java.lang.Object
io.qt.internal.QtJambiObject
io.qt.QtObject
io.qt.opengl.QAbstractOpenGLFunctions
io.qt.opengl.QOpenGLFunctions_1_1
- All Implemented Interfaces:
io.qt.QtObjectInterface
All functions for OpenGL 1.1 specification
Java wrapper for Qt class QOpenGLFunctions_1_1
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Nested Class Summary
Nested classes/interfaces inherited from class io.qt.QtObject
io.qt.QtObject.QPrivateConstructor -
Constructor Summary
ConstructorsModifierConstructorDescriptionprotectedQOpenGLFunctions_1_1(io.qt.QtObject.QPrivateConstructor p) Constructor for internal use only. -
Method Summary
Modifier and TypeMethodDescriptionfinal voidglAccum(int op, float value) final voidglAlphaFunc(int func, float ref) final booleanglAreTexturesResident(IntBuffer textures, boolean[] residences) final voidglArrayElement(int i) final voidglBegin(int mode) final voidglBindTexture(int target, int texture) final voidglBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap) final voidglBlendFunc(int sfactor, int dfactor) final voidglCallList(int list) final voidglCallLists(int n, int type, Buffer lists) final voidglClear(int mask) final voidglClearAccum(float red, float green, float blue, float alpha) final voidglClearColor(float red, float green, float blue, float alpha) final voidglClearDepth(double depth) final voidglClearIndex(float c) final voidglClearStencil(int s) final voidglClipPlane(int plane, double[] equation) final voidglColor3b(byte red, byte green, byte blue) final voidglColor3bv(byte[] v) final voidglColor3d(double red, double green, double blue) final voidglColor3dv(double[] v) final voidglColor3f(float red, float green, float blue) final voidglColor3fv(float[] v) final voidglColor3i(int red, int green, int blue) final voidglColor3iv(int[] v) final voidglColor3s(short red, short green, short blue) final voidglColor3sv(short[] v) final voidglColor4b(byte red, byte green, byte blue, byte alpha) final voidglColor4bv(byte[] v) final voidglColor4d(double red, double green, double blue, double alpha) final voidglColor4dv(double[] v) final voidglColor4f(float red, float green, float blue, float alpha) final voidglColor4fv(float[] v) final voidglColor4i(int red, int green, int blue, int alpha) final voidglColor4iv(int[] v) final voidglColor4s(short red, short green, short blue, short alpha) final voidglColor4sv(short[] v) final voidglColorMask(boolean red, boolean green, boolean blue, boolean alpha) final voidglColorMaterial(int face, int mode) final voidglColorPointer(int size, int type, int stride, Buffer pointer) final voidglCopyPixels(int x, int y, int width, int height, int type) final voidglCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) final voidglCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) final voidglCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) final voidglCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) final voidglCullFace(int mode) final voidglDeleteLists(int list, int range) final voidglDeleteTextures(int n, IntBuffer textures) final voidglDepthFunc(int func) final voidglDepthMask(boolean flag) final voidglDepthRange(double nearVal, double farVal) final voidglDisable(int cap) final voidglDisableClientState(int array) final voidglDrawArrays(int mode, int first, int count) final voidglDrawBuffer(int mode) final voidglDrawElements(int mode, int count, int type, Buffer indices) final voidglDrawPixels(int width, int height, int format, int type, Buffer pixels) final voidglEdgeFlag(boolean flag) final voidglEdgeFlagPointer(int stride, Buffer pointer) final voidglEnable(int cap) final voidglEnableClientState(int array) final voidglEnd()final voidfinal voidglEvalCoord1d(double u) final voidglEvalCoord1dv(double[] u) final voidglEvalCoord1f(float u) final voidglEvalCoord1fv(float[] u) final voidglEvalCoord2d(double u, double v) final voidglEvalCoord2dv(double[] u) final voidglEvalCoord2f(float u, float v) final voidglEvalCoord2fv(float[] u) final voidglEvalMesh1(int mode, int i1, int i2) final voidglEvalMesh2(int mode, int i1, int i2, int j1, int j2) final voidglEvalPoint1(int i) final voidglEvalPoint2(int i, int j) final voidglFeedbackBuffer(int type, FloatBuffer buffer) final voidglFinish()final voidglFlush()final voidglFogf(int pname, float param) final voidglFogfv(int pname, float[] params) final voidglFogi(int pname, int param) final voidglFogiv(int pname, int[] params) final voidglFrontFace(int mode) final voidglFrustum(double left, double right, double bottom, double top, double zNear, double zFar) final intglGenLists(int range) final voidglGenTextures(int n, IntBuffer textures) final voidglGetBooleanv(int pname, boolean[] params) final voidglGetClipPlane(int plane, double[] equation) final voidglGetDoublev(int pname, double[] params) final intfinal voidglGetFloatv(int pname, float[] params) final voidglGetIntegerv(int pname, int[] params) final voidglGetLightfv(int light, int pname, float[] params) final voidglGetLightiv(int light, int pname, int[] params) final voidglGetMapdv(int target, int query, double[] v) final voidglGetMapfv(int target, int query, float[] v) final voidglGetMapiv(int target, int query, int[] v) final voidglGetMaterialfv(int face, int pname, float[] params) final voidglGetMaterialiv(int face, int pname, int[] params) final voidglGetPixelMapfv(int map, FloatBuffer values) final voidglGetPixelMapuiv(int map, IntBuffer values) final voidglGetPixelMapusv(int map, ShortBuffer values) final voidglGetPointerv(int pname, Buffer[] params) final voidfinal StringglGetString(int name) final voidglGetTexEnvfv(int target, int pname, FloatBuffer params) final voidglGetTexEnviv(int target, int pname, IntBuffer params) final voidglGetTexGendv(int coord, int pname, DoubleBuffer params) final voidglGetTexGenfv(int coord, int pname, FloatBuffer params) final voidglGetTexGeniv(int coord, int pname, IntBuffer params) final voidglGetTexImage(int target, int level, int format, int type, Buffer pixels) final voidglGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) final voidglGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) final voidglGetTexParameterfv(int target, int pname, FloatBuffer params) final voidglGetTexParameteriv(int target, int pname, IntBuffer params) final voidglHint(int target, int mode) final voidglIndexd(double c) final voidglIndexdv(double[] c) final voidglIndexf(float c) final voidglIndexfv(float[] c) final voidglIndexi(int c) final voidglIndexiv(int[] c) final voidglIndexMask(int mask) final voidglIndexPointer(int type, int stride, Buffer pointer) final voidglIndexs(short c) final voidglIndexsv(short[] c) final voidglIndexub(byte c) final voidglIndexubv(byte[] c) final voidfinal voidglInterleavedArrays(int format, int stride, Buffer pointer) final booleanglIsEnabled(int cap) final booleanglIsList(int list) final booleanglIsTexture(int texture) final voidglLightf(int light, int pname, float param) final voidglLightfv(int light, int pname, float[] params) final voidglLighti(int light, int pname, int param) final voidglLightiv(int light, int pname, int[] params) final voidglLightModelf(int pname, float param) final voidglLightModelfv(int pname, float[] params) final voidglLightModeli(int pname, int param) final voidglLightModeliv(int pname, int[] params) final voidglLineStipple(int factor, short pattern) final voidglLineWidth(float width) final voidglListBase(int base) final voidfinal voidglLoadMatrixd(double[] m) final voidglLoadMatrixf(float[] m) final voidglLoadName(int name) final voidglLogicOp(int opcode) final voidglMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points) final voidglMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points) final voidglMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) final voidglMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) final voidglMapGrid1d(int un, double u1, double u2) final voidglMapGrid1f(int un, float u1, float u2) final voidglMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) final voidglMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) final voidglMaterialf(int face, int pname, float param) final voidglMaterialfv(int face, int pname, float[] params) final voidglMateriali(int face, int pname, int param) final voidglMaterialiv(int face, int pname, int[] params) final voidglMatrixMode(int mode) final voidglMultMatrixd(double[] m) final voidglMultMatrixf(float[] m) final voidglNewList(int list, int mode) final voidglNormal3b(byte nx, byte ny, byte nz) final voidglNormal3bv(byte[] v) final voidglNormal3d(double nx, double ny, double nz) final voidglNormal3dv(double[] v) final voidglNormal3f(float nx, float ny, float nz) final voidglNormal3fv(float[] v) final voidglNormal3i(int nx, int ny, int nz) final voidglNormal3iv(int[] v) final voidglNormal3s(short nx, short ny, short nz) final voidglNormal3sv(short[] v) final voidglNormalPointer(int type, int stride, Buffer pointer) final voidglOrtho(double left, double right, double bottom, double top, double zNear, double zFar) final voidglPassThrough(float token) final voidglPixelMapfv(int map, int mapsize, FloatBuffer values) final voidglPixelMapuiv(int map, int mapsize, IntBuffer values) final voidglPixelMapusv(int map, int mapsize, ShortBuffer values) final voidglPixelStoref(int pname, float param) final voidglPixelStorei(int pname, int param) final voidglPixelTransferf(int pname, float param) final voidglPixelTransferi(int pname, int param) final voidglPixelZoom(float xfactor, float yfactor) final voidglPointSize(float size) final voidglPolygonMode(int face, int mode) final voidglPolygonOffset(float factor, float units) final voidglPolygonStipple(ByteBuffer mask) final voidfinal voidfinal voidfinal voidfinal voidglPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities) final voidglPushAttrib(int mask) final voidglPushClientAttrib(int mask) final voidfinal voidglPushName(int name) final voidglRasterPos2d(double x, double y) final voidglRasterPos2dv(double[] v) final voidglRasterPos2f(float x, float y) final voidglRasterPos2fv(float[] v) final voidglRasterPos2i(int x, int y) final voidglRasterPos2iv(int[] v) final voidglRasterPos2s(short x, short y) final voidglRasterPos2sv(short[] v) final voidglRasterPos3d(double x, double y, double z) final voidglRasterPos3dv(double[] v) final voidglRasterPos3f(float x, float y, float z) final voidglRasterPos3fv(float[] v) final voidglRasterPos3i(int x, int y, int z) final voidglRasterPos3iv(int[] v) final voidglRasterPos3s(short x, short y, short z) final voidglRasterPos3sv(short[] v) final voidglRasterPos4d(double x, double y, double z, double w) final voidglRasterPos4dv(double[] v) final voidglRasterPos4f(float x, float y, float z, float w) final voidglRasterPos4fv(float[] v) final voidglRasterPos4i(int x, int y, int z, int w) final voidglRasterPos4iv(int[] v) final voidglRasterPos4s(short x, short y, short z, short w) final voidglRasterPos4sv(short[] v) final voidglReadBuffer(int mode) final voidglReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) final voidglRectd(double x1, double y1, double x2, double y2) final voidglRectdv(double[] v1, double[] v2) final voidglRectf(float x1, float y1, float x2, float y2) final voidglRectfv(float[] v1, float[] v2) final voidglRecti(int x1, int y1, int x2, int y2) final voidglRectiv(int[] v1, int[] v2) final voidglRects(short x1, short y1, short x2, short y2) final voidglRectsv(short[] v1, short[] v2) final intglRenderMode(int mode) final voidglRotated(double angle, double x, double y, double z) final voidglRotatef(float angle, float x, float y, float z) final voidglScaled(double x, double y, double z) final voidglScalef(float x, float y, float z) final voidglScissor(int x, int y, int width, int height) final voidglSelectBuffer(IntBuffer buffer) final voidglShadeModel(int mode) final voidglStencilFunc(int func, int ref, int mask) final voidglStencilMask(int mask) final voidglStencilOp(int fail, int zfail, int zpass) final voidglTexCoord1d(double s) final voidglTexCoord1dv(double[] v) final voidglTexCoord1f(float s) final voidglTexCoord1fv(float[] v) final voidglTexCoord1i(int s) final voidglTexCoord1iv(int[] v) final voidglTexCoord1s(short s) final voidglTexCoord1sv(short[] v) final voidglTexCoord2d(double s, double t) final voidglTexCoord2dv(double[] v) final voidglTexCoord2f(float s, float t) final voidglTexCoord2fv(float[] v) final voidglTexCoord2i(int s, int t) final voidglTexCoord2iv(int[] v) final voidglTexCoord2s(short s, short t) final voidglTexCoord2sv(short[] v) final voidglTexCoord3d(double s, double t, double r) final voidglTexCoord3dv(double[] v) final voidglTexCoord3f(float s, float t, float r) final voidglTexCoord3fv(float[] v) final voidglTexCoord3i(int s, int t, int r) final voidglTexCoord3iv(int[] v) final voidglTexCoord3s(short s, short t, short r) final voidglTexCoord3sv(short[] v) final voidglTexCoord4d(double s, double t, double r, double q) final voidglTexCoord4dv(double[] v) final voidglTexCoord4f(float s, float t, float r, float q) final voidglTexCoord4fv(float[] v) final voidglTexCoord4i(int s, int t, int r, int q) final voidglTexCoord4iv(int[] v) final voidglTexCoord4s(short s, short t, short r, short q) final voidglTexCoord4sv(short[] v) final voidglTexCoordPointer(int size, int type, int stride, Buffer pointer) final voidglTexEnvf(int target, int pname, float param) final voidglTexEnvfv(int target, int pname, float[] params) final voidglTexEnvi(int target, int pname, int param) final voidglTexEnviv(int target, int pname, int[] params) final voidglTexGend(int coord, int pname, double param) final voidglTexGendv(int coord, int pname, double[] params) final voidglTexGenf(int coord, int pname, float param) final voidglTexGenfv(int coord, int pname, float[] params) final voidglTexGeni(int coord, int pname, int param) final voidglTexGeniv(int coord, int pname, int[] params) final voidglTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) final voidglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) final voidglTexParameterf(int target, int pname, float param) final voidglTexParameterfv(int target, int pname, FloatBuffer params) final voidglTexParameteri(int target, int pname, int param) final voidglTexParameteriv(int target, int pname, IntBuffer params) final voidglTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) final voidglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) final voidglTranslated(double x, double y, double z) final voidglTranslatef(float x, float y, float z) final voidglVertex2d(double x, double y) final voidglVertex2dv(double[] v) final voidglVertex2f(float x, float y) final voidglVertex2fv(float[] v) final voidglVertex2i(int x, int y) final voidglVertex2iv(int[] v) final voidglVertex2s(short x, short y) final voidglVertex2sv(short[] v) final voidglVertex3d(double x, double y, double z) final voidglVertex3dv(double[] v) final voidglVertex3f(float x, float y, float z) final voidglVertex3fv(float[] v) final voidglVertex3i(int x, int y, int z) final voidglVertex3iv(int[] v) final voidglVertex3s(short x, short y, short z) final voidglVertex3sv(short[] v) final voidglVertex4d(double x, double y, double z, double w) final voidglVertex4dv(double[] v) final voidglVertex4f(float x, float y, float z, float w) final voidglVertex4fv(float[] v) final voidglVertex4i(int x, int y, int z, int w) final voidglVertex4iv(int[] v) final voidglVertex4s(short x, short y, short z, short w) final voidglVertex4sv(short[] v) final voidglVertexPointer(int size, int type, int stride, Buffer pointer) final voidglViewport(int x, int y, int width, int height) booleanMethods inherited from class io.qt.opengl.QAbstractOpenGLFunctions
isInitialized, owningContext, setOwningContextMethods inherited from class io.qt.QtObject
dispose, equals, isDisposed
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Constructor Details
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QOpenGLFunctions_1_1
public QOpenGLFunctions_1_1() -
QOpenGLFunctions_1_1
protected QOpenGLFunctions_1_1(io.qt.QtObject.QPrivateConstructor p) Constructor for internal use only.- Parameters:
p- expected to benull.
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Method Details
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glAccum
@QtUninvokable public final void glAccum(int op, float value) -
glAlphaFunc
@QtUninvokable public final void glAlphaFunc(int func, float ref) -
glAreTexturesResident
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glArrayElement
@QtUninvokable public final void glArrayElement(int i) -
glBegin
@QtUninvokable public final void glBegin(int mode) -
glBindTexture
@QtUninvokable public final void glBindTexture(int target, int texture) -
glBitmap
@QtUninvokable public final void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap) -
glBlendFunc
@QtUninvokable public final void glBlendFunc(int sfactor, int dfactor) -
glCallList
@QtUninvokable public final void glCallList(int list) -
glCallLists
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glClear
@QtUninvokable public final void glClear(int mask) -
glClearAccum
@QtUninvokable public final void glClearAccum(float red, float green, float blue, float alpha) -
glClearColor
@QtUninvokable public final void glClearColor(float red, float green, float blue, float alpha) -
glClearDepth
@QtUninvokable public final void glClearDepth(double depth) -
glClearIndex
@QtUninvokable public final void glClearIndex(float c) -
glClearStencil
@QtUninvokable public final void glClearStencil(int s) -
glClipPlane
@QtUninvokable public final void glClipPlane(int plane, double[] equation) -
glColor3b
@QtUninvokable public final void glColor3b(byte red, byte green, byte blue) -
glColor3bv
@QtUninvokable public final void glColor3bv(byte[] v) -
glColor3d
@QtUninvokable public final void glColor3d(double red, double green, double blue) -
glColor3dv
@QtUninvokable public final void glColor3dv(double[] v) -
glColor3f
@QtUninvokable public final void glColor3f(float red, float green, float blue) -
glColor3fv
@QtUninvokable public final void glColor3fv(float[] v) -
glColor3i
@QtUninvokable public final void glColor3i(int red, int green, int blue) -
glColor3iv
@QtUninvokable public final void glColor3iv(int[] v) -
glColor3s
@QtUninvokable public final void glColor3s(short red, short green, short blue) -
glColor3sv
@QtUninvokable public final void glColor3sv(short[] v) -
glColor4b
@QtUninvokable public final void glColor4b(byte red, byte green, byte blue, byte alpha) -
glColor4bv
@QtUninvokable public final void glColor4bv(byte[] v) -
glColor4d
@QtUninvokable public final void glColor4d(double red, double green, double blue, double alpha) -
glColor4dv
@QtUninvokable public final void glColor4dv(double[] v) -
glColor4f
@QtUninvokable public final void glColor4f(float red, float green, float blue, float alpha) -
glColor4fv
@QtUninvokable public final void glColor4fv(float[] v) -
glColor4i
@QtUninvokable public final void glColor4i(int red, int green, int blue, int alpha) -
glColor4iv
@QtUninvokable public final void glColor4iv(int[] v) -
glColor4s
@QtUninvokable public final void glColor4s(short red, short green, short blue, short alpha) -
glColor4sv
@QtUninvokable public final void glColor4sv(short[] v) -
glColorMask
@QtUninvokable public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) -
glColorMaterial
@QtUninvokable public final void glColorMaterial(int face, int mode) -
glColorPointer
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glCopyPixels
@QtUninvokable public final void glCopyPixels(int x, int y, int width, int height, int type) -
glCopyTexImage1D
@QtUninvokable public final void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) -
glCopyTexImage2D
@QtUninvokable public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) -
glCopyTexSubImage1D
@QtUninvokable public final void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) -
glCopyTexSubImage2D
@QtUninvokable public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) -
glCullFace
@QtUninvokable public final void glCullFace(int mode) -
glDeleteLists
@QtUninvokable public final void glDeleteLists(int list, int range) -
glDeleteTextures
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glDepthFunc
@QtUninvokable public final void glDepthFunc(int func) -
glDepthMask
@QtUninvokable public final void glDepthMask(boolean flag) -
glDepthRange
@QtUninvokable public final void glDepthRange(double nearVal, double farVal) -
glDisable
@QtUninvokable public final void glDisable(int cap) -
glDisableClientState
@QtUninvokable public final void glDisableClientState(int array) -
glDrawArrays
@QtUninvokable public final void glDrawArrays(int mode, int first, int count) -
glDrawBuffer
@QtUninvokable public final void glDrawBuffer(int mode) -
glDrawElements
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glDrawPixels
@QtUninvokable public final void glDrawPixels(int width, int height, int format, int type, Buffer pixels) -
glEdgeFlag
@QtUninvokable public final void glEdgeFlag(boolean flag) -
glEdgeFlagPointer
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glEnable
@QtUninvokable public final void glEnable(int cap) -
glEnableClientState
@QtUninvokable public final void glEnableClientState(int array) -
glEnd
@QtUninvokable public final void glEnd() -
glEndList
@QtUninvokable public final void glEndList() -
glEvalCoord1d
@QtUninvokable public final void glEvalCoord1d(double u) -
glEvalCoord1dv
@QtUninvokable public final void glEvalCoord1dv(double[] u) -
glEvalCoord1f
@QtUninvokable public final void glEvalCoord1f(float u) -
glEvalCoord1fv
@QtUninvokable public final void glEvalCoord1fv(float[] u) -
glEvalCoord2d
@QtUninvokable public final void glEvalCoord2d(double u, double v) -
glEvalCoord2dv
@QtUninvokable public final void glEvalCoord2dv(double[] u) -
glEvalCoord2f
@QtUninvokable public final void glEvalCoord2f(float u, float v) -
glEvalCoord2fv
@QtUninvokable public final void glEvalCoord2fv(float[] u) -
glEvalMesh1
@QtUninvokable public final void glEvalMesh1(int mode, int i1, int i2) -
glEvalMesh2
@QtUninvokable public final void glEvalMesh2(int mode, int i1, int i2, int j1, int j2) -
glEvalPoint1
@QtUninvokable public final void glEvalPoint1(int i) -
glEvalPoint2
@QtUninvokable public final void glEvalPoint2(int i, int j) -
glFeedbackBuffer
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glFinish
@QtUninvokable public final void glFinish() -
glFlush
@QtUninvokable public final void glFlush() -
glFogf
@QtUninvokable public final void glFogf(int pname, float param) -
glFogfv
@QtUninvokable public final void glFogfv(int pname, float[] params) -
glFogi
@QtUninvokable public final void glFogi(int pname, int param) -
glFogiv
@QtUninvokable public final void glFogiv(int pname, int[] params) -
glFrontFace
@QtUninvokable public final void glFrontFace(int mode) -
glFrustum
@QtUninvokable public final void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) -
glGenLists
@QtUninvokable public final int glGenLists(int range) -
glGenTextures
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glGetBooleanv
@QtUninvokable public final void glGetBooleanv(int pname, boolean[] params) -
glGetClipPlane
@QtUninvokable public final void glGetClipPlane(int plane, double[] equation) -
glGetDoublev
@QtUninvokable public final void glGetDoublev(int pname, double[] params) -
glGetError
@QtUninvokable public final int glGetError() -
glGetFloatv
@QtUninvokable public final void glGetFloatv(int pname, float[] params) -
glGetIntegerv
@QtUninvokable public final void glGetIntegerv(int pname, int[] params) -
glGetLightfv
@QtUninvokable public final void glGetLightfv(int light, int pname, float[] params) -
glGetLightiv
@QtUninvokable public final void glGetLightiv(int light, int pname, int[] params) -
glGetMapdv
@QtUninvokable public final void glGetMapdv(int target, int query, double[] v) -
glGetMapfv
@QtUninvokable public final void glGetMapfv(int target, int query, float[] v) -
glGetMapiv
@QtUninvokable public final void glGetMapiv(int target, int query, int[] v) -
glGetMaterialfv
@QtUninvokable public final void glGetMaterialfv(int face, int pname, float[] params) -
glGetMaterialiv
@QtUninvokable public final void glGetMaterialiv(int face, int pname, int[] params) -
glGetPixelMapfv
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glGetPixelMapuiv
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glGetPixelMapusv
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glGetPointerv
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glGetPolygonStipple
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glGetString
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glGetTexEnvfv
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glGetTexEnviv
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glGetTexGendv
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glGetTexGenfv
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glGetTexGeniv
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glGetTexImage
@QtUninvokable public final void glGetTexImage(int target, int level, int format, int type, Buffer pixels) -
glGetTexLevelParameterfv
@QtUninvokable public final void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) -
glGetTexLevelParameteriv
@QtUninvokable public final void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) -
glGetTexParameterfv
-
glGetTexParameteriv
-
glHint
@QtUninvokable public final void glHint(int target, int mode) -
glIndexMask
@QtUninvokable public final void glIndexMask(int mask) -
glIndexPointer
-
glIndexd
@QtUninvokable public final void glIndexd(double c) -
glIndexdv
@QtUninvokable public final void glIndexdv(double[] c) -
glIndexf
@QtUninvokable public final void glIndexf(float c) -
glIndexfv
@QtUninvokable public final void glIndexfv(float[] c) -
glIndexi
@QtUninvokable public final void glIndexi(int c) -
glIndexiv
@QtUninvokable public final void glIndexiv(int[] c) -
glIndexs
@QtUninvokable public final void glIndexs(short c) -
glIndexsv
@QtUninvokable public final void glIndexsv(short[] c) -
glIndexub
@QtUninvokable public final void glIndexub(byte c) -
glIndexubv
@QtUninvokable public final void glIndexubv(byte[] c) -
glInitNames
@QtUninvokable public final void glInitNames() -
glInterleavedArrays
-
glIsEnabled
@QtUninvokable public final boolean glIsEnabled(int cap) -
glIsList
@QtUninvokable public final boolean glIsList(int list) -
glIsTexture
@QtUninvokable public final boolean glIsTexture(int texture) -
glLightModelf
@QtUninvokable public final void glLightModelf(int pname, float param) -
glLightModelfv
@QtUninvokable public final void glLightModelfv(int pname, float[] params) -
glLightModeli
@QtUninvokable public final void glLightModeli(int pname, int param) -
glLightModeliv
@QtUninvokable public final void glLightModeliv(int pname, int[] params) -
glLightf
@QtUninvokable public final void glLightf(int light, int pname, float param) -
glLightfv
@QtUninvokable public final void glLightfv(int light, int pname, float[] params) -
glLighti
@QtUninvokable public final void glLighti(int light, int pname, int param) -
glLightiv
@QtUninvokable public final void glLightiv(int light, int pname, int[] params) -
glLineStipple
@QtUninvokable public final void glLineStipple(int factor, short pattern) -
glLineWidth
@QtUninvokable public final void glLineWidth(float width) -
glListBase
@QtUninvokable public final void glListBase(int base) -
glLoadIdentity
@QtUninvokable public final void glLoadIdentity() -
glLoadMatrixd
@QtUninvokable public final void glLoadMatrixd(double[] m) -
glLoadMatrixf
@QtUninvokable public final void glLoadMatrixf(float[] m) -
glLoadName
@QtUninvokable public final void glLoadName(int name) -
glLogicOp
@QtUninvokable public final void glLogicOp(int opcode) -
glMap1d
@QtUninvokable public final void glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points) -
glMap1f
@QtUninvokable public final void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points) -
glMap2d
@QtUninvokable public final void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) -
glMap2f
@QtUninvokable public final void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) -
glMapGrid1d
@QtUninvokable public final void glMapGrid1d(int un, double u1, double u2) -
glMapGrid1f
@QtUninvokable public final void glMapGrid1f(int un, float u1, float u2) -
glMapGrid2d
@QtUninvokable public final void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) -
glMapGrid2f
@QtUninvokable public final void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) -
glMaterialf
@QtUninvokable public final void glMaterialf(int face, int pname, float param) -
glMaterialfv
@QtUninvokable public final void glMaterialfv(int face, int pname, float[] params) -
glMateriali
@QtUninvokable public final void glMateriali(int face, int pname, int param) -
glMaterialiv
@QtUninvokable public final void glMaterialiv(int face, int pname, int[] params) -
glMatrixMode
@QtUninvokable public final void glMatrixMode(int mode) -
glMultMatrixd
@QtUninvokable public final void glMultMatrixd(double[] m) -
glMultMatrixf
@QtUninvokable public final void glMultMatrixf(float[] m) -
glNewList
@QtUninvokable public final void glNewList(int list, int mode) -
glNormal3b
@QtUninvokable public final void glNormal3b(byte nx, byte ny, byte nz) -
glNormal3bv
@QtUninvokable public final void glNormal3bv(byte[] v) -
glNormal3d
@QtUninvokable public final void glNormal3d(double nx, double ny, double nz) -
glNormal3dv
@QtUninvokable public final void glNormal3dv(double[] v) -
glNormal3f
@QtUninvokable public final void glNormal3f(float nx, float ny, float nz) -
glNormal3fv
@QtUninvokable public final void glNormal3fv(float[] v) -
glNormal3i
@QtUninvokable public final void glNormal3i(int nx, int ny, int nz) -
glNormal3iv
@QtUninvokable public final void glNormal3iv(int[] v) -
glNormal3s
@QtUninvokable public final void glNormal3s(short nx, short ny, short nz) -
glNormal3sv
@QtUninvokable public final void glNormal3sv(short[] v) -
glNormalPointer
-
glOrtho
@QtUninvokable public final void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar) -
glPassThrough
@QtUninvokable public final void glPassThrough(float token) -
glPixelMapfv
-
glPixelMapuiv
-
glPixelMapusv
-
glPixelStoref
@QtUninvokable public final void glPixelStoref(int pname, float param) -
glPixelStorei
@QtUninvokable public final void glPixelStorei(int pname, int param) -
glPixelTransferf
@QtUninvokable public final void glPixelTransferf(int pname, float param) -
glPixelTransferi
@QtUninvokable public final void glPixelTransferi(int pname, int param) -
glPixelZoom
@QtUninvokable public final void glPixelZoom(float xfactor, float yfactor) -
glPointSize
@QtUninvokable public final void glPointSize(float size) -
glPolygonMode
@QtUninvokable public final void glPolygonMode(int face, int mode) -
glPolygonOffset
@QtUninvokable public final void glPolygonOffset(float factor, float units) -
glPolygonStipple
-
glPopAttrib
@QtUninvokable public final void glPopAttrib() -
glPopClientAttrib
@QtUninvokable public final void glPopClientAttrib() -
glPopMatrix
@QtUninvokable public final void glPopMatrix() -
glPopName
@QtUninvokable public final void glPopName() -
glPrioritizeTextures
@QtUninvokable public final void glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities) -
glPushAttrib
@QtUninvokable public final void glPushAttrib(int mask) -
glPushClientAttrib
@QtUninvokable public final void glPushClientAttrib(int mask) -
glPushMatrix
@QtUninvokable public final void glPushMatrix() -
glPushName
@QtUninvokable public final void glPushName(int name) -
glRasterPos2d
@QtUninvokable public final void glRasterPos2d(double x, double y) -
glRasterPos2dv
@QtUninvokable public final void glRasterPos2dv(double[] v) -
glRasterPos2f
@QtUninvokable public final void glRasterPos2f(float x, float y) -
glRasterPos2fv
@QtUninvokable public final void glRasterPos2fv(float[] v) -
glRasterPos2i
@QtUninvokable public final void glRasterPos2i(int x, int y) -
glRasterPos2iv
@QtUninvokable public final void glRasterPos2iv(int[] v) -
glRasterPos2s
@QtUninvokable public final void glRasterPos2s(short x, short y) -
glRasterPos2sv
@QtUninvokable public final void glRasterPos2sv(short[] v) -
glRasterPos3d
@QtUninvokable public final void glRasterPos3d(double x, double y, double z) -
glRasterPos3dv
@QtUninvokable public final void glRasterPos3dv(double[] v) -
glRasterPos3f
@QtUninvokable public final void glRasterPos3f(float x, float y, float z) -
glRasterPos3fv
@QtUninvokable public final void glRasterPos3fv(float[] v) -
glRasterPos3i
@QtUninvokable public final void glRasterPos3i(int x, int y, int z) -
glRasterPos3iv
@QtUninvokable public final void glRasterPos3iv(int[] v) -
glRasterPos3s
@QtUninvokable public final void glRasterPos3s(short x, short y, short z) -
glRasterPos3sv
@QtUninvokable public final void glRasterPos3sv(short[] v) -
glRasterPos4d
@QtUninvokable public final void glRasterPos4d(double x, double y, double z, double w) -
glRasterPos4dv
@QtUninvokable public final void glRasterPos4dv(double[] v) -
glRasterPos4f
@QtUninvokable public final void glRasterPos4f(float x, float y, float z, float w) -
glRasterPos4fv
@QtUninvokable public final void glRasterPos4fv(float[] v) -
glRasterPos4i
@QtUninvokable public final void glRasterPos4i(int x, int y, int z, int w) -
glRasterPos4iv
@QtUninvokable public final void glRasterPos4iv(int[] v) -
glRasterPos4s
@QtUninvokable public final void glRasterPos4s(short x, short y, short z, short w) -
glRasterPos4sv
@QtUninvokable public final void glRasterPos4sv(short[] v) -
glReadBuffer
@QtUninvokable public final void glReadBuffer(int mode) -
glReadPixels
@QtUninvokable public final void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) -
glRectd
@QtUninvokable public final void glRectd(double x1, double y1, double x2, double y2) -
glRectdv
@QtUninvokable public final void glRectdv(double[] v1, double[] v2) -
glRectf
@QtUninvokable public final void glRectf(float x1, float y1, float x2, float y2) -
glRectfv
@QtUninvokable public final void glRectfv(float[] v1, float[] v2) -
glRecti
@QtUninvokable public final void glRecti(int x1, int y1, int x2, int y2) -
glRectiv
@QtUninvokable public final void glRectiv(int[] v1, int[] v2) -
glRects
@QtUninvokable public final void glRects(short x1, short y1, short x2, short y2) -
glRectsv
@QtUninvokable public final void glRectsv(short[] v1, short[] v2) -
glRenderMode
@QtUninvokable public final int glRenderMode(int mode) -
glRotated
@QtUninvokable public final void glRotated(double angle, double x, double y, double z) -
glRotatef
@QtUninvokable public final void glRotatef(float angle, float x, float y, float z) -
glScaled
@QtUninvokable public final void glScaled(double x, double y, double z) -
glScalef
@QtUninvokable public final void glScalef(float x, float y, float z) -
glScissor
@QtUninvokable public final void glScissor(int x, int y, int width, int height) -
glSelectBuffer
-
glShadeModel
@QtUninvokable public final void glShadeModel(int mode) -
glStencilFunc
@QtUninvokable public final void glStencilFunc(int func, int ref, int mask) -
glStencilMask
@QtUninvokable public final void glStencilMask(int mask) -
glStencilOp
@QtUninvokable public final void glStencilOp(int fail, int zfail, int zpass) -
glTexCoord1d
@QtUninvokable public final void glTexCoord1d(double s) -
glTexCoord1dv
@QtUninvokable public final void glTexCoord1dv(double[] v) -
glTexCoord1f
@QtUninvokable public final void glTexCoord1f(float s) -
glTexCoord1fv
@QtUninvokable public final void glTexCoord1fv(float[] v) -
glTexCoord1i
@QtUninvokable public final void glTexCoord1i(int s) -
glTexCoord1iv
@QtUninvokable public final void glTexCoord1iv(int[] v) -
glTexCoord1s
@QtUninvokable public final void glTexCoord1s(short s) -
glTexCoord1sv
@QtUninvokable public final void glTexCoord1sv(short[] v) -
glTexCoord2d
@QtUninvokable public final void glTexCoord2d(double s, double t) -
glTexCoord2dv
@QtUninvokable public final void glTexCoord2dv(double[] v) -
glTexCoord2f
@QtUninvokable public final void glTexCoord2f(float s, float t) -
glTexCoord2fv
@QtUninvokable public final void glTexCoord2fv(float[] v) -
glTexCoord2i
@QtUninvokable public final void glTexCoord2i(int s, int t) -
glTexCoord2iv
@QtUninvokable public final void glTexCoord2iv(int[] v) -
glTexCoord2s
@QtUninvokable public final void glTexCoord2s(short s, short t) -
glTexCoord2sv
@QtUninvokable public final void glTexCoord2sv(short[] v) -
glTexCoord3d
@QtUninvokable public final void glTexCoord3d(double s, double t, double r) -
glTexCoord3dv
@QtUninvokable public final void glTexCoord3dv(double[] v) -
glTexCoord3f
@QtUninvokable public final void glTexCoord3f(float s, float t, float r) -
glTexCoord3fv
@QtUninvokable public final void glTexCoord3fv(float[] v) -
glTexCoord3i
@QtUninvokable public final void glTexCoord3i(int s, int t, int r) -
glTexCoord3iv
@QtUninvokable public final void glTexCoord3iv(int[] v) -
glTexCoord3s
@QtUninvokable public final void glTexCoord3s(short s, short t, short r) -
glTexCoord3sv
@QtUninvokable public final void glTexCoord3sv(short[] v) -
glTexCoord4d
@QtUninvokable public final void glTexCoord4d(double s, double t, double r, double q) -
glTexCoord4dv
@QtUninvokable public final void glTexCoord4dv(double[] v) -
glTexCoord4f
@QtUninvokable public final void glTexCoord4f(float s, float t, float r, float q) -
glTexCoord4fv
@QtUninvokable public final void glTexCoord4fv(float[] v) -
glTexCoord4i
@QtUninvokable public final void glTexCoord4i(int s, int t, int r, int q) -
glTexCoord4iv
@QtUninvokable public final void glTexCoord4iv(int[] v) -
glTexCoord4s
@QtUninvokable public final void glTexCoord4s(short s, short t, short r, short q) -
glTexCoord4sv
@QtUninvokable public final void glTexCoord4sv(short[] v) -
glTexCoordPointer
-
glTexEnvf
@QtUninvokable public final void glTexEnvf(int target, int pname, float param) -
glTexEnvfv
@QtUninvokable public final void glTexEnvfv(int target, int pname, float[] params) -
glTexEnvi
@QtUninvokable public final void glTexEnvi(int target, int pname, int param) -
glTexEnviv
@QtUninvokable public final void glTexEnviv(int target, int pname, int[] params) -
glTexGend
@QtUninvokable public final void glTexGend(int coord, int pname, double param) -
glTexGendv
@QtUninvokable public final void glTexGendv(int coord, int pname, double[] params) -
glTexGenf
@QtUninvokable public final void glTexGenf(int coord, int pname, float param) -
glTexGenfv
@QtUninvokable public final void glTexGenfv(int coord, int pname, float[] params) -
glTexGeni
@QtUninvokable public final void glTexGeni(int coord, int pname, int param) -
glTexGeniv
@QtUninvokable public final void glTexGeniv(int coord, int pname, int[] params) -
glTexImage1D
@QtUninvokable public final void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) -
glTexImage2D
@QtUninvokable public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) -
glTexParameterf
@QtUninvokable public final void glTexParameterf(int target, int pname, float param) -
glTexParameterfv
-
glTexParameteri
@QtUninvokable public final void glTexParameteri(int target, int pname, int param) -
glTexParameteriv
-
glTexSubImage1D
@QtUninvokable public final void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) -
glTexSubImage2D
@QtUninvokable public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) -
glTranslated
@QtUninvokable public final void glTranslated(double x, double y, double z) -
glTranslatef
@QtUninvokable public final void glTranslatef(float x, float y, float z) -
glVertex2d
@QtUninvokable public final void glVertex2d(double x, double y) -
glVertex2dv
@QtUninvokable public final void glVertex2dv(double[] v) -
glVertex2f
@QtUninvokable public final void glVertex2f(float x, float y) -
glVertex2fv
@QtUninvokable public final void glVertex2fv(float[] v) -
glVertex2i
@QtUninvokable public final void glVertex2i(int x, int y) -
glVertex2iv
@QtUninvokable public final void glVertex2iv(int[] v) -
glVertex2s
@QtUninvokable public final void glVertex2s(short x, short y) -
glVertex2sv
@QtUninvokable public final void glVertex2sv(short[] v) -
glVertex3d
@QtUninvokable public final void glVertex3d(double x, double y, double z) -
glVertex3dv
@QtUninvokable public final void glVertex3dv(double[] v) -
glVertex3f
@QtUninvokable public final void glVertex3f(float x, float y, float z) -
glVertex3fv
@QtUninvokable public final void glVertex3fv(float[] v) -
glVertex3i
@QtUninvokable public final void glVertex3i(int x, int y, int z) -
glVertex3iv
@QtUninvokable public final void glVertex3iv(int[] v) -
glVertex3s
@QtUninvokable public final void glVertex3s(short x, short y, short z) -
glVertex3sv
@QtUninvokable public final void glVertex3sv(short[] v) -
glVertex4d
@QtUninvokable public final void glVertex4d(double x, double y, double z, double w) -
glVertex4dv
@QtUninvokable public final void glVertex4dv(double[] v) -
glVertex4f
@QtUninvokable public final void glVertex4f(float x, float y, float z, float w) -
glVertex4fv
@QtUninvokable public final void glVertex4fv(float[] v) -
glVertex4i
@QtUninvokable public final void glVertex4i(int x, int y, int z, int w) -
glVertex4iv
@QtUninvokable public final void glVertex4iv(int[] v) -
glVertex4s
@QtUninvokable public final void glVertex4s(short x, short y, short z, short w) -
glVertex4sv
@QtUninvokable public final void glVertex4sv(short[] v) -
glVertexPointer
-
glViewport
@QtUninvokable public final void glViewport(int x, int y, int width, int height) -
initializeOpenGLFunctions
@QtUninvokable public boolean initializeOpenGLFunctions()- Overrides:
initializeOpenGLFunctionsin classQAbstractOpenGLFunctions
-