java.lang.Object
io.qt.internal.NativeUtility.Object
io.qt.QtObject
io.qt.opengl.QAbstractOpenGLFunctions
io.qt.opengl.QOpenGLFunctions_1_3
- All Implemented Interfaces:
QtObjectInterface
All functions for OpenGL 1.3 specification
Java wrapper for Qt's class QOpenGLFunctions_1_3
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Nested Class Summary
Nested classes/interfaces inherited from class io.qt.QtObject
QtObject.QPrivateConstructor -
Constructor Summary
ConstructorsModifierConstructorDescriptionprotectedConstructor for internal use only. -
Method Summary
Modifier and TypeMethodDescriptionfinal voidglAccum(int op, float value) final voidglActiveTexture(int texture) final voidglAlphaFunc(int func, float ref) final booleanglAreTexturesResident(IntBuffer textures, boolean[] residences) final voidglArrayElement(int i) final voidglBegin(int mode) final voidglBindTexture(int target, int texture) final voidglBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap) final voidglBlendColor(float red, float green, float blue, float alpha) final voidglBlendEquation(int mode) final voidglBlendFunc(int sfactor, int dfactor) final voidglCallList(int list) final voidglCallLists(int n, int type, Buffer lists) final voidglClear(int mask) final voidglClearAccum(float red, float green, float blue, float alpha) final voidglClearColor(float red, float green, float blue, float alpha) final voidglClearDepth(double depth) final voidglClearIndex(float c) final voidglClearStencil(int s) final voidglClientActiveTexture(int texture) final voidglClipPlane(int plane, double[] equation) final voidglColor3b(byte red, byte green, byte blue) final voidglColor3bv(byte[] v) final voidglColor3d(double red, double green, double blue) final voidglColor3dv(double[] v) final voidglColor3f(float red, float green, float blue) final voidglColor3fv(float[] v) final voidglColor3i(int red, int green, int blue) final voidglColor3iv(int[] v) final voidglColor3s(short red, short green, short blue) final voidglColor3sv(short[] v) final voidglColor4b(byte red, byte green, byte blue, byte alpha) final voidglColor4bv(byte[] v) final voidglColor4d(double red, double green, double blue, double alpha) final voidglColor4dv(double[] v) final voidglColor4f(float red, float green, float blue, float alpha) final voidglColor4fv(float[] v) final voidglColor4i(int red, int green, int blue, int alpha) final voidglColor4iv(int[] v) final voidglColor4s(short red, short green, short blue, short alpha) final voidglColor4sv(short[] v) final voidglColorMask(boolean red, boolean green, boolean blue, boolean alpha) final voidglColorMaterial(int face, int mode) final voidglColorPointer(int size, int type, int stride, Buffer pointer) final voidglColorSubTable(int target, int start, int count, int format, int type, Buffer data) final voidglColorTable(int target, int internalformat, int width, int format, int type, Buffer table) final voidglColorTableParameterfv(int target, int pname, FloatBuffer params) final voidglColorTableParameteriv(int target, int pname, IntBuffer params) final voidglCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) final voidglCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) final voidglCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) final voidglCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) final voidglCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) final voidglCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) final voidglConvolutionFilter1D(int target, int internalformat, int width, int format, int type, Buffer image) final voidglConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer image) final voidglConvolutionParameterf(int target, int pname, float params) final voidglConvolutionParameterfv(int target, int pname, FloatBuffer params) final voidglConvolutionParameteri(int target, int pname, int params) final voidglConvolutionParameteriv(int target, int pname, IntBuffer params) final voidglCopyColorSubTable(int target, int start, int x, int y, int width) final voidglCopyColorTable(int target, int internalformat, int x, int y, int width) final voidglCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width) final voidglCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height) final voidglCopyPixels(int x, int y, int width, int height, int type) final voidglCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) final voidglCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) final voidglCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) final voidglCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) final voidglCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) final voidglCullFace(int mode) final voidglDeleteLists(int list, int range) final voidglDeleteTextures(int n, IntBuffer textures) final voidglDepthFunc(int func) final voidglDepthMask(boolean flag) final voidglDepthRange(double nearVal, double farVal) final voidglDisable(int cap) final voidglDisableClientState(int array) final voidglDrawArrays(int mode, int first, int count) final voidglDrawBuffer(int mode) final voidglDrawElements(int mode, int count, int type, Buffer indices) final voidglDrawPixels(int width, int height, int format, int type, Buffer pixels) final voidglDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices) final voidglEdgeFlag(boolean flag) final voidglEdgeFlagPointer(int stride, Buffer pointer) final voidglEnable(int cap) final voidglEnableClientState(int array) final voidglEnd()final voidfinal voidglEvalCoord1d(double u) final voidglEvalCoord1dv(double[] u) final voidglEvalCoord1f(float u) final voidglEvalCoord1fv(float[] u) final voidglEvalCoord2d(double u, double v) final voidglEvalCoord2dv(double[] u) final voidglEvalCoord2f(float u, float v) final voidglEvalCoord2fv(float[] u) final voidglEvalMesh1(int mode, int i1, int i2) final voidglEvalMesh2(int mode, int i1, int i2, int j1, int j2) final voidglEvalPoint1(int i) final voidglEvalPoint2(int i, int j) final voidglFeedbackBuffer(int type, FloatBuffer buffer) final voidglFinish()final voidglFlush()final voidglFogf(int pname, float param) final voidglFogfv(int pname, float[] params) final voidglFogi(int pname, int param) final voidglFogiv(int pname, int[] params) final voidglFrontFace(int mode) final voidglFrustum(double left, double right, double bottom, double top, double zNear, double zFar) final intglGenLists(int range) final voidglGenTextures(int n, IntBuffer textures) final voidglGetBooleanv(int pname, boolean[] params) final voidglGetClipPlane(int plane, double[] equation) final voidglGetColorTable(int target, int format, int type, Buffer table) final voidglGetColorTableParameterfv(int target, int pname, FloatBuffer params) final voidglGetColorTableParameteriv(int target, int pname, IntBuffer params) final voidglGetCompressedTexImage(int target, int level, Buffer img) final voidglGetConvolutionFilter(int target, int format, int type, Buffer image) final voidglGetConvolutionParameterfv(int target, int pname, FloatBuffer params) final voidglGetConvolutionParameteriv(int target, int pname, IntBuffer params) final voidglGetDoublev(int pname, double[] params) final intfinal voidglGetFloatv(int pname, float[] params) final voidglGetHistogram(int target, boolean reset, int format, int type, Buffer values) final voidglGetHistogramParameterfv(int target, int pname, FloatBuffer params) final voidglGetHistogramParameteriv(int target, int pname, IntBuffer params) final voidglGetIntegerv(int pname, int[] params) final voidglGetLightfv(int light, int pname, float[] params) final voidglGetLightiv(int light, int pname, int[] params) final voidglGetMapdv(int target, int query, double[] v) final voidglGetMapfv(int target, int query, float[] v) final voidglGetMapiv(int target, int query, int[] v) final voidglGetMaterialfv(int face, int pname, float[] params) final voidglGetMaterialiv(int face, int pname, int[] params) final voidglGetMinmax(int target, boolean reset, int format, int type, Buffer values) final voidglGetMinmaxParameterfv(int target, int pname, FloatBuffer params) final voidglGetMinmaxParameteriv(int target, int pname, IntBuffer params) final voidglGetPixelMapfv(int map, FloatBuffer values) final voidglGetPixelMapuiv(int map, IntBuffer values) final voidglGetPixelMapusv(int map, ShortBuffer values) final voidglGetPointerv(int pname, Buffer[] params) final voidfinal voidglGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, Buffer span) final StringglGetString(int name) final voidglGetTexEnvfv(int target, int pname, FloatBuffer params) final voidglGetTexEnviv(int target, int pname, IntBuffer params) final voidglGetTexGendv(int coord, int pname, DoubleBuffer params) final voidglGetTexGenfv(int coord, int pname, FloatBuffer params) final voidglGetTexGeniv(int coord, int pname, IntBuffer params) final voidglGetTexImage(int target, int level, int format, int type, Buffer pixels) final voidglGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) final voidglGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) final voidglGetTexParameterfv(int target, int pname, FloatBuffer params) final voidglGetTexParameteriv(int target, int pname, IntBuffer params) final voidglHint(int target, int mode) final voidglHistogram(int target, int width, int internalformat, boolean sink) final voidglIndexd(double c) final voidglIndexdv(double[] c) final voidglIndexf(float c) final voidglIndexfv(float[] c) final voidglIndexi(int c) final voidglIndexiv(int[] c) final voidglIndexMask(int mask) final voidglIndexPointer(int type, int stride, Buffer pointer) final voidglIndexs(short c) final voidglIndexsv(short[] c) final voidglIndexub(byte c) final voidglIndexubv(byte[] c) final voidfinal voidglInterleavedArrays(int format, int stride, Buffer pointer) final booleanglIsEnabled(int cap) final booleanglIsList(int list) final booleanglIsTexture(int texture) final voidglLightf(int light, int pname, float param) final voidglLightfv(int light, int pname, float[] params) final voidglLighti(int light, int pname, int param) final voidglLightiv(int light, int pname, int[] params) final voidglLightModelf(int pname, float param) final voidglLightModelfv(int pname, float[] params) final voidglLightModeli(int pname, int param) final voidglLightModeliv(int pname, int[] params) final voidglLineStipple(int factor, short pattern) final voidglLineWidth(float width) final voidglListBase(int base) final voidfinal voidglLoadMatrixd(double[] m) final voidglLoadMatrixf(float[] m) final voidglLoadName(int name) final voidfinal voidfinal voidglLogicOp(int opcode) final voidglMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points) final voidglMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points) final voidglMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) final voidglMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) final voidglMapGrid1d(int un, double u1, double u2) final voidglMapGrid1f(int un, float u1, float u2) final voidglMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) final voidglMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) final voidglMaterialf(int face, int pname, float param) final voidglMaterialfv(int face, int pname, float[] params) final voidglMateriali(int face, int pname, int param) final voidglMaterialiv(int face, int pname, int[] params) final voidglMatrixMode(int mode) final voidglMinmax(int target, int internalformat, boolean sink) final voidglMultiTexCoord1d(int target, double s) final voidglMultiTexCoord1dv(int target, DoubleBuffer v) final voidglMultiTexCoord1f(int target, float s) final voidglMultiTexCoord1fv(int target, FloatBuffer v) final voidglMultiTexCoord1i(int target, int s) final voidglMultiTexCoord1iv(int target, IntBuffer v) final voidglMultiTexCoord1s(int target, short s) final voidglMultiTexCoord1sv(int target, ShortBuffer v) final voidglMultiTexCoord2d(int target, double s, double t) final voidglMultiTexCoord2dv(int target, DoubleBuffer v) final voidglMultiTexCoord2f(int target, float s, float t) final voidglMultiTexCoord2fv(int target, FloatBuffer v) final voidglMultiTexCoord2i(int target, int s, int t) final voidglMultiTexCoord2iv(int target, IntBuffer v) final voidglMultiTexCoord2s(int target, short s, short t) final voidglMultiTexCoord2sv(int target, ShortBuffer v) final voidglMultiTexCoord3d(int target, double s, double t, double r) final voidglMultiTexCoord3dv(int target, DoubleBuffer v) final voidglMultiTexCoord3f(int target, float s, float t, float r) final voidglMultiTexCoord3fv(int target, FloatBuffer v) final voidglMultiTexCoord3i(int target, int s, int t, int r) final voidglMultiTexCoord3iv(int target, IntBuffer v) final voidglMultiTexCoord3s(int target, short s, short t, short r) final voidglMultiTexCoord3sv(int target, ShortBuffer v) final voidglMultiTexCoord4d(int target, double s, double t, double r, double q) final voidglMultiTexCoord4dv(int target, DoubleBuffer v) final voidglMultiTexCoord4f(int target, float s, float t, float r, float q) final voidglMultiTexCoord4fv(int target, FloatBuffer v) final voidglMultiTexCoord4i(int target, int s, int t, int r, int q) final voidglMultiTexCoord4iv(int target, IntBuffer v) final voidglMultiTexCoord4s(int target, short s, short t, short r, short q) final voidglMultiTexCoord4sv(int target, ShortBuffer v) final voidglMultMatrixd(double[] m) final voidglMultMatrixf(float[] m) final voidfinal voidfinal voidglNewList(int list, int mode) final voidglNormal3b(byte nx, byte ny, byte nz) final voidglNormal3bv(byte[] v) final voidglNormal3d(double nx, double ny, double nz) final voidglNormal3dv(double[] v) final voidglNormal3f(float nx, float ny, float nz) final voidglNormal3fv(float[] v) final voidglNormal3i(int nx, int ny, int nz) final voidglNormal3iv(int[] v) final voidglNormal3s(short nx, short ny, short nz) final voidglNormal3sv(short[] v) final voidglNormalPointer(int type, int stride, Buffer pointer) final voidglOrtho(double left, double right, double bottom, double top, double zNear, double zFar) final voidglPassThrough(float token) final voidglPixelMapfv(int map, int mapsize, FloatBuffer values) final voidglPixelMapuiv(int map, int mapsize, IntBuffer values) final voidglPixelMapusv(int map, int mapsize, ShortBuffer values) final voidglPixelStoref(int pname, float param) final voidglPixelStorei(int pname, int param) final voidglPixelTransferf(int pname, float param) final voidglPixelTransferi(int pname, int param) final voidglPixelZoom(float xfactor, float yfactor) final voidglPointSize(float size) final voidglPolygonMode(int face, int mode) final voidglPolygonOffset(float factor, float units) final voidglPolygonStipple(ByteBuffer mask) final voidfinal voidfinal voidfinal voidfinal voidglPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities) final voidglPushAttrib(int mask) final voidglPushClientAttrib(int mask) final voidfinal voidglPushName(int name) final voidglRasterPos2d(double x, double y) final voidglRasterPos2dv(double[] v) final voidglRasterPos2f(float x, float y) final voidglRasterPos2fv(float[] v) final voidglRasterPos2i(int x, int y) final voidglRasterPos2iv(int[] v) final voidglRasterPos2s(short x, short y) final voidglRasterPos2sv(short[] v) final voidglRasterPos3d(double x, double y, double z) final voidglRasterPos3dv(double[] v) final voidglRasterPos3f(float x, float y, float z) final voidglRasterPos3fv(float[] v) final voidglRasterPos3i(int x, int y, int z) final voidglRasterPos3iv(int[] v) final voidglRasterPos3s(short x, short y, short z) final voidglRasterPos3sv(short[] v) final voidglRasterPos4d(double x, double y, double z, double w) final voidglRasterPos4dv(double[] v) final voidglRasterPos4f(float x, float y, float z, float w) final voidglRasterPos4fv(float[] v) final voidglRasterPos4i(int x, int y, int z, int w) final voidglRasterPos4iv(int[] v) final voidglRasterPos4s(short x, short y, short z, short w) final voidglRasterPos4sv(short[] v) final voidglReadBuffer(int mode) final voidglReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) final voidglRectd(double x1, double y1, double x2, double y2) final voidglRectdv(double[] v1, double[] v2) final voidglRectf(float x1, float y1, float x2, float y2) final voidglRectfv(float[] v1, float[] v2) final voidglRecti(int x1, int y1, int x2, int y2) final voidglRectiv(int[] v1, int[] v2) final voidglRects(short x1, short y1, short x2, short y2) final voidglRectsv(short[] v1, short[] v2) final intglRenderMode(int mode) final voidglResetHistogram(int target) final voidglResetMinmax(int target) final voidglRotated(double angle, double x, double y, double z) final voidglRotatef(float angle, float x, float y, float z) final voidglSampleCoverage(float value, boolean invert) final voidglScaled(double x, double y, double z) final voidglScalef(float x, float y, float z) final voidglScissor(int x, int y, int width, int height) final voidglSelectBuffer(IntBuffer buffer) final voidglSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column) final voidglShadeModel(int mode) final voidglStencilFunc(int func, int ref, int mask) final voidglStencilMask(int mask) final voidglStencilOp(int fail, int zfail, int zpass) final voidglTexCoord1d(double s) final voidglTexCoord1dv(double[] v) final voidglTexCoord1f(float s) final voidglTexCoord1fv(float[] v) final voidglTexCoord1i(int s) final voidglTexCoord1iv(int[] v) final voidglTexCoord1s(short s) final voidglTexCoord1sv(short[] v) final voidglTexCoord2d(double s, double t) final voidglTexCoord2dv(double[] v) final voidglTexCoord2f(float s, float t) final voidglTexCoord2fv(float[] v) final voidglTexCoord2i(int s, int t) final voidglTexCoord2iv(int[] v) final voidglTexCoord2s(short s, short t) final voidglTexCoord2sv(short[] v) final voidglTexCoord3d(double s, double t, double r) final voidglTexCoord3dv(double[] v) final voidglTexCoord3f(float s, float t, float r) final voidglTexCoord3fv(float[] v) final voidglTexCoord3i(int s, int t, int r) final voidglTexCoord3iv(int[] v) final voidglTexCoord3s(short s, short t, short r) final voidglTexCoord3sv(short[] v) final voidglTexCoord4d(double s, double t, double r, double q) final voidglTexCoord4dv(double[] v) final voidglTexCoord4f(float s, float t, float r, float q) final voidglTexCoord4fv(float[] v) final voidglTexCoord4i(int s, int t, int r, int q) final voidglTexCoord4iv(int[] v) final voidglTexCoord4s(short s, short t, short r, short q) final voidglTexCoord4sv(short[] v) final voidglTexCoordPointer(int size, int type, int stride, Buffer pointer) final voidglTexEnvf(int target, int pname, float param) final voidglTexEnvfv(int target, int pname, float[] params) final voidglTexEnvi(int target, int pname, int param) final voidglTexEnviv(int target, int pname, int[] params) final voidglTexGend(int coord, int pname, double param) final voidglTexGendv(int coord, int pname, double[] params) final voidglTexGenf(int coord, int pname, float param) final voidglTexGenfv(int coord, int pname, float[] params) final voidglTexGeni(int coord, int pname, int param) final voidglTexGeniv(int coord, int pname, int[] params) final voidglTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) final voidglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) final voidglTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) final voidglTexParameterf(int target, int pname, float param) final voidglTexParameterfv(int target, int pname, FloatBuffer params) final voidglTexParameteri(int target, int pname, int param) final voidglTexParameteriv(int target, int pname, IntBuffer params) final voidglTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) final voidglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) final voidglTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) final voidglTranslated(double x, double y, double z) final voidglTranslatef(float x, float y, float z) final voidglVertex2d(double x, double y) final voidglVertex2dv(double[] v) final voidglVertex2f(float x, float y) final voidglVertex2fv(float[] v) final voidglVertex2i(int x, int y) final voidglVertex2iv(int[] v) final voidglVertex2s(short x, short y) final voidglVertex2sv(short[] v) final voidglVertex3d(double x, double y, double z) final voidglVertex3dv(double[] v) final voidglVertex3f(float x, float y, float z) final voidglVertex3fv(float[] v) final voidglVertex3i(int x, int y, int z) final voidglVertex3iv(int[] v) final voidglVertex3s(short x, short y, short z) final voidglVertex3sv(short[] v) final voidglVertex4d(double x, double y, double z, double w) final voidglVertex4dv(double[] v) final voidglVertex4f(float x, float y, float z, float w) final voidglVertex4fv(float[] v) final voidglVertex4i(int x, int y, int z, int w) final voidglVertex4iv(int[] v) final voidglVertex4s(short x, short y, short z, short w) final voidglVertex4sv(short[] v) final voidglVertexPointer(int size, int type, int stride, Buffer pointer) final voidglViewport(int x, int y, int width, int height) booleanMethods inherited from class io.qt.opengl.QAbstractOpenGLFunctions
isInitialized, owningContext, setOwningContextMethods inherited from class io.qt.QtObject
dispose, equals, isDisposed
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Constructor Details
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QOpenGLFunctions_1_3
public QOpenGLFunctions_1_3() -
QOpenGLFunctions_1_3
Constructor for internal use only.- Parameters:
p- expected to benull.
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Method Details
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glAccum
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glActiveTexture
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glAlphaFunc
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glAreTexturesResident
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glArrayElement
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glBegin
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glBindTexture
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glBitmap
@QtUninvokable public final void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap) -
glBlendColor
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glBlendEquation
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glBlendFunc
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glCallList
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glCallLists
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glClear
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glClearAccum
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glClearColor
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glClearDepth
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glClearIndex
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glClearStencil
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glClientActiveTexture
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glClipPlane
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glColor3b
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glColor3bv
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glColor3d
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glColor3dv
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glColor3f
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glColor3fv
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glColor3i
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glColor3iv
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glColor3s
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glColor3sv
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glColor4b
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glColor4bv
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glColor4d
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glColor4dv
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glColor4f
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glColor4fv
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glColor4i
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glColor4iv
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glColor4s
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glColor4sv
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glColorMask
@QtUninvokable public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) -
glColorMaterial
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glColorPointer
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glColorSubTable
@QtUninvokable public final void glColorSubTable(int target, int start, int count, int format, int type, Buffer data) -
glColorTable
@QtUninvokable public final void glColorTable(int target, int internalformat, int width, int format, int type, Buffer table) -
glColorTableParameterfv
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glColorTableParameteriv
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glCompressedTexImage1D
@QtUninvokable public final void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) -
glCompressedTexImage2D
@QtUninvokable public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) -
glCompressedTexImage3D
@QtUninvokable public final void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) -
glCompressedTexSubImage1D
@QtUninvokable public final void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) -
glCompressedTexSubImage2D
@QtUninvokable public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) -
glCompressedTexSubImage3D
@QtUninvokable public final void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) -
glConvolutionFilter1D
@QtUninvokable public final void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, Buffer image) -
glConvolutionFilter2D
@QtUninvokable public final void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer image) -
glConvolutionParameterf
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glConvolutionParameterfv
@QtUninvokable public final void glConvolutionParameterfv(int target, int pname, FloatBuffer params) -
glConvolutionParameteri
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glConvolutionParameteriv
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glCopyColorSubTable
@QtUninvokable public final void glCopyColorSubTable(int target, int start, int x, int y, int width) -
glCopyColorTable
@QtUninvokable public final void glCopyColorTable(int target, int internalformat, int x, int y, int width) -
glCopyConvolutionFilter1D
@QtUninvokable public final void glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width) -
glCopyConvolutionFilter2D
@QtUninvokable public final void glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height) -
glCopyPixels
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glCopyTexImage1D
@QtUninvokable public final void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) -
glCopyTexImage2D
@QtUninvokable public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) -
glCopyTexSubImage1D
@QtUninvokable public final void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) -
glCopyTexSubImage2D
@QtUninvokable public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) -
glCopyTexSubImage3D
@QtUninvokable public final void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) -
glCullFace
-
glDeleteLists
-
glDeleteTextures
-
glDepthFunc
-
glDepthMask
-
glDepthRange
-
glDisable
-
glDisableClientState
-
glDrawArrays
-
glDrawBuffer
-
glDrawElements
-
glDrawPixels
@QtUninvokable public final void glDrawPixels(int width, int height, int format, int type, Buffer pixels) -
glDrawRangeElements
@QtUninvokable public final void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices) -
glEdgeFlag
-
glEdgeFlagPointer
-
glEnable
-
glEnableClientState
-
glEnd
-
glEndList
-
glEvalCoord1d
-
glEvalCoord1dv
-
glEvalCoord1f
-
glEvalCoord1fv
-
glEvalCoord2d
-
glEvalCoord2dv
-
glEvalCoord2f
-
glEvalCoord2fv
-
glEvalMesh1
-
glEvalMesh2
-
glEvalPoint1
-
glEvalPoint2
-
glFeedbackBuffer
-
glFinish
-
glFlush
-
glFogf
-
glFogfv
-
glFogi
-
glFogiv
-
glFrontFace
-
glFrustum
@QtUninvokable public final void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) -
glGenLists
-
glGenTextures
-
glGetBooleanv
-
glGetClipPlane
-
glGetColorTable
-
glGetColorTableParameterfv
@QtUninvokable public final void glGetColorTableParameterfv(int target, int pname, FloatBuffer params) -
glGetColorTableParameteriv
@QtUninvokable public final void glGetColorTableParameteriv(int target, int pname, IntBuffer params) -
glGetCompressedTexImage
-
glGetConvolutionFilter
@QtUninvokable public final void glGetConvolutionFilter(int target, int format, int type, Buffer image) -
glGetConvolutionParameterfv
@QtUninvokable public final void glGetConvolutionParameterfv(int target, int pname, FloatBuffer params) -
glGetConvolutionParameteriv
@QtUninvokable public final void glGetConvolutionParameteriv(int target, int pname, IntBuffer params) -
glGetDoublev
-
glGetError
-
glGetFloatv
-
glGetHistogram
@QtUninvokable public final void glGetHistogram(int target, boolean reset, int format, int type, Buffer values) -
glGetHistogramParameterfv
@QtUninvokable public final void glGetHistogramParameterfv(int target, int pname, FloatBuffer params) -
glGetHistogramParameteriv
-
glGetIntegerv
-
glGetLightfv
-
glGetLightiv
-
glGetMapdv
-
glGetMapfv
-
glGetMapiv
-
glGetMaterialfv
-
glGetMaterialiv
-
glGetMinmax
@QtUninvokable public final void glGetMinmax(int target, boolean reset, int format, int type, Buffer values) -
glGetMinmaxParameterfv
-
glGetMinmaxParameteriv
-
glGetPixelMapfv
-
glGetPixelMapuiv
-
glGetPixelMapusv
-
glGetPointerv
-
glGetPolygonStipple
-
glGetSeparableFilter
@QtUninvokable public final void glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, Buffer span) -
glGetString
-
glGetTexEnvfv
-
glGetTexEnviv
-
glGetTexGendv
-
glGetTexGenfv
-
glGetTexGeniv
-
glGetTexImage
@QtUninvokable public final void glGetTexImage(int target, int level, int format, int type, Buffer pixels) -
glGetTexLevelParameterfv
@QtUninvokable public final void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) -
glGetTexLevelParameteriv
@QtUninvokable public final void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) -
glGetTexParameterfv
-
glGetTexParameteriv
-
glHint
-
glHistogram
@QtUninvokable public final void glHistogram(int target, int width, int internalformat, boolean sink) -
glIndexMask
-
glIndexPointer
-
glIndexd
-
glIndexdv
-
glIndexf
-
glIndexfv
-
glIndexi
-
glIndexiv
-
glIndexs
-
glIndexsv
-
glIndexub
-
glIndexubv
-
glInitNames
-
glInterleavedArrays
-
glIsEnabled
-
glIsList
-
glIsTexture
-
glLightModelf
-
glLightModelfv
-
glLightModeli
-
glLightModeliv
-
glLightf
-
glLightfv
-
glLighti
-
glLightiv
-
glLineStipple
-
glLineWidth
-
glListBase
-
glLoadIdentity
-
glLoadMatrixd
-
glLoadMatrixf
-
glLoadName
-
glLoadTransposeMatrixd
-
glLoadTransposeMatrixf
-
glLogicOp
-
glMap1d
@QtUninvokable public final void glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points) -
glMap1f
@QtUninvokable public final void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points) -
glMap2d
@QtUninvokable public final void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) -
glMap2f
@QtUninvokable public final void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) -
glMapGrid1d
-
glMapGrid1f
-
glMapGrid2d
@QtUninvokable public final void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) -
glMapGrid2f
@QtUninvokable public final void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) -
glMaterialf
-
glMaterialfv
-
glMateriali
-
glMaterialiv
-
glMatrixMode
-
glMinmax
-
glMultMatrixd
-
glMultMatrixf
-
glMultTransposeMatrixd
-
glMultTransposeMatrixf
-
glMultiTexCoord1d
-
glMultiTexCoord1dv
-
glMultiTexCoord1f
-
glMultiTexCoord1fv
-
glMultiTexCoord1i
-
glMultiTexCoord1iv
-
glMultiTexCoord1s
-
glMultiTexCoord1sv
-
glMultiTexCoord2d
-
glMultiTexCoord2dv
-
glMultiTexCoord2f
-
glMultiTexCoord2fv
-
glMultiTexCoord2i
-
glMultiTexCoord2iv
-
glMultiTexCoord2s
-
glMultiTexCoord2sv
-
glMultiTexCoord3d
-
glMultiTexCoord3dv
-
glMultiTexCoord3f
-
glMultiTexCoord3fv
-
glMultiTexCoord3i
-
glMultiTexCoord3iv
-
glMultiTexCoord3s
-
glMultiTexCoord3sv
-
glMultiTexCoord4d
@QtUninvokable public final void glMultiTexCoord4d(int target, double s, double t, double r, double q) -
glMultiTexCoord4dv
-
glMultiTexCoord4f
-
glMultiTexCoord4fv
-
glMultiTexCoord4i
-
glMultiTexCoord4iv
-
glMultiTexCoord4s
-
glMultiTexCoord4sv
-
glNewList
-
glNormal3b
-
glNormal3bv
-
glNormal3d
-
glNormal3dv
-
glNormal3f
-
glNormal3fv
-
glNormal3i
-
glNormal3iv
-
glNormal3s
-
glNormal3sv
-
glNormalPointer
-
glOrtho
@QtUninvokable public final void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar) -
glPassThrough
-
glPixelMapfv
-
glPixelMapuiv
-
glPixelMapusv
-
glPixelStoref
-
glPixelStorei
-
glPixelTransferf
-
glPixelTransferi
-
glPixelZoom
-
glPointSize
-
glPolygonMode
-
glPolygonOffset
-
glPolygonStipple
-
glPopAttrib
-
glPopClientAttrib
-
glPopMatrix
-
glPopName
-
glPrioritizeTextures
@QtUninvokable public final void glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities) -
glPushAttrib
-
glPushClientAttrib
-
glPushMatrix
-
glPushName
-
glRasterPos2d
-
glRasterPos2dv
-
glRasterPos2f
-
glRasterPos2fv
-
glRasterPos2i
-
glRasterPos2iv
-
glRasterPos2s
-
glRasterPos2sv
-
glRasterPos3d
-
glRasterPos3dv
-
glRasterPos3f
-
glRasterPos3fv
-
glRasterPos3i
-
glRasterPos3iv
-
glRasterPos3s
-
glRasterPos3sv
-
glRasterPos4d
-
glRasterPos4dv
-
glRasterPos4f
-
glRasterPos4fv
-
glRasterPos4i
-
glRasterPos4iv
-
glRasterPos4s
-
glRasterPos4sv
-
glReadBuffer
-
glReadPixels
@QtUninvokable public final void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) -
glRectd
-
glRectdv
-
glRectf
-
glRectfv
-
glRecti
-
glRectiv
-
glRects
-
glRectsv
-
glRenderMode
-
glResetHistogram
-
glResetMinmax
-
glRotated
-
glRotatef
-
glSampleCoverage
-
glScaled
-
glScalef
-
glScissor
-
glSelectBuffer
-
glSeparableFilter2D
@QtUninvokable public final void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column) -
glShadeModel
-
glStencilFunc
-
glStencilMask
-
glStencilOp
-
glTexCoord1d
-
glTexCoord1dv
-
glTexCoord1f
-
glTexCoord1fv
-
glTexCoord1i
-
glTexCoord1iv
-
glTexCoord1s
-
glTexCoord1sv
-
glTexCoord2d
-
glTexCoord2dv
-
glTexCoord2f
-
glTexCoord2fv
-
glTexCoord2i
-
glTexCoord2iv
-
glTexCoord2s
-
glTexCoord2sv
-
glTexCoord3d
-
glTexCoord3dv
-
glTexCoord3f
-
glTexCoord3fv
-
glTexCoord3i
-
glTexCoord3iv
-
glTexCoord3s
-
glTexCoord3sv
-
glTexCoord4d
-
glTexCoord4dv
-
glTexCoord4f
-
glTexCoord4fv
-
glTexCoord4i
-
glTexCoord4iv
-
glTexCoord4s
-
glTexCoord4sv
-
glTexCoordPointer
-
glTexEnvf
-
glTexEnvfv
-
glTexEnvi
-
glTexEnviv
-
glTexGend
-
glTexGendv
-
glTexGenf
-
glTexGenfv
-
glTexGeni
-
glTexGeniv
-
glTexImage1D
@QtUninvokable public final void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) -
glTexImage2D
@QtUninvokable public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) -
glTexImage3D
@QtUninvokable public final void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) -
glTexParameterf
-
glTexParameterfv
-
glTexParameteri
-
glTexParameteriv
-
glTexSubImage1D
@QtUninvokable public final void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) -
glTexSubImage2D
@QtUninvokable public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) -
glTexSubImage3D
@QtUninvokable public final void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) -
glTranslated
-
glTranslatef
-
glVertex2d
-
glVertex2dv
-
glVertex2f
-
glVertex2fv
-
glVertex2i
-
glVertex2iv
-
glVertex2s
-
glVertex2sv
-
glVertex3d
-
glVertex3dv
-
glVertex3f
-
glVertex3fv
-
glVertex3i
-
glVertex3iv
-
glVertex3s
-
glVertex3sv
-
glVertex4d
-
glVertex4dv
-
glVertex4f
-
glVertex4fv
-
glVertex4i
-
glVertex4iv
-
glVertex4s
-
glVertex4sv
-
glVertexPointer
-
glViewport
-
initializeOpenGLFunctions
- Overrides:
initializeOpenGLFunctionsin classQAbstractOpenGLFunctions
-