java.lang.Object
io.qt.internal.QtJambiObject
io.qt.QtObject
io.qt.opengl.QAbstractOpenGLFunctions
io.qt.opengl.QOpenGLFunctions_ES2
- All Implemented Interfaces:
io.qt.QtObjectInterface
All functions for OpenGL ES 2
Java wrapper for Qt class QOpenGLFunctions_ES2
-
Nested Class Summary
Nested classes/interfaces inherited from class io.qt.QtObject
io.qt.QtObject.QPrivateConstructor -
Constructor Summary
ConstructorsModifierConstructorDescriptionprotectedQOpenGLFunctions_ES2(io.qt.QtObject.QPrivateConstructor p) Constructor for internal use only. -
Method Summary
Modifier and TypeMethodDescriptionfinal voidglActiveTexture(int texture) final voidglAttachShader(int program, int shader) final voidglBindAttribLocation(int program, int index, String name) final voidglBindBuffer(int target, int buffer) final voidglBindFramebuffer(int target, int framebuffer) final voidglBindRenderbuffer(int target, int renderbuffer) final voidglBindTexture(int target, int texture) final voidglBlendColor(float red, float green, float blue, float alpha) final voidglBlendEquation(int mode) final voidglBlendEquationSeparate(int modeRGB, int modeAlpha) final voidglBlendFunc(int sfactor, int dfactor) final voidglBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) final voidglBufferData(int target, long size, Buffer data, int usage) final voidglBufferSubData(int target, long offset, long size, Buffer data) final intglCheckFramebufferStatus(int target) final voidglClear(int mask) final voidglClearColor(float red, float green, float blue, float alpha) final voidglClearDepthf(float depth) final voidglClearStencil(int s) final voidglColorMask(boolean red, boolean green, boolean blue, boolean alpha) final voidglCompileShader(int shader) final voidglCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) final voidglCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) final voidglCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) final voidglCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) final intfinal intglCreateShader(int type) final voidglCullFace(int mode) final voidglDeleteBuffers(int n, IntBuffer buffers) final voidglDeleteFramebuffers(int n, IntBuffer framebuffers) final voidglDeleteProgram(int program) final voidglDeleteRenderbuffers(int n, IntBuffer renderbuffers) final voidglDeleteShader(int shader) final voidglDeleteTextures(int n, IntBuffer textures) final voidglDepthFunc(int func) final voidglDepthMask(boolean flag) final voidglDepthRangef(float zNear, float zFar) final voidglDetachShader(int program, int shader) final voidglDisable(int cap) final voidglDisableVertexAttribArray(int index) final voidglDrawArrays(int mode, int first, int count) final voidglDrawElements(int mode, int count, int type, Buffer indices) final voidglEnable(int cap) final voidglEnableVertexAttribArray(int index) final voidglFinish()final voidglFlush()final voidglFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) final voidglFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) final voidglFrontFace(int mode) final voidglGenBuffers(int n, IntBuffer buffers) final voidglGenerateMipmap(int target) final voidglGenFramebuffers(int n, IntBuffer framebuffers) final voidglGenRenderbuffers(int n, IntBuffer renderbuffers) final voidglGenTextures(int n, IntBuffer textures) final voidglGetActiveAttrib(int program, int index, int bufsize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) final voidglGetActiveUniform(int program, int index, int bufsize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) final voidglGetAttachedShaders(int program, int maxcount, IntBuffer count, IntBuffer shaders) final intglGetAttribLocation(int program, String name) final voidglGetBooleanv(int pname, Buffer params) final voidglGetBufferParameteriv(int target, int pname, IntBuffer params) final intfinal voidglGetFloatv(int pname, FloatBuffer params) final voidglGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) final voidglGetIntegerv(int pname, IntBuffer params) final voidglGetProgramInfoLog(int program, int bufsize, IntBuffer length, CharBuffer infolog) final voidglGetProgramiv(int program, int pname, IntBuffer params) final voidglGetRenderbufferParameteriv(int target, int pname, IntBuffer params) final voidglGetShaderInfoLog(int shader, int bufsize, IntBuffer length, CharBuffer infolog) final voidglGetShaderiv(int shader, int pname, IntBuffer params) final voidglGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) final voidglGetShaderSource(int shader, int bufsize, IntBuffer length, CharBuffer source) final StringglGetString(int name) final voidglGetTexParameterfv(int target, int pname, FloatBuffer params) final voidglGetTexParameteriv(int target, int pname, IntBuffer params) final voidglGetUniformfv(int program, int location, FloatBuffer params) final voidglGetUniformiv(int program, int location, IntBuffer params) final intglGetUniformLocation(int program, String name) final voidglGetVertexAttribfv(int index, int pname, FloatBuffer params) final voidglGetVertexAttribiv(int index, int pname, IntBuffer params) final voidglGetVertexAttribPointerv(int index, int pname, Buffer[] pointer) final voidglHint(int target, int mode) final booleanglIsBuffer(int buffer) final booleanglIsEnabled(int cap) final booleanglIsFramebuffer(int framebuffer) final booleanglIsProgram(int program) final booleanglIsRenderbuffer(int renderbuffer) final booleanglIsShader(int shader) final booleanglIsTexture(int texture) final voidglLineWidth(float width) final voidglLinkProgram(int program) final voidglPixelStorei(int pname, int param) final voidglPolygonOffset(float factor, float units) final voidglReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) final voidfinal voidglRenderbufferStorage(int target, int internalformat, int width, int height) final voidglSampleCoverage(float value, boolean invert) final voidglScissor(int x, int y, int width, int height) final voidglShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length) final voidglShaderSource(int shader, String[] string) final voidglStencilFunc(int func, int ref, int mask) final voidglStencilFuncSeparate(int face, int func, int ref, int mask) final voidglStencilMask(int mask) final voidglStencilMaskSeparate(int face, int mask) final voidglStencilOp(int fail, int zfail, int zpass) final voidglStencilOpSeparate(int face, int fail, int zfail, int zpass) final voidglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) final voidglTexParameterf(int target, int pname, float param) final voidglTexParameterfv(int target, int pname, FloatBuffer params) final voidglTexParameteri(int target, int pname, int param) final voidglTexParameteriv(int target, int pname, IntBuffer params) final voidglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) final voidglUniform1f(int location, float x) final voidglUniform1fv(int location, int count, FloatBuffer v) final voidglUniform1i(int location, int x) final voidglUniform1iv(int location, int count, IntBuffer v) final voidglUniform2f(int location, float x, float y) final voidglUniform2fv(int location, int count, FloatBuffer v) final voidglUniform2i(int location, int x, int y) final voidglUniform2iv(int location, int count, IntBuffer v) final voidglUniform3f(int location, float x, float y, float z) final voidglUniform3fv(int location, int count, FloatBuffer v) final voidglUniform3i(int location, int x, int y, int z) final voidglUniform3iv(int location, int count, IntBuffer v) final voidglUniform4f(int location, float x, float y, float z, float w) final voidglUniform4fv(int location, int count, FloatBuffer v) final voidglUniform4i(int location, int x, int y, int z, int w) final voidglUniform4iv(int location, int count, IntBuffer v) final voidglUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) final voidglUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) final voidglUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) final voidglUseProgram(int program) final voidglValidateProgram(int program) final voidglVertexAttrib1f(int indx, float x) final voidglVertexAttrib1fv(int indx, FloatBuffer values) final voidglVertexAttrib2f(int indx, float x, float y) final voidglVertexAttrib2fv(int indx, FloatBuffer values) final voidglVertexAttrib3f(int indx, float x, float y, float z) final voidglVertexAttrib3fv(int indx, FloatBuffer values) final voidglVertexAttrib4f(int indx, float x, float y, float z, float w) final voidglVertexAttrib4fv(int indx, FloatBuffer values) final voidglVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr) final voidglViewport(int x, int y, int width, int height) booleanMethods inherited from class io.qt.opengl.QAbstractOpenGLFunctions
isInitialized, owningContext, setOwningContextMethods inherited from class io.qt.QtObject
dispose, equals, isDisposed
-
Constructor Details
-
QOpenGLFunctions_ES2
public QOpenGLFunctions_ES2() -
QOpenGLFunctions_ES2
protected QOpenGLFunctions_ES2(io.qt.QtObject.QPrivateConstructor p) Constructor for internal use only.- Parameters:
p- expected to benull.
-
-
Method Details
-
glActiveTexture
@QtUninvokable public final void glActiveTexture(int texture) -
glAttachShader
@QtUninvokable public final void glAttachShader(int program, int shader) -
glBindAttribLocation
-
glBindBuffer
@QtUninvokable public final void glBindBuffer(int target, int buffer) -
glBindFramebuffer
@QtUninvokable public final void glBindFramebuffer(int target, int framebuffer) -
glBindRenderbuffer
@QtUninvokable public final void glBindRenderbuffer(int target, int renderbuffer) -
glBindTexture
@QtUninvokable public final void glBindTexture(int target, int texture) -
glBlendColor
@QtUninvokable public final void glBlendColor(float red, float green, float blue, float alpha) -
glBlendEquation
@QtUninvokable public final void glBlendEquation(int mode) -
glBlendEquationSeparate
@QtUninvokable public final void glBlendEquationSeparate(int modeRGB, int modeAlpha) -
glBlendFunc
@QtUninvokable public final void glBlendFunc(int sfactor, int dfactor) -
glBlendFuncSeparate
@QtUninvokable public final void glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) -
glBufferData
-
glBufferSubData
-
glCheckFramebufferStatus
@QtUninvokable public final int glCheckFramebufferStatus(int target) -
glClear
@QtUninvokable public final void glClear(int mask) -
glClearColor
@QtUninvokable public final void glClearColor(float red, float green, float blue, float alpha) -
glClearDepthf
@QtUninvokable public final void glClearDepthf(float depth) -
glClearStencil
@QtUninvokable public final void glClearStencil(int s) -
glColorMask
@QtUninvokable public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) -
glCompileShader
@QtUninvokable public final void glCompileShader(int shader) -
glCompressedTexImage2D
@QtUninvokable public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) -
glCompressedTexSubImage2D
@QtUninvokable public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) -
glCopyTexImage2D
@QtUninvokable public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) -
glCopyTexSubImage2D
@QtUninvokable public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) -
glCreateProgram
@QtUninvokable public final int glCreateProgram() -
glCreateShader
@QtUninvokable public final int glCreateShader(int type) -
glCullFace
@QtUninvokable public final void glCullFace(int mode) -
glDeleteBuffers
-
glDeleteFramebuffers
-
glDeleteProgram
@QtUninvokable public final void glDeleteProgram(int program) -
glDeleteRenderbuffers
-
glDeleteShader
@QtUninvokable public final void glDeleteShader(int shader) -
glDeleteTextures
-
glDepthFunc
@QtUninvokable public final void glDepthFunc(int func) -
glDepthMask
@QtUninvokable public final void glDepthMask(boolean flag) -
glDepthRangef
@QtUninvokable public final void glDepthRangef(float zNear, float zFar) -
glDetachShader
@QtUninvokable public final void glDetachShader(int program, int shader) -
glDisable
@QtUninvokable public final void glDisable(int cap) -
glDisableVertexAttribArray
@QtUninvokable public final void glDisableVertexAttribArray(int index) -
glDrawArrays
@QtUninvokable public final void glDrawArrays(int mode, int first, int count) -
glDrawElements
-
glEnable
@QtUninvokable public final void glEnable(int cap) -
glEnableVertexAttribArray
@QtUninvokable public final void glEnableVertexAttribArray(int index) -
glFinish
@QtUninvokable public final void glFinish() -
glFlush
@QtUninvokable public final void glFlush() -
glFramebufferRenderbuffer
@QtUninvokable public final void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) -
glFramebufferTexture2D
@QtUninvokable public final void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) -
glFrontFace
@QtUninvokable public final void glFrontFace(int mode) -
glGenBuffers
-
glGenFramebuffers
-
glGenRenderbuffers
-
glGenTextures
-
glGenerateMipmap
@QtUninvokable public final void glGenerateMipmap(int target) -
glGetActiveAttrib
@QtUninvokable public final void glGetActiveAttrib(int program, int index, int bufsize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) -
glGetActiveUniform
@QtUninvokable public final void glGetActiveUniform(int program, int index, int bufsize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) -
glGetAttachedShaders
-
glGetAttribLocation
-
glGetBooleanv
-
glGetBufferParameteriv
-
glGetError
@QtUninvokable public final int glGetError() -
glGetFloatv
-
glGetFramebufferAttachmentParameteriv
@QtUninvokable public final void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) -
glGetIntegerv
-
glGetProgramInfoLog
@QtUninvokable public final void glGetProgramInfoLog(int program, int bufsize, IntBuffer length, CharBuffer infolog) -
glGetProgramiv
-
glGetRenderbufferParameteriv
@QtUninvokable public final void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params) -
glGetShaderInfoLog
@QtUninvokable public final void glGetShaderInfoLog(int shader, int bufsize, IntBuffer length, CharBuffer infolog) -
glGetShaderPrecisionFormat
-
glGetShaderSource
@QtUninvokable public final void glGetShaderSource(int shader, int bufsize, IntBuffer length, CharBuffer source) -
glGetShaderiv
-
glGetString
-
glGetTexParameterfv
-
glGetTexParameteriv
-
glGetUniformLocation
-
glGetUniformfv
-
glGetUniformiv
-
glGetVertexAttribPointerv
-
glGetVertexAttribfv
-
glGetVertexAttribiv
-
glHint
@QtUninvokable public final void glHint(int target, int mode) -
glIsBuffer
@QtUninvokable public final boolean glIsBuffer(int buffer) -
glIsEnabled
@QtUninvokable public final boolean glIsEnabled(int cap) -
glIsFramebuffer
@QtUninvokable public final boolean glIsFramebuffer(int framebuffer) -
glIsProgram
@QtUninvokable public final boolean glIsProgram(int program) -
glIsRenderbuffer
@QtUninvokable public final boolean glIsRenderbuffer(int renderbuffer) -
glIsShader
@QtUninvokable public final boolean glIsShader(int shader) -
glIsTexture
@QtUninvokable public final boolean glIsTexture(int texture) -
glLineWidth
@QtUninvokable public final void glLineWidth(float width) -
glLinkProgram
@QtUninvokable public final void glLinkProgram(int program) -
glPixelStorei
@QtUninvokable public final void glPixelStorei(int pname, int param) -
glPolygonOffset
@QtUninvokable public final void glPolygonOffset(float factor, float units) -
glReadPixels
@QtUninvokable public final void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) -
glReleaseShaderCompiler
@QtUninvokable public final void glReleaseShaderCompiler() -
glRenderbufferStorage
@QtUninvokable public final void glRenderbufferStorage(int target, int internalformat, int width, int height) -
glSampleCoverage
@QtUninvokable public final void glSampleCoverage(float value, boolean invert) -
glScissor
@QtUninvokable public final void glScissor(int x, int y, int width, int height) -
glShaderBinary
-
glShaderSource
-
glStencilFunc
@QtUninvokable public final void glStencilFunc(int func, int ref, int mask) -
glStencilFuncSeparate
@QtUninvokable public final void glStencilFuncSeparate(int face, int func, int ref, int mask) -
glStencilMask
@QtUninvokable public final void glStencilMask(int mask) -
glStencilMaskSeparate
@QtUninvokable public final void glStencilMaskSeparate(int face, int mask) -
glStencilOp
@QtUninvokable public final void glStencilOp(int fail, int zfail, int zpass) -
glStencilOpSeparate
@QtUninvokable public final void glStencilOpSeparate(int face, int fail, int zfail, int zpass) -
glTexImage2D
@QtUninvokable public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) -
glTexParameterf
@QtUninvokable public final void glTexParameterf(int target, int pname, float param) -
glTexParameterfv
-
glTexParameteri
@QtUninvokable public final void glTexParameteri(int target, int pname, int param) -
glTexParameteriv
-
glTexSubImage2D
@QtUninvokable public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) -
glUniform1f
@QtUninvokable public final void glUniform1f(int location, float x) -
glUniform1fv
-
glUniform1i
@QtUninvokable public final void glUniform1i(int location, int x) -
glUniform1iv
-
glUniform2f
@QtUninvokable public final void glUniform2f(int location, float x, float y) -
glUniform2fv
-
glUniform2i
@QtUninvokable public final void glUniform2i(int location, int x, int y) -
glUniform2iv
-
glUniform3f
@QtUninvokable public final void glUniform3f(int location, float x, float y, float z) -
glUniform3fv
-
glUniform3i
@QtUninvokable public final void glUniform3i(int location, int x, int y, int z) -
glUniform3iv
-
glUniform4f
@QtUninvokable public final void glUniform4f(int location, float x, float y, float z, float w) -
glUniform4fv
-
glUniform4i
@QtUninvokable public final void glUniform4i(int location, int x, int y, int z, int w) -
glUniform4iv
-
glUniformMatrix2fv
@QtUninvokable public final void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix3fv
@QtUninvokable public final void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix4fv
@QtUninvokable public final void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) -
glUseProgram
@QtUninvokable public final void glUseProgram(int program) -
glValidateProgram
@QtUninvokable public final void glValidateProgram(int program) -
glVertexAttrib1f
@QtUninvokable public final void glVertexAttrib1f(int indx, float x) -
glVertexAttrib1fv
-
glVertexAttrib2f
@QtUninvokable public final void glVertexAttrib2f(int indx, float x, float y) -
glVertexAttrib2fv
-
glVertexAttrib3f
@QtUninvokable public final void glVertexAttrib3f(int indx, float x, float y, float z) -
glVertexAttrib3fv
-
glVertexAttrib4f
@QtUninvokable public final void glVertexAttrib4f(int indx, float x, float y, float z, float w) -
glVertexAttrib4fv
-
glVertexAttribPointer
@QtUninvokable public final void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr) -
glViewport
@QtUninvokable public final void glViewport(int x, int y, int width, int height) -
initializeOpenGLFunctions
@QtUninvokable public boolean initializeOpenGLFunctions()- Overrides:
initializeOpenGLFunctionsin classQAbstractOpenGLFunctions
-