java.lang.Object
io.qt.internal.QtJambiObject
io.qt.QtObject
io.qt.opengl.QAbstractOpenGLFunctions
io.qt.opengl.QOpenGLFunctions_4_4_Compatibility
- All Implemented Interfaces:
io.qt.QtObjectInterface
All functions for OpenGL 4.4 compatibility profile
Java wrapper for Qt class QOpenGLFunctions_4_4_Compatibility
-
Nested Class Summary
Nested classes/interfaces inherited from class io.qt.QtObject
io.qt.QtObject.QPrivateConstructor -
Constructor Summary
ConstructorsModifierConstructorDescriptionprotectedQOpenGLFunctions_4_4_Compatibility(io.qt.QtObject.QPrivateConstructor p) Constructor for internal use only. -
Method Summary
Modifier and TypeMethodDescriptionfinal voidglAccum(int op, float value) final voidglActiveShaderProgram(int pipeline, int program) final voidglActiveTexture(int texture) final voidglAlphaFunc(int func, float ref) final booleanglAreTexturesResident(IntBuffer textures, boolean[] residences) final voidglArrayElement(int i) final voidglAttachShader(int program, int shader) final voidglBegin(int mode) final voidglBeginConditionalRender(int id, int mode) final voidglBeginQuery(int target, int id) final voidglBeginQueryIndexed(int target, int index, int id) final voidglBeginTransformFeedback(int primitiveMode) final voidglBindAttribLocation(int program, int index, CharBuffer name) final voidglBindBuffer(int target, int buffer) final voidglBindBufferBase(int target, int index, int buffer) final voidglBindBufferRange(int target, int index, int buffer, long offset, long size) final voidglBindBuffersBase(int target, int first, int count, IntBuffer buffers) final voidglBindBuffersRange(int target, int first, int count, IntBuffer buffers, LongBuffer offsets, LongBuffer sizes) final voidglBindFragDataLocation(int program, int color, CharBuffer name) final voidglBindFragDataLocationIndexed(int program, int colorNumber, int index, CharBuffer name) final voidglBindFramebuffer(int target, int framebuffer) final voidglBindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format) final voidglBindImageTextures(int first, int count, IntBuffer textures) final voidglBindProgramPipeline(int pipeline) final voidglBindRenderbuffer(int target, int renderbuffer) final voidglBindSampler(int unit, int sampler) final voidglBindSamplers(int first, int count, IntBuffer samplers) final voidglBindTexture(int target, int texture) final voidglBindTextures(int first, int count, IntBuffer textures) final voidglBindTransformFeedback(int target, int id) final voidglBindVertexArray(int array) final voidglBindVertexBuffer(int bindingindex, int buffer, long offset, int stride) final voidglBindVertexBuffers(int first, int count, IntBuffer buffers, LongBuffer offsets, IntBuffer strides) final voidglBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap) final voidglBlendColor(float red, float green, float blue, float alpha) final voidglBlendEquation(int mode) final voidglBlendEquationi(int buf, int mode) final voidglBlendEquationSeparate(int modeRGB, int modeAlpha) final voidglBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha) final voidglBlendFunc(int sfactor, int dfactor) final voidglBlendFunci(int buf, int src, int dst) final voidglBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) final voidglBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) final voidglBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) final voidglBufferData(int target, long size, Buffer data, int usage) final voidglBufferStorage(int target, long size, Buffer data, int flags) final voidglBufferSubData(int target, long offset, long size, Buffer data) final voidglCallList(int list) final voidglCallLists(int n, int type, Buffer lists) final intglCheckFramebufferStatus(int target) final voidglClampColor(int target, int clamp) final voidglClear(int mask) final voidglClearAccum(float red, float green, float blue, float alpha) final voidglClearBufferData(int target, int internalformat, int format, int type, Buffer data) final voidglClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) final voidglClearBufferfv(int buffer, int drawbuffer, FloatBuffer value) final voidglClearBufferiv(int buffer, int drawbuffer, IntBuffer value) final voidglClearBufferSubData(int target, int internalformat, long offset, long size, int format, int type, Buffer data) final voidglClearBufferuiv(int buffer, int drawbuffer, IntBuffer value) final voidglClearColor(float red, float green, float blue, float alpha) final voidglClearDepth(double depth) final voidglClearDepthf(float dd) final voidglClearIndex(float c) final voidglClearStencil(int s) final voidglClearTexImage(int texture, int level, int format, int type, Buffer data) final voidglClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer data) final voidglClientActiveTexture(int texture) final intglClientWaitSync(io.qt.gui.gl.GLsync sync, int flags, long timeout) final voidglClipPlane(int plane, double[] equation) final voidglColor3b(byte red, byte green, byte blue) final voidglColor3bv(byte[] v) final voidglColor3d(double red, double green, double blue) final voidglColor3dv(double[] v) final voidglColor3f(float red, float green, float blue) final voidglColor3fv(float[] v) final voidglColor3i(int red, int green, int blue) final voidglColor3iv(int[] v) final voidglColor3s(short red, short green, short blue) final voidglColor3sv(short[] v) final voidglColor4b(byte red, byte green, byte blue, byte alpha) final voidglColor4bv(byte[] v) final voidglColor4d(double red, double green, double blue, double alpha) final voidglColor4dv(double[] v) final voidglColor4f(float red, float green, float blue, float alpha) final voidglColor4fv(float[] v) final voidglColor4i(int red, int green, int blue, int alpha) final voidglColor4iv(int[] v) final voidglColor4s(short red, short green, short blue, short alpha) final voidglColor4sv(short[] v) final voidglColorMask(boolean red, boolean green, boolean blue, boolean alpha) final voidglColorMaski(int index, boolean r, boolean g, boolean b, boolean a) final voidglColorMaterial(int face, int mode) final voidglColorP3ui(int type, int color) final voidglColorP3uiv(int type, IntBuffer color) final voidglColorP4ui(int type, int color) final voidglColorP4uiv(int type, IntBuffer color) final voidglColorPointer(int size, int type, int stride, Buffer pointer) final voidglColorSubTable(int target, int start, int count, int format, int type, Buffer data) final voidglColorTable(int target, int internalformat, int width, int format, int type, Buffer table) final voidglColorTableParameterfv(int target, int pname, FloatBuffer params) final voidglColorTableParameteriv(int target, int pname, IntBuffer params) final voidglCompileShader(int shader) final voidglCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) final voidglCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) final voidglCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) final voidglCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) final voidglCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) final voidglCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) final voidglConvolutionFilter1D(int target, int internalformat, int width, int format, int type, Buffer image) final voidglConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer image) final voidglConvolutionParameterf(int target, int pname, float params) final voidglConvolutionParameterfv(int target, int pname, FloatBuffer params) final voidglConvolutionParameteri(int target, int pname, int params) final voidglConvolutionParameteriv(int target, int pname, IntBuffer params) final voidglCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) final voidglCopyColorSubTable(int target, int start, int x, int y, int width) final voidglCopyColorTable(int target, int internalformat, int x, int y, int width) final voidglCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width) final voidglCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height) final voidglCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) final voidglCopyPixels(int x, int y, int width, int height, int type) final voidglCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) final voidglCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) final voidglCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) final voidglCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) final voidglCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) final intfinal intglCreateShader(int type) final intglCreateShaderProgramv(int type, String[] strings) final voidglCullFace(int mode) final voidglDebugMessageCallback(io.qt.gui.gl.GLDEBUGPROC callback) final voidglDebugMessageControl(int source, int type, int severity, int count, IntBuffer ids, boolean enabled) final voidglDebugMessageInsert(int source, int type, int id, int severity, int length, CharBuffer buf) final voidglDeleteBuffers(int n, IntBuffer buffers) final voidglDeleteFramebuffers(int n, IntBuffer framebuffers) final voidglDeleteLists(int list, int range) final voidglDeleteProgram(int program) final voidglDeleteProgramPipelines(int n, IntBuffer pipelines) final voidglDeleteQueries(int n, IntBuffer ids) final voidglDeleteRenderbuffers(int n, IntBuffer renderbuffers) final voidglDeleteSamplers(int count, IntBuffer samplers) final voidglDeleteShader(int shader) final voidglDeleteSync(io.qt.gui.gl.GLsync sync) final voidglDeleteTextures(int n, IntBuffer textures) final voidglDeleteTransformFeedbacks(int n, IntBuffer ids) final voidglDeleteVertexArrays(int n, IntBuffer arrays) final voidglDepthFunc(int func) final voidglDepthMask(boolean flag) final voidglDepthRange(double nearVal, double farVal) final voidglDepthRangeArrayv(int first, int count, DoubleBuffer v) final voidglDepthRangef(float n, float f) final voidglDepthRangeIndexed(int index, double n, double f) final voidglDetachShader(int program, int shader) final voidglDisable(int cap) final voidglDisableClientState(int array) final voidglDisablei(int target, int index) final voidglDisableVertexAttribArray(int index) final voidglDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z) final voidglDispatchComputeIndirect(long indirect) final voidglDrawArrays(int mode, int first, int count) final voidglDrawArraysIndirect(int mode, Buffer indirect) final voidglDrawArraysInstanced(int mode, int first, int count, int instancecount) final voidglDrawArraysInstancedBaseInstance(int mode, int first, int count, int instancecount, int baseinstance) final voidglDrawBuffer(int buf) final voidglDrawBuffers(int n, IntBuffer bufs) final voidglDrawElements(int mode, int count, int type, Buffer indices) final voidglDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex) final voidglDrawElementsIndirect(int mode, int type, Buffer indirect) final voidglDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount) final voidglDrawElementsInstancedBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int baseinstance) final voidglDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex) final voidglDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int basevertex, int baseinstance) final voidglDrawPixels(int width, int height, int format, int type, Buffer pixels) final voidglDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices) final voidglDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex) final voidglDrawTransformFeedback(int mode, int id) final voidglDrawTransformFeedbackInstanced(int mode, int id, int instancecount) final voidglDrawTransformFeedbackStream(int mode, int id, int stream) final voidglDrawTransformFeedbackStreamInstanced(int mode, int id, int stream, int instancecount) final voidglEdgeFlag(boolean flag) final voidglEdgeFlagPointer(int stride, Buffer pointer) final voidglEnable(int cap) final voidglEnableClientState(int array) final voidglEnablei(int target, int index) final voidglEnableVertexAttribArray(int index) final voidglEnd()final voidfinal voidfinal voidglEndQuery(int target) final voidglEndQueryIndexed(int target, int index) final voidfinal voidglEvalCoord1d(double u) final voidglEvalCoord1dv(double[] u) final voidglEvalCoord1f(float u) final voidglEvalCoord1fv(float[] u) final voidglEvalCoord2d(double u, double v) final voidglEvalCoord2dv(double[] u) final voidglEvalCoord2f(float u, float v) final voidglEvalCoord2fv(float[] u) final voidglEvalMesh1(int mode, int i1, int i2) final voidglEvalMesh2(int mode, int i1, int i2, int j1, int j2) final voidglEvalPoint1(int i) final voidglEvalPoint2(int i, int j) final voidglFeedbackBuffer(int type, FloatBuffer buffer) final io.qt.gui.gl.GLsyncglFenceSync(int condition, int flags) final voidglFinish()final voidglFlush()final voidglFlushMappedBufferRange(int target, long offset, long length) final voidglFogCoordd(double coord) final voidglFogCoorddv(DoubleBuffer coord) final voidglFogCoordf(float coord) final voidglFogCoordfv(FloatBuffer coord) final voidglFogCoordPointer(int type, int stride, Buffer pointer) final voidglFogf(int pname, float param) final voidglFogfv(int pname, float[] params) final voidglFogi(int pname, int param) final voidglFogiv(int pname, int[] params) final voidglFramebufferParameteri(int target, int pname, int param) final voidglFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) final voidglFramebufferTexture(int target, int attachment, int texture, int level) final voidglFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level) final voidglFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) final voidglFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) final voidglFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) final voidglFrontFace(int mode) final voidglFrustum(double left, double right, double bottom, double top, double zNear, double zFar) final voidglGenBuffers(int n, IntBuffer buffers) final voidglGenerateMipmap(int target) final voidglGenFramebuffers(int n, IntBuffer framebuffers) final intglGenLists(int range) final voidglGenProgramPipelines(int n, IntBuffer pipelines) final voidglGenQueries(int n, IntBuffer ids) final voidglGenRenderbuffers(int n, IntBuffer renderbuffers) final voidglGenSamplers(int count, IntBuffer samplers) final voidglGenTextures(int n, IntBuffer textures) final voidglGenTransformFeedbacks(int n, IntBuffer ids) final voidglGenVertexArrays(int n, IntBuffer arrays) final voidglGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, IntBuffer params) final voidglGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) final voidglGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) final voidglGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values) final voidglGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) final voidglGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) final voidglGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params) final voidglGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName) final voidglGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName) final voidglGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) final voidglGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer shaders) final intglGetAttribLocation(int program, CharBuffer name) final voidglGetBooleani_v(int target, int index, IntBuffer data) final voidglGetBooleanv(int pname, boolean[] data) final voidglGetBufferParameteri64v(int target, int pname, LongBuffer params) final voidglGetBufferParameteriv(int target, int pname, IntBuffer params) final voidglGetBufferPointerv(int target, int pname, Buffer[] params) final voidglGetBufferSubData(int target, long offset, long size, Buffer data) final voidglGetClipPlane(int plane, double[] equation) final voidglGetColorTable(int target, int format, int type, Buffer table) final voidglGetColorTableParameterfv(int target, int pname, FloatBuffer params) final voidglGetColorTableParameteriv(int target, int pname, IntBuffer params) final voidglGetCompressedTexImage(int target, int level, Buffer img) final voidglGetConvolutionFilter(int target, int format, int type, Buffer image) final voidglGetConvolutionParameterfv(int target, int pname, FloatBuffer params) final voidglGetConvolutionParameteriv(int target, int pname, IntBuffer params) final intglGetDebugMessageLog(int[] sources, int[] types, int[] ids, int[] severities, String[] messageLog) final voidglGetDoublei_v(int target, int index, DoubleBuffer data) final voidglGetDoublev(int pname, double[] data) final intfinal voidglGetFloati_v(int target, int index, FloatBuffer data) final voidglGetFloatv(int pname, float[] data) final intglGetFragDataIndex(int program, CharBuffer name) final intglGetFragDataLocation(int program, CharBuffer name) final voidglGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) final voidglGetFramebufferParameteriv(int target, int pname, IntBuffer params) final voidglGetHistogram(int target, boolean reset, int format, int type, Buffer values) final voidglGetHistogramParameterfv(int target, int pname, FloatBuffer params) final voidglGetHistogramParameteriv(int target, int pname, IntBuffer params) final voidglGetInteger64i_v(int target, int index, LongBuffer data) final voidglGetInteger64v(int pname, LongBuffer data) final voidglGetIntegeri_v(int target, int index, IntBuffer data) final voidglGetIntegerv(int pname, int[] data) final voidglGetInternalformati64v(int target, int internalformat, int pname, int bufSize, LongBuffer params) final voidglGetInternalformativ(int target, int internalformat, int pname, int bufSize, IntBuffer params) final voidglGetLightfv(int light, int pname, float[] params) final voidglGetLightiv(int light, int pname, int[] params) final voidglGetMapdv(int target, int query, double[] v) final voidglGetMapfv(int target, int query, float[] v) final voidglGetMapiv(int target, int query, int[] v) final voidglGetMaterialfv(int face, int pname, float[] params) final voidglGetMaterialiv(int face, int pname, int[] params) final voidglGetMinmax(int target, boolean reset, int format, int type, Buffer values) final voidglGetMinmaxParameterfv(int target, int pname, FloatBuffer params) final voidglGetMinmaxParameteriv(int target, int pname, IntBuffer params) final voidglGetMultisamplefv(int pname, int index, FloatBuffer val) final voidglGetObjectLabel(int identifier, int name, String[] label) final voidglGetObjectPtrLabel(io.qt.gui.gl.GLsync ptr, String[] label) final voidglGetPixelMapfv(int map, FloatBuffer values) final voidglGetPixelMapuiv(int map, IntBuffer values) final voidglGetPixelMapusv(int map, ShortBuffer values) final voidglGetPointerv(int pname, Buffer[] params) final voidfinal voidglGetProgramBinary(int program, int bufSize, IntBuffer length, IntBuffer binaryFormat, Buffer binary) final voidglGetProgramInfoLog(int program, int bufSize, IntBuffer length, CharBuffer infoLog) final voidglGetProgramInterfaceiv(int program, int programInterface, int pname, IntBuffer params) final voidglGetProgramiv(int program, int pname, IntBuffer params) final voidglGetProgramPipelineInfoLog(int pipeline, String[] infoLog) final voidglGetProgramPipelineiv(int pipeline, int pname, IntBuffer params) final intglGetProgramResourceIndex(int program, int programInterface, CharBuffer name) final voidglGetProgramResourceiv(int program, int programInterface, int index, int propCount, IntBuffer props, int bufSize, IntBuffer length, IntBuffer params) final intglGetProgramResourceLocation(int program, int programInterface, CharBuffer name) final intglGetProgramResourceLocationIndex(int program, int programInterface, CharBuffer name) final voidglGetProgramResourceName(int program, int programInterface, int index, String[] name) final voidglGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values) final voidglGetQueryIndexediv(int target, int index, int pname, IntBuffer params) final voidglGetQueryiv(int target, int pname, IntBuffer params) final voidglGetQueryObjecti64v(int id, int pname, LongBuffer params) final voidglGetQueryObjectiv(int id, int pname, IntBuffer params) final voidglGetQueryObjectui64v(int id, int pname, LongBuffer params) final voidglGetQueryObjectuiv(int id, int pname, IntBuffer params) final voidglGetRenderbufferParameteriv(int target, int pname, IntBuffer params) final voidglGetSamplerParameterfv(int sampler, int pname, FloatBuffer params) final voidglGetSamplerParameterIiv(int sampler, int pname, IntBuffer params) final voidglGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params) final voidglGetSamplerParameteriv(int sampler, int pname, IntBuffer params) final voidglGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, Buffer span) final voidglGetShaderInfoLog(int shader, int bufSize, IntBuffer length, CharBuffer infoLog) final voidglGetShaderiv(int shader, int pname, IntBuffer params) final voidglGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) final voidglGetShaderSource(int shader, int bufSize, IntBuffer length, CharBuffer source) final StringglGetString(int name) final StringglGetStringi(int name, int index) final intglGetSubroutineIndex(int program, int shadertype, CharBuffer name) final intglGetSubroutineUniformLocation(int program, int shadertype, CharBuffer name) final voidglGetSynciv(io.qt.gui.gl.GLsync sync, int pname, int[] length, IntBuffer values) final voidglGetTexEnvfv(int target, int pname, FloatBuffer params) final voidglGetTexEnviv(int target, int pname, IntBuffer params) final voidglGetTexGendv(int coord, int pname, DoubleBuffer params) final voidglGetTexGenfv(int coord, int pname, FloatBuffer params) final voidglGetTexGeniv(int coord, int pname, IntBuffer params) final voidglGetTexImage(int target, int level, int format, int type, Buffer pixels) final voidglGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) final voidglGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) final voidglGetTexParameterfv(int target, int pname, FloatBuffer params) final voidglGetTexParameterIiv(int target, int pname, IntBuffer params) final voidglGetTexParameterIuiv(int target, int pname, IntBuffer params) final voidglGetTexParameteriv(int target, int pname, IntBuffer params) final voidglGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, String[] name) final intglGetUniformBlockIndex(int program, CharBuffer uniformBlockName) final voidglGetUniformdv(int program, int location, DoubleBuffer params) final voidglGetUniformfv(int program, int location, FloatBuffer params) final voidglGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices) final voidglGetUniformiv(int program, int location, IntBuffer params) final intglGetUniformLocation(int program, CharBuffer name) final voidglGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params) final voidglGetUniformuiv(int program, int location, IntBuffer params) final voidglGetVertexAttribdv(int index, int pname, DoubleBuffer params) final voidglGetVertexAttribfv(int index, int pname, FloatBuffer params) final voidglGetVertexAttribIiv(int index, int pname, IntBuffer params) final voidglGetVertexAttribIuiv(int index, int pname, IntBuffer params) final voidglGetVertexAttribiv(int index, int pname, IntBuffer params) final voidglGetVertexAttribLdv(int index, int pname, DoubleBuffer params) final voidglGetVertexAttribPointerv(int index, int pname, Buffer[] pointer) final voidglHint(int target, int mode) final voidglHistogram(int target, int width, int internalformat, boolean sink) final voidglIndexd(double c) final voidglIndexdv(double[] c) final voidglIndexf(float c) final voidglIndexfv(float[] c) final voidglIndexi(int c) final voidglIndexiv(int[] c) final voidglIndexMask(int mask) final voidglIndexPointer(int type, int stride, Buffer pointer) final voidglIndexs(short c) final voidglIndexsv(short[] c) final voidglIndexub(byte c) final voidglIndexubv(byte[] c) final voidfinal voidglInterleavedArrays(int format, int stride, Buffer pointer) final voidglInvalidateBufferData(int buffer) final voidglInvalidateBufferSubData(int buffer, long offset, long length) final voidglInvalidateFramebuffer(int target, int numAttachments, IntBuffer attachments) final voidglInvalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height) final voidglInvalidateTexImage(int texture, int level) final voidglInvalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth) final booleanglIsBuffer(int buffer) final booleanglIsEnabled(int cap) final booleanglIsEnabledi(int target, int index) final booleanglIsFramebuffer(int framebuffer) final booleanglIsList(int list) final booleanglIsProgram(int program) final booleanglIsProgramPipeline(int pipeline) final booleanglIsQuery(int id) final booleanglIsRenderbuffer(int renderbuffer) final booleanglIsSampler(int sampler) final booleanglIsShader(int shader) final booleanglIsSync(io.qt.gui.gl.GLsync sync) final booleanglIsTexture(int texture) final booleanglIsTransformFeedback(int id) final booleanglIsVertexArray(int array) final voidglLightf(int light, int pname, float param) final voidglLightfv(int light, int pname, float[] params) final voidglLighti(int light, int pname, int param) final voidglLightiv(int light, int pname, int[] params) final voidglLightModelf(int pname, float param) final voidglLightModelfv(int pname, float[] params) final voidglLightModeli(int pname, int param) final voidglLightModeliv(int pname, int[] params) final voidglLineStipple(int factor, short pattern) final voidglLineWidth(float width) final voidglLinkProgram(int program) final voidglListBase(int base) final voidfinal voidglLoadMatrixd(double[] m) final voidglLoadMatrixf(float[] m) final voidglLoadName(int name) final voidfinal voidfinal voidglLogicOp(int opcode) final voidglMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points) final voidglMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points) final voidglMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) final voidglMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) final BufferglMapBuffer(int target, int access) final BufferglMapBufferRange(int target, long offset, int access) final voidglMapGrid1d(int un, double u1, double u2) final voidglMapGrid1f(int un, float u1, float u2) final voidglMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) final voidglMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) final voidglMaterialf(int face, int pname, float param) final voidglMaterialfv(int face, int pname, float[] params) final voidglMateriali(int face, int pname, int param) final voidglMaterialiv(int face, int pname, int[] params) final voidglMatrixMode(int mode) final voidglMemoryBarrier(int barriers) final voidglMinmax(int target, int internalformat, boolean sink) final voidglMinSampleShading(float value) final voidglMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount) final voidglMultiDrawArraysIndirect(int mode, Buffer indirect, int drawcount, int stride) final voidglMultiDrawElements(int mode, IntBuffer count, int type, Buffer[] indices, int drawcount) final voidglMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, Buffer[] indices, int drawcount, IntBuffer basevertex) final voidglMultiDrawElementsIndirect(int mode, int type, Buffer indirect, int drawcount, int stride) final voidglMultiTexCoord1d(int target, double s) final voidglMultiTexCoord1dv(int target, DoubleBuffer v) final voidglMultiTexCoord1f(int target, float s) final voidglMultiTexCoord1fv(int target, FloatBuffer v) final voidglMultiTexCoord1i(int target, int s) final voidglMultiTexCoord1iv(int target, IntBuffer v) final voidglMultiTexCoord1s(int target, short s) final voidglMultiTexCoord1sv(int target, ShortBuffer v) final voidglMultiTexCoord2d(int target, double s, double t) final voidglMultiTexCoord2dv(int target, DoubleBuffer v) final voidglMultiTexCoord2f(int target, float s, float t) final voidglMultiTexCoord2fv(int target, FloatBuffer v) final voidglMultiTexCoord2i(int target, int s, int t) final voidglMultiTexCoord2iv(int target, IntBuffer v) final voidglMultiTexCoord2s(int target, short s, short t) final voidglMultiTexCoord2sv(int target, ShortBuffer v) final voidglMultiTexCoord3d(int target, double s, double t, double r) final voidglMultiTexCoord3dv(int target, DoubleBuffer v) final voidglMultiTexCoord3f(int target, float s, float t, float r) final voidglMultiTexCoord3fv(int target, FloatBuffer v) final voidglMultiTexCoord3i(int target, int s, int t, int r) final voidglMultiTexCoord3iv(int target, IntBuffer v) final voidglMultiTexCoord3s(int target, short s, short t, short r) final voidglMultiTexCoord3sv(int target, ShortBuffer v) final voidglMultiTexCoord4d(int target, double s, double t, double r, double q) final voidglMultiTexCoord4dv(int target, DoubleBuffer v) final voidglMultiTexCoord4f(int target, float s, float t, float r, float q) final voidglMultiTexCoord4fv(int target, FloatBuffer v) final voidglMultiTexCoord4i(int target, int s, int t, int r, int q) final voidglMultiTexCoord4iv(int target, IntBuffer v) final voidglMultiTexCoord4s(int target, short s, short t, short r, short q) final voidglMultiTexCoord4sv(int target, ShortBuffer v) final voidglMultiTexCoordP1ui(int texture, int type, int coords) final voidglMultiTexCoordP1uiv(int texture, int type, IntBuffer coords) final voidglMultiTexCoordP2ui(int texture, int type, int coords) final voidglMultiTexCoordP2uiv(int texture, int type, IntBuffer coords) final voidglMultiTexCoordP3ui(int texture, int type, int coords) final voidglMultiTexCoordP3uiv(int texture, int type, IntBuffer coords) final voidglMultiTexCoordP4ui(int texture, int type, int coords) final voidglMultiTexCoordP4uiv(int texture, int type, IntBuffer coords) final voidglMultMatrixd(double[] m) final voidglMultMatrixf(float[] m) final voidfinal voidfinal voidglNewList(int list, int mode) final voidglNormal3b(byte nx, byte ny, byte nz) final voidglNormal3bv(byte[] v) final voidglNormal3d(double nx, double ny, double nz) final voidglNormal3dv(double[] v) final voidglNormal3f(float nx, float ny, float nz) final voidglNormal3fv(float[] v) final voidglNormal3i(int nx, int ny, int nz) final voidglNormal3iv(int[] v) final voidglNormal3s(short nx, short ny, short nz) final voidglNormal3sv(short[] v) final voidglNormalP3ui(int type, int coords) final voidglNormalP3uiv(int type, IntBuffer coords) final voidglNormalPointer(int type, int stride, Buffer pointer) final voidglObjectLabel(int identifier, int name, int length, CharBuffer label) final voidglObjectPtrLabel(io.qt.gui.gl.GLsync ptr, String label) final voidglOrtho(double left, double right, double bottom, double top, double zNear, double zFar) final voidglPassThrough(float token) final voidglPatchParameterfv(int pname, FloatBuffer values) final voidglPatchParameteri(int pname, int value) final voidfinal voidglPixelMapfv(int map, int mapsize, FloatBuffer values) final voidglPixelMapuiv(int map, int mapsize, IntBuffer values) final voidglPixelMapusv(int map, int mapsize, ShortBuffer values) final voidglPixelStoref(int pname, float param) final voidglPixelStorei(int pname, int param) final voidglPixelTransferf(int pname, float param) final voidglPixelTransferi(int pname, int param) final voidglPixelZoom(float xfactor, float yfactor) final voidglPointParameterf(int pname, float param) final voidglPointParameterfv(int pname, FloatBuffer params) final voidglPointParameteri(int pname, int param) final voidglPointParameteriv(int pname, IntBuffer params) final voidglPointSize(float size) final voidglPolygonMode(int face, int mode) final voidglPolygonOffset(float factor, float units) final voidglPolygonStipple(ByteBuffer mask) final voidfinal voidfinal voidfinal voidfinal voidfinal voidglPrimitiveRestartIndex(int index) final voidglPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities) final voidglProgramBinary(int program, int binaryFormat, Buffer binary, int length) final voidglProgramParameteri(int program, int pname, int value) final voidglProgramUniform1d(int program, int location, double v0) final voidglProgramUniform1dv(int program, int location, int count, DoubleBuffer value) final voidglProgramUniform1f(int program, int location, float v0) final voidglProgramUniform1fv(int program, int location, int count, FloatBuffer value) final voidglProgramUniform1i(int program, int location, int v0) final voidglProgramUniform1iv(int program, int location, int count, IntBuffer value) final voidglProgramUniform1ui(int program, int location, int v0) final voidglProgramUniform1uiv(int program, int location, int count, IntBuffer value) final voidglProgramUniform2d(int program, int location, double v0, double v1) final voidglProgramUniform2dv(int program, int location, int count, DoubleBuffer value) final voidglProgramUniform2f(int program, int location, float v0, float v1) final voidglProgramUniform2fv(int program, int location, int count, FloatBuffer value) final voidglProgramUniform2i(int program, int location, int v0, int v1) final voidglProgramUniform2iv(int program, int location, int count, IntBuffer value) final voidglProgramUniform2ui(int program, int location, int v0, int v1) final voidglProgramUniform2uiv(int program, int location, int count, IntBuffer value) final voidglProgramUniform3d(int program, int location, double v0, double v1, double v2) final voidglProgramUniform3dv(int program, int location, int count, DoubleBuffer value) final voidglProgramUniform3f(int program, int location, float v0, float v1, float v2) final voidglProgramUniform3fv(int program, int location, int count, FloatBuffer value) final voidglProgramUniform3i(int program, int location, int v0, int v1, int v2) final voidglProgramUniform3iv(int program, int location, int count, IntBuffer value) final voidglProgramUniform3ui(int program, int location, int v0, int v1, int v2) final voidglProgramUniform3uiv(int program, int location, int count, IntBuffer value) final voidglProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3) final voidglProgramUniform4dv(int program, int location, int count, DoubleBuffer value) final voidglProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3) final voidglProgramUniform4fv(int program, int location, int count, FloatBuffer value) final voidglProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3) final voidglProgramUniform4iv(int program, int location, int count, IntBuffer value) final voidglProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3) final voidglProgramUniform4uiv(int program, int location, int count, IntBuffer value) final voidglProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) final voidglProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, FloatBuffer value) final voidglProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) final voidglProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, FloatBuffer value) final voidglProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) final voidglProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, FloatBuffer value) final voidglProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) final voidglProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, FloatBuffer value) final voidglProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) final voidglProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, FloatBuffer value) final voidglProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) final voidglProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, FloatBuffer value) final voidglProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) final voidglProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, FloatBuffer value) final voidglProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) final voidglProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, FloatBuffer value) final voidglProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) final voidglProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, FloatBuffer value) final voidglProvokingVertex(int mode) final voidglPushAttrib(int mask) final voidglPushClientAttrib(int mask) final voidglPushDebugGroup(int source, int id, int length, CharBuffer message) final voidfinal voidglPushName(int name) final voidglQueryCounter(int id, int target) final voidglRasterPos2d(double x, double y) final voidglRasterPos2dv(double[] v) final voidglRasterPos2f(float x, float y) final voidglRasterPos2fv(float[] v) final voidglRasterPos2i(int x, int y) final voidglRasterPos2iv(int[] v) final voidglRasterPos2s(short x, short y) final voidglRasterPos2sv(short[] v) final voidglRasterPos3d(double x, double y, double z) final voidglRasterPos3dv(double[] v) final voidglRasterPos3f(float x, float y, float z) final voidglRasterPos3fv(float[] v) final voidglRasterPos3i(int x, int y, int z) final voidglRasterPos3iv(int[] v) final voidglRasterPos3s(short x, short y, short z) final voidglRasterPos3sv(short[] v) final voidglRasterPos4d(double x, double y, double z, double w) final voidglRasterPos4dv(double[] v) final voidglRasterPos4f(float x, float y, float z, float w) final voidglRasterPos4fv(float[] v) final voidglRasterPos4i(int x, int y, int z, int w) final voidglRasterPos4iv(int[] v) final voidglRasterPos4s(short x, short y, short z, short w) final voidglRasterPos4sv(short[] v) final voidglReadBuffer(int src) final voidglReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) final voidglRectd(double x1, double y1, double x2, double y2) final voidglRectdv(double[] v1, double[] v2) final voidglRectf(float x1, float y1, float x2, float y2) final voidglRectfv(float[] v1, float[] v2) final voidglRecti(int x1, int y1, int x2, int y2) final voidglRectiv(int[] v1, int[] v2) final voidglRects(short x1, short y1, short x2, short y2) final voidglRectsv(short[] v1, short[] v2) final voidfinal voidglRenderbufferStorage(int target, int internalformat, int width, int height) final voidglRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) final intglRenderMode(int mode) final voidglResetHistogram(int target) final voidglResetMinmax(int target) final voidfinal voidglRotated(double angle, double x, double y, double z) final voidglRotatef(float angle, float x, float y, float z) final voidglSampleCoverage(float value, boolean invert) final voidglSampleMaski(int maskNumber, int mask) final voidglSamplerParameterf(int sampler, int pname, float param) final voidglSamplerParameterfv(int sampler, int pname, FloatBuffer param) final voidglSamplerParameteri(int sampler, int pname, int param) final voidglSamplerParameterIiv(int sampler, int pname, IntBuffer param) final voidglSamplerParameterIuiv(int sampler, int pname, IntBuffer param) final voidglSamplerParameteriv(int sampler, int pname, IntBuffer param) final voidglScaled(double x, double y, double z) final voidglScalef(float x, float y, float z) final voidglScissor(int x, int y, int width, int height) final voidglScissorArrayv(int first, int count, IntBuffer v) final voidglScissorIndexed(int index, int left, int bottom, int width, int height) final voidglScissorIndexedv(int index, IntBuffer v) final voidglSecondaryColor3b(byte red, byte green, byte blue) final voidfinal voidglSecondaryColor3d(double red, double green, double blue) final voidfinal voidglSecondaryColor3f(float red, float green, float blue) final voidfinal voidglSecondaryColor3i(int red, int green, int blue) final voidfinal voidglSecondaryColor3s(short red, short green, short blue) final voidfinal voidglSecondaryColor3ub(byte red, byte green, byte blue) final voidfinal voidglSecondaryColor3ui(int red, int green, int blue) final voidfinal voidglSecondaryColor3us(short red, short green, short blue) final voidfinal voidglSecondaryColorP3ui(int type, int color) final voidglSecondaryColorP3uiv(int type, IntBuffer color) final voidglSecondaryColorPointer(int size, int type, int stride, Buffer pointer) final voidglSelectBuffer(IntBuffer buffer) final voidglSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column) final voidglShadeModel(int mode) final voidglShaderBinary(int count, IntBuffer shaders, int binaryformat, Buffer binary, int length) final voidglShaderSource(int shader, String[] string, IntBuffer length) final voidglShaderStorageBlockBinding(int program, int storageBlockIndex, int storageBlockBinding) final voidglStencilFunc(int func, int ref, int mask) final voidglStencilFuncSeparate(int face, int func, int ref, int mask) final voidglStencilMask(int mask) final voidglStencilMaskSeparate(int face, int mask) final voidglStencilOp(int fail, int zfail, int zpass) final voidglStencilOpSeparate(int face, int sfail, int dpfail, int dppass) final voidglTexBuffer(int target, int internalformat, int buffer) final voidglTexBufferRange(int target, int internalformat, int buffer, long offset, long size) final voidglTexCoord1d(double s) final voidglTexCoord1dv(double[] v) final voidglTexCoord1f(float s) final voidglTexCoord1fv(float[] v) final voidglTexCoord1i(int s) final voidglTexCoord1iv(int[] v) final voidglTexCoord1s(short s) final voidglTexCoord1sv(short[] v) final voidglTexCoord2d(double s, double t) final voidglTexCoord2dv(double[] v) final voidglTexCoord2f(float s, float t) final voidglTexCoord2fv(float[] v) final voidglTexCoord2i(int s, int t) final voidglTexCoord2iv(int[] v) final voidglTexCoord2s(short s, short t) final voidglTexCoord2sv(short[] v) final voidglTexCoord3d(double s, double t, double r) final voidglTexCoord3dv(double[] v) final voidglTexCoord3f(float s, float t, float r) final voidglTexCoord3fv(float[] v) final voidglTexCoord3i(int s, int t, int r) final voidglTexCoord3iv(int[] v) final voidglTexCoord3s(short s, short t, short r) final voidglTexCoord3sv(short[] v) final voidglTexCoord4d(double s, double t, double r, double q) final voidglTexCoord4dv(double[] v) final voidglTexCoord4f(float s, float t, float r, float q) final voidglTexCoord4fv(float[] v) final voidglTexCoord4i(int s, int t, int r, int q) final voidglTexCoord4iv(int[] v) final voidglTexCoord4s(short s, short t, short r, short q) final voidglTexCoord4sv(short[] v) final voidglTexCoordP1ui(int type, int coords) final voidglTexCoordP1uiv(int type, IntBuffer coords) final voidglTexCoordP2ui(int type, int coords) final voidglTexCoordP2uiv(int type, IntBuffer coords) final voidglTexCoordP3ui(int type, int coords) final voidglTexCoordP3uiv(int type, IntBuffer coords) final voidglTexCoordP4ui(int type, int coords) final voidglTexCoordP4uiv(int type, IntBuffer coords) final voidglTexCoordPointer(int size, int type, int stride, Buffer pointer) final voidglTexEnvf(int target, int pname, float param) final voidglTexEnvfv(int target, int pname, float[] params) final voidglTexEnvi(int target, int pname, int param) final voidglTexEnviv(int target, int pname, int[] params) final voidglTexGend(int coord, int pname, double param) final voidglTexGendv(int coord, int pname, double[] params) final voidglTexGenf(int coord, int pname, float param) final voidglTexGenfv(int coord, int pname, float[] params) final voidglTexGeni(int coord, int pname, int param) final voidglTexGeniv(int coord, int pname, int[] params) final voidglTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) final voidglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) final voidglTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) final voidglTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) final voidglTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) final voidglTexParameterf(int target, int pname, float param) final voidglTexParameterfv(int target, int pname, FloatBuffer params) final voidglTexParameteri(int target, int pname, int param) final voidglTexParameterIiv(int target, int pname, IntBuffer params) final voidglTexParameterIuiv(int target, int pname, IntBuffer params) final voidglTexParameteriv(int target, int pname, IntBuffer params) final voidglTexStorage1D(int target, int levels, int internalformat, int width) final voidglTexStorage2D(int target, int levels, int internalformat, int width, int height) final voidglTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) final voidglTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth) final voidglTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) final voidglTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) final voidglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) final voidglTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) final voidglTextureView(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers) final voidglTransformFeedbackVaryings(int program, String[] varyings, int bufferMode) final voidglTranslated(double x, double y, double z) final voidglTranslatef(float x, float y, float z) final voidglUniform1d(int location, double x) final voidglUniform1dv(int location, int count, DoubleBuffer value) final voidglUniform1f(int location, float v0) final voidglUniform1fv(int location, int count, FloatBuffer value) final voidglUniform1i(int location, int v0) final voidglUniform1iv(int location, int count, IntBuffer value) final voidglUniform1ui(int location, int v0) final voidglUniform1uiv(int location, int count, IntBuffer value) final voidglUniform2d(int location, double x, double y) final voidglUniform2dv(int location, int count, DoubleBuffer value) final voidglUniform2f(int location, float v0, float v1) final voidglUniform2fv(int location, int count, FloatBuffer value) final voidglUniform2i(int location, int v0, int v1) final voidglUniform2iv(int location, int count, IntBuffer value) final voidglUniform2ui(int location, int v0, int v1) final voidglUniform2uiv(int location, int count, IntBuffer value) final voidglUniform3d(int location, double x, double y, double z) final voidglUniform3dv(int location, int count, DoubleBuffer value) final voidglUniform3f(int location, float v0, float v1, float v2) final voidglUniform3fv(int location, int count, FloatBuffer value) final voidglUniform3i(int location, int v0, int v1, int v2) final voidglUniform3iv(int location, int count, IntBuffer value) final voidglUniform3ui(int location, int v0, int v1, int v2) final voidglUniform3uiv(int location, int count, IntBuffer value) final voidglUniform4d(int location, double x, double y, double z, double w) final voidglUniform4dv(int location, int count, DoubleBuffer value) final voidglUniform4f(int location, float v0, float v1, float v2, float v3) final voidglUniform4fv(int location, int count, FloatBuffer value) final voidglUniform4i(int location, int v0, int v1, int v2, int v3) final voidglUniform4iv(int location, int count, IntBuffer value) final voidglUniform4ui(int location, int v0, int v1, int v2, int v3) final voidglUniform4uiv(int location, int count, IntBuffer value) final voidglUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) final voidglUniformMatrix2dv(int location, int count, boolean transpose, DoubleBuffer value) final voidglUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) final voidglUniformMatrix2x3dv(int location, int count, boolean transpose, DoubleBuffer value) final voidglUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value) final voidglUniformMatrix2x4dv(int location, int count, boolean transpose, DoubleBuffer value) final voidglUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value) final voidglUniformMatrix3dv(int location, int count, boolean transpose, DoubleBuffer value) final voidglUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) final voidglUniformMatrix3x2dv(int location, int count, boolean transpose, DoubleBuffer value) final voidglUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value) final voidglUniformMatrix3x4dv(int location, int count, boolean transpose, DoubleBuffer value) final voidglUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value) final voidglUniformMatrix4dv(int location, int count, boolean transpose, DoubleBuffer value) final voidglUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) final voidglUniformMatrix4x2dv(int location, int count, boolean transpose, DoubleBuffer value) final voidglUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value) final voidglUniformMatrix4x3dv(int location, int count, boolean transpose, DoubleBuffer value) final voidglUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value) final voidglUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices) final booleanglUnmapBuffer(int target) final voidglUseProgram(int program) final voidglUseProgramStages(int pipeline, int stages, int program) final voidglValidateProgram(int program) final voidglValidateProgramPipeline(int pipeline) final voidglVertex2d(double x, double y) final voidglVertex2dv(double[] v) final voidglVertex2f(float x, float y) final voidglVertex2fv(float[] v) final voidglVertex2i(int x, int y) final voidglVertex2iv(int[] v) final voidglVertex2s(short x, short y) final voidglVertex2sv(short[] v) final voidglVertex3d(double x, double y, double z) final voidglVertex3dv(double[] v) final voidglVertex3f(float x, float y, float z) final voidglVertex3fv(float[] v) final voidglVertex3i(int x, int y, int z) final voidglVertex3iv(int[] v) final voidglVertex3s(short x, short y, short z) final voidglVertex3sv(short[] v) final voidglVertex4d(double x, double y, double z, double w) final voidglVertex4dv(double[] v) final voidglVertex4f(float x, float y, float z, float w) final voidglVertex4fv(float[] v) final voidglVertex4i(int x, int y, int z, int w) final voidglVertex4iv(int[] v) final voidglVertex4s(short x, short y, short z, short w) final voidglVertex4sv(short[] v) final voidglVertexAttrib1d(int index, double x) final voidglVertexAttrib1dv(int index, DoubleBuffer v) final voidglVertexAttrib1f(int index, float x) final voidglVertexAttrib1fv(int index, FloatBuffer v) final voidglVertexAttrib1s(int index, short x) final voidglVertexAttrib1sv(int index, ShortBuffer v) final voidglVertexAttrib2d(int index, double x, double y) final voidglVertexAttrib2dv(int index, DoubleBuffer v) final voidglVertexAttrib2f(int index, float x, float y) final voidglVertexAttrib2fv(int index, FloatBuffer v) final voidglVertexAttrib2s(int index, short x, short y) final voidglVertexAttrib2sv(int index, ShortBuffer v) final voidglVertexAttrib3d(int index, double x, double y, double z) final voidglVertexAttrib3dv(int index, DoubleBuffer v) final voidglVertexAttrib3f(int index, float x, float y, float z) final voidglVertexAttrib3fv(int index, FloatBuffer v) final voidglVertexAttrib3s(int index, short x, short y, short z) final voidglVertexAttrib3sv(int index, ShortBuffer v) final voidglVertexAttrib4bv(int index, ByteBuffer v) final voidglVertexAttrib4d(int index, double x, double y, double z, double w) final voidglVertexAttrib4dv(int index, DoubleBuffer v) final voidglVertexAttrib4f(int index, float x, float y, float z, float w) final voidglVertexAttrib4fv(int index, FloatBuffer v) final voidglVertexAttrib4iv(int index, IntBuffer v) final voidglVertexAttrib4Nbv(int index, ByteBuffer v) final voidglVertexAttrib4Niv(int index, IntBuffer v) final voidglVertexAttrib4Nsv(int index, ShortBuffer v) final voidglVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w) final voidglVertexAttrib4Nubv(int index, ByteBuffer v) final voidglVertexAttrib4Nuiv(int index, IntBuffer v) final voidglVertexAttrib4Nusv(int index, ShortBuffer v) final voidglVertexAttrib4s(int index, short x, short y, short z, short w) final voidglVertexAttrib4sv(int index, ShortBuffer v) final voidglVertexAttrib4ubv(int index, ByteBuffer v) final voidglVertexAttrib4uiv(int index, IntBuffer v) final voidglVertexAttrib4usv(int index, ShortBuffer v) final voidglVertexAttribBinding(int attribindex, int bindingindex) final voidglVertexAttribDivisor(int index, int divisor) final voidglVertexAttribFormat(int attribindex, int size, int type, boolean normalized, int relativeoffset) final voidglVertexAttribI1i(int index, int x) final voidglVertexAttribI1iv(int index, IntBuffer v) final voidglVertexAttribI1ui(int index, int x) final voidglVertexAttribI1uiv(int index, IntBuffer v) final voidglVertexAttribI2i(int index, int x, int y) final voidglVertexAttribI2iv(int index, IntBuffer v) final voidglVertexAttribI2ui(int index, int x, int y) final voidglVertexAttribI2uiv(int index, IntBuffer v) final voidglVertexAttribI3i(int index, int x, int y, int z) final voidglVertexAttribI3iv(int index, IntBuffer v) final voidglVertexAttribI3ui(int index, int x, int y, int z) final voidglVertexAttribI3uiv(int index, IntBuffer v) final voidglVertexAttribI4bv(int index, ByteBuffer v) final voidglVertexAttribI4i(int index, int x, int y, int z, int w) final voidglVertexAttribI4iv(int index, IntBuffer v) final voidglVertexAttribI4sv(int index, ShortBuffer v) final voidglVertexAttribI4ubv(int index, ByteBuffer v) final voidglVertexAttribI4ui(int index, int x, int y, int z, int w) final voidglVertexAttribI4uiv(int index, IntBuffer v) final voidglVertexAttribI4usv(int index, ShortBuffer v) final voidglVertexAttribIFormat(int attribindex, int size, int type, int relativeoffset) final voidglVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer) final voidglVertexAttribL1d(int index, double x) final voidglVertexAttribL1dv(int index, DoubleBuffer v) final voidglVertexAttribL2d(int index, double x, double y) final voidglVertexAttribL2dv(int index, DoubleBuffer v) final voidglVertexAttribL3d(int index, double x, double y, double z) final voidglVertexAttribL3dv(int index, DoubleBuffer v) final voidglVertexAttribL4d(int index, double x, double y, double z, double w) final voidglVertexAttribL4dv(int index, DoubleBuffer v) final voidglVertexAttribLFormat(int attribindex, int size, int type, int relativeoffset) final voidglVertexAttribLPointer(int index, int size, int type, int stride, Buffer pointer) final voidglVertexAttribP1ui(int index, int type, boolean normalized, int value) final voidglVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value) final voidglVertexAttribP2ui(int index, int type, boolean normalized, int value) final voidglVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value) final voidglVertexAttribP3ui(int index, int type, boolean normalized, int value) final voidglVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value) final voidglVertexAttribP4ui(int index, int type, boolean normalized, int value) final voidglVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value) final voidglVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer) final voidglVertexBindingDivisor(int bindingindex, int divisor) final voidglVertexP2ui(int type, int value) final voidglVertexP2uiv(int type, IntBuffer value) final voidglVertexP3ui(int type, int value) final voidglVertexP3uiv(int type, IntBuffer value) final voidglVertexP4ui(int type, int value) final voidglVertexP4uiv(int type, IntBuffer value) final voidglVertexPointer(int size, int type, int stride, Buffer pointer) final voidglViewport(int x, int y, int width, int height) final voidglViewportArrayv(int first, int count, FloatBuffer v) final voidglViewportIndexedf(int index, float x, float y, float w, float h) final voidglViewportIndexedfv(int index, FloatBuffer v) final voidglWaitSync(io.qt.gui.gl.GLsync sync, int flags, long timeout) final voidglWindowPos2d(double x, double y) final voidfinal voidglWindowPos2f(float x, float y) final voidfinal voidglWindowPos2i(int x, int y) final voidfinal voidglWindowPos2s(short x, short y) final voidfinal voidglWindowPos3d(double x, double y, double z) final voidfinal voidglWindowPos3f(float x, float y, float z) final voidfinal voidglWindowPos3i(int x, int y, int z) final voidfinal voidglWindowPos3s(short x, short y, short z) final voidbooleanMethods inherited from class io.qt.opengl.QAbstractOpenGLFunctions
isInitialized, owningContext, setOwningContextMethods inherited from class io.qt.QtObject
dispose, equals, isDisposed
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Constructor Details
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QOpenGLFunctions_4_4_Compatibility
public QOpenGLFunctions_4_4_Compatibility() -
QOpenGLFunctions_4_4_Compatibility
protected QOpenGLFunctions_4_4_Compatibility(io.qt.QtObject.QPrivateConstructor p) Constructor for internal use only.- Parameters:
p- expected to benull.
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Method Details
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glAccum
@QtUninvokable public final void glAccum(int op, float value) -
glActiveShaderProgram
@QtUninvokable public final void glActiveShaderProgram(int pipeline, int program) -
glActiveTexture
@QtUninvokable public final void glActiveTexture(int texture) -
glAlphaFunc
@QtUninvokable public final void glAlphaFunc(int func, float ref) -
glAreTexturesResident
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glArrayElement
@QtUninvokable public final void glArrayElement(int i) -
glAttachShader
@QtUninvokable public final void glAttachShader(int program, int shader) -
glBegin
@QtUninvokable public final void glBegin(int mode) -
glBeginConditionalRender
@QtUninvokable public final void glBeginConditionalRender(int id, int mode) -
glBeginQuery
@QtUninvokable public final void glBeginQuery(int target, int id) -
glBeginQueryIndexed
@QtUninvokable public final void glBeginQueryIndexed(int target, int index, int id) -
glBeginTransformFeedback
@QtUninvokable public final void glBeginTransformFeedback(int primitiveMode) -
glBindAttribLocation
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glBindBuffer
@QtUninvokable public final void glBindBuffer(int target, int buffer) -
glBindBufferBase
@QtUninvokable public final void glBindBufferBase(int target, int index, int buffer) -
glBindBufferRange
@QtUninvokable public final void glBindBufferRange(int target, int index, int buffer, long offset, long size) -
glBindBuffersBase
@QtUninvokable public final void glBindBuffersBase(int target, int first, int count, IntBuffer buffers) -
glBindBuffersRange
@QtUninvokable public final void glBindBuffersRange(int target, int first, int count, IntBuffer buffers, LongBuffer offsets, LongBuffer sizes) -
glBindFragDataLocation
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glBindFragDataLocationIndexed
@QtUninvokable public final void glBindFragDataLocationIndexed(int program, int colorNumber, int index, CharBuffer name) -
glBindFramebuffer
@QtUninvokable public final void glBindFramebuffer(int target, int framebuffer) -
glBindImageTexture
@QtUninvokable public final void glBindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format) -
glBindImageTextures
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glBindProgramPipeline
@QtUninvokable public final void glBindProgramPipeline(int pipeline) -
glBindRenderbuffer
@QtUninvokable public final void glBindRenderbuffer(int target, int renderbuffer) -
glBindSampler
@QtUninvokable public final void glBindSampler(int unit, int sampler) -
glBindSamplers
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glBindTexture
@QtUninvokable public final void glBindTexture(int target, int texture) -
glBindTextures
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glBindTransformFeedback
@QtUninvokable public final void glBindTransformFeedback(int target, int id) -
glBindVertexArray
@QtUninvokable public final void glBindVertexArray(int array) -
glBindVertexBuffer
@QtUninvokable public final void glBindVertexBuffer(int bindingindex, int buffer, long offset, int stride) -
glBindVertexBuffers
@QtUninvokable public final void glBindVertexBuffers(int first, int count, IntBuffer buffers, LongBuffer offsets, IntBuffer strides) -
glBitmap
@QtUninvokable public final void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap) -
glBlendColor
@QtUninvokable public final void glBlendColor(float red, float green, float blue, float alpha) -
glBlendEquation
@QtUninvokable public final void glBlendEquation(int mode) -
glBlendEquationSeparate
@QtUninvokable public final void glBlendEquationSeparate(int modeRGB, int modeAlpha) -
glBlendEquationSeparatei
@QtUninvokable public final void glBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha) -
glBlendEquationi
@QtUninvokable public final void glBlendEquationi(int buf, int mode) -
glBlendFunc
@QtUninvokable public final void glBlendFunc(int sfactor, int dfactor) -
glBlendFuncSeparate
@QtUninvokable public final void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) -
glBlendFuncSeparatei
@QtUninvokable public final void glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) -
glBlendFunci
@QtUninvokable public final void glBlendFunci(int buf, int src, int dst) -
glBlitFramebuffer
@QtUninvokable public final void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) -
glBufferData
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glBufferStorage
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glBufferSubData
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glCallList
@QtUninvokable public final void glCallList(int list) -
glCallLists
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glCheckFramebufferStatus
@QtUninvokable public final int glCheckFramebufferStatus(int target) -
glClampColor
@QtUninvokable public final void glClampColor(int target, int clamp) -
glClear
@QtUninvokable public final void glClear(int mask) -
glClearAccum
@QtUninvokable public final void glClearAccum(float red, float green, float blue, float alpha) -
glClearBufferData
@QtUninvokable public final void glClearBufferData(int target, int internalformat, int format, int type, Buffer data) -
glClearBufferSubData
@QtUninvokable public final void glClearBufferSubData(int target, int internalformat, long offset, long size, int format, int type, Buffer data) -
glClearBufferfi
@QtUninvokable public final void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) -
glClearBufferfv
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glClearBufferiv
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glClearBufferuiv
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glClearColor
@QtUninvokable public final void glClearColor(float red, float green, float blue, float alpha) -
glClearDepth
@QtUninvokable public final void glClearDepth(double depth) -
glClearDepthf
@QtUninvokable public final void glClearDepthf(float dd) -
glClearIndex
@QtUninvokable public final void glClearIndex(float c) -
glClearStencil
@QtUninvokable public final void glClearStencil(int s) -
glClearTexImage
@QtUninvokable public final void glClearTexImage(int texture, int level, int format, int type, Buffer data) -
glClearTexSubImage
@QtUninvokable public final void glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer data) -
glClientActiveTexture
@QtUninvokable public final void glClientActiveTexture(int texture) -
glClientWaitSync
@QtUninvokable public final int glClientWaitSync(io.qt.gui.gl.GLsync sync, int flags, long timeout) -
glClipPlane
@QtUninvokable public final void glClipPlane(int plane, double[] equation) -
glColor3b
@QtUninvokable public final void glColor3b(byte red, byte green, byte blue) -
glColor3bv
@QtUninvokable public final void glColor3bv(byte[] v) -
glColor3d
@QtUninvokable public final void glColor3d(double red, double green, double blue) -
glColor3dv
@QtUninvokable public final void glColor3dv(double[] v) -
glColor3f
@QtUninvokable public final void glColor3f(float red, float green, float blue) -
glColor3fv
@QtUninvokable public final void glColor3fv(float[] v) -
glColor3i
@QtUninvokable public final void glColor3i(int red, int green, int blue) -
glColor3iv
@QtUninvokable public final void glColor3iv(int[] v) -
glColor3s
@QtUninvokable public final void glColor3s(short red, short green, short blue) -
glColor3sv
@QtUninvokable public final void glColor3sv(short[] v) -
glColor4b
@QtUninvokable public final void glColor4b(byte red, byte green, byte blue, byte alpha) -
glColor4bv
@QtUninvokable public final void glColor4bv(byte[] v) -
glColor4d
@QtUninvokable public final void glColor4d(double red, double green, double blue, double alpha) -
glColor4dv
@QtUninvokable public final void glColor4dv(double[] v) -
glColor4f
@QtUninvokable public final void glColor4f(float red, float green, float blue, float alpha) -
glColor4fv
@QtUninvokable public final void glColor4fv(float[] v) -
glColor4i
@QtUninvokable public final void glColor4i(int red, int green, int blue, int alpha) -
glColor4iv
@QtUninvokable public final void glColor4iv(int[] v) -
glColor4s
@QtUninvokable public final void glColor4s(short red, short green, short blue, short alpha) -
glColor4sv
@QtUninvokable public final void glColor4sv(short[] v) -
glColorMask
@QtUninvokable public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) -
glColorMaski
@QtUninvokable public final void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a) -
glColorMaterial
@QtUninvokable public final void glColorMaterial(int face, int mode) -
glColorP3ui
@QtUninvokable public final void glColorP3ui(int type, int color) -
glColorP3uiv
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glColorP4ui
@QtUninvokable public final void glColorP4ui(int type, int color) -
glColorP4uiv
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glColorPointer
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glColorSubTable
@QtUninvokable public final void glColorSubTable(int target, int start, int count, int format, int type, Buffer data) -
glColorTable
@QtUninvokable public final void glColorTable(int target, int internalformat, int width, int format, int type, Buffer table) -
glColorTableParameterfv
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glColorTableParameteriv
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glCompileShader
@QtUninvokable public final void glCompileShader(int shader) -
glCompressedTexImage1D
@QtUninvokable public final void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) -
glCompressedTexImage2D
@QtUninvokable public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) -
glCompressedTexImage3D
@QtUninvokable public final void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) -
glCompressedTexSubImage1D
@QtUninvokable public final void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) -
glCompressedTexSubImage2D
@QtUninvokable public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) -
glCompressedTexSubImage3D
@QtUninvokable public final void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) -
glConvolutionFilter1D
@QtUninvokable public final void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, Buffer image) -
glConvolutionFilter2D
@QtUninvokable public final void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer image) -
glConvolutionParameterf
@QtUninvokable public final void glConvolutionParameterf(int target, int pname, float params) -
glConvolutionParameterfv
@QtUninvokable public final void glConvolutionParameterfv(int target, int pname, FloatBuffer params) -
glConvolutionParameteri
@QtUninvokable public final void glConvolutionParameteri(int target, int pname, int params) -
glConvolutionParameteriv
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glCopyBufferSubData
@QtUninvokable public final void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) -
glCopyColorSubTable
@QtUninvokable public final void glCopyColorSubTable(int target, int start, int x, int y, int width) -
glCopyColorTable
@QtUninvokable public final void glCopyColorTable(int target, int internalformat, int x, int y, int width) -
glCopyConvolutionFilter1D
@QtUninvokable public final void glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width) -
glCopyConvolutionFilter2D
@QtUninvokable public final void glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height) -
glCopyImageSubData
@QtUninvokable public final void glCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) -
glCopyPixels
@QtUninvokable public final void glCopyPixels(int x, int y, int width, int height, int type) -
glCopyTexImage1D
@QtUninvokable public final void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) -
glCopyTexImage2D
@QtUninvokable public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) -
glCopyTexSubImage1D
@QtUninvokable public final void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) -
glCopyTexSubImage2D
@QtUninvokable public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) -
glCopyTexSubImage3D
@QtUninvokable public final void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) -
glCreateProgram
@QtUninvokable public final int glCreateProgram() -
glCreateShader
@QtUninvokable public final int glCreateShader(int type) -
glCreateShaderProgramv
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glCullFace
@QtUninvokable public final void glCullFace(int mode) -
glDebugMessageCallback
@QtUninvokable public final void glDebugMessageCallback(io.qt.gui.gl.GLDEBUGPROC callback) -
glDebugMessageControl
@QtUninvokable public final void glDebugMessageControl(int source, int type, int severity, int count, IntBuffer ids, boolean enabled) -
glDebugMessageInsert
@QtUninvokable public final void glDebugMessageInsert(int source, int type, int id, int severity, int length, CharBuffer buf) -
glDeleteBuffers
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glDeleteFramebuffers
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glDeleteLists
@QtUninvokable public final void glDeleteLists(int list, int range) -
glDeleteProgram
@QtUninvokable public final void glDeleteProgram(int program) -
glDeleteProgramPipelines
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glDeleteQueries
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glDeleteRenderbuffers
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glDeleteSamplers
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glDeleteShader
@QtUninvokable public final void glDeleteShader(int shader) -
glDeleteSync
@QtUninvokable public final void glDeleteSync(io.qt.gui.gl.GLsync sync) -
glDeleteTextures
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glDeleteTransformFeedbacks
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glDeleteVertexArrays
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glDepthFunc
@QtUninvokable public final void glDepthFunc(int func) -
glDepthMask
@QtUninvokable public final void glDepthMask(boolean flag) -
glDepthRange
@QtUninvokable public final void glDepthRange(double nearVal, double farVal) -
glDepthRangeArrayv
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glDepthRangeIndexed
@QtUninvokable public final void glDepthRangeIndexed(int index, double n, double f) -
glDepthRangef
@QtUninvokable public final void glDepthRangef(float n, float f) -
glDetachShader
@QtUninvokable public final void glDetachShader(int program, int shader) -
glDisable
@QtUninvokable public final void glDisable(int cap) -
glDisableClientState
@QtUninvokable public final void glDisableClientState(int array) -
glDisableVertexAttribArray
@QtUninvokable public final void glDisableVertexAttribArray(int index) -
glDisablei
@QtUninvokable public final void glDisablei(int target, int index) -
glDispatchCompute
@QtUninvokable public final void glDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z) -
glDispatchComputeIndirect
@QtUninvokable public final void glDispatchComputeIndirect(long indirect) -
glDrawArrays
@QtUninvokable public final void glDrawArrays(int mode, int first, int count) -
glDrawArraysIndirect
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glDrawArraysInstanced
@QtUninvokable public final void glDrawArraysInstanced(int mode, int first, int count, int instancecount) -
glDrawArraysInstancedBaseInstance
@QtUninvokable public final void glDrawArraysInstancedBaseInstance(int mode, int first, int count, int instancecount, int baseinstance) -
glDrawBuffer
@QtUninvokable public final void glDrawBuffer(int buf) -
glDrawBuffers
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glDrawElements
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glDrawElementsBaseVertex
@QtUninvokable public final void glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex) -
glDrawElementsIndirect
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glDrawElementsInstanced
@QtUninvokable public final void glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount) -
glDrawElementsInstancedBaseInstance
@QtUninvokable public final void glDrawElementsInstancedBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int baseinstance) -
glDrawElementsInstancedBaseVertex
@QtUninvokable public final void glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex) -
glDrawElementsInstancedBaseVertexBaseInstance
@QtUninvokable public final void glDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int basevertex, int baseinstance) -
glDrawPixels
@QtUninvokable public final void glDrawPixels(int width, int height, int format, int type, Buffer pixels) -
glDrawRangeElements
@QtUninvokable public final void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices) -
glDrawRangeElementsBaseVertex
@QtUninvokable public final void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex) -
glDrawTransformFeedback
@QtUninvokable public final void glDrawTransformFeedback(int mode, int id) -
glDrawTransformFeedbackInstanced
@QtUninvokable public final void glDrawTransformFeedbackInstanced(int mode, int id, int instancecount) -
glDrawTransformFeedbackStream
@QtUninvokable public final void glDrawTransformFeedbackStream(int mode, int id, int stream) -
glDrawTransformFeedbackStreamInstanced
@QtUninvokable public final void glDrawTransformFeedbackStreamInstanced(int mode, int id, int stream, int instancecount) -
glEdgeFlag
@QtUninvokable public final void glEdgeFlag(boolean flag) -
glEdgeFlagPointer
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glEnable
@QtUninvokable public final void glEnable(int cap) -
glEnableClientState
@QtUninvokable public final void glEnableClientState(int array) -
glEnableVertexAttribArray
@QtUninvokable public final void glEnableVertexAttribArray(int index) -
glEnablei
@QtUninvokable public final void glEnablei(int target, int index) -
glEnd
@QtUninvokable public final void glEnd() -
glEndConditionalRender
@QtUninvokable public final void glEndConditionalRender() -
glEndList
@QtUninvokable public final void glEndList() -
glEndQuery
@QtUninvokable public final void glEndQuery(int target) -
glEndQueryIndexed
@QtUninvokable public final void glEndQueryIndexed(int target, int index) -
glEndTransformFeedback
@QtUninvokable public final void glEndTransformFeedback() -
glEvalCoord1d
@QtUninvokable public final void glEvalCoord1d(double u) -
glEvalCoord1dv
@QtUninvokable public final void glEvalCoord1dv(double[] u) -
glEvalCoord1f
@QtUninvokable public final void glEvalCoord1f(float u) -
glEvalCoord1fv
@QtUninvokable public final void glEvalCoord1fv(float[] u) -
glEvalCoord2d
@QtUninvokable public final void glEvalCoord2d(double u, double v) -
glEvalCoord2dv
@QtUninvokable public final void glEvalCoord2dv(double[] u) -
glEvalCoord2f
@QtUninvokable public final void glEvalCoord2f(float u, float v) -
glEvalCoord2fv
@QtUninvokable public final void glEvalCoord2fv(float[] u) -
glEvalMesh1
@QtUninvokable public final void glEvalMesh1(int mode, int i1, int i2) -
glEvalMesh2
@QtUninvokable public final void glEvalMesh2(int mode, int i1, int i2, int j1, int j2) -
glEvalPoint1
@QtUninvokable public final void glEvalPoint1(int i) -
glEvalPoint2
@QtUninvokable public final void glEvalPoint2(int i, int j) -
glFeedbackBuffer
-
glFenceSync
@QtUninvokable public final io.qt.gui.gl.GLsync glFenceSync(int condition, int flags) -
glFinish
@QtUninvokable public final void glFinish() -
glFlush
@QtUninvokable public final void glFlush() -
glFlushMappedBufferRange
@QtUninvokable public final void glFlushMappedBufferRange(int target, long offset, long length) -
glFogCoordPointer
-
glFogCoordd
@QtUninvokable public final void glFogCoordd(double coord) -
glFogCoorddv
-
glFogCoordf
@QtUninvokable public final void glFogCoordf(float coord) -
glFogCoordfv
-
glFogf
@QtUninvokable public final void glFogf(int pname, float param) -
glFogfv
@QtUninvokable public final void glFogfv(int pname, float[] params) -
glFogi
@QtUninvokable public final void glFogi(int pname, int param) -
glFogiv
@QtUninvokable public final void glFogiv(int pname, int[] params) -
glFramebufferParameteri
@QtUninvokable public final void glFramebufferParameteri(int target, int pname, int param) -
glFramebufferRenderbuffer
@QtUninvokable public final void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) -
glFramebufferTexture
@QtUninvokable public final void glFramebufferTexture(int target, int attachment, int texture, int level) -
glFramebufferTexture1D
@QtUninvokable public final void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level) -
glFramebufferTexture2D
@QtUninvokable public final void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) -
glFramebufferTexture3D
@QtUninvokable public final void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) -
glFramebufferTextureLayer
@QtUninvokable public final void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) -
glFrontFace
@QtUninvokable public final void glFrontFace(int mode) -
glFrustum
@QtUninvokable public final void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) -
glGenBuffers
-
glGenFramebuffers
-
glGenLists
@QtUninvokable public final int glGenLists(int range) -
glGenProgramPipelines
-
glGenQueries
-
glGenRenderbuffers
-
glGenSamplers
-
glGenTextures
-
glGenTransformFeedbacks
-
glGenVertexArrays
-
glGenerateMipmap
@QtUninvokable public final void glGenerateMipmap(int target) -
glGetActiveAtomicCounterBufferiv
@QtUninvokable public final void glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, IntBuffer params) -
glGetActiveAttrib
@QtUninvokable public final void glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) -
glGetActiveSubroutineName
@QtUninvokable public final void glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) -
glGetActiveSubroutineUniformName
@QtUninvokable public final void glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, IntBuffer length, CharBuffer name) -
glGetActiveSubroutineUniformiv
@QtUninvokable public final void glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values) -
glGetActiveUniform
@QtUninvokable public final void glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) -
glGetActiveUniformBlockName
@QtUninvokable public final void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName) -
glGetActiveUniformBlockiv
@QtUninvokable public final void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params) -
glGetActiveUniformName
@QtUninvokable public final void glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName) -
glGetActiveUniformsiv
-
glGetAttachedShaders
-
glGetAttribLocation
-
glGetBooleani_v
-
glGetBooleanv
@QtUninvokable public final void glGetBooleanv(int pname, boolean[] data) -
glGetBufferParameteri64v
-
glGetBufferParameteriv
-
glGetBufferPointerv
-
glGetBufferSubData
@QtUninvokable public final void glGetBufferSubData(int target, long offset, long size, Buffer data) -
glGetClipPlane
@QtUninvokable public final void glGetClipPlane(int plane, double[] equation) -
glGetColorTable
-
glGetColorTableParameterfv
@QtUninvokable public final void glGetColorTableParameterfv(int target, int pname, FloatBuffer params) -
glGetColorTableParameteriv
@QtUninvokable public final void glGetColorTableParameteriv(int target, int pname, IntBuffer params) -
glGetCompressedTexImage
-
glGetConvolutionFilter
@QtUninvokable public final void glGetConvolutionFilter(int target, int format, int type, Buffer image) -
glGetConvolutionParameterfv
@QtUninvokable public final void glGetConvolutionParameterfv(int target, int pname, FloatBuffer params) -
glGetConvolutionParameteriv
@QtUninvokable public final void glGetConvolutionParameteriv(int target, int pname, IntBuffer params) -
glGetDebugMessageLog
@QtUninvokable public final int glGetDebugMessageLog(int[] sources, int[] types, int[] ids, int[] severities, String[] messageLog) -
glGetDoublei_v
-
glGetDoublev
@QtUninvokable public final void glGetDoublev(int pname, double[] data) -
glGetError
@QtUninvokable public final int glGetError() -
glGetFloati_v
-
glGetFloatv
@QtUninvokable public final void glGetFloatv(int pname, float[] data) -
glGetFragDataIndex
-
glGetFragDataLocation
-
glGetFramebufferAttachmentParameteriv
@QtUninvokable public final void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) -
glGetFramebufferParameteriv
@QtUninvokable public final void glGetFramebufferParameteriv(int target, int pname, IntBuffer params) -
glGetHistogram
@QtUninvokable public final void glGetHistogram(int target, boolean reset, int format, int type, Buffer values) -
glGetHistogramParameterfv
@QtUninvokable public final void glGetHistogramParameterfv(int target, int pname, FloatBuffer params) -
glGetHistogramParameteriv
-
glGetInteger64i_v
-
glGetInteger64v
-
glGetIntegeri_v
-
glGetIntegerv
@QtUninvokable public final void glGetIntegerv(int pname, int[] data) -
glGetInternalformati64v
@QtUninvokable public final void glGetInternalformati64v(int target, int internalformat, int pname, int bufSize, LongBuffer params) -
glGetInternalformativ
@QtUninvokable public final void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, IntBuffer params) -
glGetLightfv
@QtUninvokable public final void glGetLightfv(int light, int pname, float[] params) -
glGetLightiv
@QtUninvokable public final void glGetLightiv(int light, int pname, int[] params) -
glGetMapdv
@QtUninvokable public final void glGetMapdv(int target, int query, double[] v) -
glGetMapfv
@QtUninvokable public final void glGetMapfv(int target, int query, float[] v) -
glGetMapiv
@QtUninvokable public final void glGetMapiv(int target, int query, int[] v) -
glGetMaterialfv
@QtUninvokable public final void glGetMaterialfv(int face, int pname, float[] params) -
glGetMaterialiv
@QtUninvokable public final void glGetMaterialiv(int face, int pname, int[] params) -
glGetMinmax
@QtUninvokable public final void glGetMinmax(int target, boolean reset, int format, int type, Buffer values) -
glGetMinmaxParameterfv
-
glGetMinmaxParameteriv
-
glGetMultisamplefv
-
glGetObjectLabel
-
glGetObjectPtrLabel
-
glGetPixelMapfv
-
glGetPixelMapuiv
-
glGetPixelMapusv
-
glGetPointerv
-
glGetPolygonStipple
-
glGetProgramBinary
-
glGetProgramInfoLog
@QtUninvokable public final void glGetProgramInfoLog(int program, int bufSize, IntBuffer length, CharBuffer infoLog) -
glGetProgramInterfaceiv
@QtUninvokable public final void glGetProgramInterfaceiv(int program, int programInterface, int pname, IntBuffer params) -
glGetProgramPipelineInfoLog
-
glGetProgramPipelineiv
-
glGetProgramResourceIndex
@QtUninvokable public final int glGetProgramResourceIndex(int program, int programInterface, CharBuffer name) -
glGetProgramResourceLocation
@QtUninvokable public final int glGetProgramResourceLocation(int program, int programInterface, CharBuffer name) -
glGetProgramResourceLocationIndex
@QtUninvokable public final int glGetProgramResourceLocationIndex(int program, int programInterface, CharBuffer name) -
glGetProgramResourceName
@QtUninvokable public final void glGetProgramResourceName(int program, int programInterface, int index, String[] name) -
glGetProgramResourceiv
-
glGetProgramStageiv
@QtUninvokable public final void glGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values) -
glGetProgramiv
-
glGetQueryIndexediv
@QtUninvokable public final void glGetQueryIndexediv(int target, int index, int pname, IntBuffer params) -
glGetQueryObjecti64v
-
glGetQueryObjectiv
-
glGetQueryObjectui64v
-
glGetQueryObjectuiv
-
glGetQueryiv
-
glGetRenderbufferParameteriv
@QtUninvokable public final void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params) -
glGetSamplerParameterIiv
-
glGetSamplerParameterIuiv
@QtUninvokable public final void glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params) -
glGetSamplerParameterfv
@QtUninvokable public final void glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params) -
glGetSamplerParameteriv
-
glGetSeparableFilter
-
glGetShaderInfoLog
@QtUninvokable public final void glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, CharBuffer infoLog) -
glGetShaderPrecisionFormat
-
glGetShaderSource
@QtUninvokable public final void glGetShaderSource(int shader, int bufSize, IntBuffer length, CharBuffer source) -
glGetShaderiv
-
glGetString
-
glGetStringi
-
glGetSubroutineIndex
-
glGetSubroutineUniformLocation
@QtUninvokable public final int glGetSubroutineUniformLocation(int program, int shadertype, CharBuffer name) -
glGetSynciv
@QtUninvokable public final void glGetSynciv(io.qt.gui.gl.GLsync sync, int pname, int[] length, IntBuffer values) -
glGetTexEnvfv
-
glGetTexEnviv
-
glGetTexGendv
-
glGetTexGenfv
-
glGetTexGeniv
-
glGetTexImage
@QtUninvokable public final void glGetTexImage(int target, int level, int format, int type, Buffer pixels) -
glGetTexLevelParameterfv
@QtUninvokable public final void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) -
glGetTexLevelParameteriv
@QtUninvokable public final void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) -
glGetTexParameterIiv
-
glGetTexParameterIuiv
-
glGetTexParameterfv
-
glGetTexParameteriv
-
glGetTransformFeedbackVarying
@QtUninvokable public final void glGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, String[] name) -
glGetUniformBlockIndex
-
glGetUniformIndices
@QtUninvokable public final void glGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices) -
glGetUniformLocation
-
glGetUniformSubroutineuiv
@QtUninvokable public final void glGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params) -
glGetUniformdv
-
glGetUniformfv
-
glGetUniformiv
-
glGetUniformuiv
-
glGetVertexAttribIiv
-
glGetVertexAttribIuiv
-
glGetVertexAttribLdv
-
glGetVertexAttribPointerv
-
glGetVertexAttribdv
-
glGetVertexAttribfv
-
glGetVertexAttribiv
-
glHint
@QtUninvokable public final void glHint(int target, int mode) -
glHistogram
@QtUninvokable public final void glHistogram(int target, int width, int internalformat, boolean sink) -
glIndexMask
@QtUninvokable public final void glIndexMask(int mask) -
glIndexPointer
-
glIndexd
@QtUninvokable public final void glIndexd(double c) -
glIndexdv
@QtUninvokable public final void glIndexdv(double[] c) -
glIndexf
@QtUninvokable public final void glIndexf(float c) -
glIndexfv
@QtUninvokable public final void glIndexfv(float[] c) -
glIndexi
@QtUninvokable public final void glIndexi(int c) -
glIndexiv
@QtUninvokable public final void glIndexiv(int[] c) -
glIndexs
@QtUninvokable public final void glIndexs(short c) -
glIndexsv
@QtUninvokable public final void glIndexsv(short[] c) -
glIndexub
@QtUninvokable public final void glIndexub(byte c) -
glIndexubv
@QtUninvokable public final void glIndexubv(byte[] c) -
glInitNames
@QtUninvokable public final void glInitNames() -
glInterleavedArrays
-
glInvalidateBufferData
@QtUninvokable public final void glInvalidateBufferData(int buffer) -
glInvalidateBufferSubData
@QtUninvokable public final void glInvalidateBufferSubData(int buffer, long offset, long length) -
glInvalidateFramebuffer
@QtUninvokable public final void glInvalidateFramebuffer(int target, int numAttachments, IntBuffer attachments) -
glInvalidateSubFramebuffer
@QtUninvokable public final void glInvalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height) -
glInvalidateTexImage
@QtUninvokable public final void glInvalidateTexImage(int texture, int level) -
glInvalidateTexSubImage
@QtUninvokable public final void glInvalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth) -
glIsBuffer
@QtUninvokable public final boolean glIsBuffer(int buffer) -
glIsEnabled
@QtUninvokable public final boolean glIsEnabled(int cap) -
glIsEnabledi
@QtUninvokable public final boolean glIsEnabledi(int target, int index) -
glIsFramebuffer
@QtUninvokable public final boolean glIsFramebuffer(int framebuffer) -
glIsList
@QtUninvokable public final boolean glIsList(int list) -
glIsProgram
@QtUninvokable public final boolean glIsProgram(int program) -
glIsProgramPipeline
@QtUninvokable public final boolean glIsProgramPipeline(int pipeline) -
glIsQuery
@QtUninvokable public final boolean glIsQuery(int id) -
glIsRenderbuffer
@QtUninvokable public final boolean glIsRenderbuffer(int renderbuffer) -
glIsSampler
@QtUninvokable public final boolean glIsSampler(int sampler) -
glIsShader
@QtUninvokable public final boolean glIsShader(int shader) -
glIsSync
@QtUninvokable public final boolean glIsSync(io.qt.gui.gl.GLsync sync) -
glIsTexture
@QtUninvokable public final boolean glIsTexture(int texture) -
glIsTransformFeedback
@QtUninvokable public final boolean glIsTransformFeedback(int id) -
glIsVertexArray
@QtUninvokable public final boolean glIsVertexArray(int array) -
glLightModelf
@QtUninvokable public final void glLightModelf(int pname, float param) -
glLightModelfv
@QtUninvokable public final void glLightModelfv(int pname, float[] params) -
glLightModeli
@QtUninvokable public final void glLightModeli(int pname, int param) -
glLightModeliv
@QtUninvokable public final void glLightModeliv(int pname, int[] params) -
glLightf
@QtUninvokable public final void glLightf(int light, int pname, float param) -
glLightfv
@QtUninvokable public final void glLightfv(int light, int pname, float[] params) -
glLighti
@QtUninvokable public final void glLighti(int light, int pname, int param) -
glLightiv
@QtUninvokable public final void glLightiv(int light, int pname, int[] params) -
glLineStipple
@QtUninvokable public final void glLineStipple(int factor, short pattern) -
glLineWidth
@QtUninvokable public final void glLineWidth(float width) -
glLinkProgram
@QtUninvokable public final void glLinkProgram(int program) -
glListBase
@QtUninvokable public final void glListBase(int base) -
glLoadIdentity
@QtUninvokable public final void glLoadIdentity() -
glLoadMatrixd
@QtUninvokable public final void glLoadMatrixd(double[] m) -
glLoadMatrixf
@QtUninvokable public final void glLoadMatrixf(float[] m) -
glLoadName
@QtUninvokable public final void glLoadName(int name) -
glLoadTransposeMatrixd
-
glLoadTransposeMatrixf
-
glLogicOp
@QtUninvokable public final void glLogicOp(int opcode) -
glMap1d
@QtUninvokable public final void glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points) -
glMap1f
@QtUninvokable public final void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points) -
glMap2d
@QtUninvokable public final void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) -
glMap2f
@QtUninvokable public final void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) -
glMapBuffer
-
glMapBufferRange
-
glMapGrid1d
@QtUninvokable public final void glMapGrid1d(int un, double u1, double u2) -
glMapGrid1f
@QtUninvokable public final void glMapGrid1f(int un, float u1, float u2) -
glMapGrid2d
@QtUninvokable public final void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) -
glMapGrid2f
@QtUninvokable public final void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) -
glMaterialf
@QtUninvokable public final void glMaterialf(int face, int pname, float param) -
glMaterialfv
@QtUninvokable public final void glMaterialfv(int face, int pname, float[] params) -
glMateriali
@QtUninvokable public final void glMateriali(int face, int pname, int param) -
glMaterialiv
@QtUninvokable public final void glMaterialiv(int face, int pname, int[] params) -
glMatrixMode
@QtUninvokable public final void glMatrixMode(int mode) -
glMemoryBarrier
@QtUninvokable public final void glMemoryBarrier(int barriers) -
glMinSampleShading
@QtUninvokable public final void glMinSampleShading(float value) -
glMinmax
@QtUninvokable public final void glMinmax(int target, int internalformat, boolean sink) -
glMultMatrixd
@QtUninvokable public final void glMultMatrixd(double[] m) -
glMultMatrixf
@QtUninvokable public final void glMultMatrixf(float[] m) -
glMultTransposeMatrixd
-
glMultTransposeMatrixf
-
glMultiDrawArrays
-
glMultiDrawArraysIndirect
@QtUninvokable public final void glMultiDrawArraysIndirect(int mode, Buffer indirect, int drawcount, int stride) -
glMultiDrawElements
-
glMultiDrawElementsBaseVertex
-
glMultiDrawElementsIndirect
@QtUninvokable public final void glMultiDrawElementsIndirect(int mode, int type, Buffer indirect, int drawcount, int stride) -
glMultiTexCoord1d
@QtUninvokable public final void glMultiTexCoord1d(int target, double s) -
glMultiTexCoord1dv
-
glMultiTexCoord1f
@QtUninvokable public final void glMultiTexCoord1f(int target, float s) -
glMultiTexCoord1fv
-
glMultiTexCoord1i
@QtUninvokable public final void glMultiTexCoord1i(int target, int s) -
glMultiTexCoord1iv
-
glMultiTexCoord1s
@QtUninvokable public final void glMultiTexCoord1s(int target, short s) -
glMultiTexCoord1sv
-
glMultiTexCoord2d
@QtUninvokable public final void glMultiTexCoord2d(int target, double s, double t) -
glMultiTexCoord2dv
-
glMultiTexCoord2f
@QtUninvokable public final void glMultiTexCoord2f(int target, float s, float t) -
glMultiTexCoord2fv
-
glMultiTexCoord2i
@QtUninvokable public final void glMultiTexCoord2i(int target, int s, int t) -
glMultiTexCoord2iv
-
glMultiTexCoord2s
@QtUninvokable public final void glMultiTexCoord2s(int target, short s, short t) -
glMultiTexCoord2sv
-
glMultiTexCoord3d
@QtUninvokable public final void glMultiTexCoord3d(int target, double s, double t, double r) -
glMultiTexCoord3dv
-
glMultiTexCoord3f
@QtUninvokable public final void glMultiTexCoord3f(int target, float s, float t, float r) -
glMultiTexCoord3fv
-
glMultiTexCoord3i
@QtUninvokable public final void glMultiTexCoord3i(int target, int s, int t, int r) -
glMultiTexCoord3iv
-
glMultiTexCoord3s
@QtUninvokable public final void glMultiTexCoord3s(int target, short s, short t, short r) -
glMultiTexCoord3sv
-
glMultiTexCoord4d
@QtUninvokable public final void glMultiTexCoord4d(int target, double s, double t, double r, double q) -
glMultiTexCoord4dv
-
glMultiTexCoord4f
@QtUninvokable public final void glMultiTexCoord4f(int target, float s, float t, float r, float q) -
glMultiTexCoord4fv
-
glMultiTexCoord4i
@QtUninvokable public final void glMultiTexCoord4i(int target, int s, int t, int r, int q) -
glMultiTexCoord4iv
-
glMultiTexCoord4s
@QtUninvokable public final void glMultiTexCoord4s(int target, short s, short t, short r, short q) -
glMultiTexCoord4sv
-
glMultiTexCoordP1ui
@QtUninvokable public final void glMultiTexCoordP1ui(int texture, int type, int coords) -
glMultiTexCoordP1uiv
-
glMultiTexCoordP2ui
@QtUninvokable public final void glMultiTexCoordP2ui(int texture, int type, int coords) -
glMultiTexCoordP2uiv
-
glMultiTexCoordP3ui
@QtUninvokable public final void glMultiTexCoordP3ui(int texture, int type, int coords) -
glMultiTexCoordP3uiv
-
glMultiTexCoordP4ui
@QtUninvokable public final void glMultiTexCoordP4ui(int texture, int type, int coords) -
glMultiTexCoordP4uiv
-
glNewList
@QtUninvokable public final void glNewList(int list, int mode) -
glNormal3b
@QtUninvokable public final void glNormal3b(byte nx, byte ny, byte nz) -
glNormal3bv
@QtUninvokable public final void glNormal3bv(byte[] v) -
glNormal3d
@QtUninvokable public final void glNormal3d(double nx, double ny, double nz) -
glNormal3dv
@QtUninvokable public final void glNormal3dv(double[] v) -
glNormal3f
@QtUninvokable public final void glNormal3f(float nx, float ny, float nz) -
glNormal3fv
@QtUninvokable public final void glNormal3fv(float[] v) -
glNormal3i
@QtUninvokable public final void glNormal3i(int nx, int ny, int nz) -
glNormal3iv
@QtUninvokable public final void glNormal3iv(int[] v) -
glNormal3s
@QtUninvokable public final void glNormal3s(short nx, short ny, short nz) -
glNormal3sv
@QtUninvokable public final void glNormal3sv(short[] v) -
glNormalP3ui
@QtUninvokable public final void glNormalP3ui(int type, int coords) -
glNormalP3uiv
-
glNormalPointer
-
glObjectLabel
@QtUninvokable public final void glObjectLabel(int identifier, int name, int length, CharBuffer label) -
glObjectPtrLabel
-
glOrtho
@QtUninvokable public final void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar) -
glPassThrough
@QtUninvokable public final void glPassThrough(float token) -
glPatchParameterfv
-
glPatchParameteri
@QtUninvokable public final void glPatchParameteri(int pname, int value) -
glPauseTransformFeedback
@QtUninvokable public final void glPauseTransformFeedback() -
glPixelMapfv
-
glPixelMapuiv
-
glPixelMapusv
-
glPixelStoref
@QtUninvokable public final void glPixelStoref(int pname, float param) -
glPixelStorei
@QtUninvokable public final void glPixelStorei(int pname, int param) -
glPixelTransferf
@QtUninvokable public final void glPixelTransferf(int pname, float param) -
glPixelTransferi
@QtUninvokable public final void glPixelTransferi(int pname, int param) -
glPixelZoom
@QtUninvokable public final void glPixelZoom(float xfactor, float yfactor) -
glPointParameterf
@QtUninvokable public final void glPointParameterf(int pname, float param) -
glPointParameterfv
-
glPointParameteri
@QtUninvokable public final void glPointParameteri(int pname, int param) -
glPointParameteriv
-
glPointSize
@QtUninvokable public final void glPointSize(float size) -
glPolygonMode
@QtUninvokable public final void glPolygonMode(int face, int mode) -
glPolygonOffset
@QtUninvokable public final void glPolygonOffset(float factor, float units) -
glPolygonStipple
-
glPopAttrib
@QtUninvokable public final void glPopAttrib() -
glPopClientAttrib
@QtUninvokable public final void glPopClientAttrib() -
glPopDebugGroup
@QtUninvokable public final void glPopDebugGroup() -
glPopMatrix
@QtUninvokable public final void glPopMatrix() -
glPopName
@QtUninvokable public final void glPopName() -
glPrimitiveRestartIndex
@QtUninvokable public final void glPrimitiveRestartIndex(int index) -
glPrioritizeTextures
@QtUninvokable public final void glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities) -
glProgramBinary
@QtUninvokable public final void glProgramBinary(int program, int binaryFormat, Buffer binary, int length) -
glProgramParameteri
@QtUninvokable public final void glProgramParameteri(int program, int pname, int value) -
glProgramUniform1d
@QtUninvokable public final void glProgramUniform1d(int program, int location, double v0) -
glProgramUniform1dv
@QtUninvokable public final void glProgramUniform1dv(int program, int location, int count, DoubleBuffer value) -
glProgramUniform1f
@QtUninvokable public final void glProgramUniform1f(int program, int location, float v0) -
glProgramUniform1fv
@QtUninvokable public final void glProgramUniform1fv(int program, int location, int count, FloatBuffer value) -
glProgramUniform1i
@QtUninvokable public final void glProgramUniform1i(int program, int location, int v0) -
glProgramUniform1iv
@QtUninvokable public final void glProgramUniform1iv(int program, int location, int count, IntBuffer value) -
glProgramUniform1ui
@QtUninvokable public final void glProgramUniform1ui(int program, int location, int v0) -
glProgramUniform1uiv
@QtUninvokable public final void glProgramUniform1uiv(int program, int location, int count, IntBuffer value) -
glProgramUniform2d
@QtUninvokable public final void glProgramUniform2d(int program, int location, double v0, double v1) -
glProgramUniform2dv
@QtUninvokable public final void glProgramUniform2dv(int program, int location, int count, DoubleBuffer value) -
glProgramUniform2f
@QtUninvokable public final void glProgramUniform2f(int program, int location, float v0, float v1) -
glProgramUniform2fv
@QtUninvokable public final void glProgramUniform2fv(int program, int location, int count, FloatBuffer value) -
glProgramUniform2i
@QtUninvokable public final void glProgramUniform2i(int program, int location, int v0, int v1) -
glProgramUniform2iv
@QtUninvokable public final void glProgramUniform2iv(int program, int location, int count, IntBuffer value) -
glProgramUniform2ui
@QtUninvokable public final void glProgramUniform2ui(int program, int location, int v0, int v1) -
glProgramUniform2uiv
@QtUninvokable public final void glProgramUniform2uiv(int program, int location, int count, IntBuffer value) -
glProgramUniform3d
@QtUninvokable public final void glProgramUniform3d(int program, int location, double v0, double v1, double v2) -
glProgramUniform3dv
@QtUninvokable public final void glProgramUniform3dv(int program, int location, int count, DoubleBuffer value) -
glProgramUniform3f
@QtUninvokable public final void glProgramUniform3f(int program, int location, float v0, float v1, float v2) -
glProgramUniform3fv
@QtUninvokable public final void glProgramUniform3fv(int program, int location, int count, FloatBuffer value) -
glProgramUniform3i
@QtUninvokable public final void glProgramUniform3i(int program, int location, int v0, int v1, int v2) -
glProgramUniform3iv
@QtUninvokable public final void glProgramUniform3iv(int program, int location, int count, IntBuffer value) -
glProgramUniform3ui
@QtUninvokable public final void glProgramUniform3ui(int program, int location, int v0, int v1, int v2) -
glProgramUniform3uiv
@QtUninvokable public final void glProgramUniform3uiv(int program, int location, int count, IntBuffer value) -
glProgramUniform4d
@QtUninvokable public final void glProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3) -
glProgramUniform4dv
@QtUninvokable public final void glProgramUniform4dv(int program, int location, int count, DoubleBuffer value) -
glProgramUniform4f
@QtUninvokable public final void glProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3) -
glProgramUniform4fv
@QtUninvokable public final void glProgramUniform4fv(int program, int location, int count, FloatBuffer value) -
glProgramUniform4i
@QtUninvokable public final void glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3) -
glProgramUniform4iv
@QtUninvokable public final void glProgramUniform4iv(int program, int location, int count, IntBuffer value) -
glProgramUniform4ui
@QtUninvokable public final void glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3) -
glProgramUniform4uiv
@QtUninvokable public final void glProgramUniform4uiv(int program, int location, int count, IntBuffer value) -
glProgramUniformMatrix2dv
@QtUninvokable public final void glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix2fv
@QtUninvokable public final void glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix2x3dv
@QtUninvokable public final void glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix2x3fv
@QtUninvokable public final void glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix2x4dv
@QtUninvokable public final void glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix2x4fv
@QtUninvokable public final void glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix3dv
@QtUninvokable public final void glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix3fv
@QtUninvokable public final void glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix3x2dv
@QtUninvokable public final void glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix3x2fv
@QtUninvokable public final void glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix3x4dv
@QtUninvokable public final void glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix3x4fv
@QtUninvokable public final void glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix4dv
@QtUninvokable public final void glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix4fv
@QtUninvokable public final void glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix4x2dv
@QtUninvokable public final void glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix4x2fv
@QtUninvokable public final void glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProgramUniformMatrix4x3dv
@QtUninvokable public final void glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) -
glProgramUniformMatrix4x3fv
@QtUninvokable public final void glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, FloatBuffer value) -
glProvokingVertex
@QtUninvokable public final void glProvokingVertex(int mode) -
glPushAttrib
@QtUninvokable public final void glPushAttrib(int mask) -
glPushClientAttrib
@QtUninvokable public final void glPushClientAttrib(int mask) -
glPushDebugGroup
@QtUninvokable public final void glPushDebugGroup(int source, int id, int length, CharBuffer message) -
glPushMatrix
@QtUninvokable public final void glPushMatrix() -
glPushName
@QtUninvokable public final void glPushName(int name) -
glQueryCounter
@QtUninvokable public final void glQueryCounter(int id, int target) -
glRasterPos2d
@QtUninvokable public final void glRasterPos2d(double x, double y) -
glRasterPos2dv
@QtUninvokable public final void glRasterPos2dv(double[] v) -
glRasterPos2f
@QtUninvokable public final void glRasterPos2f(float x, float y) -
glRasterPos2fv
@QtUninvokable public final void glRasterPos2fv(float[] v) -
glRasterPos2i
@QtUninvokable public final void glRasterPos2i(int x, int y) -
glRasterPos2iv
@QtUninvokable public final void glRasterPos2iv(int[] v) -
glRasterPos2s
@QtUninvokable public final void glRasterPos2s(short x, short y) -
glRasterPos2sv
@QtUninvokable public final void glRasterPos2sv(short[] v) -
glRasterPos3d
@QtUninvokable public final void glRasterPos3d(double x, double y, double z) -
glRasterPos3dv
@QtUninvokable public final void glRasterPos3dv(double[] v) -
glRasterPos3f
@QtUninvokable public final void glRasterPos3f(float x, float y, float z) -
glRasterPos3fv
@QtUninvokable public final void glRasterPos3fv(float[] v) -
glRasterPos3i
@QtUninvokable public final void glRasterPos3i(int x, int y, int z) -
glRasterPos3iv
@QtUninvokable public final void glRasterPos3iv(int[] v) -
glRasterPos3s
@QtUninvokable public final void glRasterPos3s(short x, short y, short z) -
glRasterPos3sv
@QtUninvokable public final void glRasterPos3sv(short[] v) -
glRasterPos4d
@QtUninvokable public final void glRasterPos4d(double x, double y, double z, double w) -
glRasterPos4dv
@QtUninvokable public final void glRasterPos4dv(double[] v) -
glRasterPos4f
@QtUninvokable public final void glRasterPos4f(float x, float y, float z, float w) -
glRasterPos4fv
@QtUninvokable public final void glRasterPos4fv(float[] v) -
glRasterPos4i
@QtUninvokable public final void glRasterPos4i(int x, int y, int z, int w) -
glRasterPos4iv
@QtUninvokable public final void glRasterPos4iv(int[] v) -
glRasterPos4s
@QtUninvokable public final void glRasterPos4s(short x, short y, short z, short w) -
glRasterPos4sv
@QtUninvokable public final void glRasterPos4sv(short[] v) -
glReadBuffer
@QtUninvokable public final void glReadBuffer(int src) -
glReadPixels
@QtUninvokable public final void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) -
glRectd
@QtUninvokable public final void glRectd(double x1, double y1, double x2, double y2) -
glRectdv
@QtUninvokable public final void glRectdv(double[] v1, double[] v2) -
glRectf
@QtUninvokable public final void glRectf(float x1, float y1, float x2, float y2) -
glRectfv
@QtUninvokable public final void glRectfv(float[] v1, float[] v2) -
glRecti
@QtUninvokable public final void glRecti(int x1, int y1, int x2, int y2) -
glRectiv
@QtUninvokable public final void glRectiv(int[] v1, int[] v2) -
glRects
@QtUninvokable public final void glRects(short x1, short y1, short x2, short y2) -
glRectsv
@QtUninvokable public final void glRectsv(short[] v1, short[] v2) -
glReleaseShaderCompiler
@QtUninvokable public final void glReleaseShaderCompiler() -
glRenderMode
@QtUninvokable public final int glRenderMode(int mode) -
glRenderbufferStorage
@QtUninvokable public final void glRenderbufferStorage(int target, int internalformat, int width, int height) -
glRenderbufferStorageMultisample
@QtUninvokable public final void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) -
glResetHistogram
@QtUninvokable public final void glResetHistogram(int target) -
glResetMinmax
@QtUninvokable public final void glResetMinmax(int target) -
glResumeTransformFeedback
@QtUninvokable public final void glResumeTransformFeedback() -
glRotated
@QtUninvokable public final void glRotated(double angle, double x, double y, double z) -
glRotatef
@QtUninvokable public final void glRotatef(float angle, float x, float y, float z) -
glSampleCoverage
@QtUninvokable public final void glSampleCoverage(float value, boolean invert) -
glSampleMaski
@QtUninvokable public final void glSampleMaski(int maskNumber, int mask) -
glSamplerParameterIiv
-
glSamplerParameterIuiv
-
glSamplerParameterf
@QtUninvokable public final void glSamplerParameterf(int sampler, int pname, float param) -
glSamplerParameterfv
-
glSamplerParameteri
@QtUninvokable public final void glSamplerParameteri(int sampler, int pname, int param) -
glSamplerParameteriv
-
glScaled
@QtUninvokable public final void glScaled(double x, double y, double z) -
glScalef
@QtUninvokable public final void glScalef(float x, float y, float z) -
glScissor
@QtUninvokable public final void glScissor(int x, int y, int width, int height) -
glScissorArrayv
-
glScissorIndexed
@QtUninvokable public final void glScissorIndexed(int index, int left, int bottom, int width, int height) -
glScissorIndexedv
-
glSecondaryColor3b
@QtUninvokable public final void glSecondaryColor3b(byte red, byte green, byte blue) -
glSecondaryColor3bv
-
glSecondaryColor3d
@QtUninvokable public final void glSecondaryColor3d(double red, double green, double blue) -
glSecondaryColor3dv
-
glSecondaryColor3f
@QtUninvokable public final void glSecondaryColor3f(float red, float green, float blue) -
glSecondaryColor3fv
-
glSecondaryColor3i
@QtUninvokable public final void glSecondaryColor3i(int red, int green, int blue) -
glSecondaryColor3iv
-
glSecondaryColor3s
@QtUninvokable public final void glSecondaryColor3s(short red, short green, short blue) -
glSecondaryColor3sv
-
glSecondaryColor3ub
@QtUninvokable public final void glSecondaryColor3ub(byte red, byte green, byte blue) -
glSecondaryColor3ubv
-
glSecondaryColor3ui
@QtUninvokable public final void glSecondaryColor3ui(int red, int green, int blue) -
glSecondaryColor3uiv
-
glSecondaryColor3us
@QtUninvokable public final void glSecondaryColor3us(short red, short green, short blue) -
glSecondaryColor3usv
-
glSecondaryColorP3ui
@QtUninvokable public final void glSecondaryColorP3ui(int type, int color) -
glSecondaryColorP3uiv
-
glSecondaryColorPointer
@QtUninvokable public final void glSecondaryColorPointer(int size, int type, int stride, Buffer pointer) -
glSelectBuffer
-
glSeparableFilter2D
-
glShadeModel
@QtUninvokable public final void glShadeModel(int mode) -
glShaderBinary
-
glShaderSource
-
glShaderStorageBlockBinding
@QtUninvokable public final void glShaderStorageBlockBinding(int program, int storageBlockIndex, int storageBlockBinding) -
glStencilFunc
@QtUninvokable public final void glStencilFunc(int func, int ref, int mask) -
glStencilFuncSeparate
@QtUninvokable public final void glStencilFuncSeparate(int face, int func, int ref, int mask) -
glStencilMask
@QtUninvokable public final void glStencilMask(int mask) -
glStencilMaskSeparate
@QtUninvokable public final void glStencilMaskSeparate(int face, int mask) -
glStencilOp
@QtUninvokable public final void glStencilOp(int fail, int zfail, int zpass) -
glStencilOpSeparate
@QtUninvokable public final void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass) -
glTexBuffer
@QtUninvokable public final void glTexBuffer(int target, int internalformat, int buffer) -
glTexBufferRange
@QtUninvokable public final void glTexBufferRange(int target, int internalformat, int buffer, long offset, long size) -
glTexCoord1d
@QtUninvokable public final void glTexCoord1d(double s) -
glTexCoord1dv
@QtUninvokable public final void glTexCoord1dv(double[] v) -
glTexCoord1f
@QtUninvokable public final void glTexCoord1f(float s) -
glTexCoord1fv
@QtUninvokable public final void glTexCoord1fv(float[] v) -
glTexCoord1i
@QtUninvokable public final void glTexCoord1i(int s) -
glTexCoord1iv
@QtUninvokable public final void glTexCoord1iv(int[] v) -
glTexCoord1s
@QtUninvokable public final void glTexCoord1s(short s) -
glTexCoord1sv
@QtUninvokable public final void glTexCoord1sv(short[] v) -
glTexCoord2d
@QtUninvokable public final void glTexCoord2d(double s, double t) -
glTexCoord2dv
@QtUninvokable public final void glTexCoord2dv(double[] v) -
glTexCoord2f
@QtUninvokable public final void glTexCoord2f(float s, float t) -
glTexCoord2fv
@QtUninvokable public final void glTexCoord2fv(float[] v) -
glTexCoord2i
@QtUninvokable public final void glTexCoord2i(int s, int t) -
glTexCoord2iv
@QtUninvokable public final void glTexCoord2iv(int[] v) -
glTexCoord2s
@QtUninvokable public final void glTexCoord2s(short s, short t) -
glTexCoord2sv
@QtUninvokable public final void glTexCoord2sv(short[] v) -
glTexCoord3d
@QtUninvokable public final void glTexCoord3d(double s, double t, double r) -
glTexCoord3dv
@QtUninvokable public final void glTexCoord3dv(double[] v) -
glTexCoord3f
@QtUninvokable public final void glTexCoord3f(float s, float t, float r) -
glTexCoord3fv
@QtUninvokable public final void glTexCoord3fv(float[] v) -
glTexCoord3i
@QtUninvokable public final void glTexCoord3i(int s, int t, int r) -
glTexCoord3iv
@QtUninvokable public final void glTexCoord3iv(int[] v) -
glTexCoord3s
@QtUninvokable public final void glTexCoord3s(short s, short t, short r) -
glTexCoord3sv
@QtUninvokable public final void glTexCoord3sv(short[] v) -
glTexCoord4d
@QtUninvokable public final void glTexCoord4d(double s, double t, double r, double q) -
glTexCoord4dv
@QtUninvokable public final void glTexCoord4dv(double[] v) -
glTexCoord4f
@QtUninvokable public final void glTexCoord4f(float s, float t, float r, float q) -
glTexCoord4fv
@QtUninvokable public final void glTexCoord4fv(float[] v) -
glTexCoord4i
@QtUninvokable public final void glTexCoord4i(int s, int t, int r, int q) -
glTexCoord4iv
@QtUninvokable public final void glTexCoord4iv(int[] v) -
glTexCoord4s
@QtUninvokable public final void glTexCoord4s(short s, short t, short r, short q) -
glTexCoord4sv
@QtUninvokable public final void glTexCoord4sv(short[] v) -
glTexCoordP1ui
@QtUninvokable public final void glTexCoordP1ui(int type, int coords) -
glTexCoordP1uiv
-
glTexCoordP2ui
@QtUninvokable public final void glTexCoordP2ui(int type, int coords) -
glTexCoordP2uiv
-
glTexCoordP3ui
@QtUninvokable public final void glTexCoordP3ui(int type, int coords) -
glTexCoordP3uiv
-
glTexCoordP4ui
@QtUninvokable public final void glTexCoordP4ui(int type, int coords) -
glTexCoordP4uiv
-
glTexCoordPointer
-
glTexEnvf
@QtUninvokable public final void glTexEnvf(int target, int pname, float param) -
glTexEnvfv
@QtUninvokable public final void glTexEnvfv(int target, int pname, float[] params) -
glTexEnvi
@QtUninvokable public final void glTexEnvi(int target, int pname, int param) -
glTexEnviv
@QtUninvokable public final void glTexEnviv(int target, int pname, int[] params) -
glTexGend
@QtUninvokable public final void glTexGend(int coord, int pname, double param) -
glTexGendv
@QtUninvokable public final void glTexGendv(int coord, int pname, double[] params) -
glTexGenf
@QtUninvokable public final void glTexGenf(int coord, int pname, float param) -
glTexGenfv
@QtUninvokable public final void glTexGenfv(int coord, int pname, float[] params) -
glTexGeni
@QtUninvokable public final void glTexGeni(int coord, int pname, int param) -
glTexGeniv
@QtUninvokable public final void glTexGeniv(int coord, int pname, int[] params) -
glTexImage1D
@QtUninvokable public final void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) -
glTexImage2D
@QtUninvokable public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) -
glTexImage2DMultisample
@QtUninvokable public final void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) -
glTexImage3D
@QtUninvokable public final void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) -
glTexImage3DMultisample
@QtUninvokable public final void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) -
glTexParameterIiv
-
glTexParameterIuiv
-
glTexParameterf
@QtUninvokable public final void glTexParameterf(int target, int pname, float param) -
glTexParameterfv
-
glTexParameteri
@QtUninvokable public final void glTexParameteri(int target, int pname, int param) -
glTexParameteriv
-
glTexStorage1D
@QtUninvokable public final void glTexStorage1D(int target, int levels, int internalformat, int width) -
glTexStorage2D
@QtUninvokable public final void glTexStorage2D(int target, int levels, int internalformat, int width, int height) -
glTexStorage2DMultisample
@QtUninvokable public final void glTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) -
glTexStorage3D
@QtUninvokable public final void glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth) -
glTexStorage3DMultisample
@QtUninvokable public final void glTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) -
glTexSubImage1D
@QtUninvokable public final void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) -
glTexSubImage2D
@QtUninvokable public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) -
glTexSubImage3D
@QtUninvokable public final void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) -
glTextureView
@QtUninvokable public final void glTextureView(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers) -
glTransformFeedbackVaryings
@QtUninvokable public final void glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode) -
glTranslated
@QtUninvokable public final void glTranslated(double x, double y, double z) -
glTranslatef
@QtUninvokable public final void glTranslatef(float x, float y, float z) -
glUniform1d
@QtUninvokable public final void glUniform1d(int location, double x) -
glUniform1dv
-
glUniform1f
@QtUninvokable public final void glUniform1f(int location, float v0) -
glUniform1fv
-
glUniform1i
@QtUninvokable public final void glUniform1i(int location, int v0) -
glUniform1iv
-
glUniform1ui
@QtUninvokable public final void glUniform1ui(int location, int v0) -
glUniform1uiv
-
glUniform2d
@QtUninvokable public final void glUniform2d(int location, double x, double y) -
glUniform2dv
-
glUniform2f
@QtUninvokable public final void glUniform2f(int location, float v0, float v1) -
glUniform2fv
-
glUniform2i
@QtUninvokable public final void glUniform2i(int location, int v0, int v1) -
glUniform2iv
-
glUniform2ui
@QtUninvokable public final void glUniform2ui(int location, int v0, int v1) -
glUniform2uiv
-
glUniform3d
@QtUninvokable public final void glUniform3d(int location, double x, double y, double z) -
glUniform3dv
-
glUniform3f
@QtUninvokable public final void glUniform3f(int location, float v0, float v1, float v2) -
glUniform3fv
-
glUniform3i
@QtUninvokable public final void glUniform3i(int location, int v0, int v1, int v2) -
glUniform3iv
-
glUniform3ui
@QtUninvokable public final void glUniform3ui(int location, int v0, int v1, int v2) -
glUniform3uiv
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glUniform4d
@QtUninvokable public final void glUniform4d(int location, double x, double y, double z, double w) -
glUniform4dv
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glUniform4f
@QtUninvokable public final void glUniform4f(int location, float v0, float v1, float v2, float v3) -
glUniform4fv
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glUniform4i
@QtUninvokable public final void glUniform4i(int location, int v0, int v1, int v2, int v3) -
glUniform4iv
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glUniform4ui
@QtUninvokable public final void glUniform4ui(int location, int v0, int v1, int v2, int v3) -
glUniform4uiv
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glUniformBlockBinding
@QtUninvokable public final void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) -
glUniformMatrix2dv
@QtUninvokable public final void glUniformMatrix2dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix2fv
@QtUninvokable public final void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix2x3dv
@QtUninvokable public final void glUniformMatrix2x3dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix2x3fv
@QtUninvokable public final void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix2x4dv
@QtUninvokable public final void glUniformMatrix2x4dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix2x4fv
@QtUninvokable public final void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix3dv
@QtUninvokable public final void glUniformMatrix3dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix3fv
@QtUninvokable public final void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix3x2dv
@QtUninvokable public final void glUniformMatrix3x2dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix3x2fv
@QtUninvokable public final void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix3x4dv
@QtUninvokable public final void glUniformMatrix3x4dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix3x4fv
@QtUninvokable public final void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix4dv
@QtUninvokable public final void glUniformMatrix4dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix4fv
@QtUninvokable public final void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix4x2dv
@QtUninvokable public final void glUniformMatrix4x2dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix4x2fv
@QtUninvokable public final void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformMatrix4x3dv
@QtUninvokable public final void glUniformMatrix4x3dv(int location, int count, boolean transpose, DoubleBuffer value) -
glUniformMatrix4x3fv
@QtUninvokable public final void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value) -
glUniformSubroutinesuiv
@QtUninvokable public final void glUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices) -
glUnmapBuffer
@QtUninvokable public final boolean glUnmapBuffer(int target) -
glUseProgram
@QtUninvokable public final void glUseProgram(int program) -
glUseProgramStages
@QtUninvokable public final void glUseProgramStages(int pipeline, int stages, int program) -
glValidateProgram
@QtUninvokable public final void glValidateProgram(int program) -
glValidateProgramPipeline
@QtUninvokable public final void glValidateProgramPipeline(int pipeline) -
glVertex2d
@QtUninvokable public final void glVertex2d(double x, double y) -
glVertex2dv
@QtUninvokable public final void glVertex2dv(double[] v) -
glVertex2f
@QtUninvokable public final void glVertex2f(float x, float y) -
glVertex2fv
@QtUninvokable public final void glVertex2fv(float[] v) -
glVertex2i
@QtUninvokable public final void glVertex2i(int x, int y) -
glVertex2iv
@QtUninvokable public final void glVertex2iv(int[] v) -
glVertex2s
@QtUninvokable public final void glVertex2s(short x, short y) -
glVertex2sv
@QtUninvokable public final void glVertex2sv(short[] v) -
glVertex3d
@QtUninvokable public final void glVertex3d(double x, double y, double z) -
glVertex3dv
@QtUninvokable public final void glVertex3dv(double[] v) -
glVertex3f
@QtUninvokable public final void glVertex3f(float x, float y, float z) -
glVertex3fv
@QtUninvokable public final void glVertex3fv(float[] v) -
glVertex3i
@QtUninvokable public final void glVertex3i(int x, int y, int z) -
glVertex3iv
@QtUninvokable public final void glVertex3iv(int[] v) -
glVertex3s
@QtUninvokable public final void glVertex3s(short x, short y, short z) -
glVertex3sv
@QtUninvokable public final void glVertex3sv(short[] v) -
glVertex4d
@QtUninvokable public final void glVertex4d(double x, double y, double z, double w) -
glVertex4dv
@QtUninvokable public final void glVertex4dv(double[] v) -
glVertex4f
@QtUninvokable public final void glVertex4f(float x, float y, float z, float w) -
glVertex4fv
@QtUninvokable public final void glVertex4fv(float[] v) -
glVertex4i
@QtUninvokable public final void glVertex4i(int x, int y, int z, int w) -
glVertex4iv
@QtUninvokable public final void glVertex4iv(int[] v) -
glVertex4s
@QtUninvokable public final void glVertex4s(short x, short y, short z, short w) -
glVertex4sv
@QtUninvokable public final void glVertex4sv(short[] v) -
glVertexAttrib1d
@QtUninvokable public final void glVertexAttrib1d(int index, double x) -
glVertexAttrib1dv
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glVertexAttrib1f
@QtUninvokable public final void glVertexAttrib1f(int index, float x) -
glVertexAttrib1fv
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glVertexAttrib1s
@QtUninvokable public final void glVertexAttrib1s(int index, short x) -
glVertexAttrib1sv
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glVertexAttrib2d
@QtUninvokable public final void glVertexAttrib2d(int index, double x, double y) -
glVertexAttrib2dv
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glVertexAttrib2f
@QtUninvokable public final void glVertexAttrib2f(int index, float x, float y) -
glVertexAttrib2fv
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glVertexAttrib2s
@QtUninvokable public final void glVertexAttrib2s(int index, short x, short y) -
glVertexAttrib2sv
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glVertexAttrib3d
@QtUninvokable public final void glVertexAttrib3d(int index, double x, double y, double z) -
glVertexAttrib3dv
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glVertexAttrib3f
@QtUninvokable public final void glVertexAttrib3f(int index, float x, float y, float z) -
glVertexAttrib3fv
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glVertexAttrib3s
@QtUninvokable public final void glVertexAttrib3s(int index, short x, short y, short z) -
glVertexAttrib3sv
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glVertexAttrib4Nbv
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glVertexAttrib4Niv
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glVertexAttrib4Nsv
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glVertexAttrib4Nub
@QtUninvokable public final void glVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w) -
glVertexAttrib4Nubv
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glVertexAttrib4Nuiv
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glVertexAttrib4Nusv
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glVertexAttrib4bv
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glVertexAttrib4d
@QtUninvokable public final void glVertexAttrib4d(int index, double x, double y, double z, double w) -
glVertexAttrib4dv
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glVertexAttrib4f
@QtUninvokable public final void glVertexAttrib4f(int index, float x, float y, float z, float w) -
glVertexAttrib4fv
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glVertexAttrib4iv
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glVertexAttrib4s
@QtUninvokable public final void glVertexAttrib4s(int index, short x, short y, short z, short w) -
glVertexAttrib4sv
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glVertexAttrib4ubv
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glVertexAttrib4uiv
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glVertexAttrib4usv
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glVertexAttribBinding
@QtUninvokable public final void glVertexAttribBinding(int attribindex, int bindingindex) -
glVertexAttribDivisor
@QtUninvokable public final void glVertexAttribDivisor(int index, int divisor) -
glVertexAttribFormat
@QtUninvokable public final void glVertexAttribFormat(int attribindex, int size, int type, boolean normalized, int relativeoffset) -
glVertexAttribI1i
@QtUninvokable public final void glVertexAttribI1i(int index, int x) -
glVertexAttribI1iv
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glVertexAttribI1ui
@QtUninvokable public final void glVertexAttribI1ui(int index, int x) -
glVertexAttribI1uiv
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glVertexAttribI2i
@QtUninvokable public final void glVertexAttribI2i(int index, int x, int y) -
glVertexAttribI2iv
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glVertexAttribI2ui
@QtUninvokable public final void glVertexAttribI2ui(int index, int x, int y) -
glVertexAttribI2uiv
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glVertexAttribI3i
@QtUninvokable public final void glVertexAttribI3i(int index, int x, int y, int z) -
glVertexAttribI3iv
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glVertexAttribI3ui
@QtUninvokable public final void glVertexAttribI3ui(int index, int x, int y, int z) -
glVertexAttribI3uiv
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glVertexAttribI4bv
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glVertexAttribI4i
@QtUninvokable public final void glVertexAttribI4i(int index, int x, int y, int z, int w) -
glVertexAttribI4iv
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glVertexAttribI4sv
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glVertexAttribI4ubv
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glVertexAttribI4ui
@QtUninvokable public final void glVertexAttribI4ui(int index, int x, int y, int z, int w) -
glVertexAttribI4uiv
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glVertexAttribI4usv
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glVertexAttribIFormat
@QtUninvokable public final void glVertexAttribIFormat(int attribindex, int size, int type, int relativeoffset) -
glVertexAttribIPointer
@QtUninvokable public final void glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer) -
glVertexAttribL1d
@QtUninvokable public final void glVertexAttribL1d(int index, double x) -
glVertexAttribL1dv
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glVertexAttribL2d
@QtUninvokable public final void glVertexAttribL2d(int index, double x, double y) -
glVertexAttribL2dv
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glVertexAttribL3d
@QtUninvokable public final void glVertexAttribL3d(int index, double x, double y, double z) -
glVertexAttribL3dv
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glVertexAttribL4d
@QtUninvokable public final void glVertexAttribL4d(int index, double x, double y, double z, double w) -
glVertexAttribL4dv
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glVertexAttribLFormat
@QtUninvokable public final void glVertexAttribLFormat(int attribindex, int size, int type, int relativeoffset) -
glVertexAttribLPointer
@QtUninvokable public final void glVertexAttribLPointer(int index, int size, int type, int stride, Buffer pointer) -
glVertexAttribP1ui
@QtUninvokable public final void glVertexAttribP1ui(int index, int type, boolean normalized, int value) -
glVertexAttribP1uiv
@QtUninvokable public final void glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value) -
glVertexAttribP2ui
@QtUninvokable public final void glVertexAttribP2ui(int index, int type, boolean normalized, int value) -
glVertexAttribP2uiv
@QtUninvokable public final void glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value) -
glVertexAttribP3ui
@QtUninvokable public final void glVertexAttribP3ui(int index, int type, boolean normalized, int value) -
glVertexAttribP3uiv
@QtUninvokable public final void glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value) -
glVertexAttribP4ui
@QtUninvokable public final void glVertexAttribP4ui(int index, int type, boolean normalized, int value) -
glVertexAttribP4uiv
@QtUninvokable public final void glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value) -
glVertexAttribPointer
@QtUninvokable public final void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer) -
glVertexBindingDivisor
@QtUninvokable public final void glVertexBindingDivisor(int bindingindex, int divisor) -
glVertexP2ui
@QtUninvokable public final void glVertexP2ui(int type, int value) -
glVertexP2uiv
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glVertexP3ui
@QtUninvokable public final void glVertexP3ui(int type, int value) -
glVertexP3uiv
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glVertexP4ui
@QtUninvokable public final void glVertexP4ui(int type, int value) -
glVertexP4uiv
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glVertexPointer
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glViewport
@QtUninvokable public final void glViewport(int x, int y, int width, int height) -
glViewportArrayv
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glViewportIndexedf
@QtUninvokable public final void glViewportIndexedf(int index, float x, float y, float w, float h) -
glViewportIndexedfv
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glWaitSync
@QtUninvokable public final void glWaitSync(io.qt.gui.gl.GLsync sync, int flags, long timeout) -
glWindowPos2d
@QtUninvokable public final void glWindowPos2d(double x, double y) -
glWindowPos2dv
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glWindowPos2f
@QtUninvokable public final void glWindowPos2f(float x, float y) -
glWindowPos2fv
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glWindowPos2i
@QtUninvokable public final void glWindowPos2i(int x, int y) -
glWindowPos2iv
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glWindowPos2s
@QtUninvokable public final void glWindowPos2s(short x, short y) -
glWindowPos2sv
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glWindowPos3d
@QtUninvokable public final void glWindowPos3d(double x, double y, double z) -
glWindowPos3dv
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glWindowPos3f
@QtUninvokable public final void glWindowPos3f(float x, float y, float z) -
glWindowPos3fv
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glWindowPos3i
@QtUninvokable public final void glWindowPos3i(int x, int y, int z) -
glWindowPos3iv
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glWindowPos3s
@QtUninvokable public final void glWindowPos3s(short x, short y, short z) -
glWindowPos3sv
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initializeOpenGLFunctions
@QtUninvokable public boolean initializeOpenGLFunctions()- Overrides:
initializeOpenGLFunctionsin classQAbstractOpenGLFunctions
-