
-
glPixelStorei
-
glPointParameterf
-
glPointParameterfv
-
glPointParameteri
-
glPointParameteriv
-
glPointSize
-
glPolygonMode
-
glPolygonOffset
-
glPrimitiveRestartIndex
-
glProvokingVertex
-
glReadBuffer
-
glReadPixels
@QtUninvokable public final void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) -
glRenderbufferStorage
@QtUninvokable public final void glRenderbufferStorage(int target, int internalformat, int width, int height) -
glRenderbufferStorageMultisample
@QtUninvokable public final void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) -
glSampleCoverage
-
glSampleMaski
-
glScissor
-
glShaderSource
-
glStencilFunc
-
glStencilFuncSeparate
-
glStencilMask
-
glStencilMaskSeparate
-
glStencilOp
-
glStencilOpSeparate
-
glTexBuffer
-
glTexImage1D
@QtUninvokable public final void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) -
glTexImage2D
@QtUninvokable public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) -
glTexImage2DMultisample
@QtUninvokable public final void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) -
glTexImage3D
@QtUninvokable public final void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) -
glTexImage3DMultisample
@QtUninvokable public final void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) -
glTexParameterIiv
-
glTexParameterIuiv
-
glTexParameterf
-
glTexParameterfv
-
glTexParameteri
-
glTexParameteriv
-
glTexSubImage1D
@QtUninvokable public final void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) -
glTexSubImage2D
@QtUninvokable public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) -
glTexSubImage3D
@QtUninvokable public final void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) -
glTransformFeedbackVaryings
@QtUninvokable public final void glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode) -
glUniform1f
-
glUniform1fv
-
glUniform1i
-
glUniform1iv
-
glUniform1ui
-
glUniform1uiv
-
glUniform2f
-
glUniform2fv
-
glUniform2i
-
glUniform2iv
-
glUniform2ui
-
glUniform2uiv
-
glUniform3f
-
glUniform3fv
-
glUniform3i
-
glUniform3iv
-
glUniform3ui
-
glUniform3uiv
-
glUniform4f
-
glUniform4fv
-
glUniform4i
-
glUniform4iv
-
glUniform4ui
-
glUniform4uiv
-
glUniformBlockBinding
@QtUninvokable public final void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) -
glUniformMatrix2fv
@QtUninvokable public final void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix2x3fv
@QtUninvokable public final void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix2x4fv
@QtUninvokable public final void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix3fv
@QtUninvokable public final void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix3x2fv
@QtUninvokable public final void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix3x4fv
@QtUninvokable public final void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix4fv
@QtUninvokable public final void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix4x2fv
@QtUninvokable public final void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix4x3fv
@QtUninvokable public final void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value) -
glUnmapBuffer
-
glUseProgram
-
glValidateProgram
-
glVertexAttribIPointer
@QtUninvokable public final void glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer) -
glVertexAttribPointer
@QtUninvokable public final void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer) -
glViewport
-
glWaitSync
-
initializeOpenGLFunctions
- Overrides:
initializeOpenGLFunctionsin classQAbstractOpenGLFunctions
-